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  • Tuesday 31 March 2026 - 16:00

    Ascend to Zero – Introducing This Unique Time-Bending Roguelike

    Ascend to Zero Hero Image

    Summary

    • The Xbox version of Ascend to Zero, developed by Flyway Games, made its debut during the latest Xbox Partner Preview broadcast.
    • Ascend to Zero is a time-bending action-roguelike where you strategically unleash your abilities to defeat as many enemies as possible and grow stronger with every second you seize.
    • Ascend to Zero launches July 13, 2026, on Xbox Series X|S, Xbox on PC and Xbox Cloud. It will be an Xbox Play Anywhere title and available day one with Xbox Game Pass.

    I’m thrilled to reveal the Xbox version of Ascend to Zero, a time-bending action roguelike from Flyway Games that was part of last week’s Xbox Partner Preview broadcast.

    Let’s start with a question: what would it actually feel like to stop time in the heat of battle? That single idea is where Ascend to Zero began — and it’s the thread that runs through everything we’ve built.

    A Prototype Born from One Small Question

    Ascend to Zero started with a very small moment. I was playing a survival roguelike when enemies swarmed in from every direction, cutting off every possible escape route. In that instant, one thought crossed my mind: “What if I could stop time, just for a second?”

    A few days later, I revisited the idea and started building a small prototype. Less about grand design, more about answering one question: “Would this actually be fun?” In chasing an answer, I had an important realization — the act of freezing time and letting it flow again creates a strategic “turn” inside a real-time action game.

    I combined that with a structure I’d always loved from Inflation RPG: explosive growth packed within limited opportunities. That’s how the first prototype ofAscend to Zero came together.

    The Fun, Shaped by Player Voices

    It didn’t take long to hit the limits of building alone. I started by asking friends and colleagues to play, and the ones who saw the potential in this game joined the team one by one. From there, testing gradually expanded to the community, and we paid close attention to what players loved and what frustrated them.

    The loudest feedback was about the thrill of growth. Players wanted more powerful gear and systems that let them push that gear to its limits. We responded by introducing equipment sets beyond the mythic tier, over 200 new items, and three brand-new enhancement systems.

    Many players responded positively to the time-bending concept, and we received a lot of feedback describing the game loop as addictive. At the same time, we noticed that some players were dropping off in the early game before fully grasping what made it fun, and that was something we couldn’t ignore.

    After a lot of internal discussion, we made a decision: don’t make players wait for the best parts. We redesigned the early experience from the ground up so that players could feel what makes Ascend to Zero special from the moment they start: time-bending and explosive progression.

    Save the World in 30 Seconds

    All of which leads us to the final game you’ll soon be able to play. It’s 2225, and humanity has been brought to extinction by a mechanical invasion. As the last survivor, you’ll travel back in time to rewrite that fate.

    You have just 30 seconds — but with the power to stop time in your hands, you can turn the tide of any battle, striking down powerful enemies to keep reclaiming time yourself. Not passive survival, but an active breakthrough, that’s the core experience Ascend to Zero is built to deliver.

    A New Kind of Action Roguelike

    Ascend to Zero is the result of years of development and testing, and it goes beyond the roguelike formula. Stats inflate at a staggering pace, and the satisfaction of watching your numbers climb by orders of magnitude delivers an RPG-style sense of accomplishment that most roguelikes simply can’t match.

    Layer on top of that the spectacular skill effects cascading across a high-quality pixel art world, fast-paced combat, and strategic gear choices that demand a decision at every turn — every run you complete makes the next one richer. Every challenge builds toward something stronger.

    A Small Start, and What It Became

    Ascend to Zero began with that single question: “What would it feel like to stop time in the heat of battle?” That small idea was shaped by our team and refined through the feedback of countless players, growing into something far more exciting than where it started. I believe this is the power of indie games. New ideas always start small — but that smallness can sharpen them into something more focused, more distinct, and more fun.

    Ascend to Zero launches July 13, 2026, on Xbox Series X|S, Xbox on PC and Xbox Cloud. It will be an Xbox Play Anywhere title and available day one with Xbox Game Pass. Add it to your wishlist now, and get ready to bend time to save the world.

    Xbox Play Anywhere

    Ascend to ZERO

    Flyway Games

    [Game Overview] Ascend to ZERO is a time-bending roguelike where you have the power to manipulate time and fight your way to the top. Play as unique avatars, wield powerful weapons and items, and experience fast-paced progression as your build evolves with every run. [Story] In the year 22XX, humanity built a vast underground Time Lab to master time travel. However, when the portal to the future finally opened, it wasn't hope that greeted them—only despair. A legion of unidentified mechanical monsters poured through the portal, laying waste to civilization. To prevent the impending apocalypse, humanity created the “Chrono Child”—the only being capable of traveling back through time. The mechanical legion raided the lab on the day of her awakening—as if they had foreseen her birth. In a desperate attempt, the lab's director cast the “Chrono Child” into a rift in time to save her from the invading machines. Now stranded in a ruined future with her memories fragmented, she stands as the last survivor. With the help of a mysterious aide, she must embark on a journey back through time to defeat the monsters and restore a shattered world.

    The post Ascend to Zero – Introducing This Unique Time-Bending Roguelike appeared first on Xbox Wire.

  • Tuesday 31 March 2026 - 18:00

    Wargaming Console and PC Titles to Get In-Game Benefits with Xbox Game Pass

    Wargaming Logo

    Summary

    • Five of Wargaming’s current and upcoming free-to-play titles on Xbox Series X|S, Xbox One and Xbox on PC, will begin to offer in-game benefits to Xbox Game Pass subscribers this year.
    • World of Warships, World of Warships: Legends, World of Tanks Modern Armor, World of Tanks Blitz and World of Tanks: Heat will all offer benefits.
    • Check out the benefits coming to World of Warships from April 9.

    If you’re an Xbox Game Pass subscriber on any tier, Wargaming’s free-to play titles across Xbox Series X|S, Xbox One, and Xbox on PC will soon begin to offer you new benefits.

    Over the next 12 months, Wargaming will add exclusive in-game benefits for Game Pass subscribers to World of Warships, World of Warships: Legends, World of Tanks Modern Armor, World of Tanks Blitz and even the upcoming World of Tanks: Heat.  

    Today, we can reveal the benefits coming to World of Warships for Xbox on PC on April 9:

    Welcome Pack for all players:

    • 7x WoWS Premium Account Days
    • 1x Xbox Tileflage (ship camouflage)

    Weekly Missions and weekly reward

    • 7x “Credits +40% Expendible bonuses
    • 7x “Ship XP +200%” Expendable bonuses
    • 7x “Commander XP +200%” Expendable bonuses
    • 7x “Free XP +600%” Expendable bonuses

    One-off Welcome Pack for New Players

    • 1 battle = 100,000 Credits
    • 3 battles = 1x Xbox Container  
    • 3 battles = 1x Xbox Tileflage (ship camouflage) + 3-day Avrora ship rental 
    • 3 battles = 1x Japanese Commander (6 Skill Points) & 1x USA Commander (6 Skill Points)
    • 3 battles = 2x Italian Destroyers Container & 2x Always Courageous Container
    • 5 battles = 12,000 Free XP
    • 5 battles = 1x Xbox Tileflage (ship camouflage) + 3-day Agincourt ship rental
    • 5 battles = 1x Italian Destroyers Container & 1x Always Courageous Container
    • 5 battles = 2x Xbox Container  
    • 5 battles = 15,000 coal
    • 5 battles = 1 day of WOWS Premium Account
    • 10 battles + 3 days of WOWS Premium Account
    • 10 battles = 1x Supercontainer
    • 15 battles = 1x Xbox Tileflage (ship camouflage)
    • Final Reward = 1,000 Doubloons

    Here’s a brief overview of all the Wargaming titles you can expect benefits from in the months ahead:

    World of Warships (Xbox on PC)

    Immerse yourself in thrilling naval battles and assemble an armada of over 600 ships from the first half of the 20th century — from stealthy destroyers to gigantic battleships. Change the look of your ship, choose upgrades to suit your play style, and go into battle with other players!

    World of Warships: Legends (Xbox Series X|S, Xbox One, Xbox on PC)

    World of Warships: Legends is a free-to-play online naval shooter with fast-paced combat, easy-to-learn gameplay, and cross-progression between consoles, mobile, and PC. Victory is earned through strategic play, smart positioning, and coordinated teamwork. As a Captain, you can choose from more than 600 historically inspired warships, including legendary vessels from WWII such as Yamato, USS Iowa, Bismarck, and many more.

    World of Tanks Modern Armor (Xbox Series X|S, Xbox One)

    World of Tanks Modern Armor puts you in command of over 1,000 modern and legendary tanks. Challenge yourself in 15v15 tactical team battles. Choose to fight in Cold War or World War II settings – each offering its own roster of vehicles and historical themes for you to experience. Explore detailed maps, PvE and PvP events and challenges, inspired by real-world theaters of war.

    World of Tanks Blitz (Xbox on PC)

    World of Tanks Blitz is a free-to-play online 7v7 tank shooter built around fast-paced battles that usually last 5 to 7 minutes. Play solo or team up with a friend, choose from hundreds of vehicles inspired by both historic designs and more unusual experimental machines, and enjoy smooth performance even on modest hardware.

    World of Tanks: Heat (Xbox Series X|S, Xbox on PC)

    The upcoming brand new Wargaming title, World of Tanks: Heat, launching later this year, pits you as an Agent, specially trained and uniquely equipped to pilot mighty war machines tailored to your playstyle. Your mission? Dominate fast-paced battles in objective-based modes that reward coordination, timing, and mechanical skill across immersive arenas crafted for high-stakes strategy and tactics.


    Stay tuned to Wargaming’s social channels and Xbox Wire for more information on the many in-game benefits coming to subscribers this year.

    The post Wargaming Console and PC Titles to Get In-Game Benefits with Xbox Game Pass appeared first on Xbox Wire.

  • Wednesday 01 April 2026 - 16:00

    From Frogspawn to Frog Sqwad: The Making of A Sticky, Snacky New Multiplayer Game

    Summary

    • Frog Sqwad is a slapstick puzzle-platformer where up to 8 players can become silly frogs with sticky tongues.
    • Take a look behind the scenes of this fun, friendslop romp with developer Panic Stations, and find out how the idea came to life.
    • Frog Sqwad is heading to Xbox Series X|S, Xbox on PC and Xbox Cloud in 2026, and will also be available with Xbox Game Pass.

    When we formed Panic Stations in June 2025, we didn’t want to spend years in pre-production. We had a goal to launch our first game within 12 months. We wanted to move fast. Having worked together previously, we jumped straight into development. Our mission was simple: Maximize fun per minute. To keep that momentum, everyone at Panic Stations is hands-on. We’re all in the engine, breaking things, making them better, breaking them again and then finding success!

    We started work on Frog Sqwad almost immediately. We quickly discovered that frogs are the ultimate platforming protagonists. Their tongues actually have a surprising amount of uses. They can be used as grappling hooks for verticality, swinging for momentum, catapults for launching teammates, interacting with items, and, most importantly, kissing your friends.

    Our Design Director, Joe Walsh, started by focusing on the feel of our character and controls. After the basics, he explored mechanics for players to work together in fun ways. The more we leaned into the tongue physics, the more hilarious the multiplayer interactions became. It felt like the perfect fit to combine 3D puzzle platforming with a friendslop extraction game.

    Whilst many extraction friendslop games lean into horror and darker aesthetics, our Art Director, Dan Hoang went the opposite direction. We love those games, but we thought there was also room for something more lighthearted, goofy, and colourful. With this in mind, we set out to make Frog Sqwad highly saturated, bold, and memorable. Dan established the design of our frog characters really early in development.