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  • Thursday 27 August 2026 - 10:05

    On this episode of the Official XBOX Podcast, we’re so excited to have Kazuhisa Wada in studio to talk about Persona 4 Revival! Wada-san discusses the history of the legendary franchise while diving into how Revival reimagines the classic game with updated graphics, gameplay, and so much more.

    TRANSCRIPT

    SPEAKER 1: Games in this podcast range from E to M. [ XBOX Sound ]

    JEFF RUBENSTEIN: Hey, everybody, welcome to the Official XBOX Podcast. The only podcast coming to you from right here inside XBOX. I am so excited about today. People who know me, they know I love my RPGs, and the Persona franchise is one of my all-time favorites. As in, I’ve spent hundreds of hours over the past 20 years playing through Persona titles, so when I saw we were going to be talking about Persona 4 Revival, you know I immediately jumped in at the chance to host this episode. That’s because, joining me today, here in the studio, is General Producer of the Persona team, Kazuhisa Wada. Wada-san, thank you so much for joining us here today.

    KAZUHISA WADA: Hello everyone watching the show, I’m Kazuhisa Wada, General Producer of the Persona team at ATLUS. Today, I’d like to share a variety of insights about Persona 4 Revival. Thank you for joining us, and I hope you enjoy the conversation.

    JEFF RUBENSTEIN: That is why we are here. The Persona series is legendary and is celebrating 30 years here in 2026. You’ve been a part of this team for over two decades, and gaming has changed a whole lot during that time. Yet, based on the rapturous reception whenever you all make a new announcement from your team, Persona remains as popular as ever. I’m really curious what it’s been like in the studio seeing Persona gain greater and greater prominence over these last two, three decades — more relevance, more relevance in different parts of the world. How has it changed how you all create games?

    KAZUHISA WADA: This year marks the 30th anniversary of the Persona series, a major milestone, and I’m truly grateful that it has continued to be loved by so many people for so many years. Personally, I’ve been involved with the series for more than 20 years, dating back to Persona 2 Eternal Punishment, and I have been in the position of General Producer of Persona 5 Royal. To see it grow into a franchise embraced by players all over the world fills me with both pride and gratitude. We’ve been fortunate to receive an incredible response to each new announcement, not only from fans in Japan, but from players around the globe. It’s something that reminds me every day that Persona has reached people across countries and cultures. At the same time, our philosophy for making these games has never changed. At the heart of our development is a commitment to carefully crafting stories that stay with players, memorable characters, and gameplay experiences that truly draw people in. Of course, today we also develop our titles with a simultaneous worldwide release in mind, so we have greater emphasis than ever on localization, quality assurance, and our overall development structure. That said, our goal has never been simply to make games for the global market. Instead, we’ve always believed in creating the games that we ourselves genuinely find exciting. The fact that this approach has resonated with players around the world is what makes us happiest.

    JEFF RUBENSTEIN: It very much has. I’d like to ask you about a quote from earlier this summer where you described your goal as giving players something like a poison that leaves a strong impression, something that shakes people’s values or gives them something to think about. Persona 4 was always the sunny and warm entry in the series. I’m curious, where’s the poison hiding under Inaba’s small-town charm, and how does Revival sharpen it?

    KAZUHISA WADA: When I previously spoke about the “poison of Persona,” I wasn’t referring to shock value or provocative content. What I meant is something that lingers with you long after you finish the game, something that makes you wonder, what did that really mean, or what would I have done in that situation? If it encourages players to reflect on themselves, then that’s the kind of poison that lies at the heart of the Persona series. Among the games in the series, Persona 4 is often remembered as one of the brightest, thanks to the bonds between its characters and the warm, welcoming atmosphere of Inaba. Beneath that warmth are themes that ask fundamental questions: How do we confront the parts of ourselves we’d rather not see? Can we look beyond public perception and rumors to discover the truth in our true selves? I believe these themes resonate even more strongly today than they did when the original game was released. We live in an age where information is everywhere. It’s easy to form judgments based only on appearances or what we just see. Because of that, I feel these themes have become even more meaningful over time. With Persona 4 Revival, our goal was never to change those themes or make them more sensational. Instead, we wanted to preserve the heart of the original while enhancing the visuals, presentation, and overall sense of immersion so players can engage with its themes on a deeper level. If, as a result, the poison that has always been part of Persona 4 leaves an even more natural and lasting impression on players, then I would be very happy.

    JEFF RUBENSTEIN: Well, great. We’ve got a lot of things to talk about in that realm. Looking at Persona 4 Revival, you actually just released a trailer breakdown, which was very informative. One thing I was hoping is that we could talk a little bit more about the visuals, since they are really very stunning and quite a dramatic leap. When I first played Persona 4, it was on the PS Vita, on Persona 4 Golden. Of course, tech has come a long way since that time, so let’s start with the characters. Anyone who’s played Persona 4, Persona 4 Golden, Arena Ultimax, and Dancing All Night, is going to know these characters very, very well. How do you make changes to these beloved characters for Persona 4 Revival, but still maintain their original spirit that people love?

    KAZUHISA WADA: When refining the characters, our highest priority wasn’t to make them feel new. It was to express what makes each character uniquely themselves in a richer, more authentic way. The characters of Persona 4 have been beloved by fans for many years. Because of that, rather than dramatically changing their appearances, we focused on preserving the image players already have of them, while enabling us to portray their expressions, gestures, and mannerisms with greater nuance and naturalism. Take Yosuke Hanamura, for example. We deliberately retained the defining elements that make him instantly recognizable, such as his silhouette and color palette. At the same time, we’ve refined details such as the texture of his hair and his school uniform, as well as the way lighting interacts with them, so that the charm of the original illustrations translates naturally into 3D. In story scenes, we’ve also put great care into his performance and facial animation. Beyond his trademark energy and easygoing personality, we’re now able to convey more serious expressions and subtle emotions he reveals in quieter moments with much greater fidelity. Our goal wasn’t to create a new Yosuke. It was to portray the Yosuke everyone knows and loves with a level of richness and detail that’s only possible with today’s technology. Now, since we have the opportunity, I’d also like to introduce the newly revealed visuals for Teddie, Kanji Tatsumi, and Naote Shiragane. Teddie is, of course, beloved for his charm as a playful mascot, but he’s also a character with surprisingly delicate emotions. While preserving his familiar, lovable silhouette, we’ve expanded the range of his facial expressions and animations so that both his cuteness and his slightly mysterious presence come across more vividly. For Kanji Tatsumi, we wanted players to see not only his intimidating appearance, but also the kindness and awkward sincerity that define who he is. His powerful physique and imposing stance remain intact, while subtle refinements to his expressions and body language allow his humanity and inner conflicts to come through more naturally. As for Naote Shiragane, we were careful to preserve the intelligent, composed impression that makes the character so distinctive, while also revealing the vulnerability and sensitivity appropriate to someone Naote’s age. The sharp silhouette and calm demeanor remain unchanged, but through more nuanced eye movement and facial performance, we’re able to convey the emotional complexity beneath the surface in a much more natural way. Through countless refinements like these, we’ve been able to deepen each character’s presence without fundamentally changing who they are. I think players will find each of them more lifelike and more compelling than ever before.

    JEFF RUBENSTEIN: Yeah, it is really cool seeing how these characters have evolved, but of course these changes and updates, they extend far beyond just the characters. What can you tell us about the overall visual direction and art style for the game? What was the goal when visually presenting a game in a world, again, so familiar to so many people, but also introducing it to a brand-new audience as well?

    KAZUHISA WADA: Our overall visual goal for Persona 4 Revival was to make players feel as though they were truly spending an entire year living in the town of Inaba. That doesn’t mean our objective was simply to pursue realism for its own sake. Instead, we asked ourselves how we could faithfully recreate the warmth and subtle sense of nostalgia that define Persona 4, while, of course, expressing them naturally through today’s technology. That became one of the guiding principles for the entire development team. Inaba isn’t a large town, but its shopping district, school, riverbank, and beautiful evening scenery are all integral to its identity. Those everyday locations are part of what makes Persona 4 so memorable, so preserving those feelings players associate with them was one of our highest priorities. At the same time, we’ve completely reworked the lighting, environmental rendering, material textures, and atmospheric effects from the ground up. The town now changes naturally, depending on the time of day and the weather, helping players feel that the characters are truly living their daily lives within this world. We pay close attention to even the smallest details to create that sense of immersion. We’ve also preserved the vibrant colors and distinctive visual styles that are so characteristic of Persona 4. Rather than simply increasing the level of graphical detail, it’s more accurate to say that we’ve refined every aspect of the presentation to express the game’s unique identity more richly and authentically. For longtime fans, I hope it immediately feels like, yes, this is the Inaba I remember. For those experiencing Persona 4 for the first time, I hope they’ll naturally enjoy the unforgettable year they spend in this town.

    JEFF RUBENSTEIN: I have no doubt about that, and part of that, I think, is that over the summer, you shared more about the cinematic elements of Persona 4 Revival as well, everything from the animated cut scenes to in-engine scenes, camera cuts. Everything’s been pretty significantly enhanced, yeah?

    KAZUHISA WADA: The cinematic presentation is one of the areas we’ve invested the most effort into for Persona 4 Revival. In the original game, we pushed the hardware of its time to deliver the strongest cinematic experience possible. Now, with far greater expressive capabilities at our disposal, we’ve been able to revisit every event scene from the ground up. That said, our goal was never to simply make the cinematics more spectacular. What mattered most was allowing players to experience the characters’ emotions and the atmosphere of each scene more naturally. We’ve carefully refined countless details, from facial animation and eye movement to the distance between characters, their body language, and even the timing of pauses in conversation. These nuances can completely change how a scene is perceived, even when the dialogue itself remains the same. Even if you’ve already played Persona 4 or Persona 4 Golden, I think you’ll find yourself noticing things you hadn’t before, such as, “so this is the expression they were wearing in that moment”; “so this is what they were really feeling as they said those words.” The footage we revealed already includes scenes that represent this approach. For example, in the opening scene where the protagonist first arrives in Inaba, we’ve completely reimagined the staging and camera work. Every shot has been rebuilt to naturally convey the mixture of anticipation and quiet uncertainty that comes with stepping into an unfamiliar town for the first time. The story itself hasn’t changed, but I believe the emotions players take away from those moments will feel fresh, even for those who know the original by heart.

    JEFF RUBENSTEIN: In the original Persona 4, the camera angles were locked, but in Persona 4 Revival, as we’ve seen in these videos, we’re getting to really explore the towns and areas like we never have before, as we are here on the street in Inaba, because now the camera is controlled by the player. What types of things were added to the world that we just couldn’t see previously, and what do they bring to the experience?

    KAZUHISA WADA: There were certainly scenes in the original that worked precisely because they were framed with fixed camera angles. At the same time, however, there were limits to how much of the world players could actually see. Now that players can move the camera freely, I think you’ll feel much more like you’re truly walking through the town of Inaba yourself. Of course, we didn’t simply change the camera. To support a free camera, we’ve rebuilt the environments from the ground up. Whether it’s the storefronts along the shopping district, the everyday details of the residential neighborhoods, the hallways and classrooms at Yasogami High School, or the depth of scenery along the riverbank, every location has been designed to feel natural, no matter where you choose to look. Giving players the freedom to look wherever their curiosity takes them also creates opportunities for discovery that happen naturally. Moments where you think, “They even went to the trouble of building this.” I believe that’s one of the biggest differences in the exploration experience this time around.

    JEFF RUBENSTEIN: I’d love to hear a little bit more about that. As you’re exploring Inaba and the nearby Okina City a little more, what are some little details that players can expect to find and see as they traverse these areas, and I’m sure, are looking at everything and spinning that camera around?

    KAZUHISA WADA: Our goal wasn’t simply to add more visual detail. It was to make the town feel like a place where people genuinely live. For example, the quality of the light changes naturally throughout the day, giving the town a very different atmosphere in the daytime than it has at night. The feeling of the environment also shifts with the weather, and the mood of the shops and other locations subtly evolves as the day goes on. With the freedom to look around, players can now appreciate details that were much harder to notice before; for example, the depth of the buildings, the way the side streets open up, and all the little touches that make the town feel alive. Okina City has received the same level of attention. Its bustling urban energy and larger scale now come across much more naturally and provide a clear contrast to the quieter atmosphere of Inaba. Rather than serving simply as places where the story unfolds, we wanted to create locations that are enjoyable to explore in their own right, worlds where simply walking around is part of the experience.

    JEFF RUBENSTEIN: Thanks for talking about the visuals here. I want to talk about the game as a whole. Previously, you had said that the challenge of making Revival, you wanted to make it new and different, and not just more. Now that we’re in a period of time where you can really talk specifics, what’s a change you think will surprise even veteran players the most?

    KAZUHISA WADA: Well, it’s difficult to choose just one, but I think the biggest appeal is the experience of playing a game you thought you already knew and discovering it all over again with fresh eyes. We haven’t changed what lies at the heart of Persona 4, its story, its characters, or the themes that define the experience. At the same time, the way players experience the game has evolved dramatically through its visuals, cinematic presentation, exploration, and overall gameplay feel. Because of that, even those who played the original years ago will find themselves thinking, “I never noticed this before,” or “I remember this scene differently.” I believe they’ll be able to immerse themselves in the story with a renewed sense of discovery. Even I, when I played it as a test player, experienced this as well, and that is also why we chose the title Revival. Our goal wasn’t simply to remake Persona 4. We wanted to bring the Persona 4 experience itself vividly back to life for a new generation of players, while allowing long-time fans to experience it anew. That has been the central vision behind this entire project.

    JEFF RUBENSTEIN: Wada-san, it’s been awesome having you on the show so far. We have time for one last question, and this is a personal one for you. As you said, you have been playing through the game, of course you have. When Persona 4 Revival releases on February 18, 2027, what are you most excited for players to experience when they first pick up the controller and they dive back in there for the first time?

    KAZUHISA WADA: What I’m looking forward to the most is seeing players spend another year in Inaba — or experience it for the first time. While Persona 4 is, on the surface, a mystery about a series of murders, I believe its true appeal lies in the year you spend with your friends, laughing and having a good time, facing hardships together, and sharing the everyday moments that gradually become unforgettable memories. To everyone who has supported this series over the years, I hope this feels like the Persona 4 I remember has come back. For those experiencing it for the first time, I hope you’ll discover firsthand why this game has continued to be loved for so many years. More than anything, once you’ve reached the end of your journey, and if you find yourself thinking, “I want to go back to that town,” then there will be nothing more rewarding for our dev team. On February 18, 2027, we can’t wait to welcome you back to Inaba and see each of you create a new set of memories there. Everyone on the development team is looking forward to sharing that experience with you.

    JEFF RUBENSTEIN: I can tell you I’ve already carved out a solid hundred hours to be rejoining Inaba next February, and I cannot wait for that, especially with the look we had today. Wada-san, thank you so much for joining us on the show. I mentioned at the top how much I love the Persona series. It’s been an honor and a privilege to get to sit down with you, talk about the game, see all this new footage, and like I said, I just couldn’t be more excited to be playing early next year, so thank you very much.

    KAZUHISA WADA: Thank you. I’m truly happy to hear you say that. Persona 4 is a very special game that has been cherished by so many people for so many years. It’s a tremendous honor for all of us to be able to bring it back in the form of Persona 4 Revival. There are still about six months to go until launch, and we appreciate your patience. Until then, we’ll continue polishing every aspect of the game to ensure it lives up to your expectations. We sincerely hope you’ll look forward to its release. Thank you very much for joining us today.

    JEFF RUBENSTEIN: I will second that. Thanks to everyone for watching this episode of the Official XBOX Podcast. We’ll see you on the next one. [ XBOX Sound ]

    The post Persona 4 Revival with Kazuhisa Wada: Rebuilding a Classic for Today | Official XBOX Podcast appeared first on XBOX Wire.

  • Thursday 27 August 2026 - 13:00

    This week at gamescom, we finally revealed Gravhounds, the first game from our seven-person independent studio, Octopus Panic – it’s set to launch into Game Preview on XBOX Series X|S and XBOX on PC on November 2, 2026, and will be available day one with XBOX Game Pass.

    We’re a small team, but between us we’ve spent years making much bigger games. Across the studio, we’ve worked on franchises like Halo, Battlefield, and Star Wars, along with games like Full Spectrum Warrior, Def Jam: Fight for NY, and The Saboteur. We started Octopus Panic to get small again: to experiment, have fun, and build systems that leave room for players to surprise us.

    The dogs came early. We all love dogs, and their personalities and breed characteristics gave us a lot to work with. From there, it wasn’t hard to imagine a future corporation seeing those same qualities and deciding dogs would make the perfect workforce.

    So, in Gravhounds, you’re a bio-engineered dog built for dangerous industrial work, stranded with your crew on the far side of the galaxy. Getting home means salvaging alien worlds, building questionable infrastructure, and surviving things considerably higher on the food chain than you are.

    Unfortunately, being stranded in another galaxy does not get you out of work. Your shipboard AI supervisor, COSMO, still has jobs that need doing.

    Gravhounds Screenshot

    Another Day at the Office

    Gravhounds is built around a simple loop: take a job, drop onto a hostile planet, build an operation, get what you came for, and try to leave with everyone still alive. That sounds organized; it usually isn’t.

    Jobs might involve recovering alien technology, extracting valuable resources, or establishing infrastructure somewhere the local wildlife would strongly prefer you didn’t.  As the operation expands, so do your problems. The longer you stay and the harder you push, the more dangerous the planet becomes. Soon you’re repairing defenses, hauling resources, rescuing somebody who wandered off alone, and deciding whether you have time to grab one more thing before leaving. Good judgment tends to deteriorate as the shift progresses.

    Put Gravity to Work

    At the center of Gravhounds is the Grav Beam, the industrial tool every Gravhound uses to grab resources, haul equipment, place Build Kits, and manipulate objects around the world. It also turns out to be extremely useful for violence.

    You can throw objects, move heavy resources between teammates, rip smaller creatures out of the fight, or turn whatever happens to be nearby into an improvised projectile. Maybe your teammate needs a health pickup. Throw it to them. Maybe an enemy is attacking your base. Pick it up and throw it somewhere else.

    Gravhounds Screenshot

    The Plan Lasts About 30 Seconds

    We’ve always loved co-op games where players genuinely need one another. Gravhounds is about solving problems together, not four people simply shooting at the same target. Sometimes that means coordinating a defense perfectly. Other times, somebody’s enthusiasm for exploration turns into an emergency rescue operation.

    For us, the best co-op moments are when things unexpectedly go off the rails, and yet somehow you still pull it off together. Gravhounds is deliberately systemic, giving players tools and leaving room to decide how to combine them. We’ve already watched players find solutions we didn’t anticipate. We expect that problem to get considerably worse once all of you start playing.

    Build to Survive

    Building isn’t a separate phase in Gravhounds. It’s part of the fight. Your pipeline is the backbone of every operation, carrying power across the planet and providing places to deploy structures and defenses. Push farther and you can reach more valuable resources and distant objectives, but you’re also creating more infrastructure to protect.

    We wanted building to feel fast and physical. It complements the action rather than pulling you out of it. Grab the equipment, get it into place, power it up, and get back to work. Preferably before something eats you.

    Gravhounds Screenshot

    Every Shift Gets Weirder

    As you fight, build, gather resources, and contribute to the job, you’ll earn Reward Pods containing randomized weapons and upgrades. You might lean into mobility, raw firepower, defense, or build around an unusual combination of upgrades. As those effects stack, your build becomes increasingly powerful. Meanwhile, the opposition is escalating too. By the end of a good shift, both sides tend to be considerably more dangerous than when they started.

    Move Fast, Die Last

    Every Gravhound wears an industrial propulsion rig that lets you boost in multiple directions, jump, hover, and quickly reposition around the battlefield. Get onto the pipeline and the rig supercharges, letting you grind along it at high speed with unlimited boost. This becomes particularly useful when your base is collapsing in three different places, or when somebody has made a series of poor decisions and now requires assistance. Again.

    Gravhounds Screenshot

    Coming to Game Preview and Game Pass

    Gravhounds launches into Game Preview on Xbox Series X|S and Xbox on PC on November 2, 2026, and will be available day one with Xbox Game Pass. Game Preview is a natural fit for Gravhounds. The game is driven by systems, balance, co-op interaction, and player experimentation, and we want to keep developing it alongside the people who are playing it.

    If you’re at gamescom this week, you can also play Gravhounds at the ID@Xbox booth in Hall 7. We hope you’ll come take a shift.

    Xbox Play Anywhere

    Gravhounds

    Octopus Panic, Inc

    ☆☆☆☆☆
    ★★★★★
    1–4 PLAYER CO-OP Intense alone, chaotic with a crew. Combine each Gravhound's strengths and improvise to beat back the swarm. Go lone wolf to expand the operation or stick with the pack and stand your ground. BEND GRAVITY TO YOUR WILL Fetch! Fling objects across the battlefield to your teammates. Turn gravity against the swarm and send them flying, one by one. Disclaimer: Transporting volatile materials with the Grav Beam may result in unforeseen loss of Gravhounds. BUILD TO SURVIVE Deploy turrets, generators, and fabricators to expand the operation and defend it from the swarm. Extend pipelines across hostile terrain to power your base, move resources, and keep your escape route alive. YOU ARE THE PERFECT WORKER Choose from a crew of bio-engineered canine workers built for dangerous planetary operations. Loyal. Obedient. Expendable. NO TWO SHIFTS PLAY THE SAME Unlock powerful new abilities and upgrades mid-shift. Stack bonuses and reshape your loadout to suit the situation. The swarm grows deadlier by the second – but so do you. MOVE FAST, DIE LAST Boost in any direction and reposition under fire. Race to your teammates' aid or make a last dash for materials. Warning: Unauthorized recreational use of pipeline boost is strictly prohibited. EVERY CHOICE MATTERS Seek out treacherous planets for the best materials – the higher the risk, the greater the rewards. Unlock new Gravhounds, weapons, and upgrade paths. Stay longer, push harder, and the swarm escalates. Every shift becomes a bet on how much your pack can handle.

    The post Gravhounds Revealed: Co-op Chaos with Bio-Engineered Dogs in Space appeared first on XBOX Wire.

  • Thursday 27 August 2026 - 14:00

    Summary

    • Dumpster Gang is a co-op sandbox game for 1-4 players launching for XBOX PC in December 2026.
    • Play as mischievous raccoons and cause a ruckus as you try to escape a relentless exterminator.
    • Dumpster Gang will be available Day One as part of XBOX PC Game Pass.

    Trash pandas. Garbage goblins. Raccoons.

    These cute little critters just love to cause a ruckus, don’t they? Stealing food, knocking over trash cans, climbing, crawling, clambering.

    If you’re anything like us, you’ve probably wondered, “what’s it like to actually BE a raccoon?” What? Too specific a fantasy?

    Well, listen – this wasn’t even our fantasy to begin with. Jake and Sam, the ludicrously talented developers at Coyote House Games, came to us at Curve Games with an idea: what if there was a video game where you could play as a bunch of raccoons robbing houses together? And what if they made that game?

    Dumpster Gang screenshot

    Okay, so that’s two ideas. But those two ideas were so good, we had to counter with a third idea: what if next time they scheduled a meeting with us instead of breaking into our office? They were both dressed as raccoons, and Sam was trying to stuff as many office supplies as he could into a burlap sack.

    But what a fantastic concept! Here at Curve Games, we’re famous for publishing wacky, physics-driven games that are fun with friends – like Human Fall Flat and Wobbly Life – so we knew we had to work together. At least once they’d returned those office supplies. And that computer. And my toupee.

    And thus, Dumpster Gang was born!

    This is a chaotic co-op sandbox where you play as mischievous raccoons and try to cause as much mayhem as possible. Really we like to think of it as the ultimate raccoon simulator, utilizing the latest and greatest in video game technology to achieve what generations before us have failed to accomplish:

    FULL RACCOON IMMERSION.

    Dumpster Gang screenshot

    It’s one thing to simulate, let’s say, a crime-ridden simulacrum of a sun-soaked American state (ahem), but what about a game that intricately recreates the nocturnal escapades of the world’s furriest thieves? Allowing you and up to three friends to break into buildings, steal junk, raid snacks, scavenge dumpsters, commit tiny crimes, and outwit a relentless exterminator?

    You might be thinking: surely it isn’t possible for a video game as advanced as that to even exist?! We were sceptical at first too.

    But Jake and Sam are at the bleeding edge. Jake spent nearly a decade working on animation projects for companies like Marvel and Warner Music, and Sam has extensive experience with multiplayer games, previously shipping the much-beloved multiplayer hit Midnight Ghost Hunt as game director.

    On a personal level, they’re also just very sweet.

    Dumpster Gang screenshot

    “We met at college and now we’re united by a love of co-op gaming and raccoons,” Jake told us. “With our first game as Coyote House Games, we wanted to fulfil the dream of roaming around as a gang of raccoons with your friends and being little menaces. We fit in as many raccoon-themed mechanics as we could: eating trash, stealing, climbing on everything, making big messes. We have it all!”

    Sam agreed and added: “And after a full day of causing chaos, you can head back to your hideout to customize it with all the junk treasure you’ve scavenged from your raids. You can even wear a selection of adorable hats, each with unique abilities to assist in your next round of nefarious raccoon antics.”

    All of us are so excited to have announced Dumpster Gang today as part of the XBOX broadcast at Gamescom 2026! The game will be releasing for XBOX  PC and available Day One as part of XBOX PC Game Pass.

    And you don’t have long to wait: it’s arriving December 2026!

    So, round up your crew (or go solo if you prefer), take to the night, and see how much mischief you can make in Dumpster Gang.

    The post Chaotic Co-Op Dumpster Gang Coming to XBOX PC in December 2026 appeared first on XBOX Wire.

  • Thursday 27 August 2026 - 17:00

    Jump into different worlds with Free Play Days this weekend! Naruto To Boruto: Shinobi Striker, and ARK: Survival Ascended are available this weekend for XBOX Game Pass Ultimate, Premium and Essential members to play from Thursday, August 27 until Sunday, August 30.

    Additionally, Control Ultimate Edition and Fatal Fury: City of the Wolves are free for all XBOX members to try from August 27 until August 30 (XBOX Game Pass Game Pass Ultimate, Premium and Essential membership not required).

    Also, gear up for battle in the Call of Duty Modern Warfare 4 Open Beta, starting Friday, August 28, 10 AM PT.


    How to Start Playing

    Scroll down and find and install the games on each of the individual game details page on XBOX.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX Game Pass Ultimate, Premium and Essential membership. To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.

    Keep the Fun Going

    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


    Free Play Days (Game Pass Membership Required)


    Naruto To Boruto: Shinobi Striker
    Celebrate the 8th Anniversary of Naruto to Boruto: Shinobi Striker with special in-game events, and check out the new DLC featuring Naruto Uzumaki (Sage Mode), available starting this weekend with a variety of new ninjutsu and costumes. Create your own custom shinobi or select your favorite character and participate in 4v4 battles where you can unleash a multitude of ninja techniques on your opponents. Follow your ninja way and lead your team to victory!

    NARUTO TO BORUTO: SHINOBI STRIKER

    BANDAI NAMCO Entertainment

    ☆☆☆☆☆ 5512
    ★★★★★
    $19.99 $4.99
    Free Trial

    ARK: Survival Ascended
    Optimized for XBOX Series X|S, XBOX Play Anywhere
    Respawn into a new dinosaur survival experience beyond your wildest dreams. You awaken on a mysterious island, your senses overwhelmed by the blinding sunlight and brilliant colors bouncing off every surface around you, the azure waters of a verdant Island lapping at your bare feet. A deep roar echoes from the misty jungle, jolting you into action, and you stand up – not afraid, but intrigued. Are you ready to form a tribe, tame and breed hundreds of species of dinosaurs and other primeval creatures, explore, craft, build, and fight your way to the top of the food-chain? Your new world awaits… step through the looking-glass and join it!

    Xbox Play Anywhere

    ARK: Survival Ascended

    Studio Wildcard

    ☆☆☆☆☆ 7575
    ★★★★★
    $44.99 $11.24
    PC Game Pass
    Xbox Game Pass

    Free Play Days For All


    Fatal Fury: City of the Wolves
    Get ready to step into South Town! Fatal Fury: City of the Wolves features a unique art style that stimulates the senses, an innovative REV system that supercharges the excitement, plus a host of other battle systems even more robust than before. The game also breathes new life into the series by introducing two distinct control schemes (ensuring fun and excitement for newcomers and veterans alike) as well as other fresh features and elements.

    FATAL FURY: City of the Wolves

    SNK CORPORATION

    ☆☆☆☆☆ 140
    ★★★★★
    $19.99 $9.99

    Control Ultimate Edition
    Winner of over 80 awards, Control Ultimate Edition is a visually stunning third-person action-adventure that will keep you on the edge of your seat. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?

    Control Ultimate Edition

    505 Games

    ☆☆☆☆☆ 2707
    ★★★★★
    $39.99 $31.99
    Xbox Game Pass

    Call of Duty: Modern Warfare 4 (Open Beta)
    Optimized for XBOX Series X|S, XBOX Play Anywhere
    Experience Modern Warfare 4’s new Multiplayer modes, a playable Campaign mission, expanded movement systems, Ground War, Call of Duty: Warzone Resurgence on the brand-new Zodiac map, and extensive Operator and Loadout customization. During the Open Beta, the maximum Player Level you can progress to is Level 30. Earn up to eight Rewards including the “Beta Forged” Weapon Blueprint for the Han 86 Assault Rifle. Rewards are playable in the Beta and when the full game releases on October 23.

    The Open Beta begins Friday, August 28, 10am PT for all players and is scheduled to end Tuesday, September 1, 10am PT. Get ready to play and pre-load the Open Beta now!

    Xbox Play Anywhere

    Call of Duty®: Modern Warfare® 4 – Beta

    Activision Publishing Inc.

    ☆☆☆☆☆ 393
    ★★★★★

    Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news. 

    The post Free Play Days –  Call of Duty Modern Warfare 4 Open Beta, Control Ultimate Edition, Fatal Fury: City of the Wolves, and More appeared first on XBOX Wire.

  • Thursday 27 August 2026 - 18:30

    Summary

    • The Colossal Policeman is making HIS way to Game Pass.
    • HE will be watching over you in 2027.
    • Surrealism won’t let you escape, even when you’re innocent.

    It must be a mistake. You haven’t done anything noteworthy in your life, but you’ve just been arrested? You did nothing wrong! You have no chance in court, so get ready to run: surreal immersive sim Militsioner is coming to XBOX Series X|S, XBOX on PC and Game Pass in 2027. Plus, play it on both console and PC at no additional cost with XBOX Play Anywhere. Just be aware: the Colossal Policeman is always watching…

    Militsioner screenshot

    Militsioner is an immersive sim with a (literally) gigantic twist – as you try and escape a mysterious town, you’re always under the watchful eye of the Colossal Policeman.

    While XBOX players are undoubtedly innocent, the Colossal Policeman doesn’t see it that way and he’s monitoring your every move. You’ll have to be creative and challenge your moral compass to escape – is the freedom worth it, if you end up proving the accusers right?

    Find your unique approach to freedom; outsmart, outwit, or outrun your way to skip town in this Kafkaesque world, and witness complex outcomes come to life, all under the watchful eye of an omniscient presence. Uncover multiple ways to escape and… potentially seduce the Colossal Policeman? Yes, you read that correctly.

    Militsioner screenshot

    Other, regular-sized townsfolk all have unique needs, and it’s up to you whether to help or use them to your advantage. But don’t forget that the town always remembers your actions and the consequences can be… severe. It’s hard to evade punishment when the law is a colossus watching over the whole town.

    You can resort to flirting instead of hiding from the people around you. Maybe you’ll butter up the Colossal Policeman enough to start dating him, who knows? Don’t forget to pick up some flowers amidst your search just in case you get the opportunity to flirt your way out of jail.

    Militsioner screenshot

    So, what kind of person are you truly? Maybe you’re a thief, maybe you love breaking and entering; what’s a little felony between friends after all? But maybe you’re a compassionate soul who helps their fellow neighbours.

    Militsioner isn’t for the faint-hearted and is coming to test you in the most surreal way possible.

    Be prepared to question the sanity of the world around you and find a way to survive. How you do it is how you’ll be remembered. No matter what, you must leave this town. To them, you’re a felon; if you stay – it will be your end.

    Militsioner screenshot

    The game is still in development but you can figure out your plan of escape next year, in 2027, when Militsioner arrives for XBOX Series X|S, XBOX on PC, and Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere.

    The post Militsioner: The Surreal Immersive Sim Featuring a Colossal Policeman, Coming to XBOX Game Pass in 2027 appeared first on XBOX Wire.

  • Thursday 27 August 2026 - 20:00

    Rebellion just released a brand-new trailer for its forthcoming action horror shooter Alien Deathstorm and Rebellion’s Head of Design Ben Fisher has highlighted five key takeaways about what you can expect from the game…

    Since we announced Alien Deathstorm in March at the Xbox Partner Preview, we have been hard at work in the studio, and we are delighted to finally be able to reveal more about the title this week at gamescom. Starting with our brand-new trailer:

    As you will see the game is certainly action packed. To give you some context, Alien Deathstorm is a science fiction FPS that sees you take the role of an Engineer who has been sent to an off-world colony that has lost contact with Earth. You arrive on the planet knowing that things are going to be bad… but this is so much worse than you expected. What had started as a rescue mission is now a desperate fight for survival!

    The mega-storm

    One of the first thing that you will notice from the trailer is the effect the mega-storm is having on the mining colony. The storm is apocalyptic in scale and is literally tearing the planet apart. It is an ever-present and escalating danger. The scale of the carnage presents an immediate threat to life, and you will have to navigate through the wreckage if you are to survive.

    Alien Deathstorm Screenshot

    Outside the world is being decimated by the mega-storm and is crawling with aliens but if you think you can find solace by heading indoors you will find that the threat is even more stark as the aliens present a more persistent threat and can hunt you from the shadows.

    The Reactor

    The trailer is captured from the Reactor mission that we will be showing at Gamescom. This occurs midway through the game. You have to fight your way inside the malfunctioning fission reactor to repair it and get everything back online.

    This is not going to be easy! Your mission will send you to repair several faults which require you to visit the menacing underground substation and the reactor’s flare stack – both riddled with dangers, exposed terrain and deadly ambushes.

    Alien Deathstorm Screenshot

    As we did with Atomfall we are taking a different approach to missions and objectives with Alien Deathstorm. Objectives look like the readout from the player’s digital assistant, Squire, and it’s up to you to diagnose the situation and piece together your own solution. The gameallows you as the player to dictate your pace – which means there’s a tense contrast when the alien threat starts hunting!

    Aliens

    As you will have seen, the aliens are far from friendly and are a menacing foe. They are highly intelligent, deadly creatures who hunt in packs and use the environment to their advantage. No two play throughs will be the same as the aliens dynamically adapt, stalk and attack depending on the game scenario and the way you are playing.

    Combat is brutal and intense. You are not a highly trained super soldier; you are an Engineer who has been through basic combat training. This is a game about survival.

    Alien Deathstorm Screenshot

    At Gamescom we are revealing four types of alien: Soldiers, Scuttlers, Blister Scuttlers and Scuttler Swarms, each of these present their own challenges. We have more alien types to reval in the coming months.

    Weapons and tools

    You will also see a variety of weapons being used in the trailer. We are showing off the pistol, SMG and shotgun with more to be revealed before the game’s launch. As you play and explore you can find blueprints for weapon upgrades, such as optics, stocks, barrels and magazines, which can then be 3D printed and added to your weapon.

    We have used our years of experience in shooters and gunplay (honed on the Sniper Elite and Zombie Army franchises) to create a shooter that feels bombastic and fun to play.

    Alien Deathstorm Screenshot

    You may have also noticed the engineer using his trusty hammer. This can be used to both repair items in the Reactor but also as a melee weapon when things get too close and personal. It’s particularly useful against flying Scuttlers!

    There are also tools that can help you survive including a Geiger Scanner to detect nearby threats, grenades, flares and health injectors.

    Release window

    Finally, we announced a release window for the game. Alien Deathstorm will launch on XBOX Series X|S and XBOX on PC in Spring 2027 and will be available on Game Pass from day one. It is available to wishlist now so be sure to check it out.

    We cannot wait to show you more in the run up to release.

    Xbox Play Anywhere

    Alien Deathstorm

    Rebellion

    ☆☆☆☆☆
    ★★★★★
    Explore a devastated off-world colony which has been ravaged by a cataclysmic mega-storm and overrun by bloodthirsty aliens. Using a combination of cunning and firepower you must defeat the countless lurking horrors in a desperate fight for survival.

    The post Five Key Takeaways From the New Alien Deathstorm Trailer appeared first on XBOX Wire.

  • Friday 28 August 2026 - 16:00

    Welcome to Next Week on XBOX! In this weekly feature we cover all the games coming soon to XBOX Series X|S, XBOX One, XBOX on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Xbox Play Anywhere

    The Blood of Dawnwalker Pre-Order

    Bandai Namco Entertainment Europe S.A.S.

    ☆☆☆☆☆ 46
    ★★★★★
    $69.99

    The Blood of Dawnwalker – September 2
    Optimized for XBOX Series X|S / XBOX Series X|S / XBOX Play Anywhere

    14th-century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. It’s a moment of weakness – and that’s all they needed. Vampires seize their opportunity to walk out of the shadows and claim what they’ve been denied for centuries: freedom, and the power that comes with it. Other creatures of the night follow their lead. Legends turn into reality, and history as we know it will never be the same. You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love?


    Xbox Play Anywhere

    Avatar Legends: The Fighting Game

    PM-Studios, Inc.

    ☆☆☆☆☆
    ★★★★★

    Avatar Legends: The Fighting Game – September 3
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Water. Earth. Fire. Air. Master the elements and clash as legendary characters in Avatar Legends: The Fighting Game. Featuring hand-drawn 2D animation faithful to the series’ roots, Avatar Legends: The Fighting Game lets you experience the world of Avatar like never before. Choose from 12 playable characters and go head-to-head across a variety of modes, including Offline & Online Versus, Story, Arcade, Training, Spectator, and an Art Gallery.


    NBA 2K27

    2K

    ☆☆☆☆☆ 394
    ★★★★★
    $69.99

    NBA 2K27 – September 3
    Optimized for XBOX Series X|S

    The hustle doesn’t stop and the run never ends in NBA 2K27. Chase greatness around the clock in MyCAREER, MyTEAM, and MyNBA, and make your hoop dreams a reality. Put The City on your back and lead a new era of MyPLAYERs fueled by basketball. Let your passion power your unique style on and off the court, team up with friends to form a Crew, and dominate the courts at The REC, Park, and beyond.

    Pre-order NBA 2K27 Standard Edition and receive 10,000 Virtual Currency.


    Xbox Play Anywhere

    Onimusha: Way of the Sword

    CAPCOM CO., LTD.

    ☆☆☆☆☆
    ★★★★★
    $69.99

    Onimusha: Way of the Sword – September 3
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    An all-new entry in the Onimusha series! Fight through bloodstained battlefields of intense swordplay action. Explore the historic Japanese capital of Edo-period Kyoto, twisted by malevolent clouds of Malice. With every stage cloaked in mystery, danger and intrigue. Battle against monstrosities from the underworld known as Genma in a tale of dark fantasy. Follow the tale of a samurai who wields the Oni Gauntlet, a mystical artifact that grants its bearer the power to slay Genma. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?


    NHL® 27 Deluxe Edition XBOX Series X|S

    Electronic Arts

    ☆☆☆☆☆ 42
    ★★★★★
    $99.99 $89.99

    NHL 27 (Deluxe Edition Early Access) – September 4
    Optimized for XBOX Series X|S

    EA SPORTS NHL 27 brings the identity of every NHL team to life on the ice, in the arena, and through the broadcast. Experience Authentic Atmospheres across all 32 NHL arenas, each designed to capture the sound, spectacle, and identity of its home team. Real-world goal songs, new pregame introductions, and a fully overhauled crowd bring every building closer to its real-world counterpart.

    Pre-order EA SPORTS NHL 27 Deluxe Edition and receive 7-Days Early Access


    Halloween – Digital Deluxe Edition

    IllFonic Publishing, Co-Publisher: Gun Media

    ☆☆☆☆☆ 175
    ★★★★★
    $59.99

    Halloween (Digital Deluxe Early Access) – September 4
    Optimized for XBOX Series X|S

    It’s Halloween night, 1978, the unsuspecting families of the quiet suburban town of Haddonfield are making holiday preparations, and evil has made its way home. Take The Shape of Evil as Michael Myers or save your neighbors as a Hero of Haddonfield in Halloween, the ultimate asymmetrical horror sandbox.


    Xbox Play Anywhere

    Young Suns (Game Preview)

    KO_OP

    ☆☆☆☆☆ 216
    ★★★★★
    $19.99 $15.99
    PC Game Pass
    Xbox Game Pass
    Free Trial

    Young Suns (1.0 Release) – August 31
    Game Pass / Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere / Handheld Optimized

    Young Suns is a 1-4 player narrative life sim set on Jupiter in an optimistic alternative future, intended for one-to-two hours of daily play, alone or with friends. Build your home among the stars, and take it with you on adventures!


    Xbox Play Anywhere

    Shelldiver

    Gagonfe

    ☆☆☆☆☆
    ★★★★★

    Shelldiver – September 1
    Game Pass / Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    All aboard the submarine! Shelldiver is an incremental game about a turtle fishing jellyfish and selling them at their little shop. Help our senior protagonist upgrade their equipment, explore various biomes and oceanic depths, and help out their local turtle population – maybe right after a well-deserved nap!


    Moonlighter 2: The Endless Vault (Game Preview)

    11 bit studios

    ☆☆☆☆☆ 5
    ★★★★★
    PC Game Pass

    Moonlighter 2: The Endless Vault (1.0 Release) – September 2
    Game Pass / Handheld Optimized

    Dive deep into Action-RPG with roguelike elements and a tale about new beginnings. With no coin to your name, you and the other townsfolk find yourselves stranded in the distant village of Tresna. Now, it’s up to you to get back on your feet and turn your humble shop into the beating heart of the village’s wealth. Explore dangerous dungeons, gather relics, sell them, and reinvest in your friends’ establishments. Unlock new weapons, armor, shop decorations, and—more importantly—restore hope that things can one day turn around.


    Angeline Era

    Analgesic Productions

    ☆☆☆☆☆
    ★★★★★

    Angeline Era – September 2
    Optimized for XBOX Series X|S / Smart Delivery

    Explore a secret-filled land in this 3D Action-Adventure, where every surprising level is hidden in plain sight! Travel and fight through a vast, unmarked overworld! The Angel’s mothership, Throne, lays dormant behind a fierce storm. To reach it, unlock its secrets, and usher in the future, you must explore the land of Era and survive its trap-filled ruins, primordial forests, treacherous mountains, mines, towns, and more! Follow wandering ex-soldier, Tets Kinoshta, as he overcomes intense battles and hilarious hazards in this tale of betrayal, haunting lore, and fruitless yearning.


    BioEden

    Focus Entertainment

    ☆☆☆☆☆
    ★★★★★
    $21.99 $19.79

    BioEden – September 3
    Optimized for XBOX Series  X|S

    Step into a cozy management journey as a Keeper, a specialist entrusted by the Cosmic Collective to bring life back to a world quietly waiting to be healed. Your planet needs patience, care, and a little ingenuity, to be restored one ecosystem at a time. Design and nurture a living ecosystem of interconnected domes, each a reserve carefully balanced to meet the Collective’s demands: manage your resources mindfully, develop your progression trees, build homes for long-lost animals and slowly watch a self-sustaining world take shape around you. Wander your planet at your own pace, uncover the mystery of the Great Unraveling, and turn these wastelands into warm edens.


    Xbox Play Anywhere

    Puzzledorf

    Stuart's Pixel Games (c) 2019

    ☆☆☆☆☆
    ★★★★★
    $9.99

    Puzzledorf – August 31
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Stuck in Puzzledorf, the land of puzzles – will you find your way out? With vibrant worlds and soothing melodies, Puzzledorf is a nostalgic pixel art trip to the 80’s. Puzzledorf has a gentle learning curve before it hits you with brain-breaking puzzles. Things that look simple at first will surprise you!  5 minutes to learn, hours of gameplay with satisfying puzzles.


    Xbox Play Anywhere

    Salvation: Echoes of War

    Infinite Entropy

    ☆☆☆☆☆
    ★★★★★
    $19.99

    Salvation: Echoes of War – August 31
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Immerse yourself in a surreal third-person adventure set within the haunting depths of purgatory. You play as a war pilot trapped in a comatose nightmare, forced to confront his traumatic past. Navigate eerie environments inspired by historical wars, using stealth, puzzle-solving, and strategic, non-aggressive combat to survive. With the help of your intelligent, loyal companion, uncover secrets hidden within this shadowy realm. Can you face your fears and reclaim your life from the echoes of war?


    Sticker Picker (Xbox Series)

    Afil Games

    ☆☆☆☆☆
    ★★★★★

    Sticker Picker – August 31
    Optimized for XBOX Series X|S

    Put your observation skills to the test in Sticker Picker, a fun spot-the-difference game filled with vibrant scenes and charming characters from the Afil Games universe. Every illustration has been created exclusively for the game, featuring colorful environments, hidden details, and delightful surprises waiting to be discovered.


    Crimson Moon

    ProbablyMonsters

    ☆☆☆☆☆
    ★★★★★

    Crimson Moon – September 1
    Optimized for XBOX Series X|S

    The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity’s last hope is the Order of the Crimson Moon, and its most feared weapon is you. Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods. Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill.


    Tintle's Great Colorful Adventure

    Midnight Pounce Studios

    ☆☆☆☆☆
    ★★★★★

    Tintle’s Great Colorful Adventure – September 1
    Optimized for XBOX Series X|S

    Help Tintle, an adventurer who gains the ability to change colors as they travel through the sky to find their way back home. Tintle’s Great Colorful Adventure is a fast-paced precision-based platformer! Switch colors on the fly, use teleporters, and manipulate gravity to race through high-flying levels while avoiding deadly traps and hazardous falls.


    Eden Coil

    Brainium Games

    ☆☆☆☆☆
    ★★★★★

    Eden Coil – September 2
    Optimized for XBOX Series X|S

    A top-down puzzle game where you guide a snake through carefully crafted levels, collecting apples and finding the way forward. As the game unfolds, new rules come into play. Some levels feature multiple snakes, and you can switch between them — only one moves at a time while the others remain asleep. Their positions become part of the puzzle, letting you block paths, set up moves, and solve challenges that require more than a straightforward route.


    Xbox Play Anywhere

    Feed Your Cat: New Paths

    Tribus Games Indie

    ☆☆☆☆☆
    ★★★★★

    Feed Your Cat: New Paths – September 2
    XBOX Play Anywhere

    Feed Your Cat: New Paths is a relaxing cozy puzzle game where you draw paths across a graph of nodes to guide a character carrying food to a hungry kitten. Plan your route carefully: every level presents a new routing challenge that tests your sense of direction and planning. With 60 levels in total, including a gentle tutorial that teaches the mechanics step by step and a full set of puzzles culminating in a tricky final challenge, this game is perfect for players looking for a calm, satisfying brain teaser. Choose between two cozy visual themes, play in English, Portuguese, Spanish, French or German, and enjoy full support for mouse, keyboard and gamepad controls.


    Xbox Play Anywhere

    Marsupilami 2 – Salsa Palombia

    Microids

    ☆☆☆☆☆
    ★★★★★
    $29.99

    Marsupilami 2 – Salsa Palombia – September 2
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Will you be able to follow the rhythm… or fall victim to the cursed dance? A strange melody has swept across Palombia… and all the animals have suddenly started dancing, leaving chaos in their wake! The creature behind this crazy beat is none other than the Mummy Queen, back from the Land of the Dead with her minions to play a cursed concert with a calamitous crescendo. Help the Marsupials save Palombia from the Mummy Queen and her minions!


    Xbox Play Anywhere

    Pharmacy Store Simulator

    Art Games Studio S.A.

    ☆☆☆☆☆
    ★★★★★

    Pharmacy Store Simulator – September 2 – Optimized for XBOX Series X|S / XBOX Play Anywhere

    Step behind the counter of your very own drugstore! From validating prescriptions to managing complex inventory, every decision impacts your bottom line—and your reputation. Take the role of the cashier, manager, accountant, and health consultant all in one person – the Pharmacist.


    Radiation Caterpillar

    Brainium Games

    ☆☆☆☆☆
    ★★★★★

    Radiation Caterpillar – September 2
    Optimized for XBOX Series X|S / Smart Delivery

    An alien caterpillar whose biology requires radiation for growth and survival. Luckily, your home planet is literally saturated with this dangerous yet vital resource. Your goal is to navigate challenging levels, collect radioactive elements, and grow, but be careful: the larger you get, the harder it is to maneuver!


    Xbox Play Anywhere

    Super Woden Rally Edge

    Eastasiasoft Limited

    ☆☆☆☆☆
    ★★★★★

    Super Woden Rally Edge – September 2
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Race for the top in a rally-focused arcade spin-off to the popular Super Woden series! Start your engines and get ready to climb your way to the top of the motorsports world! Super Woden Rally Edge is a spin-off of the critically acclaimed Super Woden saga of racing games, blending classic arcade essence with technical depth and a genuine love of car culture. Inspired by genre classics but sporting a personality all its own, Super Woden Rally Edge takes you back to an era where fun goes beyond strict realism.


    Xbox Play Anywhere

    Asdivine Knot

    KEMCO

    ☆☆☆☆☆
    ★★★★★
    $19.99

    Asdivine Knot – September 3
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Asdivine Knot is a classic turn-based JRPG that blends strategic command battles with modern systems and deep customization. Master the shared Nexus Gauge to control the flow of combat, unleash powerful Nexus Skills, and summon devastating entities to turn the tide. Explore a wide world with your fully customizable airship, craft and upgrade equipment using collected materials, and shape your adventure with side quests, crew recruitment, fishing, and puzzle dungeons. Packed with rich content and designed for a complete single-player experience, this is a must-play fantasy RPG for fans of traditional Japanese role-playing games.


    Xbox Play Anywhere

    Brainrot Kart

    Skibidi Studios

    ☆☆☆☆☆
    ★★★★★

    Brainrot Kart – September 3
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Brainrot Kart is a chaotic multiplayer kart racer for up to 8 players, inspired by internet meme culture and fast-paced arcade racing. Players compete across absurd tracks such as The Backrooms while using outrageous power-ups such to sabotage opponents and fight for first place. The game combines accessible kart racing mechanics with the humour and unpredictability of modern online culture.


    Bus Simulator 27 – Year 1 Edition

    astragon Entertainment

    ☆☆☆☆☆ 4
    ★★★★★
    $54.99

    Bus Simulator Year 1 Edition – September 3

    Bus Simulator 27 and the Year 1 Season Pass in one great Edition. With the Year 1 Edition you will get the main game as well as the Year 1 Season Pass offering a variety of additional content that launches in 2026 and 2027. Look forward to the most comprehensive and advanced bus fleet in the history of the series so far. More than 45 officially licensed buses from 13 world-famous manufacturers, such as Solaris, Mercedes-Benz, MAN, IVECO BUS, Scania, and Volvo, are waiting for you to drive. Whether you are interested in classic rigid, articulated, and double-decker buses or in new electric buses – Bus Simulator 27 has got you covered. And for the first time ever in the series, you can get behind the wheel of impressive coach buses and enjoy long-distance journeys!


    Dexter Stardust : Adventures in Outer Space

    Flynn's Arcade

    ☆☆☆☆☆
    ★★★★★
    $9.99 $7.99

    Dexter Stardust: Adventures in Outer Space – September 3
    Optimized for XBOX Series X|S

    Space! Dexter Stardust barely escaped when the Vreesians, inhabitants of the menacing Planet X, sent a fleet of robots to destroy all life on Earth. Now, twenty years later, a mechanical man from the 10th planet seeks to communicate to Dexter a very important message – he is the key to saving both humans and Vreesians. Play the taco-loving Dexter Stardust as he, and his good friend Aurora, go on the greatest point-and-click adventure of their lives and discover the mystery of the Robot from the Planet X!


    Dream Doctor

    Bad Minions, Little Giant

    ☆☆☆☆☆
    ★★★★★

    Dream Doctor – September 3
    Optimized for XBOX Series X|S

    What if the best way to help someone was to enter their dreams? Are you ready to face their nightmares? In Dream Doctor, you take on the role of a psychologist with a magical key capable of entering your patients’ dreams. Explore worlds shaped by each patient’s mind and confront their nightmares to help them overcome their fears. Each nightmare hides enemies, challenges, and powerful bosses. By overcoming these battles, your patients may reward you with sentimental items that become equipment, granting new abilities or enhancing your attributes.


    Fight School Simulator

    Ultimate Games S.A.

    ☆☆☆☆☆
    ★★★★★
    $11.99

    Fight School Simulator – September 3
    Optimized for XBOX Series X|S

    Are you ready to build your own martial arts school and become a legendary master? Set up training equipment, organize training areas, and create the perfect school for your students. As your school grows, attract more students, train them, and rise to the top among rival schools!


    Galactic Vault

    Take IT Studio!

    ☆☆☆☆☆
    ★★★★★

    Galactic Vault – September 3
    Optimized for XBOX Series X|S

    Galactic Vault blends movement shooter and roguelike action. Build devastating weapons on the fly by combining gun upgrades, underbarrel launchers, and movement abilities. Tear through corporate defenses, survive a spreading infestation, and grow stronger through unlockable weapons, playable characters, and deep skill trees.


    Hearthstorm

    NOSTRA GAMES LTD

    ☆☆☆☆☆
    ★★★★★

    Hearthstorm – September 3
    Optimized for XBOX  Series X|S

    Your army awaits orders! Put the right units on the right line at the right time and win every battle you enter. No excuses for the enemy!


    Komorebi: A Furry Visual Novel

    Top Hat Studios, Inc.

    ☆☆☆☆☆
    ★★★★★

    Komorebi: A Furry Visual Novel – September 3
    Optimized for XBOX Series X|S

    Komorebi is a fully voice- acted story taking place in a dystopian 2041. Set against the backdrop of social revolt, you move to Toronto to start a brand-new chapter in your life. Make friends, party, and form bonds and romances that will last a lifetime! While pages turn in your life however, they also turn in the world. As your morals clash with those in power, you and your group may walk an irreversible path in the name of equality and a brighter future. Enjoy your new life…


    Xbox Play Anywhere

    SpeedRunners 2: King of Speed

    tinyBuild

    ☆☆☆☆☆
    ★★★★★

    SpeedRunners 2: King of Speed – September 3
    Optimized for XBOX Series X|S

    The original multiplayer gameplay formula of SpeedRunners is timeless. With the sequel, our goal is to carefully bring this unique ‘SpeedRunners feel’ into the new era without compromising on the depth and fluidity of the movement system while still keeping it easy to grasp. On top of that, King of Speed introduces vibrant high-definition graphics and improved netcode.


    Shoe it All!

    Bright Gambit

    ☆☆☆☆☆
    ★★★★★

    Shoe it All! – September 3
    Optimized for XBOX Series X|S

    You’re on a swing. Fling your shoes at everything in sight. Shoe It All! Play as Lace, a rebellious teenager who refuses to fit into a world of rules, order, and boring authority. This funny physics puzzle adventure turns every level into a destructible playground – swing, aim, and fling your shoes to outsmart grumpy neighbors, rule-obsessed adults, and greedy bosses in a colorful world built for chaos. Every throw triggers destructible environments and satisfying chain reactions, sparking wild destruction and hilarious surprises. Explore hidden secrets, unlock bonus levels, and fill your sticker journal as you master the perfect throw – one ridiculous puzzle at a time.


    Xbox Play Anywhere

    Dream Cage

    JanduSoft

    ☆☆☆☆☆
    ★★★★★
    $10.49 $8.39

    Dream Cage – September 4
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Based on conversations with individuals who have experienced sleep paralysis, we have worked to faithfully recreate what they felt and saw. We transformed these stories into our own vision, drawing from real experiences. Endure five nights, each bringing a confrontation with a uniquely crafted entity, meticulously designed to challenge you. Remember, to survive each of the five nights and uncover the source of Robert’s nightmares, you must remain silent—do not scream or make any sound.


    Xbox Play Anywhere

    Fear The Timeloop

    PlayWay S.A.

    ☆☆☆☆☆
    ★★★★★

    Fear The Timeloop – September 4
    Optimized for XBOX Series X|S / XBOX Play

    Chasing a relentless serial killer, you wake up in a hospital you’ve never seen before. Your body bears a grievous wound that will kill you in fifteen minutes if you do nothing. Yet even in death, you rise again, carrying the memories of everything you’ve endured. Gain experience, adapt, and survive the time loop in this third-person survival horror – Fear the Timeloop.


    Flute Of Gobelin

    RainForest Game Studio

    ☆☆☆☆☆
    ★★★★★

    Flute Of Gobelin – September 4
    Optimized for XBOX Series X|S

    Flute of Gobelin is a reverse bullet hell where you play as a legendary flutist capable of hypnotizing goblins. Assemble your squad and survive relentless waves of humans determined to capture you and your allies.


    Xbox Play Anywhere

    Fortress Merge

    QubicGames S.A.

    ☆☆☆☆☆
    ★★★★★

    Fortress Merge – September 4
    XBOX Play Anywhere

    Your fortress is under attack! Choose and place buildings, merge matching ones to make them stronger, and prepare for waves of monsters. Build structures that train knights, horsemen, archers, and mages, while all kinds of turrets and barricades attack or slow down enemies as they approach. Face skeletons, slimes, dragons, giants, and even stronger foes that appear as you progress. Adapt your setup to each threat and prepare for mighty bosses that can quickly break through a weak defense.


    Hockey Beasts

    Revulo Games LLC

    ☆☆☆☆☆
    ★★★★★
    $7.99

    Hockey Beasts – September 4

    Hockey Beasts is a colorful, casual hockey game in which the player takes on the role of a member of one of the animal teams and tries to prove which of them deserves to be called the best. Play locally with up to 4 players, or take the competition online with up to 6 players. Pick your favourite squad: from stubborn bulls and speedy monkeys to crocodiles, elephants, giraffes, and other rink-ready beasts. Every team plays differently, so choosing a character is not just about looks. Some are quick and agile, others rely on strength, reach, or a more patient approach.


    Xbox Play Anywhere

    I Am Angel

    PortingGuru

    ☆☆☆☆☆
    ★★★★★

    I Am Angel – September 4
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    You were a good cop. A loving husband. A loyal friend. Then a bullet from your partner ended it all. But when you wake up in Heaven, paradise feels more like purgatory. The endless peace drives you mad—until your angel offers you a choice: stay in eternal comfort, or return to Earth with divine powers to stop your betrayer’s apocalyptic plan. Armed with celestial weapons and guided by seven archangels, you’ll tear through armies of the damned in this explosive third-person action game. Master brutal gun-fu combos, unlock angelic abilities, and wield the legendary sword of Archangel Michael. Your former friend now leads a satanic cult, and he’s using your wife’s blood to summon Lucifer himself.


    Isle of Reveries

    Electric Airship

    ☆☆☆☆☆
    ★★★★★

    Isle of Reveries – September 4
    Optimized for XBOX Series X|S

    Take control of an owl named Lief as they make a pilgrimage skybound to the forsaken Isle of Reveries, where it’s said that any wish can be granted. Players will fight through seven mysterious dungeons, each with their own unique themes and puzzles, and meet charming anthropomorphic characters along the way in this retro-inspired adventure. Use your fairy companion’s magic to duplicate and spawn a variety of objects in the world, and discover how they interact with your robust set of items to solve head-scratching puzzles.


    Xbox Play Anywhere

    Moonbringer

    2dragontails

    ☆☆☆☆☆
    ★★★★★

    Moonbringer – September 4
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Moonbringer is a shoot ’em up that blends a top-down action shooter with roguelite elements. Control an auto-firing ship and navigate three worlds, facing waves of different enemy types and bosses. Shoot them down, grab all the loot you can, and when you die, spend your resources on the skill tree to unlock new abilities and upgrades that make your ship more powerful. Expect things like a fury bar that activates berserk mode, powerups with new bullet types, support units that join you in battle, perks that grant more damage and attack speed, and much more. You don’t have to pick just one. You can have it all.


    Order Automatica

    better. publishing

    ☆☆☆☆☆
    ★★★★★

    Order Automatica – September 4
    Optimized for XBOX Series X|S / Smart Delivery

    Order Automatica is a dark tactical roguelite where automated battles are won before they even begin. Build deadly synergies on a small 3×3 ritual grid, position your units carefully, manipulate tiles, and prepare for brutal encounters against demonic enemies. Every move matters.


    Xbox Play Anywhere

    Railbreak DX

    Dead Drop Studios LLC

    ☆☆☆☆☆
    ★★★★★
    $24.99

    Railbreak DX – September 4
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Railbreak DX melds a classic on-rails arcade experience with the cutting edge Unreal Engine 5. In this prelude to Outbreak: Shades of Horror, you’ll get an opportunity to see the sights and sounds of Cypress Ridge and get chomped on by a zombie or four! Face the city alone, or bring a friend along with optional 2-player co-op supported across the entire game.


    Xbox Play Anywhere

    Tales of Formentera

    Ratalaika Games S.L.

    ☆☆☆☆☆
    ★★★★★

    Tales of Formentera – September 4
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Tales of Formentera is an adventure game set on a small island inspired by the real landscapes of Formentera, where old legends shape its history. Something mysterious is happening, and the people of the island need your help to uncover the truth. Explore the island freely, visit its most iconic locations, and talk to the locals to learn about their stories, traditions, and legends. You will piece together clues that help you understand what is really going on.

    The post Next Week on XBOX: New Games for August 31 to September 4 appeared first on XBOX Wire.

  • Friday 28 August 2026 - 18:00

    If you weren’t able to attend gamescom 2026 this week – and thus haven’t been able to see Playground Games’ presentation of brand new quest gameplay from Fable – never fear. Above, you can watch a full 18 minutes of gameplay centred on a quest through Bowerstone, the series’ reimagined capital city.

    Along the way, you’ll find out more about how intricate this world is (you can go inside every single building, and buy every single house), meet Humphry (disgraced leader of the Heroes’ Guild), see how choice and consequence can play out, and get multiple looks at combat in action. If that’s not enough for you, find out all about combat in our impressions after the first playable hands-on.

    Fable arrives February 23, 2027, with early access for the Premium Edition beginning February 18. It will be available on XBOX Series X|S, XBOX on PC, cloud, and included with Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere.

    The post Fable: Watch Brand New Quest Gameplay from gamescom 2026 appeared first on XBOX Wire.

  • Saturday 29 August 2026 - 14:19

    I’ve been in a lot of rooms to see a lot of games, but sitting in a theater to watch footage of The Witcher 3’s Songs of the Past expansion for the first time provided me with an experience I’ve not come across before – live nostalgia.

    As members of the Fool’s Theory dev team – who are co-developing the expansion with CD Projekt Red – guided Geralt through the new region of Letten, they made sure to stop off and reintroduce us to Roach, his ever-present steed. And, as they did, the assembled crowd let out not-quite-a-gasp, not-quite-an-ooh, but a noise that communicated some kind of shared, “There they are!”

    I can’t deny that I felt it too – after a decade, there’s something distinct and practically unique about the feeling of returning to The Continent in this way. The combination of it being the same game (albeit in fresh Remastered clothing), and yet a brand new quest in a brand new location gives the sense of a true check-in – visiting old friends and, just maybe, stopping a monstrous threat along the way.

    Set in Letten – the homeland of series mainstay (and narrator) Dandelion – Geralt is tasked with investigating his friend’s fractured aristocratic family, and a dangerous mystery in their past, centered around the threatening Garden of Thorns. I saw around 45 minutes from its early stages, and it’s hard to tell exactly how high the stakes are here on a global scale, but the impression I get is that Songs of the Past is more concerned with investigating the stories of its characters than the world of The Witcher as a whole.

    And yet despite that, Letten emerges as the true star of the show here. A new region inspired by both English and Polish rural regions, set outside of the constantly war-torn countries we’ve visited previously, it’s initially a ray of sunshine. Geralt awakes at dawn on a hilltop after a raucous party, and is met by the sight of a placid lake, complete with touring sailboats, surrounded by bucolic rolling countryside and ringed with mountains in the far distance.

    Fool’s Theory call Letten a “fully realized open world” in its own right, and has even upgraded NPC systems to allow for a region where the characters around you behave more believably, giving Letten as a whole the sense of a bustling, happy location. That is until you find Dandelion missing, begin to unravel his unhappy family history, and visit the Garden of Thorns itself.

    As I see Geralt and Dandelion’s cousin, Lilla travel to investigate, the world changes almost imperceptibly around them. The trees get tighter, more misshapen. We see the remnants of human settlements laying overgrown, pierced by foliage. The light fades. Suddenly, Letten doesn’t seem quite as inviting.

    And that’s before it starts trying to kill them. New enemies include Thornblooms – vicious flowers that make up for their inability to move by flailing wildly – and Swarmion – humanoid enemies boasting shields made up of hornets. Geralt himself has seen an upgrade, too, now able to equip a hooked chain as a ranged weapon, drawing enemies up close to make melee faster and more efficient than ever.

    And it’s in that combination of new and old that Songs of the Past is already speaking to me – this feels far more than a way to get us reacquainted with the world of The Witcher ahead of a sequel. It’s a meaningful addition to an already beloved story – it already feels good to be back.

    The Witcher 3: Songs of the Past arrives in 2027 for XBOX Series X|S. A full remaster, free to anyone who owns the original game, will be released on September 29, 2026.

    The Witcher 3: Wild Hunt — Songs of the Past

    CD PROJEKT RED S.A.

    ☆☆☆☆☆
    ★★★★★
    Wishlist Now — Don’t miss the adventure! Wishlist Songs of the Past now and be the first to hear updates on Geralt’s return to the Path in The Witcher 3. The Witcher 3: Wild Hunt — one of the best-selling and most critically acclaimed role-playing games of all time — returns with a brand-new expansion. Songs of the Past sees legendary monster slayer Geralt of Rivia travel to Letten, an idyllic land on the surface but with a dark secret hiding below. Equipped with unique mutagens and a new weapon, the chain, Geralt must overcome never-before-seen foes as he fights to overcome a long-dormant evil. More than his life is at stake though; across a story filled with choices and consequences, the fate of the entire land, and even Geralt’s closest friendship, are also at risk. Geralt of Rivia Returns — Famed monster slayer Geralt of Rivia returns to the Path for another adventure, equipped with unique mutagens and a new weapon to master. Explore a New Region — The idyllic land of Letten is full of stories to discover and secrets to uncover, including something sinister at its very core. Experience Epic Quests — Dozens of new quests, points of interest, and more await as one of the best-selling RPGs of all time gets hours of new content. Uncover a Supernatural Mystery — Unfurl an authentic Witcher story full of choices and consequences as Geralt fights to uncover a dark curse at Letten’s center. Discover Remastered Content — Enjoy updated gameplay, visual fidelity, performance, character progression, and more through The Witcher 3: Wild Hunt — Remastered.

    The Witcher 3: Wild Hunt

    CD PROJEKT S.A.

    ☆☆☆☆☆ 32399
    ★★★★★
    Xbox One X Enhanced
    Xbox Game Pass
    One of the most acclaimed RPGs of all time. Now ready for a new generation. ABOUT THE GAME You are Geralt of Rivia, mercenary monster slayer. Before you stands a war-torn, monster-infested continent you can explore at will. Your current contract? Tracking down Ciri — the Child of Prophecy, a living weapon that can alter the shape of the world. Updated to the latest version, The Witcher 3: Wild Hunt comes with new items including swords, armor, and alternate outfits inspired by The Witcher Netflix series — and more! UPDATED FOR XBOX SERIES X|S Behold the dark fantasy world of the Continent like never before! The Xbox Series X|S version of The Witcher 3: Wild Hunt has been enhanced with numerous visual and technical improvements, including vastly improved level of detail, faster loading times, a range of community created and newly developed mods for the game, real-time ray tracing, and more — all implemented with the power of the new consoles in mind — as well as a built-in Photo Mode. PLAY AS A HIGHLY TRAINED MONSTER SLAYER FOR HIRE Trained from early childhood and mutated to gain superhuman skills, strength, and reflexes, witchers are a counterbalance to the monster-infested world in which they live. • Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions, and combat magic. • Hunt down a wide variety of exotic monsters, from savage beasts prowling mountain passes to cunning supernatural predators lurking in the shadowy back alleys of densely populated cities. • Invest your rewards to upgrade your weaponry and buy custom armor, or spend them on horse races, card games, fist fighting, and other pleasures life brings. EXPLORE A MORALLY AMBIGUOUS FANTASY OPEN WORLD Built for endless adventure, the massive open world of The Witcher sets new standards in terms of size, depth, and complexity. • Traverse a fantastical open world: explore forgotten ruins, caves, and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across the open plains, mountains, and seas. • Deal with treasonous generals, devious witches, and corrupt royalty to provide dark and dangerous services. • Make choices that go beyond good & evil, and face their far-reaching consequences. TRACK DOWN THE CHILD OF PROPHECY Take on the most important contract of your life: to track down the child of prophecy, the key to saving or destroying this world. • In times of war, chase down the child of prophecy, a living weapon foretold by ancient elven legends. • Struggle against ferocious rulers, spirits of the wilds, and even a threat from beyond the veil – all hell-bent on controlling this world. • Define your destiny in a world that may not be worth saving.

    The post The Witcher 3: Songs of the Past Will Give Us a Unique Way to Revisit This Beloved World appeared first on XBOX Wire.

  • Monday 31 August 2026 - 18:30

    Summary

    • Out now on XBOX Series X|S, XBOX One, and XBOX on PC.
    • Behind the scenes look at the design process behind our golf courses.
    • Details on how player exploration inspired single player mode.

    Getting a hole in one is the pinnacle of every mini golf game, but what would a hole in zero look like? How would you even score without touching the ball? The answers we came up with sound like cheating: swapping balls with opponents, calling in airstrikes, letting your ball grow legs. They were absurd for a golf game… But we built them all anyway in Golftacular! And we’re thrilled to announce that it’s coming to Xbox Series X|S and Xbox One today!

    Golftacular Screenshot

    The Golf Blueprint

    We’re Justin, Luca, and Pedro from Both Good Games, and we want to share how we studied every mini-golf cliché just to allow you to cheat your way past all of them. When we decided to make a party game, mini golf kept coming back up in brainstorm sessions. As a foundation, it felt simple and familiar enough that anyone could pick it up in seconds, while having plenty of room to build new ideas onto. And the more we actually designed mini-golf courses, the more we discovered just how many different approaches we could weave into our courses.

    So, once we settled on an idea, we did what every game designer has to do: we played a ton of games. We even took a field trip to actual mini golf courses for inspiration! As we trekked our way through dozens of courses, both real and virtual, we took note of every trope and obstacle that seemed of potential use.

    Golftacular Screenshot

    The result was a toolbox of components that eventually defined the basis of our maps. We gave them names like “Thread the Needle”: which described sections that required precise aim for the most direct route. Or “Wall Rides”, which were ramps that required a good understanding of strength and the relationship between inclines and distance. Or simply “The Mixers”: spinning obstacles that push the ball around and strike a good balance between skill, timing, and randomness.

    With our new set of tools handy, we designed our maps in four phases. First, we drew them out in 2D. These prototypes allowed us to explore ideas quickly, testing what layouts worked or not, while also creating the groundwork for phase two. Once a course layout was deemed worthy, we would quickly model a bare bones version lacking textures, nonessential walls, and even a few collisions. As soon as these maps were playable, we moved straight to playtesting.

    Golftacular Screenshot

    Playtesting was essential for finding the fun, or problems, of any given course. For example, we soon found out that steep slopes you need to shoot up should be used sparingly as they often kept players stuck: undershoot and your ball rolls all the way back down, taking your turn with it. In a turn-based party game, however, we saw it become a Sisyphean task, where players had to wait a full round just to push the boulder again, possibly just to get knocked down again by another player. Every obstacle type in our toolbox, we noticed, had a “question” that it asked players to answer with their shot. And it turned out some of these possible answers could take the form of items.

    That realization reframed the whole game for us. In traditional mini golf your only solutions are power and angle. Items let us hand players entirely new solutions. Rolling back down those slopes? We made Early Stop, an item that halts your ball whenever you want (Hint: your ball can stop mid-air!). We started running this loop on purpose: find the trope, name the frustration, build the item that resolves it.

    Golftacular Screenshot

    Then we discovered the loop runs both ways, because items redesign your courses right back. To keep things balanced, we added some additional walls and obstacles that had no effect on regular play, but blocked some specific item skips that were just too powerful. On one early course, we placed the starting platform a little too close to the cup…. as a result anyone using the Portal item could skip straight to the cup with no thought at all (we moved the platform). Still, players were having more and more fun exploring the limits that each item could take them to.

    Puzzle Mode

    Through this process of designing items influenced by course design, and courses influenced by item design, we expanded Golftacular! to include an entirely different mode. Already well into development, we started building and reworking courses into levels that were dependent on the specific use-cases and combinations of items. The result is Puzzle Mode.

    Golftacular Screenshot

    The puzzles help teach you the full power of items. The early levels double as a tutorial, starting simple with traditional golf mechanics, then introducing items, skips/ secrets (such as how to score a hole in zero using items) and finally teaching you the flexibility of item combinations.

    As developers, puzzle mode also gave us even more room to experiment with some of the building blocks of the game. One of our first items was Run and Jump, which allows you to take direct control of your ball, walking around and jumping for five seconds. Does this mean that if we made it last 60 seconds instead, we could quietly put a 3D platforming level inside our mini golf game? You might just have to play for yourself to find out…

    Xbox Play Anywhere

    Golftacular!

    Both Good

    ☆☆☆☆☆
    ★★★★★
    $9.99
    Golftacular! is mini-golf… barely. Mix party game chaos and dumb fun with precision and strategy. Up to 4 players take turns as Tortillo, Chuck, Fin, Poop, Papa, Mama, Claude, and Frend, each one aiming for the hole while unleashing chaos on anyone foolish enough to stand in the way. Enjoy endless replayability with dozens of handcrafted courses and thousands of possible item combos. Items shake up everything: turn the course into your personal parkour playground or an obstacle-filled nightmare for your opponents. Call in airstrikes, play rock-paper-scissors, give your ball wings, place portals… and that’s just the tip of the iceberg. FEATURES – Items, Items, Items – Use items for game breaking abilities and combos – Ear Candy Radio – Bumping original sound track – Express yourself – Pick from a cast of whackos… which one are you? – Play it your way – Play with keyboard & mouse or controllers – Not enough controllers? No Problem! – Pass and play mode lets you share – No friends? No problem! – Tackle challenging courses alone in single player puzzles

    The post Hole in Zero?! Designing for the Absurd in Golftacular! appeared first on XBOX Wire.

  • Monday 31 August 2026 - 20:00

    When Behaviour Interactive heard that Devolver was looking for a developer to make a new Serious Sam, we couldn’t have been more excited and we jumped at the opportunity. Many of us on the team had fond memories of playing Serious Sam: The First Encounter when it was released in the early 2000s and remembered the wacky fun the franchise is known for. You know, it came from an era when video games were unapologetically games first, always pushing the limits of what the technology could do. As big fans of Croteam’s work, we simply couldn’t pass it up.

    As discussions moved forward, we knew we wanted to make something different, something that would build on the legacy of Serious Sam and honor what came before, while still standing on its own and shining a new light on the franchise. We wanted to create a game that longtime fans would immediately recognize, but that a younger audience with no history with Serious Sam could jump into just as easily. And so, Shatterverse came to be.

    Serious Sam screenshot

    Our first task was to recreate the feel of Serious Sam in Unreal Engine, the backpedaling, the gunplay, the classic enemies, and then modernize and redesign those elements. We knew early on that The First Encounter and The Second Encounter would be our biggest inspirations because those are the games we still replay to this day. With the franchise’s 25th anniversary coming up, we wanted the new game to feel like a celebration of where it all began. That meant preserving the high-octane action, the huge enemy waves, and of course, the bosses. Serious Sam has always been known for massive showdowns against impressive baddies, so we wanted every boss to feel like a major set piece and a true test of the players’ might.

    At that stage, the game felt good and definitely looked like Serious Sam, but it was still missing something: its own identity. We thought long and hard about why people missed the good old days and what they felt when playing the original games. We wanted to find that feeling again without simply copying what Croteam had already done, and we eventually zeroed in on two design goals. The first was that urge to replay the same mission over and over, hunting for every secret and chasing a higher score. The second was the feeling that anything could happen and that sometimes the deck was stacked against you, (thanks to Croteam’s sometimes cheeky encounter design). As we talked through how to bring those feelings back, the FPS roguelike genre quickly emerged as the perfect fit.

    Serious Sam screenshot

    That said, roguelike FPS games can still feel pretty niche and hard to get into, and we wanted Shatterverse to be easy to pick up and share with family and friends, even if they had never touched a Serious Sam game, an FPS, or a roguelike before. Every system needed to be easy to grasp while still offering enough depth to reward mastery. That accessibility also shaped our approach to multiplayer: we wanted a game people could keep playing together for years to come, not one that would disappear from the “digital shelves” if it failed to become a massive success.

    Serious Sam screenshot

    To make that possible, we chose peer-to-peer multiplayer instead of relying on dedicated servers and included an offline solo mode, ensuring the game could still be played 5, 10, or even 15 years from now. It was really important to the team to create something that could last and never simply be shut down. We also wanted Shatterverse to launch as a complete, appropriately priced standalone game, one that was worth players’ money from the get-go and didn’t need live-service releases to be fun. At the same time, we had so many ideas for places to visit, old and new enemies and weapons to create, and all the crazy things we could do with Shatterverse. So, we built the game to support expansions, DLC, and new content that could grow the base experience if fans wanted more, without ever cannibalizing the game they had already paid for.

    Serious Sam screenshot

    The team has been incredibly excited by the reception across our many beta playtests, and we’ve listened closely to community feedback as we’ve continued to tweak and polish the Shatterverse experience. The Serious Sam community is a dedicated one, and its support has helped us make the game even better through multiple rounds of testing. What makes us proudest is that our core audience seemed to understand immediately what we were trying to do: create a Serious Sam game they could easily share with others, spreading their love of the franchise and helping it reach a new audience. Ultimately, we hope Shatterverse not only welcomes newcomers, but also inspires them to pick up the earlier games and become fans themselves.

    We hope you’ll pick up Serious Sam: Shatterverse and assemble a squad to take on Mental’s hordes to save the Samverse!

    Xbox Play Anywhere

    Serious Sam: Shatterverse

    Devolver Digital

    ☆☆☆☆☆
    ★★★★★
    $19.99 $17.99
    Serious Sam Stone is back, but this time he's not alone. Uber Mental's maniacal machinations have fractured the walls between universes, and now Sam's from multiple dimensions must learn to work together to repair the Shatterverse. As part of the Serious Program, a multidimensional force opposing Uber Mental, you'll travel across shifting universes to finish battles other Sams couldn't. Mental has been hunting the hero across realities, and in many timelines, he's already won. Now, it's your turn to push back. To advance, you must bring down his five lieutenants, each a formidable boss in search of total annihilation. Wield a relentlessly destructive arsenal of devastating weapons, unlock powerful boons, and experiment with run modifiers that reshape gameplay. In true roguelite fashion, death is never the end, and each run opens the door to new strategies and limitless possibilities across the Shatterverse. MULTIVERSE MAYHEM Reality cracked and now Serious Sams from multiple universes are fighting the same war. Team up across shifting worlds, collide with alternate versions of the legend, and bring guns-blazing chaos to timelines that were never supposed to meet. BIG GUNS, SERIOUS DAMAGE Pack the classics, then crank it into the weird. Wield a mix of iconic Serious Sam staples and brand-new toys, built for one purpose – clearing arenas when Mental's hordes decide hundreds is a warm-up. Explosive, loud, and extremely violent. ESCALATING DESTRUCTION A world full of unstable anomalies, hidden portals, and high-risk opportunities that can supercharge a run, or end it instantly. Push forward greater rewards, unlock powerful modifiers, and upgrades that permanently expand your possibilities. MENTAL'S HORDE, REMIXED Familiar foes are back, and they brought friends. Face a selection of classic Serious Sam enemies alongside fresh monsters, all under Mental's control, all engineered to overwhelm you, and all begging to be turned into mush. ARCADE-STYLE FPS ENERGY High-adrenaline, run-and-gun arena chaos, big battlefields, nonstop pressure, a lot of backpedaling, and perfectly-timed one-liners when everything's on fire. Shatterverse leans into the Serious Sam legacy and pushes it forward with procedurally shifting runs across hand-crafted arenas set in previously unexplored worlds.

    The post Serious Sam: Shatterverse – A Brand New Take on a Classic appeared first on XBOX Wire.

  • Tuesday 01 September 2026 - 02:00

    Young Suns is a 1-to-4 player cozy narrative life sim set on Jupiter in the aftermath of a successful revolution, and is leaving Game Preview today!

    We really wanted to create a universe that felt welcoming, rather than cold and harsh, and you can see this reflected in the vibrancy of the universe we built. Moonlets are teeming with life, abandoned stations are awash in bright colors with characters tinkering away to bring them back to functionality, and space itself is full of resources to collect and space boosts to nab as you make your way across the cosmos.

    Young Suns is constantly changing and expanding, all thanks to the thoughtful feedback from players during Game Preview. I’m so excited to share what’s to come in our 1.0 launch, and can’t wait to continue growing Young Suns with the community. Let’s dig into the world and see what’s new.

    1.0 Update Highlights

    • Explore twelve new moonlets, collect resources, and craft dozens of new items
    • Spacefare in style with new decoration sets for your ship
    • Meet the revolutionaries of the Jovian System with three brand new types of quests, learning their side of the story
    • Scan the world with your trusty Jovipedia to learn about the Jovian System ecosystem and history
    • Bond with a dynamic cast of characters, each with reactive dialogue and daily chats
    • Align with any of the eight factions that suit you best, earning faction reputation and unlocking exclusive rewards

    Note: Because of the massive overhaul in 1.0, Game Preview save data will not be compatible with 1.0.

    Nothing Exists Alone

    Nothing exists alone in Young Suns, and we were really eager to use our time in Game Preview developing Young Suns with the community. We’re so grateful to everyone who took the time to check out the Jovian System and share their thoughts. One of the first community suggestions was a way to clean out your inventory, which led to us developing our donation boxes found on stations, providing players with a way to earn more gratitude and free up space in their backpacks.

    Another suggestion we implemented was more masculine hairstyles. We’ve always strived to have our character be as inclusive as possible, and when players asked for a wider range, we got to work. Players can now choose from a variety of hairstyles, and we’re excited to keep expanding.

    Young Suns screenshot

    Discover Your History and Determine Your Future

    While in Game Preview, many of our core systems, including narrative and quest content, were still in-progress. In 1.0, you’ll meet the revolutionaries of the Jovian System through our eight distinct factions, all who have a different idea of how to rebuild. You’ll be able to align with any of these factions that suits you best, earning reputation and faction-exclusive rewards to add to your character and customize your ship, and their side of the story.

    You’ll explore derelict ruins overflowing with pre-revolutionary junk, converted stations that have upcycled machinery corporations left behind, and moonlets home to fantastical flora and fauna, rich mineral deposits, and even more discarded bits and bobs from abandoned construction work.

    Young Suns screenshot


    Be Who ou Are, Among the Stars

    Character customization is one of my favorite parts of Young Suns. Representation is really important to us, and we’ve always strived to reflect that in our character creator. We’re so excited to showcase how much our customization has grown with the feedback from the community.


    During Game Preview, all cosmetics were unlocked, which was great for exploring the cosmos in style, but made customization feel separate from the rest of the game and gave players little connection to the cosmetics themselves, all of which were made with care and directly relate to the world of Young Suns, like our t-shirt for Gorbit, an in-game mascot. We decided to incorporate some cosmetics into our new narrative and quest content for 1.0, making them unlockable through exploration on moonlets, trading with factions, and completing quests, which makes for a more satisfying and cohesive experience.

    To get started, you’ll step into the somaforming chamber on Wednesday station to choose everything from the aging of your character, to their decorative face paint, to the kind of spacesuit they’ll wear while exploring one of twelve new moonlets. The team worked tirelessly to incorporate as many different body types and styles as possible, including arm and leg prostheses, a wide variety of skin tones and hair textures, and an in-depth system to create a range of body sizes, with even more options in the works to create your perfect sundog.

    • Young Suns screenshot
    • Young Suns screenshot
    • Young Suns screenshot

    I’m so proud of the work we’ve done with Young Suns. The KO_OP team was inspired by our own hopes for the future and real-world movements, and we’re so honored to be able to create a game in collaboration with the community about solidarity and reciprocity that focuses on the work that comes after liberation. In Young Suns and at KO_OP, nobody’s left behind.

    Xbox Play Anywhere

    Young Suns

    KO_OP

    ☆☆☆☆☆ 220
    ★★★★★
    $19.99 $15.99
    PC Game Pass
    Xbox Game Pass
    Free Trial
    Young Suns is a 1-4 player narrative life sim set after a successful revolution on Jupiter, intended for one-to-two hours of daily play alone or with friends. Build your home among the stars, and take it with you on adventures! FOLLOW OUR DEVELOPMENT—A GAME THAT GROWS ALONGSIDE YOU 👷🏽 Young Suns is actively developing. Players are encouraged to participate in the community and contribute feedback and suggestions. 🧑🏽‍🏭 Young Suns is synced to real-world time and is intended for one-to-two hours of daily play, completing daily and weekly quests from the friendly citizens of Jupiter, thoughtfully building up your perfect ship-home, and making new friends among the stars. 🗓 To follow our update roadmap, learn more about the game’s development, and join the community for support and feedback please visit www.youngsuns.com. BE YOURSELF AMONG THE STARS—HELP BUILD A FUTURE FOR EVERYONE The people of Jupiter are newly free from predatory corporate control, and they’ve entrusted you with your very own ship. Along the way, you’ll meet revolutionaries trying to find their place in a future they weren’t sure they’d live to see, navigate lingering conflicts between several factions who all have their own idea of the best path forward, and help the friendly Jovian citizens build a better tomorrow. Explore moonlets, ruins, and stations with a crew of up to three friends, or entirely on your own, discovering and repairing broken items for your own use or to donate to the common good. Decorate and customize your spaceship. Build relationships with a huge cast of lovable characters. Help rebuild and improve society for everyone. There’s a lot of work to be done if we want to make this a better world, and we can’t do it alone! KEY FEATURES ◌ 30 FULLY REALIZED CHARACTERS with unique looks, personalities, and histories. Learn their stories and help with the many problems faced by the people of Jupiter. ◌ CREATE YOUR CHARACTER and alter any aspect of your look during play—character creation is only the beginning. Discover and repair broken cosmetics, and craft your own to match your style. ◌ YOUR SHIP IS YOUR HOME. Personalize your spaceship with 80+ discoverable recipes and items. Paint the walls, stack your shelves—create your perfect cozy space. ◌ THAT’S NOT JUNK, IT’S TREASURE! Find and repair damaged furniture, clothing and tools. Use them yourself, gift them, or donate them to the common cause. ◌ GROW AND THRIVE. Upgrade your tools to perform harder jobs. Enhance and expand your ship. Build relationships with your fellow Jovians to improve the world around you/ ◌ SPACE IS BEAUTIFUL. Fly your ship to fantastical moonlets, derelict ruins, and converted space stations on your journey through a newly-reclaimed region of Jovian space. Full details on the latest status of the game, how you can give feedback and report issues can be found at www.youngsuns.com.

    The post Rebuilding Better Together for the 1.0 Launch of Young Suns appeared first on XBOX Wire.

  • Tuesday 01 September 2026 - 17:00

    There’s something to be said for a modern game that doesn’t greet you with superficial mechanics, a complex story or a swath of progression systems – instead favoring a clean, mindlessly fun experience. This is the exact avenue that the upcoming single-player and co-op shooter Turok: Origins feels as though it’s taking. Dinosaurs, aliens, and big-ass guns – what’s not to like?

    A recent gamescom build offered the opportunity to explore Turok: Origins‘ world through a single-player lens, but the game’s entire campaign can be experienced with up to three players, a first for a Turok title. Here, Origins serves as a soft reset for the series, taking place way before the events of the first game, and shepherding an evolution from 90’s dinosaur hunting to fast-flowing, futuristic arcade shooter.

    Before embarking on a mission, I’m prompted to choose between three classes: Cougar, Bison, and Raven. Each archetype offers a distinct set of weapons and abilities that set their playstyles apart. Cougar presents a build focused on speed and mobility and packs a close-quarters punch with its loadout, while Bison serves as a tankier build, able to deploy huge shields, absorb damage and offer a defensive hand. My personal favorite was Raven, which favours long-range solutions and comes equipped with an extremely satisfying bow as its primary weapon.

    While I played alone, it felt immediately clear how multiple players could synergize with each other’s skillsets – using abilities to slow enemies down in combat, create barriers and play with strategic positioning to take down large groups of enemies and ferocious paleo bosses alike.

    With minimal ambling, I’m spat out of a portal and into a jungle setting so vibrant and atmospheric I can almost smell the foliage – the aesthetic on show is deeply reminiscent of classic dinosaur media, and by extension, the DNA of previous Turok games. Throughout the mission, I’m tasked with several small objectives that are quick and cleanly sequenced – clear a group of enemies here, blow up some enemy technology there, go to the boss fight at the end. – It’s a loop that keeps you engaged with the combat, with enough context to make your actions feel intentional. With an entire story campaign to come, I’d imagine that the full game offers far more narrative direction to follow.

    This tight demo also illustrates another bonus point – Turok: Origins should be a great game to enjoy in short bursts as well as long sessions. The co-op campaign is also drop-in, drop-out, so that other players can come and go seamlessly rather than having to navigate menus and restart if a friend wants to join.

    The setup adds an old-school arcade feel to Turok: Origins, like some goofy fun machine you’d hop on after a game of bowling. The structure is delightfully straightforward – pick your character and loadout, and off you go. The meat here is a promising, direct shooting experience that feels satisfying across the board, and I’m curious to see how it works across the full game.

    The mission peaks with a boss fight against “Metal Maw”, a hulking therapod strapped with missile launchers, which took some effort to whittle down. This encounter felt like a true spectacle, darting around the arena to hurriedly scoop up ammo and health pick-ups while an apex predator switches between charging at you and firing rockets from afar. If Turok: Origins can carry this intensity into the full release – tight gunplay, digestible co-op and and cinematic showdowns with massive prehistoric, alien beasts, sign me up for more of where that came from, please.

    Turok: Origins is coming to XBOX Series X|S. Stay tuned for more updates.

    Turok: Origins

    Saber Interactive Inc.

    ☆☆☆☆☆
    ★★★★★
    Play as the legendary Turok warriors to face off against ferocious dinosaurs and a terrifying alien threat that seeks to destroy all human life in the galaxy. Unleash devastating attacks on your enemies with weapons and abilities, and harness fallen enemies’ DNA to upgrade your arsenal. Embark on a high-stakes adventure — solo or with friends — to unravel mysteries that hold the key to saving humanity. Key Features: – Fight Against Enemies: Battle alone or as a team against a variety of dinosaurs, creatures, and bosses that take to the ground, sky, swamps, and caves to push players’ skills to the limit. Engage in intense combat, where players must use everything at their disposal to ensure success, including melee attacks, special abilities, and fine-tuned weapons. – Unleash Your Arsenal: Unlock and upgrade your advanced weaponry to dominate your battles and neutralize your enemies. Plasma rifles, ray guns, snipers, bows, shotguns, and more are all at your disposal. – Unlock DNA Powers: Extract DNA from fallen foes and the environment to unlock game-changing powers that evolve your suit in real-time. Each DNA power not only enhances your look but also offers upgradeable skills and abilities to give you an edge in combat. – Experience an Epic Story Across the Lost Lands: Throughout Turok’s missions, players will journey across breathtaking yet deadly worlds on various planets. From ancient temples and wasteland canyons to dense jungles, each location holds pieces of an unforgettable story that is packed with twists and turns.

    The post Turok: Origins – A Classic, Arcade-Style Shooter That Celebrates What Shooters Do Best appeared first on XBOX Wire.

  • Tuesday 01 September 2026 - 18:00

    Whether you’re looking to build a kingdom, survive dragons, or simply run very fast, we’ve got you covered. The hard part will be deciding where to start first. Let’s jump right into the games!

    Available Today

    Shelldiver (Cloud, Console, and PC) – September 1
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    All aboard the submarine! Shelldiver is an incremental game about a turtle fishing for jellyfish and selling them at their little shop. Help our senior protagonist upgrade their equipment, explore various biomes and oceanic depths, and help out their local turtle population – maybe right after a well-deserved nap!

    Coming Soon

    Speedrunners 2: King of Speed (Cloud, XBOX Series X|S, and PC) – September 3
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! SpeedRunners 2 is the sequel to the ultimate competitive co-op platformer. Outrun, outjump, and outsmart your rivals in cutthroat online/local races, now up to 8 players online. Master the movement, learn meticulously designed maps, use powerful pick-ups, swing around with a grappling hook, and don’t get knocked off-screen!

    Dice a Million (Cloud, XBOX Series X|S, Handheld, and PC) – September 4
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    Now available on XBOX Series X|S and Cloud Gaming! Have you ever tried to roll 1,000,000 on a set of dice? No? Build the right bag of die, and you might just pull it off.  In this roguelike deck builder, the luck of the roll is in your capable hand, decked out in powerful rings, with more than a few tricks up the sleeve.

    Call of Duty: Black Ops Cold War (Cloud, Console, and PC) – September 8
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Nothing is ever as it seems, as Raven Software brings a gripping single-player Campaign where players will come face-to-face with historical figures and hard truths, as they battle around the globe through iconic locales like East Berlin, Vietnam, Turkey, Soviet KGB headquarters, and more.

    The Royal Writ (Cloud, XBOX Series X|S, Handheld, and PC) – September 10
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Sacrifice creates stories in this medieval roguelike deck builder. Watch cards march to glory or permanent death as they battle toward the enemy. Each fallen hero joins your kingdom’s legend. Build your army and deploy troops on a dynamic battlefield, but remember some sacrifices are necessary.

    Virtua Fighter 5 R.E.V.O. World Stage(Cloud, XBOX Series X|S, and PC) – September 10
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    The pioneer 3D fighting series continues to evolve. Master every bone-shattering strike across multiple modes, including the all-new single-player journey: “World Stage”. Then step into the arena against players worldwide with Cross-Play and Rollback Netcode support or sharpen your skills using enhanced Training and Replay tools designed for all skill levels.

    RuneScape: Dragonwilds(Cloud, XBOX Series X|S, and PC) – September 15
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    On RuneScape’s forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill, and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.

    Game Updates

    TCG Card Shop Simulator (1.0 Full Game Release) (Cloud, XBOX Series X|S, Handheld, and PC) – September 15

    You’ve stocked, sorted, and collected – now you can finally play. TCG Card Shop Simulator leaves Game Preview and launches in 1.0 on Xbox Game Pass. The Tetramon TCG lets you build your decks, host tournaments, and run the best card shop around. See you there!   

    EA Sports NHL 27: EA Play Early Access Trial (Console) – Coming September 4

    EA Sports NHL 27 brings the identity of every NHL team to life on the ice, in the arena, and through the broadcast. Get a taste of life on the ice with the EA Play 10-hour early access trial, featuring the all-new Connected Franchise mode and an overhauled broadcast package. If you decide to buy, your progress carries over to the full game.

    In-Game Benefits

    Aniimo (Cloud, XBOX Series X|S, and PC) – Coming September 16
    Game Pass Ultimate, Game Pass Premium, Game Pass Essential, PC Game Pass

    Step into Idyll for a next-gen creature-catching open-world RPG where wonder and discovery await. Encounter extraordinary creatures, uncover hidden corners, and build bonds that shape your journey. Game Pass subscribers can unlock an exclusive monthly Aniimo reward pack! Get 1 Aniipod Ultra, plus 15 Growth Flowers and 300 Glimmer.  

    Leaving September 15

    The following games are leaving the Game Pass library soon. Don’t want the fun to end? Save on these games now before they leave Game Pass!

    • Commandos: Origins (Cloud, Console, and PC)
    • Cricket 24 (Cloud, Console, and PC)
    • Cyberpunk 2077 (Cloud and Console)
    • Dead Cells (Cloud, Console, and PC)
    • Deep Rock Galactic Survivor (Cloud, Console, and PC)
    • Frostpunk 2 (PC)
    • Mullet Madjack (Cloud, Console, and PC)
    • Spiritfarer (Cloud, Console, and PC)
    • Superliminal (Cloud, Console, and PC)
    • Train Sim World 5 (Cloud, Console, and PC)

    That’s the lineup for now! Let us know what makes it to the top of your download queue and keep an eye on @XBOX and @XBOXGamePass for more updates. Before long, these “Coming Soon” games will turn into “Available Today.” Cheers!

    Note: Games with a ‘Handheld’ designation represent those that are optimized for handheld play.

    The post Coming to XBOX Game Pass: RuneScape: Dragonwilds, SpeedRunners 2: King of Speed, The Royal Writ, and More appeared first on XBOX Wire.

  • Tuesday 01 September 2026 - 19:00

    Made for side quests, little adventures, and everything in between, the Designed for XBOX Cozy Collection is available now, bringing warmth and whimsy to every journey.

    Step into a tiny, pixelated woodland where every click, key stroke, and button tap feels like discovering a new cozy corner. The 8BitDo keyboard, mouse, and controller bring a little wonder to every quest, with playful details that make your setup feel warm and cozy to its core.

    Complete your quest with SteelSeries Arctis earbuds in Matcha and Yuzu, made to match the collection’s playful palette while soundtracking every adventure. Pair them with KontrolFreek thumbsticks for a fresh pop of color.

    8BitDo Retro 87 Mechanical Keyboard – Forest Wonder

    With an independent control panel, RGB backlight, programmable super buttons, and Kailh tactile switches, immerse yourself further in every adventure.  Available now at 8bitdo.com.

    8BitDo Retro R8 Mouse – Forest Wonder

    Stay on theme with the matching 8BitDo mouse and charging dock. The Retro R8 mouse and Retro keyboard share a unified design language, creating a cohesive and stylish setup. Designed for fast precision at your fingertips and four programmable side buttons, this mouse provides a tailored experience for your questing needs. Available now at 8bitdo.com.

    8BitDo Ultimate 3 Controller – Mossy Lagoon

    Dive in with a palette drawn from water, moss, and tiny friends. The Ultimate 3 Controller features an improved grip for enhanced comfort, a wireless charging dock, and adjustable joystick tension. It supports 2.4G wireless and wired connections for XBOX, PC, and Bluetooth connectivity for mobile devices.  Available now at 8bitdo.com.

    SteelSeries Arctis Gamebuds – Matcha and Yuzu

    Complete your quest with the SteelSeries Arctis earbuds in Matcha and Yuzu so you can play anywhere with high-quality sound and ultra-low latency wireless connection. These earbuds feature Active Noise Cancellation, Quick-Switch 2.4GHz wireless & Bluetooth 5.3, and over 200 audio presets for XBOX and more on the Arctis Companion App. Enjoy immersive 360° Spatial Audio, 40 hours of total battery life with 10 hours of battery life per charge, and IP55 water/dust resistance all in a compact, Qi wireless-charging case. Available now at Steelseries.com.

    KontrolFreek No-Slip Thumb Grips – XBOX Cozy Edition

    Cozy gaming calls for a cozy setup. Curl up with No-Slip Thumb Grips – XBOX Cozy Edition, featuring a calming matcha and yuzu color combo to spruce up your XBOX controller. Proprietary, non-slip GripTek material helps keeps your thumbs in place for non-stop control—whether you’re farming, questing, or building your own utopia. And with an ergonomic design, you’ll stay comfortable all session long.  Available now at kontrolfreek.com

    Whether you’re wandering through enchanted forests or tending to a garden, the Designed for XBOX Cozy Collection brings comfort and playful style to every adventure. Explore the full collection and make your setup feel a little more magical at XBOX.com.

    The post Settle In and Get Comfortable with the Designed for XBOX Cozy Collection appeared first on XBOX Wire.

  • Wednesday 02 September 2026 - 01:00

    When we set out to build Crimson Moon, we knew the combat had to feel extraordinary. Not just responsive – extraordinary. The kind of combat where every strike, every dodge, every perfectly timed Weapon Art feels like a deliberate expression of the warrior you’ve chosen to become.

    That vision shaped everything about how Crimson Moon‘s build system works. And with our September 1 launch on Xbox Series X|S just weeks away, we wanted to give the Xbox community a deeper look at one of our favorite things about the game: what it feels like to build your Nephilim from the ground up, hunt after hunt, until you’ve forged something truly legendary.


    Crimson Moon screenshot

    Every Hunt is a Chance to Become Stronger

    Gildenarch is a fallen city, but it is not an empty one. Its corrupted streets, graveyards, catacombs, and infected districts are crawling with hellspawn – and they carry extraordinary things.

    Weapons and armor drop throughout every hunt, and the further you push into Gildenarch’s increasingly dangerous Wards, the rarer and more powerful the items you’ll find. A brutal run deep into enemy territory might reward you with a weapon you’ve never seen before, or an armor piece with statistics that completely change how you approach combat. That discovery – opening a chest in a place you’ve never reached before and finding something that makes you rethink your entire loadout – is one of the feelings we chased hardest during development.

    The randomization is intentional. No two runs yield exactly the same rewards, and that unpredictability keeps every hunt worth taking seriously.

    Crimson Moon screenshot

    Bring it Home. Make it Yours.

    Here’s where it gets interesting.

    Everything you find in the field is temporary – until you make it permanent. When you return to Sanctus Clypeus, your home base between hunts, you can purify the items you’ve collected. Purified gear is yours to keep, regardless of what happens on your next run. The best piece of armor you found three Wards deep? Purify it and it becomes a permanent part of your arsenal.

    From there, the real building begins.

    Crimson Moon doesn’t lock you into preset armor sets. Every piece – helm, chest, gauntlets, greaves – carries its own statistics that affect your combat capabilities in meaningful ways. Damage resistance, ability strength, stamina recovery, Weapon Art potency – these numbers matter, and mixing and matching pieces from different sets to build the exact combination you want is something we encourage entirely.

    Of course, appearance matters too. Your Nephilim is your character. The armor you wear tells other players – and yourself – something about how you fight and who you are in Gildenarch. Some builds are built for raw aggression. Others prioritize endurance. Some are just built to look extraordinary while slaying demons. All of these are valid approaches, and the game supports all of them.

    Crimson Moon screenshot

    The Art of the Weapon Art

    Weapons in Crimson Moon aren’t just stat sticks. Each weapon carries Weapon Arts – special abilities that fundamentally change how you engage with enemies. The sword that lets you close distance in a single devastating lunge plays completely differently from the blade that charges a shockwave strike. Learning which Weapon Arts suit your instincts, and which combinations of armor statistics amplify them most effectively, is the depth that keeps experienced players experimenting long after they’ve first cleared a Ward.

    Angel Mode – activated by channeling your divine Nephilim power – is another layer entirely. When the fight demands everything you have, Angel Mode transforms how you move and strike. The armor you’ve built determines how effectively you can leverage that transformation.

    Crimson Moon screenshot

    Slay Together in 2P Co-Op

    If you have a friend to bring into the hunt, build theory takes on an entirely new dimension.

    Two-player co-op in Crimson Moon isn’t just about having backup. It’s about designing two Nephilim who make each other stronger. A build focused on aggressive Weapon Arts pairs naturally with a partner running higher endurance and revival support. An armor combination that amplifies Angel Mode damage works differently alongside a co-op partner who was built for crowd control.

    The best co-op pairs in Crimson Moon aren’t two identical warriors. They’re two players who figured out how their builds create something neither of them could achieve alone – and then took that combination into the hardest content the game offers to find out exactly what they’re capable of.

    Crimson Moon screenshot

    A Gift for the Xbox Community

    As a thank you to the Xbox community for your support of Crimson Moon, every Xbox player – Standard or Deluxe Edition – will receive the exclusive Hex-Knight armor set at launch.


    Two Ways to Play

    Crimson Moon is out now on Xbox Series X|S for $19.99. The Deluxe Edition is available for $29.99 and includes the Ceremonial Armor Set, the Axe of the Gods – a guitar-shaped axe that is exactly as metal as it sounds – and access to our upcoming Post-Launch Content Expansion. If you start with the Standard Edition you can upgrade at any time for $10.

    Crimson Moon screenshot

    Every piece of gear you find, purify, and build into your loadout is waiting for you on September 1.

    The hunt begins soon. Start thinking about your build.

    — The Crimson Moon Team, ProbablyMonsters

    Crimson Moon

    ProbablyMonsters

    ☆☆☆☆☆ 10
    ★★★★★
    $19.99
    RISE, VIOLENT ONES, AND HAIL THE CRIMSON MOON The city of Gildenarch has fallen. Once a holy jewel, it is overrun by demons, undead, vampires, and Hellgrowth abominations. Humanity's last hope is the Order of the Crimson Moon, and its most feared weapon is you. Embody a Nephilim, a human-angel hybrid forged to defend the world from Hell. Master supernatural powers, weapons, melée combat, and angelic transformations to fight through brutal missions and survive boss encounters with the Dead Gods. Whether you crusade alone or slay together in co-op, the prophecy is yours to fulfill. KEY FEATURES: – Blood-soaked Melée Combat – Fight hordes of abominations with relentless, visceral combat – Single Player or Co-Op – Crusade solo or slay together – High Risk, High Reward Missions – Every successful run presents new missions, modifiers, and skill achievements – Upgrade to Superhuman – Evolving Nephilim powers bestow temporary abilities for devastating attacks – Seek Sanctuary Between Runs – The Church is your home base for upgrades, NPC interactions, and War Table planning – Set Your Difficulty – Dynamic difficulty scaling allows every mission to match your skill – but with higher difficulties come greater rewards

    The post Forge Your Legend: Building the Ultimate Nephilim in Crimson Moon appeared first on XBOX Wire.

  • Wednesday 02 September 2026 - 11:00

    ONTOS is the kind of game you don’t stop thinking about, even after you’ve turned it off. And not just because it offers you the horrifying reality of the question: “What if a man’s consciousness was stored in a server rack made of rats?”

    I’ve played its first demo – shown to press and creators at gamescom 2026 – several times already. The game itself is centered on Aditi, drawn to a seemingly abandoned moon resort-turned-science lab, Samsara by her estranged father. This demo is built around a single puzzle – get a key from one of the base’s scientists, Crombie. Sounds simple enough…

    ONTOS Screenshot

    The problem is that Crombie’s copied his mind into the aforementioned rat contraption and become incapacitated. The key is hung around his neck, trapped beneath a mess of probes and wires inserted directly into his brain. I’ve replayed that single scenario multiple times because it’s not so much about finding the ‘correct’ solution as it is finding which solution you want to try.

    Like Frictional Games’ spiritual predecessor, SOMA, this game turns philosophical inquiry into weird science. Its characters are asking the big questions (‘What is the self? Are body and mind necessarily connected? What happens when I plug myself into The Rat-puter?’) and trying to answer them in increasingly grotesque ways.

    ONTOS Screenshot

    But unlike SOMA, this isn’t built into the fabric of a traditional horror game. As far as I’ve seen, there are no stalking threats, no stealth – instead this is a game all about the puzzles you’re presented with, and the exploration in between. It almost skews closer to elements of immersive sims than it does a survival-horror, not least in how it lets you work out not just what you’re being asked to do, but how you want to do it.

    In the case of Crombie, I’ve worked out how to turn off the server (R.I.P. rats) and bring his corporeal form back from the brink. I’ve also worked out how to take the copied consciousness and effectively overwrite Crombie’s original mind with its copy. And –  just for science you understand – I’ve cut the server without doing either of those things and accidentally killed them both, letting me just slip the key from around his neck. That last one leaves me to wonder – can I effectively play ONTOS as the horror game villain?

    ONTOS Screenshot

    The game lets me take any of these paths, with very little overt direction, and reacts to it seamlessly. I’m left to agonize over whether I’ve made the “right” choice – and it will be fascinating to see how other characters in this world will react when faced with them.

    There’s more beyond the puzzle setpieces themselves; I’m also discovering things in between all of these attempts. As I travel to the rat server, there’s a lot more to find – scattered terminals and audio logs give me a sense of the wider story, and clue me into exactly what’s happening in the experiment. I’ve found locked cabinets containing extra clues, and even a test rat-server that helped me explore how the machine’s various probes and machinery worked, giving me insight into the full-scale puzzle later.

    ONTOS Screenshot

    There’s also a certain amount of resource management here – you need a blowtorch to cut server wires, but it’s limited by the number of oxygen canisters you can find. In one run, I suddenly realised that I’d gotten to the main puzzle knowing how to get to the solution I wanted, but without the ammunition to actually do it, forcing me to improvise. It’s a neat way to encourage you to look off the beaten path, and understand the world around the puzzles.

    Samsara is a marvellously tactile place – doors need to be manually unlatched and heaved open, giving you just enough time to worry what you’re going to see on the other side. Drawers are physically pulled open, and almost every item can be picked up and inspected, allowing you to make a real mess as you heave and throw away potential clues while you ransack rooms. It all adds to the vibe that anything could be a clue to a later puzzle – you’re compelled to understand the place just in case it leads you to new theories.

    ONTOS Screenshot

    It also means that, despite having played the same sequence multiple times, I’m positive there’s more to be discovered here. There will be clues I haven’t seen, and there are definitely solutions I haven’t intuited. Even within the solutions I have found, there are nuances in how you solve them, variations that can unlock different voice lines or reactions.

    The reason I can’t stop thinking about ONTOS isn’t really because of the horrors and wonders it presents – it’s because I can’t stop my brain ticking over about how I could have engaged with them differently. There seem to be so many ways to solve a single puzzle. When spread out over the course of an entire game, that’s a massively intriguing prospect.

    ONTOS arrives in 2027 for XBOX Series X|S and XBOX on PC. Play it on both console and PC at no additional cost with XBOX Play Anywhere.

    Xbox Play Anywhere

    ONTOS

    Kepler Interactive

    ☆☆☆☆☆
    ★★★★★
    STORY From the creators of SOMA comes ONTOS, a sci-fi adventure that takes you to the edge of reality. You are Aditi Amani, invited to the repurposed moon hotel Samsara by the cryptic legacy of your estranged father, a brilliant mind-turned-prophet. What begins as a search for answers quickly spirals into something far stranger. Samsara is no ordinary outpost, but a place where reality fractures, where truths are buried beneath layers of deception and obscurity. As you delve deeper, guided by fragments of your father’s past, you must confront disturbing revelations about the nature of existence – and your place in it. EXPERIMENTS ONTOS presents a gauntlet of chilling experiments and disturbing encounters that push the boundaries of both science and morality. Each test invites you to peel back another layer of a world that takes you one step closer to the ultimate truth. Confront existential questions that will make you question the nature of the soul, suffering, and the very fabric of reality itself. These trials are not just puzzles—they are provocations. Your choices echo forward, and you must be prepared to face the consequences. Foresight is paramount, but even what you judge to be the best moral actions can lead to devastating outcomes. GAMEPLAY At its core, ONTOS is an immersive narrative with a tactile, systems-driven gameplay experience. Ingenuity and research are your greatest weapons. You’ll scavenge materials, manipulate intricate machinery, and engage with analog systems requiring careful calibration and hands-on interaction. Planning is key, choose wisely or suffer the consequences. There’s no ‘one solution’; instead, the goal is what you can make of a situation. EXPLORATION The moon base Samsara is a vast, interconnected labyrinth built atop the ruins of a failed mining colony and an opulent hotel lost to time. Now, it’s a domain carved up by philosophical factions, where science bleeds into faith. Venture through repurposed spaces where the surreal becomes captivating; labs built in lavish casinos and dramatic theatre stages; experiments set up in emptied pools; strange machines built in ancient moon caves, and much more. Every corner of Samsara tells a story, and every story has something hiding beneath the surface, waiting to be found…

    The post ONTOS: This Horrifying, Tantalizing Thriller Feels Like an Immersive Sim for Puzzle Gaming appeared first on XBOX Wire.

  • Wednesday 02 September 2026 - 16:00

    Summary

    • For the first time in history, a RuneScape game is coming to XBOX! Level skills from 1-99, wield powerful Skill Spells to master the wilds and bring down the Dragon Queen, Kuldra.
    • Welcome to RuneScape: Dragonwilds, a survival game set in the RuneScape universe for 1-4 players solo or in Co-op.
    • 1.0 releases on September 15, 2026, with an expansive roadmap of content and continual updates for years ahead.

    RuneScape: Dragonwilds brings the iconic, 25-year-old franchise to XBOX for the first time in 25 years. RuneScape: Dragonwilds is a lovingly hand-crafted Survival RPG adventure set in the legendary world of RuneScape.

    RuneScape: Dragonwilds screenshot

    You’re no fabled hero or sacred champion – just an ordinary adventurer. But keep at it, and one day you might just have what it takes to conquer Queen Kuldra. You’ve got potential, but if you want to go from zero to Dragon-Slaying hero, you’ll need to learn the ways of the wilds. Master crafts martial, magical, and mundane as you climb from level 1 all the way to 99 and carve your path across Ashenfall.

    Ashenfall is a magical, hidden continent of RuneScape (Gielinor to the locals), immersed in the rich lore of our iconic 25-year franchise.  Battle the Black Knights, towering Zogres, Chromatic Dragons, Kalphites and more across an enormous continent filled with perilous vaults, ruthless dragons and boundless mysteries. It’s a vibrant, sprawling world full of danger and discoveries for you to find – whether you’re ready or not. Tame the land around you with shovel and sword as you enter new (and more dangerous) territory, harnessing wild anima to defeat all manner of monsters – or just a particularly stubborn river trout.

    In this fantasy world, even the ordinary can become epic. Take time to enjoy the magic in the little things, the parts in-between, and the unexpectedly awe-some. After all, what’s the point of survival if you’re not living a little?

    Use the magic in the air of Ashenfall to summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into… peaches? Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Jump really high! Your Skill Spells will turn surviving into thriving.

    Build breathtaking homes with our incredible building system to fortify yourself against the ever-present Dragon threat. Use hundreds of unique building pieces to create a truly unique home with countless possibilities! 

    Over the course of the past 18 months, RuneScape: Dragonwilds’ journey has seen its map triple in size including three new expansive regions with area bosses, material upgrades and iconic RuneScape gear – with plenty more to come with an expansive Roadmap of content post-1.0 release heading into 2027 and beyond.

    RuneScape: Dragonwilds screenshot

    Whether you’re a veteran of RuneScape or a newcomer to Gielinor, a co-operative crew or a solo ‘Scaper, RuneScape: Dragonwilds brings the magic of RuneScape to XBOX, XBOX Game Pass and your living room on September 15.

    Xbox Play Anywhere

    RuneScape: Dragonwilds

    Jagex: The RuneScape Company

    ☆☆☆☆☆
    ★★★★★
    On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen. RUNESCAPE AT ITS CORE! Embark on quests, level your skills and explore a beautiful hand-crafted world. This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand new music. GRIND SKILLS, SLAY DRAGONS Locate them, throw down the gauntlet and carve your path to the Dragon Queen herself. Your progress will be under constant threat from the looming shadow of the Dragons, as you arm yourself and prepare to rise to face them. Follow the trail of destruction and uncover the mysteries of the continent to learn not just how to confront the dragons, but how to overcome them. Prepare potions, craft gear and push yourself to do battle with the most powerful force on the continent. The smart money's on the dragon. But we do love an underdog! SURVIVAL THROUGH SORCERY Summon a spectral axe to fell trees in an instant! Blink away from danger in a cloud of magic. Turn bones into… peaches? The Anima-rich landscape of Ashenfall offers you a power unlike any other. Conjure a tornado of fish from a lake! Explode ore veins with a snap of your fingers! Journey through the vibrant regions of Ashenfall, discover why wild magic spills from the fractured lands and harness that power to survive! COMMUNITY DRIVEN, PLAYER CENTRIC Like all RuneScape games, community is at the heart of everything we do. We've shaped our entire roadmap based on player feedback, leading us to launch dedicated servers earlier than planned, introduce new combat and new quest content. Working together we're continuing to develop RuneScape: Dragonwilds. Whether you're adventuring with friends or going it alone, every opinion matters, and it's up to you to help us shape the future of our game. On Xbox, available on Xbox Series X|S only.

    The post RuneScape Arrives on XBOX for the First Time in 25 Years with Survival Adventure RuneScape: Dragonwilds! appeared first on XBOX Wire.

  • Wednesday 02 September 2026 - 18:00

    Every Wednesday, dive into the Indie Select Hub — your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the XBOX Store and on XBOX.com/IndieSelects.

    The grill’s cooling down, school is starting up, and the weather is changing. You know what that means: it’s time for a seasonal refresh. So, before you go shopping for your new fit, let’s make sure we also add some bold indie originals to your gaming queue.  We’re thinking: classic foundations but with some new ideas thrown in the mix.

    This season, the ID@Xbox team has handpicked six Indie Selects that reinvent familiar genres with unforgettable worlds, creative mechanics, and unique perspectives. Every game delivers a distinctive premise, whether it’s managing superheroes, driving a magical truck, surviving nightmares, building kingdoms, or fighting in massive wars. Here’s what we’ve got for you this month (in no particular order):

    Indie Selects September

    Dispatch

    Xbox Play Anywhere

    Dispatch

    AdHoc Studio

    ☆☆☆☆☆ 970
    ★★★★★
    $29.99
    Free Trial
    Dispatch screenshot

    What happens when a superhero loses the thing that makes him super? Apparently, he gets a desk job. Dispatch takes the superhero formula and flips it completely. You play as Robert Robertson, better known as Mecha Man. After losing his mech suit, Robert joins the Superhero Dispatch Network, where instead of saving the day himself, he’s responsible for sending others to do it. The problem? His team consists largely of former supervillains trying to become heroes. And they are wonderfully dysfunctional.

    At its heart, Dispatch is a workplace comedy wrapped inside a superhero adventure. The writing is easily one of its greatest strengths, balancing genuinely funny moments with a story about identity, failure, relationships, and second chances. But you aren’t just watching everything unfold. As emergencies appear across Los Angeles, you decide which heroes to send. Each team member brings different strengths and abilities, turning every call into a small strategic decision. Sometimes the obvious hero is unavailable, forcing you to improvise – and occasionally hope you haven’t just made everything considerably worse. Those moments help Dispatch stand apart from other narrative adventures. Your team isn’t simply a cast of characters you’re watching; they’re people you’re responsible for managing. And before long, I found myself genuinely caring about them. The game’s animated presentation only strengthens that connection. Dispatch often feels like you’re playing through an adult animated superhero series, backed by excellent performances from a cast including Aaron Paul, Laura Bailey, Jeffrey Wright, Matthew Mercer, and more.

    What surprised me most, though, was the heart underneath all the chaos. Robert’s story asks an unexpectedly relatable question: When the thing you used to define yourself disappears, who are you without it? Come for the superheroes, questionable management decisions, and workplace chaos. Stay because somehow this dysfunctional team starts feeling like your own. Dispatch proves you don’t need to wear the cape to be the hero.

    – Steven Allen


    Truck-kun Is Supporting Me From Another World?!

    Truck-kun is Supporting Me from Another World?!

    Frosty Pop

    ☆☆☆☆☆ 3
    ★★★★★
    $19.99
    Truck-kun Is Supporting Me From Another World screenshot

    Ever wonder why there’s a “strange” in Strange Scaffold, the developers on Truck-Kun is Supporting me from Another World?! Strange can mean unknown, unique, bombastic or otherworldly. That about covers this game.

    Oh wait, fun comes to mind, too. Absurd, frantic fun.

    Same old story, right? Truck driver runs over office worker (Carissa) who’s immediately possessed by anime elf girl from the Isekai world of Talinfold. Destroy everything and everyone in your path with your truck to buff the elf’s power, but don’t forget your daily deliveries. If Carissa can defeat the Skeleton King she can open a portal home. Pretty simple.

    It’s you against the timer, racking up as many points as possible in this enticingly replayable sandbox. You need to cause maximum mayhem because every human you hit spawns monsters in Talinfold for elf Carissa to slay for experience points. Hitting stuff charges her sword so eventually Carissa can get back to work!

    But it’s so much more than that. It’s ring-jumping, point-scoring, physics-shattering heroism where total annihilation makes another great day at work. It’s also edgy, acerbic and preposterous, with plenty of humor woven through characters and gameplay.

    Wait, there’s also a free-roam mode? Check out the city, get yelled at and pestered by cops, destroy cement mixers and hotdog stands, pretty much everything we love about driving, right? Or maybe that’s just me (it helps that the driving controls are deliciously responsive).

    Even in mission mode this game is forgiving. Not to say it’s easy, but it’s so fun – and funny – that I was happy to keep making those deliveries and doing good work. Don’t be ridiculous and think about the implications or the consequences. Just go, get the job done. The clock starts now!

    – John Sherwood


    CULTIC

    Xbox Play Anywhere

    CULTIC

    Atari, Infogrames, 3D Realms

    ☆☆☆☆☆ 74
    ★★★★★
    $19.99
    Cultic screenshot

    Now this is what I’m talking about. CULTIC has all the hallmarks of a great retro FPS: explosive action, vicious firefights, and a thick layer of survival horror tension. But calling it a boomer shooter undersells what it brings to the table. After spending several hours with it, I came away feeling like CULTIC isn’t just inspired by the classics – it’s building on them in a way that feels fresh, modern, and genuinely exciting.

    Narrative takes a back seat in CULTIC. The premise is simple: you’ve been brought back from the dead, and now it’s your job to wipe out a cult and the horrors it summons. On the surface, that may sound familiar, especially to fans of Nightdive Studio’s title Blood: Fresh Supply. Both games share a love for dark environments and fanatical enemies, but CULTIC quickly distinguishes itself through deliberate gameplay choices and effective horror design.

    Naturally, CULTIC wants you sprinting, sliding, and leaping through chaos while turning cultists into red mist with a growing arsenal of destructive tools. From axes and handguns to rifles and dynamite, every weapon feels satisfying to use. What impressed me most, however, is how the game modernizes the retro FPS formula without losing its soul. Weapons offer distinct playstyles, progression feels rewarding, and combat rarely grows stale. Even when enemy hordes become overwhelming, boss encounters crank up the intensity with genuinely punishing fights that demand your full attention.

    Where CULTIC truly shines is its approach to horror. The environments are deeply unsettling, and the focused level design creates a steady sense of dread between bursts of explosive action. That pacing leads to several nerve-racking moments. I won’t spoil the details, but navigating a pitch-black mine armed with nothing more than a lighter for visibility… that’s a whole lot of nope for me right there.

    CULTIC earns its place among the best modern boomer shooters on our platform this year, blending fast-paced brutality with an effective horror atmosphere. For fans of retro FPS action and survival horror, it’s an easy recommendation.

    – Raymond Estrada


    Duskfade

    Xbox Play Anywhere

    Duskfade

    Fireshine Games

    ☆☆☆☆☆ 43
    ★★★★★
    $29.99
    Duskfade screenshot

    With the impending return of Spyro, it seems fitting that 3D platformers are on folks’ minds these days. I did my time in the genre from the late ‘90s into the mid ‘10s (from Crash to Sly Cooper, etc.) but since then the entire category seems to have taken an impromptu back seat to the new flavors in everyone’s gaming playlists – a disappearance marked more with a whimper, not a bang. All of this is to say that when Duskfade showed up on the storefront, it felt more like a warm welcome back from an old friend rather than anything wildly out of left field. And that’s exactly how it plays as well.

    Set out on a journey as Zirian who recently lost his grandfather – a well-respected figure in town for his way with clocks – as well as his sister, who’s buried herself in a secret project to distract herself from her grief. But her project somehow grows out of control and overtakes the city they live in by opening the gates to hostile creatures, transforming the outskirts into alien areas, and on the plus side, ushering in a sarcastic mechanical cuckoo. From there on out, it’s navigating dangerous landscapes, collecting loads of well-placed currency, and bashing/dodging/blocking your way through enemy encounters. You’ll unlock upgrades, visit merchants, and slowly cleanse the various areas around town from the dangers that have beset them.

    There’s nothing here that’ll create a galaxy brain-moment for those raised on 3D platformers, but what does stick out is the level of just incredibly sincere, earnest love the developers have for this genre. From the way Zirian controls to the visual details and colors of every object or area… you can absolutely tell this team LOVED making this game. And that counts for a lot and feels contagious in each boss encounter or the layout of gem trails leading you to secret coves or chests.


    The King Is Watching

    Xbox Play Anywhere

    The King is Watching

    tinyBuild

    ☆☆☆☆☆ 19
    ★★★★★
    $14.99
    The King Is Watching screenshot

    Real-time strategy games can be intimidating. Many of the genre’s staples throw so many systems and mechanics at players that it’s easy to feel overwhelmed, especially for a more casual player like myself. My first few hours with The King Is Watching were exactly that: overwhelming. Every decision felt critical, and I constantly worried I was investing in the wrong resources. As it turns out, prioritization isn’t just part of the game, it is the game.

    Your goal is simple: defend your kingdom from relentless waves of enemies. The twist is that buildings only function when you’re actively watching them. Early on, you can focus on just three spaces in a rotating, Tetris-like grid, forcing you to make difficult choices about what deserves your attention. Do I want to harvest crops, while building archers, or do I mine for gold while generating magic spells?  Why did I put my well next to my market?  Every placement matters, and every mistake can be costly.

    The pressure is intense, and my first run ended in disaster. Thankfully, that’s where the roguelite elements shine. The very next attempt felt completely different, encouraging me to rethink my strategy from the ground up. As I unlocked permanent upgrades, new kings, and powerful advisors, each run became more manageable and I became more confident for future campaigns.  It’s a satisfying feeling as long as you’re willing to put the time into learning all the mechanics at play.

    The King Is Watching is a deep and demanding RTS with a steep learning curve. Between its diverse roster of kings, unlockable structures and units, and extensive progression systems, there’s a tremendous amount to learn and master. Its roguelite progression, including five upgrade trees and advisor bonuses, gives every failed run lasting value. If you enjoy challenging strategy games and don’t mind being pushed out of your comfort zone, this could easily become your next obsession.

    – Raymond Estrada


    Hell Let Loose: Vietnam

    Xbox Play Anywhere

    Hell Let Loose: Vietnam

    Team17

    ☆☆☆☆☆ 829
    ★★★★★
    $39.99
    Hell Let Loose: Vietnam screenshot

    It’s been a long time since I last immersed myself in a realistic historical shooter. Back in the day, I could lose entire weekends to Call of Duty, Battlefield, and even Medal of Honor. Hell Let Loose: Vietnam marks my first experience with the franchise, and it immediately sets itself apart from the more modern, almost arcade-like, shooters.

    Outside of the historical context of the Vietnam War, there’s no traditional campaign or narrative here. The focus is entirely on authentic and uncompromising large-scale multiplayer warfare. The realism hit me right away. Every firefight is deadly, with a single bullet often deciding the outcome between you and any combatant on the field. There are no convenient mini-maps, enemy markers or constant streams of information feeding you situational awareness, so I highly recommend you get your headset ready and jump on squad chat, because success depends on communication, teamwork, and paying attention to your surroundings. With battles featuring 50v50 across sprawling maps, the scale feels genuinely warlike rather than a typical multiplayer deathmatch.

    What makes the factions especially interesting is how differently they play. The U.S. forces have access to transport and attack helicopters, allowing squads and supplies to move quickly across the battlefield while providing aerial fire support. The Vietnamese forces counter with tunnel networks that create unique opportunities for flanking, mobility, and ambushes. These asymmetrical mechanics make the two factions feel genuinely different to play, though I did find myself questioning just how balanced the matchup really is.

    With 17 classes, six large maps, and multiple game modes, there’s plenty of variety. I frequently switched between medic, machine gunner, and engineer, and each role offered a different perspective on the battlefield. I will say that your experience will vary, like most online multiplayer games, based on the level of communication and competency on the squad you land on, but the strong tutorials, diverse class selection, massive scale, and intense firefights consistently create memorable moments. I highly recommend Hell Let Loose: Vietnam to players looking for a more tactical and strategic shooter. If your instinct is to sprint headfirst into the action, you won’t last long.

    – Raymond Estrada

    The post Indie Selects for September 2026: Genre Mashups & Fresh Takes appeared first on XBOX Wire.

  • Wednesday 02 September 2026 - 19:05

    On this episode of the Official XBOX Podcast, we’re back on the Blizzard campus to talk all things BlizzCon 2026! We’re finding out what folks can expect whether they’re in-person at the Anaheim Convention Center or watching online from the comforts of their own homes when BlizzCon returns on September 12th and 13th.

    TRANSCRIPT

    Games in this podcast range from E to M.
    LINA MADRID: Hey, everyone, welcome to the official XBOX Podcast, the only podcast coming to you from inside XBOX.
    I’m Lina, and as you can tell, we’re not at our normal Redmond studios.
    No, we’re here in Irvine, California, at the Blizzard campus.
    I’m so excited.
    We’re going to be learning all about BlizzCon 2026.
    And here to give me all the juicy details is the Senior Director of Global Events for Blizzard, Kiersten Crissman.
    Hi, Kiersten.
    How’s it going?
    KIERSTEN CRISSMAN: Hi, Lina.
    Going great.
    How are you?
    LINA MADRID: Good.
    Honestly, I’m freaking out.
    I love Blizzard, so I’m here taking pictures with everything.
    This might go missing at some point, and it wasn’t me.
    I just want that on camera for now, okay?
    But before we do anything, I do actually want to read something off of the official schedule that you just published.
    KIERSTEN CRISSMAN: Okay.
    LINA MADRID: So people at home are not ready for this.
    Sunday, September 13th, 11:45 in the morning, everyone gathers in the Arena Plaza, and at noon the conch is blown.
    KIERSTEN CRISSMAN: That is right.
    That is correct.
    LINA MADRID: That’s a real line in the real production plan?
    KIERSTEN CRISSMAN: That is a real line in the production plan, yes, that’s correct.
    So that is what we call March of the Murlocs.
    And this year, this is our fifth edition of the March of Murlocs.
    And it has become one of our most beloved traditions with our community.
    And like we said, yes, the conch is official.
    It is an item, and there is an official owner with the conch, actually.
    And this year we are anticipating 4,000 of our community members to participate in the March of the Murlocs, dressed as adorable, unhinged Murlocs theirselves.
    And this year, our official color is emerald green, in case anybody at home has started their sewing.
    LINA MADRID: Oh, you know people have, like probably started since June or something.
    KIERSTEN CRISSMAN: I think so.
    I think somebody started sewing maybe since the past BlizzCon.
    LINA MADRID: Actually, you’re right, yeah.
    They put so much time and effort into those cosplays.
    KIERSTEN CRISSMAN: They do.
    LINA MADRID: So good, so good.
    KIERSTEN CRISSMAN: Very talented, very talented.
    LINA MADRID: Yeah.
    So, selfishly, I’m so excited for this episode because I’m a huge Blizzard fan, and what a time to be a Blizzard fan.
    I mean, earlier this year, you revealed some massive announcements during your Blizzard Showcase.
    But let’s start with the obvious.
    BlizzCon in person is back.
    And what made this the right moment to bring everyone back together again?
    KIERSTEN CRISSMAN: Great questions.
    Well, BlizzCon is a major event for us, and it is all about our community.
    And we want to ensure that 2026 is truly a special one.
    You know, we love, everyone at Blizzard loves BlizzCon so much and we are so excited to bring it back this year.
    Our games and experiences have always been built with a deep commitment to quality, craft, and connection.
    And BlizzCon this year will reflect that.
    The stars also aligned perfectly, because this year has been all about celebrating big anniversaries.
    From Blizzard to Diablo, Overwatch and Battle.net, we are celebrating historic milestones, and we can’t wait to celebrate with everyone and bring this to life across the show floor and across our broadcasts.
    LINA MADRID: So this might be someone’s very first BlizzCon.
    Maybe they’re new to the community or they’ve been around a long time and just never made it out to the event.
    What would you like folks, new and old, to know about the heart of BlizzCon?
    KIERSTEN CRISSMAN: Well, more than anything, I would say we are looking forward to being together with the entire Blizzard community as one.
    And we’re excited for the big announcements and everyone seeing what we have in store, playing the latest game demos, checking out the show floor, but also making connections with each other.
    And for many of our players, this is the moment that they’re gathering with their in-game friends and together with their guildmates, seeing old friends and making new ones.
    And for a show of 37,000 people attending, it feels surprisingly like an intimate experience, like an intimate event.
    And all of that will be felt whether you’re a part of the experience on site in Anaheim or whether you’re joining us at home.
    And I cannot wait.
    LINA MADRID: Yeah.
    I attended in person back in 2023.
    So lucky.
    And I just remember being absolutely blown away by the setup.
    You walk in and there is a giant Sword of Sargeras greeting you.
    You can go get a drink at the Tavern, play some games at Darkmoon Faire.
    I mean, the level of immersion, fantastic.
    So for people who may have attended or watched back in 2023, what would feel familiar?
    What might feel brand new?
    And can we expect that same level of immersion?
    KIERSTEN CRISSMAN: Oh, man, how much time do we have?
    [Laughter]
    I’ll be honest with you, right?
    Listen, all of our beloved staples, they are going to be returning, such as our major announcements across opening ceremony.
    One thing is our main stage is actually relocating back to Hall D.
    This is the largest hall within the Anaheim Convention Center.
    And we’re happy to say that there’s going to be over 7,500 seats in this hall this year, which we’re really excited about.
    So 7,500 live attendees are going to be experiencing those biggest moments together.
    I can also promise that whether you play our games or not, there is going to be something there for you.
    Darkmoon Faire is also back, and it is bigger than in 2023.
    For those unaware, Darkmoon Faire is a replica build of World of Warcraft’s in-game experience.
    And at BlizzCon, it’s really our major hub for things like pin trading.
    There is collector’s items.
    And you can also snag things like mystery items, limited edition pins, plushies, and much more.
    And if you stay there long enough, you might find yourself even trading with fellow collectors as well.
    This year, we’ve relocated Darkmoon Faire back to the North Hall on level two with a footprint over 70,000 square feet.
    LINA MADRID: That’s huge!
    KIERSTEN CRISSMAN: It’s huge.
    This is actually our largest Darkmoon Faire experience to date.
    And we actually have new experiences, including a duck pond that you can fish in.
    Yep, it’s true.
    Obviously, fake fishing here.
    LINA MADRID: Okay, I was going to say [laughter].
    KIERSTEN CRISSMAN: Right?
    But we’ve got our return staples like pet adoption.
    We have Toy Capsule Depot, the Trading Post, and a fair amount of controlled chaos, we like to say, in between.
    There’s exclusive prizes that are scattered across the experiences, so wanderers will definitely be rewarded.
    The Hearthstone Tavern, like you mentioned, will also be back bigger than ever as well, which we’re excited about.
    And it’ll include community favorites like the Artist Nook, Doula Dev, a 360 Mocktail Bar.
    And the team also has a couple few surprises thrown in there that we can’t talk about today.
    LINA MADRID: Dang it!
    KIERSTEN CRISSMAN: But the Tavern is really the perfect spot for you to go to kind of kick back, take a break, grab a bite as you’re enjoying your overall BlizzCon experience.
    We’ve also dramatically increased our overall stage programming, and we are going to have programming running across six stages this year over two days.
    We’ve got our What’s Next panels, we’ve got our Deep Dives, we’ve got special guests, cosplay contests, and five esports programs running concurrently.
    It’s quite large.
    And aside from sharing the latest of our most beloved universes, many of these panels are also offering amazing insights into the development process, arts, cinematics, sound, and much more.
    We’re excited about that.
    And then closing out on actually Saturday evening is one of our favorites, which is Community Night.
    And Community Night, this is where we highlight the most amazing individuals and creations across our community.
    This year’s Community Night is going to feature several different contests.
    We’ve got art, short film, talent, and the cosplay contest, as well as a cosplay exhibition.
    And now, the cosplay contest is actually going to be hosted by Darren DePaul, which is the voice of Reinhardt, which you know.
    LINA MADRID: Yes, yes!
    KIERSTEN CRISSMAN: Very exciting.
    And this is one of my favorite parts of the show.
    And all 7,500 of those seats in main stage, they will be packed, we can guarantee it.
    And I honestly, I truly believe, and you saw it probably in ’23, we have the most talented cosplayers across the globe.
    So be sure, again, whether you’re in there and in person in Anaheim or at home, be sure to catch that programming.
    LINA MADRID: So obviously some folks won’t be attending in person.
    They’ll be at home watching online through stream.
    What can you tell us about what their BlizzCon experience will look like?
    KIERSTEN CRISSMAN: Yeah, absolutely.
    So earlier today, we actually dropped our Viewers Guide.
    Never done any Viewers Guide like this before, so pretty exciting, actually.
    So that just came out alongside the programming schedule.
    And within the Viewer’s Guide, you will actually find where, when, and how to watch.
    So all of BlizzCon is actually free to watch for everyone, no pass required.
    You can watch on all of our official Blizzard channels on YouTube and Twitch.
    The channels specifically are Warcraft, Diablo, and Overwatch channels.
    Our opening ceremony broadcast starts Saturday, September 12th at 10:30 AM Pacific, and we will broadcast through Sunday at 7 PM Pacific as well.
    Now, of course, we can’t stream every minute, right, of the whole show, and there are some in-person exclusives, but we’ve got you covered on opening ceremony, all the panels, Community Night, and of course, esports competitions.
    It’s over 117 hours of goodness.
    LINA MADRID: Wow!
    KIERSTEN CRISSMAN: So we hope that everyone has cleared their weekend.
    LINA MADRID: And if they perchance want to be rewarded for their dedication, sitting still for two days straight?
    KIERSTEN CRISSMAN: Drops!
    LINA MADRID: Yes!
    KIERSTEN CRISSMAN: Drops, everyone.
    We’ve got drops!
    So tune into participating streams across YouTube and Twitch to earn your in-game rewards.
    Which ones you get varies by game and by stream and by platform.
    And all of our drops will be shared through our social channels, so make sure to stay tuned there.
    LINA MADRID: Loot is my love language, so I loved hearing all of that.
    KIERSTEN CRISSMAN: There you go.
    LINA MADRID: Yeah.
    So I have a bit of a softball question for you up next.
    What sort of announcements can we expect at this year’s BlizzCon?
    KIERSTEN CRISSMAN: Lina, you know we can’t talk about that!
    LINA MADRID: Okay, I know.
    I had to try.
    I had to try for you.
    I had to try.
    Okay, all right.
    The real question, though, let’s talk esports.
    KIERSTEN CRISSMAN: Okay.
    LINA MADRID: I heard Overwatch World Cup is back.
    And Overwatch is my game.
    I love it.
    So I’m very excited for that.
    KIERSTEN CRISSMAN: Yeah, we are very excited for Overwatch to be returning.
    Overwatch is actually going back into the arena, which we are super excited about and we love.
    It is the ultimate location to celebrate our World Cup athletes and really feel that global nature of that competition.
    And in addition to Overwatch World Cup, we’re really excited to have multiple esports returning to BlizzCon, to the BlizzCon stage.
    World of Warcraft is actually back with Arena World Championship, as well as the Mythic Dungeon International.
    Hearthstone has the Hearthstone Masters Tour World Championship.
    And we’ve got the first ever Classic Cup at BlizzCon.
    And all are going to be featured on brand new stages, which we’re extra excited about.
    And now, I want to take a second, if you’re cool with it.
    LINA MADRID: Yeah.
    KIERSTEN CRISSMAN: To talk a little bit about the Classic Cup, which again, as I mentioned, we’ve never done before.
    The Classic Cup is going to feature some of our most legendary players returning to the stage for a point-based showcase hosted by two captains representing our communities.
    And those captains are Tasteless and Artosis.
    Now, the lineup again includes some of our legendary teams and players across esports’ history.
    And this includes Hall of Famers like BoxeR and Nal_rA.
    The total prize pool across all of our esports at this event is going to be more than $1.2 million as well.
    LINA MADRID: Wow!
    KIERSTEN CRISSMAN: Yeah.
    LINA MADRID: Is it not too late for me to put my name in?
    I play a pretty good DPS Juno, just so you know.
    Okay, anyways, so it sounds like there’s so much more to see and experience at BlizzCon, but if we went through it all, we’d be here for hours, and you kind of have some important things to get done.
    So we’ll wrap this up, but before we do, outside of what we already discussed, are there any other moments or competitions or demos that you think fans definitely should not miss?
    KIERSTEN CRISSMAN: Absolutely, we can touch on a couple here.
    So for fans of Diablo and tattoos, we have exciting news.
    Hell’s Ink is going to make a return to BlizzCon.
    So it’s time to get that necromancer tattoo — LINA MADRID: Matching tattoos?
    KIERSTEN CRISSMAN: you’ve always dreamt of.
    LINA MADRID: Sorry, I went — that was great and I went — [ LAUGHTER ]
    The Blizzard Arcade is also making a return, and that is a retro-themed corner of Blizzard Games.
    It’s going to feature StarCraft, Heroes of the Storm, and some of our favorites from the Blizzard Arcade collection.
    And speaking of gameplay, BlizzCon 2026 is going to feature over 1,300 gameplay demo stations.
    And if you recall, our 35th anniversary video of the long table of retro items from 35 years of Blizzard for the very first time, with the help of our amazing archives team here at Blizzard, is going to make an appearance on the BlizzCon show floor.
    We’ll also have two days of back-to-back meet-and-greets across three halls, featuring Blizzard developers, creators, esports players, cosplayers, and more.
    And you’ll see many of them, including some of our celebrity guests, on the BlizzCon and the BlizzCon broadcast as well.
    And as far as what’s more, I can’t share everything, like we talked about earlier.
    And as you noted, we’ll be here for hours.
    But what I can say is that we are occupying every inch of the 1.8 million square feet of the Anaheim Convention Center.
    And we are so excited to welcome our community and immerse them into our worlds like never before.
    LINA MADRID: And finally, BlizzCon, September 12th through Sunday, September 13th, which, not to stress you out, but it’s in a week and a half.
    KIERSTEN CRISSMAN: It is, it is [laughter].
    LINA MADRID: But you and the teams have been just dedicating so much time and effort and passion into making sure this event is ready for the world.
    I know we talked about a lot, but is there anything that you personally are most excited for folks to experience?
    KIERSTEN CRISSMAN: Well, above everything else, I’m most excited to celebrate and be with our community.
    Like we said at the beginning, BlizzCon is for the community.
    And we just can’t wait to have you join us in Anaheim or online.
    LINA MADRID: Kiersten, thank you so much for joining us on the podcast.
    This was a lot of fun.
    KIERSTEN CRISSMAN: It was awesome.
    Thank you for having me.
    LINA MADRID: Yeah.
    KIERSTEN CRISSMAN: Thank you for having Blizzard.
    LINA MADRID: We’re going to have to take pictures with the statue afterwards.
    KIERSTEN CRISSMAN: Absolutely.
    LINA MADRID: And I’m serious about the matching tattoos, though.
    KIERSTEN CRISSMAN: And the life-size one out in the crowd.
    LINA MADRID: Oh, yeah [laughter].
    Thank you so much for being here.
    And with that, a reminder that BlizzCon is September 12th and 13th.
    And if you’re not going to be there in person, no worries.
    Like we said, you can watch at home via livestream.
    You can catch all of the fun, the competitions, the announcements, and we’ll actually be shooting a few episodes of this podcast on site.
    Thank you so much, Kiersten and the Blizzard crew for having us here on campus.
    It’s been a lot of fun.
    And thank you to who’s watching, listening at home.
    We really appreciate you, and we’ll see you on the next episode of the official XBOX Podcast.
    Bye.

    The post BlizzCon 2026 Preview: We’re So Back! | Official XBOX Podcast appeared first on XBOX Wire.

  • Wednesday 02 September 2026 - 20:00

    Summary

    • A closer look at some of the mysterious places awaiting co-op partners.
    • Explore, communicate across time, and overcome mind-bending challenges together.
    • Coming to XBOX Series X|S in October.

    A new adventure is on the horizon for co-op fans. In the latest trailer for We Were Here Tomorrow, we offer a closer look at some of the strange places and asymmetric puzzles awaiting players when the game launches for XBOX Series X|S this October.

    I’m Martín Mittner, Creative Director at Total Mayhem Games. With We Were Here Tomorrow, I’m proud that we’re taking the series into unfamiliar territory while staying true to the cooperative experiences that have always been at its heart.

    We Were Here Tomorrow screenshot

    A Rescue Mission Goes Sideways

    At the start of We Were Here Tomorrow, you and your partner are searching the frozen Antarctic landscape for lost members of your expedition. But when something goes wrong in the cold, your rescue mission takes an unexpected turn.

    You awaken somewhere you don’t recognize: a retro-futuristic research facility operated by Norček Industries. There, you’re greeted by Director Kathleen Bowe, the scientist-turned-manager responsible for overseeing the facility and its ambitious research program.

    Director Bowe seems like exactly the person you want on your side. Charismatic, confident, and seemingly eager to help you make sense of the strange environment you’ve awakened in. Beneath that approachable exterior, however, there is clearly more to her than meets the eye. The further you explore Norček Industries, the harder it becomes to know whether Bowe is giving you the full story.

    Norček is researching something that could have enormous consequences for the world. A mysterious interdimensional rift has become central to their work, and you and your partner soon find yourselves playing an increasingly important role in understanding it. What exactly lies beyond it, and why Norček is so interested in the rift, are questions we want you to discover for yourselves.

    We Were Here Tomorrow screenshot

    A Familiar World Seen Through a Different Lens

    One of the first areas showcased in the new trailer is the Greenhouse. For longtime We Were Here players, this space may feel familiar. There are references to locations, objects, and even plants from previous adventures hidden throughout the area.

    But there is a twist.

    The two players aren’t experiencing the space in the same time. Actions taken in the past have consequences for the player in the future. And with the ability to time swap thrown in, players are forced to carefully describe what they see and think about cause and effect beyond their own immediate surroundings.

    The walkie-talkie is essential as players compare their worlds and try to understand how their actions are connected. It’s all about sharing information, experimenting together, and slowly uncovering how your separate experiences connect.

    We Were Here Tomorrow screenshot

    Escher Would Be Proud

    Not every challenge in We Were Here Tomorrow separates players completely.

    In another part of the facility, which we call the Office of Tomorrow, you find yourselves navigating spaces where the rules of gravity and architecture are not quite what they seem. This is where we lean into traversal and experimentation, asking you to think creatively about how you use your tools as you move through a shared space.

    These kinds of rooms give us the opportunity to evolve the We Were Here formula while keeping its cooperative heart intact. You’re still relying on your partner, but now you may be navigating and experimenting together rather than always describing something from two completely separate places.

    You Can See Me, but you Can’t Reach me

    Of course, communication puzzles remain central to the experience.

    In the Optics Lab, you and your partner can see one another, but you’re not actually in the same space. The puzzle is grounded in a more traditional We Were Here style of puzzle design: you both have access to different information and need to communicate clearly to understand what you need to know from the other to set up the proper sequence of laser refractions.

    For us, as long-time puzzle designers, we understand that proximity and partial visibility don’t necessarily equate to increased ease. You might be able to see exactly where your partner is and what they’re doing, but that doesn’t necessarily make the solution easier. In some ways, it creates entirely new opportunities for misunderstanding each other.

    The Optics Lab is one of the more difficult puzzles in the first Act, challenging players to carefully investigate their surroundings, share information clearly, and work together to make progress. As always in We Were Here, talking is just as important as acting.

    We Were Here Tomorrow screenshot

    Beyond What you Know

    Later in the adventure, the world becomes even stranger.

    The rift at the heart of Norček’s research is a major part of the mystery surrounding the facility, and crossing its threshold takes you somewhere entirely unlike the world you know. We won’t say too much more for now, because we wanted the area Beyond the Rift to feel like a genuine step into the unknown. Who knows what you might find there?

    An Adventure you Create Together

    Relationships are, in the end, what We Were Here Tomorrow is all about.

    We can build strange worlds, complex puzzles, and mysterious stories, but we can’t create the moments that happen between two players. Those belong to you. Like that switch from confusion to clarity as your partner finally makes you understand what they’ve been trying to tell you for five minutes. The confident “this has to be it,” followed by immediate failure. And the laughter, sense of relief, and celebration that comes when you finally get it right.

    As you make your way through Norček’s facility, you’ll gradually uncover more about Director Bowe, the corporation behind the research, and the strange events affecting the world around you. But reaching the end will require more than simply finding the next switch or solving the next puzzle.

    We Were Here Tomorrow screenshot

    You will need to listen, describe what you see, think creatively, and— above all— communicate.

    We Were Here Tomorrow is coming to XBOX Series X|S this October. Wishlist it now, and get ready to discover what awaits you and your partner Tomorrow.

    We Were Here Tomorrow

    Total Mayhem Games

    ☆☆☆☆☆
    ★★★★★
    On an expedition to save your fellow Explorers, you and your partner become trapped beneath the ice of Antarctica. When you awaken, you find yourselves inside the mysterious Norček Industries facility with little recollection of what happened. Director Kathleen Bowe needs your help to continue the work of her missing research team before a global crisis unfolds. COMMUNICATE AND COOPERATE Often separated, rely on your walkie-talkies to share what you see, combine your perspectives, and solve asymmetrical puzzles together. TWO EXPLORERS, TWO ROLES Each player has a unique role, with different tools and information needed to overcome obstacles that neither of you could face alone. EXPLORE THE FUTURE AS IMAGINED BY THE 80S Discover Norček Industries, a retro-futuristic facility filled with strange technology, hidden secrets, and a nostalgic synthwave soundtrack. UNCOVER THE TRUTH The deeper you venture into Norček Industries, the more questions begin to surface. Why were you brought here? And what happened to those who came before you? Only together will you decide the fate of Tomorrow.

    The post Discover the Secrets Waiting Inside Norček Industries in We Were Here Tomorrow appeared first on XBOX Wire.

  • Wednesday 02 September 2026 - 22:00

    Summary

    • Switch between RTS (Tactical mode) and TPS (Action mode) at any time.
    • Hundreds of hours of gameplay with seven game modes.
    • Strategy and gameplay tips beyond the tutorials.

    This is Alexey Menshikov, CEO of Fortell Games, the publisher and we are thrilled to bring game to the XBOX family of devices. We designed the game to support XBOX Play Anywhere, sharing progress and Achievements between consoles, PC or ROG XBOX Ally family devices, and targeting 4k60 FPS on the XBOX Series X, offering amazing HD visuals and gameplay for the most demanding players.

    Developed entirely by solo developer Cyril Megem, who is the game designer, artist and programmer, and published by Fortell Games, Warshift 2: Machines of Madness is proudly made in Ukraine!

    Warshift2 MM screenshot

    “This game is my attempt to create the kind of strategy game where the commander is not separated from the battlefield. You can plan a large-scale operation, organize your forces and then fight directly beside them when the situation becomes critical.” – Cyril Megem

    The game basics are covered in multiple tutorials but here are some cool tips you won’t get through the tutorial.

    Warshift2 MM screenshot

    Capture Energy Nodes

    Capturing Energy Nodes and building network make up another essential game mechanic. This helps you construct additional resource extractors and other structures. Expanding your territory gives you access to more resources and production capacity while denying those same advantages to the enemy.

    Warshift2 MM screenshot

    Command Units in Action Mode

    You can issue orders to your forces without leaving third-person Action mode. Create several unit groups in Strategy mode, enter the battlefield, choose the group you need, and direct it toward a target. This allows you to fight alongside your army while retaining tactical control.

    Warshift2 MM screenshot

    Reposition the Ark

    Try relocating the Ark (aka homebase) to another landing zone. A well-chosen position can shorten supply routes for newly produced units and bring enemy targets within range of the Ark’s orbital strikes. The map contains four designated landing zones where the Ark can deploy. While landed, it can produce any type of unit and construct buildings. While airborne, production is limited to aircraft, but the Ark can still launch orbital strikes. Use its mobility to position the Ark above enemy forces, bring them within orbital-strike range, and deliver devastating fire support before relocating or landing elsewhere.

    Devastate Enemy Formations with Orbital Strikes

    Devastate Enemy Formations with Orbital Strikes
    Use Orbital Strikes as a devastating area-of-effect weapon against concentrated enemy forces. A well-timed surprise strike can eliminate entire enemy’s army formations and instantly deprive the opposing army of its offensive momentum.

    Make Use of Aircraft

    Do not underestimate aviation. Aircraft are highly mobile, fast moving and can quickly re-deploy across the battlefield, providing support exactly where it is needed. Use them to reinforce threatened positions, intercept enemy forces, or support an attack. Also, entering hero flight mode can help you to navigate much faster. Sometimes it’s the only way to reach distant areas.

    Warshift2 MM screenshot

    Automate Your Factories

    Enable AI control for the factories to make them automatically produce units you choose and send them directly into the battle. This allows you to focus on broader strategic decisions or spend more time fighting personally in Action mode.

    Equip an Automated Support System

    Equip your hero with an automated support turret or drone. Depending on its configuration, it can independently attack enemies, intercept incoming missiles, or provide other valuable assistance during combat, offloading your attention so you can focus on important things!

    Warshift2 MM screenshot

    Evolve Your Alien Forces

    Now you can play for the Alien forces and they have their own strengths and weaknesses, which unlocks new strategies. Use Evolution to transform alien units into more powerful, higher-tier units during battle. Protect the cocoons while they evolve, then use the upgraded forces to strengthen your next attack.

    Warshift2 MM screenshot

    Build Superunits

    Battleships and Aircraft Carriers can project overwhelming power onto a critical section of the front. Deploying one of these superunits at the right moment can break a fortified position and shift the balance of the entire battle to your favor.

    Return Aircraft to the Carrier

    After a battle, remember to return your air squadrons to the Aircraft Carrier. Once aboard, damaged units will be repaired, and lost planes can be replaced to restore the squadron to full strength before its next deployment.

    Warshift2 MM screenshot

    Customize the Enemy’s Tactics

    In Skirmish mode, use the Enemy Tactics setting to choose anything from defensive behavior to extreme aggression. This determines whether your opponent spends time assembling a large army before attacking or continuously pressures you with waves of smaller units.

    Add Support Avatars

    Skirmish mode has an ability to add one or more Support Avatars to your team and the enemy team. These AI-controlled heroes could change battle flow dramatically and add variety. You can also use an uneven number of Support Avatars to adjust the balance between the two sides.

    We hope you find these tips helpful for maximizing your game!

    Worlds fall.

    Armies evolve.

    The future is decided in Warshift 2: Machines of Madness!

    Warshift 2: Machines of Madness

    FORTELL GAMES

    ☆☆☆☆☆ 17
    ★★★★★
    $19.99
    Warshift 2: Machines of Madness is a unique mix of Strategy, Action, and RPG gameplay elements. You can build a base, manage troops, mechs, battleships, and carriers, and then come down to keep your enemy at gunpoint in the dynamic battle and customize your Heroes (combat avatars). HYBRID ACTION-RTS GAMEPLAY Toggle between Third Person Action and Strategy modes in real time on the battlefield Real-Time Strategy gameplay: manage troops, aircraft carriers, and battleships Dynamic battles: army vs against hordes of machines HEAVY UNITS TACTICS Create and command your army, buildings, and defensive towers Economic component: extraction of resources and creating energy is critical for success Tactic component: manage heavy units, aircraft carriers and flying battleships for massive destruction Order orbital mass destruction weapons CUSTOMIZATION Customize, upgrade, and evolve systems for the Heroes Dozens of weapons and upgrades for each Hero Each hero has a unique super-ability and their own weapons New type of Addons for Heroes: supports drones/turrets ENVIRONMENTS Terrain, Air, Water, Volcanic, Underwater, and Outer Space environments Single player campaigns including interactive training missions Custom skirmishes vs AI – infinite combinations and replayability THE STORY In the near future, humanity faces an aggressive biomechanical civilization determined to consume all forms of life. Frontier planets turn into battlegrounds where war cyborgs, heavy machinery, and bio-engineered beasts clash for every meter of territory. Players take the role of commanders who can both lead armies from above and personally enter the fight by controlling hero units in real time. Your mission is to hold the invasion, build your defenses, and turn the tide of the conflict across large-scale ground and space operations. Worlds fall. Armies evolve. The future is in your hands!

    The post Strategy and Gameplay Tips for Warshift 2 Machines of Madness, Out Now appeared first on XBOX Wire.

  • Thursday 03 September 2026 - 14:00

    I’ve been lucky enough to play through Onimusha: Way of the Sword ahead of launch and, among its incredible boss fights and fabulously grimdark story, one thing shines through above all else – for me, this is about as good as swordfighting has ever felt in a game.

    In part, that’s down to animation – Miyamoto Musashi feels alive in your hands, able to seamlessly and beautifully move from attacks to parries and back again, even in fights against multiple enemies. But it’s also down to the number of options at your disposal at any given time – within the first couple of hours, Way of the Sword lives up to its name by giving you multiple ways to tackle anything from a lowly Genma footsoldier, up to the cruellest multi-stage boss.

    Most unusually, it’s in how it makes defending from attacks feel not only fun, but vital, a means of turning any moment on the back foot into an opportunity to end the fight in a few strokes. To give you a sense of how much you have to work with, here are the many ways you can deal with opponents and take control.

    Block

    Onimusha Screenshot

    Your first line of defence should usually be your last resort. Holding LB lets Musashi block most attacks (including ranged) from any angle, but every hit costs you stamina – run out and you’ll lose your stance and a healthy chunk of souls (particularly galling when you’ve been patiently building up a special attack gauge). Whenever possible, you should be aiming to do something else from this list.

    Parry

    Onimusha Screenshot

    If you’ve played most modern action games, you’ll know how to parry – hit block just as an attack lands, and Musashi will sweep it away, usually leaving an enemy defenceless for a few precious seconds. Way of the Sword further incentivises parrying with the Blaze Gauge – parry enough attacks and you’ll enter Blazing State, which can result in more health and stamina damage, nets you extra souls, and looks extremely cool.

    Deflect

    Onimusha Screenshot

    Oh, you want another way to parry? Try Deflect – rather than a standard parry, this involves blocking and hitting A as an attack lands instead. A deflection won’t break an enemy’s stance, but it does a huge amount of stamina damage (even more if you’re in the Blazing State as you do so), eventually letting you perform a Break Issen – a special attack that kills most weak enemies and can cut down bosses far faster. As an added bonus, Deflections can send enemy projectiles back at whoever fired it towards you.

    Issen

    Onimusha Screenshot

    Your ultimate risk-reward ability, Issen involves starting an attack in the precise moment just before an enemy lands their blow – with an even smaller window for success than a regular parry. When you pull it off, Musashi effectively teleports to the side and lands one of his most powerful blows. It looks incredible, but you’ll need to master the timing to get it right consistently.

    Blade Barrages and Blade Locks

    Onimusha Screenshot

    Barrages and Locks are rarer events with major potential upsides. If you land an attack at the exact same time as an enemy, you’ll enter a Barrage – effectively a mini-duel. Your job is to pay attention to what you were doing just a second before – if you entered the Barrage with a light attack on X, hit the heavy attack on Y to dodge the enemy and land a heavy blow (and if you entered with heavy, hit light).

    Locks can begin with a parry or deflection, with you and your opponent’s sword sparking off of one another as you fight for control. Hammer X or Y to win the Lock and send your opponent spinning defencelessly away with a chunk of their stamina missing.

    Reflex Dodge

    Onimusha Screenshot

    But what if you don’t want to be hit at all? Hitting B lets you perform a dodge, and doing it in the parry window kicks off a Reflex Dodge, a flashy maneuver that will – a little later in the game – build your Reflex Gauge. Perform a Reflex Dodge with a full gauge and time will slow, and you’ll be able to send out a lightning-fast combo for huge damage (and these combos can themselves be upgraded). Most importantly, some attacks (usually punches and kicks) can’t be parried or deflected, meaning knowing when to dodge is as important as how.


    There’s more I could get into here, from the intricacies of unblockable attacks (get your parry reflexes trained up), to abilities unlocked so late in the game that I don’t want to spoil them – suffice it to say that you’ll constantly be learning, improving, and living up to the billing of master swordsman. It’s an absolute thrill.

    Onimusha: Way of the Sword arrives tomorrow, September 4 for XBOX Series X|S and XBOX on PC. Play it on both console and PC at no additional cost with XBOX Play Anywhere.

    Xbox Play Anywhere

    Onimusha: Way of the Sword

    CAPCOM CO., LTD.

    ☆☆☆☆☆
    ★★★★★
    An all-new entry in the Onimusha series! Fight through bloodstained battlefields of intense swordplay action. Explore the historic Japanese capital of Edo-period Kyoto, twisted by malevolent clouds of Malice. With every stage cloaked in mystery, danger and intrigue. Battle against monstrosities from the underworld known as Genma in a tale of dark fantasy. Follow the tale of a samurai who wields the Oni Gauntlet, a mystical artifact that grants its bearer the power to slay Genma. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path? The Protagonist, Miyamoto Musashi An ardent samurai who arrives in Kyoto looking to prove that he is unmatched in the way of the sword. However, the path before him takes a strange and unexpected turn. The protagonist of this game is a fierce young samurai, constantly moving from one bloody and gritty fight to the next. To cement this image of a striking samurai, Capcom has turned to none other than the late, iconic Japanese samurai movie legend Toshiro Mifune to star as the face model for this rendition of Miyamoto Musashi. Action Equipped with an Oni Gauntlet, Musashi is granted power beyond human limits. Besides giving him the strength needed to cut down the Genma, it also holds numerous other abilities, such as being able to absorb Genma souls and convert them into a power source to further enhance its wearer. But who is behind the voice that rings out from the gauntlet? Genma Usually found dwelling in the lowest depths of hell, the Malice enveloping Kyoto has brought these fiends into the world of the living. Their ceaseless atrocities have plunged the capital into a state of dread and panic. Formidable Foes In his battle against the Genma threat, Musashi will face powerful opponents whose martial prowess rivals his own. Will he triumph, or die trying? Bloody duels to the death await in the capital. Setting The game is set in Kyoto, home to countless shrines and temples, such as Kiyomizu-dera Temple. Twisted by Malice, the face of the capital starts to take on an eerie and foreboding appearance. Agreement to the End User License Agreement is required to play this title. (https://manual.capcom.com/eula/game/) *This content is also available as part of one or more bundles. Please check your previous purchases to avoid duplication. Please note that although the requirements say "Windows 10 and higher", Windows 11 is required to play this game.

    The post Onimusha: Way of the Sword – The Many Means of Mastery appeared first on XBOX Wire.

  • Thursday 03 September 2026 - 15:00

    Have you heard the good and noble word of our Leader? I’d be happy to tell you all about him if you happen to have a few minutes. Or hours. Days? The rest of your life? Honestly, it’ll be fun. Why don’t you put on these robes and JOIN US in our little sandbox of adventure?

    See, we’re a fun little commune known as The Infants of Sheep – not a cult, I want to make that clear; we’re a family – that wants to make the world a better place. How do we grow our flock?  We do that by meeting all sorts of new and wonderful people walking around town – if they have a few seconds to chat, chances are my silver tongue can bring them to our side. And you would be correct to assume that it was one of our flyers you spotted in town. That helps spread our loving word even further, bringing more wonderful people to our little family in the corner of this wide-open rural corner of America – it’s funny, at times it really does feel like I could go anywhere I set my eye on.

    Join Us Screenshot

    What’s that? Oh, yes. That’s indeed a weapon cache. Feel free to break it open and build yourself an arsenal, I’m not picky. You can grab pistols, machetes, or even an AK-47. You can’t be too careful around these parts; people can be… resistant to our charms!

    The timing of your arrival couldn’t have been more perfect as we’ve really been working hard to spruce up the place – you should have seen it a few months ago. We have so many more things available to us to help build out our commune, and we can place things pretty much wherever we want.

    Join Us Screenshot

    I’m thinking we will start with a couple of tents, a few beds, a campfire for cooking and a propaganda station (we need to get some more flyers up around town to build our numbers). The line always must go up, am I right?! We’ll hit the town later and look for supplies to bring back – we’ll need these if we want to build more structures and tools.

    Also, the Leader is much more communicative with us now over the radio, guiding us along the way to make sure we understand the ins and outs of our living situation before setting us loose in the world. Our glorious fax machine inside the compound is how he keeps us focused and moving with objectives and goals.

    Join Us Screenshot

    Let’s step back outside. That over there with the benches and the scribbling on the wall is our little area for Teachings. This collection of beliefs allows us to select an ideology that makes our experience in the world unique and offers creative ways for us to grow our flock – like hitting non-believers over the head with a baseball bat to convert them.

    Unfortunately, a few locals in the area are still not taking too kindly to us – a group attacked us just the other day, so apologies if you did happen to see a few bodies lying about. Could you believe they just ran in here shooting at us?! It’s like they really don’t want us here, like we’re a bad influence or something. Speaking of, now that you’re decked out in our robes, I would suggest to probably keep clear of any local peace officers – they are likely to just shoot you on sight. It’s a long story.

    Join Us Screenshot

    For now, let’s get in the camper van and see if we can’t talk some sense into our neighbors and convince them to stop shooting at us. I’m going to round up a few others, so we have a well-equipped party of four – just in case things get out of… oh Leader, they’re shooting at us! Quick, open fire!

    Phew, that was a close one. Unfortunately, it looks like we lost some of our flock. No, they’re not coming back. Which is a shame because John was one of our best shots. Let’s head back home and regroup.

    Join Us Screenshot

    Another thing I appreciate about our little slice of the world is the abundance of vehicles for the taking and they each handle a little differently. I’m thinking we will ditch the camper van for that pick-up truck on the side of the road for our drive back home. No, that isn’t stealing. They are more than welcome to come take it back when I’m done with it. Also, when you get a chance, see if you can’t find yourself a little golf cart to drive around town.

    WHAT THE HECK WAS THAT? Did you just see the sky turn purple for a few seconds? The Leader is telling us it’s nothing to worry about, but I also wonder if that’s connected to that bizarre green light that’s coming out from under the door in the Compound. Maybe the world really is coming to an end…

    Join Us Screenshot

    For now, I’m going to swap bodies. Yeah, it’s a thing we do. If I start to feel tired or hungry, I can just move freely into any of our fellow members no matter where they are in the world – the more members, the more body swapping. You should try it sometime.

    For now, I just want to once again say welcome. I’m so glad you’ve decided to JOIN US.

    JOIN US launches March 2027 for XBOX Series X|S, XBOX on PC, cloud and included with Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere.

    Xbox Play Anywhere

    JOIN US

    Wolf Haus Games

    ☆☆☆☆☆
    ★★★★★
    HAVE YOU EVER DREAMED OF STARTING YOUR OWN CULT? Now you can – right from the comfort of your own home! Imagine the respect you’ll receive as an up-and-coming cult leader! Issue weird teachings to your followers! Expand your territory! Build a base of operations! Perform sacrifices! Oversee a growing stockpile of military-grade weapons! In this sandbox survival game, your most valuable resource isn’t stones and wood… it’s human beings. – Recruit followers – Play with your friends, up to 4! – Build a compound – Craft your cult's beliefs – Defeat your enemies We know this is kind of heavy – and we didn’t want to be the ones to break it to you. But the Apocalypse IS coming. Planet Earth is going to be reborn. Your best chance to survive is to… JOIN US. Got it? Good. Now go forth and do cult stuff. Oh and please Wishlist.

    The post JOIN US Continues Indoctrinating Us with a Good Time appeared first on XBOX Wire.

  • Thursday 03 September 2026 - 16:00

    Built from the ground up in-house at Rebel Wolves, The Blood of Dawnwalker is a brand-new action roleplaying game showcased here with a new launch trailer! If you missed it, here’s a quick look at the story, world, and powers you’ll master in Vale Sangora!

    What will the world say about you, Coen? Are you a savior, a monster, or something else?

    The Blood of Dawnwalker screenshot

    In the isolated valley of Vale Sangora, darkness has conquered the land. It may not be obvious at first glance in the light of day as people go about their work, untouched by the black plague that ravages the land beyond the Carpathian Mountains. Yet, when night falls, the rulers of the Vale, the vrakhiri, awaken and take their royal tithe from their subjects in blood.

    And you, Coen, are one of them.

    The Blood of Dawnwalker screenshot
    THIS CLIQUE OF VRAKHIRI CLAIM TO BE BENEVOLENT RULERS, BUT THEIR MOTIVES ARE MORE THAN SUSPECT.

    This clique of Vrakhiri claim to be benevolent rulers, but their motives are more than suspect.

    Against your will, you have been cursed with the hunger for blood as punishment for your rebellion against your vampire masters. In 30 days, Brencis, the valley’s new ruler, will execute the rest of your family and your village to commemorate his coronation. When that happens, his rule will be absolute.

    The Blood of Dawnwalker screenshot
    YOUR LOVED ONES WILL SERVE AS AN EXAMPLE OF WHAT HAPPENS TO THOSE WHO OPPOSE THE RULE OF BRENCIS.

    Your loved ones will serve as an example of what happens to those who oppose the rule of Brencis.

    But when Brencis turned you for your insolence, something went wrong.

    Now you roam the land as a dawnwalker – a vampire at night, a human by day. You serve no master but yourself. Your vrakhir sire cannot control you, yet you will struggle to overcome him alone. You need power, resources, and allies.

    You need time you do not have.

    The Blood of Dawnwalker screenshot
    ALONE, YOUR FIGHT AGAINST SUCH POWERFUL VAMPIRES WOULD ALMOST CERTAINLY BE DEADLY, BUT PERHAPS NOT IMPOSSIBLE.

    Alone, your fight against such powerful vampires would almost certainly be deadly, but perhaps not impossible.

    The humans of the Vale are ripe for revolution. The vrakhiri’s blood cured them of plague, but as the vampires grow more comfortable with their reign, people are beginning to vanish without a trace. Those who displease the vrakhiri are made an example in the most gruesome way. The weak are being culled. What was seen as salvation from disease is starting to feel like a slower but no less inevitable death.

    With your abilities, they could have a fighting chance, and you would have a host of allies at your side to storm Brencis’ keep. If humans can learn to trust a vampire.

    The Blood of Dawnwalker screenshot
    THE REBELS WON’T BE EAGER TO TRADE ONE VRAKIRI RULER FOR ANOTHER, YOU’LL HAVE TO SHOW THEM THAT YOUR HUMANITY HASN’T BEEN DESTROYED.

    The rebels won’t be eager to trade one vrakiri ruler for another, you’ll have to show them that your humanity hasn’t been destroyed.

    The riches of the Vale have historically slept in silver mines, like the one in Laslea, your home. The touch of silver is loathsome to the vrakhiri, and they guard it ferociously, but tales have long been told of a vast network of caves below the city of Svartrau where smugglers and thieves have been hiding stolen treasures for generations.

    If you acquire enough silver to augment the rebellion’s weapons, you would have the resources to strike fear into the vampires’ hearts. If, that is, you can survive the deep mines and the horrors that guard it.

    The Blood of Dawnwalker screenshot
    TEST YOUR BLADE AGAINST WILD BEASTS LIKE YOU HAVE NEVER SEEN BEFORE.

    Test your blade against wild beasts like you have never seen before.

    The Vrakhir are not the only creatures of legend who haunt the Vale. Ancient ruins hold sorcerous secrets and uneasy ghosts. Tatzelwurms bask in the muddy swamps. Kobolds infest caves and mines, eager to snatch anyone who wanders too far from the surface. The veil of mythology is thin here, and those who learn the ways of witchcraft can learn truths capable of turning reality inside out.

    The Blood of Dawnwalker screenshot
    ONLY YOUR HUMAN SIDE CAN BEAR THE SCARS THAT WITCHCRAFT REQUIRES.

    Only your human side can bear the scars that witchcraft requires.

    By honing the skills of magic, the sword, and your vampiric gifts, you would have the power to rip Vale Sangora from Brencis’ bloody claws. If you do not lose yourself to the corruption of your hunger.

    The Blood of Dawnwalker screenshot

    The future depends on you, Dawnwalker. Your choices change the flow of fate. The words you speak will echo in many hearts. However you see fit to live this unexpected new life, the next 30 days are only the beginning of your story. Play The Blood of Dawnwalker on XBOX Series X|S and XBOX on PC today. Make the story your own.

    Xbox Play Anywhere

    The Blood of Dawnwalker

    Bandai Namco Entertainment Europe S.A.S.

    ☆☆☆☆☆ 50
    ★★★★★
    $69.99
    14th-century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. It's a moment of weakness – and that's all they needed. Vampires seize their opportunity to walk out of the shadows and claim what they've been denied for centuries: freedom, and the power that comes with it. Other creatures of the night follow their lead. Legends turn into reality, and history as we know it will never be the same. You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love? Make The Story Your Own – Experience and shape the plot the way you want. Embark on the quest to save your family, or swear revenge on your sire and destroy everyone standing in your way. Discover ancient secrets lurking in the valley. Rush in head first or risk taking time to prepare. Go alone or search for friends and forge unlikely alliances. Day And Night – Experience two different gameplay loops, offering distinct abilities to choose from, mysteries to uncover, and varying ways to achieve your goals. Experiment with different approaches and discover how the world reacts to your actions. Every Action Matters – Every action – and inaction – shapes the world around you. Your family’s days are numbered, and every time you take on a quest, time moves forward, compelling you closer to the end. Choose carefully whom to help and whom to leave behind. You will not have time for everyone. The world waits for no one. And neither does the villain. Sword, Claws, And Rage – Defy gravity, become a brutal force of nature, and use your supernatural skills as a vampire. Or raise your sword, and employ powerful magic to take on opponents as a human. Experiment and adapt as your form changes during the day and night; each has its strengths and weaknesses. Open World Brimming With Adventure – Venture through the hand-crafted open world and discover all it has to offer. Roam through the lush forests, the vast plains, the treacherous swamps, the steep mountaintops, and the medieval settlements. Explore forgotten ruins, find remnants of an ancient civilization, and uncover truths that should probably remain hidden. Become The Dawnwalker – Experience the beginning of a brand-new saga built with love for the role-playing genre. Immerse yourself in a visually stunning world powered by the next-gen Unreal Engine 5.
    Xbox Play Anywhere

    The Blood of Dawnwalker – Eclipse Edition

    Bandai Namco Entertainment Europe S.A.S.

    ☆☆☆☆☆ 76
    ★★★★★
    $79.99
    The Eclipse Edition includes: • The Blood of Dawnwalker (full game) • Digital World Compendium • Digital Soundtrack • Digital Comic Book Deep-dive into The Blood of Dawnwalker world with behind-the-scenes concept art, in-game tracks, and an exclusive comic book. 14th-century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. It's a moment of weakness – and that's all they needed. Vampires seize their opportunity to walk out of the shadows and claim what they've been denied for centuries: freedom, and the power that comes with it. Other creatures of the night follow their lead. Legends turn into reality, and history as we know it will never be the same. You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love? Make The Story Your Own – Experience and shape the plot the way you want. Embark on the quest to save your family, or swear revenge on your sire and destroy everyone standing in your way. Discover ancient secrets lurking in the valley. Rush in head first or risk taking time to prepare. Go alone or search for friends and forge unlikely alliances. Day And Night – Experience two different gameplay loops, offering distinct abilities to choose from, mysteries to uncover, and varying ways to achieve your goals. Experiment with different approaches and discover how the world reacts to your actions. Every Action Matters – Every action – and inaction – shapes the world around you. Your family’s days are numbered, and every time you take on a quest, time moves forward, compelling you closer to the end. Choose carefully whom to help and whom to leave behind. You will not have time for everyone. The world waits for no one. And neither does the villain. Sword, Claws, And Rage – Defy gravity, become a brutal force of nature, and use your supernatural skills as a vampire. Or raise your sword, and employ powerful magic to take on opponents as a human. Experiment and adapt as your form changes during the day and night; each has its strengths and weaknesses. Open World Brimming With Adventure – Venture through the hand-crafted open world and discover all it has to offer. Roam through the lush forests, the vast plains, the treacherous swamps, the steep mountaintops, and the medieval settlements. Explore forgotten ruins, find remnants of an ancient civilization, and uncover truths that should probably remain hidden. Become The Dawnwalker – Experience the beginning of a brand-new saga built with love for the role-playing genre. Immerse yourself in a visually stunning world powered by the next-gen Unreal Engine 5.

    The post The Blood of Dawnwalker: Feed Your Hunger Today! appeared first on XBOX Wire.

  • Thursday 03 September 2026 - 17:00

    New stories, new challenges, no price tag with Free Play Days!

    The Survivalists is available this weekend for XBOX Game Pass Ultimate, Premium and Essential members to play from Thursday, September 3 until Sunday, September 6, 2026.

    EA Sports College Football 27 is free for all XBOX members to try from September 3 until September 6 (XBOX Game Pass Game Pass Ultimate, Premium and Essential membership not required).

    Also, The Lonesome Guild and Under the Waves are also available for all XBOX members to try during Free Play Days with a two-hour timed trial.


    How to Start Playing

    Scroll down and find and install the games on each of the individual game details page on XBOX.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX Game Pass Ultimate, Premium and Essential membership. To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.

    Keep the Fun Going

    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


    Free Play Days (Game Pass Membership Required)


    The Survivalists
    A World of adventure and possibilities! The island is alive! Your newfound home will change with day/night cycles as you explore and uncover its secrets. Hunt (or be hunted by!) animals for food and an array of mythical enemies, who aren’t necessarily pleased to see you. Get quests from a Mysterious Stranger or find them washed up on the shore. Prepare to trek into a procedurally generated wilderness, with a variety of biomes, for an adventure that’s unique to every player.

    The Survivalists

    Team17

    ☆☆☆☆☆ 171
    ★★★★★
    $24.99 $4.99

    Free Play Days For All


    EA Sports College Football 27
    Optimized for XBOX Series X|S
    Step into the modern era of college football where personal ambition meets program pride. Engineer your team with Dynasty Blueprint, take on new positions with deeper customization in Road to Glory, and play as your favorite mascots in Mascot Mashup while immersed in the iconic traditions and pageantry of game day. Keep playing after the weekend is over when you pick up the Deluxe Edition for 25% off or snag the Kickoff Bundle with Madden NFL 27 and continue your path to greatness.

    EA SPORTS™ College Football 27

    Electronic Arts

    ☆☆☆☆☆ 2468
    ★★★★★
    Free Trial

    The Lonesome Guild
    Optimized for XBOX Series X|S, XBOX Play Anywhere
    A warm, character‑driven adventure set in the enchanted world of Etere, where a spirit named Ghost awakens without memories and must gather a band of unlikely heroes to restore balance. It blends heartfelt relationship‑building with fast, flexible combat and exploration across hand‑painted regions, creating a charming tale about connection in a world overcome by loneliness.

    Xbox Play Anywhere

    The Lonesome Guild

    DON'T NOD

    ☆☆☆☆☆ 16
    ★★★★★
    $24.99
    Free Trial

    Under The Waves
    Optimized for XBOX Series X|S
    Dive into this narrative-driven adventure game about the engulfing power of grief. Set in the depths of the North Sea in a techno-futuristic 1970s, professional diver Stan is struggling to overcome a life-changing loss and embrace a new future. A love letter to the oceans, Under The Waves invites you to dive into a gorgeous underwater world, brought to life in a poetic blend of cinematic visuals and poignant storytelling. Try it out for free this weekend with Free Play Days and get 85% off until September 6!

    Under The Waves

    Quantic Dream

    ☆☆☆☆☆ 198
    ★★★★★
    $29.99 $4.49
    Free Trial

    Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news. 

    The post Free Play Days – EA Sports College Football 27, The Survivalists, The Lonesome Guild, and Under The Waves appeared first on XBOX Wire.

  • Thursday 03 September 2026 - 18:00

    A genre built for a post-capitalist world

    BioEden is set in a post-apocalyptic future shaped by solarpunk ideals, a speculative movement imagining a hopeful world powered by renewable energy and ecological balance.

    Humanity has expanded into space, and colonization is now overseen by the Collective, a political assembly made up of rival space-faring guilds. Earth itself has become inhospitable, and most animal species are extinct. The Collective’s mission is to coordinate the guilds’ efforts to revive the life that’s been lost, whether the cause was climate collapse or the civilizations that once called these worlds home. To the Collective, the reason doesn’t matter. Only recovery does.

    It’s a setting tailor-made for a 4X game.

    What is a 4X game?

    The name comes from four verbs that define the genre: eXplore, eXpand, eXploit, and eXterminate. Exploration drives the early game, as players uncover a map, often procedurally generated, that rewards curiosity and careful scouting. Expansion follows naturally: growing an empire through new colonies, stronger infrastructure, and wider political or economic reach. That growth feeds into exploitation, where the resources players discover get put to work, whether that means fueling a military machine or generating wealth. And almost inevitably, it all builds toward extermination: combat in some form, with eliminating rival civilizations baked into nearly every 4X game’s victory conditions.

    It’s a formula built on acquisition and dominance. BioEden‘s developers looked elsewhere for inspiration, toward cozy, environmentally minded management games like Terra Nil, The Wandering Village, and Timberborn, all of which center the player’s relationship with nature rather than rivalry. So instead of the 4X, BioEden builds its identity around the 4R: Restore, Relax, Revive, Recycle. Yves Hohler, CEO and Creative Director at Broken Arms Games, puts it simply: “BioEden isn’t about conquering a world. It’s about helping it heal, because every world deserves a second chance. We wanted to make a game where restoring nature is more rewarding than exploiting it.” 

    BioEden - developer photo

    Indeed, Restoration drives the game, as players clear debris and purify polluted land and water, undoing the damage left behind and preparing the planet for its future, as a peaceful Eden. Relaxation follows naturally: with no rival empire and no clock running out, players are free to build at their own pace, without pressure. That patience feeds into Revival, as cleaned and stabilized land becomes hospitable again, first to plants, then to the extinct animal species players work to bring back. And at the center of it all sits Recycling: any building can be dismantled at any time, its resources reclaimed and every trace of it wiped from the planet, as if it had never been built. 

    Same bones, different heart

    The 4X’s structural bones are still there, just aimed differently. Classic 4X games usually start players off with a blank slate (no research, no technology, no culture) so that every civilization builds itself up from nothing. BioEden borrows this framework loosely: rather than a tech tree built for territorial gain, players progress through story beats, choices, and requests that earn trust with their guild, unlocking new buildings and upgrades along the way.

    Diplomacy gets the same twist. In most 4X games, diplomacy plays out between rival players or AI-controlled empires, ranging from friendly to openly hostile. In BioEden, there’s only one relationship that matters: the one between the player and the planet itself. How the world responds is shaped entirely by the player’s choices and playstyle.

    A world where every action has a consequence

    BioEden‘s core tension comes from a simple rule: everything you build has an environmental cost. Every device or structure is artificial, built from consumed resources, and it pollutes the planet simply by existing. Most buildings also need electricity and sometimes water, which means the player has to generate energy to keep them running, and physically connect each structure to its power source, either directly or via power poles. One building can quickly become three, and what looked like a harmless little structure can spiral into a real pollution problem.

    BioEden screenshot

    That could easily tip BioEden toward stress and survival rather than the relaxation the 4R promises. Recycling is the game’s answer. In most 4X games, demolishing a building returns a fraction of its resources, if you’re lucky, and the loss is usually final. In BioEden, recycling returns everything you put in and undoes the pollution it caused, reinforcing the game’s central premise: this is a planet that can always be healed.

    There are no fail states here, and no punishing pressure. Every mistake can be undone. The real challenge in BioEden isn’t survival, it’s putting the controller down once you’re hooked on watching a dead world bloom back to life, and catching sight of the very animals you revived, wandering free on the planet you healed.

    BioEden screenshot

    BioEden isn’t asking players to win, it’s asking them to restore, relax, revive, and recycle. There’s no rival empire to outmaneuver, no clock running out, no failure waiting around the corner. Just a dying world, a lot of patience, and the quiet satisfaction of watching it come back to life. As Elisa Farinetti, Business Developer at Broken Arms Games, puts it: “We want the player to feel at ease with the game: no pressure, time to discover, explore, and observe while the planet gets restored.” Where the 4X genre asks how much you can conquer, BioEden‘s 4R asks how much you can heal.

    BioEden, a cozy management game from Broken Arms Games, published by Focus Entertainment, is now available on XBOX Series X|S.

    BioEden

    Focus Entertainment

    ☆☆☆☆☆
    ★★★★★
    $21.99 $19.79
    Step into a cozy management journey as a Keeper, a specialist entrusted by the Cosmic Collective to bring life back to a world quietly waiting to be healed. Your planet needs patience, care, and a little ingenuity, to be restored one ecosystem at a time. Design and nurture a living ecosystem of interconnected domes, each a reserve carefully balanced to meet the Collective's demands: manage your resources mindfully, develop your progression trees, build homes for long-lost animals and slowly watch a self-sustaining world take shape around you. Wander your planet at your own pace, uncover the mystery of the Great Unraveling, and turn these wastelands into warm edens. • Settle into a soothing management experience: find and spend resources, build and connect your domes, manage power and water networks, and grow a living ecological economy. • Become a force of change on a barren world: purify lakes, recycle old structures, and slowly cleanse a world ready to bloom again. • Welcome dozens of wonderful animal species back into the world by crafting the perfect biome for each of them. • Breathe in the calm of a meditative world: let the soft sounds of nature enfold you as you tend, wander, and watch your planet gently come back to life.

    The post From 4X to 4R: BioEden Trades Domination for Restoration appeared first on XBOX Wire.

  • Thursday 03 September 2026 - 18:58

    Beginning in November, we’re changing how cloud gaming is included with XBOX Game Pass.

    Game Pass plans will include a set number of cloud gaming hours each month:

    • Game Pass Ultimate: 15 hours
    • Game Pass Premium: 10 hours
    • Game Pass Essential: 5 hours

    Today, eligible Game Pass subscribers can stream without these monthly hour limits. We recognize that introducing limits is a meaningful change, particularly for players who regularly spend more time gaming through the cloud. We expect this upcoming change to impact 4% of Game Pass subscribers.

    Once subscribers use their included hours, they will be able to purchase additional cloud playtime through the XBOX Store. Available hours, purchasing options, and cloud gaming features may vary by market. We’ll share pricing and further details before the changes take effect.

    Cloud Gaming Without a Game Pass Subscription

    Also beginning in November, players will have a new way to use XBOX cloud gaming without subscribing to Game Pass.

    Players will be able to purchase cloud playtime hours through the XBOX Store and stream eligible games they own on supported devices. This will provide another option for people who want occasional access to cloud gaming or do not want a recurring Game Pass subscription.

    Cloud gaming can also give XBOX One owners access to eligible games built for Xbox Series X|S without requiring an immediate hardware upgrade. This feature can be particularly useful in markets where consoles are less available or affordable. We’ll continue adding cloud support for more games throughout the year.

    Why We’re Making These Changes

    We’re introducing this model because the cost of providing cloud gaming grows as more people use it and play for longer. Moving to monthly limits allows us to keep offering the service while continuing to invest in its reliability and performance. We understand that for some players the practical result is a higher cost.

    In November, we’ll provide more information about pricing, purchasing additional hours, eligible games, market availability, and how players can check their remaining time.

    We’ll listen closely to player feedback before and after the change takes effect and share any adjustments we make.

    The post Upcoming Changes to XBOX Cloud Gaming appeared first on XBOX Wire.

  • Friday 04 September 2026 - 15:00

    Today, we’re sharing a new partnership with TCL that will bring the XBOX app to select TCL Smart TVs in the coming months.

    We want to be where the world plays. That means giving players more choice in how and where they play, making the XBOX experiences easier to access. Bringing the XBOX app to select TCL Smart TVs is another step toward that. Together, we’re making XBOX gaming more accessible than ever, enabling millions of TCL TV users across more than 25 countries to enjoy XBOX titles on the Smart TVs they already own.

    To get started, you will need the XBOX app on a supported Smart TV, a supported controller, and cloud playtime included with XBOX Game Pass or sold separately. Plus, if you have Game Pass, you get an instant library of cloud playable games.

    With the XBOX app on supported TCL Smart TVs, players will be able to access XBOX Cloud Gaming through their Game Pass subscription to stream supported games directly from their TV. For eligible XBOX Game Pass subscribers, that means access to an instant library of games spanning blockbuster releases, beloved franchises, and indie favorites through their cloud playtime.

    Whether you’re playing on a supported TCL Smart TV, console, or PC, your games, friends, achievements, and saves travel with you across the XBOX ecosystem, making it easy to pick up and play wherever you choose.

    By bringing the XBOX app to select TCL Smart TVs, we’re giving players another simple way to play their games and stay connected to their gaming community.

    As we continue bringing XBOX to more devices, partnerships like TCL help us give players more flexibility to play the games they love however they want.

    The post XBOX and TCL Partner to Bring XBOX App to TCL Smart TVs appeared first on XBOX Wire.

  • Friday 04 September 2026 - 15:30

    As I help free a talking frog the size of a small car – who also happens to be an engineer – from imprisonment, I find myself thinking, “Exodus is a lot… weirder than I expected.”

    Simply the genre of this game had me excited – this is a true throwback to choice-based action-RPGs of the past; stuffed with morality systems, crunchy, synergistic abilities, mouthy companions and weighty combat. But it’s what I didn’t go in waiting to play that leaves me most intrigued – there’s a serious, galactic-scale, hard-sci storyline here, but it’s willing to go full ’70s cosmic freakout amid all that.

    Exodus presents a universe with celestial powers, science-indistinguishable-from-magic locations and, yes, highly evolved, talking animals. It was around the time that one of my companions was screaming “There’s still time to negotiate!” into the face of a charging war-bear (who we’d upset by killing her human friend) that I realized, despite drawing on an established genre, quite how different Exodus is aiming to be.

    Exodus Screenshot

    At gamescom 2026, I played a mission set several hours into the game – the game’s hero, Jun sets off on a rescue mission to save a space station (manned by hyper-intelligent frogs) from an invading force, alongside two of the game’s companions. Suliman is a reserved, slightly spiky individual, and Elise is a far more happy-go-lucky mercenary who tends to her combat duties in a combat-ready exosuit.

    It’s an action-heavy slice of the game, and what struck me first was the weight and optionality of combat. Jun’s primary weapon is actually many weapons in one – the Recycler can shift form into anything from a burst-fire battle rifle to a shield-annihilating energy weapon, with the common thread being that it feels good to fire. This genre isn’t particularly known for its responsive gunplay, but the opening skirmishes – a tight mix of cover shooting and flashy ability use – were enough to convince me that this was anything but an afterthought in this game.

    But beyond that, Jun can also use crafted or scavenge items like hovering, drone-like grenades, as well as an array of Celestial powers that act like cooldown timer spells in combat – letting me send eruptions of energy under enemy feet from the other side of the arena, or petrify enemies for my companions to deal with.

    Exodus Screenshot

    And speaking of those companions, Elise and Suliman also gave me a taste of how your chosen team can fundamentally alter how you choose to play. While your squad will fight autonomously, each comes with abilities that can be easily accessed and unleashed mid-fight, as well as “ultimate”-like attacks that can shift the course of a battle.

    Suliman errs towards stealth, with the ability to phase behind enemies and take them down with melee, or to take down multiple enemies in a single attack. Elise, on the other hand, is far more noticeable, firing rocket salvos that can do massive area of effect damage.

    It’s clear that these two companions have been chosen to provide a sense of how you can tailor your squad to your needs. While both were useful in any given situation, I found myself reflexively reaching for Suliman’s abilities before a full-scale fight broke out, letting me thin the ranks, and Elise during fights that had gotten out of hand, letting me retreat and take a breather. With the number of companions we know are going to be in this game, it’s clear that there’s as much a tactical reason to bring someone along as there is the classic “I want to be their friend!” element so familiar from the likes of Mass Effect.

    Exodus Screenshot

    Another shift from the expected is this game’s take on morality – other games in the genre had already moved away from “good or evil” into something might be better termed as “individualist vs. egalitarian”, but Exodus goes even further towards letting you define the exact kind of personality you want Jun to have. Traveler Oaths subdivide the usually binary choice – here called Paladin and Immortal – into even more honed takes on your character’s personality. Adding even more complexity, your companions will react differently to different Oaths, meaning you’ll need to go some way to keep them onside while ploughing your own chosen path.

    Everything from the above has clearly been chosen to deepen the action-adventure RPG genre – combat is more diverse and choice-oriented, companions are more specialized, morality is more rich and complex. And surrounding all this is that sense that if we can take a near-FTL trip to save a bunch of frogs, anything could happen – it might be coming in a familiar package, but Exodus is promising something truly new.

    Exodus arrives for XBOX Series X|S and XBOX on PC on April 7, 2027. Play it on both console and PC at no additional cost with XBOX Play Anywhere.

    Xbox Play Anywhere

    EXODUS

    Wizards of the Coast

    ☆☆☆☆☆
    ★★★★★
    EXODUS is a cinematic single-player action RPG set in a new, far-future sci-fi universe. You are Jun Aslan, a salvager fighting for the future of your homeworld. Explore ancient ruins, blast your way past hostile Celestial enemies and rival human factions, and recover powerful Remnants to reshape your civilization. Discover your destiny and lead a crew of unforgettable companions as you search for the key to humanity’s survival across the most dangerous reaches of space. Unravel an Epic, Cinematic Story •Rise from a survivor of a Rot-infested world into someone capable of shaping the future, as choices of virtue or ambition shape the legacy you leave behind. •As heir to the Aslan Dynasty, you must prepare the next generation of Travelers to embark on Exodus to save your world, knowing years will be lost before you return. Lead Your Crew, Build Your Dynasty •Assemble a crew of sharp-edged specialists — soldiers, smugglers, mercs, scholars, and Awakened animals — whose skills and chemistry shape every fight and decision. •Build bonds with your companions — fight beside them, fall for them, save them, or lose them. Explore the Ruins of Forgotten Worlds •Descend into the wrecks of ancient civilizations, derelict alien ships, and forgotten tombs few have ever laid eyes on. •Salvage powerful weapons, lost technology, and artifacts the universe was meant to forget, and humanity was never meant to possess. Make Hard Choices with Real Consequences •Your decisions will affect your crew, your missions, the people who stay behind, and the fate of your entire world. •Because of Time Dilation, your actions will echo across generations as you adventure across the distant frontiers of time and space. Fight for Humanity’s Future •Wield the Recycler—a special weapon that, once upgraded and modified, can morph into what you need, when you need it. •Command the Gauntlet — a one-of-a-kind weapon and tool only you can wield, fusing scavenged alien tech into devastating new abilities. Survive a Hostile Galaxy •Take down monstrous creatures, ancient war machines, rival salvagers, and the universe's apex predators: the Celestials. •Tear through encounters your way — guns blazing, slipping through unseen, or sometimes talking your way past the trouble. Play Within a New, Sci-Fi Universe •Embark on an adventure 40,000 years from Earth, where Time Dilation brings the true cost of interstellar travel to life. •Discover a rich universe that has expanded into a tabletop RPG, a novel duology by award-winning author Peter F. Hamilton, and an episode of Amazon Prime’s Secret Level series.

    The post Exodus: Going Hands-on With This Wild Interactive Space Opera appeared first on XBOX Wire.

  • Friday 04 September 2026 - 16:00

    Welcome to Next Week on XBOX! In this weekly feature we cover all the games coming soon to XBOX Series X|S, XBOX One, XBOX on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    NHL® 27 XBOX Series X|S

    Electronic Arts

    ☆☆☆☆☆ 65
    ★★★★★

    EA SPORTS NHL 27 – September 11
    Optimized for XBOX Series X|S

    EA SPORTS NHL 27 brings the identity of every NHL team to life on the ice, in the arena, and through the broadcast. Experience Authentic Atmospheres across all 32 NHL arenas, each designed to capture the sound, spectacle, and identity of its home team. Real-world goal songs, new pregame introductions, and a fully overhauled crowd bring every building closer to its real-world counterpart.


    Xbox Play Anywhere

    The Royal Writ

    Yogscast Games

    ☆☆☆☆☆
    ★★★★★

    The Royal Writ – September 10
    Game Pass – Optimized for XBOX Series X|S / XBOX Play Anywhere

    In The Royal Writ, you don’t just play cards – you command them on the battlefield. Place your loyal subjects strategically as they advance toward the enemy, dealing damage. But beware: any card that reaches the enemy base before victory is permanently destroyed and removed from your deck for the rest of your run. Sacrifice isn’t just a risk – it’s an essential strategy that creates memorable sub-stories with each run. Will you honor the subjects who gave everything for your cause? Every fallen card tells a tale, and their glory lives on in the legacy you build.


    Halloween: The Game

    IllFonic Publishing, Co-Publisher: Gun Media

    ☆☆☆☆☆ 175
    ★★★★★

    Halloween: The Game – September 8
    Optimized for XBOX Series X|S

    It’s Halloween night, 1978, the unsuspecting families of the quiet suburban town of Haddonfield are making holiday preparations, and evil has made its way home. Take The Shape of Evil as Michael Myers or save your neighbors as a Hero of Haddonfield in Halloween, the ultimate asymmetrical horror sandbox. As Michael, players wear the mask, become the Boogeyman, and stalk innocent residents with relentless obsession. Utilizing a nightmarish array of abilities, Michael leverages shadows and stealth to satisfy his bloodthirst. This doesn’t mean Haddonfield is going down without a fight. Frightened townsfolk will call the local authorities and even fight back when threatened, incentivizing Michael to avoid detection.


    Mewgenics

    Nicalis Inc.

    ☆☆☆☆☆
    ★★★★★

    Mewgenics – September 8
    Optimized for XBOX Series X|S

    Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.


    Xbox Play Anywhere

    HOT WHEELS™ Infinite Rush

    Milestone S.r.l.

    ☆☆☆☆☆
    ★★★★★

    HOT WHEELS Infinite Rush – September 9
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Race beyond the orange track and jump into a Hot Wheels-sized world with four islands to explore, each with its own vibe and challenges. Roam freely through a world full of adventures, smash obstacles, discover secret items, and take on epic activities. Each island is ruled by a Rush Master – the ultimate boss to defeat. Complete events to unlock their challenge, and beat them to claim their car and title. Once you’ve conquered all four, be crowned the one true Rush Master!


    Xbox Play Anywhere

    Train Sim World® 7: Deluxe Edition

    Dovetail Games

    ☆☆☆☆☆
    ★★★★★
    $79.99 $71.99

    Train Sim World 7: Deluxe & Ultimate Editions – September 10
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Find Your Way in Train Sim World 7! Embark on a new journey as you explore 3 iconic routes aboard an array of easy-to-learn, hard-to-master locomotives: Head for the quaint hills of Yorkshire with the AIREDALE & WHARFEDALE NETWORK, featuring the Northern BR Class 331 & more. Make a splash with extra EMU variety as you wade across the rails in the NORTHERN BR CLASS 333. Wind your way around the low peaks of Bavaria on thrilling long-distance & regional services with BAHNSTRECKE NÜRNBERG – WÜRZBURG in the DB BR 440 & more.


    Xbox Play Anywhere

    Bus Simulator 27

    astragon Entertainment

    ☆☆☆☆☆ 8
    ★★★★★

    Bus Simulator 27 – September 8

    Look forward to the most comprehensive and advanced bus fleet in the history of the series so far. More than 45 officially licensed buses from 13 world-famous manufacturers, such as Solaris, Mercedes-Benz, MAN, IVECO BUS, Scania, and Volvo, are waiting for you to drive. Whether you are interested in classic rigid, articulated, and double-decker buses or in new electric buses – Bus Simulator 27 has got you covered. And for the first time ever in the series, you can get behind the wheel of impressive coach buses and enjoy long-distance journeys!


    Culdcept The First Saturn Tribute

    Clear River Games AB

    ☆☆☆☆☆
    ★★★★★

    Culdcept The First Saturn Tribute – September 8

    The original Culdcept was released in 1997; a combination of digital board game and deck building, it saw numerous sequels, but that very first game never left Japan, until now! Humanity was prosperous on the continent of Bablashca. But when mysterious stone tablets appear – fragments of the powerful ancient book, Culdcept – chaos and conflict follow. A lone youth arises to bring peace to the land, and you get to follow along!


    Hole in Many (Xbox Series)

    Afil Games

    ☆☆☆☆☆
    ★★★★★

    Hole in Many – September 8
    Optimized for XBOX Series X|S

    Get ready to put your aim and logic to the test in Hole in Many, a fun puzzle game that combines the strategy of moving pieces with the excitement of golf. Here, every shot matters, and finding the perfect route can be just as satisfying as sinking an impossible putt.


    Xbox Play Anywhere

    Honeycomb: The World Beyond

    Snail Games USA

    ☆☆☆☆☆
    ★★★★★

    Honeycomb: The World Beyond – September 8
    XBOX Play Anywhere

    EON Corp appreciates your contribution to Earth’s survival and would like to kindly remind you that all data you procure should remain strictly confidential. Prepare for the unknown in the lush meadows and deep caverns of Sota7, the planet where we hope you can find the key to humanity’ survival. Harness your bioengineering knowledge and make use of the extensive training provided by EON to navigate a world brimming with wonders and mysteries.


    Xbox Play Anywhere

    SPRAWL zero

    Kwalee

    ☆☆☆☆☆
    ★★★★★

    SPRAWL Zero – September 8
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Sprawl Zero is a first-person shooter inspired by 2000s console FPS games. Both the aesthetics and design sensibility call back to the Golden Age where the genre evolved from shooting in corridors to building worlds. You play as FIVE, a cybernetically enhanced super soldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city will plunge into chaos as all factions known and unknown grasp for the reins. Reconcile your truths or succumb to the SPRAWL.


    Barbarian Saga: The Beastmaster

    Selecta Play

    ☆☆☆☆☆
    ★★★★★

    Barbarian Saga: The Beastmaster – September 9
    Optimized for XBOX Series X|S

    Be the hero that Arborea needs… or put an end to centuries of wars… Barbarian Saga: The Beastmaster will transport you to a future land of magic and sword, make your way through this action Metroidvania and discover with your Heart-Eater sword an epic outcome in a decadent world where they want to eradicate all non-human creatures.


    Xbox Play Anywhere

    Cats Around Us: Black Cat

    Silesia Games Sp. z o.o.

    ☆☆☆☆☆
    ★★★★★

    Cats Around Us: Black Cats – September 9
    XBOX Play Anywhere

    This black cat has mastered the art of camouflage! Can you spot him? Cats Around Us: Black Cat is the second part of the series where you search for hidden furballs inside a five-page silent comic. Follow a super sweet story about a man and his sneaky black kitty who just loves blending into the shadows!


    Jewel Match Solitaire X

    Ocean Media LLC

    ☆☆☆☆☆
    ★★★★★

    Jewel Match Solitaire X – September 9

    Explore a fantastical world in this new Solitaire adventure! Play more than 500 levels, including the new Sliding level type, while unlocking classic and additional solitaire variants such as Carlton, Fanny, or Daisy Garden! Immerse yourself in Supersize and Challenge levels, as well as Mahjong and Match-2 levels.


    The Alighieri Circle: Dante's Bloodline

    Entalto Publishing

    ☆☆☆☆☆
    ★★★★★

    The Alighieri Circle: Dante’s Bloodline – September 10
    Optimized for XBOX Series X|S / Smart Delivery

    Hell is not a place of fire; it is a mirror of your soul. In The Alighieri Circle, you are Gabriele Alighieri. You are not a soldier, nor a hero. Only a man crushed by a legacy you never asked for. Every 33 years the barrier between our reality and the Hell fades. To protect your family and the world you know, you must perform The Ritual, returning to your ancestral home and accept a destiny you have spent your life running from. In first-person psychological thriller focused on atmosphere, exploration, and story. There is no combat; only the tension of the unknown. Immerse yourself in a dark, modern interpretation of the Divine Comedy, where the Inferno is a shadow waiting to consume you.


    Xbox Play Anywhere

    BrokenLore: DON'T LIE

    Wired Productions

    ☆☆☆☆☆
    ★★★★★

    BrokenLore: Don’t Lie – September 10
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    BrokenLore: DON’T LIE is a Japanese psychological horror game exploring trauma, isolation, and a fractured reality where perception becomes increasingly unreliable. Step into the life of Junko, a hikikomori whose carefully controlled world begins to unravel as the past resurfaces in ways she can no longer ignore.


    Xbox Play Anywhere

    Deconstruction Simulator

    GAMES INCUBATOR

    ☆☆☆☆☆
    ★★★★★
    $19.99 $17.99

    Deconstruction Simulator – September 10
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Deconstruction Simulator is the ultimate demolition simulator, offering you complete freedom of action and a wide array of contracts to complete. Get ready for spectacular destruction. Find the contract of your dreams. Demolish and dismantle. Recover building materials and valuable items, then sell them for profit or recycle them. Every contract presents a new challenge and opportunities to earn money.


    Dumb Ways to Build

    Dumb Ways to Die

    ☆☆☆☆☆
    ★★★★★

    Dumb Ways to Build – September 10
    Optimized for XBOX Series X|S

    Welcome to Dumbville’s least reputable construction company! Dumb Ways to Build is a physics-based co-op game filled with deadly construction jobs that no sane crew would touch. Safety violations are likely, survival is optional, and your co-workers are the real occupational hazard. It is time to rally your crew and put your building skills (and friendships) to the ultimate test!


    Fresh Tracks

    Buffalo Buffalo Labs Inc.

    ☆☆☆☆☆
    ★★★★★
    $24.99

    Fresh Tracks – September 10
    Optimized for XBOX Series X|S

    Will you unite the splintered pantheon of Norwyn to defeat Mar, the Queen of Terror? Fight, jump, and dodge obstacles and menacing enemies as you ski further into the darkness that has befallen the snow-covered land of Norwyn. As you conquer each new trail, you will unlock new abilities, new divine companions, and new tracks of pulse-pounding original music.


    Xbox Play Anywhere

    Lost in Loss

    Soroka Games

    ☆☆☆☆☆
    ★★★★★

    Lost in Loss – September 10
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Series X|S

    Hey, Detective! Ready for a strange case? Citizens are forgetting who they are — their true selves are slipping away. Will you help bring them back? Explore beautiful hand-drawn locations, search for unusual hidden objects, and uncover the secrets behind each person’s story. What will you discover inside an old suitcase? Or behind a forgotten bookshelf? Solve puzzles, meet charming characters, and dive into a world full of mystery and surprises.


    Mole Mine Boom (Xbox Series)

    Afil Games

    ☆☆☆☆☆
    ★★★★★

    Mole Mine Boom – September 10
    Optimized for XBOX Series X|S

    Get ready to venture deep underground in Mole Mine Boom, a fun logic puzzle where every move can completely transform the path ahead. Take control of a lovable miner mole, push ore carts onto their loading stations, and use sliding demolition charges to destroy cracked rocks and open new routes.


    RIN: The Last Child

    Ultimate Games S.A.

    ☆☆☆☆☆
    ★★★★★
    $19.99 $15.99

    RIN: The Last Child – September 10
    Optimized for XBOX Series X|S

    Enter a mystical world shaped by ancient myths and forbidden magic. Play as RIN, the last child of the Creator, on a journey to restore balance to a broken world. Craft powerful spells, collect magical aspects and runes, and confront your transformed siblings in intense boss battles where every choice matters.


    Warshift 2: Machines of Madness

    FORTELL GAMES

    ☆☆☆☆☆ 21
    ★★★★★
    $19.99

    Warshift 2: Machines of Madness – September 10
    Optimized for XBOX Series X|S

    Warshift 2: Machines of Madness is a unique mix of Strategy, Action, and RPG gameplay elements. You can build a base, manage troops, mechs, battleships, and carriers, and then come down to keep your enemy at gunpoint in the dynamic battle and customize your Heroes (combat avatars).


    Xbox Play Anywhere

    Dino Odyssey

    Ratalaika Games S.L.

    ☆☆☆☆☆
    ★★★★★

    Dino Odyssey – September 11
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Extinction is not an option. The fate of your entire species rests in your claws! In Dino Odyssey, you control a brave dinosaur on a dangerous journey to rescue the eggs of your kind, ensuring the survival and birth of new generations. Run, jump, and use your wits to explore a world full of threats. Every egg collected is a breath of hope to save your species from disappearing forever!


    Dominus Mahjong Arcana (XBOX SERIES)

    YUME GAME STUDIO

    ☆☆☆☆☆
    ★★★★★

    Dominus Mahjong Arcana – September 11
    Optimized for XBOX Series X|S

    With 40 carefully designed levels and progressively increasing difficulty, the game offers a smooth and relaxing journey suitable for players of all ages. Its soothing soundtrack and charming visuals create an immersive atmosphere, perfect for those looking to unwind while staying focused.


    Liquid Cats (Xbox Series)

    AVGAM

    ☆☆☆☆☆
    ★★★★★
    $3.99

    Liquid Cats – September 11
    Optimized for XBOX Series X|S

    Meet the cat who fits anywhere – as long as you plan the path. Liquid Cats: Cozy Line Puzzle is a warm, one-line logic game with one wonderfully simple goal: guide a stretchy cat across the grid and fill every empty tile. Choose each direction carefully. Every move extends the cat across the board, and one wrong turn can leave a tile out of reach. Restart in an instant, rethink your route, and enjoy the satisfying moment when the final space is filled.

    The post Next Week on XBOX: New Games for September 7 to 11 appeared first on XBOX Wire.

  • Friday 04 September 2026 - 18:00

    On this episode of the Official XBOX Podcast, we’re at gamescom and sitting down with the team behind Gears of War: E-Day! We’re digging deep into the recently released story trailer, talking about the hope and brotherhood of E-Day’s story, and getting our hands on a pair of custom controllers made for the game.

    TRANSCRIPT

    Speaker 1: Games in this podcast range from E to M. [ XBOX sound ]

    JEFF RUBENSTEIN: Hello and welcome to “The Official XBOX Podcast”, the only podcast coming to you from inside XBOX, or inside the XBOX booth. We are here in Cologne at gamescom, and I’m pleased to be joined by members of the coalition who are here showing off “Gears of War: E-Day” to everybody. Matt Searcy, Creative Director for “Gears of War: E-Day”. Thanks for joining us here today. And Raul Figueroa, the Campaign Design Director. It’s great to have you on the show here for the first time.

    RAUL FIGUEROA: Thank you very much for having me.

    JEFF RUBENSTEIN: And I think actually I kind of want to start off with the trailer that you all debuted during Opening Night Live with Geoff Keighley. That’s sort of the kickoff for gamescom. People often talk about “Gears” as being brutal, but this is almost like, I would say, a new standard.

    MATT SEARCY: I think the brutality and that “Gears” edges on horror sometimes. We wanted to bring a bunch of that into “E-Day” obviously, and really connect to it. Whenever we make a trailer, it’s sort of a labor of love for us to try to pull out what’s awesome about our game and about “Gears”, and there’s no better way to start than introducing our new big, bad Vraahk in the most brutal way possible.

    JEFF RUBENSTEIN: What do we need to know about Vraahk?

    RAUL FIGUEROA: I mean he’s a blight commander, he was injured in the Lambent War.

    MATT SEARCY: Yeah.

    RAUL FIGUEROA: And he came up here to destroy humanity. That’s his goal. And so that’s why we went so brutal with him. We wanted to really show that they just want to go up there, eliminate humanity completely.

    MATT SEARCY: He basically embodies the brutality of the Locust. And what’s cool about the trailer, too, is you can see around him these other elite units, the Scorched Legion, that’s his legion. They kind of have spikes sticking out of them, the self-mutilation, so that brutality is embodied in them as well. So in the game, even when you’re not facing him, when you’re facing his elite troops, you’ve got all the vibes of Vraahk coming through in the brutality that you face. The other awesome thing we get to do with our story trailer is peek into not only the story moments themselves, but “E-Day” has a ton of characters in it. It’s the story of Bravo Squad, but there’s so many more soldiers in the city that you’re crossing paths with. They all have their own stories, their own history. And what’s really cool about “E-Day” is you’re part of this larger brotherhood that’s facing this impossible threat. So we’re getting to see new characters in here, just a fraction of the people you’re going to meet. We get to see the mayor and the colonel who are two figureheads in the city at odds with each other while we’re fighting the Locust. And I think the story trailer just does an awesome job of weaving just glimpses of the amount of tension and stress you’re going to see in this game.

    RAUL FIGUEROA: And you can see that we really made a lot of effort into making it feel like there’s that feeling of camaraderie and brotherhood, where people are helping each other to figure out what is happening here. This is a completely new threat. They’ve never seen anything like it.

    JEFF RUBENSTEIN: It feels like there’s still some little semblance of hope. People don’t know at this point just how bad things are going.

    MATT SEARCY: We know how hopeless it is.

    JEFF RUBENSTEIN: Yeah.

    MATT SEARCY: Yeah. An interesting thing about “E-Day” is setting it, well, we set it all in Kalona, and the reason was to make this very intimate battle inside the larger event. It’s such a huge event on Sera. Two-thirds of the population are wiped out. It’d be easy to look at this and be like, well, we know what happens. We know most of the population dies. We know all this stuff. But by placing it in a single city and following these people, we do get to play with what does it mean to try to pull out some sort of victory on the first two days, to have some sort of hope. Obviously, there’s so much loss in this game. But to do it in a way that touches on themes about loss and brotherhood and loyalty was really important to us.

    RAUL FIGUEROA: And one of the things that we really managed to do here is that you get a chance to see a little bit of the before, the during, and a little bit of the aftermath. So as the campaign progresses, we’re going to see a little bit more of that and it’s going to be really interesting.

    JEFF RUBENSTEIN: And because “Gears” 1 through 5, the world’s already destroyed, you don’t necessarily feel the loss. But because you see the world as it was and things that are familiar to us in society, then maybe it’s just a little bit more poignant.

    RAUL FIGUEROA: That’s exactly it. Yeah.

    JEFF RUBENSTEIN: Did I take your line? I’m sorry.

    MATT SEARCY: No, that’s great. Somebody else can say our line. That means we’ve done our job, right?

    JEFF RUBENSTEIN: Exactly. We also, just throughout this trailer, we see the biggest of the big bad of the Locust that we’ve seen throughout the years.

    MATT SEARCY: Yeah, I think for us, without getting into spoilers too much, I think it’s kind of obvious the cool thing we get to do with “E-Day” is every time an enemy shows up, it’s the first time, right? It’s the first time Marcus and Dom have seen them. It’s the first time these people have seen them. So, we get to go from seeing the first wretch in the game to the first drone, and up and up and up, until you’re seeing Brumaks with armor. And you’re getting a little bit of that scale here of just, as we go through the few days of “E-Day”, it goes from this block-by-block monster attack to this overwhelming, holy shit there’s an army underground coming to get us. And really, goes from an invasion to it’s gears, it’s a war, it’s “Gears of War”. Takes us into what the franchise is.

    JEFF RUBENSTEIN: So as we’ve been seeing a ton of coverage, a lot of the conversation is about the city where this takes place, in Kalona. So, what do you want people to get out of and take away from their experience in this environment?

    RAUL FIGUEROA: Well, from the get-go, one of the most important things for us was that Kalona was a city that people were going to connect with and it was going to be a character. So, we spent a lot of time actually building it from the ground up as a real city. We want people to feel for it. We want people to understand what it is to live in that city. What it was to live in that city, the loss, as you’re progressing through the campaign, and nothing better than actually allow people to connect to it by exploring it and as the game progresses and you see that city fall apart, the people in it dying, being able to save whoever you can save. It actually makes a big impact. We have some really awesome set pieces and landmarks that you will remember, and those landmarks change as the game progresses.

    JEFF RUBENSTEIN: Some of the folks were talking about some side activities where they’ve run into other groups who were scattered and just doing the best they can. Can you talk about some of the types of things you might, if you seek it out, you might be able to find as a player?

    MATT SEARCY: The game is a linear game overall, and it weaves back and forth between sections like the bridge, which is what people are playing here, and places where we give you access to a few city blocks at a time. You’re still on mission, but as you go to your mission, it’s kind of up to you how you get there. And when you look around the corners, you can come across another squad trying to fend off the Locusts, maybe a family that’s trapped in a building. And each of those gives you a little narrative reward. If you decide to help them, it’s up to you. We also expand our gameplay sandbox, so for the first time in a campaign game, you can mod your weapons. Some of the things people have seen in Horde, they come into the campaign as well, and so it really pays to explore. There’s tons of narrative storytelling. There’s tons of environmental storytelling. We have these side objectives you can do if you choose. We have hard cases you can find that kind of give you additional gameplay progression and stuff. And I think what Raul was talking about, about exploring the city and feeling the loss, it’s all tied together with our gameplay mechanics, our level building. And also, “Gears” plays great in the city. Cars, buildings, debris everywhere. When what you do is build a cover shooter, it’s the best. There’s just cover options all over the place, tons of variety. It’s great.

    JEFF RUBENSTEIN: The team has come way beyond waist-high cover.

    MATT SEARCY: That’s right, yeah.

    JEFF RUBENSTEIN: You’ve got a lot more ability.

    MATT SEARCY: I mean, it exists. It’s just not all boxes.

    JEFF RUBENSTEIN: Yeah, exactly. The players, and this is something that’s been talked about quite a bit, have much more agency, much more ability to climb. There’s a jump button. It also seems in a lot of what I’ve been reading and viewing is the intelligence of the Locust has been way ramped up. Is that sort of like two sides of the coin? You made the player, gave the player much more ability, now we’ve got to make the enemies have more ability as well?

    RAUL FIGUEROA: Yeah, absolutely. You can do these things, now they can do it as well. And one of our goals from the beginning was that we really wanted to make the Locust feel dangerous. We wanted them to feel smart and threatening. So, you feel smart by climbing on top of a truck to outflank one of them? Well, they can do the same thing to you. And sometimes you get surprised by a grenadier coming on top of one of those vehicles and then jumping behind you, and just hitting you with a Gnasher. And it feels great because you really understand that, hey, I have to be careful, cover his life. And yeah, I have to adapt.

    JEFF RUBENSTEIN: One of our writers was even talking about one of the Locusts using smoke to cover up some of their moves.

    MATT SEARCY: I think that’s one of the moments that’s caught people out in the demo a bunch is the grenadiers that Raul was talking about, the shotgunners, they’ll drop a smoke between you and them. And then they will walk through the smoke so that you can’t see them come in until they’re in close range. That kind of, the “Gears” formula is your cover position, the weapons that you have available to you, and the enemy combinations that we put together. That’s what makes that “Gears” magic. And then when the enemies have a few more tactics each, those combinations just expand like crazy, and that’s where we get a bunch of our gameplay challenge, our weapon variety, or sorry, our encounter variety. And I think it’s also why when you turn the difficulty up on “Gears”, it turns into this really cool puzzle. It’s not just can you play whack-a-mole faster. It’s like, you have to think. You have to be good at it, but you also get to use your brain, which makes it feel a little bit different from other games.

    RAUL FIGUEROA: Look around and see your options.

    MATT SEARCY: Yeah.

    RAUL FIGUEROA: There’s so many options, but maybe if you’re playing casual, you might not see them, but as you’re starting ramping that up, you have to see them.

    JEFF RUBENSTEIN: This feels like a game where if you don’t have a surround sound, you’re going to want to wear headphones, so you’re going to need all your —

    MATT SEARCY: Audio design in this game is awesome. It was so great to see people in our beta start to call out the audio design. Because I think our team is exceptionally talented, rebuilding it all from scratch, let them really push into what makes “Gears” sound special, and it’s, yeah, it’s top tier.

    JEFF RUBENSTEIN: You don’t have to take these guys’ word for it, although you should, because there’s tons of media out there, things you can read. Creators’ content you can watch about all of these things and about the chapters we’ve talked about, a lot of video out there as well. One thing you do have to take our word for right now is how cool these controllers are. These were just announced this week. There’s two different versions. This is the Special Edition “Gears: E-Day” controller. And then this will be going into Design Lab, so you’ll be able to customize various elements of it. Can you just talk about some of the partnerships and the art and the things that went into this?

    MATT SEARCY: Yeah, when we get to work with the team at XBOX that creates controllers, it’s so cool. They come with all these amazing ideas, and this one especially, that’s got these etched E-hole breaking out, like concrete texture on it. The transparency, the omen inside of it. And then we were able to really, like even the textures on this thing. I think as people pick it up, they realize it feels amazing because it’s got these rubberized textures in the back. And we tucked all sorts of little secrets in in here as well. So this, I think, people, this looks awesome, and when people pick it up, it feels incredible because it’s just built really well. It’s got all these really cool elements to it. And then Luke, we love Luke Preece who did the art here. He’s, back of our shirt. He’s been working with us I think since “Gears 5”. And this should be very familiar, this style. But by putting it on an XBOX Design Labs, you get to use his art and then combine it with whatever you want, whatever colors you want, the button types, the textures, all that stuff. And he was here, I think last night he was signing controllers for people and stuff. “Gears” fans love the way the brand looks and the symbolism inside of it. And this was just a way for us to put it in your hands. And they’re awesome. We’re super proud of them.

    RAUL FIGUEROA: I’m going to tell you, I was at the booth.

    MATT SEARCY: Yeah.

    RAUL FIGUEROA: All the booths have these controllers.

    JEFF RUBENSTEIN: Oh, really?

    RAUL FIGUEROA: And they’re a little bit hidden under the monitor, right? So people come in, look at the screen there, they grab the controller, and the first thing they do is like, “Whoa Whoa!” And they just look around it and take pictures of it, right? So, it’s really awesome to see that people really connect with it just by holding it.

    JEFF RUBENSTEIN: Yeah, “Gears” has always had, I want to say since maybe “Gears 4”, there’s been a number of really cool “Gears” controllers and this one may take the cake.

    MATT SEARCY: Yeah.

    RAUL FIGUEROA: It’s amazing. It’s pretty great.

    JEFF RUBENSTEIN: Any last thoughts here from gamescom? When are we going to hear from you all next? Because we’re coming down the final stretch.

    MATT SEARCY: Yeah, I mean, as we come up to launch, I’m sure we’re going to have a ton of, our last push, we will have things that we put online. There might be another trailer coming at some point. But we’ve had so much, we’ve been able to share so much since Showcase. It was amazing getting to go deep with the Dev Direct, sort of have our reveal to people of how the gameplay had changed, get deep into “E-Day”, and then we had —

    JEFF RUBENSTEIN: The beta. We didn’t bring that up.

    MATT SEARCY: Yeah, we had the multiplayer preview in the beta, which was, hey everybody, come play it. We showed it to you, and it was awesome getting to watch people play, playing with them ourselves, PVP. Seeing people sweat again.

    JEFF RUBENSTEIN: Yeah. Yeah.

    MATT SEARCY: But with our new mechanics and especially “Horde Siege”, which was something we’ve been secretly working on, just this epic version of Horde on these big maps with multiple squads, and seeing the engagement there and seeing how people kind of got all of the elements, the gameplay, the new gameplay mechanics. The new maps we’re able to build, the way they’re all set in Kalona, the tone we have, that was awesome. So this has been a really exciting couple of months, because we had these three beats showcase, multiplayer, now campaign here. People seem hyped. We’ve been super hyped as well. We’re really proud that we’ve been able to show off the team’s work so fully in the last little bit. But everybody’s still only seeing like this much of what the game is. So, launch is coming up soon.

    JEFF RUBENSTEIN: October 6th.

    MATT SEARCY: October 6th, I think early access is October 1st, so we’re just over a month away. So I don’t know, next time you see us, we might just be playing the game.

    JEFF RUBENSTEIN: Yeah, it might be at home for you, which is great. Raul, Matt, thank you again for taking time out. I know you’ve got a lot more people that you’ve got to show “Gears of War: E-Day” to, so I will let you get back to it. And you should check out all of the “Gears of War: E-Day” content that is on the XBOX YouTube channel. We also have more shows coming here from gamescom. In fact, we just put live a great “Persona 4 Podcast” as well, and we’ve got another one that we’re working on as well. So, make sure you check all of that stuff out. But in the meantime, thanks for watching us on “The Official XBOX Podcast”.

    RAUL FIGUEROA: Thank you, everybody. [ XBOX sound ]

    The post Gears of War: E-Day Campaign – Brotherhood and Hope in a Hopeless World | Official XBOX Podcast appeared first on XBOX Wire.

  • Friday 04 September 2026 - 19:00

    Members can experience the all-new Connected Franchise mode, an overhauled broadcast package, and more for up to 10 hours in the early access trial.

    EA SPORTS NHL 27 brings the identity of every NHL team to life on the ice, in the arena, and through the broadcast. Get a taste of life on the ice with the EA Play 10-hour early access trial. If you decide to buy, your progress carries over to the full game, and you can get back to leaving your mark on the league.

    Members can also save 10% on EA digital purchases, including the full version of the game, NHL Points, game downloads, and more. Plus, members can skate with seasonal rewards like 3,000 Chel Coins, WOC Season Pass XP Multiplier Tokens, and more rewards across your favorite EA titles every month.

    What’s New in NHL 27?

    Face Off Against Friends

    Create a league with friends, build your roster, manage your team, and compete head-to-head across a full online season with up to 32 human-controlled teams. With flexible and customizable league settings, roster management, scheduling, and commissioner tools, Connected Franchise gives you the foundation to run your league your way.

    Embrace the Atmosphere

    Experience all 32 NHL arenas rebuilt to capture the energy, traditions, and identity of each home team. From authentic goal songs, crowd chants, and signature arena details to dynamic lighting, jumbotrons, and team-driven presentation, every building reacts to the story of the game as it unfolds.

    Feel Closer to the Action

    A completely refreshed broadcast package brings a cleaner, more modern presentation to every game. New broadcast graphics, updated camera work, and improved on-screen storytelling deliver more context before the puck drops, between whistles, and through in-game highlights.

    The rink is ready. Lace up for the EA Play early access trial and experience life on the ice in NHL 27 for yourself.

    EA Play September 2026 benefits

    September is stacked. Claim the latest EA Play rewards for Battlefield 6, Apex Legends, and more!

    • Apex Legends
      • Make some noise with your arsenal and grab the Gold Tiny Tunes Weapon Charm starting September 1 through October 4.
    • EA Sports Madden NFL 27
      • Start your next season with a September MUT Pack through September 30, and an EA Play Welcome Pack to spruce up your Ultimate Team.
    • EA Sports NHL 27
      •  Ice the competition with WOC Season Pass XP Multiplier Tokens and Chel Coins, available until November 19.
    • EA Sports College Football 27
      • Feel that Saturday rush with a College Football Ultimate Team Pack available until September 30, and an EA Play Welcome Pack.
    • Battlefield 6
      • Get ready for the frontlines with the Season 4 EA Play Pack, available until October 12.

    To learn more about EA Play, check out X and Instagram, or visit here. For more details on all the EA Play member benefits this month, visit the EA Play Member Benefits site. Conditions, limitations and exclusions apply. See EA Play Terms for details.

    Members can experience the world of EA with unlimited access to a collection of top titles, trials of select new games, in-game member rewards, 10% on EA digital purchases and more.

    The post Start Your EA SPORTS NHL 27 Season Now With EA Play appeared first on XBOX Wire.

  • Friday 04 September 2026 - 20:00

    The Triangle is changing, and XBOX Insiders can experience what is coming next before the September Update officially arrives.

    This free playtest is open to everyone on XBOX Series X|S. You don’t need to own Wreck Runners to play. Bring up to three friends, climb aboard the ORCA, and help us test an unreleased build featuring content planned for the September Update.

    During the playtest, crews can get an early look at:

    • Temples, an entirely new type of location to explore and salvage
    • Runner color customization
    • A dangerous new underwater enemy hunting beneath the surface
    • Paranormal Progression, creating new choices as crews push through a run
    • Trustwell Lost Salvage, rewarding exploration beyond familiar areas
    • New hazards, interface improvements, and more

    The build includes support for 15 additional languages:

    Arabic, German, Latin American Spanish, French, Italian, Japanese, Kazakh, Korean, Polish, Brazilian Portuguese, Russian, Turkish, Ukrainian, Simplified Chinese, and Traditional Chinese.

    If one of these is your preferred language, we would particularly appreciate hearing about anything that feels unclear, unnatural, untranslated, or difficult to read.

    This is an unreleased development build, so players may encounter bugs and content may change before the September Update launches. Your feedback will help us improve the experience before release.

    Playtest Schedule

    Start: Friday, September 4 at 10:00 AM PT (17:00 UTC)
    End: Wednesday, September 9 at 10:00 AM PT (17:00 UTC)

    How to Join

    1. Sign-in on your XBOX Series X|S console and launch the XBOX Insider Hub app (or install the XBOX Insider Hub from the Store first if necessary)
    2. Navigate to Previews > Wreck Runners
    3. Select Join
    4. Wait for the registration to complete and be directed to the Store and install Wreck Runners Playtest!

    We Want your Feedback!

    If you experience any issues while playing Wreck Runners, don’t forget to use “Report a problem” so we can investigate:

    • Hold down the home button on your XBOX controller.
    • Select Report a problem.
    • Select the Games category and Wreck Runners Playtest subcategory.
    • Fill out the form with the appropriate details to help our investigation.

    Be Part of the Community

    The September Update is still taking shape. To stay up to date on Wreck Runners development, future playtests, and community discussions, follow Disruptive Games on the channels below.

    Round up your crew, preview what is coming in September, and help us prepare for the next expedition into the Triangle.

    The post Play the Wreck Runners September Update Early with XBOX Insiders appeared first on XBOX Wire.

  • Friday 04 September 2026 - 20:30

    Summary

    • Special tips and strategies to help clear the game and rack up points.
    • Expanded version of Railbreak, out now.
    • Upgraded graphics, expanded cast and diversified play modes.

    Hello and welcome to the highest-octane arcade experience of your life!  I’m Julia Wolbach, and I’m stoked to tell you all about Railbreak DX, a gore-geous on-rails shooter releasing today on XBOX Series X|S & XPA today with support for XBOX Cloud Streaming.  Read on for some secret developer tips to help up your zombie-blasting game.

    RailbreakDX screenshot

    The Many Mysteries of Story Mode

    In Railbreak DX‘s main Story, you’ll step into the shoes of the scrappy detective Lydia Daniels and the off-the-wall mercenary Hank.  In this unnerving adventure through Cypress Ridge in the midst of a zombie apocalypse, you’ll find a variety of helpful supplies scattered about the city and a bevy of breakable objects.  This is also the only mode where you can pick up special weapons in the environment to change up your gameplay.  Lydia really is an expert markswoman!

    As the game’s camera control is automated, you’ll need to pay close attention and keep your reflexes sharp to find powerful and hidden weapons in each level.  While you’ll always have your trusty handgun, you can find a variant of that armament in Act IV in a blink-and-you’ll-miss-it moment.  As you’re strolling through the park, keep your eyes peeled on the benches for the magnum, a pistol that offers heavily increased damage.  There are even more classified instruments of destruction to find in Story mode: rumor is you might find a plasma-infused SMG to try on for size!

    RailbreakDX screenshot

    A Diverse Cast with Equally Diverse Play Styles

    Beyond the hilarious Story mode, a whole variety of playable Survivors await, each with their own load-outs, specific firing and damage rates, and other quirks.  In the original Railbreak, there were nine characters to control, but in Railbreak DX, there are now a total of 18 magnificent mortals to experiment with in the quest for the best score.

    Character Extremes – Pros and Cons

    If simply living is the most important thing to you, trying out Michael could be a great option.  Enemies can’t inflict Poison or Bleed effects on him, so you’ll have no need to seek out Blue and Red sprouts to cure yourself of those life-sucking ailments, but in return you’ll find a that your primary weapon is a very ammo-hungry shotgun.  While you’ll never need to worry about your weak pistol running out of bullets, your shotgun being so inefficient can make attempts on higher difficulties very dangerous.

    On the opposite end, playing as Rin will up your score game at the risk of a premature death.  Her special handgun offers a decent chance to freeze your undead foes with its ice bullets, but any damage she deals is significantly neutered if she isn’t landing headshots.  Here, your accuracy matters more than ever!  Rin also comes equipped with a katana, and it isn’t just any ordinary sword.  If you hit an adversary with one of its sword beams, a special state activates where you can rake in the points and inflict greater damage for a short period of time, but it also has a side-effect where a random, negative condition will simultaneously trigger.  Playing as Rin is not for the faint of heart, especially since she can’t even dismember zombies to balance the playing field!

    More Tricks of the Trade

    Searching for more intel?  Here are some more helpful tips to help you conquer Railbreak DX!  The city may be in a state of disarray, but that’s no excuse to empty your clip on hapless townsfolk!  Hurting an innocent civilian will result in a harsh penalty; make the city-slickers bleed and you’ll incur a health deficit yourself!  Don’t worry though: if you toss a screen-clearing grenade or make a special infected creature explode, you won’t be punished if any of Cypress Ridge’s denizens are caught in the crossfire.

    RailbreakDX screenshot

    Get the Most Bang from your Grenades

    While they’re useful in a sticky situation, grenades reward a pittance of points.  Only look to use them as a last resort.  One of the best ways to boost your score is to target enemy limbs and heads.  Extra damage and points are granted when you fire precise headshots.  On most normal zombies, unleashing on a limb can break it off entirely, which will limit their attacks and mobility.  You can’t get smacked if your foe doesn’t have an arm to swing at you!  Last, when you encounter monsters like the Boom Boom or the Kunoichi, prioritize defeating them for a crowd-clearing explosion.  Who doesn’t love a little extra pandemonium?

    RailbreakDX screenshot

    Rich Content to Round Off a Deluxe Package

    There is so much to talk about when it comes to Railbreak DX, like the ability to add dinosaurs to the mix, an endless challenge to take on in Onslaught, and unpredictable ‘Glitch’ effects that throw your quest into chaos.  Additionally, you can take advantage of XBOX Cloud Streaming to play Railbreak DX over the internet without even needing to download the game; or continue your adventure on PC or on handheld with XBOX Play Anywhere so your progress and achievements are always synced no matter where you play.

    Purchase Railbreak DX today to experience the best classic arcade action infused with modern graphics and twists.  Stay tuned for future content updates and paid DLC that’ll be sure to expand on this truly ridiculous rollick.  Until next time, don’t get caught with your pants down and an empty magazine! Meta: The creator drops a few tips to help maximize thrills, plus new features in the revamped Railbreak DX.

    Xbox Play Anywhere

    Railbreak DX

    Dead Drop Studios LLC

    ☆☆☆☆☆
    ★★★★★
    $24.99
    NOTE: Please be aware the original legacy Railbreak title will be removed from individual direct sale in September 2026. Railbreak DX is designed to be supported long-term as an expanded experience alongside new graphics, polish, gameplay, and much more. Railbreak DX also fully supports XBOX Play Anywhere unlike the legacy title. The most exciting game in the Cypress Ridge Arcade has received a big glow up! Select your survivor and blast your way to safety as the city burns around you in this on-rails survival horror shooter, now enhanced with new features and better visuals. Oh, and don't forget to bring a friend for zombie fodder, er, we mean a multiplayer experience! Railbreak DX melds a classic on-rails arcade experience with the cutting edge Unreal Engine 5. In this prelude to Outbreak: Shades of Horror, you'll get an opportunity to see the sights and sounds of Cypress Ridge and get chomped on by a zombie or four! Face the city alone, or bring a friend along with optional 2-player co-op supported across the entire game. Featuring a wide cast of survivors each with their own loadouts and traits, you'll find plenty of replayability in this absurd take on a survival horror game within a survival horror game. A full story mode experience awaits across six scenarios. Bonus modes include Score Attack, the endless Onslaught Mode that keeps ratcheting up the difficulty until the undead finally seal your fate, and Glitch Gauntlet, a rogue-like experience where anything can happen. New to Railbreak DX are nine new playable characters with unique weapons, full game rebalancing, a practice mode, and a major graphical upgrade! In addition, you can remix the experience by choosing between facing the classic undead, the terrifying dinosaurs of DINOBREAK, or mixing the undead and dinosaurs together! Check your couch cushions for quarters, snag a fizzy soda, and take a trip back to the 1990’s arcade. Features: – Nine new playable characters and a full remix and rebalancing of all characters including different weapons, clip sizes, fire rates, and much more. – Destructible environments allowing you to uncover new items and weapons to survive the onslaught. – Classic undead are joined by the dinosaurs of DINOBREAK allowing you to remix the carnage and fight either just the undead, just the dinosaurs, or mixing the two enemy types together. – A full practice mode to allow you to try out new characters with unlimited health and no barriers. – Greatly improved player and enemy animations, including fully animated weapons. – Next-generation arcade experience with cutting edge graphics powered by Unreal Engine 5, now upgraded with the latest bells & whistles including Ray Tracing. – Multiple ways to face the undead – Story Mode, Score Attack, the endless Onslaught Mode, the rogue-like Glitch Gauntlet, and more. – Intense gore and dismemberment as you tear apart the undead with a massive arsenal of powerful weapons. – The cheesiest dialogue and voice acting ever featured in an on-rails shooter. – Optional 2-player co-op across the entire game.

    The post Rack up Points in Arcade Hit Railbreak DX, Out Now on XBOX Series X|S & XPA appeared first on XBOX Wire.

  • Monday 07 September 2026 - 17:00

    Hello everyone! Today marks the Early Access launch of HOT WHEELS Infinite Rush, a high-speed arcade racing experience set in dynamic, freely explorable environments, all recreated in a truly HOT WHEELS-sized scale and style. To celebrate the launch, I’m excited to share five reasons why this is a ride you won’t want to miss.

    1. It Turns the Entire World into Your Own Adventure

    Rather than pushing you through a fixed sequence of races, HOT WHEELS Infinite Rush encourages you to shape your own journey. The game was designed to foster exploration and high-speed fun, creating four toy-scale islands packed with races, free-roaming activities, hidden collectables, and unexpected discoveries that reward curiosity.

    2. Every Vehicle Category Has A Purpose

    With more than 150 vehicles at launch divided into four unique classes, everyone can find the perfect HOT WHEELS to suit their way of racing. The events across the islands are specifically designed around distinct vehicle categories: whether you prefer sliding around tight corners, blasting down long straights, or mastering heavy-duty power, you’ll always find the right match for your playstyle.

    3. One Rush Squad, Free Exploration

    Beyond the structured races, your Rush Squad comes to life during free-roaming exploration. You can build a roster featuring one vehicle from each of the four categories and seamlessly switch between them with a single button press. This lets you freely adapt to any challenge you encounter across the archipelago and tackle the open world using whichever vehicle you prefer at any moment.

    4. Progression Drives Collection

    Every ride across the islands can potentially add another piece to your collection. Win races, try special activities, beat rival crews and discover hidden opportunities like the Secret Dealership to unlock new vehicles. This way, you’ll be building your garage up as you move toward becoming the ultimate Rush Master – the final goal of the single-player campaign.

    5. Bring Your Own Style to the Ride

    The fun doesn’t stop when the campaign ends. With the Sticker and Livery editors, you can customize your vehicles to look exactly how you want them to. Moreover, the adaptive ground-snapping system and AI action markers, two advanced tools featured in the Track Builder, allow you to create custom tracks that naturally blend into the environment while enabling virtual opponents to race against you. Whether you’re building impossible stunt courses or competitive circuits, you can keep creating new adventures and sharing them with the community, extending the action for as long as you wish.

    Ready to start your journey? HOT WHEELS Infinite Rush is available now in Early Access on XBOX Series X|S, and XBOX on PC, and is handheld optimized for ROG XBOX Ally.

    Xbox Play Anywhere

    HOT WHEELS™ Infinite Rush

    Milestone S.r.l.

    ☆☆☆☆☆
    ★★★★★
    $49.99
    Get off to a flying start! Pre-order HOT WHEELS™ Infinite Rush now and, in addition to the full game, get the HOT WHEELS™ Infinite Rush – Boost’n’Slide Pack, featuring the Driftsta™ and Power Pipes™ vehicles. Race beyond the orange track and jump into a Hot Wheels™-sized world with four islands to explore, each with its own vibe and challenges. Roam freely through a world full of adventures, smash obstacles, discover secret items, and take on epic activities. BECOME THE RUSH MASTER Each island is ruled by a Rush Master – the ultimate boss to defeat. Complete events to unlock their challenge, and beat them to claim their car and title. Once you've conquered all four, be crowned the one true Rush Master! PICK YOUR RIDE Master four unique vehicle types: all-out Versatiles, massive Titans, agile Drifters, and lightning-fast Speeders. Each offers a different way to race. Choose your favorite rides, build your Rush Squad, and get ready for any challenge. And don't stop there: show off by customizing your car, right down to the wheels! A COLLECTION LIKE NO OTHER Discover and collect 150+ vehicles through events, activities, and challenges. Unlock rare models, fill your garage, and hit the road with some of the most iconic Hot Wheels™ out there. MAKE THE WORLD YOUR TRACK With the new Track Builder, create next-level tracks using the world around you. Attach modules to the ground, build around buildings, or race above the city, weaving around towering skyscrapers. ENDLESS FUN Take on a variety of game modes including single-player, split-screen with up to four players, and online multiplayer with full cross-play*. Climb the leaderboards, prove your skills, and race your way to the top! *Nintendo Switch™ 2 excluded

    The post Five Reasons to Race into HOT WHEELS Infinite Rush, Out in Early Access Today appeared first on XBOX Wire.

  • Monday 07 September 2026 - 22:00

    We are incredibly excited to announce that Once Human, our free-to-play strange worlds survival shooter, is now officially available on XBOX Series X|S! Since our launch on August 25, it’s been amazing seeing the XBOX community jump into the wasteland. With full support for cross-play and cross-progression, and XBOX Play Anywhere (XPA), you can survive alongside all your friends no matter where they play – and rest assured, the game remains strictly committed to a fair experience with zero pay-to-win mechanics.

    Even better, we are thrilled to announce that Once Human is available Day One with XBOX Game Pass, complete with exclusive membership benefits! To celebrate our launch today, we’d like to give you a behind-the-scenes look at how we brought our surreal, strange worlds to life, and give you a sneak peek at what’s coming next.

    Once Human screenshot

    The Strange Worlds of Once Human: Meet The ‘Strange’ Within the ‘Familiar’

    Once Human is set in a post-apocalyptic world where the outburst of a cosmic being known as “Stardust” has altered the planet into a supernatural landscape. In this world, players – known as Meta-Humans – must battle grotesque anomalous creatures called “Deviants,” establish personal territories, and uncover dark conspiracies.

    When establishing our visual identity, we drew heavy inspiration from the “New Weird” genre. New Weird is a literary genre that blends fantasy, science fiction, and horror through surreal, grotesque, and biological weirdness, often transforming the everyday into the uncanny. Key examples include Jeff VanderMeer’s “Annihilation” (part of the Southern Reach trilogy) and China Miéville’s “Perdido Street Station.”

    Once Human screenshot

    From the very beginning of Once Human‘s game design, we have strongly aligned with this style, extending it from creature concepts to the shaping of diverse, anomalous worlds. Our core philosophy for designing anomalies and monsters is not simply to create bizarre shapes, but to “strange within the familiar” to evoke a deeper psychological resonance. Creatures like the Devourer (a massive biomechanical worm disguised as a subway train) and the Wanderer (a bus walking on giant human arms) turn ordinary, everyday objects into living anomalies. This highlights the residual beauty and horror of being “once human,” as seen in the Mother of Life: a hybrid retaining human traces, like a tattered white dress, fused with an alien jellyfish head.

    Furthermore, this New Weird aesthetic profoundly shapes our environments and gameplay. The Stardust Pollution Zones were designed to mirror Area X’s transformative Shimmer, where reality itself mutates. Beyond that, anomalous environments like the Dream Zone, which plunges regions into twisted, surreal nightmares during the Endless Dream scenario and the Blood Moon – a dynamic global atmospheric and combat event that mutates the world and empowers its monsters – deeply alter the open-world atmosphere and its underlying gameplay rules. We are also constantly expanding this New Weird style in our level design. In areas like the Securement Silos, players encounter mind-bending spatial dislocations and illusionary reflections, offering a rich, surreal visual experience that continually pushes the boundaries of the genre. In our world, nothing is quite what it should be.

    Once Human screenshot

    Where Cthulhu Meets Creature-Catching

    Survival goes beyond traditional crafting. Players can catch and tame anomalous beings known as “Deviations” to assist in combat and survival. Some can provide levitation abilities for rough terrain, while others act as defensive tools for your territory. By combining New Weird strange worlds with creature-catching mechanics, whether you are exploring, building, fighting, or taming anomalies, every moment offers something unexpected.

    Re-engineered for the Couch: The XBOX Experience & First-Person Perspective

    We’ve optimized Once Human from the ground up for XBOX Series X|S to deliver a flawless living room experience with seamless controller integration and stunning 4K resolution. To give you complete control over how you brave the horror, we’ve officially brought the highly requested First-Person Perspective (FPP) to consoles. You can dynamically toggle between First- and Third-Person at any time. Switching to FPP on a massive display brings you eye-to-eye with the strange chaos!

    Exclusive XBOX Game Pass Benefits

    For our XBOX Game Pass members, we’ve prepared some exclusive perks to kickstart your journey. Subscribers can claim an Exclusive Avatar, a METAPASS Benefit Card (which includes 300 star sources, 30-day benefits, and allows you to try 14+ outfits), a Discount Voucher Bundle, and Battle Pass XP Cards. It will also include free outfits with monthly updates.

    What’s Next: The Ocean Expansion

    Currently, Once Human offers over 300 hours of content, but we are just getting started. This October, we will be launching our biggest content update to date: the Ocean Expansion. This expansion delivers a revolutionary survival experience spanning islands, the ocean surface, and the deep sea. The ocean is a living entity where you will encounter gazing lighthouses, ghost ships, and mechanical behemoths. You’ll be able to build your own Exclusive Sea Fortress, starting from a simple wooden raft and upgrading it into a mobile maritime sanctuary.

    Rally your teammates, claim your Game Pass benefits, and prepare to enter the anomaly. We’ll see you in the wasteland on XBOX TODAY!

    Xbox Play Anywhere

    Once Human

    NETEASE INTERACTIVE ENTERTAINMENT PTE.LTD

    ☆☆☆☆☆ 1765
    ★★★★★
    PC Game Pass
    Ultimate Game Pass
    Once Human is a multiplayer survival game set in the strange worlds. Join forces with friends to fight for survival, construct your sanctuary, and conquer terrifying aberrations to unravel the truth behind the apocalypse. Do you still hold the answer to what it means to be human? ·EXPLORE A SUPERNATURAL OPEN WORLD The world has fallen. An extraterrestrial substance called Stardust has infected everything—plants, animals, even the air we breathe. Most humans couldn't survive… but you're different. You're a Meta-Human—one of the few who can harness Stardust's power instead of being destroyed by it. With your abilities, you can fight back, rebuild, or even rule this broken world. ·CHALLENGE YOUR SURVIVAL INSTINCTS The Starfall has reshaped everything on the Nalcott. You, as a surviving "Meta," must fight to survive across a vast 256 km² seamless map. Traverse frozen tundras, scale active volcanoes, cross raging rivers and treacherous swamps, or journey through deserts and oases. Whether you hunt, farm, build, or wage all-out war—your only goal is to survive. ·TEST YOUR SKILL IN BATTLE AGAINST MONSTROUS FOES You're not alone in your fight against the ancient horrors. Team up with others to explore the unknown and outsmart your rivals. Face thrilling battles where strategy, teamwork, and quick thinking decide who survives. Work together, share your strengths, and fight for the last remaining resources—because only the strongest will make it out alive. ·FIGHT FOR THE FUTURE OF HUMANITY Stardust turned people, animals, and objects into monstrous creatures, and now these horrors have taken over the world. But the tables have turned—we are the hunters now, and the Deviants are the prey. ·FORGE YOUR BASE, UNLEASH YOUR CREATIVITY Build your base anywhere in the wild! Customize your hideout however you want—add a patio, kitchen, garage, and more. Store your loot safely and defend it with deadly traps and weapons. Get creative and build the ultimate survival fortress! ·DEVIATION PALS ALWAYS BY YOUR SIDE! From a gun-toting alpaca to a tiny blue dragon chef, or even a hardworking mining buddy, these strange and powerful creatures are everywhere, ready to join your team. They'll fight by your side, help gather resources, and keep your territory running—but don't forget to take care of them! Give them a cozy home, check in often, and keep them happy… or they might just rebel. With Deviants around, surviving the apocalypse just got a whole lot less lonely.

    The post Survive Together in the Strange Worlds: Once Human (F2P) Is Available Now on XBOX Series X|S With Game Pass! appeared first on XBOX Wire.

  • Tuesday 08 September 2026 - 18:00

    Summary

    • Out now on Xbox Series X|S with XPA, achievements, and cloud saves.
    • How we sought to create a learning experience from each death.
    • The physical and psychological consequences of time in a 15-minute time loop.

    When I began working on Fear The Timeloop, I wanted to make time feel physically important. It could not be a timer that simply sits in the corner of the screen. Every minute needed to be something you could lose, earn, or spend too early.

    On September 4, Fear The Timeloop comes to Xbox Series X|S. You play as Sheriff James Cooper, who wakes up in Saint Heritage Hospital with a severe abdominal wound. He is slowly bleeding out. If James cannot find a way to keep himself alive within 15 minutes, he dies, and the loop begins again.

    Time is Health

    In Fear The Timeloop, the countdown is inseparable from survival. James’ health and remaining time are one resource. Every minute takes him closer to death from blood loss.

    Blood bags, first aid kits, bandages, and other medical supplies do more than repair the damage from an enemy attack. They buy James more time. A familiar survival horror item can change an entire attempt. Do you use it now to cross a dangerous corridor safely? Save it in case a fight becomes unavoidable? Or risk those precious minutes to explore a room that may reveal a new path?

    The 15-minute loop grew out of that idea. I did not want a timer only to create pressure. I wanted it to shape every decision while staying grounded in the game’s world. James does not die because of an arbitrary rule. He dies because he is bleeding out.

    Fear the Timeloop screenshot

    Death as Part of Progress

    I also wanted death to be more than a punishment. When James dies, he returns to the beginning of the current chapter, marked by a VHS tape he has found. But he does not return to absolute zero.

    After every attempt, the notes you have discovered, your map data, and unlocked abilities remain. Your inventory does not. You can remember a code, discover a hidden route, or unlock a new ability, but you must still rethink your resources and survival plan in the next loop.

    That changes how the loop feels over time. The first attempts are frantic: you need to understand what is happening, find medical supplies, and avoid the creatures inside the hospital. Later, a familiar door may offer a new route, a previously useless note may tell you where to go, and a decision that felt wrong can be reconsidered in the next cycle.

    Fear the Timeloop screenshot

    A Hospital Built for Returning

    Saint Heritage Hospital was designed as one interconnected place rather than a sequence of separate levels. I wanted you to return to familiar corridors while noticing new opportunities within them.

    At first, some routes are closed, certain areas are unreachable, and many answers remain hidden. As James unlocks abilities and discovers new routes, you gain more reasons to revisit places you already know. This is where exploration, nonlinearity, and survival horror meet. You are not just running from danger. You are gradually learning how to read the hospital itself.

    Deputy Sheriff Rose Watters is James’ only ally inside Saint Heritage. Through their conversations and the choices you make, more of the hospital’s secrets and the events that brought James there begin to emerge.

    Fear the Timeloop screenshot

    Fear Without Frustration

    Balancing enemies and bosses was one of the hardest parts of development. In a game where death sends you back to the beginning of a chapter, every challenge has to remain tense without making a failed attempt feel like wasted time.

    After a mistake, I wanted you to think, “Now I know what to do differently,” rather than, “I was just unlucky.” Maybe this time you bring more healing supplies, take a different route, or save a blood bag for a fight. Each attempt should give you a reason to return and a chance to progress through knowledge rather than luck. For the XBOX release, we also focused on optimization and making gamepad controls feel precise and natural, especially in moments when every second truly counts. Fear The Timeloop launches on XBOX Series X|S today. Get the most out of your time with the decisions you make to survive.

    Xbox Play Anywhere

    Fear The Timeloop

    PlayWay S.A.

    ☆☆☆☆☆ 6
    ★★★★★
    $14.99 $13.49
    Chasing a relentless serial killer, you wake up in a hospital you've never seen before. Your body bears a grievous wound that will kill you in fifteen minutes if you do nothing. Yet even in death, you rise again, carrying the memories of everything you've endured. Gain experience, adapt, and survive the time loop in this third-person survival horror – Fear the Timeloop. Despite your critical condition, you must face an even greater threat: bloodthirsty monsters. The hospital is surrounded by mysterious figures, ready to kill anyone who steps outside. The only person who can help you is Sheriff’s deputy Rose Watters. But neither she nor you know what horrors lurk in the dark corners of Saint Heritage Hospital – or which memories from the past might come rushing back. Key Features: – A time loop at the core of both story and gameplay mechanics. – A flexible ability system that can be tailored to your preferred playstyle. – A branching dialogue system that reacts to your early choices and the path you take through the loop. – Metroidvania-inspired elements that let you revisit previously inaccessible areas to unlock new abilities and discover valuable items.

    The post Fear The Timeloop Brings a Deadly 15 Minute Loop to XBOX appeared first on XBOX Wire.

  • Wednesday 09 September 2026 - 18:00

    Starting today, XBOX Insiders can begin trying out a new set of console features designed to give players more choice, more control, and easier ways to stay connected to the games and communities they love. Whether personalizing how a console starts up, customizing how you show up, finding games and achievements faster, or helping cloud gaming and party chat work more seamlessly in the background, these updates are designed to help players spend less time navigating and more time playing.

    Power On, Your Way

    Players have always made XBOX their own, now they have even more ways to personalize the experience. Earlier this year, XBOX Insiders got a first look at the new startup animation that welcomes players when they power on their console. Starting today, players can choose which startup animation they see, with options spanning from XBOX One through the latest generation. Whether revisiting a favorite era or celebrating their XBOX journey, players can select the experience that feels right for them. This new setting can be found under Settings > System > Startup, where players can also still choose whether the animation plays with sound or not.

    Customize Your Showcase

    Personalization doesn’t stop at startup. Last month, we gave players more insight into badges they’ve earned. Starting today, XBOX Insiders have more control over how those badges are showcased, with the ability to feature up to five badges in their profile card showcase and hide individual badges from their public profile.

    More Ways to Find Your Stuff

    Getting back to the games and achievements that matter most should be simple. Starting today, XBOX Insiders can use a new local search feature to quickly find specific games and achievements within large lists.

    Available in My games & apps, official club achievement lists, and profile achievement history, local search works alongside existing filters and sorting options to help players find what they’re looking for faster.

    Improved Remote Play Experience

    Game from more places with even better streaming quality. With XBOX Remote Play, players can stream from their XBOX consoles to PCs, phones, TVs, and other devices. Now, XBOX Insiders in Alpha Skip-Ahead and Alpha on XBOX Series X|S can preview higher-quality XBOX Remote Play streaming, with support for up to 1440p resolution and increased video bitrates for sharper visuals and smoother gameplay on supported devices.

    Because Remote Play uses the XBOX console you already own, it’s available as a benefit to all XBOX players with no additional subscription needed. During the testing period, some devices may not yet offer separate streaming settings for XBOX Cloud Gaming and Remote Play. If your streaming quality is set to Auto, Remote Play will automatically select the highest resolution and bitrate your device and network connection can support, regardless of the resolution shown in the setting.

    If you’re already using Remote Play, make sure your console’s Display resolution is set to 1440p or 4K UHD in Settings > General > TV & display options to take advantage of these improvements. Otherwise, learn more about Remote Play here.

    Continue Downloading While You Play On Cloud

    Since June, XBOX Insiders have had the ability to stream a game while it installs or updates. Starting today, downloads can continue in the background while players stream when network conditions allow, helping reduce wait times and keep gameplay uninterrupted. XBOX Series X|S players will see the biggest gains.

    Players can find this setting under Settings > Cloud gaming > Streaming preferences and turn it off at any time. As with all Insider features, feedback is welcome.

    Speak More Clearly In Chat

    Great conversations start with being heard. Starting today, XBOX Insiders on Xbox Series X|S can test Voice Clarity, an enhanced audio experience that helps reduce everyday background noise, making it easier for players to stay connected and communicate clearly with friends and teammates.

    Voice Clarity will be enabled by default in party chat and in most games released since 2020. Players can manage this setting at Settings > General > Volume & audio output > Additional options.

    Party Improvements (Help Us Test!)

    As we continue to improve how players connect with friends, XBOX Insiders can help test updates designed to enhance the reliability and security of parties. These changes happen behind the scenes, but your feedback will help us ensure everything is working as expected. If you notice anything unusual, please submit feedback. 

    How to Get XBOX Insider Support and Share Your Feedback

    Thanks to XBOX Insiders for all of the feedback. You can also visit aka.ms/XBOXplayervoice to share what you think.

    If you’re an XBOX Insider looking for support, please join our community on the XBOX Insider subreddit. Official XBOX staff, moderators, and fellow XBOX Insiders are there to help. We recommend adding to threads with the same topic before posting a brand new one. This helps us support you the best we can!

    If you aren’t part of the XBOX Insider Program yet and want to help create the future of XBOX and get early access to new features, join the Program today by downloading the XBOX Insider Hub for XBOX Series X|S & XBOX One or Windows PC. For more information on the XBOX Insider Program, follow us on Twitter at @XBOXInsider and keep an eye on this blog for all the latest news.

    Other resources:

    For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the XBOX Insider SubReddit.

    The post Available for XBOX Insiders: More Ways to Customize, Play, and Connect appeared first on XBOX Wire.

  • Wednesday 09 September 2026 - 20:01

    Gears of War has always been famous, sometimes infamous, for its Achievements and Gears of War: E-Day is no exception. As we countdown the days until Emergence Begins on October 6th, we wanted to offer Gears fans a sneak peek at the feats they’ll need to accomplish to unlock Achievements in Gears of War: E-Day. 

    Achievement NameAchievement DescriptionPoints
    The Lucky Ones Died on E-DayEarn all other Achievements.0
    FNGComplete Boot Camp.15
    Emergence BeginsUnlock during Act 1 of the Campaign.15
    We Must ImproviseUnlock during Act 1 of the Campaign.15
    The Bigger They Are…Unlock during Act 1 of the Campaign.15
    The Scorched LegionUnlock during Act 2 of the Campaign.15
    You Want What On the Front of a Gun?!Unlock during Act 2 of the Campaign.15
    Got to the ChoppaUnlock during Act 2 of the Campaign.15
    Get Back You Eight-legged FreakUnlock during Act 3 of the Campaign.15
    Twice the Pride, Double the FallUnlock during Act 3 of the Campaign.15
    …The Harder They FallUnlock during Act 3 of the Campaign.15
    End of the LineUnlock during Act 4 of the Campaign.15
    The Only Good Bug is a Dead BugUnlock during Act 4 of the Campaign.15
    Nothing Left but the FightUnlock during Act 5 of the Campaign.15
    For My BoysUnlock during Act 5 of the Campaign.15
    You’re My BrotherComplete all Acts of the Campaign on Co-Op (any difficulty). 15
    Side PieceComplete all Secondary Objectives in the Campaign (any difficulty).15
    Relax. I’m the Map.Discover all Hard Cases in the Campaign.15
    Memories From E-DayFind all Collectibles in the Campaign (any difficulty).15
    Lift Outta HellComplete and Survive 50 Horde Siege Missions (Infantry difficulty or higher).15
    Best I Can Do Is a Pizza PartyComplete any 100 Secondary Objectives in Horde Siege.15
    Turn It Up to 11Execute 50 enemies Stunned by the Sonic Disruptor in Horde Siege.15
    Never Fight AloneExtract from Horde Siege with all squadmates alive on Allfather difficulty.15
    Just Let Me Get One More…Get 100 Revives.15
    I Am Heavy Weapons GuyKill 10 enemies in a row using a single detached turret.15
    I’m All Amped UpMaintain 30 seconds of Adrenaline with the Injector in Horde Siege.15
    Somebody Set Us Up the BombPlant the bomb in Demolition and have it explode without the enemy defusing it.15
    Spotted and SlottedPulse 1,000 enemies with the Pulse Drone in Horde Siege.15
    Field ServiceReach Player Level 100 and Re-Up for the first time.15
    Form-Up!Receive the max reward from a Perk Cache in Horde Siege (any difficulty).15
    Who Loves Ya, Baby?Revive 20 players from other squads in Horde Siege.15
    Down, but Not DeadRevive 250 squadmates from DBNO with the Stim Vaporizer in Horde Siege.15
    BrotectorSave another player from a struggle with a Locust.15
    Stacks, On Stacks, On StacksSpend 150,000 Energy at the Supply Cache in Horde Siege (any difficulty).15
    Like a BossSuccessfully complete 25 Invasion Events in Horde Siege (any difficulty).15
    Quartermaster Unlock all Supply Cache items in the Campaign.15
    This Is My RifleUnlock all Weapon Mods in Horde Siege.15
    It Only Game, Why You Heff to Be Mad?Win a game of Conquest without the enemy team scoring.15
    Crepe du RavenCarefully inspect the underside of a Raven in Horde Siege.15
    Okay, Boomer.Carve-up a Boomer.15
    Days Since Last Accident: 0Commit a workplace safety violation on Battleship in Versus.15
    Right in the TickerConvert a Ticker to express air mail and return to sender.15
    Chainsaw Go BrrrrrrrrrLet a chainsaw do what it does best against a Locust in Campaign or Horde Siege.15
    Explosive IndigestionPlay a game of explosive cornhole with a Bilefrog.15
    I Didn’t Hear No BellSave your entire squad while you’re moments from death in Horde Siege.15
    Two Grubs, One Gut-PunchShow two Grubs what a single Gut-Puncher round can do.15
    Payback’s A PitchTake revenge on an Armored Wretch that stunned you.15
    Remember KalonaComplete all Acts of the Campaign (any difficulty).25
    Today We Are Canceling the ApocalypseComplete all Acts of the Campaign on Insane difficulty.25
    HEY NOW, YOU’RE AN ALL STAR…Get 25,000 kills in Versus.25
    I WILL MASSACRE YOUKill 50,000 Enemies in Horde Siege (any difficulty).25
    Siege SpecialistReach max level with the Assault, Breacher, Marksman, and Medic classes in Horde Siege.25
    Got Your Wings Re-up for the final time and claim your wings.25
    For Whom The Bell TollsComplete Campaign on Insane, complete all side missions, find all hidden items.75
    Dead Serious100% Campaign on Insane, 25,000 kills in Versus, max Player Level, and max 4 classes.85

    Xbox Play Anywhere

    Gears of War: E-Day Pre-Order

    Xbox Game Studios

    ☆☆☆☆☆
    ★★★★★
    $69.99
    Emergence Begins Pre-order Gears of War: E-Day to get early access to the Open Beta, get an XBOX gift card and unlock the Exfil Dom Character Skin and the Exfil Weapon Skin Set in-game at launch.* more details here https://aka.ms/Gears26 Experience the horror and brutality of Emergence Day. Fourteen years before the original Gears of War, join Marcus Fenix and Dominic Santiago in a gripping origin-story campaign as the Locust Horde first erupt from below, igniting a desperate fight for survival. Rally your squad and fight on in multiplayer with a reimagination of Gears’ iconic PvE mode, Horde Siege, or go head-to-head with a refined Versus PvP.* Built from the ground up in Unreal Engine 5, Gears of War: E-Day delivers the most immersive Gears yet. The Story of E-Day Fight through the chaos of Emergence Day in a gripping origin story campaign. Battle alone, side by side in two-player split-screen, or rally up to four players online across Campaign, Horde Siege, and Versus.* Horde Siege PvE – Back and Bigger Than Ever Survive a city under siege in an evolved take on Gears’ iconic co-op wave survival mode built for larger maps, more players, and bigger battles. Choose your class – Assault, Marksman, Medic, or Breacher – then drop in as a 4-player squad to fight back the Locust. Team up with multiple squads to conquer shared objectives and take down world bosses. Survive to earn rewards, unlock customization and improve your loadout for the next match. Versus Returns – Refined and Focused PvP Battle across all-new maps and refined fan-favorite 4v4 modes. Choose your level of competition. Lock in and climb the ranks in Ranked or jump into Social playlists for a more relaxed match. Modernized controls and movement make combat feel more fluid while retaining Gears’ signature cover-based feel. Jump, vault, slide, and flank with intent. A Terrifying Threat from Below  A darker, grittier tone and reimagined enemies restore fear and dread to the series. Atmosphere and detail are pushed further than ever. The world feels more grounded, believable, and dangerous. Familiar enemies are more threatening, joined by all-new creatures and villains that reestablish a true sense of horror. Feels Like Gears. Plays Like New. Iconic cover‑based combat returns, enhanced with modernized movement and traversal that add freedom and verticality. Fan‑favorite weapons return and are reimagined, alongside all‑new weapons built for brutal, close‑quarters combat. Rebuilt in Unreal Engine 5 A new technical foundation for Gears. Built for modern performance with 4K resolution and up to 60FPS across Campaign and Multiplayer.* *Important Information Pre-Order Offer: valid with pre-orders made before October 6, 2026 (7:59 am PT) except early access to the Open Beta requires pre-order before the end of the Open Beta early access period (expected to be from August 6-10, 2026; dates may vary by platform and subscription). At participating retailers while supplies last. Pre-order benefits may require redemption of a single-use code. Consult your retailer for details. Limit: 1 offer per person/account. Online Multiplayer: Online campaign co-op, Horde Siege, Versus, Open Beta and other multiplayer features require a Game Pass subscription that includes online multiplayer, sold separately. Open Beta: Early access date may vary by platform and subscription. 2-Player Split-Screen: is available for console only. 4K and 60FPS: require a compatible display. Game requires initial download. May require future updates (additional storage may be required). All downloads and updates require significant storage and broadband internet connection (ISP fees apply). You must accept the Microsoft Services Agreement (microsoft.com/msa). May require additional hardware and subscriptions. Content, features, services, online play (if applicable), and support not available in all regions (xbox.com/regions) and may vary, change, or terminate. Microsoft Account required. WARNING: Some people may experience a seizure when exposed to flashing lights or patterns in video games. (xbox.com/healthandsafety).

    The post Plan for Emergence Day Today With the Full Gears of War: E-Day Achievements List appeared first on XBOX Wire.

  • Wednesday 09 September 2026 - 22:05

    On this episode of the Official XBOX Podcast, we’re still in Cologne, Germany, and this time, we’re sitting down with Playground Games to discuss one of our most anticipated games: Fable. We’re getting more details on the gameplay the team shared at Gamescom while diving into the combat, story, and world that players got to experience at the convention.

    TRANSCRIPT

    SPEAKER 1: Games in this podcast range from E to M.
    [ XBOX Sound ]
    JOE SKREBELS: Hello, and welcome to the Official XBOX Podcast, the only podcast coming to you from inside XBOX, which is currently inside at Gamescom.
    We are secreted away in a corner of the XBOX booth, and I’m very excited to say that we are going to talk Fable with Ralph Fulton from the Playground team.
    Thank you for joining us.
    RALPH FULTON: Not at all.
    Hi Joe, how are you?
    JOE SKREBELS: I’m very good, increasingly tired, but that’s where we’re at.
    RALPH FULTON: It’s the Gamescom way.
    JOE SKREBELS: Yeah, exactly.
    We’re not recording this at the start of the week, I’ll say that much.
    Thank you so much for coming.
    You’ve had a busy week.
    You’ve been showing Fable in two different places in two different ways.
    RALPH FULTON: Two different demos of Fable.
    Yeah, we’ve gone big on Fable this week.
    That was kind of always the intention.
    This is such a great show to come to here in Germany.
    It’s the biggest game show in the world.
    It’s our best opportunity to get in front of real gamers, real players.
    They are here in droves, and we’re taking advantage of that.
    We’re running a round-the-clock theater demo down on the XBOX booth where some of my team is showing a fragment of a quest down in the theater, explaining what’s happening, really hoping to give folks there an idea of how a quest is going to feel to play when they play the game in February when we launch.
    That has been just the best experience, honestly, and it’s getting better as the week goes on, as we move through the media and influencers and content creators and get to real gamers who are now queuing for hours to see that theater experience and going nuts for what the team is showing there.
    What an amazing morale boost, I think, for the team there, to be able to come out and show it to people who are just so passionate about Fable and so excited for this game and really not afraid to show it in that theater experience.
    JOE SKREBELS: That’s what I was going to say.
    After all this time working on it, you finally get to sit in a room with people actually seeing the game up close.
    In terms of those reactions, are there things that you weren’t expecting going in?
    Are there people honing in on stuff that you weren’t necessarily thinking of as the big stuff?
    RALPH FULTON: I’m not sure about that.
    I’ve been blown away, and I’ve sat in on a bunch of these theater sessions yesterday.
    I’ve been blown away by the obvious emotion folks have, which, I think, goes, in part, to really deep feelings they have about the franchise.
    There’s lots of nostalgia, lots of really fun, formative gaming experiences with the original trilogy, but also, just how emotional, how happy they are to see it back and to see it looking great.
    That theater demo looks sensational.
    I think we put it out after we showed it on the XBOX broadcast a couple of evenings ago.
    Yeah, they’re just going crazy for it, and there’s whooping, and there’s cheering, and there have been some tears, as well, which I find the most moving thing.
    JOE SKREBELS: I heard someone had made Colin the Pig merch from the last time you showed the game as well.
    RALPH FULTON: Colin the Pig seems to be a breakout star of our showcase gameplay deep dive that we did, and yeah, he had, I have to say, an extremely well-made Colin the Pig T-shirt.
    JOE SKREBELS: That’s amazing.
    RALPH FULTON: Yeah, leveraging the key art for our expansion, which is coming later next year.
    It was really well done.
    I took a photo with him.
    JOE SKREBELS: That’s great.
    Behind closed doors, you’ve been showing the press and creators a combat-focused demo as well, which, through the magic of editing, you are probably seeing right now.
    That’s really taking a different approach.
    That’s getting down into the nitty-gritty of combat and letting people really mess with the game in that minute-to-minute way.
    RALPH FULTON: Yes, yes, and I think if we can go and show people a live demo of a quest, I think, well, that’s really helpful for is they get the idea of, okay, this is what I’m going to be doing.
    They can put themselves in the shoes of the person who’s on the sticks.
    Combat’s different.
    You cannot judge combat unless your hands are on the controller or your thumbs are on the sticks, and you’re feeling the game through that.
    We felt it was imperative for us to come this week to Gamescom with a really deep combat build that we could put in the hands of media, press, content creators, and show them — not how it looks, because we’ve done that before, but how it feels.
    We’re really blown away by the reactions we’ve been getting.
    I know you were in the room — JOE SKREBELS: Yeah.
    RALPH FULTON: — a couple of days ago getting your hands on.
    We’re really blown away by the enthusiasm and the praise that’s been coming out of that group, who are just falling in love with the feel of our combat.
    It’s very fluid; it’s very smooth; it’s responsive, and loving to see the reactions, loving to see people of different skill abilities — and we’ve seen the range from the folks that we’ve shown the game to this week — finding their way through the combat system and becoming accustomed to it, then some of the more advanced players really starting to explore the intermediate and advanced skills you can pull off within our combat system.
    JOE SKREBELS: Yeah, well, that’s what surprised me is how many intricacies are behind that stuff.
    The demo was, you play it twice.
    I played on two different difficulty levels with two different loadouts, but what I wasn’t realizing until I went in was how much I could start messing with those things — spells having multiple different forms based on how long you charge them up.
    It’s just those little nitty-gritty elements where you can’t really get your head around it until you’ve got your fingers on the buttons and you realize that there are so many options at any one moment.
    RALPH FULTON: Exactly, exactly, and I think once you’ve come to grips with the rudiments of the combat system, which is by no means super-complicated, but it’s using the whole of the pad, so there’s a lot to take on, high cognitive load immediately.
    Once you get comfortable and once you find your bearings, there are so many things that you can explore, and the “what if” instinct really comes into play.
    I think our designers have done a great job of paying that off.
    What if I combine this with this?
    What if I Lightning Spell some folks that I’ve lifted up into the air?
    Is that going to do something?
    Absolutely, that’s going to do something.
    JOE SKREBELS: I think the thing that struck me, as well, is I went into this remembering Fable as a game that has typically had those one-versus-many encounters.
    RALPH FULTON: Yes.
    JOE SKREBELS: I didn’t realize how many I was going to get into.
    You start off and you’re, like, okay, there’s some skeletons and some wraiths, Hollow Folk, sorry.
    RALPH FULTON: Yeah.
    JOE SKREBELS: Hollow Folk and wraiths, and you’re outside the mine that you start in.
    Okay, I’ve dealt with that crowd, and as you go through this mine, those crowds just keep getting bigger and bigger until you hit a boss that, literally, spawns them as you go, and it’s just endless waves.
    Is that more about this quest, or is that indicative of where you’re thinking in terms of those combat encounters for the game?
    RALPH FULTON: No, absolutely, one-to-many has very much been our mantra in setting up combat encounters.
    That’s not to say that you won’t go one-on-one with some larger creatures in the world, or indeed, let’s say, other heroes.
    Those are really big set-piece jewels, if you like, but the majority of our combat is about one-to-many, facing off against, often, large numbers of enemies.
    Often, as you point out, a combination of different enemy types, often who have the same synergies that you were talking about with your own spells and weapons and move-set, for example.
    So yeah, the mines that you were playing in Mud and Death, which is the quest we’re showing behind closed doors, can get super hectic.
    JOE SKREBELS: I think that strategy came through on my second playthrough where I understood that element of, okay, that wraith’s over there; it’s powering up.
    Fire a couple of crossbow bolts into that and deal with that problem and then carry on.
    It’s almost learning the texture of those fights.
    RALPH FULTON: Yes.
    JOE SKREBELS: Then you get to that point where you start meeting armored Hollow Folk whom you can’t hit their weak spots with — or those particular weak spots with arrows like you could with everyone else, so you really start quite quickly ticking over those combat encounters and learning how to prioritize, which feels very natural.
    RALPH FULTON: Yes, absolutely, and it’s a light level of strategy that goes into every combat encounter, but I think because you have so many tools at your disposal, we give you lots and lots of ways in which to deal with the encounter as you see it, and what’s great, and I’ve been seeing this firsthand watching folks in the BCD, folks formulate their own plans, their own strategies.
    There is no one way to move through this, and I think that, ultimately, always ladders back up to that central vision we have for this game.
    What kind of hero do you want to be, and putting the agency on the player?
    JOE SKREBELS: To go back to the quest gameplay a little bit, I think part of the nostalgia for people is going to be seeing Bowerstone.
    That’s such a moment for, I mean, it looks incredible whether you’ve played the old games or not, but I think if you know Bowerstone from the past, being reintroduced to it this way seems quite special.
    I imagine that’s a big part of the reaction for you guys.
    RALPH FULTON: I think you’re absolutely right because people remember Bowerstone, probably, more than any other location in the original games.
    Bowerstone changed within those games, sort of, iteration to iteration.
    It’s changed again in hours, but there’s still Fairfax Castle.
    There’s still the old clock tower.
    There are things that people remember and are seeing again, and there’s just that powerful nostalgia rush I think is hitting a bunch of our longtime fans.
    Bowerstone, for us, was an enormous endeavor from a level design and environment art perspective.
    Cities are always the hardest to pull off.
    This one, in particular, is incredibly dense.
    It’s incredibly vertical, as well, and it is packed full of NPCs and houses and businesses.
    Of course, in our game, you can go inside every single building, every single house, whether you own it and you’re going home, or maybe you’re breaking into it to rob it, or it’s a shop — just an incredible footprint that I still can’t believe.
    I think part of the reaction we’re getting in the theaters is about how good this city looks, what a great job our environment team and our lighting team have done making this iconic city come to life here at Gamescom.
    JOE SKREBELS: Just the idea of having to, in some way, I don’t know if, realistically, this is the term, but understandably create different spaces inside of all these places that would usually be a backdrop must just be a wild challenge.
    Do you have interior decorators on the dev team, essentially?
    RALPH FULTON: I definitely think they have honed those abilities.
    I have been blown away because I think, maybe mentally, this is maybe also because I’m old school, right?
    I’m used to how games have been made over the years.
    I think I had mentally written off the interiors that were going to be kind of the same, kind of generic, because how else are you going to do that?
    I’ve just been constantly blown away by the environment team who go in and painstakingly set dress every single interior, so it tells a story about the people that live there and about their status.
    Yeah, I’m always just blown away by how amazing the interiors look because I come from a generation of games where you’d have to load into an interior, right?
    You remember that, as well.
    The fact that we just seamlessly move and look at this beautiful, fully realized interior, I love it.
    I love it, and particularly if I’m robbing it, which is a thing I do quite a lot in the game, an extra, you know, fizzle.
    JOE SKREBELS: I think the — it almost plays into that, how you craft your own journey through that game, as well, because if you can buy every single house, there’s almost an element of real estate, visiting open houses and going in.
    “Is this the one I want?” If I’ve only got so much gold, maybe we’ll come back and buy them all later on, but for my first house, I’m going to visit a lot of those and find the one that I like best.
    RALPH FULTON: No, absolutely, but I guess, for your first house, you’re also going to be looking for one you can afford, right?
    Just as there is a wide range of people and districts within Bowerstone, then there’s a wide range of homes as well.
    Now, if you go right up to the top of Warminster in Bowerstone, which is where the palace is, it’s the — we call it informally “The Nobles District.” I think we’ve shown it in a couple of videos previously, so folks might be able to refer back to it.
    It’s beautiful.
    Oh, you would love to live there, Joe, but extremely pricey with big townhouses.
    So yeah, you kind of aspire to live there, but the likelihood is you’re going to be buying a house down in Copperbottom as your first house.
    JOE SKREBELS: Fair enough.
    I’ll work up to it.
    We’ll get there.
    We’ll get there.
    In terms of that quest that we see in and of itself, obviously, it’s fairly self-contained.
    We see Humphrey.
    We see what the journey we need to make is, but could we talk about what’s around that?
    How far into the game are we at this point, and what have we done to get here?
    Then, I guess, where do we go next from that point?
    RALPH FULTON: That’s a great question.
    You have a run-through of what we call the initial experience, which is maybe the first 90 minutes or so of the game, in which you’re a child.
    Your heroic powers have emerged, and suddenly, you’re the hero of Briar Hill, like the first hero in Albion in a generation.
    Then bad stuff happens.
    We see our village is turned to stone.
    Grandma is turned to stone by this mysterious hero, Isabel, whom we met at June Showcase.
    With nothing left there and a real mission, you leave Briar Hill for the first time in your life and venture out into the open world of Albion.
    I guess, and it’s been so interesting to see people playing this for the first time, as they have internally over the last couple of months.
    There are some players who take that mission extremely seriously, right?
    You’ve just seen your beloved grandma turned to stone.
    They’re like, well, she said to go to Heroes Guild if I was ever in trouble.
    That’s where I’m going to go, and I’m going to save my village.
    There are other people who go that’s fine.
    I’ll get to that, but equally, I’m going to go and explore, because the game now lets me do that.
    I think, you know, no judgment.
    Both of those approaches are — we support them both.
    It’s absolutely, again, about player agency, but if you do beeline for Briar Stone when you arrive, that’s not much before the start of the quest that we’re showing.
    You go to the Heroes Guild.
    It’s all locked up.
    There’s an eviction notice on the door, so you set about trying to gain access to that.
    Ultimately, you’re reunited with your brother, who is able to get you a key.
    That’s really where we pick up the gameplay of the theater demo.
    Unlocking the door, going inside the Heroes Guild for the first time as a hero myself, that’s a big moment for me.
    Then I meet Humphrey the Golden, who is the greatest living hero, Albion’s greatest living hero, and he’s not what you see, or what you, perhaps, hope and expect, yeah.
    JOE SKREBELS: In terms of that, there’s that little choice in there where you either get him a drink or throw a drink directly over him.
    Is that just setting the table for you’re going to be presented with these moments of branching decisions?
    How much will that one little decision affect the story going forward?
    Does it change Humphrey’s opinion of you, or is this more just a taste of that?
    RALPH FULTON: We have all sizes of choice and of consequence, I think, in the game.
    What’s been really fun is to explore what choice means within the context of our game, and also, what it means to players because players bring completely different and often contradictory expectations of choices.
    Now, that particular choice doesn’t really change anything.
    You know, it’s about roleplay, really.
    This guy who is not what you were, perhaps, hoping for has asked you for a beer, you know, when rather than paying attention to you and giving you respect.
    We felt it was important to give you the opportunity to not take that and to put your foot down a little bit.
    It’s a roleplay opportunity, and if you do throw the beer over him, our little reputation UI pops up.
    He thinks you’re an arsehole.
    It’s not going to change your relationship in the long term, but it’s giving you an opportunity, really, just to express yourself, which I think is one of the reasons we have a bunch of small decisions to make within the game.
    JOE SKREBELS: I love that.
    That’s the thing is that decision, ultimately, doesn’t affect a lot, but just the fact that it tells you that this character thinks you’re an arsehole, that is meaningful, as you say, to that roleplay moment where you’re, like, oh, maybe I want to get him back on my side now.
    RALPH FULTON: Yes, absolutely.
    JOE SKREBELS: I mean, it’s Super Hands.
    RALPH FULTON: Super Hands did not like this.
    JOE SKREBELS: Yeah, well, I feel like we should probably let you get back because you are continuing to show these demos to people.
    You’ve got more press, more creators, more audiences coming in to see all of this.
    How are you feeling about the rest of the week?
    Also, what are people going to see next?
    Where should they check for more Fable, if these two demos aren’t enough?
    RALPH FULTON: Yes, we’re not finished with the week yet.
    In fact, it being Gamescom, our quest demo is running in the theater on the XBOX booth right through Sunday evening.
    That team is just working all the hours to continue showing as many people as they possibly can that demo.
    I know that they are going to get increasingly tired, but I know they are super energized by the response that they are getting from real fans out there who are queuing for crazy amounts of time just to see that demo.
    We are really appreciative of that.
    We have another, I think, half a day of our behind-closed-doors combat demo.
    Again, we’re really looking forward to seeing how media and content creators respond to that.
    The response so far has been incredibly positive, really galvanizing, really happy with how people are receiving it when they have their hands on the controller.
    I’m looking forward to more of that.
    I think that finishes today.
    Going forward, if you want to keep up to date with Fable, and you want to see everything that’s happening in the world, check out our website at fablethegame.
    Join our Discord, which is growing and really thriving at the moment, and check out our social channels, as well, where we will continue to update you on things that come out of Gamescom.
    I’m sure there’s going to be a long tail of stuff that we’ll continue showing and talking about over the coming weeks, and anything new that we’re dropping over the coming weeks and months.
    JOE SKREBELS: Well, thank you so much for your time.
    Thank you for watching.
    If you want more on Fable, more on XBOX, more on Gamescom, you can keep checking out the official XBOX podcast.
    We also have XBOX Wire, the website.
    I’m definitely not promoting this just because I’m a part of that, and there’s so much more to come.
    For now, thank you very much, and we’re very much looking forward to Fable.
    RALPH FULTON: Thank you, Joe.
    JOE SKREBELS: Thank you.
    [ XBOX Sound ]

    The post Fable: How Playground Games is Building Albion for a New Generation | Official XBOX Podcast appeared first on XBOX Wire.

  • Thursday 10 September 2026 - 00:00

    As XBOX marks 25 years of play, we’re pleased to commemorate over 20 years of XBOX in Japan. To celebrate the players, developers, and creators who have been part of the journey, XBOX will be at Tokyo Game Show with a special broadcast, a show floor presence that includes Minecraft Dungeons II, and XBOX FanFest.

    The creativity from Japan and broader Asia, alongside the games inspired by the region, has helped shape XBOX for over two decades. The number of developers and publishing partners we work with across Japan continues to grow, reflecting the region’s importance to XBOX. We’re proud to work with the studios pushing genres forward and the players and creators who keep building alongside us through every milestone.

    Join us on Thursday, September 17 at 7:00pm JST (3am Pacific / 6am Eastern / 11am UK) for the XBOX Tokyo Game Show 2026 Broadcast on our official XBOX channels to see an exciting lineup of games coming to the platform this year. Hosted by Misuzu Araki, this year’s broadcast includes TGS-exclusive content, new gameplay and moments built specifically for this stage. Our annual Tokyo Game Show broadcast is proof of what is possible when creativity from across the region meets a truly global platform and XBOX is committed to being the stage where new and beloved franchises reach players around the world.

    It’s one thing to hear about it, another to play it. Here’s what’s waiting on the show floor for those in Tokyo:

    • Minecraft Dungeons II: Following its debut at gamescom, Minecraft Dungeons II arrives for the first time at the Tokyo Game Show show floor, giving fans in Japan their first hands-on look at the next installment of co-op dungeon crawler. Drop the pickaxe, grab a sword, and charge into a new adventure in Minecraft Dungeons II, available to play day one with Game Pass on September 29, 2026.
    • Call of Duty: Modern Warfare 4: Call of Duty: Modern Warfare 4 arrives at the Tokyo Game Show show floor with our partner Happinet, giving fans in Japan an opportunity to experience the game’s highly anticipated Multiplayer ahead of its global launch on October 23, 2026. Visitors can jump into the action and get hands-on with this year’s blockbuster game. Fans can also find Call of Duty featured alongside other XBOX titles at XBOX FanFest Tokyo. Find us in Hall 6, 06-N4.

    There’s a familiar face back at Tokyo Game Show this year. In Japan, black cats are considered good luck – and ours has quietly become something of a mascot for XBOX at TGS. Where past years wove the cat through a neon-lit streetscape, 2026 puts it front and center: a solitary silhouette striding across an iconic Tokyo crossing beneath a green skyline, marking each step of XBOX’s 25-year journey as it leads the way into what’s next. Fans will soon get the chance to help name the lovable XBOX TGS cat – keep an eye on our social channels for details on how to vote!

    Follow along with #TGS2026 and @XBOX_JP for the latest before, during, and after the show.

    XBOX FanFest: Japan

    XBOX FanFest continues its 2026 whirlwind tour with a stop in Japan on September 17. Featuring a watch party of the XBOX Tokyo Game Show 2026 Broadcast with special guests Misuzu Araki and Larry Hyrb, XBOX FanFest kicks off the Tokyo Game Show festivities, bringing together members of our local community for exclusive experiences and unforgettable moments. Follow our official social channels and the official XBOX FanFest website for the latest FanFest news, event updates, and highlights from the celebration.

    Tune In From Home

    The XBOX Tokyo Game Show 2026 Broadcast will be streamed live on Tokyo Game Show’s official YouTube channel, as well as live on the US & Japanese XBOX social channels on September 17 at 7:00pm JST (3am Pacific / 6am Eastern / 11am UK). The show will also be broadcast with American Sign Language (ASL), and English Audio Descriptions (AD).

    Following the broadcast, we will add language support for Arabic (MSA), Simplified Chinese, Traditional Chinese, French, German, Hindi, Indonesian, Italian, Korean, Māori, Polish, Brazilian Portuguese, Russian, Mexican Spanish, Castilian Spanish, Thai, Turkish Ukrainian, and Vietnamese. Please note that the audio of the show is a mixture of both Japanese and English, so you may want to turn on captions to watch the show in the language of your choice.

    Here’s where you can watch live:

    Japan (4K)
    https://www.youtube.com/@XBOXJapan

    Global
    https://www.youtube.com/XBOX (4K, ASL, AD)
    https://www.twitch.tv/XBOX

    Co-streamer and Content Creator Notes for the XBOX Tokyo Game Show 2026 Broadcast

    We at XBOX greatly appreciate any co-stream efforts and aim to ensure you have a smooth experience if, you choose to do so. However, due to forces beyond our control, we cannot guarantee that glitches or disruptions by bots and other automated software won’t interfere with your co-stream. For those planning to create post-show breakdowns of the XBOX Tokyo Game Show 2026 Broadcast in the form of Video on Demand (VOD) coverage, we recommend you do not use any audio containing copyrighted music to avoid any action by automated bots, and to also consult the terms of service for your service provider.

    For more details and a full schedule for Tokyo Game Show 2026, visit the official site from the show’s organizers.

    The post XBOX @ Tokyo Game Show 2026 appeared first on XBOX Wire.

  • Thursday 10 September 2026 - 04:30

    Hideo Kojima has spent his career challenging conventions and expanding what games can be. Today, KOJIMA PRODUCTIONS announced the next chapter of its partnership with XBOX. 

    “Creators have choices about where and how they bring their ideas to life. We’re honored that Kojima-san has chosen XBOX to work with KOJIMA PRODUCTIONS on PHYSINT. His ambition to challenge conventions reflects the kind of creativity we want to support at XBOX,” said Asha Sharma, XBOX CEO. 

    “This expands our relationship with XBOX beyond OD. As we move forward with the development of PHYSINT, we remain committed to redefining the action-espionage genre for players around the world,” said Hideo Kojima, Game Creator and Founder of KOJIMA PRODUCTIONS. 

    In addition to OD and PHYSINT, this relationship will also extend beyond games, with XBOX and KOJIMA PRODUCTIONS collaborating across film and television to bring new stories to broader audiences. 

    We look forward to sharing more as development progresses. 

    The post XBOX and KOJIMA PRODUCTIONS Expand Partnership to Publish PHYSINT appeared first on XBOX Wire.

  • Thursday 10 September 2026 - 15:00

    Today, Gears of War launches our fifth year of the Never Fight Alone campaign, an ongoing commitment to help prevent suicide, in partnership with Crisis Text Line and UK-based illustrator Luke Preece.

    Rooted in our franchise’s purpose of creating meaningful bonds and a place of belonging, The Coalition donates 1% of net revenue from its products to our global partner Crisis Text Line, which recently expanded its global reach by joining forces with Aquí Estoy, a non-profit organization serving people in need across 20 Spanish-speaking countries in Latin America, Spain, and the Caribbean. To date, Never Fight Alone has supported over 16,000 Crisis Text Line conversations.

    “We’re proud to stand with The Coalition and its players in reminding those who are struggling that they are not alone and there are readily available resources to support them. We are honored that our five-year-and-counting partnership continues to show what’s possible when a gaming community remains dedicated to mental health,” said Dena Trujillo, CEO at Crisis Text Line. “The Gears of War community has helped more than 16,000 conversations happen when people needed them most, and with Gears of War: E-Day and the Never Fight Alone Charity Bundle, that impact keeps growing.”

    Each year on September 10, World Suicide Prevention Day, we renew our commitment and give our fans a way to support through limited-edition merchandise. This year’s campaign artwork comes from longtime Gears of War: E-Day collaborator Luke Preece, an illustrator best known for his work with metal acts including Metallica, Sleep Token and Ozzy Osbourne, as well as science-fiction franchises such as Aliens.

    Preece’s designs appear on a 2026 T-shirt and hoodie available through the Xbox Game Studios Shop, as well as new in-game items arriving at launch.

    When Gears of War: E-Day launches on October 6, players will be introduced to the Never Fight Alone Charity Bundle, featuring a unique character skin, weapon skin set, emblem, banner and icon. All net revenue from the bundle will be donated directly to Crisis Text Line to support its free, confidential, 24/7 mental health and crisis intervention services.

    Gears have each other’s backs through everything. If you, or someone you know is struggling, we encourage you to reach out by texting GEARS to 741741 to be connected with a Crisis Text Line volunteer.

    The post Gears of War Launches Fifth Year of “Never Fight Alone” Suicide Prevention   appeared first on XBOX Wire.

  • Thursday 10 September 2026 - 17:00

    Get after it with Free Play Days! Borderlands 4, F1 25 2026 Edition, Surviving Mars: Relaunched and CarX Drift Racing Online are available this weekend for XBOX Game Pass Ultimate, Premium and Essential members to play from Thursday, September 10 until Sunday, September 13.

    Dustborn will have a two-hour trial and discount from September 10 through September 13.

    Additionally, EA Sports Madden NFL 27 is free for all XBOX members to try from September 10 until September 13 (XBOX Game Pass Game Pass Ultimate, Premium and Essential membership not required).


    How to Start Playing

    Scroll down and find and install the games on each of the individual game details page on XBOX.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX Game Pass Ultimate, Premium and Essential membership. To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.

    Keep the Fun Going

    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


    Free Play Days (Game Pass Membership Required)


    Borderlands 4
    Optimized for XBOX Series X|S
     Borderlands 4 brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant. Crash into Kairos as one of four new Vault Hunters seeking wealth and glory. Wield powerful Action Skills, customize your build with deep skill trees, and dominate enemies with dynamic movement abilities. Break free from the oppressive Timekeeper, a ruthless dictator who dominates the masses from on high. Unite the people of Kairos and ignite a revolution in this seamless Borderlands experience.

    Borderlands®4

    2K

    ☆☆☆☆☆ 2951
    ★★★★★
    $69.99 $34.99

    F1 25 2026 Season Edition
    Optimized for XBOX Series X|S
    Rewrite The Grid with the ultimate evolution in racing, EA SPORTS F1 25: 2026 Season Edition! Try F1 25 and the 2026 Season Pack in one bundle for the most complete Formula One experience. Take on the action-packed 2025 season, then launch a new career with the ground-breaking 2026 teams, the next generation of Grand Prix racing.

    F1® 25: 2026 Season Edition

    Electronic Arts

    ☆☆☆☆☆ 342
    ★★★★★
    $49.99 $34.99

    Surviving Mars: Relaunched
    Optimized for XBOX Series X|S
     Build a thriving Martian settlement in Surviving Mars: Relaunched. Construct domes, manage resources, and keep your colonists alive as you transform the Red Planet into humanity’s new home. Explore the new research tree and much more in the free Services & Science update. Then, expand your colony with the Feeding the Future DLC, introducing new food production systems, buildings, crops, and delicacies that influence your colonists’ comfort, morale, health, and sanity!

    Surviving Mars: Relaunched

    Paradox Interactive

    ☆☆☆☆☆ 25
    ★★★★★
    $39.99

    CarX Drift Racing Online
    Xbox Game Pass members can dive into the ultimate multiplayer drift sandbox for free this weekend! Experience realistic physics and build your dream ride from a massive fleet of over 100 cars with deep visual and customization. Tear up an endless variety of community-created tracks alongside friends in online lobbies.

    CarX Drift Racing Online

    CarX Technologies

    ☆☆☆☆☆ 2007
    ★★★★★
    $23.99

    Free Play Days For All


    Dustborn
    You play Pax: exile, con-artist – Anomal. Looking for a way out and a new life, Pax has been hired to transport an important package from Pacifica to Nova Scotia, across the Justice-controlled American Republic. Explore the stunning Neo-Western landscapes of an alternate history America on a robot-driven tour bus, and stop at a dozen locations along the road to build your crew, manage relationships, complete missions, and face increasingly difficult challenges.

    Dustborn

    Spotlight by Quantic Dream

    ☆☆☆☆☆ 116
    ★★★★★
    $29.99 $4.49

    EA SPORTS Madden NFL 27
    Optimized for XBOX Series X|S
    Run the league one decision at a time. EA SPORTS Madden NFL 27, powered by the all-new Persona Engine, transforms Franchise into a reactive, always-evolving league where every NFL athlete has a distinct, realistic personality that informs their motivations, demands and reactions. Gameplay gets physical with more precise control from authentic WR/DB battles, new short-yardage mechanics, defensive coverage improvements and new strategic pre-play settings and controls. Build your NFL legacy on a deeper progression path in the new Superstar G.O.A.T. Career Journey and control your roster with more customization with Ultimate Team Captains.

    EA SPORTS™ Madden NFL 27

    Electronic Arts

    ☆☆☆☆☆ 1271
    ★★★★★
    Free Trial

    Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news. 

    The post Free Play Days – EA Sports Madden NFL 27, Borderlands 4, F1 25 2026 Season Edition, Dustborn, and More appeared first on XBOX Wire.

  • Thursday 10 September 2026 - 19:00

    Summary

    • Available now on XBOX Series X|S and PC.
    • The next chapter in the Japanese psychological horror series and plans for future updates.
    • How we tackle various social issues via the horror game medium.

    Hello all at XBOX!

    My name is Sebastiano Serafini, and I’m the CEO and Founder of Serafini Productions – the team behind the BrokenLore universe. Today, we are very excited to announce the release of the latest addition to the BrokenLore series, BrokenLore: Don’t Lie. As well as being a standalone title, Don’t Lie is part of a larger narrative thread that shines a light on different perspectives of certain social issues.

    BrokenLore: Don’t Lie

    BrokenLore: Don’t Lie is about a young hikikomori named Junko who must navigate her traumatic past before her reality slips from her grasp.  For those unfamiliar, hikikomori are reclusive individuals who withdraw from social life, seeking isolation for a variety of social or psychological reasons.

    BrokenLore Don't Lie screenshot

    As the boundaries between memory and reality begin to fracture due to Junko’s withdrawal from the outside world, familiar places transform into reflections of her past. Gradually, she must confront the people, experiences, and emotions she has spent years suppressing before she loses herself.

    How Does This Connect to BrokenLore: Don’t Watch?

    Junko and Shinji (The protagonist of Don’t Watch) met in a rehabilitation centre in the year 2020. They were both undergoing treatment for their different psychiatric disorders, which in turn led them to become hikikomori. Don’t Watch covers Shinji’s story, and the origins surrounding his own isolation. 

    Don’t Lie is Junko’s story.

    BrokenLore Don't Lie screenshot

    Where Did the Idea for the BrokenLore Series Come From?

    The idea behind BrokenLore came from our desire to create an interconnected narrative universe that could explore different social issues that feel relevant to us. 

    I liked the idea of telling a fragmented story: each game can stand on its own and explore its own characters and themes, but players who are curious enough to look deeper can gradually connect those fragments.

    From the beginning, we wanted BrokenLore to be more than just a series of horror games. Horror is the medium we use to tell these stories, but at the core of each game are very human experiences.

    The topic of hikikomori was particularly interesting to me because I have lived in Japan for many years and have seen how social withdrawal is discussed and perceived here. Of course, isolation and social withdrawal are by no means exclusively Japanese issues, but Japan was the perspective through which I first became particularly interested in the subject.

    The Next Chapter in The BrokenLore Universe

    With this newest chapter, we are also exploring another phenomenon that we have increasingly seen around us: people’s relationships with AI companions. More and more people are turning to AI tools to not only to find information, but also to discuss personal problems or seek advice. That observation was part of the inspiration behind our character in Don’t Lie – Miki-chan.

    What you have seen so far is really only the beginning. We have many more stories that we want to tell within this universe, which is why we are very happy to have partners such as Wired Productions and Shochiku supporting us on that journey. Hopefully these collaborations can continue as BrokenLore grows, because there are still many themes, characters and stories that we want to explore. Having the opportunity to tell them through video games—and potentially have those stories mean something to the people who play them—is one of the most satisfying parts of creating BrokenLore for me.

    Thank you to all who have played BrokenLore: Don’t Watch, and I hope you enjoy BrokenLore: Don’t Lie. You can pick it up today on XBOX SERIES X|S and PC.

    Xbox Play Anywhere

    BrokenLore: DON'T LIE

    Wired Productions

    ☆☆☆☆☆
    ★★★★★
    $15.99 $14.39
    BrokenLore: DON'T LIE is a Japanese psychological horror game exploring trauma, isolation, and a fractured reality where perception becomes increasingly unreliable. Step into the life of Junko, a hikikomori whose carefully controlled world begins to unravel as the past resurfaces in ways she can no longer ignore. Raised by a father who was always present but never truly there, Junko learned early to retreat inward. When her few attempts at connection were met with rejection and humiliation, she shut herself away from the outside world. As the boundaries between memory and reality begin to fracture, familiar places transform into reflections of her past. Through exploration, unsettling encounters, and the gradual unravelling of Junko's story, she must confront the people, experiences, and emotions she has spent years trying to escape before she loses herself completely. Features Japanese First-person psychological horror: Explore, investigate, and survive within a grounded, slow-burn descent into paranoia and perception. Confined exploration: Search Junko’s apartment and surrounding distorted spaces through messages, files, and environmental clues to uncover hidden truths. Tension: Stay out of sight and move carefully as an unseen presence begins to track your behaviour. Fractured reality: Shift between familiar environments and warped liminal spaces shaped by Junko’s memories, where her memories and fears manifest. BrokenLore Series: DON'T LIE is part of the “BrokenLore” series of games that can be played and enjoyed as a standalone story. Wired Productions: Produced by psychological narrative specialists, WP, adding additional layers of narrative and depth, for a richer experience.

    The post Themes Explored Through Horror in BrokenLore: Don’t Lie appeared first on XBOX Wire.

  • Friday 11 September 2026 - 11:42

    METAL SLUG first hit arcades in 1996, and 2026 marks the series’ 30th anniversary. Now, a brand-new collection is heading to XBOX, bringing together 10 titles from across the series’ history, including the legendary location test build that was never officially released.

    The METAL Slug Ultimate Collection contains 10 carefully selected titles from the METAL SLUG series, spanning arcades, home consoles, and handheld platforms. The lineup also includes the legendary location test build: a version that was used for public testing in arcades during development but never officially released, yet has been talked about among fans for years. For the first time ever, you can play this rare and previously unreleased version on a home console.

    New Features for a More Accessible Experience

    Metal Slug Ultimate Collection Screenshot

    Customize your experience with a range of adjustable settings, including button layout, rapid-fire speed, difficulty, and time settings. Convenient gameplay support features have also been added, including infinite weapon ammo, mission selection, rewind, and quick save/load. All the charm of the originals is preserved, while new features make the games more accessible and enjoyable for both longtime fans and first-time players alike.

    Packed With Replayability

    Metal Slug Ultimate Collection Screenshot

    Combat School Mode features conversations with your instructor that change based on your mission performance. Also included are score and clear time rankings, a replay feature, a visual gallery, and a sound player, letting you enjoy the world of METAL SLUG from angles beyond just gameplay. Available features and modes vary by title.

    Mission start!

    Metal Slug Ultimate Collection Screenshot

    We are working hard to create a title worthy of METAL SLUG’s 30th anniversary milestone, a true culmination of everything the series has to offer. In addition to a rich lineup of classic titles, we have poured tremendous effort into new additions and features, making this a definitive METAL SLUG experience in both quality and volume.

    To those who have loved and supported METAL SLUG over the years, and to those discovering it for the first time, I hope you will experience the one-of-a-kind appeal that makes this series truly special.

    Wishlist Now on XBOX

    METAL SLUG Ultimate Collection is available to wishlist now on the XBOX Store. Add it to your wishlist today so you don’t miss the release date or any upcoming news.

    METAL SLUG ULTIMATE COLLECTION

    SNK CORPORATION

    ☆☆☆☆☆
    ★★★★★
    Mission Start! 10 METAL SLUG titles in one definitive collection! Faithfully ported from the original releases, this collection brings back all the explosive action to a new generation. Featuring 10 titles, it also includes the elusive Location Test version of the first title, along with a range of additional features.

    The post 30 Years of History Come Together in the METAL SLUG Ultimate Collection appeared first on XBOX Wire.

  • Friday 11 September 2026 - 16:00

    Welcome to Next Week on XBOX! In this weekly feature we cover all the games coming soon to XBOX Series X|S, XBOX One, XBOX on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Xbox Play Anywhere

    TCG Card Shop Simulator (Game Preview)

    OPNeon Games Sdn Bhd

    ☆☆☆☆☆ 1248
    ★★★★★
    $19.99 $15.99
    PC Game Pass
    Xbox Game Pass
    Free Trial

    TCG Card Shop Simulator (1.0) – September 14
    Game Pass / XBOX Play Anywhere

    TCG Card Shop Simulator is a trading card shop simulation where you sell card booster packs to earn money and build your card shop business. Design your own TCG shop. Organize shelves and card packs to make customer shopping experience smooth and easy. Open the booster packs yourself and collect the cards. Find rare cards and sell them to make a fortune, or keep them to complete your card collection. Set your card game format and fee, invite players to play card games in your shop. Be sure to keep your store clean and hygienic for the players or they might leave!


    Xbox Play Anywhere

    RuneScape: Dragonwilds

    Jagex: The RuneScape Company

    ☆☆☆☆☆
    ★★★★★

    RuneScape: Dragonwilds – September 15
    Game Pass / Optimized for XBOX Series X|S / XBOX Play Anywhere

    On RuneScape’s forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen. Embark on quests, level your skills and explore a beautiful, hand-crafted world. This all-new adventure blends high-fantasy and iconic RuneScape lore on a brand-new continent. RPG systems reward you with unique abilities and spells as you progress through each skill. Battle legendary RuneScape creatures like Zogres, challenge Black Knights and the entirely new and fearsome Garou, all set to a sweeping soundtrack of reorchestrated RuneScape classics and hours of brand-new music.


    Xbox Play Anywhere

    Aniimo

    Pawprint Studio

    ☆☆☆☆☆ 74
    ★★★★★

    Aniimo – September 16
    Game Pass / Optimized for XBOX Series X|S / XBOX Play Anywhere

    Aniimo is a free-to-play, next-gen creature-catching open-world RPG. On the vast continent of Idyll, you’ll encounter countless unique creatures known as Aniimo. Twine with them and experience the beauty of this world from a completely new perspective and with new abilities. You can also travel to a metropolis floating in the sky, where you’ll meet other Pathfinders, share stories, and engage in thrilling competitive battles. Choose your Aniimo and embark on an epic journey – one full of exploration, discovery, and adventure!


    Xbox Play Anywhere

    Train Sim World® 7: Standard Edition

    Dovetail Games

    ☆☆☆☆☆
    ★★★★★
    $49.99 $44.99

    Train Sim World 7 – September 15
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Embark on a thrilling journey as you explore 3 diverse routes aboard easy to learn, hard to master locomotives: Head for the north of England and through the quaint hills of Yorkshire with the AIREDALE & WHARFEDALE NETWORK, featuring the Northern BR Class 331 & LNER Azuma. Wind your way around the low peaks of Bavaria on thrilling long-distance & regional services with BAHNSTRECKE NÜRNBERG – WÜRZBURG in the DB BR 440 & more. With Conductor Mode, Free Roam, Creators Club, Photo Mode & more, embark on your journey in your own way.


    Two Point Hospital: Full Health Collection

    SEGA

    ☆☆☆☆☆
    ★★★★★

    Two Point Hospital: Full Health Collection – September 16
    Optimized for XBOX Series X|S

    Behold the Full Health Collection, bringing you Two Point Hospital and ALL the DLC in one easy to swallow bundle! This complete collection of DLCs offers you a wealth of new locations, new hospitals, new items, new gameplay and more! For the first time ever on consoles, cure a creative crisis in Culture Shock, aid anachronistic ailments in A Stitch in Time, and manage unorthodox ambulances in Speedy Recovery, introducing 9 new hospitals to manage, new gameplay mechanics, and over 80 new illnesses to cure – and that’s not all! The Full Health Collection also includes Bigfoot, Pebberley Island, Close Encounters & Off the Grid expansions PLUS a booster of free items, including the Retro Items Pack, Fancy Dress Pack, and more!


    Dune: Awakening – Deluxe Edition

    Funcom

    ☆☆☆☆☆ 140
    ★★★★★
    $69.99 $55.99

    Dune: Awakening (Deluxe & Ultimate Editions) – September 17
    Optimized for XBOX Series X|S

    Dune: Awakening is a single- and multiplayer Open World Survival game with immersive adventure and RPG gameplay. Explore, build, craft, and unravel a cinematic Dune story as you rise from survival to greatness on the most legendary planet in the universe. Just remember: the sandworm always comes.


    ENDLESS Legend™ 2 (Game Preview)

    Hooded Horse

    ☆☆☆☆☆
    ★★★★★

    ENDLESS Legend 2 (1.0) – September 17

    ENDLESS Legend 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.


    NASCAR 26

    iRacing.com Motorsport Simulations, LLC

    ☆☆☆☆☆
    ★★★★★
    $59.99

    NASCAR 26 – September 17

    Battle your way through all four NASCAR National Series in Career, Quick Race, Championship, Multiplayer, or our all new mode featuring The Chase! And, with all the laser scanned assets of iRacing, the level of authenticity has never been higher with dynamic track, an all new peak performance training mode, and enhanced driving physics across every chassis. And, with our new cross-play multiplayer feature, you can take on all your friends and show them who’s best!

    Pre-Order the NASCAR 26 Gold Edition and receive 72-hour early access, 5,000 Career Bonus Dollars, 500 Career Rep Points, and an exclusive Kyle Larson paint scheme.


    Xbox Play Anywhere

    The Walking Dead: Streets of Survival

    Trailmark Games

    ☆☆☆☆☆
    ★★★★★
    $19.99

    The Walking Dead: Streets of Survival – September 17
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    The Walking Dead: Streets of Survival challenges you to intense arcade brawling in the unforgiving world of AMC’s “The Walking Dead.” Play as iconic survivors Rick Grimes, Daryl Dixon, Michonne, and unlockable Negan while fighting through walker-infested tunnels, devastated settlements, and hostile strongholds packed with explosive encounters. Face Alexandria’s most ruthless foes, the Saviors led by Negan, along with overwhelming waves of Walkers as you unleash crushing combos, signature weapon attacks, and devastating finishers in a relentless battle for survival.


    EA SPORTS FC™ 27 Ultimate Edition XBOX One & XBOX Series X|S

    Electronic Arts

    ☆☆☆☆☆ 194
    ★★★★★
    $99.99 $89.99

    EA SPORTS FC 27 Ultimate Edition – September 18
    Smart Delivery

    Welcome to The World’s Game in EA SPORTS FC 27. Step into The Grounds, a social football playground where the streets meet the stadium. From Kickabouts and 1v1s to teaming up with friends in Clubs, connect with renowned football mentors, improve your abilities, and express yourself on and off the pitch. Feel greater control in every game mode with more fluid, true-to-life gameplay, featuring dynamic corners, enhanced attacking awareness, player-focused defending tailored for competitive play, and more community-driven innovations.

    Pre-order EA SPORTS FC 27 Ultimate Edition to get up to 7 days Early Access and more.


    Catch Flex

    Vilegacy LLC

    ☆☆☆☆☆
    ★★★★★

    Catch Flex – September 14

    Your body is the controller. Catch Flex tracks your whole body with a single camera — no VR headset, no gamepad, no wearables. Even the menus are gesture-controlled, so you never touch a button. Stand up, clear some space, and move to the beat.


    Xbox Play Anywhere

    FEROCIOUS

    tinyBuild

    ☆☆☆☆☆
    ★★★★★

    FEROCIOUS – September 14
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Wake up stranded on an uncharted island where danger comes from every direction. Ancient ruins, apex predators, and a constantly shifting environment shape your fight for survival. Explore carefully, adapt fast, and turn the island’s dangers to your advantage. Face mercenaries, dinosaurs, and mechas in fast, brutal combat. Scavenge resources from the environment to craft weapons and gear suited to your playstyle. Every encounter demands a different approach, and every fight is a fight for your life.


    FOUNTAINS: Extended Edition

    Crunching Koalas

    ☆☆☆☆☆
    ★★★★★
    $19.99 $16.99

    FOUNTAINS: Extended Edition – September 14
    Optimized for XBOX Series X|S

    The Fountain of Youth is unearthed – but the One Kingdom hides far more than one secret. Face brutal, precise soulslike combat across a sprawling, interconnected world, then descend into the forsaken Vainlands with Shattered Shape, where new foes, weapons, skills and a new land await.


    5 in 1 Arcade Vault

    Xitilon

    ☆☆☆☆☆
    ★★★★★

    5 in 1 Arcade Vault – September 15
    Optimized for XBOX Series X|S

    Five games. Five different challenges. One arcade collection. 5 in 1 Arcade Vault brings together five unique arcade games, each with its own gameplay, visual style, and challenges to master. Hunt monsters, dive deep in search of a legendary golden fish, test your reflexes, sharpen your focus, and take on fast-paced challenges where every new attempt is a chance to beat your best score.


    Cipher Monk: Cassette Equation (Xbox Series)

    Afil Games

    ☆☆☆☆☆
    ★★★★★

    Cipher Monk: Cassete Equation – September 15
    Optimized for XBOX Series X|S

    Get ready for a journey of logic and discovery in Cipher Monk: Cassette Equation, a relaxing puzzle game inspired by a number system created by Cistercian monks in the 13th century. Here, ancient numbers come to life in challenges that will test your attention, reasoning, and ability to find the perfect combination. Your mission is simple to understand, but it can be surprisingly challenging: use the number system of the ancient monks to discover the correct answers and solve each puzzle. Drag, rotate, and carefully position the pieces until you form the required number.


    Dimensional Animals

    Eastasiasoft Limited

    ☆☆☆☆☆
    ★★★★★

    Dimensional Animals – September 16
    Optimized for XBOX Series X|S / Smart Delivery

    Guide 5 animal friends through a pixelated retro adventure using their unique abilities to overcome precision platforming challenges! Join Bingo the dog, Scott the cat, Fidget the duck, Papo the frog and Tucker the racoon in a perilous multi-dimensional adventure! Dimensional Animals is a side-scrolling precision platformer about cute animal friends with crazy abilities. Swap between protagonists on the fly as you master each animal’s unique abilities to overcome obstacles and explore a massive, interconnected map in retro pixel art style.


    Roman Sands RE:Build

    Serenity Forge

    ☆☆☆☆☆
    ★★★★★

    Roman Sands RE:Build – September 16
    Optimized for XBOX Series X|S

    Welcome to Roman Sands RE:Build, an apocalyptic trip from the studio behind the IGF Award-winning Paratopic. A shape-shifting absurdist adventure that twists two stories together, taking you from a luxury tropical resort to post-apocalyptic survival. Wash up on the beach of an indulgent Resort. According to the guests, you work here – and you’re slacking off. Race against time to rank up and earn equipment to stem their never-ending tide of demands. The only catch to your employment: the sun is days away from swallowing the world, and the guests couldn’t care less.


    Unbox the Room

    Omni Games

    ☆☆☆☆☆
    ★★★★★

    Unbox the Room – September 16
    Optimized for XBOX Series X|S / Smart Delivery

    Unbox the Room is a relaxing simulator where you play as an interior designer helping clients move into their new homes. Unbox and arrange their belongings to create a cozy space, placing everything just right — from the smallest cup to the largest sofa.


    Woodo

    Daedalic Entertainment

    ☆☆☆☆☆
    ★★★★★
    $19.99 $15.99

    Woodo – September 16
    Optimized for XBOX Series X|S

    Woodo is a cozy 3D puzzle game based on simple diorama assembly mechanics with a beautiful visual style. The game is a reminiscence of childhood memories playing with a tiny wooden constructor, immersing players in a peaceful, safe and creative world. Follow the story of Foxy, who grew up in a big city but is sent to the countryside for the summer and experiences a vastly different world. This takes her on a journey of self-discovery, tranquility and newfound balance.


    Xbox Play Anywhere

    Airport Baggage Sim

    Three River Games (3RG)

    ☆☆☆☆☆
    ★★★★★

    Airport Baggage Sim – September 17
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Welcome to Airport Baggage Simulator! My name is Günther Gewinn and I am the boss here! Recently, a position opened up with us because our previous baggage handler, Rolf, has changed careers. Flights arrive and matching baggage is delivered for inspection. You pick it up, place it on the table, scan it green or red depending on whether the tag is correct, and then place it on the corresponding output belt. After that, you load it onto a baggage cart at the gate and move on to the next suitcase.


    Xbox Play Anywhere

    Au Revoir

    Nuntius Games

    ☆☆☆☆☆
    ★★★★★

    Au Revoir – September 17
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    In a future where immortality is a privilege of the wealthy, Au Revoir Ltd. dominates the market with synthetic brains capable of storing human consciousness. Sentinels are tasked with locating these minds and carrying out the recovery and transfer process into new bodies. Explore interactive environments, collect documents and clues, solve unique puzzles, and make decisions that influence the course of the story. Use your car to navigate different areas and interact with characters who hide more than they reveal.


    Xbox Play Anywhere

    Flamecraft

    Monster Couch

    ☆☆☆☆☆
    ★★★★★

    Flamecraft – September 17
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Flamecraft is a cozy, turn-based strategy board game for 1 to 5 players. Become a Flamekeeper and help artisan dragons and shopkeepers delight the townspeople with their craft. Gather and manage resources, enhance the shops by casting enchantments, and become the Master of Flamecraft.


    Xbox Play Anywhere

    The Grinch 2: Saving Christmas

    Outright Games Ltd.

    ☆☆☆☆☆
    ★★★★★
    $39.99

    The Grinch 2: Saving Christmas – September 17
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Every Who in Who-ville is jingling, singing, and celebrating. And this time, the Grinch can’t wait to join them! With a heart three sizes bigger, he’s determined to prove he’s changed by decorating the most spectacular Christmas tree ever. Play as the Grinch and leap through snowy 3D worlds, collecting ornaments to make your tree sparkle. Overcome platforming challenges and master grinchy gadgets, from the Rocket Skates to the Snowball Maker.


    Owlbound Tomes (Xbox Series)

    Afil Games

    ☆☆☆☆☆
    ★★★★★

    Owlbound Tomes – September 17
    Optimized for XBOX Series X|S

    Get ready to enter a magical library where even the paths can disappear! In Owlbound Tomes, you follow a small owl librarian on a mission to recover runaway magical books, deliver them to the correct Book Return Tables, and finally reach her cozy perch. But there is one important detail: the paths are not permanent. Some tiles collapse after one passage, others survive two, while special tiles can withstand up to three crossings. Every movement must be planned carefully, because a path used too early may simply disappear when you need it most.


    Panda: Shards of Aurora

    Ember Box Studio

    ☆☆☆☆☆
    ★★★★★

    Panda: Shards of Aurora – September 17
    Optimized for XBOX Series X|S

    Panda: Shards of Aurora is a challenging platformer set in a frozen world trapped in an endless winter. Take control of a young panda and embark on a journey across 30 handcrafted levels, guided by the mysterious Ancient Bear, an ancient guardian who will help you uncover the secrets of the frozen valley. Navigate icy platforms, slippery surfaces, deadly spikes, fragile terrain, and dangerous environmental hazards as you search for the legendary Shards of Aurora.


    Xbox Play Anywhere

    Sniper Dan

    PQube Ltd

    ☆☆☆☆☆
    ★★★★★
    $12.99 $10.39

    Sniper Dan – September 17
    Optimized for XBOX Series X|S / Smart Delivery, XBOX Play Anywhere

    Meet Dan. Dan has a sniper rifle. Don’t panic, he’s not here to harm anyone. Dan’s a professional and his job is fixing things. From a distance. With pinpoint accuracy and good intentions. Sniper Dan is a hidden object game unlike any other. Objects aren’t always well hidden and the solution involves shooting them. Each job follows a simple and highly respected method.


    Xbox Play Anywhere

    Death Simulator

    MagicProStudio

    ☆☆☆☆☆
    ★★★★★

    Death Simulator – September 18
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    You are Death’s newest employee. With 200,000 souls dying daily worldwide, the afterlife runs like a corporation — and you just got hired. Armed with spectral chains, soul-hunting arrows, and a quota that could make or break your eternal career, welcome to the most intense job in existence. Every soul has a countdown timer. When it hits zero, you collect — or face the consequences. Miss your target? That soul becomes a problem. Miss your quota? Management has very creative punishments.


    Xbox Play Anywhere

    Moving Simulator

    PlayWay S.A.

    ☆☆☆☆☆
    ★★★★★

    Moving Simulator – September 18
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Moving Simulator puts you in charge of your very own moving business! Experience the thrill and challenges of managing house relocations—from packing boxes and disassembling furniture to carefully loading items onto trucks. Each move brings new surprises, humorous accidents, and unexpected obstacles, testing your problem-solving skills and patience.


    One Button Games 5-in-1 vol. 9

    Xitilon

    ☆☆☆☆☆
    ★★★★★

    One-Button Games 5-in-1 vol. 9 – September 18
    Optimized for XBOX Series X|S

    One-Button Games 5-in-1 | Vol. 9 is a compilation of five fast-paced arcade games with the quirk that they can be controlled with just one button, exploring different genres and game idea and extending what’s possible with the length of just one button!


    Shadow Cat (Xbox Series)

    AVGAM

    ☆☆☆☆☆
    ★★★★★
    $4.99

    Shadow Cat – September 18
    Optimized for XBOX Series X|S

    Darkness has swallowed the land. Only one unlikely hero is brave enough to fight back. Shadow Cat is a focused 2D action-platformer that puts you in control of a fearless cat boy on a mission to save a world overrun by evil creatures. Run, jump, and dash through 25 handcrafted levels set across dark forests, abandoned factories, dangerous caves, and forgotten tunnels.


    Sugar Box (Xbox Series)

    Avgam

    ☆☆☆☆☆
    ★★★★★
    $4.99

    Sugarbox – September 18

    Welcome to Sugar Box, a cozy shape-packing puzzle game where cookies, candies, and chocolates become the pieces of a delicious challenge. Pick up each cluster of square sweets, study the remaining space, and fit every piece inside the decorative box. When the last sweet falls into place, the order is complete and another customer is ready to be delighted.


    Xbox Play Anywhere

    Zombuffoonery

    Brainium Games

    ☆☆☆☆☆
    ★★★★★

    Zombuffoonery – September 18
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    The world has fallen. Hordes of monsters rage in its ruins, their waves only growing more violent. You are the last line of defense. Take matters into your own hands and prove that humanity will not go down without a fight. Your fortress is your life. Build fortifications to slow down the creatures and deploy turrets to turn them into mincemeat. Your arsenal has everything you need to survive: from a reliable pistol and a powerful grenade launcher to a bloody axe and deadly knives.

    The post Next Week on XBOX: New Games for September 14 to 18 appeared first on XBOX Wire.

  • Saturday 12 September 2026 - 21:20

    I’ve been at Blizzard a long time, and I’ve got a bunch of BlizzCons under my belt. Do you know how hard all these announcements were to hold in as we prepared for BlizzCon 2026? I can’t even believe this is real, man, like…okay, sorry, I’m locked in. Whether you’re watching it all unfold live or just catching up later, here is everything from the BlizzCon 2026 Opening Ceremony and where to go next for each one.

    StarCraft Is Back, and It Is Not What You Expect 

    From the farthest reaches of the stars, a new mission calls. StarCraft returns in 2030 as an original open-world shooter. 

    There is really only one thing to say to that, and we said it from the stage and the halls in Anaheim, California: it’s about damn time. 

    Diablo V title

    Diablo Turns 30, and Sanctuary Falls 

    Diablo V is coming in Spring 2029, and it opens somewhere the series has never let us stand: after the loss. Sanctuary has fallen. Diablo has won. The question the game asks is what we become when the world we knew is gone. 

    Closer to now, Diablo IV‘s Season of Hell’s Legacy lands September 15 (that’s this Tuesday!) to mark 30 years of Diablo. It brings back the Prime Evils, the Lord of Terror included, along with Deckard Cain, Nightmare Rifts, anniversary rewards, and gear pulled from every era of the series.  

    A little further out, the Amazon joins as the next Diablo IV class in the first half of 2027, javelin in hand. And if you are at the show or playing from home, Moophisto has returned to terrorize the unsuspecting. He is as udderly malevolent as you remember. Heh.  

    XBOX players can save 75% off Diablo IV and up to 30% on Diablo II: Resurrected content now through September 22nd. Everything coming to Sanctuary is on the Diablo website. 

    Overwatch Doctrine key art

    Overwatch Turns 10 and Immediately Looks Forward 

    Ten years of Overwatch, and the team spent its anniversary talking about what comes next. Season 5’s new Support Hero is Doctrine, a life-draining, vampire-inspired healer who sends out bat-like drones. You can play him at BlizzCon right now, and from home for a limited time. 

    He arrives alongside major reworks for Sombra and Roadhog, plus a new map, Watchpoint: Grimsvotn. Season 5 also closes out The Reign of Talon, the first year-long story arc in Overwatch history, and it does not end quietly. The next Overwatch Spotlight follows in February 2027 with the team’s plans for the year. 

    Two things worth clearing your weekend for: YOASOBI plays BlizzCon’s first-ever halftime show during the Overwatch World Cup, and LE SSERAFIM returns to the Main Stage as the closing act, with a new in-game collaboration live now. Then there is QuestWatch, a live Overwatch tabletop RPG one-shot written by Matt Mercer and the Overwatch Narrative team. For those playing on XBOX while you’re streaming at home: play one match to earn a Mythic Voucher and choose an eligible Mythic Hero Skin! 

    More detail on all of it lives on the Overwatch website. 

    Warcraft III Reforged key art

    Warcraft Goes Backward and Forward at the Same Time 

    We are at the midpoint of The Worldsoul Saga. World of Warcraft‘s next major update, Eclipse (12.2), has Xal’atath closing in on Azeroth’s Worldsoul, and where that goes is up to us. We also got a look at The Last Titan, the final chapter of the Saga, which brings more than two decades of Warcraft storytelling to a close and sets up whatever comes after. More on that early next year. 

    Then a genuine surprise: for the first time in over 23 years, there is a new Warcraft III: Reforged story. The Forsaken Kingdom campaign takes you back to the fall of Lordaeron and its turn into the Undercity, and it ships with the 3.0 update, which brings a substantial graphics overhaul and a revamped World Editor. It is playable today. We dropped it like a Beyonce album. Warcraft III: Reforged is available with XBOX Game Pass, so you only need to pick up the DLC to jump into the new campaign  

    And then we went home. World of Warcraft: Forever is a third way to play alongside Modern and Classic, set in the Vanilla era, with room to explore corners of Azeroth we never got to see the first time: three new zones, over 1,000 new quests, nine new dungeons, two new raids, and the new Skyborne race. It launches November 4, 2026, with Beta starting September 17. 

    The full Warcraft rundown is on the Warcraft website. 

    Hearthstone key art

    Hearthstone Opens a Journal and Meets the Old Gods 

    The overhauled Journal pulls every quest, achievement, and event into one place, tied together by the story of each expansion. It keeps a record of where you have been and grows as you keep playing. 

    Reign of the Black Empire hits the Tavern October 20 and takes Hearthstone to the earliest age of Azeroth, long before the Old Gods were imprisoned. Its new keyword, Assemble, merges two cards into a stronger one, which is going to produce some combinations nobody planned for. Before that, on September 22, Battlegrounds adds a new minion type called Aberrations, grown out of Old God corruption and experimentation. 

    Looking further out, the Monk arrives in March 2027 as the game’s first new playable class in six years, fluid and adaptable in the way the class has always been. 

    A New Hero Enters the Nexus 

    Xal’atath joins Heroes of the Storm on September 28, playable on the PTR starting September 14. This one belongs to those of you who never stopped playing. There may even be another hero ahead? What year is this? 

    Stories Beyond the Games 

    An animated series set in the world of Diablo is in development with Netflix. More on that later, and it is not the only thing taking shape. 

    There Is Still a Weekend Left 

    The BlizzCon livestream runs all weekend with deep dives, panels, and a halftime show, and the full schedule is on the BlizzCon site so you can plan what you want to watch. 

    If you only take three dates with you: Diablo IV‘s Season of Hell’s Legacy launches on September 15, World of Warcraft: Forever Beta opens September 17, and Forever itself launches November 4. 
     
    Dude, we’re so back.  

    The post BlizzCon 2026 Opening Ceremony: Starcraft Returns, Diablo V Announced, Warcraft news and more appeared first on XBOX Wire.

  • Monday 14 September 2026 - 18:00

    With the Mayhem Collection DLC, you get to experience playing as the iconic DC Super-Villains, The Joker and Harley Quinn. While the main game has you build the heroic legacy of Batman and his crimefighting allies, we now give you a chance to play as two of the most recognizable Super-Villains in DC history.

    The new expansion draws heavily from “Batman: The Animated Series”, serving as a love letter to the landmark series created by Bruce Timm and Paul Dini. That is where Harley Quinn was first introduced and the whole series is a personal favorite of mine and many of the developers on the team.  Fans will find numerous references to the series throughout the expansion, including cutscenes presented in a 4:3 aspect ratio as a direct nod to the original television format. As with the main game, the expansion also features references to a wide range of other Batman shows, films, games, and comic book stories.

    One especially meaningful Easter egg is a shop found in Gotham City called “Sorkin’s Gems.” The name is a tribute to Arleen Sorkin, the original voice actor for Harley Quinn, who passed away in 2023. Harley would not be the character fans know today without Sorkin’s performance, which brings warmth, humor, and unmistakable energy.

    The new story mission tells our own version of Harley’s origin, starting out as Dr. Harleen Quinzel and meeting The Joker for the first time, before turning into the villain fans love. We’re excited to show more of the Arkham Asylum interior, including a “typical day in the life” section before everything descends into chaos as Harley and The Joker break out and throw a going-away party for the ages, complete with a festive sing-along.

    LEGO Batman: Legacy of the Dark Knight Mayhem Collection DLC screenshot

    After escaping Arkham Asylum, The Joker and Harley head to Amusement Mile, where they establish their secret villain hideout beneath the Funhouse. Here, players can expand and customize the space to make it their own, with multiple areas available to decorate, and a new set of Joker and Harley themed customizer props.

    Once their base is established, Mayhem Mode sends players on repeatable, time-limited runs that are set across a locked-down version of Gotham City’s North Island. Cause chaos by robbing shops, smashing ATMs, painting graffiti, stealing vehicles, fighting A.R.G.U.S. agents and Task Force X, and collecting studs during each run. These studs are spent in the hideout to purchase permanent upgrades, 30 new outfits for The Joker and Harley, customizer props, and much more.

    LEGO Batman: Legacy of the Dark Knight Mayhem Collection DLC screenshot

    We also introduce a character called Henchmaster, who first appeared in Batman: The Joker War Zone #1. The Joker and Harley can rescue Arkham inmates while out in Gotham City, and then have Henchmaster train them, allowing you to assign them to a customizable crew that can be summoned to fight alongside The Joker and Harley.

    You’re playing as the DC Super-Villains now, so we want you to immediately feel the differences. The team set out to make something that was distinct from the main campaign while still feeling familiar. The Joker and Harley do have familiar abilities available with the original playable characters, but there is now a greater emphasis on ranged combat through their all-new gadgets. They are fast and frenetic, and good at controlling groups of enemies. They both can move freely while using their ranged-based gadgets, providing a more run-and-gun style of combat that’s well suited for the fast-paced Mayhem Mode that requires you to constantly be on the move.

    LEGO Batman: Legacy of the Dark Knight Mayhem Collection DLC screenshot


    With the Mayhem Collection DLC, we really want to celebrate Gotham City’s Super-Villains in a way that feels fresh, playful, and deeply rooted in Batman history. We’re also incorporating signature TT Games elements, so The Joker and Harley Quinn’s side of the story is full of humor and fan-focused detail. From Arkham Asylum to Amusement Mile, and gadget-focused combat to villain themed LEGO builds that leave a permanent mark on the city, the Mayhem Collection lets fans create a villainous legacy of their own.

    The team is proud and excited for all fans to get their hands on the new Mayhem Collection DLC, arriving on September 18 for XBOX Series X|S!

    LEGO Batman: Legacy of the Dark Knight Mayhem Collection DLC screenshot

    LEGO® Batman™: Legacy of the Dark Knight

    Warner Bros. Games

    ☆☆☆☆☆ 1312
    ★★★★★
    $69.99
    Full base game includes: • Main Story – Bruce Wayne’s journey from origin to legend as he trains with The League of Shadows, becomes the hero of Gotham City, and forges a new family of allies with Jim Gordon, Catwoman, Robin, Nightwing, and Batgirl. Confront an ever-growing threat from across Batman’s Rogues Gallery as you face The Joker, The Penguin, Mr. Freeze, Poison Ivy, Bane, and more. • 7 Playable Characters – Batman, Jim Gordon, Robin, Nightwing, Batgirl, Catwoman, and Talia al Ghul each bring unique skills and signature gadgets as you uncover crimes, complete challenges, and explore an immersive Gotham City full of secrets and surprises. • 100 Suits – Inspired by Batman’s 86-year legacy, you’ll find an array of Batsuits alongside individual outfits for every playable character. • 20+ Vehicles – A range of Batmobiles and Batcycles to drive around Gotham City's open world in style. Including iconic rides like the legendary Tumbler. • 250+ Batcave Props & Trophies – Customize and display a wide range of items to personalize your Batcave and celebrate your achievements. Are you ready to build the legacy of the Dark Knight?

    The post LEGO Batman: Legacy of the Dark Knight – Building Mayhem with The Joker & Harley Quinn appeared first on XBOX Wire.

  • Tuesday 15 September 2026 - 18:00

    Whether you’re delving into the Dungeons a second time, surviving the chaos of Emergence Day with Bravo Squad, or just biking through the ultimate obstacle course, we have a bunch more games ready for you and some friends. Let’s get to it!

    Available Today

    RuneScape: Dragonwilds (Cloud, XBOX Series X|S, and PC) – September 15
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    On RuneScape’s forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill, and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen. 

    Coming Soon

    Marvel Cosmic Invasion (Cloud, XBOX Series X|S, Handheld, and PC) – September 16
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    A cosmic battle awaits! Choose between 15 Marvel heroes in this frenetic action beat ‘em up to fight against the deadly Annihilation Wave threatening the galaxy. From New York City to the depths of the Negative Zone, the future of the Marvel Universe will be fought for across the stars!

    Planet of Lana II (Cloud, XBOX Series X|S, Handheld, and PC) – September 16
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    Can a friendship change the world? Embark on an unforgettable sci-fi adventure with Lana and her loyal companion Mui. Solve clever puzzles, uncover hidden secrets, and confront the dangers reshaping their home. This breathtaking cinematic platformer is sure to challenge your mind, stir your heart, and dazzle your eyes and ears.

    Routine (Cloud, Console, Handheld, and PC) – September 16
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    A first-person sci-fi horror set on an abandoned lunar base designed around an ‘80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.

    Ultimate Sheep Raccoon (Cloud, Console, and PC) – September 16
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    Ultimate Sheep Raccoon is a bike-racing party game where you and your friends build the course together. Add obstacles and dangerous traps, take the lead with power-ups, and race to the finish!

    Kernel Hearts (Cloud, XBOX Series X|S, and PC) – September 17
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Kernel Hearts is a unique blend of action RPG and roguelike elements with optional multiplayer co-op. Choose from four magical members with different playstyles and abilities and learn about them and your companions as you progress up the Tower of Babel.

    Ninja Gaiden 4 (Cloud, XBOX Series X|S, Handheld, and PC) – September 17
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    The definitive ninja hack and slash franchise returns with Ninja Gaiden 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat. 

    DUNE AWAKENING KEY ART

    Dune: Awakening (Cloud, XBOX Series X|S, Handheld, and PC) – September 22
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

     Dune: Awakening is a single and multiplayer open world survival game with immersive adventure and RPG gameplay. Explore, build, craft, and unravel a cinematic Dune story as you rise from survival to greatness on the most legendary planet in the universe.

    Well Dweller (Cloud, Console, Handheld, and PC) – September 22
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Well Dweller is a dark fairy-tale metroidvania, full of charming characters living in a wretched kingdom. Play as Glimmer – a tiny bird armed with a matchstick – who must burn the wicked queen to save his family.

    Mad King Redemption (Cloud, XBOX Series X|S, Handheld, and PC) – September 23
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Mad King Redemption is a unique blend of a traditional beat ’em up with strong roguelite progression, combined with a pixel art style in a 2.5D world. Free the Mad King from his insanity and defeat the corrupted enemies in a way that’s new every run!

    Call of Duty: Black Ops 6 (Cloud, Console, Handheld, and PC) – September 25
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    Forced to go rogue. Hunted from within. This is Call of Duty: Black Ops 6. Developed by the award-winning teams at Treyarch and Raven Software, Black Ops 6 is an action thriller with a mind-bending narrative and unbound by the rules of engagement. This is signature Black Ops across a cinematic single-player Campaign, a best-in-class Multiplayer experience, and the epic return of Round-Based Zombies.

    MINECRAFT DUNGEONS II KEY ART

    Minecraft Dungeons II (Cloud, Console, Handheld, and PC) – September 29
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Gear up and team up to enter a new dimension in Minecraft Dungeons II! Journey into the Sift to explore uncharted lands and fight unfamiliar threats that will test you like never before. Uncover new ways to customize your gear and prepare for the toughest battle yet. Are you ready to face what awaits beyond the rifts?

    Keeper (Cloud, XBOX Series X|S, and PC) – October 2
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    Keeper is a story told without words. After a long-forgotten lighthouse is awakened and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship and an unexpected journey into realms beyond understanding.

    GEARS OF WAR E-DAY KEY ART

    Gears of War: E-Day (XBOX Series X|S, Handheld, PC, and Cloud) – October 6
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Experience the horror and brutality of Emergence Day. 14 years before the original Gears of War, join Marcus Fenix and Dominic Santiago in a gripping origin-story campaign as the Locust Horde first erupt from below, igniting a desperate fight for survival.

    In Case You Missed It

    Moonlighter 2: The Endless Vault (Cloud, XBOX Series X|S, Handheld, and PC) – September 2
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    Now available on XBOX Series X|S and Cloud Gaming! Now in its 1.0 full release, live the double life of a fearless adventurer and a crafty merchant in this action RPG. Dive into vibrant dimensions, battle relentless enemies, and haul your loot back to a cozy shop where every relic has a price. The dungeons and wealth await.

    Coming Soon to Game Pass Essential

    Rematch (Cloud, XBOX Series X|S, and PC) – September 25
    Now with Game Pass Essential; joining Game Pass Ultimate, Game Pass Premium, and PC Game Pass

    Step onto the pitch in Rematch, a third-person, team-based soccer game where every pass, volley, and tackle matters. Designed for 5v5 online play, Rematch puts you in full control of one athlete, with no offsides, no fouls, and no downtime. Pass smart, play with purpose, and win together.

    Game Updates

    EA Sports FC 27 – EA Play Early Access Trial (Console, PC) – September 18

    The World’s Game is here. Play EA Sports FC 27 now to experience The Grounds, a football playground where the streets meet the stadium, and feel greater control in every mode as community-driven innovations deliver more true-to-football gameplay.

    Sea of Thieves: Season 21 – Coming September 17

    Enjoy a Free Play Weekend September 17-21 with no subscription required, then celebrate Talk Like a Pirate Day with a Parley Event. Use the new parley pennant to chat with other crews and earn special sails as your reward. A new Seasonal track brings new rewards alongside a packed calendar of events, including Bilge Rat Weekenders, Fight Nights, and more.

    In-Game Benefits

    Brawlhalla (Cloud, Console, and PC) – September 17
    Game Pass Ultimate, Game Pass Premium, Game Pass Essential, and PC Game Pass

    Gear up and jump into the eternal battle arena of Brawlhalla, a free-to-play epic platform fighter for up to 8 players. This benefits pack includes a Kill Thrill Hattori Skin, Hattori Legend Unlock, and the Regal Sun Sword Weapon Skin.

    Leaving September 30

    The following games are leaving the Game Pass library soon. Don’t want the fun to end? Save on these games now before they leave Game Pass!

    • Atomfall (Cloud, Console, and PC)
    • Lara Croft and the Guardian of Light (Cloud, Console, and PC)
    • Little Nightmares 2 Enhanced Edition (Cloud, Console, and PC)
    • Little Rocket Lab (Cloud, Console, and PC)
    • Sifu (Cloud, Console, and PC)
    • SOPA Tale of the Stolen Potato (Cloud, Console, and PC)
    • Sworn (Cloud, Console, and PC)
    • Terminull Brigade (Cloud, Console, and PC)

    As always, keep an eye on this space for your next favorite game! Until next time we’ll be sharing what’s up next in our gaming playlist @XboxGamePass and @Xbox. Talk soon!

    Note: Games with a ‘Handheld’ designation represent those that are optimized for handheld play.

    The post Coming to XBOX Game Pass: Gears of War: E-Day, Minecraft Dungeons II, Dune: Awakening, and More appeared first on XBOX Wire.

  • Tuesday 15 September 2026 - 19:05

    On this episode of the Official XBOX Podcast, we’re at BlizzCon and sitting down with the Diablo team to discuss the big announcements coming out of the event. From Diablo V to season 15 of Diablo IV and beyond, we’re summoning all of the information we can just for you.

    TRANSCRIPT

    Games in this podcast range from E to M.
    JEFF RUBENSTEIN: Hey, everybody!
    Welcome to the official XBOX Podcast, the only podcast coming to you from inside XBOX or today inside the Anaheim Convention Center.
    We are at BlizzCon 2026.
    It’s my first one, and I am just so hyped.
    It’s unbelievable.
    LINA MADRID: We’ve already been running around, taking pictures with everything.
    JEFF RUBENSTEIN: Playing games.
    LINA MADRID: Playing games, all right.
    But right now we’re here to talk all things Diablo.
    And joining us are Tiffany and Matt, welcome.
    MATT ZIMMERMAN: Hello.
    TIFFANY WAT: Hey.
    MATT ZIMMERMAN: Thanks for having us.
    LINA MADRID: So let’s dive into this.
    TIFFANY WAT: All right.
    LINA MADRID: Diablo, obviously having a massive year.
    TIFFANY WAT: Thirty years.
    LINA MADRID: Yeah, 30th anniversary.
    And then, over 130 million players have walked the Path to Hell.
    Pretty incredible, right?
    MATT ZIMMERMAN: Yeah, we’re very excited to see tons of fans come out and enjoy Diablo here at BlizzCon.
    LINA MADRID: Yeah, and like showing no signs of stopping either, just keep going.
    Massive announcement, Diablo V.
    You heard the crowds cheering, screaming for it.
    TIFFANY WAT: It was very energizing and such — like whatever the positive version of like weight off my chest, to finally be able to tell the world what we’ve been working on.
    LINA MADRID: Yeah, I can’t imagine like the feeling when you’re there on stage revealing that moment.
    Can you like walk us through what was in your head?
    Sure.
    I mean, the room was so alive.
    I mean, we were talking about so many great things that have come to Diablo.
    Like you were saying this year, we announced the Amazon, we have the Season of Hell’s Legacy for Diablo IV.
    We’ve just had an incredible year with the Paladin and the Warlock.
    And so I felt like it was just growing energy the more and more we were talking.
    And I was like, we are going to land this.
    They’re going to be blown away.
    And when that logo landed and Diablo was in smoke and ashes, I mean, the room just erupted.
    And I knew that was going to happen just because I could feel it coming.
    And that’s how I feel every time I think about Diablo V.
    But it’s just so gratifying to finally be able to share with the world, just the world we’ve been creating.
    And we’ve just been so excited to talk about it for quite a bit now.
    MATT ZIMMERMAN: Yeah, seeing the logo reveal come together on the lead up to BlizzCon, I had a similar reaction to Tiffany of just seeing it come together and being like, yeah, we’re doing this.
    This is going to happen.
    It’s going to be real.
    Players are going to love it.
    JEFF RUBENSTEIN: One of the things Blizzard has always done a really good job of is keeping games going, like new character for Heroes of the Storm today.
    Warcraft III gets a whole new campaign.
    And of course, there were tons of announcements around Diablo IV, which we’ll be talking about here in a couple minutes.
    Diablo II Resurrected got the Warlock this year.
    Diablo Immortal’s getting tons of stuff too.
    As all these ideas are floating around, how do you go, you know what, like the idea we have is too big for anything that currently exists and it’s time for a new era of Diablo?
    MATT ZIMMERMAN: Yeah.
    I think it starts really by making sure we understand our players super well.
    You said it yourself, there’s like many different versions of Diablo now.
    We’ve got 30 years of Diablo, 130 million players.
    Over the years, we’ve accumulated quite a collection of different types of players.
    There’s players who love the story and the characters, players who love the dark fantasy vibes, players who want to build craft and theory craft and min-max their character and grind for loot and everybody in between, people who want to jump on Discord or just play with their friends, right?
    So we have a lot of different types of Diablo players.
    And so that’s really inspiring for us.
    We are able to look at each of those types of players and say, what’s going to make the best, most authentic Diablo game for them?
    And I think that’s where we start.
    We start there and we start, get in the room and we start thinking about what features need to come together to make the best possible Diablo game.
    LINA MADRID: Yeah.
    In the Diablo V reveal trailer, there was one moment that gave me chills, and it was when the text “Sanctuary Falls” shows up.
    How do you even begin to craft a world where the heroes have lost?
    JEFF RUBENSTEIN: So dark.
    LINA MADRID: Yeah.
    TIFFANY WAT: It’s been really exciting to actually lean into a story that we’ve never really had the opportunity to tell before.
    Which is, what is the world like after Diablo has already won?
    We’re always trying to stop him from taking over Sanctuary, and I think being able to land like the battle has won and Diablo has won it, just allows us to be able to explore like a darker side of Sanctuary than ever before.
    Because now there are so few survivors.
    There are very few opportunities to find hope.
    They still exist.
    There are glimmers of hope.
    They live in the Caravan and the stories we’re going to be able to tell there.
    That post-apocalyptic world, the idea that it’s very desolate, that survival is challenging, the world of Diablo lends itself to this type of story so well that it’s almost like, wow, why haven’t we told this story before?
    And you’d ask the question of stepping into the next era of Diablo.
    Matt was sort of talking about it on stage earlier.
    It’s like we knew that we really wanted to tell the story of Diablo.
    I feel like he’s the lead Prime Evil, and he really needs his own game and a way to like freshen up that story.
    MATT ZIMMERMAN: Yeah.
    And it’s also really influenced how we think about what the game looks like.
    John, our art director, I think will say, always says, “We’re going to double down on darkness, doubling down on darkness, sin.” That’s been really amazing to see come together as we’ve started to develop the visuals for the game and really understand like how do we take what is already a pretty dark situation of the world of Sanctuary, stuck in the internal conflict, and truly double down on it.
    And I think the way that we’re thinking about architecting the world and what it looks like when hell is broken through, what does an outpost of hell in Sanctuary actually look like, it gives us an opportunity to not only explore what it looks like when Diablo has already won, but to see the stories play of what happened to humanity in the invasion, Diablo’s invasion into Sanctuary, like see those stories play out visually in the palette of the world, I think is an exciting opportunity as well.
    JEFF RUBENSTEIN: There’s only so much you can tell us now in 2026 for a game that’s coming out in 2029.
    I’m just really curious about like what are some of the guiding principles?
    What are some of the things we should be taking away and thinking about as we muse for like the next three years?
    I’m sure we’ll see more in between now and then.
    Like you mentioned some of the types of players that currently engage in Diablo and that there’s a Diablo for everyone.
    Is there like a niche or is there something there where you’re like, oh, people who love this are going to love what we’re doing here in Diablo V?
    MATT ZIMMERMAN: Somebody on the team, I don’t know who, wrote a sticky note and put it in our director’s office and it says, “Best campaign ever.” And he looks at that all the time, all the time.
    And it’s really become kind of a pillar of how we think about the game.
    And that’s an example of us taking what was great in Diablo IV and taking it further.
    Diablo IV I feel like set a new standard for storytelling in a Diablo game.
    The cinematics are off the charts.
    Lilith is this amazing villain with depth and complexity.
    And the cast really comes to life as the player kind of makes its way from being kind of outside the story to being the central focus.
    And so we looked at all those things, all those components that made Diablo IV’s campaign really sing, and saw that as an opportunity to take it to the next level.
    And so I think one of the things that players can look forward to with Diablo V is taking everything we’ve learned and built on for Diablo IV in terms of how we tell an amazing cinematic story and really doing it better.
    LINA MADRID: We know, it’s once again, way too early for a lot of details, but we have to mention it.
    Netflix Diablo Animated Series.
    JEFF RUBENSTEIN: What a pop that got on stage.
    LINA MADRID: Yeah, that was so amazing to see.
    I mean, is there anything that you can tell us?
    TIFFANY WAT: Not today [laughter].
    I wish that we could.
    We are just as excited about that announcement as I think everyone that listened to it is.
    The opportunity to be able to partner with them and really grow the stories of Sanctuary is, I don’t know, I’m like tingling actually thinking about it.
    I can’t wait to see it come to life.
    And really, like I said, bring the story of Diablo and Sanctuary to so many other people.
    JEFF RUBENSTEIN: Tiffany, Matt, it’s clear we have a lot to talk about between now and the launch of that series and between 2029, so we’ll look forward to that.
    But in the meantime, let’s talk about Diablo IV.
    LINA MADRID: Okay, we’re here in different outfits, too.
    I raided the merch store.
    JEFF RUBENSTEIN: Yeah, I sweated through my previous shirt.
    LINA MADRID: All right, Jeff.
    JEFF RUBENSTEIN: Sorry.
    LINA MADRID: We’re here to now talk all things Diablo IV, and joining us are Dan and Owen.
    Welcome.
    OWEN LEACH: Thank you so much.
    Yeah, great to be here.
    DAN TANGUAY: Thanks for having us.
    JEFF RUBENSTEIN: We were just talking with Tiffany and Matt and like sort of like reveling in like 30 years of Diablo.
    And I’d have to imagine, their year was a lot different than your year has been.
    They were sort of toiling secretly.
    Whereas I think back to the Game Awards last year, you dropped the Paladin, then you had the Spotlight, and then the Warlock dropped, and Lord of Hatred, and it’s been like hit after hit after hit for Diablo IV players this year.
    Now you’re here at BlizzCon, you get to look at the players in the eye, you get to see.
    What are you seeing?
    What are you hearing from them?
    OWEN LEACH: Honestly, it’s been nothing but positive.
    They’re so excited just seeing the players play the demo that we created and killed all the Prime Evils in person here at BlizzCon.
    And it’s awesome.
    And the energy in the room.
    We were on a panel recently, and just the energy in that space was awesome.
    And it’s so exciting.
    We don’t get to interact with fans that often, and to see them all come together in the space with a common interest, it’s awesome.
    LINA MADRID: Yeah.
    So, okay, now looking forward, you all just announced Season 15 for Diablo IV, and that’s called the Season of Hell’s Legacy.
    What can you tell us about Season 15?
    And what can players expect jumping in today?
    DAN TANGUAY: Yeah, so Season of Hell’s Legacy, when we came up with the concept, really just started simply as a celebration of 30 years of Diablo.
    We realized that it was the 30th anniversary as of the 31st of December.
    And we knew there was going to be a BlizzCon.
    And so we said, all right, this is a prime opportunity for us to do something that can really capture the history of Diablo.
    And so with that in mind, we then basically got to working on what it means to celebrate Diablo.
    And so, in short, Season 13 is a journey into the past.
    You get a guide in the form of Deckard Cain.
    He comes back from the dead.
    And he comes back, though, with three Dark Wanderers.
    And they are someone you need to defeat and redeem.
    And upon doing that, you’re able to take the power of the Prime Evils as your own and start wielding the powers of Dark Wanderers yourself.
    JEFF RUBENSTEIN: What a flashback it was.
    We have the demo here.
    We got to play sort of like maybe a sped up or a truncated version.
    But hearing Deckard Cain’s voice at the beginning, you really hit the stay a while part.
    I was transported back to my dorm room back in the ’90s when I first started playing.
    DAN TANGUAY: That’s exactly what we’re going for.
    I mean, it was really important for us to get people to remember those moments.
    And hopefully we’ve captured a lot of those moments that they do remember in the season.
    JEFF RUBENSTEIN: I also remember the part where I got my ass kicked by Diablo [laughter].
    Baal, no problem.
    Mephistos, pretty good.
    And then Diablo.
    No one was standing over my shoulder, fortunately, to see me sort of crumble on that one.
    But talk about taking the splinter of the power.
    I’d imagine like with the good comes with the bad.
    There’s a devil’s bargain in a literal sense.
    DAN TANGUAY: I can talk about that a little bit.
    So when you defeat all of the Dark Wanderers, you extract the splinters of evil from them — think of these splinters as like echoes of soul stones.
    And of course, nothing good comes of those things, right?
    But in order to clean up the mess that’s been created, you need to wield that power.
    Let’s take the splinter of destruction as an example.
    That’s a Baal splinter.
    You take that on, you unlock one of its signature powers, and then through leveling up the splinter, you’re able then to level up that power, add different effects to it, and kind of get it into its ultimate form.
    Well, that’s not the only thing you’re able to do.
    We don’t want it just to be about power.
    So also as you are leveling up the splinter, you’re able to start impacting the War Plans trees and you’re able to start adding modifiers to those.
    So now the activities throughout the endgame are also modified by your progress in Baal’s power.
    JEFF RUBENSTEIN: So one of the things we didn’t get a chance to do because we’re here is get to challenge Mephistos.
    By the way, love a good portmanteau.
    So 10 out of 10 on that one.
    Did I miss my chance?
    Like, is that that?
    OWEN LEACH: So no, actually.
    We’re super pleased with how he’s received.
    He was in the BlizzCon demo.
    He did the World Boss takeover.
    And we didn’t want to say goodbye quite yet.
    So he’s in Season of Hell’s Legacy, you just got to find him.
    So if I were you, I would take a stroll around Skovos, see what you find, and maybe follow that little breadcrumb, and maybe you’ll see Mephisto.
    JEFF RUBENSTEIN: All right.
    LINA MADRID: Okay, interesting.
    If we could just like shift gears, look to the next year.
    You just announced a new class coming to Diablo IV in the first half of 2027, the Amazons, and with that a new weapon type as well, the javelin.
    That’s awesome.
    OWEN LEACH: Yeah.
    LINA MADRID: So like what does the Amazon feel like when you play as her?
    DAN TANGUAY: So it’s still pretty early at this point, but what we’re aiming for with the Amazon first off is that the Amazon, she’s a soldier.
    She is disciplined.
    And that really sets her apart from a lot of the other classes.
    So you’re going to get a feel that’s lethal, but highly controlled, which is pretty cool.
    When you throw the javelin into the mix, suddenly you’ve got this soldier who has a lot of versatility that some of the other classes don’t.
    You’re able to attack at extremely long range with a bow, obviously.
    But with the javelin, you’re able to attack mid-range and you’re able to swap between ranged and melee very, very easily.
    One of the archetypes that we’re exploring right now is the idea of a skirmisher.
    You’re almost able to go in, deal a bunch of attacks, come out.
    And so you get kind of this stick and move kind of feel to the gameplay.
    LINA MADRID: Yeah, we saw an image with the different archetypes.
    That looked awesome.
    There was a sword and shield.
    There was the bow you mentioned.
    Could you kind of go in a little more on?
    DAN TANGUAY: Yeah.
    So we got the ranger and the skirmisher, we just talked about those.
    And so the other two are actually entirely new to the Amazon.
    The next new one is actually called the Champion.
    And this is the idea that we have given this Amazon a sword and shield.
    She’s going to get up close, and she’s going to be pretty mean about it.
    And so it’s not going to be like the Barbarian.
    The Barbarian is very much about that unbridled rage, right?
    Again, she’s very disciplined.
    She calls her shots and takes her shots.
    But she’s got some tricks up her sleeves in the form of banners and things like that that provide additional support for her.
    The other archetype is the commander archetype.
    And this was one that we felt pretty strongly with.
    After playing through Lord of Hatred, as I’m sure you have, you got to see all the Amazons fighting together as squads and as battalions.
    And we really wanted to capture that feel in the character as well, live up to the promise that Lord of Hatred started.
    And so with the Commander archetype, you are really fulfilling this promise of commanding Valkyries and commanding Vallochs and being able to fight together with your sisters in order to be able to combat the enemy.
    LINA MADRID: So is there any kind of particular skill or ability that you personally are like, yes, I love this?
    DAN TANGUAY: Yeah.
    So Amazon was one of my main classes in DII.
    And so I am particularly thrilled to have the javelin come back.
    Because, you know, just the emotional feeling of throwing a javelin into the air and having it transform into a bolt of lightning and then splitting apart and just zapping everyone else, I think, is something I’d really like to do.
    JEFF RUBENSTEIN: Well, Dan, Owen, thank you so much for taking time out to speak with us today.
    Let’s get you back out onto the show floor and you can stand behind people as they’re playing and watch them fumble facing Diablo like I did.
    And for the rest of you all, who I’m sure are playing much better than I do, thanks again for watching the Official XBOX Podcast.
    We will see you on the next one.

    The post Diablo Discussion w/Devs: Diablo V, Season of Hell’s Legacy, and The Amazon | Official XBOX Podcast appeared first on XBOX Wire.

  • Tuesday 15 September 2026 - 20:00

    The moment creature-collecting fans have been waiting for is finally here. The team here at Pawprint Studio is delighted to see Aniimo officially launch today, bringing the vibrant world of Idyll and its adorable creatures, the Aniimo, to players around the world. This is the chance for all of us to finally jump into the adventure, explore diverse regions, and discover the Aniimo who thrive across Idyll’s unique biomes.

    First, we want to thank all the players who participated in our beta tests and shared feedback on gameplay, mechanics, and features. Your support and insights have helped us shape the game and reach the moment we have all been waiting for – global launch! I wanted to share with you how this feedback has contributed to the game’s development and what new additions you can expect to encounter!

    Discover New Companions

    At launch, players will be able to discover, meet, and collect more than 200 Aniimo. Among the newest additions are Squarrel and its evolution, Squashel. This energetic squirrel-like Aniimo rolls down hillsides while clutching its tail and attacks using fast-paced combo mechanics centered around its powerful tail abilities. It is a unique addition to the Aniimo roster and we think that players will have a lot of fun with it!

    Gameplay Optimizations

    Legendary Aniimo Event Improvements

    Following important feedback from our pioneering Pathfinders, we redesigned the entire Irisalis encounter flow across three key areas: capture, gameplay experience, and the encounter ritual itself. This updated structure will also serve as the foundation for future Legendary Aniimo events, creating a smoother and more intuitive experience for players. Again, we’re grateful for the feedback on this gameplay sequence which has had a profound impact on how we view these events.

    Aniimo Training Updates

    We have also improved the way Pathfinders train and level up their Aniimo. Updates include a simplified Held Item System, increased Star Dust drop rates, and progression caps that now unlock naturally alongside an Aniimo’s level progression.

    Homeland Gameplay Enhancements

    We refined the overall level progression and upgrade experience within Homeland gameplay, while also expanding the map with additional features, activities, and interactive elements for Pathfinders to explore and enjoy.

    Technical Improvements

    Additionally, we’ve optimized controls for both mobile devices and gamepads to deliver a smoother experience across all platforms. We’ve also added multilingual voice acting to the main storyline and improved translation quality across all supported languages, creating a more immersive and seamless gameplay experience for players worldwide.

    These improvements are only the beginning. Our goal at Pawprint Studio is to create a fun and exciting creature-collecting experience that players can enjoy for years to come, and your feedback will continue to help shape the future of Aniimo. We are truly grateful for all the support and passion you have shown throughout every stage of bringing Aniimo to life.

    Whether you are stepping into the world of Aniimo for the very first time or have been following our journey from the beginning, the gates to Idyll are finally opening. We’re excited to welcome you into this magical universe and invite you to become part of the adventure. Join us on XBOX Series X|S, XBOX PC, and XBOX Game Pass today.

    For the latest updates on Aniimo, upcoming events, and future content, visit www.aniimo.com and follow our community channels. Join the community and continue your journey through the world of Idyll with fellow Pathfinders around the globe.

    Xbox Play Anywhere

    Aniimo

    Pawprint Studio

    ☆☆☆☆☆ 118
    ★★★★★
    Aniimo is a free-to-play, next-gen creature-catching open-world RPG. On the vast continent of Idyll, you'll encounter countless unique creatures known as Aniimo. Twine with them and experience the beauty of this world from a completely new perspective and with new abilities. You can also travel to a metropolis floating in the sky, where you'll meet other Pathfinders, share stories, and engage in thrilling competitive battles. Choose your Aniimo and embark on an epic journey – one full of exploration, discovery, and adventure! Seize every chance to capture and collect Aniimo to your heart's desire! When embarking on an adventure on Idyll, anyone you meet can become a companion! Catch Aniimo using Aniipods, set traps and time your catch perfectly – enjoy the thrill and uncertainty of every moment! Unique Aniimo will appear according to the environment, weather, phenomena and time of day. Most Aniimo can evolve, making collecting and discovering Aniimo even more exciting. Twine with Aniimo to feel the world like they do On your journey of adventure you can Twine with Aniimo and essentially become any Aniimo that you collect. Use the Aniimo’s skills to solve puzzles, win battles and overcome challenges! Twine with Aniimo, to see the world from a brand new perspective. Jump into the adventure and enjoy exploring an expansive open world The continent of Idyll is expansive and alive with beauty and the perfect setting to capture, to Twine, to find answers and for the Aniimo to reach their full potential. Challenge, race, discover… immersive exploration ensures every step of the journey is engaging. Whether you're gliding, diving, burrowing… you can step foot anywhere. Join exciting real-time challenges with Aniimo In the vast world of Aniimo, every real-time challenge is full of unknowns and surprises. The PVEVP mode "Egg Heist" allows you to join a 3-player team anytime to engage in real-time searches and battles in the Lost Isles. Whether you're solo, multiplayer, adventuring, battling, or simply looking to quickly become stronger, here, every challenge is real and instantaneous! Enjoying camping and roadtrips with your friends Each Pathfinder now owns a personal RV on the vast continent of Idyll, parked at a campsite in this open world, where they can meet and interact with other players. When you return to Homeland with your RV, you can plant crops, build decorations, and freely arrange your space with Aniimo to transform the entire Homeland into a warm, fun, and interactive immersive paradise.

    The post Aniimo Launches Today – Begin Your Journey into Idyll appeared first on XBOX Wire.

  • Wednesday 16 September 2026 - 15:00

    At Outright Games, we’ve had the opportunity to work closely with Hasbro to bring some of their most loved family games into Hasbro Games Junior Collection. Bringing together Clue Junior, Monopoly Junior and The Game of Life Junior, the collection offers a new way for families to enjoy game night together while staying true to what makes the magic of these games so memorable.

    One of the games we’ve been particularly excited to bring to life is Clue Junior. We wanted to capture the familiar detective fantasy of Clue while creating an experience that feels accessible and engaging for younger players. From searching rooms and uncovering clues to making deductions and solving the case, every part of the experience is designed to put players in the role of a junior detective.

    In this first look for the XBOX community, we’d love to take you inside Clue Junior and share more about how we approached bringing this classic mystery to life.

    Hasbro Games Junior Collection Clue screenshot

    Something suspicious is happening in Clue Junior, and it’s up to players to work out exactly what’s going on. As the game begins, players gather around the board, with every character potentially becoming part of the mystery.

    We wanted the game to immediately establish that sense of playful suspicion. Players can move around the board and explore different rooms, searching for clues that could help them piece together what has happened.

    Hasbro Games Junior Collection Clue screenshot

    As players investigate, they’ll uncover hidden clues and gather information that can help narrow down the possibilities. Finding a clue should feel like a discovery, even if you’re not immediately sure what it means. Every piece of information could be the one that brings you closer to solving the case.

    We also wanted the investigation to be easy to understand, allowing players to focus on the mystery rather than complicated mechanics. The digital experience keeps the gameplay accessible while still giving players plenty of opportunities to put their detective skills to the test.

    Hasbro Games Junior Collection Clue screenshot

    Of course, being a good detective means keeping track of what you’ve already discovered. Players can use their detective notebook to record their deductions, crossing off suspects and possibilities as they gather more information.

    The notebook also introduces a fun social element to the experience. When one player opens their detective notes, everyone else needs to look away – no peeking!

    Hasbro Games Junior Collection Clue screenshot

    As the investigation continues, players can connect the clues they’ve discovered and eliminate the possibilities that no longer fit. The more information you uncover, the clearer the mystery becomes – although there’s always the chance that another player has spotted something you’ve missed.

    Eventually, every detective has to make a decision. When players think they’ve worked out the answer, they can make their accusation and put their detective skills to the test. This is where all those clues, deductions and carefully kept notes finally come together.

    Hasbro Games Junior Collection Clue screenshot

    Making the right accusation is the moment everything has been building towards. When the solution is revealed, players can see whether their investigation has paid off and, if they’ve got it right, celebrate cracking the case.

    But solving the mystery isn’t the only reward. Players can also track their stats, level up and unlock new items as they continue playing, giving them plenty of reasons to return for another round.

    Hasbro Games Junior Collection Clue screenshot

    For us, Clue Junior is all about recreating the fun of a family board game night in a digital format. Alongside Monopoly Junior and The Game of Life Junior, it forms part of Hasbro Games Junior Collection, bringing three familiar family favourites together in one package.

    We’re excited for XBOX players to step into the mystery, put their detective skills to the test and see if they can crack the case when Hasbro Games Junior Collection launches later this year.

    Xbox Play Anywhere

    Hasbro Games™ Junior Collection

    Outright Games Ltd.

    ☆☆☆☆☆
    ★★★★★
    Get ready for a big, colorful game night full of laughs, surprises, and “just one more turn!” moments! This collection brings 3 classic junior board games to life in one exciting video game made for kids and families. Race around the board in Monopoly Jr., where every dice roll can help you grab cool places, collect money, and become the last player standing. Put on your detective hat in Clue Jr. as you search for clues, cross off suspects, and solve the case before anyone else! Then jump into The Game of Life Jr., spin the spinner, drive your car along the path, and collect stars as you go. Play on your own or in local multiplayer for up to 4 players on one console. Create your own adorable avatar and make it truly yours with fun customization options and unlock new looks and cosmetic rewards just by playing matches. Easy to learn and packed with exciting moments every round, it’s perfect for family game nights, friendly competition, and big smiles from start to finish!

    The post Inside the Mystery of Clue Junior in Hasbro Games Junior Collection appeared first on XBOX Wire.

  • Wednesday 16 September 2026 - 16:00

    Sea of Thieves: Season 21 is landing, and everyone’s welcome on the waves in time for Talk like a Pirate Day – we’re bringing new items, rewards, and sweepstakes for amazing prizes.

    And it all starts with a Free Play Weekend. From September 17 at 15:00 UTC (through to September 21 17:00 UTC), Rare’s shared-world pirate adventure will be free to install and enjoy across all supported platforms, with no XBOX Game Pass subscription required to join the online fun.

    With plenty of fresh-faced pirates on the horizon there’ll be no shortage of new friends and foes to meet, and this is where the new Parley Pennant comes in. Once this is equipped via your ship’s flag box, pirates who sail in range of your ship will be informed that you’re looking to talk, at which point you could suggest an Alliance, tackle some challenges together or just show off your favourite tattoos – the choice is yours! Chatty crews who make good use of their pennant during the in-game Talk like a Pirate Day Event will also net themselves the Parley Proficiency Sails.

    And if there’s anything that’s sure to get pirate tongues wagging, it’s the prospect of claiming both gold and glory in the Microsoft Rewards Sea of Thieves: Golden Legends Sweepstakes, beginning September 17 and running until October 31 in the US, Canada, Mexico, UK, France, Germany and Netherlands.

    This sweepstake will allow participants to download Bing wallpapers, or use Microsoft Reward points  to enter a prize draw in hopes of winning a one-of-a-kind Golden Legends Xbox Series X and matching controller, along with one year of XBOX Game Pass Premium. Additional controllers and subscriptions will also be up for grabs as second-place prizes in each territory (terms apply).

    Microsoft Reward Points can also be used in participating territories to acquire Ancient Coins that fund your Pirate Emporium shopping sprees, and for a limited time there’s an additional talkative treat included in the bundles – the Loquacious Figurehead. And just in case there are any lingering doubts about your commitment to conversation, XBOX Game Pass subscribers can grab the Vociferous Speaking Trumpet as an in-game benefit between September 17 and October 31.

    But if all of that high-seas hollering has drained your social reserves, you can sit back and bask in the eerie silence of a battle’s aftermath. Lone Survivor, a new Dynamic Background for your XBOX, can now be selected from the Personalisation Menu at any time.

    There’s plenty more to look forward to in Season 21 of Sea of Thieves; a packed calendar of regular Events like Fight Nights and Bilge Rats Weekenders, new gameplay features – including continuing expansions to the recently-added Custom Seas mode – bonuses celebrating 25 years of XBOX, and more.

    And, of course, a refreshed Seasonal track has a raft of new rewards for you to unlock however you choose to play, with the promise of the Flame’s Light Lantern awaiting at its end. So be sure to set sail this Talk like a Pirate Day, raise your Parley Pennant, and dive into adventure!

    Xbox Play Anywhere

    Sea of Thieves: 2026 Edition

    Microsoft Studios

    ☆☆☆☆☆ 21679
    ★★★★★
    $39.99 $31.99
    Xbox One X Enhanced
    PC Game Pass
    Xbox Game Pass
    Sea of Thieves is a smash-hit pirate adventure game, offering the quintessential pirate experience of plundering lost treasures, fighting intense battles, vanquishing sea monsters and more. Additional digital bonuses* include access to the Sea of Thieves Original Soundtrack – 2026 Edition, the Sea of Thieves: Athena's Fortune audiobook and The Rough Guide to Sea of Thieves eBook. * A Sea of Thieves website login is required to access the digital bonuses – visit www.seaofthieves.com/bonuses online and follow the instructions.

    The post Sea of Thieves: Season 21, Talk Like a Pirate Day, New Rewards, Amazing Prizes and More! appeared first on XBOX Wire.

  • Thursday 17 September 2026 - 12:10

    Summary

    • Shape of Dreams, a co-op action roguelite, is available today for XBOX Series X|S and is day one with Xbox Game Pass.
    • The XBOX version launches alongside the game’s 1st Anniversary Update, The Starless Path, which adds a new Traveler, a new final boss, and a new ending.
    • Shape of Dreams supports cross-play, and a console bonus costume is available to all XBOX players, including XBOX Game Pass members.

    Hello, Xbox! I am very happy to finally say this: Shape of Dreams is available today on XBOX Series X|S, and it is day one with XBOX Game Pass.

    It has been one year since we first opened the world of dreams. In that time, more than 1.5 million players have entered it. Today that world opens on XBOX -and it does not arrive alone. Our biggest update yet, The Starless Path, launches at the same moment.

    Step Into the World of Dreams

    Shape of Dreams is a co-op action roguelite. You take on the role of one of nine Travelers, each drawn to the Rapids for a different reason, and descend deep into a dreamscape that reshapes itself every time you enter.

    Each of the nine playable Travelers fights completely differently. To name a few, Lacerta fights with firearms, Shell wields a blade, and Nachia commands summoned companions. Every Traveler has their own weapons and abilities, a unique combat rhythm, and a personal story waiting to be uncovered.

    Every Run Builds a Different Dream

    Combat here is fast, stylish hack-and-slash action, and how you fight is completely up to you. Memories are your abilities. Essences modify and combine with them. With over 200 Memories and Essences to draw from, no two runs shape the same way, and there is no single correct build waiting to be solved.

    Some runs turn you into a frost mage freezing everything in place. Others build toward critical strikes, or summoned allies, or sheer maximum health. Finding a combination nobody expected is the heart of this game.

    Play Solo, or Co-op for Up to Four Players

    You can play Shape of Dreams alone from beginning to end. But the Rapids change when you bring company – enemies come faster and hit harder, and builds start working together in ways they never could alone. Up to four Travelers can share the same dream in online co-op.

    The game supports cross-play from day one, so you can adventure with other XBOX players – and with friends on other platforms as well.

    The Starless Path

    The Starless Path is the largest update we have ever made, and the XBOX version includes all of its content from day one.

    A new Traveler joins the roster. Cetus is a ranged fighter who wields the frost within his body. He builds up frost to unleash devastating bursts, controls the battlefield with massive glaciers, and protects his allies. More than a conventional tank or support character, Cetus can take on a wide range of roles depending on how you build him — from a ranged mage dealing massive burst damage from the back line to a heavy melee bruiser tearing through the front.

    A new path, and a new ending. The Way of Stars expands how you grow with each Traveler. Every time you play one, their episodes connect like a constellation, revealing illustrations, exclusive emotes, and hidden stories. Follow it far enough and a new ending opens – a new adventure, and a stronger final boss than any before it.

    Broken stars, old memories. Six shared Identity Memories have been added, letting you uncover the secrets of the Rapids and replace a Traveler’s core playstyle. Heroic bosses have also gained harder attack patterns at higher difficulties, so even familiar fights have teeth again.

    One Year of Updates – All of It Included Today

    Shape of Dreams launched on Steam in September 2025, and we have kept building on it ever since. XBOX players will benefit from the learnings of our early build -every improvement we have made over the past year is already incorporated into the version you download today.

    We added Limbo, an endgame difficulty far beyond Nightmare, for Travelers who wanted a real test. We introduced new shrines and rewards that let you steer a build rather than simply accept the one you are handed. We completely overhauled critical strike mechanics and carried out a broad balance pass on Memories and Essences, reviving forgotten options and greatly expanding the range of viable builds. And throughout, we kept working on performance and stability -work the XBOX version builds directly on top of.

    None of this is something you have to wait for. It is all here, from your first run.

    Day One with Xbox Game Pass

    Shape of Dreams is available with XBOX Game Pass from day one, so members can step into the Rapids right away. A console bonus costume, Crimson Flash Lacerta, is also available to all Xbox players, including Game Pass members, with no purchase required. You can claim it in game.

    One year ago we asked a question: will you risk it all to shape your dreams? Today we get to ask it to all of you.

    See you in the Rapids.

    Xbox Play Anywhere

    Shape of Dreams

    NEOWIZ

    ☆☆☆☆☆
    ★★★★★
    Shape of Dreams is an action roguelite that blends hack-and-slash combat, MOBA-inspired team play, and strategic decision-making. Journey through surreal dreamscapes, dodge swarming enemies, and break through each encounter with precise skill shots and quick decisions. Play solo for tense, skill-based challenges, or team up in up to 4-player co-op, where different combat styles come together to create powerful synergies. Combine ever-changing skills and upgrades to carve your own path of progression, and face the dream world in a new way every run. No two challenges are the same, and no single fixed build or strategy will always carry you to victory. 8 Travelers, Each with a Distinct Combat Style From swift close-range assaults and precise skill shots to wide-area attacks and supportive playstyles, each Traveler approaches combat differently. Build around your chosen Traveler’s combat style and face enemies in a new way with every run. Solo and Co-op, Two Ways to Fight When playing solo, dodge incoming attacks, land your skills with precision, and shape your build through the choices you make. In up to 4-player co-op, combat becomes even more dynamic. When different Travelers’ abilities and builds come together, powerful combinations and explosive synergies emerge—ones that could never be created alone. Create Your Own Build Use ever-changing choices to alter your attacks, enhance your abilities, and discover unexpected combinations. Even with the same Traveler, the build you create can lead to a completely different combat style. There is no single answer. Build your strategy from the options offered in each run, and take on challenges that may seem impossible. A World That Changes with Every Run The dream world is filled with new choices and variables every time you play. Four difficulty levels, distinctive boss encounters, and Lucid Dream modifiers demand different tactics and build decisions with each run. Rather than follow a familiar path, try new combinations that match each changing situation. The more you play, the more powerful strategies you will discover as you break through the dream world in your own way. The dream awaits.

    The post Action Roguelite Shape of Dreams Launches on XBOX Today With its Biggest Update Yet appeared first on XBOX Wire.

  • Thursday 17 September 2026 - 12:16

    Summary

    • Bloomwalker is a heartfelt crafting adventure set in the fallen world of Luminoa, coming to XBOX Series X|S and XBOX on PC.
    • Players travel with a moving house to cleanse the pollution spreading across the land, restoring its sanctuaries and freeing its guardians.
    • Get a new look at the Pocket Dimension, where players can build a cozy, personalized home.

    Some worlds ask to be conquered. Bloomwalker asks to be brought back to life.

    Luminoa was once a land shared by people and the spirits of nature. But its sanctuaries have been ravaged by pollution, and the guardians who once protected them have succumbed to madness, becoming incarnations of that pollution. Even the little nature spirits known as higgledies are under threat. You arrive as a traveler with a rare purpose: to restore this fading world alongside your moving house.

    Your home travels with you. Bloomwalker‘s moving house is both your base and your companion, carrying you from sanctuary to sanctuary. As your journey takes you deeper into the world, your house grows alongside you, gaining new functionality that helps you cleanse pollution and press on through hardship.

    Bloomwalker Screenshot

    Here’s what makes Bloomwalker feel different: this is a game driven not by the pressure to survive, but by the joy of bringing a world back to life. Instead of destroying what stands in your way, you cleanse it – washing the pollution from the land and its creatures until color, life, and higgledies return. It can be tense in the moment, but it always lands somewhere warm.

    Between journeys, there’s a home to build. Your house’s door opens onto a pocket dimension all your own. A place to raise structures, arrange facilities, and decorate to your heart’s content. Crafting here is never something you do alone; the fruits of that shared work become tools for restoring villages, building housing, and creating gifts that bring you closer to your friends.

    Bloomwalker Screenshot

    Newly revealed in the latest trailer, the Pocket Dimension lets players build, customize, and create a home of their own. With Familiars and Higgledies, players can bring their space to life while enjoying crafting and housing.

    Bloomwalker is a journey to restore a broken world and, slowly, to restore your own inner peace along the way.

    The post Bloomwalker: Healing a Broken World, One Bloom at a Time appeared first on XBOX Wire.

  • Thursday 17 September 2026 - 12:19

    Summary

    • Faraday Blues is a surreal sci-fi adventure coming to Xbox Series X|S and PC in 2027, with XBOX Cloud support.
      Play character cards to rewrite tragic choices across three interconnected visual novels, each with its own era, aesthetic, and narrative style.
      Manipulate relationships, memories, and character states across time to discover 64 reality-altering endings.

    Hi, I’m Zhenghua Yang (Z), Founder of Serenity Forge and Game Director on Faraday Blues. If you just watched the XBOX Tokyo Game Show Broadcast, you saw the world premiere of a game we’ve kept close to our hearts for a long time.

    Faraday Blues is a surreal sci-fi adventure about a daughter searching for parents who don’t know she exists.

    You play as Lina, a mysterious girl who awakens somewhere she doesn’t understand. An old computer introduces her to a strange tabletop filled with playing cards. Two of them bear the faces of her parents. However, they have no idea who she is. Worse yet, their lives are already filled with tragedy.

    So Lina does the only thing she can: reset the board and try again.

    Rewrite Fate With the People Who Lived It

    The cards in Faraday Blues don’t summon creatures or deal damage. They represent people.

    The game is built around a 52-card deck containing characters, memories, items, and subversive pieces of the Faraday family’s history. You place character cards into conversations, locations, and major events, then enter the timeline and experience the consequences of your choices.

    Place one person outside a bedroom instead of another, and a tragedy might unfold differently. Send two characters to spend time together, and their relationship may permanently change. Let someone discover a memory or object, and they may carry its influence decades into the future.

    Characters can move toward Order or Entropy, change suits, transform shapes, and develop in ways that affect future possibilities. These changes may even persist as the story moves forward in unexpected ways.

    One of my favorite parts of the game system is also one of the simplest: people cannot be everywhere at once. If you send someone into a smaller interaction, they may be occupied when the next major event occurs. Saving one relationship can mean leaving another person alone at exactly the wrong moment.

    Sometimes you’ll find what seems like the perfect solution, but then something else goes wrong…

    … And you reset the board again.

    Three Visual Novels That Transform With Your Choices

    Faraday Blues is really three interconnected visual novels, three visual realities, three tragedies, spread across three different eras of the Faraday family. Each reality takes a completely different shape, with its own visual identity, atmosphere, narrative style, and version of the apartment you’re exploring.

    But they are not separate stories.

    What happens in the first visual novel changes the board in the second. Relationships, memories, items, character states, and the endings you reach propagate forward through time. By the third era, you’ll be unexpectedly entering the accumulated result of every choice you’ve made.

    Across those stories are 64 endings. Some can be victories, but most aren’t.

    You may save someone only to create a different tragedy. You may reach an ending that appears better until you understand what it cost. And certain paths will only become possible once you’ve learned enough about the people involved to manipulate the timeline in ways you couldn’t before.

    There are also systems, card transformations, hidden conditions, and parts of the game we aren’t ready to talk about yet, or perhaps will never talk about.

    A Game About Wanting to Change What Already Happened

    This story is intensely personal to me, but it’s not mine alone. I’m creating Faraday Blues alongside co-creator and lead artist Satchely (character artist of Doki Doki Literature Club) and narrative director Kevin Ye. All three of us have brought different pieces of ourselves into the game.

    Most of us have moments in our lives we mentally rewrite even though we know they can never change, so we built Faraday Blues around those emotions, and what that temptation could mean for the future of the world we live in.

    In addition to Satchely and Kevin Ye, we are also working with Kris Wilson, creator of Cyanide & Happiness, who is composing music for the game. And Nichole Goodnight, the voice of Slay the Princess, along with our cast of amazing actors, who we will reveal at a later date.

    For all of its timelines, cards, strange technology, and 64 endings, Faraday Blues is ultimately a heartfelt story about humanity and a reflection of ourselves.

    Faraday Blues is coming to XBOX Series X|S and XBOX PC in 2027, with XBOX Cloud support. You can wishlist it now!

    I can’t wait for you to meet Lina and the Faraday family, and decide for yourself when it’s finally time to stop resetting the board.

    The post Faraday Blues: Rewrite Your Family’s Fate Across Three Shattered Realities appeared first on XBOX Wire.

  • Thursday 17 September 2026 - 12:37

    Just when it appeared that the XBOX Tokyo Game Show 2026 Broadcast had come to a close, legendary game creator Hideo Kojima arrived with one more surprise: fresh updates on OD – KNOCK and PHYSINT, including the news that Swedish actor and producer Bill Skarsgård will portray the lead role in PHYSINT, the upcoming action-espionage game from KOJIMA PRODUCTIONS. 

    Kojima-san also shared a new poster for the title featuring a photo he personally shot of Skarsgård alongside Charlee Fraser, offering a fresh glimpse at the talent helping bring this ambitious project to life. 

    Physint Poster Image

    “I’m delighted to confirm the lead role for PHYSINT will be Bill Skarsgård,” said KOJIMA PRODUCTIONS founder Hideo Kojima in a press release. “We are both long-time fans of each other’s work, and we’ve decided to embark on this new adventure together. The costume fittings, scans, and camera tests we conducted with Bill and Charlee earlier this year gave me tremendous confidence in the direction of the project.”

    Most recently, Skarsgård received rave reviews for his performance in Gus Van Sant’s Dead Man’s Wire (2026). He next stars in Peter Bergs’s The Mosquito Bowl and Andrew Niccol’s Lords of War opposite Nicolas Cage. Earlier this year he co-starred in The Death of Robin Hood (Michael Sarnoski, 2026) with Hugh Jackman and Jodie Comer.

    Skarsgård gained international recognition for his portrayal of the iconic clown Pennywise in It (Andy Muschietti, 2017), a role he reprised in It: Chapter Two (Andy Muschietti, 2019).

    His film career spans titles such as Nosferatu (Robert Eggers, 2024), Barbarian (Zach Cregger, 2022), The Crow (Rupert Sanders, 2024), Atomic Blonde (David Leitch, 2017), John Wick: Chapter 4 (Chad Stahelski, 2023), The Devil All the Time(Antonio Campos, 2020) and Boy Kills World (Moritz Mohr, 2023).

    On television, he recently starred in It: Welcome to Derry (2025), the It prequel series for HBO Max, in which he reprised the role of Pennywise and also served as executive producer. His television credits also include Clark (Jonas Åkerlund, 2022), Castle Rock (2018–2019), and Hemlock Grove (2013–2015).

    He joins an ensemble cast that includes Fraser, Don Lee, and Minami Hamabe with Kojima-san promising further casting updates in the future.

    For OD – KNOCK, Kojima-san shared an update on development progress, revealing behind the scenes footage of stars Sophia Lillis and Hunter Schafer in a performance capture session.

    Last week, XBOX and KOJIMA PRODUCTIONS announced that XBOX will publish PHYSINT, expanding a relationship that already includes OD. The collaboration also extends beyond games, with the companies working together across film and television to bring new stories to broader audiences.

    Watch these announcements from the XBOX Tokyo Game Show 2026 Broadcast here, and stay tuned for more updates as development progresses.

    The post Tokyo Game Show 2026: Bill Skarsgård Cast as Lead Role in PHYSINT appeared first on XBOX Wire.

  • Thursday 17 September 2026 - 12:44

    Tokyo Game Show is a celebration of the creators, developers, and communities shaping the future of gaming. As we celebrate 25 years of XBOX and over 20 years in Japan, Tokyo Game Show is an opportunity to recognize the players, creators, and developers who have helped define gaming culture.

    During the XBOX Tokyo Game Show 2026 Broadcast, we offered players a look at what’s coming to XBOX from Activision, Bethesda, KOJIMA PRODUCTIONS, KOEI TECMO, and SEGA. The show featured 17 fresh gameplay reveals, announcements, a surprise release, and a world premiere.

    We saw a new campaign trailer for Call of Duty: Modern Warfare 4, launching October 23, 2026, while Fallout 76 showed an animated trailer for its eerie new update, The Slasher, available now.

    Studios throughout Asia and around the globe brought even more surprises. Serenity Forge unveiled a world premiere for Faraday Blues, Netmarble bought brand-new gameplay for Bloomwalker (which is now officially part of the beloved Ni No Kuni universe), and SEGA revealed Japan as one of the locations coming to Crazy Taxi: World Tour.

    We also saw new gameplay for Raji: Kaliyuga, Wo Long 2, Wings of Ember and Bloodstained: The Scarlet Engagement, a character reveal for Persona 4 Revival, and shared that Shape of Dreams is available to play on XBOX today.

    And the broadcast ended with an unforgettable “one more thing” appearance by none other than Hideo Kojima. Check out our full recap below to catch up on everything shown during the broadcast. 

    KOJIMA PRODUCTIONS Reveals the Talent Behind PHYSINT’s Lead Role

    Just when it appeared that the XBOX Tokyo Game Show 2026 Broadcast had come to a close, legendary game creator Hideo Kojima appeared to reveal fresh updates on OD – KNOCK and PHYSINT, including that Swedish actor and producer Bill Skarsgård will portray the lead role in PHYSINT, sharing a new poster for the title featuring Skarsgård and Charlee Fraser. Read the full story here.

    Atelier Karia: The Night Kingdom & the Guide of Memories Confirms Two Returning Characters

    A new trailer for Atelier Karia: The Night Kingdom & the Guide of Memories reveals the return of Rutger and Lenja from Atelier Yumia. Now experienced members of the Aladiss Pioneering Team, the two will support Karia and her companions on their new adventure, with their interactions with new companions revealing new sides of both returning characters. Wishlist now on XBOX Series X|S.

    Bloodstained: The Scarlet Engagement Unleashes New Gameplay Trailer

    Japanese developer ArtPlay revealed an action-packed new gameplay trailer for Bloodstained: The Scarlet Engagement, coming in 2027. From legendary producer IGA (Koji Igarashi), Bloodstained: The Scarlet Engagement is a new metroidvania adventure set in the gothic world of 16th Century England. The new trailer showcases the game’s fast-paced 2.5D action, with protagonists Leo and Alex battling their way through formidable enemies while exploring a sprawling, cursed land.

    Bloomwalker’s New Trailer Reveals New Gameplay and Pocket Dimension

    Bloomwalker unveiled a new trailer, this time showcasing the Pocket Dimension! Through a door inside the Moving House, the Pocket Dimension is a special, self-contained area where players can construct buildings and freely customize their surroundings. Alongside their Familiars and Higgledies, players can gradually transform the space into a lively home and enjoy the game’s crafting and housing experience.

    Experience aheartfelt crafting adventure in Bloomwalker, driven not by the pressure to survive, but by the joy of bringing a broken world back to life. Bloomwalker is heading to XBOX Series X|S and XBOX on PC. Play it on both console and PC at no additional cost with XBOX Play Anywhere. Wishlist today to stay updated.

    Call of Duty: Modern Warfare 4 Reveals Campaign Trailer

    Price is on the run, war has erupted on the Korean Peninsula, and a catastrophic weapon of war is on the verge of falling into the wrong hands. The October 23 launch date is fast approaching for Call of Duty: Modern Warfare 4, with Campaign Early Access going live on October 16 for those who pre-order the Standard Digital Edition or Vault Edition of the game.

    Watch the official Tokyo Games Show Campaign trailer for a deeper look at the elements in play. The stakes have never been higher, and with this much on the line, one wrong move could result in disastrous consequences for the world as we know it. This is Modern Warfare 4. 

    Crazy Taxi: World Tour Reveals Japan Map

    SEGA has revealed that Japan is one of the locations coming to Crazy Taxi: World Tour. A place beautifully suspended between two worlds, Japan’s historic neighborhoods and traditions sit alongside the bustling energy of the modern city. Players will be able to freely explore Japan’s exciting streets, get to know the locals, and pick up a souvenir or two. Get ready to fall in love with the land of the rising sun when Crazy Taxi: World Tour hits the streets in 2027! Wishlist now on XBOX Series X|S.

    Edge of Memories Set to Launch on November 5, 2026

    Action-JRPG Edge of Memories has revealed its November 5 release date. Developed through a collaboration between a small French studio and veteran Japanese developers, this gorgeous anime-style world is threatened by a mysterious disease that corrupts the land as you progress through the story, opening new paths in areas you’ve already explored.

    Join Eline and her companions on a journey to stop the spread of the Corrosion and save their home. The latest trailer showcases the Japanese dub, featuring a cast of renowned Japanese voice actors. Whether you’re playing in English or Japanese, pre-order Edge of Memories now on XBOX Series X|S.

    Fallout 76: The Slasher Premieres New Animated Trailer

    In Fallout 76’s new animated trailer for its latest update, The Slasher, Vault Boy comes face to face with the Pint-Sized Slasher Imposter…

    Available now for all Fallout 76 players, The Slasher brings a new eerie storyline unfolding over multiple weeks that evokes a certain waist-high menace from the days before the Great War. An emergency broadcasts lead players to unravel the mystery behind a spree of masked murders, with tasks ranging from fighting Infestations of fanatical Slasher supporters to digging up unmarked graves for clues. Corner the villain behind the grisly spree for the chance at a unique Power Armor set, a new Super Slasher weapon, and a chance to rest easy that night.

    Faraday Blues Unveiled in World Premiere

    Faraday Blues made its world premiere during the XBOX Tokyo Game Show Broadcast, revealing Serenity Forge’s surreal sci-fi adventure about a daughter searching for parents who don’t know she exists. Players will collect and play character cards to rewrite tragic choices across three interconnected visual novels, with decisions carrying forward through three distinct eras and visual styles. The game features 64 reality-altering endings, where changing one moment can reshape an entire family’s future. Faraday Blues is coming to XBOX Series X|S, XBOX on PC, and cloud. Play it on both console and PC at no additional cost with XBOX Play Anywhere. Wishlist it now on the XBOX Store.

    GACHIAKUTA: BREAKOUT Gets Extended Gameplay Trailer

    Based on the hit TV anime, GACHIAKUTA: BREAKOUT is a survival action RPG featuring intense melee-focused combat. Explore the vibrant world of Gachiakuta, brought to life with premium cartoon-style rendering and evocative visual design. During the XBOX Tokyo Game Show Broadcast, we saw an extended look at new gameplay. GACHIAKUTA: BREAKOUT is coming toXBOX Series X|S and XBOX on PC in 2027. Play it on both console and PC at no additional cost with XBOX Play Anywhere.

    A Fresh Look at Genigods: Nezha with Developer Commentary

    Genigods: Nezha is an original hardcore action RPG rooted in ancient Chinese genesis mythology. Players step into the role of the Spirit Pearl – the primal life essence crafted by Goddess Nüwa – reincarnated as the legendary Nezha to embark on an epic primordial adventure. Developed by the 20-year veteran team at Genigods Lab, this hardcore action RPG reimagines ancient Chinese creation mythology for a global audience.

    Join Producer Young and Creative Director Erdi in a new developer diary for Genigods: Nezha. Explore a world born from the remains of primordial giant Pangu, fluid aerial divine combat, Nezha’s seven transforming relics, and the profound themes of defiance, life, and rebirth woven into this re-imagined mythic journey. Genigods: Nezha is coming to XBOX Series X|S and XBOX on PC soon. Play it on both console and PC at no additional cost with XBOX Play Anywhere.

    Hope in the City is coming to XBOX and PC November 10, 2026

    Anticipated narrative mystery Hope in the City is coming to XBOX – and soon. A new trailer, exclusive to the showcase, offered a deeper look at teenage Hope’s investigation of her parents’ sudden disappearance, relying on her artist’s eye and sketchbook. Canadian studio Lofty Sky Games revealed that the title will be on XBOX Series X|S and XBOX on PC. Play it on both console and PC at no additional cost with XBOX Play Anywhere.

    Once Human Announces October 22 Launch date for Biggest Expansion Ever on XBOX

    Once Human, the free-to-play strange worlds survival game, unveiled a new trailer for its upcoming Ocean Expansion: Isles of Abyss – its largest free content update to date. The update brings full ship-building, island-and-ocean dual survival, deep-sea exploration, and terrifying endgame boss encounters.

    The trailer presents six survival rules for a forbidden sea where nothing is what it seems: ghost vessels drift with no living crew, the sea is hunting, and entire islands may begin to move. Isles of Abyss launches October 22, 2026 on XBOX Series X|S and is included with Game Pass.

    Persona 4 Revival Introduces Detective Naoto Shirogane

    Atlus has released the latest character trailer for Persona 4 Revival, the upcoming remake of Persona 4. This new video introduces Naoto Shirogane, a member of the Special Investigation Team. The cool and sharp-witted high school detective Naoto Shirogane joins the protagonist in uncovering the truth behind a series of mysterious incidents, and brings a signature flair to the game’s combat. Persona 4 Revival is scheduled for release on February 18, 2027, and will be available on XBOX Series X|S, XBOX on PC, cloud, and included with Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere.

    Raji: Kaliyuga Gets An Extended Gameplay First Look

    Developer Nodding Heads unveiled a first look at gameplay for Raji: Kaliyuga, alongside developer commentary. The video focused on the unique game systems at the core of the combat design in Raji: Kaliyuga. Set six years after the original game, Raji: Kaliyuga expands on the conflict, portraying not just a war among mortals but a cosmic struggle involving gods, asuras, and mystical forces. The sequel also makes bold new strides into a new genre, pivoting from the first game’s isometric interpretation of ancient India, into a full third person action-adventure. Raji: Kaliyuga is slated to launch on XBOX Series X|S, XBOX on PC, cloud, and included with Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere.

    Shape of Dreams Launches Today on XBOX Series X|S and Game Pass

    Surprise! Shape of Dreams is available today on XBOX Series X|S, and is available on day one with Game Pass. The new trailer cuts between animated story sequences and gameplay, following its Travelers into combat – including Cetus, the newest to join them – as Memories build up their power. One run’s end flows straight into the next, showing the roguelite loop at the core of the game, before four players take it on together. Cross-play is supported at launch, so XBOX players can team up with friends across other available platforms.

    Wo Long 2: Wings of Ember Reveals Powerful New Boss

    Watch the newly revealed boss fight against Zuochi, a powerful demon, featuring a voice-over introduction by the game’s producer, Masakazu Hirayama! Learn key combat skills, then take on the Alpha Demo, available until September 30. Complete the Alpha Demo to claim your special reward: Fledgling Phoenix Helmet in the full game at launch! Wo Long 2: Wings of Ember launches March 4, 2027 for XBOX Series X|S, XBOX on PC, and cloud. Play it on both console and PC at no additional cost with XBOX Play Anywhere. Pre-orders are now open.

    The post XBOX @ Tokyo Game Show 2026: All the Announcements, Including an Appearance by Hideo Kojima appeared first on XBOX Wire.

  • Thursday 17 September 2026 - 17:00

    Time to clear the flank and walk the plank with Free Play Days! Hell Let Loose is available on XBOX and PC this weekend for XBOX Game Pass Ultimate, Premium and Essential members to play from Thursday, September 17 until Sunday, September 20.

    Additionally, Sea of Thieves is free for all XBOX members to try from September 17 until September 20 on XBOX and PC (XBOX Game Pass Game Pass Ultimate, Premium and Essential membership not required).


    How to Start Playing

    Scroll down and find and install the games on each of the individual game details page on XBOX.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX Game Pass Ultimate, Premium and Essential membership. To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.

    Keep the Fun Going

    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


    Free Play Days (Game Pass Membership Required)


    Hell Let Loose Vietnam
    Optimized for XBOX Series X|S, XBOX Play Anywhere
    Unleash Hell in the Jungle. Enter the explosive conflict of the Vietnam War and fight your way through some of the fiercest clashes in modern history. Join the battle raging across an extreme landscape of vast mountain gorges and thick jungle, where the North Vietnamese Armies clash with the military strength of the US Armed Forces. Build tunnels, fly helicopters, drive patrol boats, use historically accurate weapons and work with your team to achieve victory.

    Xbox Play Anywhere

    Hell Let Loose: Vietnam

    Team17

    ☆☆☆☆☆ 959
    ★★★★★
    $39.99 $35.99

    Free Play Days For All


    Sea of Thieves
    Optimized for XBOX Series X|S, Smart Delivery, XBOX Play Anywhere
    Sea of Thieves is a smash-hit pirate adventure game, offering the quintessential pirate experience of plundering lost treasures, fighting intense battles, vanquishing sea monsters and more. Season 20 is all about putting the power in players’ hands. Custom Seas introduces a suite of tools that enable you to bring your own Sea of Thieves game ideas to life, setting up unique modes to challenge your crewmates and create content in ways that previously wouldn’t have been possible. Alongside this, a shake-up of the Seasonal rewards structure promises clearer, more reliable ways of ensuring your time on the seas always feels valuable!

    Xbox Play Anywhere

    Sea of Thieves: 2026 Edition

    Microsoft Studios

    ☆☆☆☆☆ 21679
    ★★★★★
    $39.99 $13.99
    Xbox One X Enhanced
    PC Game Pass
    Xbox Game Pass

    Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news. 

    The post Free Play Days – Sea of Thieves and Hell Let Loose Vietnam appeared first on XBOX Wire.

  • Thursday 17 September 2026 - 18:00

    Today, I’m proud to share that Gears of War: E-Day has officially gone gold, marking a major milestone for the team as we enter the final stretch toward launch.

    On behalf of everyone at The Coalition, I want to thank the many people who helped bring us to this moment, especially the fans. Your passion for Gears has inspired us every step of the way and reminds us why this franchise continues to mean so much to so many. Thank you to everyone who has played, watched, and shared feedback throughout the journey so far.

    Reaching gold is an important milestone for the studio. More importantly, it means we’re one step closer to players experiencing Emergence Day for themselves.  We’re excited to finally put the game in your hands when Early Access begins October 1, ahead of launch on October 6.

    Gears of War: E-Day will be available on XBOX Series X|S, XBOX on PC, Steam, and is available day one with Game Pass Ultimate and PC Game Pass. Players can pre-order today at GearsofWar.com.

    We also shared the full achievement list.

    Pre-Install Begins September 29

    Pre-install for Gears of War: E-Day begins September 29 at 8am Pacific Time (15:00 UTC) on XBOX Series X|S, XBOX on PC, and Steam.

    Whether you’re joining through Game Pass or have pre-ordered, pre-installing ahead of time ensures you’re ready to deploy when Early Access begins on October 1 at 8am Pacific (15:00 UTC), or at worldwide launch October 6 at 8am Pacific (15:00 UTC).

    Premium Edition players can begin playing up to five days early starting October 1. Game Pass Ultimate and PC Game Pass members can join the fight starting October 6.

    PC Features and Specifications

    Today we are also revealing the complete PC specifications for Gears of War: E-Day.

    Since our Multiplayer Open Beta in July, we’ve continued to iterate and improve PC stability and performance across a wide range of hardware configurations. Today, were excited to share our final PC Specifications for Launch.

    Gears of War: E-Day PC Specs Image

    Mark your calendars for September 29 when pre-installs begin and get ready to experience Emergence Day when Gears of War: E-Day is released on October 6.

    For the latest updates on Gears of War: E-Day, follow @GearsofWar on social media, or visit GearsofWar.com

    Xbox Play Anywhere

    Gears of War: E-Day Premium Edition Pre-Order

    Xbox Game Studios

    ☆☆☆☆☆
    ★★★★★
    $99.99
    Emergence Begins Pre-order Gears of War: E-Day to get early access to the Open Beta, get an XBOX gift card and unlock the Exfil Dom Character Skin and the Exfil Weapon Skin Set in-game at launch.* more details here https://aka.ms/Gears26 The Gears of War: E-Day Premium Edition Includes: – Base Game – Up to 5-Days Early Access – Bravo Squad Signature Weapon Pack – Five Seasonal Customization Packs, starting with the Emergence Pack at launch (the remaining packs will be available as released) – 1,000 Iron (premium in-game currency) Experience the horror and brutality of Emergence Day. Fourteen years before the original Gears of War, join Marcus Fenix and Dominic Santiago in a gripping origin-story campaign as the Locust Horde first erupt from below, igniting a desperate fight for survival. Rally your squad and fight on in multiplayer with a reimagination of Gears’ iconic PvE mode, Horde Siege, or go head-to-head with a refined Versus PvP.* Built from the ground up in Unreal Engine 5, Gears of War: E-Day delivers the most immersive Gears yet. The Story of E-Day Fight through the chaos of Emergence Day in a gripping origin story campaign. Battle alone, side by side in two-player split-screen, or rally up to four players online across Campaign, Horde Siege, and Versus.* Horde Siege PvE – Back and Bigger Than Ever Survive a city under siege in an evolved take on Gears’ iconic co-op wave survival mode built for larger maps, more players, and bigger battles. Choose your class – Assault, Marksman, Medic, or Breacher – then drop in as a 4-player squad to fight back the Locust. Team up with multiple squads to conquer shared objectives and take down world bosses. Survive to earn rewards, unlock customization and improve your loadout for the next match. Versus Returns – Refined and Focused PvP Battle across all-new maps and refined fan-favorite 4v4 modes. Choose your level of competition. Lock in and climb the ranks in Ranked or jump into Social playlists for a more relaxed match. Modernized controls and movement make combat feel more fluid while retaining Gears’ signature cover-based feel. Jump, vault, slide, and flank with intent. A Terrifying Threat from Below  A darker, grittier tone and reimagined enemies restore fear and dread to the series. Atmosphere and detail are pushed further than ever. The world feels more grounded, believable, and dangerous. Familiar enemies are more threatening, joined by all-new creatures and villains that reestablish a true sense of horror. Feels Like Gears. Plays Like New. Iconic cover‑based combat returns, enhanced with modernized movement and traversal that add freedom and verticality. Fan‑favorite weapons return and are reimagined, alongside all‑new weapons built for brutal, close‑quarters combat. Rebuilt in Unreal Engine 5 A new technical foundation for Gears. Built for modern performance with 4K resolution and up to 60FPS across Campaign and Multiplayer.* *Important Information Pre-Order Offer: valid with pre-orders made before October 6, 2026 (7:59 am PT) except early access to the Open Beta requires pre-order before the end of the Open Beta early access period (expected to be from August 6-10, 2026; dates may vary by platform and subscription). At participating retailers while supplies last. Pre-order benefits may require redemption of a single-use code. Consult your retailer for details. Limit: 1 offer per person/account. Online Multiplayer: Online campaign co-op, Horde Siege, Versus, Open Beta and other multiplayer features require a Game Pass subscription that includes online multiplayer, sold separately. Open Beta: Early access date may vary by platform and subscription. 2-Player Split-Screen: is available for console only. 4K and 60FPS: require a compatible display. Game requires initial download. May require future updates (additional storage may be required). All downloads and updates require significant storage and broadband internet connection (ISP fees apply). You must accept the Microsoft Services Agreement (microsoft.com/msa). May require additional hardware and subscriptions. Content, features, services, online play (if applicable), and support not available in all regions (xbox.com/regions) and may vary, change, or terminate. Microsoft Account required. WARNING: Some people may experience a seizure when exposed to flashing lights or patterns in video games. (xbox.com/healthandsafety).
    Xbox Play Anywhere

    Gears of War: E-Day Pre-Order

    Xbox Game Studios

    ☆☆☆☆☆
    ★★★★★
    $69.99
    Emergence Begins Pre-order Gears of War: E-Day to get early access to the Open Beta, get an XBOX gift card and unlock the Exfil Dom Character Skin and the Exfil Weapon Skin Set in-game at launch.* more details here https://aka.ms/Gears26 Experience the horror and brutality of Emergence Day. Fourteen years before the original Gears of War, join Marcus Fenix and Dominic Santiago in a gripping origin-story campaign as the Locust Horde first erupt from below, igniting a desperate fight for survival. Rally your squad and fight on in multiplayer with a reimagination of Gears’ iconic PvE mode, Horde Siege, or go head-to-head with a refined Versus PvP.* Built from the ground up in Unreal Engine 5, Gears of War: E-Day delivers the most immersive Gears yet. The Story of E-Day Fight through the chaos of Emergence Day in a gripping origin story campaign. Battle alone, side by side in two-player split-screen, or rally up to four players online across Campaign, Horde Siege, and Versus.* Horde Siege PvE – Back and Bigger Than Ever Survive a city under siege in an evolved take on Gears’ iconic co-op wave survival mode built for larger maps, more players, and bigger battles. Choose your class – Assault, Marksman, Medic, or Breacher – then drop in as a 4-player squad to fight back the Locust. Team up with multiple squads to conquer shared objectives and take down world bosses. Survive to earn rewards, unlock customization and improve your loadout for the next match. Versus Returns – Refined and Focused PvP Battle across all-new maps and refined fan-favorite 4v4 modes. Choose your level of competition. Lock in and climb the ranks in Ranked or jump into Social playlists for a more relaxed match. Modernized controls and movement make combat feel more fluid while retaining Gears’ signature cover-based feel. Jump, vault, slide, and flank with intent. A Terrifying Threat from Below  A darker, grittier tone and reimagined enemies restore fear and dread to the series. Atmosphere and detail are pushed further than ever. The world feels more grounded, believable, and dangerous. Familiar enemies are more threatening, joined by all-new creatures and villains that reestablish a true sense of horror. Feels Like Gears. Plays Like New. Iconic cover‑based combat returns, enhanced with modernized movement and traversal that add freedom and verticality. Fan‑favorite weapons return and are reimagined, alongside all‑new weapons built for brutal, close‑quarters combat. Rebuilt in Unreal Engine 5 A new technical foundation for Gears. Built for modern performance with 4K resolution and up to 60FPS across Campaign and Multiplayer.* *Important Information Pre-Order Offer: valid with pre-orders made before October 6, 2026 (7:59 am PT) except early access to the Open Beta requires pre-order before the end of the Open Beta early access period (expected to be from August 6-10, 2026; dates may vary by platform and subscription). At participating retailers while supplies last. Pre-order benefits may require redemption of a single-use code. Consult your retailer for details. Limit: 1 offer per person/account. Online Multiplayer: Online campaign co-op, Horde Siege, Versus, Open Beta and other multiplayer features require a Game Pass subscription that includes online multiplayer, sold separately. Open Beta: Early access date may vary by platform and subscription. 2-Player Split-Screen: is available for console only. 4K and 60FPS: require a compatible display. Game requires initial download. May require future updates (additional storage may be required). All downloads and updates require significant storage and broadband internet connection (ISP fees apply). You must accept the Microsoft Services Agreement (microsoft.com/msa). May require additional hardware and subscriptions. Content, features, services, online play (if applicable), and support not available in all regions (xbox.com/regions) and may vary, change, or terminate. Microsoft Account required. WARNING: Some people may experience a seizure when exposed to flashing lights or patterns in video games. (xbox.com/healthandsafety).

    The post Gears of War: E-Day Has Gone Gold, Pre-Install Begins September 29, Full PC Specifications Revealed appeared first on XBOX Wire.

  • Thursday 17 September 2026 - 19:00

    Summary

    • Launching today on XBOX.
    • John’s game design and creation process.
    • Sources of inspiration and teamwork during development.

    Fountains is a solo-developed Metroidvania inspired by Dark Souls and Hollow Knight, built over five years by creator John Pywell. With the game now launching on XBOX, we spoke with Pywell about its development, influences, and unexpected international success.

    FOUNTAINS screenshot

    Sam: So firstly, tell us a bit about yourself – a brief introduction of anything you’d like to say or not say.

    John: I’m John Pywell, a computer science graduate from Canada. Halfway through high school, I took my first computer programming course, and when I realized I was good at it, I never stopped. I work full time in the field, plus a ton of my free time as you can see.

    Sam: What was your earliest memory of video games?

    John: I think my earliest memory of video games was seeing my older brother play a racing game on our Windows XP desktop. The first video game I remember owning is Wii Sports, around 2006. I was around six years old, and my parents brought me to some kind of technology exhibition at our local university. There was a display of the newly-released Wii, which I remember being fascinated with. A few months later, we had one of our own, and Wii Sports is the game that comes with the system.

    Sam: Could you tell us some of your favourite games? Do you see anything of those games in Fountains?

    John: Well, it might be obvious from the content of Fountains, but Dark Souls 1 is my favourite single-player game of all time. The twisting, interlocking world design of the first game in the series is so mysterious to me. After playing it, I wished there were more games with world designs like that, and unfortunately the sequels are more linear. That’s one of the main reasons I made Fountains. Another favourite game of mine is Satisfactory. If you don’t know of it, it’s a first-person factory-building game. It’s obviously nothing like Fountains, but I love optimizing and solving problems, so I think it appeals to the programmer part of my brain.

    FOUNTAINS screenshot

    Sam: What was your main motivation for making Fountains? Seeing a video game through to the end is not an easy task.

    John: Like I touched on earlier, I love when games are mysterious. When you find a secret in an RPG, it sometimes feels like you’re the first person to ever see that part of the game. My goal in making Fountains was to create a world with a real feeling of mystery. If you play the game, you’ll notice this; there is practically nothing telling you what your goal is or where to go. Your only option is to explore the world and uncover the story for yourself.

    FOUNTAINS screenshot
    “Most ‘concept art’ I made is mostly gameplay focused and looks like a five-year-old drew it”

    Sam: How did you choose the mechanisms for battle and exploration in the game?

    John: The mechanisms for exploration are very inspired by the Metroidvania genre. The main idea is that the entire world is technically open to you at all times, but there are certain tools and skills you need to acquire to progress. This creates a satisfying loop where players encounter a barrier, make a mental note of it, and later return with the right skill or item to push forward. It’s about rewarding curiosity and giving players those “aha!” moments as they gradually learn the world’s layout and secrets. The main battle mechanic of hitting enemies to regain your magic resource was shamelessly stolen from Hollow Knight, although I’m not sure who first invented it. Hollow Knight is my favourite game in the Metroidvania genre, so it was also a big inspiration for the exploration-focused gameplay in Fountains.

    FOUNTAINS screenshot

    Sam: What was the most challenging thing about creating the game? Or which part took the longest to get right?

    John: Since I already had a background in programming, the most difficult part for me was learning to create pixel art. If you look at early builds of the game, the art was a lot more rudimentary and had a “MS Paint” vibe. As my skills improved over the approximately five years of development, I went back and replaced my terrible early art with slightly less terrible art. You might also notice that the later you progress into the game, the characters and enemies are progressively more well-animated. At the start of development, I wasn’t using the proper software to have a good preview of what character animations would look like before fully adding them to the game. So, lots of the early animations are still there, and look a bit more “stiff”.

    FOUNTAINS screenshot
    “I’m sure the ominous entity imprisoned in the crystal is capable of reason and our talk will proceed smoothly”

    Sam: Did you feel any restrictions when making the game, or was it a smooth process? Is there something you’d like to explore in the future that you would have liked to explore in Fountains but didn’t get the chance?

    John: The release version of Fountains is the final product I always imagined when I started work on it. It’s also a considerably longer game than I thought I was capable of making myself. However, I do wish I had more time to include a few more *really* secret bosses. There are secret bosses, of course, but if there were one that only one percent of players could find, I think that would be really cool. Unfortunately, spending that much time on something so few people would see wasn’t in the cards, since the last boss in the final game was added only a few months before release.

    FOUNTAINS screenshot

    Sam: How did you approach the programming and systems of the game?

    John: The game is written in Godot engine. I chose this engine because it’s a free and open source project, and (in my opinion) the best engine all-around for 2D games. If anyone is reading this and is interested in game development, I recommend they start with Godot. Of course, the engine isn’t quite ready for AAA graphics, but solo devs don’t need to worry about that.

    Sam: How did you approach the music of the game?

    John: The music for the game was entirely composed by Travis Moberg, and honestly, he absolutely nailed it. I’d explain the atmosphere I was going for – whether it was eerie, tense, or calm, and somehow he’d come back with a track that perfectly captured that mood. His ability to translate vague descriptions into music that feels spot-on is kind of unreal. The soundtrack really helps set the tone throughout the game, and his work brought a whole new layer of depth to the experience.

    Sam: Other than games, what kind of media influenced this game? Be it music or films… etc.

    John: The 1986 fantasy movie “Labyrinth” gives off really similar vibes to what I was going for in Fountains. It’s a bit corny, but it has similar themes: exploring a strange world, characters speaking in riddles, and a sense of mystery throughout.

    Sam: Could you speak about the 3D modelling in the game, how did you achieve them?

    John: There’s actually no 3D modelling in Fountains at all. It may seem that way in some parts, but everything is made of flat 2D sprites. There’s some forced perspective to make it seem like they have depth, but in reality everything’s 2D. The only time I used 3D modelling in development was to help me visualize the perspective of one of the “spiral staircase” sprites I drew. However, the original prototype I made for Fountains was a top-down 3D game, as opposed to the fully 2D game that was released.

    If anyone’s interested in this, there’s a short video showing the original 3D prototype on the Fountains YouTube channel.

    FOUNTAINS screenshot
    Spritesheet for the main character’s movements in one of the armor sets

    Sam: Your game got a lot of attention, could you speak about your feelings towards doing so well in your first commercial endeavour?

    John: When I started this project, I imagined only my friends would play it. I had no idea it would become popular, no less that people would be playing it all the way over in Japan. If I could, I would personally thank anyone who played the game.

    Want to see Fountains in action for yourself? The game and DLC are available now!

    Xbox Play Anywhere

    FOUNTAINS

    Crunching Koalas

    ☆☆☆☆☆
    ★★★★★
    $14.99
    The Fountain of Youth was hidden away. Nonetheless, it is fated that a Usurper will slay the Ageless and unearth it once more. FOUNTAINS is a soulslike action-RPG built around fighting your way through a maze-like interconnected, seamless world. You'll take the role of a hooded stranger, recently imprisoned by a tyrannical regime. Will you escape and uncover the mysteries of this war-torn empire? Demanding, but fair combat Tight, responsive combat puts every tool and tactic in your arsenal to the test, rewarding precision and quick thinking. Your enemies will hit hard and punish hesitation, turning each fight into an intense back-and-forth where the tide of battle can shift in an instant. Adjustable difficulty settings let you feel that thrill at exactly the intensity you crave, no matter your experience. Exploration that rewards curiosity The world of FOUNTAINS is one, seamless, giant dungeon. It is a tightly packed labyrinth which twists and loops back on itself. You'll always discover something new: items, powers and upgrades to unlock new parts of the world. Leave Your Mark FOUNTAINS features an online message system. Leave hints throughout the world to help out your fellow players, or trick them into doing something foolish! – Souls-like action combat set in a metroidvania-style interconnected world. – Find new abilities and tools to help you to defend yourself and to traverse the world. – Rich dark fantasy lore told through exploration and environmental storytelling. – Online message system for community interaction. – Secrets are everywhere, so always keep an eye out!

    The post Five Years of Solo Development – Interview with Fountains Creator John Pywell appeared first on XBOX Wire.

  • Thursday 17 September 2026 - 20:00

    Summary

    • Action RPG that combines two cultures in a post-apocalyptic world.
    • The creative process behind bringing a unique world to life.
    • Character personalities and how they relate to gameplay.

    Kernel Hearts is an action RPG about magical girls fighting angels to save the world, but it’s so much more than a punchy soundbite can explain. The game and its characters are a love letter to two cultures that have shaped the lives of the developers. Japanese culture inspired the art, the story, even the language of the game itself; but the culture of Argentina, the home of Ephemera Games, permeates through everything, down to Fernet drinking yerba mate during one of her idles.

    Kernel Hearts screenshot

    The game itself takes place in a sort of post-apocalyptic Patagonia, painting the story of a world that had collapsed and is now trying to rebuild. It’s a theme that is familiar in many video games, but not necessarily a setting. The Argentine team at Ephemera Games is uniquely poised to tell this familiar story in a new way. And they do this by combining elements of their favorite games into something new entirely. 

    Kernel Hearts was born in a game jam in 2020, a rough idea of a world that would eventually become Babel, but the game’s style was developed over years. Akira, the Game Director of Kernel Hearts, says that long action RPGs and JRPGs have always held a special place in his heart; but like many of us, his ability to get absolutely engrossed in those games in the way that we love has changed. Not because of the games themselves, but because the time we have to play as we grow older changes.

    Kernel Hearts screenshot

    So, the team thought: What if we could combine the epic stories we love with the more bite-sized run times of a roguelike? It was this combination of elements that captured our attention at Whitethorn Games: a story-driven game that could be enjoyed in small chunks, incorporating a style of gameplay that we had yet to see in our catalog? We were so on board.

    The characters also make up a vital part of both the story and the gameplay. In any game with an ensemble cast of characters, it’s important to balance abilities and personalities to make a cohesive group for character interactions in and out of combat. The four girls of the M.A.H.O.U unit do just that, and it’s easy to see even in the trailer.

    Kernel Hearts screenshot

    Akira defined one of the guiding ideas that lead to the design of the four main characters by stating: “A character shouldn’t just have a different weapon. You should be able to watch a few seconds of gameplay and immediately understand something about their personality. Their animations, silhouettes, magic, movement, and even the rhythm of their attacks all have to tell you who that person is.”

    What if we could combine the epic stories we love with the more bite-sized run times of a roguelike?

    That’s how you end up with the differing characters in Kernel Hearts. Fernet fights with swords and spirits which allows her to be the most versatile member of the team. Spika fights up-close with her katana with very clean and disciplined attacks that reflect her disciplined personality. Laika is the most physically impressive of the team, and her massive sword and heavy attacks follow suit. Finally, Dolce fights in a way that you might not expect in a post-apocalyptic setting: incorporating performance and dance into her fighting style, a callback to some of the more familiar magical girls in pop culture.

    Assembling your team in the game is just as vital as assembling it in real life. Kernel Hearts is a game that can be completed solo; but the developers made a story about a squad teaming up to take down the insurmountable together, and they think that’s something that’s integral to the experience of the game. It makes sense to play the game in co-op because that’s the nature of the story itself. Just like with the gameplay, though, the developers are aware that trying to get your friends gaming at the same time is a mission all of its own. That’s why Kernel Hearts is a game that can be experienced fully in both single player and multiplayer, though we encourage you to try multiplayer if you can.

    Kernel Hearts screenshot

    Kernel Hearts is filled with action-packed fights, beautiful scenery, fields of enemies to slash your way through, and so much heart.This game is a project nearly six years in the making, and the teams at Ephemera Games and Whitethorn Games are so proud to bring it to you now.

    Only you can save the world from drowning in ashes, so we hope we’ll see you there.

    Xbox Play Anywhere

    Kernel Hearts

    Whitethorn Games

    ☆☆☆☆☆
    ★★★★★
    Kernel Hearts is a unique blend of action RPG and roguelike elements with multiplayer co-op. As part of the M.A.H.O.U Unit, you are tasked with climbing the Tower of Babel, eliminating the angelic creatures in your path as you dethrone God and save a world drowning in ashes. ONE MORE GOD REJECTED Mix and match your attacks, spells, and movement with unique powers during each run to unleash devastating combos on the enemies you encounter. Punch biblical monsters in the face with up to four friends. Each level culminates in an intense boss fight against the domain's guardian. EQUIP & CUSTOMIZE YOUR UNITS After each expedition, you will return to the last memory backup in a laboratory located on the outskirts of humanity's last holdout. Spend the rewards from each run to unlock and equip up to 256KB of chips onto your Unit MAHOU.OS, and customize them as you see fit. TRANSFORM INTO A MAGICAL GIRL Harness the strength of the tower to dispel the Heavenly Curse from yourself, unleashing a devastating attack on nearby foes and attaining your true form for a short period. BOND WITH YOUR ALLIES Interact with the tower's unique inhabitants and give them gifts to deepen your bond.

    The post Character Development and Storytelling in Kernel Hearts, Out Now on XBOX appeared first on XBOX Wire.

  • Thursday 17 September 2026 - 22:42

    On this episode of the Official XBOX Podcast, we’re at BlizzCon and sitting down with the Overwatch team to talk all about Season 5’s newest hero: Doctrine. We’re also diving into the new map Grimsvötn, talking updates to Sombra and Roadhog, and so much more.

    TRANSCRIPT

    LINA MADRID: Games in this podcast range from E to N.
    [ XBOX sound ]
    Hey, everyone, welcome to the official XBOX podcast, the only podcast, coming to you from inside XBOX.
    I’m Lina, this is Jeff, and we’re here at BlizzCon 2026.
    JEFF RUBENSTEIN: In case you didn’t hear the noise behind you — we hear the noise, don’t we?
    LINA MADRID: Yeah, yeah.
    JEFF RUBENSTEIN: All right, Ben Bell, Aaron Keller, fresh off the stage here at BlizzCon.
    Thank you so much for joining us during your Super Bowl weekend.
    AARON KELLER: Thank you so much for having us.
    BEN BELL: Thank you.
    AARON KELLER: Super excited.
    JEFF RUBENSTEIN: I would love to talk about this year in general.
    Starting with the Overwatch Spotlight at the beginning of the year, from that point forward, it felt like everyone I was talking to, they’d be no, I’ve really gotten back into Overwatch this year.
    And then announcement after announcement, new characters, and then sort of peaking here on stage with yet another announcement of both a map and a character.
    I’d love to hear, just tell us about the state of Overwatch here as you’re wrapping up 2026.
    AARON KELLER: Yeah, we wanted to go big this year, and we had this plan to do all of that early on in our Spotlight event in February.
    We announced five new heroes, the return to story to Overwatch.
    And since then, every season we’ve released a new hero, we’ve moved the story forward.
    And you’re right, it culminated here at BlizzCon 2026 where we announced our ninth hero of the year.
    His name is Doctrine, and he has a big part to play in the wrap-up of the whole story that we’ve been telling that’s going to end next season in Season 5.
    LINA MADRID: Yeah, I’m very much looking forward to February, the Spotlight, because I loved last Spotlight.
    And so, looking forward to kind of what’s coming to Overwatch.
    Is there anything that you could maybe share, maybe tease?
    I don’t know?
    BEN BELL: So, Aaron talked a little bit about Spotlight next year.
    And I think first I’d say we want every season to feel big, but we want to blow people away at Spotlight.
    And it’s not going to be exactly the same formula as this year, but we’re going to bring some new gameplay, new heroes, things that people want and have asked for, and some things that are really, I think, going to surprise people, and they’re going to be excited by.
    The thing about this team is we’re just so focused on players, and like the team is just so passionate about the game.
    So, I think we’re going to blow people away.
    AARON KELLER: It’s going to be really cool.
    BEN BELL: And this is BlizzCon.
    So we really wanted to make sure we showed up in a big way.
    JEFF RUBENSTEIN: Ben, you mentioned the players.
    This is your first BlizzCon, right?
    What was it like announcing things in front of them, seeing them immediately jump on and play and enjoy these new characters and that.
    BEN BELL: Yeah, it’s really humbling and awesome.
    We do this to make people happy and to bring people together.
    And I said it on stage, but it’s really true.
    It’s totally inspirational to be here and see people out there.
    We have this event called Play the Devs and just like seeing the interactions between players and our team, it’s amazing.
    So I can’t wait to go down to the floor and see some more of it.
    And I can’t wait to be at BlizzCon again in the future.
    LINA MADRID: So, for folks who may have just seen the reveal, nothing else, who is Doctrine?
    AARON KELLER: Okay, so Doctrine is Overwatch’s take or inspired by a vampire.
    And you can kind of see it when you look at him.
    And I do think when Overwatch is at its best, when we’re making our best heroes, you can look at them and just kind of understand what that fantasy is supposed to be.
    You can take a look at Reinhardt, this medieval knight, or Mercy, who is like an angel.
    And I think Doctrine kind of fits in with all of some of those greatest hits that we’ve made over the years.
    And Doctrine is a support hero, which is maybe a little bit surprising because it’s a vampire and he’s a villain at the same time.
    But he’s got this past that really fits in with him being a support and him dealing with the life energy of people.
    So that person in that role of being able to decide whether somebody lives or dies is something that is integral to who he is as a character.
    JEFF RUBENSTEIN: Do you want to talk to us a little bit about his kit?
    We’ve been playing, and he’s got some really unique, very technical things, especially this one ability that can amp up any of his other abilities.
    A lot of thinking going on in this character.
    AARON KELLER: I think that’s what makes Doctrine so exciting.
    So you can look at him and immediately understand the fantasy, but there is a lot of depth to his kit.
    So first and foremost, it’s this is a first-person shooter, right?
    So his weapon is his scepter, and it can actually both heal allies and damage enemies, but it is a very precise weapon.
    So, just at the start, there’s high aim skill involved in playing Doctrine.
    He has a dash where he can take reduced damage and get around the level a little bit.
    He can send his drone out to allies and it heals them and it speeds up their attacks, but you’re right.
    He has this ability that does transform everything else he does, and he actually has multiple charges of it available at any time.
    So while there is a lot of skill involved with his other abilities, there’s a strategic element to Doctrine.
    There’s a lot of high-level decision-making that you need to be doing because when you transform something like his dash, now you can fly.
    So do you need to get to high ground?
    Or if you transform his drones, it also speeds up your attacks and it starts healing you.
    And if you empower his scepter, now it pierces people; you can finish people off in the back line, if you have enough awareness of what’s happening and can do something like that.
    So I think that this is like a very high-skill cap hero when he’s being played right.
    JEFF RUBENSTEIN: Very cool.
    Alongside Doctrine, as a support main, like eating good, I’m going to get to use Sombra now?
    AARON KELLER: Yes!
    JEFF RUBENSTEIN: I would love to hear about both that and with Roadhog.
    What are you aiming to do?
    What are you hoping is the outcome from these reworks?
    AARON KELLER: Yeah, so I think with both of those heroes, we’re calling them re-reworks because we have reworked these heroes multiple times over the years.
    And one of the reasons why is because their kits have elements of them that are very sharp, that are also integral to the fantasy of who those characters are.
    But with Sombra, we’re actually moving her role from DPS to support.
    We recognize that we actually have to make a really big change to Sombra in order to get her to work out on the battlefield.
    She still keeps her identity, she can still stealth.
    She can still hack people’s abilities, but only by ulting now.
    But she’s also going to be around the team more.
    So if you have a Sombra on your team, you’re going to see the benefit that you get out of her all the time because she’s going to be around you healing you, while still having those moments where she gets to go off and do somber things for a little bit.
    And then Roadhog, he’s got an ability now where he can actually absorb damage from the enemy team without just letting it hit his body.
    So he can do that and he can absorb all of that.
    We’ve also reduced the ability to get his one-shots off.
    It’s going to be really difficult to do now, primarily because his primary fire now, it fires in a two-hit cadence.
    So it’s boom, boom, to actually do it.
    So you’ll pull people in, you can try to hit them with both.
    It’s probably not going to take them out, and they have so much more time to actually be able to react to it.
    JEFF RUBENSTEIN: Our warriors are going to be able to escape in between.
    LINA MADRID: Yeah.
    [inaudible]
    And then, along with the new hero reveal, there was also a new map that came in.
    And you’re going to have to help me with the pronunciation because — BEN BELL: It’s “Grímsvötn.” LINA MADRID: Thank you, Grímsvötn.
    AARON KELLER: That’s better than I can do it.
    JEFF RUBENSTEIN: Yeah, I can [inaudible]
    longer the hardest part.
    AARON KELLER: Yeah, right.
    LINA MADRID: So, what do we need to know about Overwatch’s trip to Iceland?
    AARON KELLER: So, Grímsvötn or Watchpoint Grímsvötn is the highest security prison on the planet.
    And it is where the most dangerous criminals have been locked away for years.
    And actually, this is where Doomfist was imprisoned before he escaped and started leading talent again.
    But this is where Doomfist met Doctrine, was in this prison and learned about him and recognized the talents and the abilities that Doctrine actually has.
    The cool thing about this map: it’s an escort map, and you can see the aftermath of this battle that just took place there.
    So, like at the end of that cinematic, where you see Doomfist take out that Sentinel robot.
    That robot’s at the end of the map right there.
    You can see the cell that Doomfist was locked away in.
    And there’s all these other cool little Easter eggs and things, little hints and the other types of characters that we’ve had locked up in this prison.
    LINA MADRID: Oh, the Easter eggs that you sprinkle out throughout the maps, love those.
    So we need to keep our eyes out for those for sure.
    BEN BELL: Yeah, very cool.
    JEFF RUBENSTEIN: We know you all have to run.
    And so we just wanted to wrap up with one final question.
    As we were looking through everything and we’re putting together blogs for XBOX Wire, we were looking at some of the images.
    And I want to know: who is this?
    Who is this?
    LINA MADRID: Who is that?
    AARON KELLER: Okay, so when we had Spotlight last year, we announced our five new heroes and we had silhouettes of everybody else and there’s been a lot of speculation on that character.
    And we didn’t want to go through this whole BlizzCon without giving people at least a better glimpse of who they are.
    So, right now, we can’t say anything else about them, but they’ve got a big part to play in the story that’s coming up next year.
    JEFF RUBENSTEIN: And they’ve got a cool hat.
    AARON KELLER: And they’ve got a cool hat.
    Yeah.
    JEFF RUBENSTEIN: I love that.
    So we talked a little bit about the reworks of certain characters.
    What do the characters themselves think about those reworks?
    We’re asking them right now.
    LINA MADRID: We have a very special bonus segment.
    I’m joined by some of the cast of Overwatch.
    Thank you guys for being here with me.
    I’m so excited to kind of chat through why you’re here.
    Yeah, so BlizzCon, the energy is phenomenal.
    SPEAKER 1: It’s wild.
    LINA MADRID: How are you all feeling kind of being in the midst of it?
    SPEAKER 1: I’m too excited.
    I couldn’t get to sleep yesterday because I was still pumping energy from it.
    I was super, super excited.
    My first time here, by the way.
    Yeah.
    SPEAKER 2: First time in America, first time at BlizzCon.
    SPEAKER 1: I love the first times.
    Yeah.
    LINA MADRID: Yeah, yeah.
    That’s exciting.
    How about some of you who have been to BlizzCon before?
    How’s this feeling a little different?
    SPEAKER 3: I haven’t been to BlizzCon since many years ago.
    And so coming back to it still feels just kind of as new as it did back then, and especially with what we’re doing this time, it feels super brand new.
    Plus, the excitement of the 10-year anniversary of Overwatch is palpable, and I’m really excited about getting to celebrate that with everyone.
    SPEAKER 4: We were in the elevator coming up to the press area, and we heard the crowd cheering, and it was insanely loud and exciting.
    And it reminded me of when Sombra came out.
    And I was oh, yep, it’s still a very unique feeling.
    SPEAKER 5: I remember being here for the very first BlizzCon, for my guild meetup at the server meetups here, and I’ve been like almost every BlizzCon since then.
    And so then to transition into the professional side of things has been very odd in its own right.
    And now to come together with all these wonderful people to be doing such a grand stage experience like we’re doing on Sunday has been wild.
    So, needless to say, the energy is palpable indeed.
    LINA MADRID: Yeah, I mean, speaking of Sunday, you all are here for something extra special.
    Westwatch, which the crowd went wild when that was announced.
    I’m personally very excited to watch.
    Could someone kind of give me a little spiel on what it is?
    SPEAKER 5: Yeah, yeah.
    Westwatch is a wonderful collaboration with the folks at Blizzard to do a two-hour actual play Dagger Heart game using the Dagger Heart system from Darrington Press.
    We are going to be playing a tabletop game for two hours as our Overwatch characters, playing characters in the game.
    So you’re basically watching a live game night improvised recreation of all these characters coming to Cassidy’s game night and then playing through the game as themselves as the characters that they made.
    It’s going to be wild.
    LINA MADRID: That is amazing.
    SPEAKER 5: There’s also going to be some audience participation.
    There’s going to be moments in the story where the audience can scan a QR code to change some of the course of the story.
    If anybody drops to zero hit points, they could possibly see if the character lives or dies.
    It’s going to be very, very cool.
    LINA MADRID: Okay, the stakes are high then.
    SPEAKER 5: Oh, yeah.
    LINA MADRID: Yeah.
    Wow, that’s awesome.
    So, a lot of huge news for Overwatch that was announced.
    A lot of reworks, character reworks, Sombra.
    Yeah, a lot of people.
    What?
    What?
    Am I going to not have to wake up in the middle of the night hearing your voice?
    SPEAKER 6: Yeah, sorry.
    I don’t know what that means, guys.
    I’m excited, and I hope that I don’t get banned as much, maybe, for that reason.
    LINA MADRID: Yes, I’ll stop banning you.
    Yeah, yeah, yeah.
    SPEAKER 6: But I almost feel like I was a Gemini and they’re telling me I’m going to be a Virgo or something.
    My identity has changed.
    I don’t know how to be support.
    But we’ll see how the gamers are.
    LINA MADRID: It’s really exciting, though.
    Because then you’re using Sombra’s powers for good on your team.
    SPEAKER 6: We’ll see.
    I don’t know.
    I’m excited to play.
    Yeah.
    LINA MADRID: Last question for you all.
    We have a Season 5 coming, new voice lines that you have recorded.
    Your favorite niche line.
    I would love to hear that.
    SPEAKER 2: I mean, I do it.
    I kind of fall in love with him, and I get used to talking as him.
    And I’ve been very lucky.
    I do a lot of Make-A-Wish, and then you change the light in a child’s eyes when you just go to them, going, “You are my shield.
    I am so proud to know you and you make me stronger.” So it’s not a line that’s in the game, but the voice affects somebody.
    And ultimately, that should be what the job is about, is that we’re making you feel something.
    So that’s just me.
    Everybody else probably has something.
    I’m a very old man.
    So I talk in that kind of stuff.
    SPEAKER 1: Are we supposed to go after that?
    [ Laughter ]
    Because I can basically answer the question, I was just being very kind.
    I’m like the Phil Rosenthal of Overwatch.
    Cookies are nice.
    Everybody should have a cookie.
    Hey, what’s your favorite cookie?
    Like the question was not about cookies, Rhino.
    Okay, I still like a cookie.
    SPEAKER 5: A great transition to this, though, speaking of Make-A-Wish, is that the game that we are playing, the miniatures, the set pieces, signed posters, we have a lot of things that’ll be auctioned off after the game for Make-A-Wish.
    So we’re doing it for fun, but we’re also doing it for charities.
    LINA MADRID: That’s amazing.
    SPEAKER 5: Everyone gets a chance to watch it.
    Please check into any of the things that will be auctioned if you want to try and help and support them.
    It’s some cool stuff.
    LINA MADRID: Great.
    Awesome.
    Thank you so,so much.
    SPEAKER 6: No, I’m not done with the line that doesn’t go.
    I will.
    LINA MADRID: Please.
    SPEAKER 6: It’s one that never gets enough attention, and it’s like hacking a marshmallow.
    And the one that I want in game, because Sombra quotes movies and stuff, is “You’re killing me, Smalls.” LINA MADRID: Come on!
    SPEAKER 6: Wishes, just maybe it’s a wish list.
    Make-A-Wish, wish list.
    I’m connecting the two.
    SPEAKER 5: I’m here for Sandlot references.
    SPEAKER 3: I still just want Symmetra to say “dope.” LINA MADRID: Yes.
    SPEAKER 3: I’d love for her to say that.
    But I do love the line, “if I can think it, I can create it.” LINA MADRID: That’s a great one.
    SPEAKER 1: I really love the line, “Let ambition flame burn and starve the enemy of blood.” Because I think that’s [inaudible]
    SPEAKER 5: So cool.
    SPEAKER 1: I would really love if there was a line, like something like, “They throw me amongst the wolf, and I came back as the alpha.” LINA MADRID: Yeah!
    SPEAKER 3: You got someone back there nodding and cheering, you guys here.
    SPEAKER 1: Yeah!
    LINA MADRID: Amazing.
    SPEAKER 5: You introduced yourself as like the nicest person ever.
    And now you’re, I like the toxic one.
    SPEAKER 1: Yes, I do.
    SPEAKER 3: You’ve got to get it out of your system somewhere.
    LINA MADRID: There we go.
    SPEAKER 5: I was like, I hear you, pumpkin.
    LINA MADRID: I love that one.
    SPEAKER 5: It’s simple, but it’s great.
    LINA MADRID: So good.
    SPEAKER 3: Oh, I love hearing Cassidy call me perfect.
    LINA MADRID: Thank you again so much for joining me.
    And that wraps things up for Overwatch at BlizzCon 2026.
    SPEAKER 2: Bye-bye.
    LINA MADRID: My life is made.
    [ XBOX sound ]

    The post Overwatch w/Devs: Doctrine, Grimsvötn, Reworks, and More | Official XBOX Podcast appeared first on XBOX Wire.

  • Thursday 01 October 2026 - 15:00

    Summary

    • Available now on XBOX One, XBOX Series X|S and PC.
    • Bulwark: Falconeer Chronicles continues to evolve since its 2024 release.
    • Two new DLCs are also now available.

    Hello Bulwark lovers!

    My name is Tomas Sala, and I’m the solo developer of Bulwark: Falconeer Chronicles. Today, we are very excited to announce the release of the two brand new DLCs – the Verne Bannerless and Medieval Houses, plus a huge update to the main game.

    Colossal Console Update

    Bulwark screenshot

    Players, it’s been a bit of a journey for Bulwark and it’s taken an unreasonably long time to get this done, but XBOX players are now going to receive its biggest update ever. Bringing this version in line with the PC development version.

    Bulwark has evolved so much since 2024, much of it shaped by player feedback and requests, and the end result has truly earned the name ”evolved”! Here are some details:

    Upgradable Surveyors and the Behemoth

    Bulwark screenshot

    If you prefer to take to the skies, you’ll be pleased to hear that I’ve introduced upgradable surveyors. But one surveyor in particular I guarantee you will want in your fleet – the brand new Behemoth. The Behemoth is an absolutely enormous surveyor with huge guns and cannons; cool right? This is definitely one you’ll want on your side.

    Curved Walls and New Fortresses

    Now build curved walls with no restrictions on type, length or angle. This makes your settlements look more dynamic. The curved walls are flexible and controllable, improving the overall aesthetic of your city. Experiment with different heights and sizes to see what appears.

    Sail Any Ship

    Any ship on an owned trade route is yours to select and sail. But, if you enter combat and sink a ship, the captain will be removed, so maybe don’t pick one you’re attached to! I’ve also improved the water shader and waves so they look much prettier now. Sail the entire Ursee and find the perfect wave!

    Overhauled Wars

    Wars and combat aren’t the main attraction in Bulwark, but this update does overhaul them thoroughly, making enemy forces much more versatile. They can attack but also rush back to defend their settlements, patrol ships will engage your settlement or join to defend against your attacks. Fortresses may also appear to blockade your trade routes.

    There’s a lot more going on than before – and not only do you have the Behemoth and upgradable surveyors, but you also have new formations, commanding your escorts to join in formation and focus on the target closest to the cursor, or a loose formation where they pick their own targets.

    Overall, this update contains numerous balancing and changes that should make conflicts much more engaging.

    Arbology Towers and Trees

    Bulwark screenshot

    After years without trees caused by the devastation from the War of the Tree, elements of the natural world are finally beginning to return to the Ursee – or perhaps not entirely natural, as they seem to be guarded by Remnant freebooter forces. Regardless, you can plant Arbology towers that will spawn trees and add green to your settlements.

    There’s so much more I can say, but the rest you’ll have to discover! Whether it’s a peaceful building experience you want, or to dominate the Ursee as whatever faction you choose, Bulwark can provide for every mood.

    Medieval Houses

    Bulwark screenshot

    If high fantasy settlements are your thing, the Medieval Houses DLC offers six brand new timber-clad houses for you to decorate your world with. This gives your settlement a whole new look, the Ursee in Medieval times…sounds cool right?

    Verne Bannerless

    Bulwark screenshot

    The Verne and Piranha units are some of the most aggressive and hostile across the Ursee. If your plan is world domination, consider adding these to your fleet. You can soar the skies in a Bannerless Corsair warbird, the Verne Missile ship and the Piranha Fast airship. The world will fear your army, that’s for sure!

    Thank you to all who have let me continue to evolve my game with your unwavering support. Will there be more in future? Who knows! For now, enjoy this colossal update and I’ll maybe see you at the next one, cheerio!

    Bulwark: Falconeer Chronicles Colossal Update, plus Verne Bannerless DLC and Medieval Houses DLC are out now on XBOX One, XBOX Series X|S and PC.

    Xbox Play Anywhere

    Bulwark: Falconeer Chronicles

    Wired Productions

    ☆☆☆☆☆ 69
    ★★★★★
    $19.99
    INTRODUCING A CREATIVE SANDBOX BUILDING GAME: Bulwark is about designing your fortress and expanding it into an empire. I hope you enjoy my attempts to experiment and evolve this game into something enjoyable and fresh. Bulwark also continues to evolve with each passing update, based on your feedback. So positive or negative comments are welcome. If it’s intended to help then it’s all appreciated! Story: You are in charge of the last remnants of free people on the Ursee, tasked with building a new home. Carve your path onto a world, tower by tower, wall by wall, sculpting from the daunting cliffs and perilous waters of an unforgiving landscape that refuses to be tamed. Game goals: Design fantastic ocean fortress settlements. Progress is simple, grow the populations of various factions and you will progress on their Soultrees. Unlocking commanders and captains that may work for you, unlocking new ships, units and abilities. Play Your Way: Bulwark – Explore the Great Ursee as you build your grand civilisation. Scavenge for resources,create trade routes and strike alliances with other factions scattered across the waves as you balance negotiation and conflict to grow your settlement. Freebuild – Enjoy a cosy ‘Freebuild Mode’, devoid of the conflict and challenges present in standard play, you can sketch and experiment without the need for resources, building without limits. Total Conquest – War has come to the Great Ursee. You start at war with every faction, diplomacy is disabled and the frequency and scale of raids is ramped up. It is no longer enough to just build – now you must survive. Building Resources: Wood, stone and Iron aren’t stored or tallied up, the only thing that counts is distance, not cost. You transport resources along your network of towers as well as trading routes over the sea. Towers and walls within range of the resource can be upgraded and built for free, those out of range cannot. Splinters : The currency that powers diplomacy, army building, buying new locations and unique buildings is separate from resources, it runs on a currency called, Splinters. You gain these through population growth, trade with other factions or as rewards from combat. Challenge: The game challenges you to design and grow grand fortresses, often at little cost other than setting up trade routes for resources. As you grow you may invite in populations from other factions which unlock faction unique content from their “soultree”. But everybody hates everybody on the Ursee and doing so might lead to war or to loyal allies that merge with your empire. This sandbox builder has consequences!

    The post A Colossal Update and Two DLCs Come to Bulwark: Falconeer Chronicles appeared first on XBOX Wire.

  • Thursday 01 October 2026 - 17:00

    Today, Gears of War: E-Day Early Access begins for Premium Edition players and Game Pass subscribers with the Premium Upgrade.

    To mark the occasion, we’re releasing the Launch Gameplay Trailer, featuring Metallica’s “For Whom the Bell Tolls.”

    Today is a moment we’ve been looking forward to for a long time. On behalf of everyone at The Coalition, thank you to the fans who have followed us on this journey. We can’t wait for you to experience Emergence Day for yourselves.

    Early Access Is Live Now

    Early Access for Gears of War: E-Day is live worldwide beginning today, October 1 at 8:00 a.m. PT / 15:00 UTC. The game launches worldwide on October 6 at 8:00 a.m. PT / 15:00 UTC.

    Gears of War: E-Day is available on XBOX Series X|S, Windows PC, and Steam, with cloud gaming available through Game Pass Ultimate and GeForce NOW. Gears of War: E-Day will be part of the Disc to Digital program when the game releases for early access.

    Plan Your Emergence Day

    Whether you’re jumping in today or getting ready for October 6, you can check out the full Gears of War: E-Day achievement list and start planning your path through the game.

    Beyond the Game

    There’s more happening beyond the game to celebrate the launch of Gears of War: E-Day.

    We’ll see you on Emergence Day.

    For the latest updates on Gears of War: E-Day, follow @GearsofWar on social media or visit GearsofWar.com.

    Experiencing an issue? Visit GearsofWar.com/support to report a problem or find support resources. You can also check the Gears of War service status page at status.gearsofwar.com.

    Xbox Play Anywhere

    Gears of War: E-Day Pre-Order

    Xbox Game Studios

    ☆☆☆☆☆
    ★★★★★
    $69.99
    Emergence Begins Pre-order Gears of War: E-Day, get an XBOX gift card and unlock the Exfil Dom Character Skin and the Exfil Weapon Skin Set in-game at launch.* more details here https://aka.ms/Gears26 Experience the horror and brutality of Emergence Day. Fourteen years before the original Gears of War, join Marcus Fenix and Dominic Santiago in a gripping origin-story campaign as the Locust Horde first erupt from below, igniting a desperate fight for survival. Rally your squad and fight on in multiplayer with a reimagination of Gears’ iconic PvE mode, Horde Siege, or go head-to-head with a refined Versus PvP.* Built from the ground up in Unreal Engine 5, Gears of War: E-Day delivers the most immersive Gears yet. The Story of E-Day Fight through the chaos of Emergence Day in a gripping origin story campaign. Battle alone, side by side in two-player split-screen, or rally up to four players online across Campaign, Horde Siege, and Versus.* Horde Siege PvE – Back and Bigger Than Ever Survive a city under siege in an evolved take on Gears’ iconic co-op wave survival mode built for larger maps, more players, and bigger battles. Choose your class – Assault, Marksman, Medic, or Breacher – then drop in as a 4-player squad to fight back the Locust. Team up with multiple squads to conquer shared objectives and take down world bosses. Survive to earn rewards, unlock customization and improve your loadout for the next match. Versus Returns – Refined and Focused PvP Battle across all-new maps and refined fan-favorite 4v4 modes. Choose your level of competition. Lock in and climb the ranks in Ranked or jump into Social playlists for a more relaxed match. Modernized controls and movement make combat feel more fluid while retaining Gears’ signature cover-based feel. Jump, vault, slide, and flank with intent. A Terrifying Threat from Below  A darker, grittier tone and reimagined enemies restore fear and dread to the series. Atmosphere and detail are pushed further than ever. The world feels more grounded, believable, and dangerous. Familiar enemies are more threatening, joined by all-new creatures and villains that reestablish a true sense of horror. Feels Like Gears. Plays Like New. Iconic cover‑based combat returns, enhanced with modernized movement and traversal that add freedom and verticality. Fan‑favorite weapons return and are reimagined, alongside all‑new weapons built for brutal, close‑quarters combat. Rebuilt in Unreal Engine 5 A new technical foundation for Gears. Built for modern performance with 4K resolution and up to 60FPS across Campaign and Multiplayer.* *Important Information Pre-Order Offer: valid with pre-orders made before October 6, 2026 (7:59 am PT). At participating retailers while supplies last. Pre-order benefits may require redemption of a single-use code. Consult your retailer for details. Limit: 1 offer per person/account. Online Multiplayer: Online campaign co-op, Horde Siege, Versus and other multiplayer features require a Game Pass subscription that includes online multiplayer, sold separately. 2-Player Split-Screen: is available for console only. 4K and 60FPS: require a compatible display. Game requires initial download. May require future updates (additional storage may be required). All downloads and updates require significant storage and broadband internet connection (ISP fees apply). You must accept the Microsoft Services Agreement (microsoft.com/msa). May require additional hardware and subscriptions. Content, features, services, online play (if applicable), and support not available in all regions (xbox.com/regions) and may vary, change, or terminate. Microsoft Account required. WARNING: Some people may experience a seizure when exposed to flashing lights or patterns in video games. (xbox.com/healthandsafety).

    The post Gears of War: E-Day is Available in Early Access Today, Watch the Launch Gameplay Trailer appeared first on XBOX Wire.

  • Thursday 01 October 2026 - 17:30

    Your weekend plans are officially set with Ubisoft’s Free Play Days takeover!

    FARCRY 6, Assassin’s Creed Odyssey, Avatar: Frontiers of Pandora, Skull and Bones, and The Crew Motorfest are free for all XBOX members to try from Thursday, October 1 until Sunday, October 4 (XBOX Game Pass Game Pass Ultimate, Premium and Essential membership not required).

    How to Start Playing

    Scroll down and find and install the games on each of the individual game details page on XBOX.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX Game Pass Ultimate, Premium and Essential membership. To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.

    Keep the Fun Going

    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


    Free Play Day For All


    FARCRY 6
    Take down Castillo’s regime in this first-person open world guerrilla shooter set in the island nation of Yara. Lead the revolution alone or with a friend, fight with improvised weapons, travel however you can, and build your rebel network to take down Castillo’s regime. Now up to 85% off!

    FARCRY 6

    Ubisoft

    ☆☆☆☆☆ 6979
    ★★★★★
    $59.99 $8.99
    Ultimate Game Pass
    Xbox Game Pass
    Free Trial

    Assassin’s Creed Odyssey
    Travel to Ancient Greece and forge your own destiny as a Spartan warrior in this epic action-adventure game. Forge your own odyssey in a world on the brink of chaos and become a legendary Spartan hero, fighting mythical creatures along the way. Charge into epic clashes between Sparta and Athens, with battles pitting 150v150 soldiers against each other.

    Assassin's Creed Odyssey

    Ubisoft

    ☆☆☆☆☆ 7215
    ★★★★★
    $59.99 $11.99
    Xbox One X Enhanced
    Ultimate Game Pass
    Xbox Game Pass

    Avatar: Frontiers of Pandora
    Experience the epic wonders of the Western Frontier, a never-before-seen continent of Pandora. Journey through beautiful yet unpredictable open world regions, where lowering your guard can lead to deadly mistakes. Reconnect with your lost heritage, discover what it truly means to be Na’vi and join other clans to protect Pandora.

    Avatar: Frontiers of Pandora™

    Ubisoft

    ☆☆☆☆☆ 2304
    ★★★★★
    $29.99 $16.49
    Ultimate Game Pass
    Xbox Game Pass

    Skull and Bones
    Skull and Bones is free to play during Xbox Free Play Days, the perfect time to jump into Year 3 Season 2: Crimson Waters. Take command of the new large ship, the Junk, built for relentless fire damage, face new challenges including the Abyssal Fleet and Abyssal Envoy, and experience new progression features like Modification Transfer and Mastery Loadouts. Whether you’re returning to the helm or sailing for the first time, there’s never been a better time to jump in.

    Skull and Bones

    Ubisoft

    ☆☆☆☆☆ 2279
    ★★★★★
    Ultimate Game Pass

    The Crew Motorfest
    The Crew Motorfest is an action-driving celebration of car culture, set against the breathtaking landscapes of the Hawaiian archipelago, now available at its best price yet! Race, explore, and cruise through Hawaii with 800+ dream vehicles.

    The Crew Motorfest

    UBISOFT

    ☆☆☆☆☆ 447
    ★★★★★
    $59.99 $47.99

    Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news. 

    The post Free Play Days – FARCRY 6, Assassin’s Creed Odyssey, Avatar: Frontiers of Pandora, Skull and Bones, The Crew Motorfest appeared first on XBOX Wire.

  • Thursday 01 October 2026 - 18:00

    IKEA and XBOX have partied up to launch a new gaming-inspired collection, YXSTABY, designed for gaming at home. Whether locking in or lounging out, in-game or on the sofa, the collection makes room for gaming everywhere without sacrificing function, comfort, or style.

    The nine-piece collection was co-developed by IKEA and XBOX, with designers from each team working together on every piece, combining performance, comfort, and storage solutions for new everyday wins.

     “At IKEA, we believe gaming deserves a place in the home that feels just as thoughtful, comfortable and personal as any other everyday activity,” said Philip Dilé, Product Developer at IKEA. “With YXSTABY, we worked closely with XBOX to reimagine familiar forms into playful, functional pieces that make it easier for people to bring their love of gaming into the spaces where they live.”

    The XBOX controller is a recurring source of inspiration for the collection, shaping how several pieces look, and how they work. The classic D-pad becomes both a comfortable cushion and a decorative platter in shiny stainless steel.

    A mirrored display box showcases a controller from every side, alongside figurines and other collectibles worth showing off.  The collection also includes a gaming lounge chair, monitor stand, TV stand on castors, side table on castors, and laptop support with storage and accessories.

    But the thumbstick stool takes the idea furthest. Developed from the XBOX Wireless Controller’s original 3D design files, provided by XBOX device designers, it seamlessly transforms an object moved by a thumb into one designed to sit on. Even the grip texture has a new purpose, helping to keep a person in place just as it keeps a thumb from slipping.

    “We started with the Xbox controller—one of the most recognizable objects in gaming—and looked at how its familiar forms could inspire the collection,” said Carl Ledbetter, Head of Design, XBOX Devices. “By translating elements like the D-pad and thumbstick into functional furniture, we created pieces that celebrate Xbox design while feeling completely at home in everyday living spaces.”

    To learn more about the collaboration behind the collection, check out this week’s episode of the Official XBOX Podcast.

    The YXSTABY collection launches in IKEA stores today; and online later this year. Availability may vary by market. For more information, contact your local IKEA.

    The post IKEA and XBOX Team Up on YXSTABY, a New Collection Made for Gaming at Home appeared first on XBOX Wire.

  • Thursday 01 October 2026 - 18:05

    In this episode of the Official XBOX Podcast, we’re bringing a bit more style and design to our lives, as we’re sitting down with the teams behind the collaboration between XBOX and IKEA. We’re checking out some of our favorite pieces of the collection including chairs, stools, ways to display your controllers, and so much more.

    TRANSCRIPT

    SPEAKER 1: Games in this podcast range from E to M.
    [ XBOX sound ]
    MALIK PRINCE: What’s going on, everybody?
    Welcome back to the official XBOX podcast.
    It’s the only podcast coming to you from inside XBOX.
    My name is Malik Prince and I will be your host for today.
    And we’ve got a very special episode for you because we are in the Human Factors Lab here on Microsoft Campus.
    Talking not with game devs, but furniture devs, as we detail the collaboration between XBOX and IKEA.
    We’re going to be talking about gaming chairs.
    We’re going to be talking about places for you to put your controller.
    We’re going to be talking about the cutest D-PAD you’ve ever seen.
    You’re going to want to stay tuned for that one.
    So without further ado, let’s get to it.
    [ Music ]
    All right.
    I am here with Philip Dile from IKEA and Carl Ledbetter from XBOX.
    Gentlemen, how are you doing today?
    CARL LEDBETTER: Fantastic.
    PHILIP DILE: Fantastic.
    MALIK PRINCE: See, you answered the same.
    We’re starting this off the right way.
    OK, love it.
    We’re going to get into all of the design stuff because this is going to be really interesting conversation.
    But I want to start with XBOX and IKEA.
    I’m so excited for this collection, which I have not been able to pronounce it.
    Can you tell me how to say it?
    PHILIP DILE: X-TAB-I.
    MALIK PRINCE: X-TAB-I.
    OK, the YXSTABY collection.
    CARL LEDBETTER: Yeah?
    YXSTABY.
    PHILIP DILE: Oh, yeah.
    Carl’s got it.
    CARL LEDBETTER: It’s pretty good.
    MALIK PRINCE: Can you tell me a little bit about how this partnership and this collaboration came to be?
    PHILIP DILE: So in IKEA, we’re very curious about how people live.
    Like, life at home is what we do.
    And gaming is such a big part of people’s lives.
    Almost everyone does it in almost every home throughout the world.
    This time around, we really wanted to team up with experts in playing games at home who really understand the players, who understand, you know, the hardware, the frustrations and the games.
    So XBOX, we reached out and we had our first conversations, and it turned out a very natural fit.
    MALIK PRINCE: Well, just to jump on that.
    I actually, so I visit IKEA very often.
    In fact, and I’m not just saying this because you’re on here.
    If you saw a picture of my living room, I have a coffee table, TV stand, my bookshelf, all from IKEA.
    I just love walking around and getting inspiration.
    But every once in a while, you’ll see, like a gaming setup and stuff like that.
    And so it’s interesting to hear that you wanted to team up with experts.
    Carl, expert, what was it like knowing that you were going to do this partnership and knowing the amount of different ways you could go about it?
    Like, what was the feeling internally?
    Well, CARL LEDBETTER: I can say honestly my whole team was excited about this.
    Our design ethos is very similar.
    The way we make products, the way we understand, you know, who the user is.
    In our case, it’s players, people who want to game.
    It doesn’t stop there.
    It’s the environment that you play in.
    Like, the environment that we’re sitting here talking right now is part of the experience and an important part of the experience.
    So as soon as this got brought up, everybody’s like, oh, yeah, this is natural.
    We just got to do something.

    So we’re going to get into all these pieces and kind of learn more about the collection.
    But before we get into it, I want to know from each of you, pick your favorite child from this collection, starting with you, Philip.
    PHILIP DILE: So I really like the TV stand.
    I’m so happy how it came out.
    When I game, I really want to have the best seat in the house.
    And that’s not necessarily, you know, the TV on the wall.
    So I want to just roll it up.
    I also like the fact that the best part of it is actually not what you’re seeing.
    It’s what’s behind the TV.
    It’s that organization.
    It’s the cable management.
    And that’s where we brought a little bit of, like, IKEA organizational smarts, then working with Carl and the team to make it a great thing for gaming and how to organize all the gear and make sure that it fits, you know, the consoles and controllers, your headphones can hang back there.
    It’s a great piece and at a really good price, I would say, as well.
    MALIK PRINCE: There you go.
    Always selling.
    I love that.
    You should see the cord management or lack thereof that’s happening in my apartment.
    Carl, your favorite.
    CARL LEDBETTER: Well, if it’s not just about the innovation and something like the TV stand, like what just feels good.
    And I happen to have one right here.
    It’s the pillow.
    MALIK PRINCE: Is it an X?
    CARL LEDBETTER: It’s inspired by the D-PAD, for sure.
    There’s a lot to talk about with it.
    It feels good.
    We’re going to get into the entire collection, so let’s check it out, shall we?
    Yeah.
    PHILIP DILE: Let’s do it.
    MALIK PRINCE: All right.
    We’re back with Carl and David.
    David, great to see you.
    What you have in your hand is self-explanatory but also probably pretty intricate.
    Tell me a little bit about this.
    DAVID WAHL: So what we have here is the D-PAD cushion, and it’s really a favorite of mine.
    It’s basically an enlarged version of the D-PAD that we find on the controller.
    MALIK PRINCE: Again, another example of really thoughtful design taking cues from gaming.
    As you all were ideating on this, I’m sure there were tons of iterations, tons of different prototypes, if you want to call it that.
    How did you land on what we have here today?
    CARL LEDBETTER: Well, one of the things that’s really cool about this cushion is when we were developing it and prototyping it, we started to watch people interact with it.
    So there’s, of course, the cushiness of it, but people started to use it to play.
    And what it does is it puts you in a more upright posture.
    MALIK PRINCE: With a little extra support.
    CARL LEDBETTER: Yeah, a little extra support.
    And so then we started to really look at the materials inside to give it a little bit more structure so it holds up to play.
    It’s too bad Daria isn’t here.
    She’s the textile designer from IKEA, and she was really integral in designing this cushion as well.
    But one of the things that she was just a stickler about was getting this piping just right.
    The shape is actually fairly complex, but keeping this shape consistent required doing some special tricks to this piping.
    MALIK PRINCE: It’s been here.
    I haven’t touched it.
    May I?
    DAVID WAHL: Go ahead.
    CARL LEDBETTER: Give it a try.
    MALIK PRINCE: Ooh, I like it.
    It’s comfy.
    Maybe like Friday night when I’m playing Life is Strange in my feels, crying, like a cup of coffee, cup of coffee at night.
    No, this is really nice.
    If you don’t mind, I’m just going to — you didn’t see anything.
    You didn’t see anything.
    We’re going to go on to the next one.
    All right.
    Back with Elliot and David to talk about this gaming stool that you have right here in front of me.
    I’ve been sitting on it the entire episode, by the way, if that’s a testament to its comfort.
    But you two designed this.
    How — I hate to ask the question this way.
    But how do you design something for a butt that’s typically designed for a thumb?
    ELLIOT HSU: Well, that was one of the things we wanted to do, especially with this collection is bring something that was very, very iconic in XBOX into the world of furniture.
    We spend enormous amount of development on making the thumbstick as comfortable as possible for a long play, gaming play.
    And then we handed over the CAD to our partners at IKEA, and then we said, how do you make this into a seating product?
    DAVID WAHL: So I received the CAD and immediately scale it up and found it looks really funny once you kind of scale.
    It’s totally out of proportion.
    So really the task was to find the sweet spot between making it a stool but still looks like a thumbstick.
    MALIK PRINCE: It’s a statement piece, I feel like it’s a statement piece.
    But in addition, I’ve been sitting on it.
    It rocks a little bit.
    What was the decision like to make it rotate?
    DAVID WAHL: Yeah, I mean, the thumbstick moves and we like the active seating of a stool that also moves.
    We were in Helmholtz having the workshop together where we tried out 3D printed samples.
    We had, like CNC samples, tried different materials, different curvature of the seat.
    Like you mentioned, the diamond pattern.
    If you scale that up, it would be really uncomfortable to sit on.
    So kind of smoothing it out, making sure that it have the right curvature, and also making it rock just enough to make it comfortable.
    MALIK PRINCE: So, Elliot, what other details kind of transferred from the controller over to the stool?
    ELLIOT HSU: One of the great things that David did was actually take a lot of the spirit and additional details in XBOX.
    So even, you know, this detail underneath the rubber rings here that help for grip and stability were actually taken from another thumbstick topper from our Elite Series 2 controller.
    And also, David was able to take the spirit of XBOX.
    We love Easter eggs.
    We love putting little surprises.
    There are several details and Easter eggs molded into this thumbstick stool.
    DAVID WAHL: One of them is an Easter egg that you will only find before you assemble it.
    After that, it’s too late.
    It’s gone forever.
    MALIK PRINCE: It’s gone forever.
    All right.
    Well, all of you out there, before you put your stool together, be sure to take a quick and thorough look.
    You might just find out some secrets around.
    I love the idea of making it fun.
    And I love that it transferred over into the stool.
    ELLIOT HSU: Yeah, and the stool is just, you know, it’s probably the most playful, the most delightful product and iconic for XBOX.
    So it’s a great centerpiece for the collection.
    MALIK PRINCE: Elliot, David, thank you so much for showcasing the thumbstick controller.
    I feel like I can take this one and this one and we find a giant controller and fix it, put it together.
    No?
    That was a joke.
    It’s fine.
    I’m excited.
    Be sure to pick this up.
    It is going to be a nice statement piece for your home.
    Thank you, guys, so much for showing it.
    DAVID WAHL: Thanks for having us.
    MALIK PRINCE: All right, I am here with Ryan and Lucas, because we’re going to be talking about gaming chairs.
    Gentlemen, typical gaming chairs, they have a very distinct look.
    I think everyone can kind of — if you say gaming chairs, people have an idea of what that means in their heads.
    You all got together to design what I think is something new and innovative in the scene.
    Tell me about it.
    RYAN WHITAKER: Yeah, I think we wanted something that didn’t scream gaming chair, that would fit basically into any home or living room, but that would still solve a lot of the problems that you have when you’re trying to game, get comfortable, and really get into — be immersed in your game.
    LUCAS BAZLE: Like problems we wanted to solve with it is, of course, the ergonomics.
    So in gaming, that’s also what I learned.
    It’s about like cozy and leaning back.
    So here we have a really good angle.
    We have the cushion, but then it’s also like leaning forwards and be like really active in the game.
    And then also, of course, the active seating.
    So we have the counter lever, so it has some movement.
    You can be in the game, and it’s quite nice to have that.
    MALIK PRINCE: Which is so important because when I’m playing, especially a first-person shooter, it’s like I’m in the game.
    I’m moving all around, like getting that feedback and making sure that the chair has a little give is really important, which gets to the point of functionality in addition to just design, right?
    You all have like a magic trick.
    LUCAS BAZLE: Yeah, exactly.
    If we go under, we have a pocket where you can store away controller, but of course also other things, remote controls, whatever you have.
    MALIK PRINCE: Yeah, it’s part of the gamer’s sort of cycle of, hey, where do I put this when I need to set it down for a second?
    Where can I put it for storage for the next time I want to pick up a gaming session, which is probably super important for you all to implement.
    RYAN WHITAKER: Yeah, I mean, you don’t want to set this on the floor and it gets damaged or anything like that.
    So you want to make sure that it’s safe.
    MALIK PRINCE: It’s nice and (inaudible).
    LUCAS BAZLE: We also had a lot of people in mind, like maybe a couple where one is a gamer, the other one is not really.
    So how to do that, how to organize that in every day.
    So it’s easier to store things away, have a different setup, and then come back to it again.
    RYAN WHITAKER: Yeah, and it’s nice and light too, so you can just like move it around pretty easily.
    Just one-handed, just take it from one end of the room to the other.
    MALIK PRINCE: I don’t think we talked about the green stitching.
    LUCAS BAZLE: Yeah, we have the stitching here.
    We want to bring in some green, but of course like a full-on green chair is maybe a bit hard in a living room.
    So we worked with these stitching lines and we have some other details on the pocket under the seat.
    RYAN WHITAKER: It’s pretty subtle, but if you know what you’re looking for and if you know, you know, it’s there.
    MALIK PRINCE: That’s – if you know, you know.
    I think that’s like the ultimate summary of this segment.
    This is incredible.
    I will take two of these.
    Thank you.
    And let’s go to the next one.
    [ Music ]
    All right, back with Ryan and David, and we are going to be talking about something that’s been hiding in plain sight.
    It’s the gaming D-PAD controller platter here in front of us.
    Gentlemen, tell me about this product and where’s the inspiration coming from?
    RYAN WHITAKER: The inspiration for this one came from the Elite faceted D-PAD.
    MALIK PRINCE: One of my favorites.
    RYAN WHITAKER: Yeah.
    So here we’ve got the Call of Duty Elite controller.
    That’s got the D-PAD on there.
    And we went through quite a bit of iteration on this one, right?
    DAVID WAHL: Yeah.
    I mean, to begin with, we thought this would be nice as a stool, but then we already had the stool in the collection, so there were a little bit too many stools.
    And then we thought like, hey, this is really nice shape.
    We should keep this and maybe turn it into a nice object.
    MALIK PRINCE: And there it is.
    I love the idea of that thought process, because I could think of that as like a side table.
    There’s probably so many ways that you could land on a piece like that and how it shows up in the collection.
    But let’s check this out.
    Let’s see it.
    Now, this is stainless steel.
    I’m sure there were different materials that you all thought about for this.
    Why did you end up landing on stainless steel?
    RYAN WHITAKER: Man, we tried so many different materials, right?
    DAVID WAHL: Yeah.
    From the start, we had the pressed wood, so wood veneer.
    We tried felt.
    We had clear glass, colored glass.
    And I think this is really the best choice.
    MALIK PRINCE: Yeah.
    The stainless steel really makes it kind of feel high-end.
    RYAN WHITAKER: I love that.
    That is so nice.
    MALIK PRINCE: Can I check it out?
    RYAN WHITAKER: Yeah, go for it.
    MALIK PRINCE: I haven’t picked it up yet.
    Ooh.
    Got that mirror finish.
    It’s got kind of the disco ball effect.
    If you get enough lights on it.
    RYAN WHITAKER: Oh, yeah.
    MALIK PRINCE: I see.
    I kind of get that feel.
    Love it.
    I’m just going to put that right back here.
    [ Laughter ]
    Okay.
    Ryan and David, thank you so much for showing us this controller platter.
    Great job on it.
    RYAN WHITAKER: Yeah, thanks.
    DAVID WAHL: Thanks.
    MALIK PRINCE: All right.
    This next item, I’m personally the most excited for.
    All of them are great, but this is something I’ve been looking forward to for so long as someone with 30 controllers.
    I know Carl’s like 30, what a junior.
    But no, this is something I’m really excited for, the gaming controller display box.
    Lucas, Carl, tell me all about how this came to be.
    LUCAS BAZLE: I mean, that was one big thing I learned when we talked to you and your team, that the controller is such an important piece.
    It’s also such a personal piece, so people collect it and have many.
    So we wanted to do something to highlight and showcase the controller.
    CARL LEDBETTER: So, you’re right.
    Your junior collection.
    I’ve got a few more on you.
    MALIK PRINCE: Probably like a couple hundred, maybe.
    CARL LEDBETTER: I just happen to have one right here, the Doom, the Dark Ages controller.
    MALIK PRINCE: Should we show how it works?
    CARL LEDBETTER: Yeah.
    So maybe, Lucas, you can put it in there.
    But what’s really cool is people get these controllers, and they’re a personal expression of who they are and what they care about.
    And then there needs to be a place for it.
    But now there’s an actual curated product that’s designed for showing your controller.
    And one of my favorite things, I don’t know if you can see it, but like this controller, it actually has a leather-inspired back to it that you can’t see from the front.
    But because there’s a mirror surface on the back, you can just see it.
    MALIK PRINCE: I think players who end up picking this up are going to love to hear that that level of thought went into making this, because a lot of what’s going to be going into this are controllers that people have real sentimental feelings towards, and a lot of controllers that you and the team have made.
    So I love this.
    But I’m sure you can display other things in here if you want.
    It doesn’t have to just be controllers, right?
    LUCAS BAZLE: Exactly.
    I mean, that was one big, other topic.
    People have so many objects that they really like and want to showcase.
    So you can take out that hook here, and then it’s just a box.
    You can have it like this or like this, and then your collective pieces.
    CARL LEDBETTER: So you could have your Halo-inspired controller and maybe a Master Chief figurine right next to it.
    MALIK PRINCE: I love it.
    I love it.
    I’ll take three.
    (Laughter.) RYAN WHITAKER: Also comes in white.
    MALIK PRINCE: And it comes in white.
    Okay.
    And so you can mix and match and make it really nice.
    I love this.
    This is great.
    The gaming controller display box in the IKEA collection.
    Pick it up.
    [ Music ]
    All right, Carl and Philip, we’ve seen all the products.
    Incredible.
    And again, as someone who has nothing in their apartment, I call it minimalist.
    It’s just to be a little positive.
    I’m really excited for this collection.
    I genuinely am.
    It’s just to add a little bit of pop to my apartment and my space.
    And so as we go into this landing in people’s living rooms and their spaces, how are you feeling knowing that it’s going to start to show up and start to become a part of people’s lives?
    PHILIP DILE: I’m feeling great.
    I’m very much looking forward to seeing it in people’s homes, making their gaming experience better and also their homes more personal, beautiful.
    That’s really important.
    MALIK PRINCE: It’s the IKEA way.
    PHILIP DILE: Yeah.
    CARL LEDBETTER: It’s been a long journey working together on this.
    And the whole team is really looking forward to seeing them land in people’s homes, and to see how it impacts the way they play, and who they play with, and the environment that they’re playing in.
    MALIK PRINCE: This is like a match made in heaven.
    You know, we talk about how passionate players are and the experiences that they have.
    And almost just as importantly is the space around them.
    And you all have done an incredible job coming together and building out a collection that I know people are going to love.
    So, like I said, you’re going to love it.
    So be sure to check it out when it hits your IKEA very soon.
    Thank you so much for watching the official XBOX podcast.
    Carl, Philip, thank you for joining me today.
    And we will see you all next time.
    [ Music ]
    [ XBOX sound ]

    The post IKEA and XBOX YXSTABY Collection: How the Collaboration Came Together | Official XBOX Podcast appeared first on XBOX Wire.

  • Friday 02 October 2026 - 01:00

    Summary

    • The game’s third DLC fighter and 21st playable character.
    • Strategic new playstyle using portals and summonable orbs for control and traps.
    • Find out why and how we brought Angstrom Levy to the party.

    One Angstrom Levy is more than enough. Unfortunately for “Invincible”, there are a whole lot more where he came from!

    Angstrom Levy is joining Invincible VS on October 13 as our third DLC fighter and 21st playable character, bringing his multiversal mayhem to the roster as part of Season 2. If you like thinking a few steps ahead, setting traps and keeping your opponents guessing, you’re going to want to get to know Angstrom.

    Once a brilliant human with the ability to travel across different dimensions, Angstrom’s life was forever changed by a horrific accident that left him with a gigantic, disfigured brain – and the memories of his alternate selves from across the multiverse. Unable to distinguish his own experiences from those of his countless variants, his mind slowly fractured. Now, he blames Invincible for his suffering and is ready to make him pay.

    When we started thinking about how Angstrom should play in Invincible VS, we knew his portals had to be at the heart of everything he does. They’re such an important part of what makes him dangerous in the “Invincible” universe, and they gave us the opportunity to build a fighter who approaches battle very differently from the rest of our roster.

    Angstrom is a zoning-focused fighter with a strong emphasis on setups and strategy. His portals can be used offensively, defensively and for mobility, giving you plenty of options for controlling the battlefield. Place them carefully and you can even turn them into traps, creating some nasty surprises for opponents who aren’t paying attention.

    But portals are only part of the equation.

    Invincible vs screenshot

    Angstrom can also summon and command orbs, and that’s where things can get really wild. His portals and orbs have unique interactions that give you even more ways to manipulate the fight, pressure your opponent and experiment with different setups.

    We wanted Angstrom to be a character who rewards creativity. The more time you spend experimenting with how his portals and orbs work together, the more opportunities you’ll find to make your opponent question where it’s safe to stand – or whether anywhere is safe at all.

    That makes Angstrom especially exciting in a 3v3 tag fighter like Invincible VS. With teammates and assists already giving you plenty to think about, adding portals, orbs and Angstrom’s ability to control space opens the door to even more team strategies and some seriously chaotic situations.

    We’ve had a blast bringing Angstrom’s multiversal powers into Invincible VS, and we can’t wait to see what you do with them. Whether you’re using portals to escape pressure, setting a trap for an unsuspecting opponent or finding your own ridiculous combinations with his orbs, there’s a lot to discover once you start getting comfortable with his toolkit.

    And if you’re headed to Evo France this October, you won’t have to wait quite as long to get your hands on him – Angstrom Levy will be playable at the event for the first time ahead of his release.

    Angstrom Levy joins Invincible VS as the third DLC fighter on October 13 as part of Season 2.

    Invincible VS is available now on Xbox Series X|S, Xbox on PC, and Xbox Cloud as an Xbox Play Anywhere title.

    Find out more by following Invincible VS on Instagram, X (formally Twitter), TikTok, and YouTube.

    Xbox Play Anywhere

    Invincible VS

    Skybound Games

    ☆☆☆☆☆ 635
    ★★★★★
    $49.99
    Invincible VS is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations. Unleash bone-breaking combos through fast combat and smart defensive tactics to leave a trail of blood and destruction. Land vicious Super moves and Ultimates to leave your opponents in a mess of blood. Invincible VS features a variety of game modes including a captivating cinematic story mode with an original narrative from a writer of the animated series. Jump into Arcade and battle with your team, hone your combos in Training mode, and test your skills against the world in competitive and casual multiplayer. Show, comic fans, and fighting game lovers will experience unparalleled heroic brutality, where every earth-shattering blow will leave you feeling… Invincible. This is the debut title from the newly formed Quarter Up™—the first in-house studio at Skybound—led by former members of the core Killer Instinct (2013) dev team.

    The post Invincible VS Open Beta Begins October 13: What You Need to Know appeared first on XBOX Wire.

  • Friday 02 October 2026 - 16:00

    Welcome to Next Week on XBOX! In this weekly feature we cover all the games coming soon to XBOX Series X|S, XBOX One, XBOX on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Xbox Play Anywhere

    Gears of War: E-Day Pre-Order

    Xbox Game Studios

    ☆☆☆☆☆
    ★★★★★
    $69.99

    Gears of War: E-Day – October 6
    Game Pass / XBOX Play Anywhere

    Experience the horror and brutality of Emergence Day. Fourteen years before the original Gears of War, join Marcus Fenix and Dominic Santiago in a gripping origin-story campaign as the Locust Horde first erupt from below, igniting a desperate fight for survival. Rally your squad and fight on in multiplayer with a reimagination of Gears’ iconic PvE mode, Horde Siege, or go head-to-head with a refined Versus PvP.  Built from the ground up in Unreal Engine 5, Gears of War: E-Day delivers the most immersive Gears yet.


    STAR WARS: Galactic Racer™

    Secret Mode

    ☆☆☆☆☆
    ★★★★★
    $59.99

    STAR WARS: Galactic Racer – October 6

    A ​​runs-based​​, high-stakes reinvention of racing born in the lawless Outer Rim of the ​​STAR WARS​​ galaxy.​​​​ The Empire’s grip on the galaxy has finally broken, and with its fall comes a new obsession: speed. As the New Republic struggles to rebuild, gambling, entertainment, and glory fuel a booming underground. Out of this chaos, the Galactic League is born: an unsanctioned racing circuit where syndicates sponsor pilots, fortunes are won and lost in seconds, and only the bold survive. No Force. No prophecy. Just skill, strategy, and the will to rise.


    Xbox Play Anywhere

    KINGDOM HEARTS Collection [I~III]

    SQUARE ENIX CO., LTD.

    ☆☆☆☆☆
    ★★★★★
    $74.99

    KINGDOM HEARTS Collection [I~III] – October 6
    XBOX Play Anywhere

    A value‑packed bundle featuring three collections: KINGDOM HEARTS -HD 1.5+2.5 ReMIX-, KINGDOM HEARTS HD 2.8 Final Chapter Prologue, and KINGDOM HEARTS III + Re Mind (DLC).


    Xbox Play Anywhere

    Echo Weaver

    Akupara Games

    ☆☆☆☆☆
    ★★★★★
    $19.99

    Echo Weaver – October 8
    Game Pass / XBOX Play Anywhere

    Master an unraveling time loop in this knowledge-based Metroidvania. As the last Weaver, exploit time-altering anomalies and use what you learn to break the cycle. Explore what remains. Uncover the mystery. Perfect the loop.


    Hidden Dogs

    Silesia Games Sp. z o.o.

    ☆☆☆☆☆
    ★★★★★

    Hidden Dogs – October 7

    Welcome to puppy village! Labby needs your help with a top-secret mission: creating a video game just for dogs (move over, cats!). Find 500+ hidden dogs and items scattered across 15 cozy, hand-drawn levels in the English countryside. Got stuck? Just blow the dog whistle! Keep finding pups to watch the map grow and come to life with moving planes, boats, and trains!


    Xbox Play Anywhere

    Titanic Escape Simulator

    MagicProStudio

    ☆☆☆☆☆
    ★★★★★

    Titanic Escape Simulator – October 7
    XBOX Play Anywhere

    You are a private investigator aboard the world’s most famous ocean liner. What begins as a routine voyage soon becomes something far darker: a suspicious death, hidden clues, locked rooms, restricted decks, and a mystery buried deep within the ship. Explore the Titanic before disaster strikes. Question passengers, search cabins, uncover secrets, and follow a trail that leads from the elegance of First Class to the shadowed lower decks below. But as the truth begins to surface, so does the danger.


    Xbox Play Anywhere

    Voltaire: The Vegan Vampire

    JanduSoft

    ☆☆☆☆☆
    ★★★★★
    $19.99 $15.99

    Voltaire: The Vegan Vampire – October 7
    XBOX Play Anywhere

    An action-farming-roguelite set in Transylvania, the homeland of Dracula and his rebellious lastborn son, Voltaire. An epiphany results in a change of heart for the young vampire: abandoning blood in favor of a plant-based diet out of spite to prove to his father that neck-biting is not the only way for vampires to thrive.


    Clive Barker’s Hellraiser: Revival

    Saber Interactive Inc.

    ☆☆☆☆☆ 28
    ★★★★★
    $39.99

    Clive Barker’s Hellraiser: Revival – October 8

    Experience a new chapter in the legendary horror series like never before. Clive Barker’s Hellraiser: Revival takes first-person action horror survival to the next level. Play the story of Aidan, who must use the power of a mysterious puzzle box – the Genesis Configuration – to help his girlfriend Sunny’s escape from the otherworldly hellscape of the Labyrinth. Wield the powers of the box to survive your bargain with the infamous Pinhead and do battle with the horrific cult devoted to the Cenobites.


    Xbox Play Anywhere

    Neon Abyss 2

    Kepler Interactive

    ☆☆☆☆☆
    ★★★★★

    Neon Abyss 2 – October 8
    XBOX Play Anywhere

    Dive deeper into the chaotic, beautifully pixelated Abyss with Neon Abyss 2! The action is faster, the stakes are higher, and the possibilities are endless in this cybermyth roguelike. With explosive run ‘n’ gun gameplay, diverse combat styles, and unlimited item synergies, Neon Abyss 2 delivers a dramatic, thrill-packed experience every time you enter.


    Deck of Haunts

    DANGEN Entertainment

    ☆☆☆☆☆
    ★★★★★
    $19.99 $17.99

    Deck of Haunts – October 8

    Deck of Haunts invites you to step into the eerie role of a malevolent Haunted House, where the walls whisper secrets and terror lurks around every corner. As the master of this cursed domain, your goal is to ensnare daring humans, play on their fears, and drain their very essence to expand your dark influence.


    Xbox Play Anywhere

    Forever Ago

    Annapurna Interactive

    ☆☆☆☆☆
    ★★★★★

    Forever Ago – October 8
    XBOX Play Anywhere

    Following a tragic stroke of fate, Alfred embarks on a journey north in search of redemption. In this single-player road trip adventure, you’ll travel to beautiful places, capture memories with your camera, meet interesting characters, and even make some new friends.


    Xbox Play Anywhere

    Gear.Club Unlimited 3

    Nacon

    ☆☆☆☆☆
    ★★★★★
    $49.99

    Gear.Club Unlimited 3 – October 8
    XBOX Play Anywhere

    For the first time in the series, you can now explore the asphalt roads of Japan as well as the French Mediterranean coast. Drive over 40 prestigious cars from the biggest automotive brands and customize every detail: paint, bodywork, rims, mechanical performance… Create a car that reflects your individuality and show off your style on a wide range of spectacular racetracks.


    Xbox Play Anywhere

    myPOPGOES

    Clickteam LLC USA

    ☆☆☆☆☆
    ★★★★★

    MyPOPGOES – October 8
    XBOX Play Anywhere

    A short and simple resource management game, with a bonus minigame collection, where you take care of an extremely needy weasel named Popgoes. Housed in an adorable plastic LCD toy, your new pixelated best friend will need pizza, fizzy drinks, and only the best entertainment provided by Freddy Fazbear himself.


    Xbox Play Anywhere

    Thunder Hoop Collection (QUByte Classics)

    QUByte Interactive

    ☆☆☆☆☆
    ★★★★★

    QUByte Classics – Thunder Hoop Collection – October 8
    XBOX Play Anywhere

    Run, gun, and smash mutant hordes in the definitive Thunder Hoop Collection, featuring two classic platformers. Face the bio-organic nightmare created by the mad scientist Professor Genbreak. Climb ladders, leap across hazardous platforms, and unleash powerful strikes against dangerous mutated beasts. Control the young laboratory hero in the 1992 original, then witness his evolution into an adult warrior in the action-packed 1994 sequel, TH Strikes Back.


    Xbox Play Anywhere

    Silver Pines

    Team17

    ☆☆☆☆☆
    ★★★★★

    Silver Pines – October 8
    XBOX Play Anywhere

    Private investigator Red Walker finds himself in Silver Pines, a place half-abandoned, half-forgotten, in the middle of nowhere on a job to track down Eddie Velvet. A musician who has vanished. As the case begins to reveal a dark past, Walker soon slips into a strange and nightmarish descent beyond his control.


    Xbox Play Anywhere

    Ultimate Admiral: Dreadnoughts

    Samustai LTD

    ☆☆☆☆☆
    ★★★★★

    Ultimate Admiral: Dreadnoughts – October 8
    XBOX Play Anywhere

    A unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth combat model. Recreate famous ships such as the HMS Dreadnought and countless speculative designs. Experiment and enjoy naval battles utilizing endless combinations of ship designs in technology eras between the years 1890 and 1950 for ten different nations.


    Xbox Play Anywhere

    Cozy Meowmory

    QubicGames S.A.

    ☆☆☆☆☆
    ★★★★★

    Cozy Meowmory – October 9
    XBOX Play Anywhere

    Step into a cozy world of colorful rooms, adorable cats, and little details waiting to fool your eyes. Compare rooms carefully and find everything that has changed. Objects may move, disappear, rotate, change color, or hide somewhere you least expect!


    HORSE CLUB Ride West

    Wild River Games GmbH

    ☆☆☆☆☆
    ★★★★★
    $29.99

    HORSE CLUB Ride West – October 9

    Travel with your friends Hannah, Sofia, Sarah, and Lisa to the Wild West. Explore the vast landscape, help old and new friends, experience exciting adventures on horseback, learn Western riding, test your skills, and claim the crown at the big Western riding tournament!


    PAPERHEAD

    HypeTrain Digital

    ☆☆☆☆☆
    ★★★★★
    $19.99 $15.99

    PAPERHEAD – October 9

    PAPERHEAD is a mix of a fast-paced movement boomer shooter and an adventure horror game, featuring a unique soundtrack.


    Sesame Street: Friends & Fun

    Outright Games Ltd.

    ☆☆☆☆☆
    ★★★★★
    $29.99

    Sesame Street: Friends & Fun – October 9

    Welcome to Sesame Street! A place to play, laugh and grow. From the moment you arrive, there’s so much to do. Join Elmo, Tango and the rest of your Sesame Street friends around the neighborhood!


    Tiny Techie in Puzzle Land

    Sweet Bread Games

    ☆☆☆☆☆
    ★★★★★

    Tiny Techie in Puzzle Land – October 9

    Help the crafty pink-haired gearhead complete a series of intricate puzzles in a beautiful pixel art world! Push, pull and trade places with objects to reach the end of each level! Create bridges by pushing minecarts or boxes into lakes, and navigate objects within complex railroad systems!


    Whisker Mess (Xbox Series)

    Afil Games

    ☆☆☆☆☆
    ★★★★★

    Whisker Mess – October 9

    Get ready for a feline adventure filled with adorable pieces, clever combinations, and toys scattered everywhere in Whisker Mess! In this fun tile-fitting puzzle, you must place cat-shaped pieces across the board, create lines, and clear the way while earning points and making room for new moves.

    The post Next Week on XBOX: New Games for October 5 to 9 appeared first on XBOX Wire.

  • Friday 02 October 2026 - 18:00
    https://youtu.be/rFaWszKy5XI

    A word association game and a personality quiz walk into a bar. MegaPals is what happens next.

    The original concept for Jackbox Party Pack 12 pitched by Liz Anderson and Chase McClure drew from the classic game of Mind Meld – you get a word, then try to land on the same response as another player. In this game, making matches awards you points, but it’s voting on hot takes from the unmatched words that leads to your next starter, and see how far you take it. It’s an exciting riff on the Jackbox origin story: the blending of improv comedy with technical artistry. We wanted to reward group-think and individual creativity equally.

    Jackbox screenshot

    How to Become a MegaPal

    MegaPals poses the question: who are the closest friends in this group? Who thinks the most alike? The two players who make the most unique matches with each other across the game become the MegaPals, or the ultimate duo who steals the crown. Yes, there are two winners! A first for us that felt very fitting to a party game environment.

    The winners are not always who you think and frequently change throughout the game. The game provides many ways to collect match points (matching with others, having answers selected to riff on, etc.) so the best strategy is to just be yourself. Write what you think is fun and likely to get someone else in the room to laugh along. We’ll show you highlights of what’s on everyone’s mind as you play.

    Jackbox screenshot

    [chaintuto.png]

    Not interested in sharing your victory? We have bonus awards for individual performance at the end too!

    Data for Fun or Strategy

    Thanks to our controller engineer, Ryan McGill, your phone screen provides a lot of real-time information on what others are submitting as you enter your own words. This lets you stay in a stream-of-consciousness mode while you’re writing all the while clueing you into different players’ wavelengths that can score you the big points.

    Courtesy of more great teamwork between engineering lead Ariana Miles and art lead Owen Watson, our dynamic “likes” screen is another game moment for players to chatter around ideas rising to the top as the group votes on favorite words.

    The minimap between rounds is the players’ relationship chart, or the map of who you’re closest to at this point in time. In an eight-player game, there are 28 possible winning pairs. That’s a lot to show. A map surfaces group information in a way you couldn’t get from a conventional list or scoreboard. It pairs each player with their highest scoring friend, and gives a quick dramatic replay of the words that made or broke friendships.

    Jackbox screenshot


    By using the map to strategically inform your next rounds, you can look at your current connections for who’s currently thinking most like you. Then, you can continue to boost that friendship by trying to speak their language in the coming prompts. Or, notice another high scoring duo, and sneak in between. Many good opportunities for pandering.

    Long Live the Kings

    People often see our game hosts as wacky instruction givers but they also serve as vibe-setters. We’d love our players to get inspired by the endearing horror that is the King of Friendship and let their freak flag fly. If the question is, “What does this make you think of?”, you answer with your own personal shortlist of weirdness. Then, delight in eureka moments of matching with your bestie just before time runs out. Or, get a rush of ideas as fresh connections pile up in the next one.

    Jackbox screenshot

    After a round of MegaPals, we hope you’re moved to new heights by your bonds of friendship. If you play it right, your ultimate win might just be the new friends you make along the way.MegaPals is one of five new games coming to Xbox Series X|S and Xbox One October 15. Learn more about this game at JackboxGames.com. For more Jackbox Party Pack 12 updates from our studio, follow us on Instagram, TikTok, Facebook, X, Discord, and YouTube.

    Xbox Play Anywhere

    The Jackbox Party Pack 12

    Jackbox Games, Inc.

    ☆☆☆☆☆
    ★★★★★
    Escape to a world of hilarity with The Jackbox Party Pack 12! Our Chicago comedians and party wizards created five all-new games perfect for holiday gatherings, game nights, and happy hours. Only one person needs to own the game. Use your phones as controllers to jump right in! We Forgot a Card: Craft ridiculous greeting cards for weird occasions. You can even purchase them IRL! MegaPals: Celebrate friends old and new through impulsive wordsmithing and explosive match-ups. How well do your fellow players think alike? Debate and Switch: Light-hearted topics meet lively debate in this town hall talk-'em-up tourney! Idol Factions: Two teams race to sort answers into the right categories in this action-packed fact battle. Think fast and yell loudly! Hyperface: Warp selfies and stock photos in wild ways to respond to bizarre prompts. Smudge, yank, squash, and draw to create masterpieces meant to be shared!

    The post The Science Behind Best Friendship in The Jackbox Party Pack 12 appeared first on XBOX Wire.

  • Friday 02 October 2026 - 19:00

    Summary

    • How social deduction games function through clarity.
    • Improved understanding by adding new languages.
    • Customize your localization at a granular level.

    The last thing you want in a game about lying is to look suspicious just because you didn’t understand what exactly was happening.

    Forest of Deceit, the social deduction party game created by Ghost Camp and Thomas Mackinnon (The Corridor, It Takes a War) and narrated by Sylvester McCoy (“Doctor Who”, “The Hobbit”) is now localised in six new languages!

    Forest of Deceit screenshot

    When we released Forest of Deceit earlier in the year, one of the most common questions we received was, “Will the game eventually be localised?” This is a feature we really wanted to include, and we’re so happy to be able to say the update is out now.

    The new languages included in the update are:

    • German
    • French
    • Spanish
    • Brazilian Portuguese
    • Simplified Chinese
    • Italian
    Forest of Deceit screenshot

    Forest of Deceit is a party game built entirely around conversation and language. In the game, you play with four to eight players (either locally or online via screen share, using your mobile web browsers to control the game) and are trying to guess who amongst the group are “Innocents” or “Traitors”. The fun of the game comes from talking to each other, and so making sure there is as little friction as possible between players understanding the game and being able to communicate their position in it to one another is really important.

    For example, if you don’t understand what a specific button does or exactly what your choice in the game means, it could mean you act in a way that leads to you looking far more suspicious than you intended. It’s never fun when you lose due to a misunderstanding rather than your own mistake, so having the game be playable natively in other languages and working closely with translators to make sure Forest of Deceit has been translated accurately was of high importance for us. Making sure the difference is noted between getting lost in the woods randomly and getting forcibly ousted by your friends is quite important, for instance…

    Forest of Deceit screenshot

    Another element of why localising the game was a priority on our end was because for many players, this is the type of game they will want to play with their friends and family. The more people playing the game, the higher the chance someone playing won’t speak English. It’s a bit like having a vegetarian option at a restaurant – it doesn’t just make the restaurant accessible for vegetarians, but also entire groups of people that happen to have a vegetarian in them can enjoy eating together. There might be a group where most people speak English, but they have a friend who only speaks Italian. Not only could they now play the entire game in Italian, if desired they could even set just the main game to English and have only that specific person’s mobile controller in Italian. The game is now much more accessible for that group even though the language barrier only affected one person!

    Gaming is better when everyone can play. It costs money and takes time, but we believe localising games to as many languages as possible (especially ones as word-based as ours) is worth it, and makes the space better for everyone.

    Forest of Deceit’s localisation update is out now on XBOX Series X|S, XBOX One, and Windows PC. The game supports XBOX Play Anywhere.

    Forest of Deceit

    PolyCrunch Games

    ☆☆☆☆☆ 1
    ★★★★★
    $9.99
    A STORM IS COMING Forest of Deceit is a Jackbox-esque social deduction game for 4 to 8 players. You are part of a group lost in a dark, treacherous forest that seems to go on forever and ever. You can’t find any escape, and there’s a storm brewing on the horizon – a storm so massive that you all will surely perish if you can’t build a solid shelter before it arrives. Every day you explore the forest to gather resources with which to build your shelter. But the forest itself is cursed, slowly driving people into a traitorous madness; it’s surely already got a hold on some of your friends’ minds… or maybe even yours. If you don’t figure out who’s sabotaging the efforts to build a shelter, you all are going to be swept away. On the other hand, if you happen to be the Traitor and they find you, you could get kicked out of the group – for good. A FOREST OF LIES AND BETRAYAL From the minds of Ghost Camp and Thomas Mackinnon (creator of THE CORRIDOR and It Takes a War) comes Forest of Deceit, a back-stabbing experience about trying to survive a storm and betraying your friends. With a beautiful hand-drawn art style and a focus on casual play and social interaction, this party game is perfect for all kinds – from teenagers to grandpas, hardcore players to someone who’s never played a game in their life. Each day, gathering parties are assigned to go deep into the forest for resources. Innocents will try to gather useful resources whereas Traitors will try to hinder the group’s advances with bad resources and try to get other players lost in the accursed woods. When the results of the day’s gathering are revealed, the group can discuss what happened – and after a few days there will even be a daily vote to expel suspected Traitors from the group. If the Innocents can build the shelter in time, they win! If not… it’s a victory for treachery. Focusing on casual play and social interaction, Forest of Deceit is fun for all kinds of players – from a family experience to group meetings; from non-gamers to hardcore players! FEATURES • Gather resources to build a shelter against the upcoming storm. If you are a Traitor, you will try to get other people lost in the forest, and hinder the group’s efforts by collecting bad resources. • Discuss what happened, and eventually start voting suspect Traitors out. If the Traitors can prevent the Innocents building a shelter in time, they win. • Create your own house rules: An endlessly replayable party game, with fully customisable game options. • Use your own phones, tablets, or computers for each player to play right from their very own web browser. • Fantastic for both local multiplayer and online play. Works great with screen-sharing for online play! NOTE: No generative AI was used in the making of this game or its associated assets.

    The post Forest of Deceit: Why Localisation Matters When Everyone is Lying appeared first on XBOX Wire.

  • Monday 05 October 2026 - 19:00

    Seattle, we’re coming home. XBOX FanFest arrives at the Museum of Pop Culture (MoPOP) on Thursday, November 12, 2026, for the final stop of this year’s eight-city FanFest Tour. As we get ready to celebrate 25 years of XBOX on November 15, we’re bringing fans together in the city where it all began for a special anniversary week celebration to celebrate the games, people and memories that have shaped 25 years of XBOX

    When we announced this year’s FanFest Tour, we wanted to celebrate the people who make XBOX what it is: you.

    25 years of XBOX is a story we share with you. Thank you for the friendships, the enthusiasm, and the joy you bring to play. We can’t wait to mark this milestone together.

    Fans joining us at MoPOP can expect a celebration of XBOX past, present and future, with hands on gameplay, XBOX history and artifacts, opportunities to connect with the people behind the games and fellow players, XBOX trivia, collectibles. fan activities, an XBOX Gear pop-up shop and plenty of surprises along the way.

    Want to join us in Seattle?

    We’re giving fans the chance to win their way into XBOX FanFest Seattle through the XBOX FanFest Seattle Ticket Sweepstakes. Winners will be selected at random and notified by email. Entrants and attendees must be 18 or older, and travel and lodging are not included.

    Enter the XBOX FanFest Ticket Sweepstakes here.

    NO PURCHASE NECESSARY. Open to eligible U.S. residents 18+. Void where prohibited. See Official Rules for eligibility, prize details, restrictions and terms. Ends October 11, 2026, at 11:59 p.m. PT.

    XBOX FanFest Seattle Green Ticket Sweepstakes Image

    Be our guest!

    No matter where in the world you play, we want to give a lucky fan a special way to be a part of our final stop on the FanFest Tour. Enter the XBOX FanFest Green Ticket Trip Sweepstakes for a chance to win a trip for you and a friend to join us in Seattle and celebrate 25 years of XBOX together.

    Enter the Green Ticket Trip Sweepstakes here. 

    NO PURCHASE NECESSARY. Open to eligible residents 18+. One (1) Grand Prize consisting of a trip for winner + one (1) guest to XBOX FanFest Seattle. Void where prohibited. See Official Rules for eligibility, prize details, restrictions and terms. Ends October 11, 2026, at 11:59pm PT.

    You can find more information about XBOX FanFest here. Whether you’re hoping to join us in Seattle or celebrating with your community elsewhere, visit the XBOX 25th anniversary hub to explore the wider celebration.

    The post Hello from Seattle: XBOX FanFest Comes Home November 12 appeared first on XBOX Wire.

  • Monday 05 October 2026 - 20:00

    Summary

    • Available now on Xbox Series X|S and PC, with XPA support and shared saves.
    • How the hybrid of survival and classic brawler took shape.
    • Different signature weapons, movesets and skill trees per character.

    Hello everyone. The Walking Dead: Streets of Survival is available now on Xbox Series X|S and PC, and rather than walk you through a feature list, I wanted to talk about the decisions that went into creating it.

    Two Genres, One Apocalypse

    AMC’s “The Walking Dead” is a world defined by scarcity, tension, and the consequences of every decision. The “All Out War” arc adds another dimension to that foundation: momentum, escalation, and increasingly intense confrontations as the conflict with the Saviors grows.

    Streets of Survival brings those qualities together through a blend of exploration, resource management, and arcade-inspired brawler combat. Search your surroundings, gather supplies and information, and decide how best to approach the dangers ahead. When conflict erupts, combat delivers the immediacy and intensity the story demands, while keeping every encounter grounded in a larger purpose.

    You are not simply clearing rooms or fighting toward a score screen. Every confrontation moves you closer to an objective, a character, or a reckoning with the Saviors. Exploration creates tension, resources give decisions weight, and combat provides the payoff, combining into an experience built around the escalating conflict at the heart of The Walking Dead’s All Out War.

    Walking dead screenshot

    Three Survivors, Three Rhythms

    Rick, Daryl and Michonne are not three skins over one moveset. Each has a signature weapon, a separate set of animations and their own skill tree that you invest in every level, which means the same encounter requires a different strategy depending on the selected character.

    Rick relies on his magnum: long-range firepower that turns every fight into an ammo-management problem. Michonne thrives in close quarters, cutting through hordes with her katana and rewarding you for staying inside the danger. Daryl uses his crossbow to thin threats from a distance before diving in to finish the rest, which makes him the most positional of the three.

    The levels are tailored around the character meant to play them, creating an experience that adjusts to that character’s available weapons and abilities and giving more freedom in the design, while delivering a custom puzzle for players to solve in each situation. 

    Crowds and Opponents are Different Problems

    The second big design decision was to stop treating enemies as one mass enemy.

    Walkers are pressure. They overwhelm through volume and they punish anyone who stands still. The Saviors are opposition: they block, they fire from a distance, and they will happily use walker hordes as cover while they line up a shot. Because both are on screen at once, you are never solving a single problem.

    That separation exists to change the verb of the combat. In a classic brawler the verb is clear. Here I wanted it to be control: funnel the walkers into a narrow path, isolate the Saviors before they regroup, and save the ammo you’ll need for the targets that actually call for it.

    The environments are part of that same system rather than a backdrop. Each rewards a different approach, and each one can be turned into a weapon or cost you a health bar if you move through it carelessly. Face enemies between them, lure them into more favorable positions to fight, or use your surroundings in your favor. Giving you different approaches to the same situations was an exciting challenge.

    Walking dead screenshot

    What Survives the Credits

    Reaching the end credits is where the second design pass starts paying off, as you now have the option to play levels with any character, including the unlockable Negan.

    Each playable character’s skill tree branches, so a second run with the same survivor is a different build, and playing the same level with a different survivor creates a totally different game. The higher difficulty settings are not damage multipliers: they turn chaotic encounters into tactical puzzles where positioning is the only thing that keeps you alive. Whether you’re returning with a different survivor, experimenting with a new skill path or pushing into higher difficulties, the goal is for every run to ask you to approach the apocalypse differently. The Walking Dead: Streets of Survival is available now on Xbox Series X|S and PC.

    Xbox Play Anywhere

    The Walking Dead: Streets of Survival

    Trailmark Games

    ☆☆☆☆☆ 11
    ★★★★★
    $19.99
    FIGHT THE DEAD. SURVIVE THE STREETS. The Walking Dead: Streets of Survival challenges you to intense arcade brawling in the unforgiving world of AMC’s The Walking Dead. Play as iconic survivors Rick Grimes, Daryl Dixon, Michonne, and unlockable Negan while fighting through walker-infested tunnels, devastated settlements, and hostile strongholds packed with explosive encounters. Face Alexandria’s most ruthless foes, the Saviors led by Negan, along with overwhelming waves of Walkers as you unleash crushing combos, signature weapon attacks, and devastating finishers in a relentless battle for survival. INSPIRED BY THE STORY YOU KNOW. Based on the events of the All Out War storyline, fight through a campaign that reimagines the Saviors conflict that features walkers, threats, and surprises pulled from across the world of AMC’s The Walking Dead. You’ll explore familiar environments from the show – including the Sanctuary, Hilltop, Alexandria – enhanced by dynamic set pieces, environmental hazards, and intense, story-driven moments. ICONIC SURVIVORS. ICONIC WEAPONS. Step into the boots of legendary characters from The Walking Dead, each with a unique fighting style, stats, and signature abilities inspired by the series. Rick’s magnum, Michonne’s katana, and Daryl’s trusty crossbow are all ready for battle – with Negan's Lucille waiting to be unlocked. FEATURES: • Hard-Hitting Arcade Beat ’Em Up Combat Use brutal melee abilities, crowd-clearing ranged attacks, or a mix of the two in fast-paced skirmishes. Enjoy responsive, crisp, and satisfying fighting gameplay while exploring the apocalypse. • Overwhelming Walker Swarms & Ruthless Enemies Battle through creeping armies of the undead and dangerous members of The Saviors that force you to adapt, assess threats, and fight for every inch of ground. • Face Iconic Bosses Take on powerful, fan-favorite walkers like Winslow, the Well Walker, and more. The Saviors provide their own challenges as you throw down with Negan and Simon in intense, multi-phase boss battles that test your skill, strategy, and survival instincts. • Replayable Arcade Challenge Master each character’s moveset and tackle multiple difficulty levels in an experience built for repeat runs and escalating challenges. Or jump in with an optional Easy Mode for casual play.

    The post How The Walking Dead: Streets of Survival Builds a Tactical Brawler appeared first on XBOX Wire.

  • Tuesday 06 October 2026 - 17:00

    Today marks the worldwide launch of Gears of War: E-Day, now available on XBOX Series X|S, XBOX on PC, Game Pass and Steam. One of XBOX’s most iconic sagas returns to where it all began, taking players back to the opening hours of Emergence Day and the catastrophic event that changed the world of Sera forever.

    Emergence Day is a defining moment for the Gears of War universe – the catastrophic event changed the world of Sera forever, but the story of that fateful night has never been fully told, until now.

    Gears of War: E-Day transports us back to the opening hours of the Locust invasion, where an unsuspecting world is ruthlessly plunged into chaos as monsters erupt from underground. Across three harrowing days and nights, Marcus Fenix, Dom Santiago and their fierce new squad mates fight desperately to survive the onslaught consuming the city of Kalona, while uncovering the true scale of a threat unlike anything they – or humanity – has ever faced.

    From the moment the prologue opens, Gears of War: E-Day showcases a masterclass in action-horror. This is not the Locust enemy you’ve fought before. They’re equally cunning as they are violent, and frankly, you should be terrified to face them. If this is your first deployment, or you’re coming out of retirement to fight the war ahead, we’ve got you covered. Before you step out onto the streets of Kalona, here are a few things every Gear should know.

    Learn When to Push Forward, When to Hold Your Ground, and When to Get Out of the F**ckin’ Way

    Gears of War is famously a cover-based shooter, and you’ll rely on it to stay alive as you push through the Locust. Keep your head down and dip from cover-to-cover – and avoid walking out into the open unless you’re rushing an enemy with a melee attack. Even a handful of Drones can deal massive damage while you’re exposed, which can be trouble for both you and the squadmate that may have to come and revive you. Sometimes, the best course of action is to hold patiently and pick off enemies as they come, and there’s no shame in that strategy.

    Sometimes, you’ll just need to haul ass and stay as mobile as you can, which I quickly learned during an early fight with a Brumak wielding a horrible chain weapon. There’s no peace to be found in cover for that situation – fan out, keep it distracted, and pray that it doesn’t decide to charge you while your gun is jammed.

    Know Your Loadout

    Each weapon you’ll find in E-Day is deeply situational, which makes for a great tactical experience. The Chainsaw Lancer is a great all-rounder, offering close-to-mid range firepower and a big ol’ (upgradeable) mag to chew through. The Gnasher is a stellar shotgun, fantastic for devastating point-blank damage. The Longshot Sniper, one of my personal favorites, pops a slick, long-range slug into unsuspecting foes from a great distance. Not only is that incredibly satisfying each time, but it lets you get a stack of damage into a tankier enemy – like a Boomer, before it gets close to you. There are caches dotted around Kalona that let you switch up your loadout, too, so don’t feel like you’re locked into a specific style of play forever. Mix up your strategy, swap roles with your friends, but above all – experiment!

    Melee is a Gear’s Best Friend

    I know I said this is a cover-based shooter, but sometimes you’ll need to resort to more personal measures. Before E-Day even lets you look at a gun, it hands out a crash course in melee – one of the most useful, life-saving abilities for a Gear. Spend some time getting to grips with how it works when wielding a metal pipe and the Snub pistol – figure out the weight of the swing, and how it feels to hit enemies in front, and more importantly, behind you. Later, melee becomes even more fun with the Chainsaw Lancer, and you’ll feel extra confident with it once you’ve got the basics of backhanding down.

    Blind Shooting is Back, and Remains Effective

    As soon as you pop your head up to aim a shot, you’re a giant bullet magnet, effectively inviting every weapon-wielder on the map to pop you like a balloon. Fortunately, Gears can shoot blind from behind cover, which is a superb way to dish out additional damage to something getting too close for comfort. If you don’t have the health to rush out for a melee takedown, or you need a few seconds of recovery time, blind fire from cover is a clutch move to get the job done.

    Look Out For Side Missions, And Their Rewards

    While E-Day‘s campaign is primarily linear, Kalona has large pockets of open space with multiple pathways towards the next objective, as well as side paths that may lead to side missions. These are smaller, optional objectives that let you support other squads, help civilians, and otherwise contribute to saving the city. Not only do they offer additional insight into the wider story, you’ll also get a nice reward for doing it, often a weapon mod.

    Audio Chime Means Collectables

    While you’re exploring, keep an ear open for a sharp chime whenever you enter a new area of the city – anywhere from inside a building to a side street. That means there’s a collectable nearby. These range from familiar items like COG armor and tags, to esoteric pieces like… a can of soup. They all come with great little lore entries too, some written by the squad members themselves. It’s a wonderful added insight into their stories, and the wider world, so pick them up when you can.

    Now that you’re equipped with the basics, there’s only one thing left to do – get out there. Gather your squad, load up, and uncover the world-shattering event that started it all. Gears of War: E-Day is available today on XBOX Series X|S, XBOX on PC, Game Pass and Steam. Play it on both console and PC at no additional cost with XBOX Play Anywhere.

    Xbox Play Anywhere

    Gears of War: E-Day

    Xbox Game Studios

    ☆☆☆☆☆
    ★★★★★
    Emergence Begins Pre-order Gears of War: E-Day, get an XBOX gift card and unlock the Exfil Dom Character Skin and the Exfil Weapon Skin Set in-game at launch.* more details here https://aka.ms/Gears26 Experience the horror and brutality of Emergence Day. Fourteen years before the original Gears of War, join Marcus Fenix and Dominic Santiago in a gripping origin-story campaign as the Locust Horde first erupt from below, igniting a desperate fight for survival. Rally your squad and fight on in multiplayer with a reimagination of Gears’ iconic PvE mode, Horde Siege, or go head-to-head with a refined Versus PvP.* Built from the ground up in Unreal Engine 5, Gears of War: E-Day delivers the most immersive Gears yet. The Story of E-Day Fight through the chaos of Emergence Day in a gripping origin story campaign. Battle alone, side by side in two-player split-screen, or rally up to four players online across Campaign, Horde Siege, and Versus.* Horde Siege PvE – Back and Bigger Than Ever Survive a city under siege in an evolved take on Gears’ iconic co-op wave survival mode built for larger maps, more players, and bigger battles. Choose your class – Assault, Marksman, Medic, or Breacher – then drop in as a 4-player squad to fight back the Locust. Team up with multiple squads to conquer shared objectives and take down world bosses. Survive to earn rewards, unlock customization and improve your loadout for the next match. Versus Returns – Refined and Focused PvP Battle across all-new maps and refined fan-favorite 4v4 modes. Choose your level of competition. Lock in and climb the ranks in Ranked or jump into Social playlists for a more relaxed match. Modernized controls and movement make combat feel more fluid while retaining Gears’ signature cover-based feel. Jump, vault, slide, and flank with intent. A Terrifying Threat from Below  A darker, grittier tone and reimagined enemies restore fear and dread to the series. Atmosphere and detail are pushed further than ever. The world feels more grounded, believable, and dangerous. Familiar enemies are more threatening, joined by all-new creatures and villains that reestablish a true sense of horror. Feels Like Gears. Plays Like New. Iconic cover‑based combat returns, enhanced with modernized movement and traversal that add freedom and verticality. Fan‑favorite weapons return and are reimagined, alongside all‑new weapons built for brutal, close‑quarters combat. Rebuilt in Unreal Engine 5 A new technical foundation for Gears. Built for modern performance with 4K resolution and up to 60FPS across Campaign and Multiplayer.* *Important Information Pre-Order Offer: valid with pre-orders made before October 6, 2026 (7:59 am PT) except early access to the Open Beta requires pre-order before the end of the Open Beta early access period (expected to be from August 6-10, 2026; dates may vary by platform and subscription). At participating retailers while supplies last. Pre-order benefits may require redemption of a single-use code. Consult your retailer for details. Limit: 1 offer per person/account. Online Multiplayer: Online campaign co-op, Horde Siege, Versus and other multiplayer features require a Game Pass subscription that includes online multiplayer, sold separately. 2-Player Split-Screen: is available for console only. 4K and 60FPS: require a compatible display. Game requires initial download. May require future updates (additional storage may be required). All downloads and updates require significant storage and broadband internet connection (ISP fees apply). You must accept the Microsoft Services Agreement (microsoft.com/msa). May require additional hardware and subscriptions. Content, features, services, online play (if applicable), and support not available in all regions (xbox.com/regions) and may vary, change, or terminate. Microsoft Account required. WARNING: Some people may experience a seizure when exposed to flashing lights or patterns in video games. (xbox.com/healthandsafety).

    The post Gears of War: E-Day – Surviving the First Night of Emergence appeared first on XBOX Wire.

  • Tuesday 06 October 2026 - 18:00

    Allow us to set the scene. Three corners from the finish line, another racer shunts your repulsorcraft into an adjacent boulder, sending you careening into the toxic wastes of Sentinel I. You try to correct your course. Too late. The vehicle that took you 4 tours and 23 races to tune is now scattered across the track, your League Token is forfeit, and the tour is over.

    These are the moments that are instrumental in your journey to become Champion of the Galactic League, and the moments that the team built around STAR WARS: Galactic Racer — available today for XBOX Series X|S.

    “We’ve got a history of trying to make failure fun,” says Creative Director at Fuse Games Kieran Crimmins. “Failure can be this big, spectacular, exciting, interesting and rewarding experience in the game. Our wreck-out system is meant to be the ethos of how Fuse approach game making. Crashing isn’t just a big spectacle; it has consequence as well as mechanical rewards so you can learn something for your next run.”

    “Failure is fuel, which is where our runs-based mechanic comes into play,” adds Co-founder and Head of Content at Fuse Games Steve Uphill. “It’s the opportunity to try again, and when you get the right combination of builds, parts and upgrades, failure makes winning feel hard earned, but so much more rewarding and creates a powerful and unique player story.”

    Kieran Crimmins (left) and Steve Uphill (right).
    Kieran Crimmins (left) and Steve Uphill (right).

    In STAR WARS: Galactic Racer, player persistence is the key to success. Kieran explains what runs-based actually means, and how Fuse Games adds their own spin on the widely used term: “For us, runs-based is a replayable loop that allows you to experiment with a new way to play every time, see how far you get with it, and if you fail, you still get some great rewards to go again so you can try with a new combination of parts and abilities.”

    “From start to end, the process looks like this: the player starts by choosing which vehicle you want to attempt that run in, whether it be a skim speeder, speeder bike, or landspeeder. They all have slightly different playstyles and attributes. Then, you pick a Racer Style, which gives your build a baseline direction. So, if you wanted to make an afterburner build or a cooled build for example, you start with that Racer Style, then select which abilities, parts and upgrades complement it at the end of each race.

    Depending how well you do in the races, you’ll also get financial rewards that you can spend at the shop in between planets. There’s always going to be the temptation to try out new abilities or upgrades, but these are rewarded randomly, so there’s an element of luck involved. Most will be able to synergise with your build in some way, so it’s up to your knowledge and creativity for that limited set to find a path to success. If you’re lucky, you’ll win the league. If you don’t win the league, however, the path to success is filled with challenges, rivals, and events to test you. Crash too many times and you’ll ‘wreck out’, or you fail a high-stakes event, then you’ll lose a League Token and be back to the start.”

    Failure is an important part of the game’s mechanics, which is why ‘wrecking out’ is so instrumental to gameplay: “You have a certain number of crashes that you’re allowed to do in any race,” says Kieran, “not all events have it, but a lot of them do. If you use all your crashes, then you’ll ‘wreck out’ and have to start from the beginning of that tour. Crucially, we wanted there to be an element of consequence in the gameplay. Your decisions matter across every part of the game, so you need some sort of finite failure state for your decisions to matter, and wrecking out felt like a great manifestation of that. Every corner matters, every interaction with another racer matters. It forces you to think about what choices you make and what you’re doing, rather than driving with abandon.”

    It’s this element of player agency and choice that makes the runs-based loop in STAR WARS: Galactic Racer so satisfying. Kieran expresses the importance of player choice: “If you think about playing in its most base form, it isn’t someone tells you what to do then you do it. That’s a job, that’s instruction. Instead, we provide a play space full of fun things. Play is the choice to arrange them in the way that you want, and creating your own moments and journeys. The power of a good player story is the absolute power of play in general.”

    And that agency doesn’t end when the run does. Kieran continues: “There are two important progression routes for a run. The first is your stat build-up, where you get temporary stats for each vehicle like cornering, resilience, ramjet, afterburner etc. This allows you to dial into your playstyle as well as your build, and you can add points to make those base stats different. The second one is your combination of parts. As standard, you’ll get to install up to five parts. Each of those parts have different rarity, and you build those up as you go through the different events, either from the shop or as event awards. They all do vastly different things and synergise in different ways, some even develop faults that change builds even further. The combinations in the parts system is so vast, I’m not even sure we’ve seen every single combination yet!”

    “You also get permanent progression outside of each tour that you can put into one of your vehicle types. So, it’s the same set of stats, but they’ll stay there for the rest of your enjoyment of the game. Once you beat a tour, you open up a larger pool of parts. You’ll also unlock new ‘favors’ that you can equip to further modify the rules for the next run. Another form of permanent progression is the ability to upgrade your Racer Styles, so you can unlock all sorts of different ways to play.”

    These features carry over to multiplayer, too: “In multiplayer, we wanted to create a runs-based system that worked. They’re not exactly the same, because it’s a shorter session time, and we wanted people to move through it much faster. Similarly to campaign, you pick a Racer Style, upgrade your vehicle with parts, upgrades and abilities, but you gamble it all on the final knockout event in the multiplayer tour. Winning the multiplayer tour nets you vast amounts of XP so you can unlock new characters and customization. And, even if it hasn’t been your best run, you can still gain XP by voting on the player you think is going to win so you can still have an engaging final race. Because there is an element of luck and skill involved, we wanted to reward racers for playing, even if sometimes getting shunted into a wall could mean the end.”

    The element of crashing and consequence in campaign and multiplayer is also what makes it dramatic to watch. Steve spends his time on the moment of impact itself, making sure each crash the player caused reads as such. “Having such a breadth of player choice and decisions meant that they’ll see crashes a lot. That’s why it was so important to us to not simply use pre-canned animations for the crashes. We wanted to generate a system that made every shot feel cinematic but was also procedural, so every time a crash happens you see it differently. 

    We’ve got four different vehicle types, and each one behaves completely differently. The speeder bike is smaller than the other vehicles, so it rolls, the podracers have separate engine units to the cockpit, which has its own logic. We needed a crash system that worked across all of them, and made sure every crash told a story instead of just blowing up. The speeder bike hitting a tree on Endor is iconic to “STAR WARS: Episode VI – Return of the Jedi,” so that stays an instant hit. Bigger vehicles roll and come apart over time, extending the spectacle and creating impact.  And even then, if the same crash repeats, it loses the impact and emotion we want the players to feel. Timing was the real constraint throughout, show the impact and spectacle but keep the racing flow.”

    “Podracing crash sequences in “STAR WARS: Episode I – The Phantom Menace” can be up to thirty seconds long. We’ve designed our maximum to be up to eight seconds. That’s the real challenge!” Steve laughs. “If I had it my way, they would be much longer. But the team was right. Longer cinematics slowed gameplay down too much. But that was a creative constraint: How do you build the vehicles and the camera system to make the most of eight seconds, cinematically and procedurally, when you don’t have long to play with?”

    Vehicles were one half of that problem. The camera was the other, because a crash that isn’t framed right loses spectacle and instead, becomes noise: “The camera system might seem simple, but they’re incredibly hard. A crash is instantaneous and the system has to work out where the vehicle is, where it’s heading, how fast, what’s blocking the shot, all before it can even decide how to frame it. The whole sequence has to feel believable and weighted, or it falls apart.”

    “If the weight feeling’s gone, the vehicles just feel like toys, like something that’s made of wood or plastic bouncing down the track. And we’ve got four vehicle types, all a different size and mass, so getting that sense of weight across all of them is genuinely hard. Sometimes they didn’t land… they bounced.” 

    “The answer ended up being a mixture of iteration,” Steve continues, “as well as creating a system that allows the camera to intelligently read the environment. At the moment of the crash, we introduce some unique geometry to the scene that ensures the camera is always placed in the optimal position, whilst also triggering the right VFX, audio and various other elements to make the crashes immersive and satisfying to watch.”

    “It’s kind of a modern marvel when you think about it,” adds Kieran. “If you were to film that for a movie sequence, you’re talking three to six months of planning and a day of shooting to get one fixed camera where you knew everything that was about to happen. This does it in milliseconds.”

    Put the systems and the spectacle side by side, and you get something that’s easy to describe but hard work to build: a crash that feels earned and unique, not scripted.

    This takes us back to that moment on the track, three corners from the finish. 23 runs of tuning, gone in half a second and exactly the kind of moment the team spent years making sure would land.

    That’s the whole idea: the systems that give the crash meaning, the craft that gives it weight. Put those together and a racing game stops being about who crosses the line first, and instead about everything you’re willing to risk to get there.

    STAR WARS: Galactic Racer is available now for XBOX Series X|S and is available for purchase on the XBOX Store.

    STAR WARS: Galactic Racer™ Deluxe Edition

    Secret Mode

    ☆☆☆☆☆
    ★★★★★
    $79.99
    Pre-Order now to get the following digital content: • Exclusive Pre-Order Bonus Livery for your repulsorcraft • Exclusive Pre-Order Bonus Player Banner for multiplayer modes Note: Pre-Order Bonus content may be made available for purchase at a later date. ​​​The STAR WARS: Galactic Racer™ Deluxe Edition contains three exclusive vehicles, a unique Livery, three Arcade Events, a deluxe Player Banner, and a Digital Art Book. • Three exclusive vehicles: Become the envy of the paddock and pilot the Kor Sarun: Ciza T speeder bike, the Kor Sarun: Darc X landspeeder, and the Kor Sarun: Rak S skim speeder • Unique Livery for pilots who need to race in style. Coat any of your speeders with an exclusive Livery inspired by the Naboo N-1 starfighter • Three Arcade Events for the fearless racers. The Galactic League challenges you to three exclusive Arcade trials designed specifically for your Kor Sarun repulsorcraft • Deluxe Player Banner containing an exclusive Insignia and Background for multiplayer modes • Digital Art Book showcasing never-before-seen character, vehicle, and location artwork from the development of STAR WARS: Galactic Racer™* ​​​​​STAR WARS: Galactic Racer™ is a ​​runs-based​​, high-stakes reinvention of racing born in the lawless Outer Rim of the ​​STAR WARS​​™​​ galaxy.​​​​ The Empire’s grip on the galaxy has finally broken, and with its fall comes a new obsession: speed. As the New Republic struggles to rebuild, gambling, entertainment, and glory fuel a booming underground. Out of this chaos, the Galactic League is born: an unsanctioned racing circuit where syndicates sponsor pilots, fortunes are won and lost in seconds, and only the bold survive. No Force. No prophecy. Just skill, strategy, and the will to rise. COMPETE IN HIGH-STAKES RACES Slam, shunt, and takedown rivals across varied circuits as you pilot landspeeders, speeder bikes, skim speeders, and podracers. The greater the risk, the greater the reward. SURVIVE A DANGEROUS UNDERGROUND SPORT Join The Galactic League – an unsanctioned racing circuit born in the lawless Outer Rim. Become Shade, a lone racer chasing revenge and glory. BUILD AND CUSTOMIZE YOUR CRAFT Pilot different classes of repulsorcraft each with distinct physics and playstyles. Build a ride that showcases your style and gives you a competitive edge. BATTLE RIVALS IN MULTIPLE GAME MODES Ride solo through a story-driven campaign of shifting alliances or brave strategic PvP grudge matches where reputation rides with you. CLIMB THE RANKS AND EARN REWARDS Prove yourself through intense rivalries and escalating challenges. Every choice shapes your prospects as you build your status in The Galactic League. *Internet Connection required. Digital Art Book available for viewing and for download from starwarsgalacticracer.com/digital_art using the in-game redemption code. The STAR WARS: Galactic Racer™ Deluxe Upgrade add-on must be installed to access the Digital Art Book redemption code.

    STAR WARS: Galactic Racer™

    Secret Mode

    ☆☆☆☆☆
    ★★★★★
    $59.99
    Pre-Order now to get the following digital content: • Exclusive Pre-Order Bonus Livery for your repulsorcraft • Exclusive Pre-Order Bonus Player Banner for multiplayer modes Note: Pre-Order Bonus content may be made available for purchase at a later date. STAR WARS​​: Galactic Racer™ is a ​​runs-based​​, high-stakes reinvention of racing born in the lawless Outer Rim of the ​​STAR WARS™​​ galaxy.​​​​ The Empire’s grip on the galaxy has finally broken, and with its fall comes a new obsession: speed. As the New Republic struggles to rebuild, gambling, entertainment, and glory fuel a booming underground. Out of this chaos, the Galactic League is born: an unsanctioned racing circuit where syndicates sponsor pilots, fortunes are won and lost in seconds, and only the bold survive. No Force. No prophecy. Just skill, strategy, and the will to rise. COMPETE IN HIGH-STAKES RACES Slam, shunt, and takedown rivals across varied circuits as you pilot landspeeders, speeder bikes, skim speeders, and podracers. The greater the risk, the greater the reward. SURVIVE A DANGEROUS UNDERGROUND SPORT Join The Galactic League – an unsanctioned racing circuit born in the lawless Outer Rim. Become Shade, a lone racer chasing revenge and glory. BUILD AND CUSTOMIZE YOUR CRAFT Pilot different classes of repulsorcraft each with distinct physics and playstyles. Build a ride that showcases your style and gives you a competitive edge. BATTLE RIVALS IN MULTIPLE GAME MODES Ride solo through a story-driven campaign of shifting alliances or brave strategic PvP grudge matches where reputation rides with you. CLIMB THE RANKS AND EARN REWARDS Prove yourself through intense rivalries and escalating challenges. Every choice shapes your prospects as you build your status in The Galactic League.

    The post STAR WARS: Galactic Racer — Crashing with Consequence in Runs-Based Racing appeared first on XBOX Wire.

  • Wednesday 07 October 2026 - 17:00

    Every Wednesday, dive into the Indie Select Hub — your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the XBOX Store and on XBOX.com/IndieSelects.

    Halloween has never been just about scares. Sure, there’s plenty of room for heart-pounding frights, but it’s also a season that celebrates imagination, creativity, and stepping into worlds beyond the ordinary. This month, indie developers embraced that spirit in unforgettable ways.

    For October, the ID@XBOX team has curated six standout Indie Selects that invite you to discover mysterious realms, conquer new challenges, and uncover stories waiting to be told. From epic battles and eldritch horrors to cozy puzzles and island adventures, each game offers a richly crafted world filled with surprises around every corner.

    So, whether you’re seeking thrills, mystery, or a new adventure to get lost in, here are this month’s Indie Selects (in no particular order):

    Indie Selects October 2026

    Mortal Shell II

    Mortal Shell II

    Playstack

    ☆☆☆☆☆ 549
    ★★★★★
    $49.99
    Mortal Shell II screenshot

    Mortal Shell II is still unapologetically challenging, but combat feels faster and more aggressive this time around. The removal of the traditional stamina gauge means encounters aren’t simply about waiting for a bar to refill. You can stay in the fight, combining melee weapons, sidearms, abilities and brutal executions. It makes combat feel considerably more fluid than before.

    The world has grown too. Rather than simply pushing you down a predetermined path, Mortal Shell II encourages exploration across a compact, interconnected open world filled with hidden areas, dungeons, weapons, upgrades and, naturally, plenty of horrible things waiting to ruin your afternoon.

    What I particularly enjoy is that exploration feels connected to progression. Finding another Shell isn’t just another collectible checked off a list. It can completely change how you approach the game. Weapons offer extensive upgrade paths as well, giving you plenty of room to shape your own approach to combat.

    Mortal Shell II certainly isn’t interested in making life easy for you, but there’s something satisfying about gradually turning the tables. You go from cautiously approaching every new enemy to becoming the nightmare wandering through their world.

    If you enjoy dark fantasy, exploration, challenging combat and the satisfaction of mastering a game that initially seems determined to destroy you, Mortal Shell II is absolutely worth having on your radar.

    – Steven Allen


    Avatar Legends: The Fighting Game

    Xbox Play Anywhere

    Avatar Legends: The Fighting Game

    PM-Studios, Inc.

    ☆☆☆☆☆ 56
    ★★★★★
    $29.99
    Avatar Legends: The Fighting Game screenshot

    If you’ve ever wondered what it would be like to assemble your dream team of benders and settle legendary rivalries yourself, Avatar Legends: The Fighting Game is ready to make that happen. This 2D tag-team fighter brings together iconic characters from “Avatar: The Last Airbender” and “The Legend of Korra,” combining elemental bending, flashy special moves, and fast-paced team combat into an experience that’s easy to jump into and rewarding to master.

    As a longtime fan of the Avatar universe, this game immediately grabbed my attention. There’s something incredibly satisfying about watching beloved characters leap from the screen into a fighting game that feels so true to the world they come from. From the first match, I found myself grinning at familiar abilities, character interactions, and bending styles brought to life in exciting new ways.

    What impressed me most is how distinct every fighter feels. Experimenting with different team combinations kept me coming back for “just one more match” as I discovered new strategies and synergies. Fans of games like Dragon Ball FighterZ, Marvel vs. Capcom, and Power Rangers: Battle for the Grid will recognize the thrill of building a team and learning how each character complements the others.

    There’s plenty to learn with its tag mechanics and assists, but the journey of improving feels rewarding and keeps every victory exciting. Whether you grew up with “Avatar: The Last Airbender,” fell in love with “The Legend of Korra,” or simply enjoy energetic team-based fighting games, Avatar Legends: The Fighting Game captures the heart of the franchise while delivering a fun and action-packed experience that’s hard to put down.

    – Jessica Ronnell


    Mewgenics

    Mewgenics

    Nicalis Inc.

    ☆☆☆☆☆ 88
    ★★★★★
    $39.99
    Mewgenics screenshot

    From the moment I started playing Mewgenics, I knew I was in for a wild ride. From Edmund McMillen, the developer behind The Binding of Isaac, Super Meat Boy, and The End is Nigh, Mewgenics is a roguelike tactical turn-based RPG presented in a unique and cartoonish macabre art style, filled with dark humor and clever references.

    Mewgenics offers a staggering amount of content that easily demands over a hundred hours of playtime, complete with deep strategy and a generational breeding system (yes, you breed mutant cats).

    The game hooks you right away with its chaotic setup, you’re managing a house full of mutated cats and sending them out on tactical, grid-based runs. Every item, skill, and attribute is randomized, meaning no two runs ever play out the same way. When your cats survive a brutal dungeon crawl, they bring back scars and mutations that you can pass down to future generations. Breeding the ultimate mutant cat squad and trying to balance their weird genetic traits became an obsession.

    The dark and sometimes graphic humor and the relentless difficulty might not be for everyone, but for me, it hit the right buttons. Mewgenics easily eats dozens of hours, keeping you hooked on trying just one more run. Mewgenics creates something entirely fresh, endlessly repayable, and wonderfully grotesque, fur-real!.

    – Oscar Polanco


    The Sinking City 2

    The Sinking City 2

    Frogwares

    ☆☆☆☆☆ 144
    ★★★★★
    $49.99
    Free Trial
    The Sinking City 2 screenshot

    The Sinking City 2 takes the series in a bold new direction, delivering a third-person Lovecraftian survival horror experience set in a flooded 1929 Arkham. The story follows Calvin Rafferty as he searches for a way to save his fiancée, Faye, who has been trapped in a supernatural slumber after a ritual gone wrong.

    From the moment I stepped into Arkham’s flooded streets armed with little more than a flashlight and a pistol, the game nailed its horror atmosphere. Traveling between districts by boat gives the city an open feel, while interconnected environments, puzzle-solving, investigation mechanics, and scarce resources keep the tension high.

    What truly sets The Sinking City 2 apart, however, is its enemy design. Familiar Lovecraftian creatures provide plenty of frantic encounters, but the real stars are the Slither: parasitic worms that survive after their host dies. If ignored, they can crawl into nearby corpses, reanimate them, and force you to fight the same enemies all over again. This simple but brilliant mechanic transformed every multi-enemy encounter into a desperate scramble and created a constant sense of dread.

    I don’t think I sat down once while playing The Sinking City 2. Between its unsettling atmosphere, intriguing mystery, satisfying survival horror gameplay, and genuinely frightening enemies, it stands out as one of the genre’s most memorable experiences and a must-play for horror fans.

    – Raymond Estrada


    Woodo

    Woodo

    Daedalic Entertainment

    ☆☆☆☆☆ 7
    ★★★★★
    $19.99
    Woodo screenshot

    Woodo is that takes the cozy puzzle genre and turns it into something closer to a child’s toy box coming to life as it tells you a story. The puzzles put you in the position of assembling handcrafted wooden dioramas piece by piece, watching each empty, colorless scene slowly fill with detail, animation, and life as you click objects into their correct spots. It’s a small, tactile premise, but it’s executed with a level of care that makes every placement feel extraordinarily satisfying.

    The narrative at the heart of Woodo is a story about Foxy, a city girl sent to the countryside for the summer, and her growing friendship with a local villager, who happens to be a frog named, well, Ben the Frog. The narrative unfolds across a series of interconnected dioramas, each one capturing a different moment from their shared adventure, guided by a warm, friendly narrator’s voice that makes the whole experience feel less like a puzzle game and more like a warm, cuddly bedtime story. And while the gameplay is generally pretty simple, there is some complexity to it. The assembly of the wooden pieces isn’t necessarily linear – you have to rotate and explore the 3D space to uncover hidden pieces, while watching the world react and transform with playful animations as you place each one. This instills in the gameplay an almost toy-like sense of discovery.

    That nostalgic pull is really the whole point. Woodo doesn’t exist to make you wrack your brain or lose a hundred hours in layer after layer of puzzle mechanics. Instead, it elicits the particular kind of childlike wonder that comes from sparking an adventure out of the simplest object. It’s a game that adapts to your pace, offering help when you need it without breaking the spell, and by the time you’ve filled in its last diorama, it’s hard not to feel like a kid again.

    – Glenn Gregory


    Lou’s Lagoon

    Xbox Play Anywhere

    Lou's Lagoon

    Megabit Publishing

    ☆☆☆☆☆ 14
    ★★★★★
    $24.99
    Lou's Lagoon screenshot

    I honestly didn’t expect to dig into this one as hard as I have, but here we are. Lou’s Lagoon is a cozy exploration-and-crafting adventure where you play as an “up for whatever” helping-hand-style character who is just looking to lend some resourcefulness in the recovery efforts to reunite a series of tropical storm-hit islands via collecting, building, and resource gathering… And I may even discover where my missing Uncle Lou (a legend among the island denizens) went? Count me in!

    To do all the things needed, you’ll wield everything from a two-way vacuum-like tool to a fishing rod (collect those fish scales!) and especially a handy glider to ride gusty currents. Roam the islands on foot while uncovering chests, befriend some in-need beach-faring folk, and complete quests that in turn let you upgrade your arsenal of gadgets to continue your journey. But the main hook for me is being able to pilot a little seaplane across the different archipelagos that dot your game world – the sense of discovery gave me that Skies of Arcadia feel (Dreamcast hive, rise up!). Add in busting through swag-filled air balloon loot drops and seeking out broken radio towers to repair to get comms systems up and running to fast-travel when you don’t want to fly – all of it feels gratifying in a way that hoovered up hours of my time and kept me up past my bedtime with no complaints.

    Sure, some of the guidance and systems feel a little opaque or DIY at times, and man, the currency can sometimes be a bear to amass for purchasing new goods… but really, the joy in completing a goal or upgrading your “Swirler” (your two-way vacuum tool) to collect wool off of a grumpy island llama-like creature…totally worth it.

    The post Indie Selects for October 2026: Discover and Progress Through Unforgettable Worlds appeared first on XBOX Wire.

  • Wednesday 07 October 2026 - 18:00

    Welcome back friends! Hope you’ve been having fun digging in with Bravo Squad for Gears of War: E-Day or clearing the dungeons in Minecraft Dungeons II. When you’re ready for your next game, we’ve got more coming at you including some you might remember from our XBOX Games Showcase this past summer. Let’s get to the games!

    Coming Soon

    Echo Weaver (Cloud, XBOX Series X|S, and PC) – October 8
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Time is your greatest resource, and secrets are your only upgrades. Master an unraveling time loop in this knowledge-based metroidvania. As the last Weaver, exploit time-altering anomalies and use what you learn to break the cycle. Explore what remains. Uncover the mystery. Perfect the loop.

    Forever Ago Key Art

    Forever Ago (Cloud, Console, and PC) – October 8
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Following a tragic stroke of fate, Alfred embarks on a journey north in search of redemption. In this single-player road trip adventure, you’ll travel to beautiful places, capture memories with your camera, meet interesting characters, and even make some new friends.

    Neon Abyss 2 (Cloud, XBOX Series X|S, and PC) – October 8
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    A love letter to roguelike action platformers, Neon Abyss 2 thrusts you into a pixelated cyberpunk world where ancient and modern gods rule. Struck down in New Athens, battle through The Abyss to claim revenge. Death comes easily, survival is punishment, and every defeat demands one more run.

    Battlefield 6 Key Art

    Battlefield 6 (Cloud, XBOX Series X|S, and PC) – October 13
    Game Pass Ultimate, PC Game Pass

    Jump into the definitive Battlefield experience with all-out warfare, fast-paced close-quarters combat, and tactical destruction in Battlefield 6. EA Play members can unlock the EA Play Deployment Pack, claim the Season 5 EA Play Pack, and earn recurring seasonal rewards. Game Pass Ultimate subscribers get EA Play included, plus 10% off eligible EA digital purchases.

    Deep Dish Dungeon (Cloud, XBOX Series X|S, and PC) – October 13
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Deep Dish Dungeon is a survival exploration game where you navigate through a puzzly hand-crafted dungeon, with metroidvania and crafting elements. Unravel the enigmas of the dungeon’s depths solo or online co-op multiplayer.

    Valor Mortis Key Art

    Valor Mortis (Cloud, XBOX Series X|S, Handheld, and PC) – October 13
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Valor Mortis is a first-person action soulslike from the creators of Ghostrunner. Rise from death as a former soldier of Napoleon’s army. Wield supernatural powers, battle horrifying monsters, and unravel a conspiracy that threatens all of humanity.

    Bluey’s Happy Snaps (Cloud, Console, Handheld, and PC) – October 15
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Explore Bluey’s world like never before! Play, explore, and capture moments with Bluey and Bingo in Bluey’s Happy Snaps, a photo-powered adventure across familiar spots from the show. Snap memories solo or side-by-side with a second player, discover Australian wildlife, and turn in-game moments into real fun for real life.

    Chained Beasts (Cloud, XBOX Series X|S, and PC) – October 15
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Chained Beasts is a 1-4 player co-op gladiator roguelike. Fight chaotic battles chained to your friends. Use your chains or the arena to beat up foes in creative ways and win over the bloodthirsty crowd. Endure physical and mental injuries to defeat fearsome bosses and survive the day.  

    Beyond These Stars (PC) – October 16
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Build a city on the back of a Space Whale and learn to coexist as you journey through the stars. Manage intricate supply chains and the needs of your people as you build outposts, meet aliens, and uncover the mysteries of the universe.

    In Case You Missed It

    Shape of Dreams (Cloud, XBOX Series X|S, Handheld, and PC) – Available Now
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Shape of Dreams delivers fast-paced top-down roguelite action with chaotic projectile-filled battles, fluid combat, and high-stakes co-op. Play solo or with up to three friends as you dodge overwhelming attacks and unleash devastating builds. The Starless Path anniversary update offers even more content and enhanced gameplay. 

    Minecraft Dungeons II Key Art

    Minecraft Dungeons II (Cloud, Console, Handheld, and PC) – Available Now
    Game Pass Ultimate, PC Game Pass

    Gear up and team up to enter a new dimension in Minecraft Dungeons II! Journey into the Sift to explore uncharted lands and fight unfamiliar threats that will test you like never before. Uncover new ways to customize your gear and prepare for the toughest battle yet. Are you ready to face what awaits beyond the rifts?

    GEARS OF WAR E-DAY KEY ART

    Gears of War: E-Day (XBOX Series X|S, Handheld, PC, and Cloud) – Available Now
    Game Pass Ultimate, PC Game Pass

    Experience the horror and brutality of Emergence Day. 14 years before the original Gears of War, join Marcus Fenix and Dominic Santiago in a gripping origin-story campaign as the Locust Horde first erupt from below, igniting a desperate fight for survival.

    In-Game Benefits

    Asphalt Legends (Cloud, Console, and PC) – Available Today
    Game Pass Ultimate, Game Pass Premium, Game Pass Essential, and PC Game Pass

    Spark your competitive soul with Asphalt Legends and feel the collective heartbeat of the road in this arcade-style racing game! Unlock the Ford GT MKII, 250 tokens, and 250,000 credits to upgrade your collection and take the lead on the track!

    Leaving October 15

    The following games are leaving the Game Pass library soon. Don’t want the fun to end? Save on these games now before they leave Game Pass!

    • A Plague Tale: Requiem (Cloud, Console, and PC)
    • Clair Obscur: Expedition 33 (Cloud, Console, and PC)
    • Crime Scene Cleaner (Cloud, Console, and PC)
    • Donut County (Cloud, Console, and PC)
    • Evil West (Cloud, Console, and PC)
    • Nova Roma (Game Preview) (PC)
    • Pacific Drive (Cloud, Console, and PC)
    • Superball (Cloud, Console, and PC)
    • The Casting of Frank Stone (Cloud, Console, and PC)

    As always, keep an eye here or on social for what’s coming to your download queue next. Talk soon!

    Note: Games with a ‘Handheld’ designation represent those that are optimized for handheld play.

    The post Coming to XBOX Game Pass: Battlefield 6, Valor Mortis, Forever Ago, and More appeared first on XBOX Wire.

  • Thursday 08 October 2026 - 06:00

    Summary

    • Monster Hunter Stories 3: Twisted Reflection will be available on November 18, 2026 for XBOX on PC, with XBOX Play Anywhere support.
      On October 8, Monster Hunter Stories celebrates its 10th anniversary – get acquainted with three titles to date in the series, each featuring a carefully crafted story for players to enjoy.
      Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin, both available now, will be featured in Free Play Days from October 22 through October 25, 2026.

    The hit RPG Monster Hunter Stories 3: Twisted Reflection, currently available on XBOX Series X|S, will launch on XBOX on PC on November 18, 2026, with Xbox Play Anywhere support. This will allow players to enjoy the game on XBOX Series X|S, Windows 11 PCs, and compatible handheld gaming devices at no additional cost. Players can pick up right where they left off on their preferred device, with all save data, additional game content, achievements, and more carried over seamlessly.

    Monster Hunter Stories 3: Twisted Reflection is a turn-based RPG set in the world of Monster Hunter, allowing players to enjoy an adventure on a larger scale than ever before. The story follows the prince or princess of Azuria, the only Rathalos Rider in the country, and Eleanor, the princess of Vermeil, each setting out for the forbidden ground with their own hopes and convictions, embark on a journey to uncover the truth of the world.

    After making an historic discovery, the protagonist, a trained Rider, sets out on a journey to learn more about the various situations unfolding across the world. Players can enjoy a variety of features, including evolving turn-based battles and Habitat Restoration, which allows players to release monsters back into the wild and change their Ecosystem rank.

    Even after taking your time to enjoy the main story, there is still more to experience. After updating the game to the latest version and loading your cleared save data, you can take on a high-difficulty version of the final boss battle. If you can beat this challenge, Royal versions of nearly all monsters will appear throughout the various areas of the map. In addition, Royal Invasive Monsters and Royal Calamitous Elder Dragons will also appear, offering highly challenging battles. Take on these formidable foes with your well-trained roster of monsters.

    Experience Rudy’s Story

    The DLC Side Story: Rudy is also available now. This content is included in the Deluxe Edition, Premium Deluxe Edition, and Deluxe Kit, so if you own any of these, you can download and enjoy this DLC at no additional cost.

    Experience the story behind the origins of Rudy, who travels alongside the protagonist as Royal Palico.

    10 Years of Monster Hunter Stories

    Thanks to the support of our loyal fans, Monster Hunter Stories celebrates its 10th anniversary on October 8th. We would like to sincerely thank everyone who has supported the series over the years. To mark this special occasion, we are delighted to share a special commemorative visual with you.

    We look forward to your continued support of the Monster Hunter Stories series.

    History of the Series

    Three titles have been released to date in this RPG series where players become a Rider, forge bonds with monsters, raise them, and live alongside them while exploring the world of Monster Hunter. Each title weaves an epic story centered around the bonds between humans and monsters.

    A story of beginnings, following the protagonist as they set out into the outside world alongside Rathalos, they have bonded with, growing into a Rider along the way.

    Monster Hunter Stories

    Raised in a village of Riders who raise monsters and live alongside them, the protagonist overcomes a series of trials, grows into a Rider, and eventually sets out into the outside world. There, they encounter a world of Hunters who hunt monsters to make a living. Though initially bewildered by this way of life, the protagonist begins living alongside the Hunters, sharing in their daily lives and forging a connection between Hunters and Riders.

    An ominous shadow known as the Black Blight, a calamity that drives monsters into a frenzy, begins to creep across the world. The everyday lives and environment that were once taken for granted undergo serious changes, which gradually spread on a global scale. Riders and Hunters are put to the test as they face the responsibilities entrusted to them.

    The key lies in the Kinship Stone possessed by Riders and its hidden power. As the story unfolds, they draw closer to the truth of Redan’s Legacy, which contains the long-hidden origins of the Riders.

    A new Rider’s story of forging bonds with monsters. What awaits them: destruction or hope?

    Monster Hunter Stories 2: Wings of Ruin

    In a world where all Rathalos have mysteriously flown away, the protagonist, a descendant of the great Rider Redan, has a fateful encounter with a young Wyverian girl, Ena, who entrusts them with an Egg. When the Rathalos finally hatches, its wings are black, just as the legend foretold, and its appearance is unmistakably that of Razewing Ratha.

    To uncover the truth behind the mysterious events unfolding across the world and the legend itself, the protagonists embark on a journey to weave a story of destruction and hope.

    Monster Hunter Stories 3: Twisted Reflection

    Monster Hunter Stories 3 Key Art

    Azuria and Vermeil: two countries, on a path to destruction. When all hope seems lost, an egg is found. Inside is a Rathalos, a species thought to be extinct. But this quavering light of hope is quickly extinguished, giving way to the darkness of despair. Born from the egg is not a single Rathalos, but twins, bearing the Skyscale marking that hearkens back to the disastrous civil wat of 200 years prior.

    The natural world teeters on the verge of destruction with countless monster species facing extinction. In the shadow of these dark times, the flames of war rekindle. A Rider and their trusted Rathalos, buffeted by the winds of fate, set out on a  journey for the truth.

    Enjoy Monster Hunter Stories as part of Free Play Days

    Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin will be available for all XBOX players to try out with a three-hour timed trial from Thursday, October 22 to Sunday, October 25, 2026. (No XBOX Game Pass membership is required.) Take this opportunity to give them a try!

    Monster Hunter Stories 3: Twisted Reflection, currently available on XBOX Series X|S, also offers a free trial version that allows players to carry their progress over to the full game. If you haven’t played it yet, be sure to give it a try. The official website also features a Monster Hunter Stories series Music Selection video highlighting the music that brings the epic adventure and story of bonds to life. Be sure to check it out!

    Monster Hunter Stories 3: Twisted Reflection

    CAPCOM Co., Ltd.

    ☆☆☆☆☆ 185
    ★★★★★
    $69.99
    The third entry in the Monster Hunter Stories RPG series is here! Twin Rathalos, born in a twist of fate. Monster Hunter Stories is an RPG series set in the Monster Hunter world, where you can become a Rider, raising and bonding with your favorite monsters. The Story Azuria and Vermeil: two countries, on a path to destruction. When all hope seems lost, an egg is found. Inside is a Rathalos, a species thought to be extinct. But this quavering light of hope is quickly extinguished, giving way to the darkness of despair. Born from the egg is not a single Rathalos, but twins, bearing the Skyscale marking that hearkens back to the disastrous civil war of 200 years prior. The natural world teeters on the verge of destruction, with countless monster species facing extinction. In the shadow of these dark times, the flames of war rekindle. Two countries, and two Rathalos. A Rider and their trusted Rathalos, buffeted by the winds of fate, set out on a journey for the truth. *There are other bundles that include this product. Please be careful of duplicate purchases. Agreement to the End User License Agreement is required to play this title. (https://manual.capcom.com/eula/game/) ©CAPCOM MONSTER HUNTER STORIES is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries.

    The post Monster Hunter Stories 3: Twisted Reflection Heading to XBOX on PC November 18 appeared first on XBOX Wire.

  • Thursday 08 October 2026 - 13:57

    This message was just sent to Team XBOX employees globally.

    Team,

    At Town Hall on Tuesday, I talked about the four Cs and the choices we are making to put them into practice. You’ve seen a lot of our work on Core and Content. Today I want to share two leadership appointments supporting Creator and Connection. Kayleen Walters will transition from her role at Mojang to President of XP, a new XBOX division focused on how people experience our franchises beyond the games themselves, and Maria Angelidou-Smith will join XBOX as CEO of Mojang and Minecraft. Both will report to me.

    Kayleen has spent her career building entertainment franchises. Before XBOX, she spent 13 years at Lucasfilm helping guide Star Wars across films, products, and partnerships. At Minecraft, she helped grow consumer products into a multibillion-dollar business with more than 250 licensees and was Executive Producer of A Minecraft Movie, the biggest film in the U.S. last year and a top-five release worldwide. She is also a producer of the sequel.

    Image of Kayleen Walters, President of XP
    Kayleen Walters, President of XP

    XP is a play on “Experience Points” and formalizes four investment areas for us: XBOX PICTURES for film and television adaptations; XBOX PRODUCTS for licensing and merchandise; XBOX PARTNERSHIPS for sponsors and brand partners; and XBOX PLACES for our marquee broadcast and in-person events, theme parks, and other location-based experiences. Our franchises can mean more to people than the time they spend playing them, and Kayleen knows how to build those experiences with the industry without losing what made people care about the franchise in the first place.

    Kayleen’s move also gave us time to think carefully about what Mojang needs in its next leader.

    Minecraft is one of the largest communities in entertainment. Hundreds of millions of people play, build, create, teach, watch, mod, run servers, and build businesses around Minecraft. The community doesn’t just consume the product. It helps shape what the product becomes. That was central to our search. Mojang already has an exceptional game development team that knows Minecraft and its players deeply. We wanted someone who has built products for communities at enormous scale, who is deeply technical, and who understands how creators, product, technology, and monetization come together.  

    Image of Maria Angelidou-Smith, CEO of Mojang and Minecraft
    Maria Angelidou-Smith, CEO of Mojang and Minecraft

    Maria brings a rare combination of those experiences. She spent nearly a decade at Meta, where she led Facebook Groups used by more than 1.8 billion people each month, as well as Events, Creators, Search, Profile, and Monetization. She later led product and technology at Personio and served as Chief Product Officer at Reddit, another of the world’s largest community platforms. She has built products used by billions of people and led product and engineering organizations through significant growth and change.

    Maria brings deep experience to Mojang, along with a respect for what makes Minecraft special. Her first priority will be learning from the teams and communities who know Minecraft best. She starts Monday, October 19.

    Please join me in congratulating Kayleen and welcoming Maria to XBOX!

    Asha

    The post New Leadership Appointments and XBOX Division appeared first on XBOX Wire.

  • Thursday 08 October 2026 - 13:57

    Our ambition at XBOX is to be the number one entertainment company in the world. This means growing our games into enduring franchises that entertain, inspire and connect people across every generation and across the globe.

    That opportunity is why we’re creating XP.

    As Asha shared in her email this morning, XP is a new XBOX division, led by newly appointed President, Kayleen Walters, spanning film and television, consumer products, strategic partnerships, and live experiences. It brings together capabilities that have existed across various teams at XBOX for years and aligns them behind a shared mission: helping our franchises reach more people, create deeper connections with players and new fans, and unlock new opportunities for these fandoms to grow around the world.

    Great games remain at the center of these franchises and at the heart of XBOX. XP will partner with the best creative minds across our studios, along with trusted partners, to build on that foundation and create more ways for people to experience the worlds they love.

    The formation of the XP division formalizes four investment areas:

    • XBOX PICTURES: Bringing our worlds and characters to new audiences through film, television, and other forms of linear storytelling.
    • XBOX PRODUCTS: Creating products that are authentic to the fandom that allow fans to celebrate and express the franchises they love.
    • XBOX PLACES: Bringing communities together through live events, immersive experiences, attractions, broadcasts, and destinations.
    • XBOX PARTNERSHIPS: Working with creators, brands, and communities to develop new experiences, sponsorships, and brand partnerships.

    Throughout her career, Kayleen has helped steward some of the world’s most iconic entertainment properties. Across 13 years at Lucasfilm, she helped grow and relaunch one of the most influential franchises in history. At Mojang, her record speaks for itself. Under her tenure, Minecraft grew from an already-record setting 350 million units sold to over 425 million, its merchandising business became one of the top 20 globally. A Minecraft Movie had the biggest opening weekend ever for a video game adaptation and finished #1 at the domestic box office, and Mojang secured the first of many theme park placements to come.

    Kayleen understands that the strongest franchises grow by remaining true to what and who made them special while creating new ways for fans, creators, partners, and communities to participate. I cannot imagine a better leader for this division and we are just getting started imagining what it will build.

    Matthew Ball

    The post Introducing XP appeared first on XBOX Wire.

  • Thursday 08 October 2026 - 16:11

    Every good drive has a convenience store stop along the way somewhere. Starting today, that stop becomes possible for a limited time inside Forza Horizon 6. XBOX and 7-Eleven, Inc. are teaming up on the new Horizon Meets update – as well as releasing a merch collection and an in-store offer across the US and Canada. 

    Here’s what’s coming: 

    There’s a 7-Eleven in Horizon’s Japan Now 

    If you’re new to the Evolving World, it’s how Forza Horizon 6 keeps changing under your tires. For the Horizon Meets update, Playground Games is dropping a storefront inspired by 7-Eleven into the world, featuring a themed Car Meet. Head to the game’s Nangan region, bring friends, park the rides you’ve made, and download the car liveries and tuning setups on display from other players. 

    Stuff to Play With, Wear, and Chase Down 

    Beyond the store itself, you can rep 7-Eleven in Forza Horizon 6’s Japan in a number of new ways: 

    Konbini Prop Pack: 7-Eleven-themed items you can use to dress up your Estate, your Garages, and your own custom tracks in EventLab. This includes the entire konbini! 

    Clerk Uniform: New avatar clothing inspired by the uniform worn by 7-Eleven clerks in Japan, in case you want to look like you actually work at the store. 

    Egg Salad Sandwich Collectible: Smash 20 Egg Salad Sandwich Collectibles (find them near the 7-Eleven Evolving World Car Meet) during Autumn and earn Points completion towards the Festival Playlist, as well as a new Forza LINK reward. 

    There’s far more coming in the Horizon Meets update – check out Forza.net for all the details. 

    The Toyota Supra GR Livery 

    Through October 27, fans in the US and Canada can grab an exclusive in-game 7-Eleven Toyota Supra GR livery and a free Slurpee drink with the purchase of an XBOX Gift Card with 7Rewards at participating 7-Eleven stores. 

    The 7-Eleven x Forza Horizon 6 Merch Drop 

    The real-life7-Eleven x Forza Horizon 6 merch drop arrives October 8, exclusively on 7Collection.com with hoodies, shirts, hats, and accessories featuring Toyota cars from the game in original Japanese-inspired art styles. 

    See You at the Car Meet 

    The Horizon Meets update is available to download now, with the Festival Playlist and Evolving World content rolling out today. Grab a Slurpee drink, pick up an XBOX Gift Card, and we’ll see you in the parking lot.  

    The post Pull Up to 7-Eleven in Forza Horizon 6 appeared first on XBOX Wire.

  • Thursday 08 October 2026 - 17:00

    One Weekend. Seven Worlds. Endless Possibilities. Screamer and Family Man are available in Free Play Days this weekend for XBOX Game Pass Ultimate, Premium and Essential members to play from Thursday, October 8 until Sunday, October 11.

    Additionally, ARC Raiders is free for all XBOX members to try from October 8 until October 11 (XBOX Game Pass Game Pass Ultimate, Premium and Essential membership not required).

    Watch out! These games are time bound. High On Life 2, S.T.A.L.K.E.R. 2: Heart of Chornobyl, Little Nightmares III, and Rogue Waters are available for all XBOX players to try out with timed trials.


    How to Start Playing

    Scroll down and find and install the games on each of the individual game details page on XBOX.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX Game Pass Ultimate, Premium and Essential membership. To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.

    Keep the Fun Going

    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


    Free Play Days (Game Pass Membership Required)


    Screamer
    High-octane action and anime aesthetics collide in this arcade racing game, featuring fighting mechanics and a storyline that hits hard. In this world, some race for glory while others seek power or revenge. Every race is a fight and every battle is personal. For a limited time, get 60% off the Standard Edition or the Digital Deluxe Edition and keep playing after the weekend is over.

    Xbox Play Anywhere

    Screamer

    Milestone S.r.l.

    ☆☆☆☆☆ 84
    ★★★★★
    $59.99 $23.99

    Family Man
    Family Man is part of Xbox Free Play Days, so you can try it all weekend for free, and grab the game for 85% OFF! Family Man is a dark, story-led RPG that asks the question: When pushed to the limits of your own morality, how far would you go for the sake of your family? Make difficult decisions, earn cash to put food on the table, and decide just how moral your compass is.

    Family Man

    No More Robots

    ☆☆☆☆☆ 47
    ★★★★★
    $19.99 $2.99

    Free Play Days For All


    ARC Raiders
    This October, we’re celebrating a year of ARC Raiders by giving new Raiders the chance to play for free for an entire weekend! Speranza is throwing open its hatches to new Raiders looking to enlist by scavenging the surface to thrive in a desolate world.

    Experience ARC Raiders’ biggest update since launch: Frozen Trail. An unprecedented disruption has drawn dangers to the Rust Belt unlike anything we’ve seen before. With a colossal new threat eviscerating anything in its path, both the Nomads’ trails and Toledo itself threaten to become collateral damage of ARC’s ill-equipped salvage operation. Plus, from October 8 through October 15, you can buy the ARC Raiders base game, Deluxe Edition, and Deluxe Edition upgrade, at 50% off.

    Xbox Play Anywhere

    ARC Raiders

    Embark Studios

    ☆☆☆☆☆ 11953
    ★★★★★
    $39.99 $19.99

    High On Life 2
    You’ve done it. You’ve taken down an intergalactic cartel, brought humanity back from the brink of extinction, and hunted dangerous bounties to the far corners of the galaxy. Bounty hunting has brought you fortune, fame and love; but when a mysterious figure from your past reappears and puts a price on your sister’s head, your cushy life gets thrown into chaos.

    An intergalactic conspiracy threatens the fate of humanity! Team up with a wide cast of talking alien guns as you shoot, stab, and skate your way through the exotic locales to take down the bad guys and save your favorite species (humans)!

    Xbox Play Anywhere

    High On Life 2

    Squanch Games, Inc.

    ☆☆☆☆☆ 2090
    ★★★★★
    $39.99 $31.99
    PC Game Pass
    Xbox Game Pass
    Free Trial

    S.T.A.L.K.E.R. 2: Heart of Chornobyl
    Enter the Chornobyl Anomalous Zone in S.T.A.L.K.E.R. 2: Heart of Chornobyl — a vast open world where anomalies, mutants, and rivals stand in your way. Explore, scavenge, and try to survive in this brutal and dangerous land.

    The massive Update 2.0 improves performance, significantly transforms the look and feel of S.T.A.L.K.E.R. 2, and introduces new features that make the journey more immersive than ever. Test your luck in the Zone during Free Play Days, then continue your journey with 30% OFF the full game!

    Xbox Play Anywhere

    S.T.A.L.K.E.R. 2: Heart of Chornobyl

    GSC Game World

    ☆☆☆☆☆ 7190
    ★★★★★
    $59.99 $41.99
    Free Trial

    Little Nightmares III
    Face your childhood fears in Little Nightmares III, a haunting adventure filled with dark mysteries and unforgettable horrors. Explore the secrets of the Spiral, solve puzzles, and evade terrifying creatures lurking around every corner.

    Xbox Play Anywhere

    Little Nightmares III

    Bandai Namco Entertainment America Inc.

    ☆☆☆☆☆ 592
    ★★★★★
    $39.99 $19.99

    Rogue Waters
    Rogue Waters is an addictive Tactical Turn-Based Rogue-lite pirate adventure. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Free to play for 2 hours in a timed trial during Xbox’s Free Play Days and 75% OFF to buy! The high seas await. Will ye heed the call?

    Xbox Play Anywhere

    Rogue Waters

    Tripwire Interactive LLC

    ☆☆☆☆☆ 45
    ★★★★★
    $29.99 $7.49
    Free Trial
    Rogue Waters is a Pirate Tactical Turn-Based Rogue-lite. Play as Captain Cutter, commanding your ship and crew through procedurally generated encounters to seek revenge. Recruit, train, and upgrade crew, use powerful sea creatures, and engage in dynamic naval and melee combat to gain the upper hand. Set sail as Captain Cutter, a pirate caught in a deadly struggle for power and vengeance. Navigate dangerous waters, unleash mythical sea creatures, and outwit enemies as you chase legendary treasure and confront dark secrets. ● Embark on a journey of loyalty, betrayal, and revenge, as you unravel the mysteries of the Sea Shepherd prophecy and face the immortal Captain Blackbone. ● Use your Pirate Cave (HUB) to equip ship upgrades & crew members before each run. ● Each run generates new encounters, requiring careful navigation as you work your way toward Captain Blackbone. ● Enjoy a rich, story-driven adventure across 3 acts, with endless replayability. Recruit and grow your pirate crew, discovering their hidden potential as you lead them into battle. It's your responsibility to mold them into the legendary pirates they were destined to be. ● Recruit from 6 unique classes, each with distinct abilities and playstyles for your ship’s crew. ● After each run, upgrade your crew’s skills to increase their effectiveness. ● Damage persists across runs, requiring you to swap out crew members to allow them time to heal. Face new challenges as the game world shifts procedurally with each run, offering fresh secrets, combat scenarios, and treasures to discover. ● Encounters feature diverse pirate factions and enemy types—choose your battles wisely. ● Your crew will engage enemies on ships and land alike. ● Visit shops to heal, upgrade crew, buy cannons, and repair your ship. ● You can extort shops for loot, but it’ll lead to a fight. Customize your naval encounters with cannons and ship artillery. Unleash powerful shots during naval combat to destroy enemy ship modules and gain the upper hand in boarding fights. ● Encounters begin with Sea Battles where you can use cannons to target key areas of enemy ships. ● Both your ship and the enemy's have distinct buffs that can be destroyed. ● Crew members can be targeted and killed during battle, so defend your ship and crew before boarding. Experience a fresh take on turn-based tactical combat that replicates the visceral intensity of cloak-and-dagger duels. Use the environment to gain the upper hand like never before. ● The boarding phase involves hand-to-hand combat where your crew faces off against enemies. ● Use your crew's unique abilities to maneuver and pin enemies against obstacles for fatal damage. ● Leverage the environment by pushing enemies into spikes, grabbing one-time weapons, or swinging into position with ropes. Legendary sea creatures, once thought to be myths, roam the oceans of Rogue Waters. Free them from captivity and gain their trust to summon them in battle. Summon 3 sea monsters to assist in the boarding phase: ● The Kraken crushes nearby enemies. ● The Mermaid disrupts and pushes enemies in any direction. ● The Giant Snail drops a deadly spiked obstacle on the deck. Each run resets your equipment and items, but unlocks permanent upgrades for your crew, ship, and Captain Cutter, allowing you to grow stronger with every battle. Items and upgrades reset between each run: ● Personal items (character equipment): additional weapons, attack modifiers, and side upgrades for abilities. ● Shipboard weapons (cannons and similar items): each new run begins with a usable, basic starter set. ● Ship modules reset as well. Each run permanently increases your progress: ● Unlock skill trees for crew members and Captain Cutter. ● Acquire ship and port facility upgrades in the Pirate Cave (HUB).

    Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news. 

    The post Free Play Days – ARC Raiders, S.T.A.L.K.E.R. 2: Heart of Chornobyl, Little Nightmares III, Screamer, and More appeared first on XBOX Wire.

  • Thursday 08 October 2026 - 18:30

    Summary

    • Knowledge based metroidvania.
    • Creators discuss the challenges of building a new genre.
    • Out now on XBOX Series X|S, PC, and Day One with Game Pass.

    “This is the best demo I’ve ever played.”

    Two years ago, a demo from a three-person team in northwest North America hit my email and I wasn’t really prepared for how special it would end up being. My name is Buddy Solá, I’m the Head of Publishing for Akupara Games and with a title like that, you can imagine I spend quite a lot of time playing demos from prospective indie developers. To put it in the clearest possible terms, Echo Weaver is the best demo I’ve ever played in my career in indies.

    Echo Weaver screenshot

    Created by Moonlight Kids, Echo Weaver is something of a cross between Outer Wilds, Edge of Tomorrow, and Celeste, and we’ve been using a very fancy new term to describe its genre. If a Metroidvania is a game where acquiring gear and upgrades lets you progress in new ways, Echo Weaver is a Metroidbrainia, where the only thing you ever need to acquire is knowledge.

    You’re stuck in the colony of Provenance, a futuristic space colony suffering after something called the Collapse – and you’re stuck not just in place, but also in time. Every cycle, you’ve got minutes to live, tracked right at the top of your screen. When that clock runs out, the cycle starts over. You have a whole new chance to progress as long as you’re clever. Make no mistake, this isn’t a roguelike. Nothing here is random or procedurally generated. It’s a grand, clockwork time loop puzzle, and every reset gives you a chance to come back faster, smarter, and armed with everything you learned last time.

    Echo Weaver screenshot

    Moonlight Kids is a three-person studio spread across three states, fully remote since 2018. Their debut, Wild at Heart, took cues from Pikmin and Luigi’s Mansion and turned it into a quiet, beloved indie of 2021, picking up a Day of the Devs slot and an IGF nomination along the way. Echo Weaver is their follow-up, and it’s a noticeably darker turn, though the team was quick in a recent livestream to push back on the idea that “darker” means “hopeless.”

    “The whole game is sort of about being totally lost,” one of the designers told us on the Akupara 10th Anniversary Livestream. “And then, it’s about discovery, and ultimately, it’s about mastery.” That’s the design philosophy: start somewhere oppressive and master your way into brighter, quirkier spaces as you learn the loop.

    Echo Weaver screenshot

    That mastery doesn’t come cheap. The team was candid about just how brutal this particular game was to build. “It’s like five times as much work as it is to make any other type of game that isn’t using a knowledge-based time loop core,” one of them said. “Honestly, the hardest game I’ve ever worked on.” It’s a concept that sounds smart until you actually try it: originally, designing a time loop game seemed easier, since they wouldn’t need to build save systems. Instead, because the whole world streams in with no loading screens, they ended up having to save the state of literally everything, constantly, as it loads and unloads around you. As one dev put it: “very funny, in hindsight.”

    And the entire game is knowledge-gated on purpose. “If you Googled all the answers ahead of time, you could boot the game up and beat it in five minutes,” the team explained. “There’s no ‘go spend two hours getting your hookshot.’ It’s all stuff you can already do– it’s just buried behind layers and layers of secrets.” Even the endgame, what the team calls “the Golden Path,” changed almost entirely from their original plans, because you genuinely can’t know how all the pieces fit together until you’ve built every piece.

    Echo Weaver screenshot

    But now that the game is out on XBOX, the team has followed through on the vision that they set out with two years ago, even if the specifics didn’t survive the trip. Echo Weaver actually started out much darker: a mature-rated game with brutal finishers, a totally different tone. The team pulled back from that, not out of nerves, but because, as they put it, “It was just a tonal mismatch with the art style.” What stuck around was the part that actually mattered– that arc from lost to capable, from nothing to mastery. As one of them summed it up: “glad we ended up where we were.”

    If Moonlight Kids’ pitch sounds like your kind of trouble, hop into their Discord. Echo Weaver lands today on XBOX with Game Pass. See you in the loop.

    Xbox Play Anywhere

    Echo Weaver

    Akupara Games

    ☆☆☆☆☆
    ★★★★★
    $19.99
    Free Trial
    Time is Your Resource Master an unraveling time loop in this knowledge-based Metroidvania. As the last Weaver, exploit time-altering anomalies and use what you learn to break the cycle. Explore what remains. Uncover the mystery. Perfect the loop. Wield the Enigmatic Power of the Glaive Bound to your very being, an alien glaive grants you strange, reality-bending powers. The infinite time loop is the perfect training ground to master them. Can you decipher its fractured essence? Find clever uses of its power to bypass obstacles? Use past-loop revelations to find hidden shortcuts? Only a Weaver who harnesses the glaive's power will be able to outsmart a world determined to reset you. Unearth the Secrets of Provenance Scrappy survivors populate the loop, opposing those who wish to drown a better future. To carve your path to freedom, you'll need to understand those trapped alongside you. A pizza-slinging cat who guides you through the ruins. A cranky leader who protects refugees after The Collapse. A wicked cleric evangelizing doom to any who might listen. Only you can dismantle the conspiracy deep at the heart of this world and free those confined to eternal purgatory. Secrets are Your Upgrades Every power you will ever yield is already at your disposal… you just don't know it yet. Each new loop offers up more clues; every reset becomes a another opportunity to optimize. Put the pieces together, unlock your potential, and chart the one perfect loop to deliverance. In this unique genre mix perfect for fans of both Outer Wilds and Ori and the Blind Forest, master time itself to shatter the cycle once and for all.

    The post You Have Minutes to Live: Introducing Echo Weaver appeared first on XBOX Wire.

  • Friday 09 October 2026 - 16:01

    Welcome to Next Week on XBOX! In this weekly feature we cover all the games coming soon to XBOX Series X|S, XBOX One, XBOX on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Xbox Play Anywhere

    Castlevania: Belmont's Curse

    KONAMI

    ☆☆☆☆☆
    ★★★★★
    $29.99

    Castlevania: Belmont’s Curse – October 15
    XBOX Play Anywhere

    1499. Paris is engulfed in flames as monstrous creatures suddenly emerge from the shadows. Trevor Belmont, the hero who defeated Dracula, ventures into the burning streets with his daughter, Rose Belmont. Armed with the legendary holy whip, the Vampire Killer, they hunt down the beasts bleeding from the looming castle. Rose is soon swept up in the dark conspiracy that lurks beneath. Will she succeed in saving Paris from devastation?


    Xbox Play Anywhere

    Deep Dish Dungeon

    Raw Fury AB

    ☆☆☆☆☆
    ★★★★★

    Deep Dish Dungeon – October 13
    Game Pass / XBOX Play Anywhere

    Deep Dish Dungeon is a dungeon crawler and exploration game that rewards curiosity and resourcefulness. In an atmospheric environment, explore corridors, rooms and passageways solo or with up to two friends, and gather resources to improve your camping site. Craft tools and cook nourishing meals to bolster strength throughout the journey, and unravel the enigma that lies within the shadows.


    Xbox Play Anywhere

    Planet Zoo 2

    Frontier Developments

    ☆☆☆☆☆
    ★★★★★
    $49.99

    Planet Zoo 2 – October 13
    XBOX Play Anywhere

    Build a wilder world in Planet Zoo 2 – the sequel to the beloved zoo simulation game. Let your creativity soar by constructing and managing distinctive zoos around the world, full of awe-inspiring animals, including fully aquatic and flying species for the first time. Plus, take the next step in animal conservation and release your species into customisable, expansive Wildlife Reserves. 


    Xbox Play Anywhere

    Valor Mortis

    Lyrical Games

    ☆☆☆☆☆
    ★★★★★

    Valor Mortis – October 13
    Game Pass / XBOX Play Anywhere

    You served Napoleon. You died for Napoleon. You have risen for Napoleon. You are William, a soldier of the Grande Armée brought back from a battlefield grave. But the Europe you awaken to is not the one you sacrificed for. A mysterious plague now sweeps the continent, and you have been reborn with its corrupting power pulsing through your veins. Each death is a chance to grow stronger. Master a combat system of parries, dashes, and visceral finishers across a variety of weapons. Channel your power to enhance attacks and unlock new supernatural abilities to inflict upon your enemies.


    Just Dance: Decades of Hits

    Ubisoft

    ☆☆☆☆☆ 167
    ★★★★★

    Just Dance: Decades of Hits – October 13

    Celebrate iconic intergenerational hits brought to life with unique choreography. Each decade features its own visual identity and carefully curated tracklist, letting you jump between musical eras or build the ultimate throwback-to-modern playlist in one seamless experience. Discover it all through the all-new Adventure Mode, a cheerful story-driven journey that has you dancing your way through the decades.


    Harvest Moon: Echoes of Teradea

    Natsume Inc.

    ☆☆☆☆☆
    ★★★★★
    $49.99

    Harvest Moon: Echoes of Teradea – October 14

    Embark on an unforgettable journey through the enchanting world of Teradea, where peaceful farm life meets thrilling adventure! Raised in the quiet comfort of Bloomfield Village, your life is about to change forever. A mysterious mist creeps from the Forest of Echoes, wild beasts roam under the cover of night, and strange disasters threaten villages across the land. Venture across a vast, living landscape filled with hidden caves, remote islands, lively towns, and long-forgotten secrets. Between your travels, cultivate your farm, raise animals, harvest crops, and build a place to call home. Guided by the Harvest Goddess and aided by the friends you’ll meet along the way, you’ll find new ways to grow, explore, and lend a hand wherever it’s needed.


    Warhammer 40,000: Boltgun 2

    Devolver Digital, Big Fan Games

    ☆☆☆☆☆
    ★★★★★
    $24.99 $22.49

    Warhammer 40,000: Boltgun 2 – October 14

    Warhammer 40,000: Boltgun 2 is the brutal and fast-paced sequel to retro FPS Warhammer 40,000: Boltgun. Following directly on from the end of Warhammer 40,000: Boltgun, your duty takes you to new locations in a branching, single-player campaign that effortlessly blends the grimdark Warhammer 40,000 universe with a fast-paced first-person shooter.


    Xbox Play Anywhere

    Bluey's Happy Snaps

    Gameloft

    ☆☆☆☆☆ 1
    ★★★★★

    Bluey’s Happy Snaps – October 15
    Game Pass / Smart Delivery / XBOX Play Anywhere

    Play, explore, and capture moments with Bluey and Bingo in this photo-powered adventure across familiar spots from the show. Snap memories solo or side-by-side with a second player, discover Australian wildlife, and turn in-game moments into real fun for Real Life. Bluey and Bingo have found Dad’s old camera (back from when he was cool). Take it with you around Bluey’s hometown of Brisbane as you snap photos of the games you play, chase bin chickens and uncover hidden surprises. Each snapshot is saved to your own scrapbook, where you can keep your best moments.


    Xbox Play Anywhere

    Chained Beasts

    Featherweight Games

    ☆☆☆☆☆
    ★★★★★

    Chained Beasts – October 15
    Game Pass / XBOX Play Anywhere

    Step into the Colosseum chained to your friends. Chained Beasts is a co-op gladiator roguelike for 1-4 players, combining brutal combat with teamwork and slapstick moments. Can you gather your friends, crush your enemies, win the crowd and gain your freedom?


    Xbox Play Anywhere

    DESOLUS

    The Quantum Astrophysicists Guild

    ☆☆☆☆☆
    ★★★★★

    DESOLUS – October 15
    Smart Delivery / XBOX Play Anywhere

    Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game. An enigmatic cataclysm has fractured reality, opening portals which lead to other times. Explore the past and future versions of an expansive city. Solve Escher-like puzzles through the use of black holes, traveling back and forth through time to make architecture whole again.vv


    Xbox Play Anywhere

    The Jackbox Party Pack 12

    Jackbox Games, Inc.

    ☆☆☆☆☆
    ★★★★★

    The Jackbox Party Pack 12 – October 15
    Smart Delivery / XBOX Play Anywhere

    Escape to a world of hilarity with The Jackbox Party Pack 12! Our Chicago comedians and party wizards created five all-new games perfect for holiday gatherings, game nights, and happy hours. Only one person needs to own the game. Use your phones as controllers to jump right in!


    Beyond These Stars

    Hooded Horse

    ☆☆☆☆☆
    ★★★★★

    Beyond These Stars – October 16
    Game Pass

    Recovering from uncertain times, your Peeps find themselves on the back of Kewa – a lonely Space Whale journeying across the universe. Building a city on the back of a sentient creature comes with its own set of challenges, but as you build your relationship and travel across the galaxy, you’ll come across great opportunities for exploration and stable expansion. Meet other species, pursue the needs and wants of your Peeps, and seek the truth about their ancestors and the Space Whales alike.


    Tales of Eternia Remastered

    Bandai Namco Entertainment America Inc.

    ☆☆☆☆☆
    ★★★★★

    Tales of Eternia Remaster – October 16

    Journey to Eternia, a world split into two isolated realms, Inferia and Celestia. In the remote Inferian village of Rasheans, Reid Hershel and his childhood friend Farah Oersted meet a mysterious girl named Meredy. During their journey to discover Meredy’s origins, the group discovers that a collision called the “Great Fall” threatens both Inferia and Celesita. Harnessing the power of elemental spirits known as the Greater Craymels, Reid and his companions embark on an epic journey to save the two realms from catastrophe.


    Xbox Play Anywhere

    Tenebris Somnia

    New Blood Interactive

    ☆☆☆☆☆
    ★★★★★

    Tenebris Somnia – October 16
    XBOX Play Anywhere

    Tenebris Somnia is a 2D retro survival horror adventure game with live action cutscenes created by an award-winning film crew from Argentina. Unveil the depths of a disturbing story by solving puzzles and fighting horrible creatures. …What if they aren’t just nightmares?


    Xbox Play Anywhere

    Alpha Nomos

    RibCage Games

    ☆☆☆☆☆
    ★★★★★

    Alpha Nomos – October 12
    XBOX Play Anywhere

    It’s time to wield the beat in Alpha Nomos, a rhythm-action roguelite where every instrument is a weapon and every fight moves to the music. Play as Cello and slice through an army of rogue puppets in a vibrant, melody-twisted world where combat pulses to the soundtrack and timing is everything.


    Xbox Play Anywhere

    Colorbound

    Whitethorn Games

    ☆☆☆☆☆
    ★★★★★
    $14.99

    Colorbound – October 12
    XBOX Play Anywhere

    Bring the world around you to life with the power of color in Colorbound, a vibrant palette-platformer. Join Anku on a heartfelt journey to reunite his late grandfather’s band by using color to shape the world around you. As you journey, you’ll solve puzzles, uncover secrets, and help a family of musicians come together one last time.


    Xbox Play Anywhere

    Survivor Cells

    YAW Studios

    ☆☆☆☆☆
    ★★★★★
    $9.99

    Survivor Cells – October 13
    XBOX Play Anywhere

    Prepare to subvert the rules of the genre. In Survivor Cells, dodging or running won’t save you. Survival demands an active defense and a relentless offense. Position yourself strategically, face colossal hordes of viruses and bacteria, and build the ultimate biological barrier combining advanced medicines and cutting-edge nanotechnology!


    Cleaning Simulator

    RockGame S.A.

    ☆☆☆☆☆
    ★★★★★

    Cleaning Simulator – October 14

    Cleaning? Did you say boring? No way! Cleaning Simulator invites you to grab your mop, vacuum cleaner, and sponge for a delightful cleaning adventure. Dirty floors, mountains of dishes, buzzing flies, dusty carpets, and chaotic rooms… They’re all waiting for you. But don’t worry—if you’ve got the right tools in hand, this mess will be sparkling clean in no time.


    Xbox Play Anywhere

    Creepy Tale: Snow Child

    Sometimes You

    ☆☆☆☆☆
    ★★★★★
    $14.99 $11.99
    Free Trial

    Creepy Tale: Snow Child – October 14
    Smart Delivery / XBOX Play Anywhere

    An explosive mix of action and mystery, seasoned with black humor and a sinister atmosphere. Journey into Hell alongside a brave boy named Blizzy and defeat Evil itself. Save the world and become a hero. But at what cost?


    Xbox Play Anywhere

    Love Beyond Differences: Riku & Lily

    Lucky Raccoon Games

    ☆☆☆☆☆
    ★★★★★

    Love Beyond Differences: Riku & Lily – October 14
    Smart Delivery / XBOX Play Anywhere

    Love Beyond Differences: Riku & Lily is a narrative-driven spot-the-difference puzzle game about love, memory, and the moments that shape a lifetime. Now elderly, Riku looks through an old photo album with his grandchildren and tells them the story of his life with Lily. Some memories have begun to fade, appearing in grayscale throughout the album. By finding the differences hidden within each illustrated scene, you help Riku reconstruct those memories and restore the pages to full color.


    My Recycling Center 2

    Darius Bode

    ☆☆☆☆☆
    ★★★★★

    My Recycling Center 2 – October 14
    Smart Delivery

    Design and expand your new recycling center in this first-person simulation game. Take care of unloading, sorting and compacting the waste. The new level editor allows you to freely design the yard, place upgrades and set it up the way you like. With increasing experience, multiple customers will show up simultaneously and might create a queue if unloading does not happen fast enough.


    Xbox Play Anywhere

    Prison Run and Gun

    Silesia Games Sp. z o.o.

    ☆☆☆☆☆
    ★★★★★

    Prison Run and Gun – October 14
    XBOX Play Anywhere

    Get out of the prison and try not to die! Take advantage of the chaos in the prison to fight your way through 30 levels, testing your wits and reflexes as you face explosions, heavy gunfire and deadly obstacles in a bid to reclaim your freedom!


    Ratatan

    GAME SOURCE ENTERTAINMENT

    ☆☆☆☆☆ 1
    ★★★★★
    $34.99 $31.49

    Ratatan – October 14

    Ratatan is a rhythm roguelike action game that combines rhythm games and side-scrolling action, with online co-op gameplay supporting up to 4 players. An intense battle unfolds with over 100 characters fighting in a massive melee. Let’s defeat the enemies together!


    Xbox Play Anywhere

    Shockwave Triggers

    Eastasiasoft Limited

    ☆☆☆☆☆
    ★★★★★

    Shockwave Triggers – October 14
    Smart Delivery / XBOX Play Anywhere

    Collect the crystals and reclaim your future as you survive bullet hell mayhem in a post-apocalyptic world! Shockwave Triggers is a vertical-scrolling shoot’em up where you’ll choose between 2 pilots – the fast and versatile Amira, whose crystal-sensitive sister has been kidnapped, and the slower but more powerful Turbo B, a mechanic determined to take down the supreme leader of the WW army!


    Xbox Play Anywhere

    The Witch's Bakery

    Silver Lining Interactive

    ☆☆☆☆☆
    ★★★★★

    The Witch’s Bakery – October 14
    XBOX Play Anywhere

    The Witch’s Bakery is a cozy Adventure RPG about a joyful witch who opens her bakery in modern Paris. She has one special power: she can see into people’s heart and heal emotions through magic!


    Wolfsschanze – Operation Götterdämmerung

    Markt+Technik Verlag GmbH

    ☆☆☆☆☆
    ★★★★★
    $14.99

    Wolfsschanze – Operation Götterdämmerung – October 14

    East Prussia, 1944. Behind concrete, barbed wire and heavily armed security rings lies one of the most dangerous places of the Second World War: the Wolf’s Lair – the sealed-off power centre of the Nazi leadership. As an elite soldier, you fight through heavily guarded facilities, defensive positions and bunkers. Every advance is brutal, direct and fast-paced. Short, hard firefights await you, where every explosion blasts open a path and every hit brings you closer to the key figures of the dictatorship – up to the final showdown with Hitler himself.


    YAR: Forgotten Throne

    Axyos Games

    ☆☆☆☆☆
    ★★★★★
    $29.99

    YAR: Forgotten Throne – October 14

    Choose your path as a Warrior, Volkhv, or Archer and journey across the lands of Borea in a story-driven open-world RPG. Uncover the source of the darkness poisoning its forests and wildlife as you take on 100+ varied quests, side with one of two factions, and shape your hero through progression, active and passive skills, and character attributes.


    Xbox Play Anywhere

    1×1 Street Football: mini soccer PvP

    Witenovastudio OÜ

    ☆☆☆☆☆
    ★★★★★
    $9.99 $7.99

    1×1 Street Football: mini soccer PvP – October 15
    Smart Delivery / XBOX Play Anywhere

    Street Football is a fast-paced arcade sports game where football meets street fighting. Take control of unique heroes, and use powerful street skills to outplay your opponents. Score spectacular goals, perform flashy finishers, and dominate playgrounds inspired by football cultures from around the world. Challenge friends, climb international leagues, improve your characters, and build your career as a street football champion.


    Cubic Cosmos

    Happy Player

    ☆☆☆☆☆
    ★★★★★
    $17.99

    Cubic Cosmos – October 15

    Cubic Cosmos is a thrilling, fast-paced, roguelike card game. You have been trapped in a deadly game. One wrong move could see you reduced to a plaything of the goddess. Can you free yourself from the endless cycle and escape your fate? Build lethal decks, chain massive combos, and halt the enemy march!


    Disney/Pixar Toy Story 3 Complete Edition

    Atari

    ☆☆☆☆☆
    ★★★★★

    Disney/Pixar Toy Story 3 Complete Edition – October 15
    Smart Delivery

    Reopen the toy chest and saddle up as Woody, Buzz Lightyear, and Jessie in Toy Story 3 Complete Edition, a 3D adventure based on the hit 2010 animated film, Toy Story 3. The updated game features improved graphics and a few new surprises in store. Play through authentic moments from the movie in Story Mode, or drop into the wild west sandbox of Woody’s Roundup in Toy Box Mode.


    Disney/Pixar Toy Story: Retro Roundup!

    Atari

    ☆☆☆☆☆
    ★★★★★

    Disney/Pixar Toy Story: Retro Roundup! – October 15
    Smart Delivery

    Step back into Andy’s room with Woody, Buzz Lightyear, and more classic characters in Toy Story: Retro Roundup! This five-game collection features console and handheld versions of four early Toy Story titles, as well as A Bug’s Life. All the games have been upgraded with new features, quality-of-life improvements, and an overflowing toy chest of behind-the-scenes content. Revisit the ‘90s and early 2000s hits you loved and share these titles with a new generation of Toy Story fans.


    Xbox Play Anywhere

    Floppy-Ear Chaos

    SCRAPIEDEE SRL

    ☆☆☆☆☆
    ★★★★★

    Floppy-Ear Chaos – October 15
    XBOX Play Anywhere

    Unleash pure chaos as a furious rabbit in this fast-paced comedic brawler with roguelike elements! Fight through waves of quirky enemies, unlock absurd upgrades, and experiment with wild abilities that change every run. Smash, spin, and explode your way through vibrant, comic-style arenas where every battle is unpredictable, over-the-top, and packed with humor.


    Rudolph the Red-Nosed Reindeer – Holiday Play Edition

    GameMill Entertainment

    ☆☆☆☆☆ 30
    ★★★★★
    $39.99

    Rudolph the Red-Nosed Reindeer – Holiday Play Edition – October 15

    Dash into the enchanting world of Rudolph the Red-Nosed Reindeer and embark on a quest to save Christmas in this magical adventure inspired by the animated classic! Journey through Rudolph’s winter wonderlands as you help Rudolph and his friends overcome challenges, enjoy joyful exploration, and experience cooperative gameplay in a festive adventure for the whole family.


    Swarm Me

    EpiXR Games

    ☆☆☆☆☆
    ★★★★★
    $6.99

    Swarm Me – October 15

    Swarm Me is a top-down survival game where players defeat massive enemy swarms by luring them into traps, hazards, and environmental kills, relying on movement, items, and positioning. Swarm Me was inspired by the late-round experience of “Kino der Toten” from Call of Duty: Black Ops, where enemy health scales beyond conventional killing and survival depends entirely on movement, positioning, and environmental traps. The project set out to capture that specific feeling of controlled panic found in high zombie rounds, when weapons become ineffective and only smart use of traps, crowd manipulation, and limited high-impact tools can keep the player alive.


    Tingus Goose

    Dark Product

    ☆☆☆☆☆
    ★★★★★

    Tingus Goose – October 15

    Tingus Goose is a delightfully absurd idle game where you plant seeds in patients, bounce babies for profit, and ascend through surreal worlds toward riches. Witness the miracle of life in this accurate goose-growing simulator. Pop your seed into a patient’s conveniently empty torso, add water, and watch a towering goose-tree burst with fresh Babies (nature’s most renewable source of cash).


    Troll Slayer

    Head Bear Games

    ☆☆☆☆☆
    ★★★★★

    Troll Slayer – October 15

    The forest near the kingdom has become overrun with trolls, and only one brave knight stands between them and the kingdom. Take up your sword and venture into the forest in this simple and challenging 2D pixel art platformer. Jump across dangerous terrain, avoid deadly hazards, and fight different types of trolls standing in your way.


    Weekend Solitaire: Voyage

    Ocean Media LLC

    ☆☆☆☆☆
    ★★★★★

    Weekend Solitaire: Voyage – October 15

    Weekend Solitaire: Voyage offers a colorful array of puzzles through a gentle cascade of challenges. As you navigate through vibrant and dynamically animated levels, your strategic mind is both soothed and tested, immersing you into a relaxed, yet focused state. With every card turned and each layout solved, the game crafts an inviting and seamless experience, designed to delicately engage and guide you through the subtle mastery of solitaire.


    Xbox Play Anywhere

    Moto X

    Ratalaika Games S.L.

    ☆☆☆☆☆
    ★★★★★

    Moto X – October 16
    Smart Delivery / XBOX Play Anywhere

    Revive the moto racing spirit with this game, developed in 1994. Compete against motorcycles of 250cc, 550cc, and 750cc in different tracks full of obstacles and the best riders. Skills aren’t going to be enough to win. Throughout the race you will find items that will give you power ups to help you beat your opponents. Use them to your advantage!


    Sproutrex

    trezegames

    ☆☆☆☆☆
    ★★★★★

    Sproutex – October 16

    Take control of Sproutrex, a small nature-powered mechanical sphere equipped with a propeller, and explore a colorful pixel-art world where plants and machines have grown together. Run, jump, glide and fly your way through 28 handcrafted levels filled with hazards, enemies, moving platforms and environmental challenges. Use Sproutrex’s unique abilities to reach new areas, overcome dangerous obstacles and discover different ways through each stage.


    Supercar Collection Simulator

    Kiki Games

    ☆☆☆☆☆
    ★★★★★

    Supercar Collection Simulator – October 16

    Start your own diecast car store and turn a small shop into the place every collector visits. Buy sealed surprise boxes from eight Supercar series – Basic, Faster, Pro, Elite, Champion, Master, Extra and Ultra – and open them at your unboxing table. Every box hides a random set of cars, from common runs to the rarest Special editions. Keep the ones you love in your personal collection, or put them on the shelves, set a price and sell them to the collectors who walk through your door.

    The post Next Week on XBOX: New Games for October 12 to 16 appeared first on XBOX Wire.

  • Friday 09 October 2026 - 19:00

    Call of Duty’s upcoming DMZ mode sounds like it’s shaping up to be something special. Set on the new Haijin map and inspired by the events and locations from Modern Warfare 4’s Campaign, this open-world combat environment will challenge you to loot, complete objectives, fight both enemies and rival Operators, and extract before everything you’ve earned is lost.

    Recent intel drops on the official Call of Duty Blog have given us a much clearer picture of what awaits in Haijin when DMZ launches as part of Call of Duty: Modern Warfare 4. Players who have digitally pre-ordered or pre-purchased Call of Duty: Modern Warfare 4 can gain Early Access to the game’s Campaign starting Friday, October 16 and all of DMZ starting Tuesday, October 20.

    DMZ Screenshot

    The events within DMZ are set after the main MW4 Campaign, leaving a power vacuum in its wake. Now it’s up to you to identify a new, mysterious threat and dismantle its operations across the DMZ through various deployments. From scavenging for crafting materials and experimenting with new technology, to leveling up an Operator, the mode sounds like it offers plenty to look forward to. Here are five features to get excited for when you begin your deployment.

    Crafting with the 3D Printer

    The 3D Printer will be available back at the Forward Operating Base (FOB) between deployments and will serve as your primary crafting station to build equipment and upgrades for your loadout before you drop into Haijin.

    The Call of Duty Blog shares that, as you progress through the DMZ, you’ll unlock new crafting recipes to create more powerful equipment – as well as upgrades to the 3D Printer and even the Forward Operating Base itself. Recipes can also be found on deployments and, presuming you extract in one piece, you can then craft those items for your Operator back at the FOB.

    When focused on crafting new equipment, the two key things you’ll be looking for when looting on deployments will be Resources and 3D Printer Ingredients – these are the two types of main elements to craft all items.

    DMZ Screenshot

    There are four basic Resources to find during a deployment: Synthetics, Electronics, Chemicals, and Metals, automatically broken down from looted items, into your Backpack and Stash. 3D Printer Ingredients are rarer materials found in specific areas of Haijin and are valuable as an ingredient to make a new Item. Examples include Binding Catalyst, Biomaterials, Detonators, and Control Units, to name a few.

    Once you have enough of these two types of materials, you can select how many copies of an item you want to craft at once, then choose where crafted items go: send completed items directly to your Stash for later or equip them directly to your Operator to quickly prepare for the next deployment.

    Having this flexibility in how you want to engage the enemy during your deployment can open a variety of experiences in DMZ and can make each deployment feel like it matters, even if you come back to the FOB with zero kills to your name – at least you’ve got handful of electronics or a comms module to make it worth your time.

    Running Story Missions & Dynamic Ops

    Extraction shooters are always more engaging when every deployment has a clear purpose. That’s not going to be problem with DMZ as it will offer three ways to deploy: Story Missions, Dynamic Operations, and Free Roam. Of those, Story Missions and Dynamic Operations are two that really stand out with their defined objectives and high-tier rewards.

    DMZ Screenshot

    According to the Call of Duty Blog, Story Missions will feature narrative-led deployments that you can complete and replay, though some remain locked until prerequisites are met. Each entry provides briefing intel, required objectives, and rewards – usually high-value gear and DMZ Cash – along with options for a random mission and additional milestone rewards.

    Dynamic Operations, meanwhile, give squads multiple goals to pursue within the DMZ. After deploying, you choose an operation and complete its objectives to earn DMZ XP, Cash, and the ability to call in a Supply Drop filled with unpredictable loot. That extra payoff adds anticipation to every successful Op while making Dynamic Operations a promising source of both Cash and XP.

    Customizing Your Own Operator

    Persistent Operators may be DMZ’s most exciting feature because they allow Haijin to leave a lasting mark on you. You’ll begin with two Operator slots, and unlock a third as you progress through DMZ levels. Each Operator then grows stronger by surviving deployments and earning DMZ XP.

    Each successful exfil levels up your Operator’s Dog Tags, and this is the key to gaining Trait Points for your Operator. You can invest those points across the Warfighter, Scout, and Survivalist Trait Trees, creating a meaningful choice between specialization and flexibility: with a maximum of 18 points to earn, and a choice of over 60 Trait Points to augment your Operator, you can tailor each Operator to your skills and preferred role.

    DMZ Screenshot

    For example, Warfighter Traits include Combat Resistance, Quick Fix, and Viper Sense; Scout Traits include improved Thermal Padding, UAV Upgrade, and Field Crafting; while Survivalist Traits include Faster and Free Revives, increased Consumable Duration, and many more.

    But here’s where it gets dicey: if an Operator fails to extract and becomes MIA, you must either recover them with DMZ Cash or dismiss them. Because recovery costs rise with Trait investment, bringing back a high-level Operator becomes increasingly expensive. Recovered Operators keep their Traits but lose their gear, putting real weight behind every deployment.

    All the Looting

    The chase for loot is at the heart of every extraction shooter, and DMZ makes each haul matter beyond the current deployment. Returning to base with a pack full of supplies doesn’t just feel rewarding – it improves your chances of success the next time you enter Hajin.

    Once you drop into a deployment, looting should be a top priority. Searching containers provides resources for combat, supports marked Operations, strengthens your position in Hajin, and offers a reliable way to earn DMZ XP and advance the FOB.

    DMZ Screenshot

    Everything you acquire – including the contents of your Bank and Stash – is shared across all Active Duty Operators. That makes specialized Scout Traits valuable beyond a single character: you can send a skilled looter after high-value items, then equip those resources on the Operator best suited to a different type of action during your subsequent deployment.

    Once you understand the basics, use the 3D Printer at the FOB to learn where specific materials are most likely to appear. Those hints can guide your route through Hajin and help you focus on locations that contain the resources your next craft requires.

    Extracting Like There’s No Tomorrow

    Now it all leads to this: getting out alive. If you’ve ever played an extraction shooter, you know there’s nothing quite like calling in an extraction and waiting for the ride out while every nearby threat closes in. That final sprint to exfil is where all the planning, looting, and hard-won progress are put on the line. Now it’s DMZ’s turn to make your hands sweaty and get your heart rate up.

    That’s what excites us the most: the stories you’ll tell about escaping Hajin against all odds, carrying out the loot you needed, and keeping a hard-earned Operator alive for one more deployment.

    DMZ Screenshot

    Taken together, these systems make every deployment feel like part of a larger journey – one where the gear you craft, the missions you complete, the Operators you develop, and the loot you recover all feed into the next high-stakes run. Find out whether you’ll have what it takes to survive Haijin when DMZ launches as part of Call of Duty: Modern Warfare 4. Pre-order Call of Duty: Modern Warfare 4 today to gain Early Access to the game’s Campaign starting Friday, October 16 and all of DMZ starting Tuesday, October 20.

    Xbox Play Anywhere

    Call of Duty®: Modern Warfare® 4 – Vault Edition

    Activision Publishing Inc.

    ☆☆☆☆☆
    ★★★★★
    $99.99
    Pre-order loyalty discount for previous Call of Duty® owners: 10% off Modern Warfare® 4 Vault Edition for eligible players*. Pre-order any digital edition and receive: – Inner Circuit Weapon Blueprint – Unlock the Inner Circuit Weapon Blueprint in Call of Duty®: Modern Warfare® 4 at launch. Show off the Xbox 25th Anniversary Edition on Xbox Series X|S only** – Items for immediate use in Call of Duty®: Black Ops 7 and Call of Duty®: Warzone™***. Also available in Modern Warfare® 4 at launch: — Hunter Killer Operator Skin – Immediately unlock the Hunter Killer Operator Skin — Gilded Pearl Camo Pack – Immediately unlock the Moonlit Pearl weapon camo. Plus, get access to unlock the Gilded Ruin weapon camo. – Campaign Early Access, starting October 16th**** The Vault Edition includes: – Call of Duty®: Modern Warfare® 4 – Hostile Alliance Operator Pack — 4 Operator Skins: Price, Valeria, Ghost, Blix – Special Forces Operator Pack — 4 Operator Skins representing the United Kingdom, Germany, France, and South Korea, each with voice packs in their local languages – Signature Weapon Collection — 5 Signature Weapons – BlackCell (1 Season)***** — Includes: Battle Pass, 20 Tier Skips, 1,100 CP and more – DMZ Deployment Bonus — Additional bonus content in DMZ War erupts on the Korean Peninsula as North Korea launches a full-scale invasion that threatens to destabilize the world in Call of Duty®: Modern Warfare® 4. A young squad of South Korean soldiers fight to survive on the collapsing front lines, while half a world away a vengeful Captain Price wages a personal war from the shadows as he stays one step ahead of those hunting him. As Price’s off-book mission collides with the forces behind the invasion, the war spreads beyond anyone’s control. Modern Warfare® 4 pushes the series into darker and more dangerous territory, where consequence and escalation bring long-running storylines to a powerful and emotional breaking point. – Campaign drops players into trench warfare in Korea, close-quarters combat in New York, high-octane chases through Paris, SAS night raids in Mumbai, and city-wide assaults to reclaim occupied territory. – Multiplayer delivers grounded, precise combat where fluid movement, player choice, and greater control define every engagement. – In DMZ, players operate as an off-the-books asset behind enemy lines, where every extraction run into contested territory forces hard choices about which objectives to pursue, what to secure, and when to get out. Available on Xbox Series X|S and Xbox on PC, not available on Xbox One. Not on Xbox Game Pass this year. Online Multiplayer requires a Game Pass Essential subscription (sold separately). TPM 2.0 and Secure Boot required for PC, other security measures may be enforced. Learn more at https://support.activision.com/tpm. *Based on MSRP, discount applied at checkout. To qualify, must own and have played one of the following Call of Duty® titles on the same Xbox account as being used for current Pre-order: Modern Warfare® (2019), Modern Warfare® 2 Campaign Remastered (2020), Black Ops Cold War, Vanguard, Modern Warfare® II (2022), Modern Warfare® III (2023), Black Ops 6, or Black Ops 7. Offer subject to change, applies to Pre-orders only. Offer valid until 23rd October 2026. Visit support.activision.com/mw4 for full details. **Call of Duty®: Modern Warfare® 4 on Xbox Series X|S / Xbox on PC required to redeem. The Inner Circuit Weapon Blueprint features an Xbox 25th Anniversary visual treatment when used on Xbox Series X|S. On all other supported platforms, the Blueprint will appear with its authentic mil-spec visual treatment. Must be redeemed by October 23rd, 2027. ***Call of Duty®: Black Ops 7 or Call of Duty®: Warzone™ on Xbox Series X|S / Xbox PC required to redeem. Sold / downloaded separately. Must be redeemed by October 23rd, 2027. ****Actual play time subject to possible outages and applicable time zone differences. Actual platform availability and start date subject to change. *****BlackCell, Battle Pass, Call of Duty® Points and Tier Skips will be accessible in Modern Warfare® 4 upon availability of the Season 1 Battle Pass in-game. Redemption applies to one Season of the Modern Warfare® 4 Battle Pass only. Content, features, services, online play, and support not available in all regions, and may vary, change, or terminate. Requires an Activision account and acceptance of the Activision Software License and Services Agreement. A mobile phone number linked to your Activision account may be required to play Modern Warfare® 4. Additional storage space may be required for mandatory game updates. For more information, please visit www.callofduty.com. ©/TM/® 2026 Activision Publishing, Inc. This product contains software technology licensed from Id Software ('Id Technology'). Id Technology © 1999-2026 Id Software, Inc.
    Xbox Play Anywhere

    Call of Duty®: Modern Warfare® 4

    Activision Publishing Inc.

    ☆☆☆☆☆
    ★★★★★
    $69.99
    Pre-order any digital edition and receive: – Inner Circuit Weapon Blueprint – Unlock the Inner Circuit Weapon Blueprint in Call of Duty®: Modern Warfare® 4 at launch. Show off the Xbox 25th Anniversary Edition on Xbox Series X|S only* – Items for immediate use in Call of Duty®: Black Ops 7 and Call of Duty®: Warzone™**. Also available in Modern Warfare® 4 at launch: — Hunter Killer Operator Skin – Immediately unlock the Hunter Killer Operator Skin — Gilded Pearl Camo Pack – Immediately unlock the Moonlit Pearl weapon camo. Plus, get access to unlock the Gilded Ruin weapon camo. – Campaign Early Access, starting October 16th*** War erupts on the Korean Peninsula as North Korea launches a full-scale invasion that threatens to destabilize the world in Call of Duty®: Modern Warfare® 4. A young squad of South Korean soldiers fight to survive on the collapsing front lines, while half a world away a vengeful Captain Price wages a personal war from the shadows as he stays one step ahead of those hunting him. As Price’s off-book mission collides with the forces behind the invasion, the war spreads beyond anyone’s control. Modern Warfare® 4 pushes the series into darker and more dangerous territory, where consequence and escalation bring long-running storylines to a powerful and emotional breaking point. – Campaign drops players into trench warfare in Korea, close-quarters combat in New York, high-octane chases through Paris, SAS night raids in Mumbai, and city-wide assaults to reclaim occupied territory. – Multiplayer delivers grounded, precise combat where fluid movement, player choice, and greater control define every engagement. – In DMZ, players operate as an off-the-books asset behind enemy lines, where every extraction run into contested territory forces hard choices about which objectives to pursue, what to secure, and when to get out. Available on Xbox Series X|S and Xbox on PC, not available on Xbox One. Not on Xbox Game Pass this year. Online Multiplayer requires a Game Pass Essential subscription (sold separately). TPM 2.0 and Secure Boot required for PC, other security measures may be enforced. Learn more at https://support.activision.com/tpm. *Call of Duty®: Modern Warfare® 4 on Xbox Series X|S / Xbox on PC required to redeem. The Inner Circuit Weapon Blueprint features an Xbox 25th Anniversary visual treatment when used on Xbox Series X|S. On all other supported platforms, the Blueprint will appear with its authentic mil-spec visual treatment. Must be redeemed by October 23rd, 2027. **Call of Duty®: Black Ops 7 or Call of Duty®: Warzone™ on Xbox Series X|S / Xbox PC required to redeem. Sold / downloaded separately. Must be redeemed by October 23rd, 2027. ***Actual play time subject to possible outages and applicable time zone differences. Actual platform availability and start date subject to change. Content, features, services, online play, and support not available in all regions, and may vary, change, or terminate. Requires an Activision account and acceptance of the Activision Software License and Services Agreement. A mobile phone number linked to your Activision account may be required to play Modern Warfare® 4. Additional storage space may be required for mandatory game updates. For more information, please visit www.callofduty.com. ©/TM/® 2026 Activision Publishing, Inc. This product contains software technology licensed from Id Software ('Id Technology'). Id Technology © 1999-2026 Id Software, Inc.
    Xbox Play Anywhere

    Call of Duty®: Modern Warfare® 4 – Vault Edition Upgrade

    Activision Publishing Inc.

    ☆☆☆☆☆ 28
    ★★★★★
    $30
    Upgrade to the Vault Edition and receive the following bonus content*: – Hostile Alliance Operator Pack — 4 Operator Skins: Price, Valeria, Ghost, Blix – Special Forces Operator Pack — 4 Operator Skins representing the United Kingdom, Germany, France, and South Korea, each with voice packs in their local languages – Signature Weapon Collection — 5 Signature Weapons – BlackCell (1 Season)** — Includes: Battle Pass, 20 Tier Skips, 1,100 CP and more – DMZ Deployment Bonus — Additional bonus content in DMZ Available on Xbox Series X|S and Xbox on PC, not available on Xbox One. Not on Xbox Game Pass this year. *Requires existing ownership of the digital version of Call of Duty®: Modern Warfare® 4 on Xbox Series X|S / Xbox PC (sold separately). **BlackCell, Battle Pass, Call of Duty® Points and Tier Skips will be accessible in Modern Warfare® 4 upon availability of the Season 1 Battle Pass in-game. Redemption applies to one Season of the Modern Warfare® 4 Battle Pass only. For more information, please visit www.callofduty.com. ©/TM/® 2026 Activision Publishing, Inc. This product contains software technology licensed from Id Software ('Id Technology'). Id Technology © 1999-2026 Id Software, Inc.

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