KrISS feed 8.7 - A simple and smart (or stupid) feed reader. By Tontof
  • Tuesday 23 June 2026 - 00:59
  • Tuesday 23 June 2026 - 17:00
    Star Wars: Galactic Racer Screenshot

    How Star Wars: Galactic Racer Turns Podracing into a Challenging Roguelite

    Summary

    • We go hands-on with the upcoming Star Wars: Galactic Racer and find a challenging racing experience with deep customization and replayability.
    • The single-player campaign mode offers a classic Star Wars cinematic storytelling experience that we can’t wait to play more of.
    • Star Wars: Galactic Racer launches October 6, 2026, for XBOX Series X|S and is available for pre-order today on the XBOX Store.

    I was about halfway through my hands-on time with Star Wars: Galactic Racer when I realized I’m probably not that great at this – but boy was I having fun. What helped me look past my lack of racing ability was in part that I bleed Star Wars, and I’ve been looking forward to piloting these hyper speedy craft ever since the game’s announcement last year. Really, I should have expected this level of challenge going in – after all this is the Galactic League where only the finest and bravest racers in the galaxy dare to compete. I had my work cut out for me.

    During my recent hands-on time with Galactic Racer at this past Summer Game Fest: Play Days, I was able to enjoy about an hour of gameplay across both the campaign and arcade modes and found not only an incredibly competent, fun, and challenging racer, but also one with tremendous depth and replayability that could give this title some real staying power.

    Starting with the single-player campaign, I stepped into the shoes of the mysterious Shade, a seasoned racer who has some beef with one of the league’s current champions, Kestar Bool, and is looking to settle matters on the track. It’s a classic narrative setup with some Star Wars panache, but I wasn’t expecting this – most racing games hardly lift a finger to put a face to a name, much less give you cinematic storytelling like what’s on display here. The developers at Fuse Games understood the assignment to not only get you racing but drop you into the Star Wars universe even further and make you care about what’s happening both on and off track – now I understand the difference between an Ardennian and a Besalisk and I’m the better for it.

    When you’re ready to get racing, you’ll have the choice of three chassis that influence your playstyle: landspeeder, speeder bike, and skim speeder and each feels distinct and incredibly fun to race in each their own way – the landspeeder has a real weight to it and specializes in drifting around corners; the speeder bike delivers great straight-line speed but harder to control around corners; and the skim speeder is essentially the TIE Fighter equivalent of a speeder, made for hard banking turns and one of the more difficult frames to control.

    For most of my time with the game I was behind the controls of the landspeeder, electing to trade off topline speed for endurance as I would quickly find that racing also includes bumping your competition off the track – and this is a tactic that’s actively encouraged to increase your chances to win.

    See, each speeder comes equipped with an Afterburner, giving you a brief boost that recharges during the race for you to use multiple times, but also comes equipped with a Ramjet – a special high-risk/high-reward component that gives you an incredible boost that helps with knocking your opponent off the track, but it comes at the cost of overheating. One time I pushed this as far as it could go just to see what would happen and the results were… catastrophic.

    The campaign structure is built around a Galactic Tour spanning three acts which is randomized each time you start a tour; each tour takes you through a series of events across a range of planets, with progression secured by completing an escalating series of races. Galactic Racer categorizes this as a “runs-based solo campaign” meaning that you’ll have branching paths to consider during the tour – each route can yield different rewards that you can apply to your speeder. This variety is great, giving you multiple options each time you decide to undertake a Galactic Tour.

    In between races, you can improve the base stats on your speeder to use in subsequent races during the Tour – the higher you finish, the more Upgrades you can apply. These impact elements like Afterburner, Battery, Cornering, and Ramjet, as well as the unique traits for each of the speeders – Drift (landspeeder), Kinetic Burst (speeder bike), and Knife Edge (skim speeder). I really like this variety of customization that can change race to race; do you opt to increase your Afterburner? Or should you invest in improved Cornering? It’s up to you.

    This also touches on the challenge of the game. You need a League Entry Token to compete on a tour. Crash too many times or fail to place in the top 3 in a particular event, the Token is revoked and your journey is over, forcing you to begin anew to race qualifiers to earn a Token once again. Some items are retained, like Galactic Credits, but it’s a punch in the gut when you get knocked out. Especially in my case when I was so close to the end of the tour, only to get a little cocky (should’ve listened to Han) and was eliminated, forced to start over. This doesn’t affect the overall narrative as far as I could tell – you’re still out to get Kestar Bool, eventually. This is merely a setback.

    Among the real stars of the show are the tracks themselves, which are all massive and intricately detailed, dotted with Star Wars bits that lend them both a feeling of familiar yet alien, like the battle scared landscape of Jakku, the tropical forests of Lantaana, or the frozen Ando Prime which make up some of the six distinct worlds you can race across. Couple that with a variety of tracks to race on each planet and you’ll quickly see there’s an incredible depth here to master should you want to come out on top against some of the galaxies’ finest racers. Beyond the track, I also appreciated the down time between races in the paddocks, areas where you could freely walk around and talk to other racers, upgrade your craft, and pick up unique parts from vendors, using Galactic Credits earned from your races.

    On top of this, we also tried out the arcade mode that has curated events featuring speeders and locations across the league, putting you in the seat of some racers you might recognize, like the legendary Sebulba. For our one race in this mode, we sped across the famous Tatooine track featured in “Star Wars: Episode I The Phantom Menace.” As far as we could tell, this felt like a 1:1 recreation with incredible audio and visual fidelity. That deep humming tick-tick-tick-tick sound of Sebubla’s split-x engines brought me back to watching him speed across the screen in the movie theater. Did I do well? Heck no. But I’m looking forward to my next go around the track.

    There’s seemingly a lot to master under the hood of each of these unique speeders and game modes. And that’s not to mention the various upgrades you can apply that can give you an edge between races, the distinct tracks on each planet, and the competition from the variety of racers; with all that, you have an infinitely replayable and enjoyable racer on your hands. I’m not gonna say it… nope… ok, fine. Now this is podracing!

    Star Wars: Galactic Racer launches October 6, 2026, for XBOX Series X|S and is available for pre-order today on the XBOX Store.


    STAR WARS: Galactic Racer™ Deluxe Edition

    Secret Mode

    $79.99
    Pre-Order now to get the following digital content: • Exclusive Pre-Order Bonus Livery for your repulsorcraft • Exclusive Pre-Order Bonus Player Banner for multiplayer modes Note: Pre-Order Bonus content may be made available for purchase at a later date. ​​​The STAR WARS: Galactic Racer™ Deluxe Edition contains three exclusive vehicles, a unique Livery, three Arcade Events, a deluxe Player Banner, and a Digital Art Book. • Three exclusive vehicles: Become the envy of the paddock and pilot the Kor Sarun: Ciza T speeder bike, the Kor Sarun: Darc X landspeeder, and the Kor Sarun: Rak S skim speeder • Unique Livery for pilots who need to race in style. Coat any of your speeders with an exclusive Livery inspired by the Naboo N-1 starfighter • Three Arcade Events for the fearless racers. The Galactic League challenges you to three exclusive Arcade trials designed specifically for your Kor Sarun repulsorcraft • Deluxe Player Banner containing an exclusive Insignia and Background for multiplayer modes • Digital Art Book showcasing never-before-seen character, vehicle, and location artwork from the development of STAR WARS: Galactic Racer™ STAR WARS: Galactic Racer™ is a ​high-stakes reinvention of racing born in the lawless Outer Rim of the ​​STAR WARS™​​ galaxy.​​​​ The Empire’s grip on the galaxy has finally broken, and with its fall comes a new obsession: speed. As the New Republic struggles to rebuild, gambling, entertainment, and glory fuel a booming underground. Out of this chaos, the Galactic League is born: an unsanctioned racing circuit where syndicates sponsor pilots, fortunes are won and lost in seconds, and only the bold survive. No Force. No prophecy. Just skill, strategy, and the will to rise. COMPETE IN HIGH-STAKES RACES Slam, shunt, and takedown rivals across varied circuits as you pilot landspeeders, speeder bikes, skim speeders, and podracers. The greater the risk, the greater the reward. SURVIVE A DANGEROUS UNDERGROUND SPORT Join The Galactic League – an unsanctioned racing circuit born in the lawless Outer Rim. Become Shade, a lone racer chasing revenge and glory. BUILD AND CUSTOMIZE YOUR CRAFT Pilot different classes of repulsorcraft each with distinct physics and playstyles. Build a ride that showcases your style and gives you a competitive edge. BATTLE RIVALS IN MULTIPLE GAME MODES Ride solo through a story-driven campaign of shifting alliances or brave strategic PvP grudge matches where reputation rides with you. CLIMB THE RANKS AND EARN REWARDS Prove yourself through intense rivalries and escalating challenges. Every choice shapes your prospects as you build your status in The Galactic League.

    STAR WARS: Galactic Racer™

    Secret Mode

    $59.99
    Pre-Order now to get the following digital content: • Exclusive Pre-Order Bonus Livery for your repulsorcraft • Exclusive Pre-Order Bonus Player Banner for multiplayer modes Note: Pre-Order Bonus content may be made available for purchase at a later date. STAR WARS: Galactic Racer™ is a ​high-stakes reinvention of racing born in the lawless Outer Rim of the ​​STAR WARS™​​ galaxy.​​​​ The Empire’s grip on the galaxy has finally broken, and with its fall comes a new obsession: speed. As the New Republic struggles to rebuild, gambling, entertainment, and glory fuel a booming underground. Out of this chaos, the Galactic League is born: an unsanctioned racing circuit where syndicates sponsor pilots, fortunes are won and lost in seconds, and only the bold survive. No Force. No prophecy. Just skill, strategy, and the will to rise. COMPETE IN HIGH-STAKES RACES Slam, shunt, and takedown rivals across varied circuits as you pilot landspeeders, speeder bikes, skim speeders, and podracers. The greater the risk, the greater the reward. SURVIVE A DANGEROUS UNDERGROUND SPORT Join The Galactic League – an unsanctioned racing circuit born in the lawless Outer Rim. Become Shade, a lone racer chasing revenge and glory. BUILD AND CUSTOMIZE YOUR CRAFT Pilot different classes of repulsorcraft each with distinct physics and playstyles. Build a ride that showcases your style and gives you a competitive edge. BATTLE RIVALS IN MULTIPLE GAME MODES Ride solo through a story-driven campaign of shifting alliances or brave strategic PvP grudge matches where reputation rides with you. CLIMB THE RANKS AND EARN REWARDS Prove yourself through intense rivalries and escalating challenges. Every choice shapes your prospects as you build your status in The Galactic League.

    The post How Star Wars: Galactic Racer Turns Podracing into a Challenging Roguelite appeared first on XBOX Wire.

  • Tuesday 23 June 2026 - 19:00

    Invincible VS: Universa and The Immortal Join the Roster on June 30

    Invincible VS Hero

    Summary

    • Universa, the powerful Chosen of her people, and ancient warrior, The Immortal, join the Invincible VS roster on June 30, starting Season 1. Get a look ahead at Seasons 2 and 3.
    • Skybound’s in-house studio, Quarter Up, is headed to Evo Las Vegas from June 26-28 as an official tournament partner, where players will get the chance to play Universa and The Immortal ahead of their official launch.
    • Invincible VS is a new 3v3 tag fighting game based on the beloved comic book and TV series, and is available now on XBOX Series X|S, XBOX on PC, and XBOX Cloud as an XBOX Play Anywhere title.

    It feels like just yesterday that Invincible VS launched, and the support from our community has been nothing short of amazing. Now, we’re excited to keep things going and welcome our first two DLC characters into the game – the unstoppable Universa and the looks-great-for-his-age superhuman, The Immortal, both launching on June 30!

    First up is Universa. The Chosen of her people, she is a lone cosmic warrior tasked with saving her dying world. With her mighty Staff of Leadership, she can absorb and unleash massive amounts of energy, but only while it is in her grasp. Driven by duty above all else, Universa will stop at nothing to drain planet Earth of its energy resources in order to bring salvation to her own world, no matter the cost.

    In Invincible VS, Universa is a highly technical Fighter built around momentum and resource control. Her power grows immensely as her Boost Meter fills, and she can even siphon Boost energy from her opponents to weaken them as she gains strength, leaving them extremely vulnerable to her attacks. Universa is versatile and well balanced, and is at her best when players are able to master her Max Boost Specials to completely devastate her foes.

    I’ll let you in on a tip for Universa: One of our team’s favorite moves is her “Entropy” super, which allows her to absorb incoming projectiles and convert them into Boost gauge. This works great for getting through some assists or dealing with characters like Ella Mental or Cecil who rely on heavy projectiles. If you can master Universa’s tit-for-tat energy absorption and release, she may just become your new main.

    Next is The Immortal, and yes, his name is quite fitting. He is one of the oldest living characters within the Invincibleuniverse, and his origin is a true mystery. The Immortal has lived many lives as a warrior, king, knight, crusader and now, leader of the Guardians of the Globe. Relentless and hardened by battle, he carries an incredible amount of grief from centuries-spanning loss, especially after surviving Omni-Man’s massacre of the original Guardians of the Globe. Though not a Viltrumite himself, The Immortal possesses similar powers and will never back down from a fight, no matter who stands before him.

    In Invincible VS, The Immortal is an aggressive Striker Fighter who excels at closing distance and overwhelming opponents with relentless pressure. His explosive moveset lets him attack from multiple angles, while his Install Super boosts his speed and combo potential even further. True to his name, he also has a unique Revive ability that can bring him back into the fight once per match, allowing him to return in a berserk state and continue beating up his opponents.

    One super cool aspect of The Immortal that we think fans will love is his walk-off. For a character that’s had so many iconic entrances and exits throughout the years, we made sure to give him a proper animation to fit, and might I say, it’s one of the best animations in the game. You’ll want to pay attention to that once the round ends.

    Better yet, you can check it early at Evo! We’re heading to Las Vegas from Friday, June 26 to Sunday, June 28, and attendees can swing by our Quarter Up booth to go hands-on with Universa and The Immortal before anyone else. Who knows, you might just find your new main!

    We’re also honored to say that Invincible VS is an official Evo tournament partner, and we can’t wait to see the highest caliber players face off against each other throughout the whole weekend. As expected, the stakes are high. The first-place winner gets more than just bragging rights; they get to take home quite the spectacle – a life-sized Conquest Gauntlet trophy! May the best player win.

    Looking to the future, we’re also excited to reveal our 2026 roadmap, giving you all a look at what’s coming for the rest of the year. To give you the highlights, we’ve got Season 1 launching on June 30, alongside Universa and The Immortal, plus an all-new Endless Arcade mode and fresh cosmetic releases. Then, Season 2 launches in October, where players can look forward to an all-new fighter, game mode and even more cosmetics. And to end the year with a bang, Season 3 launches in December with another brand-new fighter, a whole new arena and you guessed it, more awesome cosmetics.

    There’s tons of amazing content coming but for now, we’re starting the summer off with a strong punch. We look forward to seeing some of you at Evo next week and checking out what you can all do with Universa and The Immortal. Show us what you’ve got!

    Invincible VS is available on XBOX Series X|S, XBOX on PC, and XBOX Cloud as an XBOX Play Anywhere title, and can be purchased at invinciblevs.com.

    For more information on Invincible VS at Evo, please visit evo.gg/events/evo2026.

    Learn more by following Invincible VS on Instagram, X (formerly Twitter), TikTok, YouTube, and online at InvincibleVS.com.


    Xbox Play Anywhere

    Invincible VS

    Skybound Games

    563
    $49.99
    Invincible VS is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations. Unleash bone-breaking combos through fast combat and smart defensive tactics to leave a trail of blood and destruction. Land vicious Super moves and Ultimates to leave your opponents in a mess of blood. Invincible VS features a variety of game modes including a captivating cinematic story mode with an original narrative from a writer of the animated series. Jump into Arcade and battle with your team, hone your combos in Training mode, and test your skills against the world in competitive and casual multiplayer. Show, comic fans, and fighting game lovers will experience unparalleled heroic brutality, where every earth-shattering blow will leave you feeling… Invincible. This is the debut title from the newly formed Quarter Up™—the first in-house studio at Skybound—led by former members of the core Killer Instinct (2013) dev team.

    The post Invincible VS: Universa and The Immortal Join the Roster on June 30 appeared first on XBOX Wire.

  • Wednesday 24 June 2026 - 18:00

    Available for XBOX Insiders: Updates to Gamertags, Game Hubs, and Wishlists

    Starting today, XBOX Insiders in the Alpha Skip-Ahead ring can preview new XBOX console experiences designed to make it easier to stay connected to your games, achievements, and friends. Whether you’re creating a gamertag that better reflects you, revisiting your favorite XBOX 360 achievements, building out your wishlist, or jumping into a game while an update installs, these updates are all about helping you spend more time playing. We’ll begin rolling them out to Alpha Skip-Ahead first, with additional XBOX Insider rings to follow.

    Unique Gamertags Expanded to 15 Characters

    We’ve heard from players who wanted a little more flexibility when choosing a gamertag, and we’re bringing back support for unique gamertags up to 15 characters long, expanded from the previous 12-character limit.

    This update applies to gamertags that are unique and available, giving you more room to create a gamertag that feels like you. Gamertags that are not unique or contain non-Latin characters may have a suffix and will continue to support up to 12 characters.

    XBOX 360 Achievements Now in Game Hubs

    We’ve added game hubs in game cards for XBOX 360 games. Now, when you open the game card for any installed XBOX 360 game, you’ll be able to quickly view achievement progress, captures, and other useful information. We’ve also added detailed achievement popups from any XBOX 360 game’s achievement list in your profile. Happy achievement hunting!

    Play With Cloud While Your Game Updates 

    When you’re ready to play, an update doesn’t have to slow you down. If a game requires an update and is available to stream through your Game Pass membership, you can start playing immediately with cloud gaming while the update downloads in the background. You’ll also see the option to launch with cloud gaming directly from the game card when a game is installing or updating. That means less waiting and more time playing.

    Add Any Game to Your Wishlist from the Game Card

    We’ve made it easier to save games you’re interested in and come back to them later. You can now add both released and upcoming games to your wishlist directly from game cards, giving you an easy way to keep track of the titles you want to play. Combined with the recent wishlist improvements, this helps make the game card a single place to save any title you’re interested in for later. 

    How to Get XBOX Insider Support and Share Your Feedback

    Thanks to XBOX Insiders for all of the feedback. You can also visit aka.ms/XBOXplayervoice to share what you think.  

    If you’re an XBOX Insider looking for support, please join our community on the XBOX Insider subreddit. Official XBOX staff, moderators, and fellow XBOX Insiders are there to help. We recommend adding to threads with the same topic before posting a brand new one. This helps us support you the best we can!

    If you aren’t part of the XBOX Insider Program yet and want to help create the future of XBOX and get early access to new features, join the Program today by downloading the XBOX Insider Hub for XBOX Series X|S & XBOX One or Windows PC. For more information on the XBOX Insider Program, follow us on Twitter at @XBOXInsider and keep an eye on this blog for all the latest news.

    Other resources:

    For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the XBOX Insider SubReddit.

    The post Available for XBOX Insiders: Updates to Gamertags, Game Hubs, and Wishlists appeared first on XBOX Wire.

  • Wednesday 24 June 2026 - 19:00

    The Story Behind Mousebusters’ Pixel-Art Ghost Hunting, Out Now on XBOX

    Mousebusters key art

    Summary

    • Mousebusters is available today on XBOX One and XBOX Series X|S.
    • From the creators of Meg’s Monster, this cozy pixel-art adventure combines humor, action, and a heartfelt story.
    • Learn about how the creator’s real experience of living in apartments around the world inspired the game.

    Mousebusters is available now on XBOX consoles. To celebrate, I wanted to share why I made a game about a mouse sneaking through an apartment building and blasting ghosts.

    A quick question to start us off: Do you know your neighbors?

    When you live in a city, it is surprisingly common to share a building with people you know almost nothing about. Every now and then, you catch a glimpse of someone else’s life through the walls: someone practicing an instrument, an argument in the next room, or a loud party down the hall.

    That idea became the starting point for Mousebusters. As a mouse, you sneak into the lives of different residents and learn more about them than any polite neighbor probably should. Somewhere along the way, those small encounters begin to form a strange but meaningful connection.

    This feeling also comes from my own memories. I have studied abroad, traveled often, and lived in Switzerland, Australia, the United States, and Japan. During those years, I often lived in shared houses, where people from different countries and backgrounds lived side by side for a while, sharing a kitchen, a hallway, or a meal before eventually going their separate ways.

    I have always found something precious in that kind of relationship. It is not quite friendship in the usual sense. It isn’t family, but it is still a long-distance connection: a ways away, and yet people are somehow linked.

    That feeling is in Mousebusters too. There is a scene where residents of different ages and backgrounds gather for a BBQ. They don’t immediately become friends, but for a moment, they share the same place, the same food, and the same time.

    Once I decided to make a game about sneaking into the lives of apartment residents, I needed a protagonist who could do that naturally. At one point, I considered something like a ghost. But eventually, I chose a mouse.

    That choice changed the direction of the game. A mouse made the idea feel smaller, funnier, and more charming. It also led naturally to the title Mousebusters. Once that title existed, the tone became much clearer: a cozy apartment adventure with ghosts, parody, strange gadgets, and one very energetic mentor mouse.

    After that, the big question became this: What makes a mouse game feel like a mouse game?

    The answer was perspective.

    A mouse does not see a room the way a human does. A game controller is something you operate with your whole body. A TV remote is something you climb. The space under a bed becomes a secret viewpoint into someone’s private life. A refrigerator, if you are trapped inside, becomes terrifying.

    I tried to include scenes like that throughout the game. A mouse sneaks around, climbs over everyday objects, hides from a cat, and sees human life from places humans normally never notice. The game has tense moments — a cat is still a cat, after all — but Mousebusters is mostly cozy. The fun is not only in surviving as a mouse, but in discovering what small things a mouse can do.

    In Mousebusters, you exorcise evil spirits, but you also create tiny changes in people’s lives. You might fix a broken record and play a song connected to an old woman’s memories. You might secretly make instant noodles and change how someone thinks about food. You might set a new high score in a game so that a young resident can move forward and focus on practicing guitar.

    These are not grand heroic acts. Most residents never even know that a mouse helped them. But that was exactly what interested me. Sometimes a person does not need someone to solve their whole life. Sometimes they only need a small trigger: a memory, a surprise, or a strange little accident that helps them look at things differently.

    Mousebusters is a silly game about a mouse with an exorcism gun, but it also carries that positive feeling. It is about ghosts, but it is also about neighbors: People who live close to each other without fully knowing each other, and the small connections that can quietly change someone’s life.

    I hope XBOX players enjoy exploring the apartment, meeting its residents, finding hidden jokes, and following this tiny mouse’s very strange new career all the way through to its conclusion.

    That is all for now — squeak you later!

    Mousebusters

    Odencat

    $12.99 $11.69
    ◆ Welcome to Mousebusters! You just moved into your new place, and are excited to settle in…when all of a sudden, you get turned into a mouse! Thankfully, you soon meet a fellow rodent who knows how to help. He asks you to call him “Chief,” and explains that there’s only one way to break the curse: by ridding the whole apartment building of the ghosts that haunt its inhabitants! ◆ Get to Know Your New Neighbors In each apartment, you'll find a different ghost—but it won't be that easy to track them down. It seems they prey on negative emotions, so in order to smoke them out, you'll have to do some major recon to figure out each resident's biggest insecurities. Just don't get caught! ◆ A Partner You Can Count On Luckily, you won't have to go it alone, because you'll be in frequent contact with the Chief throughout each mission. From his comfy desk at HQ, he'll offer plenty of guidance and comedic commentary as you scour the building and solve puzzles to find each ghost. ◆ Engage in Ghost-Zapping Action! Once you've tracked down the source of each resident's woes, you'll have to whip out your trusty ray gun and perform a good ol' fashioned exorcism. Protect yourself from projectiles while targeting their weak points to expose their spectral cores! ◆ Venture Down the Rabbit Hole Over the course of your investigations, you'll slowly uncover more and more evidence that suggests something far more ominous is going on with this building…and it seems the Chief knows more about the curse than he's letting on. Just how deep does this conspiracy go?

    The post The Story Behind Mousebusters’ Pixel-Art Ghost Hunting, Out Now on XBOX appeared first on XBOX Wire.

  • Wednesday 24 June 2026 - 20:00

    Age of Empires Mobile: PC Edition Available Now!

    The post Age of Empires Mobile: PC Edition Available Now! appeared first on XBOX Wire.

  • Thursday 25 June 2026 - 06:06
    Grand Theft Auto (GTA) VI Key Art

    Pre-Order Grand Theft Auto VI Now. Coming to XBOX Series X|S November 19, 2026

    The post Pre-Order Grand Theft Auto VI Now. Coming to XBOX Series X|S November 19, 2026 appeared first on XBOX Wire.

  • Thursday 25 June 2026 - 17:00

    Free Play Days – House Flipper 2, Blades of Fire and Assetto Corsa Competizione

    Relax and renovate, battle your way through a brutal fantasy adventure, or chase the perfect lap with Free Play Days! House Flipper 2, Blades of Fire and Assetto Corsa Competizione are available this weekend for XBOX Game Pass Ultimate, Premium and Essential members to play from Thursday, June 25 until Sunday, June 28.


    How To Start Playing


    Scroll down and find and install the games on each of the individual game details page on XBOX.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX Game Pass Ultimate, Premium and Essential membership.

    To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.


    Keep The Fun Going


    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


    Free Play Days (Game Pass Membership Required)


    House Flipper 2

    Frozen District

    386
    $39.99

    House Flipper 2
    Optimized for XBOX Series X|S
    Clean your worries away with this relaxing renovation simulator! Buy, fix, sell, and become a local legend. Or grab your power tools and build anything from scratch! With the online 2-4 players co-op mode, you can play both House Flipper 2 in sandbox and story mode together.


    Blades of Fire

    505 Games

    126
    $39.99 $29.99

    Blades of Fire
    Optimized for XBOX Series X|S
    Are you ready to Forge Your Legend? For a limited time, enjoy 25% off Blades of Fire, the latest dark fantasy adventure from the team at MercurySteam. You play as Aran de Lira, the son of the King’s Ward Commander. Get ready to embark on an uncertain mission where forging weapons is more than just a skill, it’s the key to survival and success. With the recent launch of Version 2.0, get ready to experience NG+, Photo Mode, and more. There’s never been a better time to join!


    Assetto Corsa Competizione

    505 Games SpA

    814
    $39.99 $9.99

    Assetto Corsa Competizione
    Optimized for XBOX Series X|S, Smart Delivery
    Experience the thrill of the realistic driving experience in Assetto Corsa Competizione for FREE as part of Free Play Days. With incredibly highly detailed cars and circuits, you can experience driving freedom in the most realistic way thanks to the advanced physics engine developed by award-winning Kunos Simulazioni! Play free and then save 75% on Assetto Corsa for a limited time only.


    Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news.

    The post Free Play Days – House Flipper 2, Blades of Fire and Assetto Corsa Competizione appeared first on XBOX Wire.

  • Thursday 25 June 2026 - 18:35

    Updated XBOX Console Prices

    XBOX Logo

    Effective August 1, 2026, we will be updating prices worldwide. The price of XBOX consoles will increase by US$100 for 512 GB models and US$150 for 1 TB models. We will also be sunsetting our 2 TB model.

    Last October, we increased XBOX console price by $20-$70 in the U.S. We hoped another price increase would not be necessary, and we have spent the last several months working with suppliers on options. Unfortunately, console storage and memory prices have increased by more than 2.5x and we expect another doubling by the fall of 2027. The entire consumer electronics industry is struggling with the current components crisis, but the effects are particularly hard on consoles. Unlike phones, computers, speakers, and other consumer devices, consoles are typically not sold at a profit, but instead for less than they cost to make.

    Today we are also sharing programs to make XBOX consoles more accessible:

    • Buy Now, Pay Later: We’ve made it easier for players to use Buy Now, Pay Later options on eligible XBOX hardware purchases through Microsoft Stores, making it possible to break up your payment into predictable short-term, interest-free installments.
    • Interest Free Financing: Players purchasing eligible XBOX hardware through Amazon can take advantage of 0% APR financing for up to 12 months, giving players more flexibility with lower monthly payments and more budgeting control.
    • Previously Played Consoles: We are working with retail partners on new programs to provide previously played consoles at lower prices. Players who are ready to upgrade or no longer use their console will be able to trade it in with participating retail partners for cash or store credit. Those consoles will then be made available at lower prices for players.
    • Certified Refurbished Consoles: XBOX Certified Refurbished Consoles are available at Microsoft Stores for up to US$100 off MSRP.

    XBOX Series S remains the lowest-cost way for console players to enjoy the biggest hits this year, including Assassin’s Creed Black Flag Resynced, Call of Duty: Modern Warfare 4, Gears of War: E-Day, Grand Theft Auto VI, Halo: Campaign Evolved, and Madden NFL 27.

    Payment options vary by region. Credit provided by third parties. Subject to status and eligibility. Terms apply.  

    The post Updated XBOX Console Prices appeared first on XBOX Wire.

  • Friday 26 June 2026 - 16:00

    Next Week on XBOX: New Games for June 29 to July 3

    RV There Yet? screenshot

    Welcome to Next Week on XBOX! In this weekly feature we cover all the games coming soon to XBOX Series X|S, XBOX One, XBOX on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Xbox Play Anywhere

    RV There Yet?

    Nuggets Entertainment

    172

    RV There Yet? – June 30
    Game Pass / Optimized for XBOX Series X|S / XBOX Play Anywhere

    A co-op adventure about driving your Recreational Vehicle home. You and your buddies are on your way home from a relaxing vacation but are forced to take an alternate route. Get your RV through the back country and find the exit to Route 65.


    Monopoly: Star Wars™ Heroes vs. Villains

    Ubisoft

    3
    $29.99

    Monopoly: Star Wars Heroes vs. Villains – June 29

    Assemble your team, build your roster of iconic Star Wars characters, and battle with your friends and family for control of the galaxy as you move across storied planets and locations. Choose from a wide array of Star Wars heroes and villains, each with their own unique abilities. Whether you’re teaming up with Luke Skywalker or unleashing Darth Vader, every match is packed with team strategy, surprises, and classic Star Wars moments. No two battles unfold the same way, the fate of your team is yours to shape!


    EA SPORTS™ College Football 27 Deluxe Edition

    Electronic Arts

    308
    $99.99 $89.99

    EA SPORTS™ College Football 27

    Electronic Arts

    308
    $69.99 $62.99

    EA SPORTS College Football 27 (Early Access) – July 2
    Optimized for XBOX Series X|S

    In EA SPORTS College Football 27, step into the modern era of college football where personal ambition meets program pride. Engineer your team with Dynasty Blueprint, take on new positions with deeper customization in Road to Glory, and play as your favorite mascots in Mascot Mashup while immersed in the iconic traditions and pageantry of game day.

    EA SPORTS MVP+, EA PLAY and Game Pass Ultimate members get 7 days of early access to the game before full launch on July 9.


    Bunny Pit Stop: Vegas Rush (Xbox Series)

    Afil Games

    Bunny Pit Stop: Vegas Rush – June 30
    Optimized for XBOX Series X|S

    Take control of a mechanical pit crew bunny and tackle clever challenges where every move matters. Push toolboxes through busy pit lanes, organize limited space with precision, and line everything up perfectly with flat tires scattered around the track. It sounds simple… until tight corridors, obstacles, and tricky layouts turn every stage into a true test of logic.


    Xbox Play Anywhere

    Deathbulge: Battle of the Bands

    Deathbulge, Five Houses LLC

    Deathbulge: Battle of the Bands – June 30
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Melt a face, slap a bass or kiss a drum in this RPG about three idiot musicians. Praised for its refreshing take on the JRPG genre. Upon signing up to a perfectly normal battle of the bands contest for a bit of fun, Faye, Ian and Briff are cursed with an unusual power and find themselves sealed to a horrible fate. Surely there’s a way to get out of it, there has to be! Even if it means… *shudder* working together.


    Xbox Play Anywhere

    Momento

    Silver Lining Interactive

    Momento – June 30
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Momento is a cozy room decorator with a twist: the objects you choose will alter the course of the story! Decorate your room, choose which items are important to you, and discover how these choices play out over the course of a lifetime.


    Xbox Play Anywhere

    Murky Divers

    Embers

    Murky Divers – June 30
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Dive with a team of up to 8 to the bottom of the ocean. Your mission: Remove all corpses from Pharma Corps’ abandoned labs. Erase any evidence of their failed experiments. Unlock diving suits by completing missions or participating in activities, adding style and to your underwater adventures.


    Xbox Play Anywhere

    Clarity: The Seven Demons of Vanguardia

    Eastasiasoft Limited

    Clarity: The Seven Demons of Vanguardia – July 1
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Slay demons to avenge your fallen father in side-scrolling action platforming style! When a boy’s father is suddenly slain by a terrifying lightning demon, he courageously sets out on a quest of vengeance. Take the role of this young hero as he learns to gather and wield powerful demon magic known as Clarity. Run, jump, air dash and swing your sword as you traverse 7 worlds in side-scrolling style, slaying lesser demon spawn and avoiding treacherous traps to reach the boss of each unique stage!


    Mayor May Knott

    Ravenous Images

    Mayor May Knott – July 1

    A creepy-cozy 3D adventure game about fixing up a haunted ghost town, meeting weird creatures, and listening to ridiculous music! Initially, the shy May runs in fear from the monsters lurking about! But as you explore the town, solve puzzles, play minigames, and fix up houses and buildings, May becomes more confident and can meet the monsters that scared her before.


    Tallowmere (Xbox)

    Ocean Media

    Tallowmere – July 1

    Indulge Lady Tallowmere. See how far through her lovingly violent dungeons you can delve in this 2D indie action roguelike-inspired platformer. New rooms are procedurally generated every time you play, meaning you’ll have to be on your guard for every randomly-placed enemy, elite, boss, and treasure chest you’ll come across.


    HYPERWIRED

    Entalto Publishing

    HYPERWIRED – July 2
    Optimized for XBOX Series X|S / Smart Delivery

    Space has plunged into darkness. You are the last spark. HYPERWIRED is a frenetic 2D pixel-art roguelike shooter where your own life-support system is your greatest limitation. Pilot through procedurally generated sectors, dodge bullet-hell chaos, and face colossal bosses. But remember: your energy is finite. To survive, you’ll have to plug in.


    Bone Marrow 2

    Desert Water Games

    Bone Marrow 2 – July 3
    Optimized for XBOX Series X|S

    Bone Marrow 2 is a tactical 2D top-down puzzle game inspired by 2048 mechanics. Instead of numbers, you combine survival resources: food increases health, weapons boost attack, and armor increases defense. By merging identical items, you create stronger versions and decide what to develop next. Your task is to cleverly combine resources and prepare the heroes for the coming night, where any mistake can cost a life.


    Independence Day Festive Finds

    Jolly Lobster Interactive

    Independence Day Festive Finds – July 3
    Optimized for XBOX Series X|S

    Independence Day Festive Finds is a patriotic spot the difference game that transforms lively 4th of July celebrations into a fun and satisfying test of observation. At first glance, every scene looks picture-perfect, but hidden differences are scattered throughout fireworks displays, backyard barbecues, parades, and star-spangled parties, challenging players to slow down, focus, and catch every detail.


    In Fair Spirits

    Ratalaika Games S.L.

    In Fair Spirits – July 3
    Optimized for XBOX Series X|S / Smart Delivery

    In the distant past, Edmund lived a quiet life with his father and his younger sister, Leofe. Edmund wanted nothing more than to protect his sister… But, despite Edmund’s best efforts, their relationship crumbled. Now, almost one thousand years in the future, Edmund has been reincarnated in the same sleepy English village of Fenchapel. He’s still grappling with painful memories of his younger sister, who perished centuries ago, in this slice-of-life boys love visual novel.


    Scholar Adventure: Mystery of Silence

    DevilishGames

    $8.99

    Scholar Adventure: Mystery of Silence – July 3
    Optimized for XBOX Series X|S / Smart Delivery

    William is a young writer in search of his first literary success. He travels to a distant abbey, shrouded in a vow of silence. Among thick stone walls and unspoken secrets, William slowly immerses himself into the life of the abbey and its silent inhabitants. What begins as a search for inspiration soon turns mysterious, leading William to uncover not just a story to tell, but a secret that was never meant to be discovered. Scholar Adventure: Mystery of Silence is a classic 90s-style point & click adventure featuring dark, detailed pixel art, environmental puzzles, and a deep narrative with touches of black humor.


    Xbox Play Anywhere

    Swamp TD 2

    EntwicklerX

    Swamp TD 2 – July 3
    XBOX Play Anywhere

    Swamp Defense 2 is a classic tower defense game with unique weapons and monsters as enemies for any beginner or defensive specialists. Fight countless enemies with a huge selection of gun turrets (in the form of comic heroes) and additional helpers (mines, air support, block wall) on more than 60 maps. Earn coins to obtain improvements in the integrated shop system and to buy new towers.


    Tanky Tanks – Reloaded

    EpiXR Games

    $4.99

    Tanky Tanks – Reloaded – July 3
    Optimized for XBOX Series X|S

    It’s fast. It’s fun. It’s addicting. Deafest the enemy tanks while dodging their deadly bullets. Improve your aim and maneuvering skill while war itself is trying to end your adventure. Level by level the enemy’s tanks get faster, smarter, and deadlier. Can you make it to the end and defeat their leader?


    The Legend of Fireball

    QubicGames S.A.

    The Legend of Fireball – July 3

    Aim your shot, release the flame, and blast through anything that stands in your path! In The Legend of Fireball, you begin as a young fireball fighter training in an ordinary room, breaking simple objects to build your strength. Home appliances, computers, motorcycles, cars, massive buildings – every target brings you closer to true fireball mastery.


    Zaxoid

    M80 Games Inc.

    Zaxoid – July 3

    Face an alien onslaught in Zaxoid, an adrenaline-inducing, twin-stick mayhem shooter! Defend the galaxy from relentless invaders by upgrading your ship or fortifying your city with strategic choices that make every run unique. Wield dual joysticks for precision chaos, transform into tank mode to repel surface invasions, and protect your population. Intense gameplay that takes you back to the golden years of gaming.


    The post Next Week on XBOX: New Games for June 29 to July 3 appeared first on XBOX Wire.

  • Monday 29 June 2026 - 17:00

    From North Star to South Town – Kenshiro Is Coming to FATAL FURY: City of the Wolves!

    Fatal Fury: City of the Wolves x Fist of the North Star

    Summary

    • Kenshiro from “Fist of the North Star: HOKUTO NO KEN” is now available as a Season Pass 2 DLC character in FATAL FURY: City of the Wolves.
    • As sole successor to Hokuto Shinken, Kenshiro brings a highly technical yet devastatingly powerful fighting style to South Town — boasting fast and formidable strikes, pressure point activations and status changes, and impressive combo options.
    • The Legend Edition, which bundles the base game with Season Pass 1 and Season Pass 2, is also now available.

    Seven scars, two worlds, one legend: The Savior of the Century’s End descends upon South Town

    First announced at AnimeJapan 2026, one of the world’s largest anime events, the collaboration with “Fist of the North Star: HOKUTO NO KEN” reaches its climax as Kenshiro joins FATAL FURY: City of the Wolves as the final Season Pass 2 DLC character.

    Kenshiro

    Voice Actors: Clayton Alexander (EN), Shunsuke Takeuchi (JA)
    Post-apocalyptic savior with seven distinctive scars carved onto his chest. As sole successor to the ultimate assassination art, Hokuto Shinken, he treads a perilous path; indeed, a dangerous yearning for Hokuto Shinken by forces unknown is what calls him to the South Town in the first place. To the weak, lost, and broken, he extends a helping hand; to those who prey on them, he metes out merciless justice.

    Here are some of his moves!

    Finger Snap of Emptiness

    A move that instantly strikes multiple channeling points on the opponent’s head with rapid finger flicks.

    It allows Kenshiro to advance on the opponent while attacking, and the Heavy and REV versions pass through the opponent entirely—use this to pressure them from both sides.

    REV versions of special moves and REV Blows can inflict the Channeling Point status on hit, so look for every opportunity to land them.

    Hokuto Hundred-Kick-Rush

    A move that strikes multiple channeling points on the opponent’s upper body with rapid kicks.

    The forward step into the kicks makes this a highly combo-friendly tool.

    When used against an opponent in the Channeling Point status, REV versions of special moves and REV Blows will change the way they react when hit — aim to use REV Accel in your combos to make the most of this.

    Hokuto Soaring Split Kick

    A move that launches the opponent into the air with a powerful strike, then follows up with a godspeed kick to continue the assault mid-air.

    Use this as an anti-air option against incoming opponents.

    The Heavy and REV versions can be braked on the first hit — depending on the situation, you can either follow up after braking or let the full move play out and take advantage of the Channeling Point status.

    Celestial Destruction

    A secret art of Hokuto Shinken that, from a special stance, fires a burst of concentrated fighting spirit at the opponent without making physical contact, striking channeling points arranged in the shape of the Big Dipper.

    The Heavy and REV versions leave Kenshiro at an advantage even on block, and an additional input fires another burst for a follow-up attack.

    Easy to incorporate into REV Accel, this versatile move works well in both pressure situations and full combos.

    Two-Fingered Intercept

    A move that catches projectiles such as arrows and crossbow bolts between the index and middle fingers, then hurls them back at the opponent.

    While Kenshiro has no projectiles of his own, he has tools to counter them — including this move and Extreme Airflow — so make sure to use them wisely depending on the situation.

    Hokuto Fist of Penitence

    A move that drives deep into a channeling point on the opponent’s temples, forcing them to reflect on their own sinful ways.

    The standard version inflicts the Channeling Point status; if the opponent is already in Channeling Point status, it stuns them on the spot. The Redline version forces a stun regardless of whether the opponent is in Channeling Point status.

    Use it at the right moment to land a decisive combo and make your opponent truly regret their choices.

    Hokuto Hundred-Fist Rush

    A devastating barrage of countless precision strikes unleashed in an instant, targeting the numerous pressure points scattered across the opponent’s head and upper body from every blind angle.

    The sheer speed of the punches is so overwhelming that it sends the opponent flying into the air.

    This move can only be activated under limited conditions, but its power reflects that restriction — land it decisively to knock the opponent down for good.


    * All in-game footage displayed is work-in-progress. Design and specifications are subject to change.

    Join the Fight in FATAL FURY: City of the Wolves!

    If you’re ready to jump in, FATAL FURY: City of the Wolves is now available in a Standard Edition format, giving you access to all 17 base roster characters and all game modes at an affordable price.

    Season Pass 1 is also available as a separate purchase, adding five additional fighters: Andy Bogard, Ken, Joe Higashi, Chun-Li, and MR.BIG

    Season Pass 2 features six characters in total, completing the Season 2 lineup: Kim Jae Hoon, Nightmare Geese, Blue Mary, Wolfgang Krauser, MR. KARATE, and the newly announced Kenshiro from “FIST OF THE NORTH STAR.” Season 2 is now complete with all six fighters available.

    For players looking for the complete package, the Legend Edition bundles the base game with both Season Pass 1 and Season Pass 2, giving players access to all 28 characters. Whether you’re a newcomer or a longtime fan, the Legend Edition is the ultimate way to experience everything FATAL FURY: City of the Wolves has to offer.

    * Season Pass 1 and Season Pass 2 are sold separately.

    FATAL FURY: City of the Wolves – Legend Edition

    SNK CORPORATION

    136
    $49.99 $29.99
    * The main game and each content included in this product are also available as stand-alone products. Please be careful when purchasing. Contents Base game Season Pass 1 – Andy Bogard – Ken, additional stage – Joe Higashi – Chun-Li – Mr. Big, additional stage Season Pass 2 – DLC Character 1 "Kim Jae Hoon", additional stage (Available Now) – DLC Character 2 "Nightmare Geese" (Available Now) – DLC Character 3 "Blue Mary", additional stage (Available Now) – DLC Character 4 "Wolfgang Krauser", additional stage (Available Now) – DLC Character 5 "Mr. Karate", additional stage (Available Now) – DLC Character 6 "Kenshiro" (June 2026) – Additional stages * Release date estimates are current at the time of publication.

    The post From North Star to South Town – Kenshiro Is Coming to FATAL FURY: City of the Wolves! appeared first on XBOX Wire.








  • Monday 29 June 2026 - 19:00

    MONOPOLY: Star Wars Heroes vs. Villains – Character Abilities Breakdown

    Monopoly: Star Wars Heroes vs. Villains key art

    Summary

    • MONOPOLY: Star Wars Heroes vs. Villains is out June 30.
    • We’re offering a full breakdown of the unique abilities wielded by recruitable Star Wars characters.
    • A developer shares insights into some of the best ability combinations as you build your team.

    MONOPOLY: Star Wars Heroes vs. Villains is out tomorrow for XBOX Series X|S. A bold new twist on the beloved board game, you can experience cinematic moments as you move through iconic locations from the Star Wars galaxy. You can play online or through couch co-op in 2v2 or 3v3 competitive game modes. Dynamic GO Events can unleash game-changing effects across the board and shift the momentum of the game.

    Character Ability Breakdown

    There are also 28 iconic Star Wars characters, 14 heroes and 14 villains, each wielding a special, game-changing ability. Each hero shares their ability with a villain.

    “It’s important these Abilities are distributed equally between both teams to balance the game better,” said Lola Guilldou, Senior Line Designer. “This gives each player equal footing when planning their team of Heroes and Villains and strategizing a counterplay against their opponent.”

    Here’s the breakdown:

    • Chewbacca’s Wookie Rampage, Reva’s Thirst for Revenge: Advance to next opponent and fight
    • Leia Organa’s Rebellion Aid, Cad Bane’s Slight of Hand: When you pass an opponent, steal 100 credits
    • Yoda’s Master and Mentor, Emperor Palpatine’s War and Corruption: Upgrade locations twice a turn
    • Bo-Katan Kryze’s Justice Served, Count Dooku’s Sith Control: Spend 300 credits to send a random opponent to jail
    • Finn Deserter’s Rebel on Duty, Boba Fett’s 2-6 Boost: Move 2 tiles forwards or backwards
    • Jyn Erso’s Generous Contribution, Fennec Shand’s Crime Family: When you land on an ally location, earn double the resupply (rent) value
    • Luke Skywalker’s Echoes of Hope, Darth Vader’s Imperial Judgement: Call in Wedge Antilles/a Storm Trooper to affect a location within 3 tiles
    • Mace Windu’s For the Republic, Asajj Ventress’ Pride and Fear: In combat, allies throw one extra die
    • Obi-Wan Kenobi’s Wise General, Kylo Ren’s Power of Darkness: During a GO event, reroll your dice if you failed the roll
    • Padmé Amidala’s Diplomatic Endeavor, Dedra Meero’s Spy Network: Claiming locations costs 50% fewer credits for allies
    • Rey’s Never Give Up, General Grievous’ I Wield Great Power: Enter combat with random opponent. Winner gains credits.
    • Rose Tico’s Tech Support, Captain Phasma’s First Order Influence: Purchase up to 3 movement dice and roll them immediately
    • Han Solo’s Charismatic Scoundrel, Aurra Sing’s Bounty Intel: Access the Cantina from your current position
    • Ahsoka Tano’s Fulcrum, Darth Maul’s Victory or Death: In combat, purchase up to 3 extra dice for your roll

    Dev-Recommended Ability Combos

    While each of these abilities can have a significant impact on the game, building a team of iconic Star Wars characters whose abilities play off one another is a great way to control the board. Depending on what aspect of gameplay you want to focus on, here’s what Guilldou recommends:

    If you want to focus on location acquisition:

    • Make Padmé Amidala/Dedra Meero your cornerstone character, which reduces location cost by 50% for allies.
    • Add Luke Skywalker/Darth Vader to call in an NPC to affect a location within 3 tiles and Master Yoda/Emperor Palpatine to upgrade a location twice in one turn.

    To focus on winning Battles:

    • Make Mace Windu/Asajj Ventress your cornerstone character, enabling one extra die throw for allies.
    • Add Chewbacca/Reva or Rey/General Grievous to trigger extra Battle opportunities.

    To focus on board movement (and triggering Go Events):

    • Make Rose Tico/Captain Phasma your cornerstone character to immediately purchase and roll up to 3 movements dice.
    • Add Finn/Boba Fett to move 2 tiles in either direction, or add Chewbacca/Reva to advance to next opponent (this will trigger a Battle).

    To frustrate your opponent’s plans with jail:

    • Make Bo-Katan Kryse/Count Dooku your cornerstone character, allowing you to send a random opponent to jail for 300 credits.
    • Add Han Solo/Aurra Sing to your team, allowing you to access the Cantina from your current position. From the Cantina, you can purchase an option to send a player to jail.

    To focus on acquiring credits:

    • Make Leia Organa/Cade Bane your cornerstone character, allowing you to steal 100 credits whenever you pass an opponent.
    • Add Jyn Erso/Fennec Shand to earn double the resupply value when landing on an ally location; Padmé Amidala/Dedra Meero to reduce location cost by 50%; or Rey/General Grievous to enter Battle and win credits.

    There are so many character ability combinations to try, and we can’t wait to see what you come up with. Play MONOPOLY: Star Wars Heroes vs. Villains on XBOX Series X|S starting tomorrow!

    STAR WARS © & TM 2026 Lucasfilm Ltd. All Rights Reserved.

    MONOPOLY ™, ® & © 2026 Hasbro. All Rights Reserved. 

    Monopoly: Star Wars™ Heroes vs. Villains

    Ubisoft

    3
    $29.99
    Pre-order now and unlock two unique in-game dice skins inspired by iconic Star Wars characters: Jawa and Clone Trooper. Assemble your team, build your roster of iconic Star Wars™ characters, and battle with your friends and family for control of the galaxy as you move across storied planets and locations. Choose from a wide array of Star Wars heroes and villains, each with their own unique abilities. Whether you're teaming up with Luke Skywalker or unleashing Darth Vader, every match is packed with team strategy, surprises, and classic Star Wars moments. No two battles unfold the same way, the fate of your team is yours to shape! STAR WARS MEETS MONOPOLY® Step into the Star Wars galaxy with a bold new twist on MONOPOLY. Experience iconic cinematic moments while competing with family and friends across iconic locations from every era of the saga. PLAY AS A TEAM, WIN AS A TEAM Team up with your friends and family through online play or couch co-op and experience MONOPOLY like never before with 2v2 and 3v3 competitive game modes. With endless team compositions, the game transforms classic competition into a fun strategic showdown. ASSEMBLE YOUR ICONIC STAR WARS TEAM Each character brings distinct hero abilities, allowing you to shape your team’s composition and lead your team to victory. Command legends like Darth Maul and Princess Leia, each with game-changing skills that turn the tide in your favor. COMMAND THE DICE, CONTROL THE BOARD The game can change with every roll as properties change hands in an instant. Dynamic GO events unleash game-altering twists and shift momentum rapidly, making each turn critical and victory uncertain until the final turn. A NEW ADVENTURE EVERY MATCH With action-packed matches, evolving team strategies, and tons of unlockable cosmetics, no two games are exactly the same. Experiment with different heroes to assemble the perfect team. There's always a reason to jump back in for one more round. Pre-Order Bonus – Set of Dice

    The post MONOPOLY: Star Wars Heroes vs. Villains – Character Abilities Breakdown appeared first on XBOX Wire.

  • Tuesday 30 June 2026 - 17:00

    Reinventing Extraction: Inside Delta Force’s Most Ambitious Map Yet

    Summary

    •  Delta Force’s new season, Meltdown, introduces the AZ3 map as a new extraction experience on XBOX Series X|S.
    •  AZ3 is a reactive map where player actions, radiation, elite Haavk forces, and the H1000 boss shape each run.
    • Delta Force Game Director Shadow Guo and Game Design Director Ricky discuss how Team Jade reimagined extraction through AZ3.

    In a traditional extraction shooter, a map is usually a fixed stage: you drop in, scavenge for supplies, dodge AI and real players, and try to make it out alive. What makes that loop thrilling is how much is on the line—the moment you’re taken down, every item you’ve scavenged and every piece of gear you brought in vanishes instantly. It’s that “one wrong move and you lose it all” tension that makes every extraction nerve-wracking. But for Delta Force’s new season, Team Jade wanted to ask a bigger question—what if the map itself became the protagonist of the operation?

    For this new map, Team Jade used it to achieve something much harder: to completely reimagine what an extraction experience can be, across story, immersion, threat, and outcome. And it’s precisely because of that ambition that I sat down with two of the team’s most central figures—Delta Force Game Director Shadow Guo and Game Design Director Ricky—to talk about what this new map, AZ3, has really redefined.

    “We know players won’t get excited over ‘just another map,'” Shadow says. “So this time, we weren’t building a map—we were rebuilding an experience. We don’t get such chances very often, and we wanted to spend it where it counts.”

    Fantasy: An Operator Called In, and a Crisis on the Brink

    What this map really wants to deliver to players is a very specific fantasy: you are a special operator, called in at the eleventh hour to enter a nuclear plant teetering on the edge of meltdown—to investigate, to intervene, and to make your choice before everything spirals out of control.

    In the story, G.T.I. receives a tip from a mysterious source: a crisis is unfolding at the nuclear plant. There, players meet the key figure of this season—an elderly scientist. Through him, players learn that Haavk, with no regard for local safety, has been running dangerous experiments inside the plant, making the entire facility increasingly unstable. That’s why the old scientist reached out to G.T.I. to step in, hoping players can help shut down the reactor and save an Ahsarah in crisis.

    “When you truly stand in this operator’s shoes, the story stops being just background,” Ricky says. “It becomes the motivation behind everything you do. You’re not here to run laps around a map—you walked in with a mission, and with the risk that comes with it.”

    Immersion: A Map That Reacts

    I was curious how a fantasy this “high-stakes and deeply immersive” actually gets realized within a single map. Shadow’s first answer was to make the map itself feel alive.

    “Unlike the static extraction maps of the past, AZ3 changes in response to player action,” Shadow says. “Searching, firefights, pushing forward—any of it can trigger explosions, and leaks, and the look of the map shifts as the match goes on. More importantly, the reactor’s status is visible in real time the whole way through—players can always feel exactly how close this run is to spiraling out of control.”

    That immersion also comes from a striking visual contrast. “Players have seen the human, cultural side of Ahsarah in Bakhsh, and Haavk’s most cutting-edge technology in Space City,” Shadow says. “So we wondered—if those ambitious high-tech projects failed, what would they leave behind?” The answer is this “modern ruin”: on one side, an open, almost eerie scrapyard where players fight among rusted vehicle wrecks; on the other, a decommissioned old nuclear plant—damaged during the civil unrest and hastily sealed off by Haavk—where contaminated waters and a spent-fuel storage area speak to the past. And at the very center stands Haavk’s own modern reactor building, home to the best loot on the map, and also its most dangerous and most contested ground.

    The new operator, N-Two, also has a deeply personal connection to this nuclear disaster. “This map gets players thinking,” Ricky adds. “Is this kind of nuclear power a new beginning for Ahsarah—or the prelude to its destruction?”

    “Put all of that together, and you’ll understand what we were after,” Ricky says, summing it up. “A dynamically changing environment, a high-contrast art style, an operator and a story woven deep into the map—they all share one goal: to make players feel this map is alive, that it genuinely reacts to every single thing you do.”

    Threats: It’s Not Just Other Players Keeping You on Edge

    A high-stakes operation needs threats that genuinely keep you tense—and in the Nuclear Plant, the danger goes far beyond other players. Remember, you’re breaking into the most critical facility of a high-tech corporation, so its security is armed to the teeth and ready for intruders. Haavk’s elite soldiers and mechanized units are stationed throughout, forming the most direct source of firepower pressure. But their role isn’t just suppression—among them are dedicated reconnaissance units built to monitor intruders, and some will even let out a deafening blare to forcibly expose your position and flush you out of hiding. Outmaneuvering these recon units becomes a compelling game of cat and mouse in itself.

    “That said, I want to make one thing clear—this map’s difficulty is set to Easy and Normal,” Ricky says. “The threats have real depth, but we wanted this to be a map that’s very welcoming for new players to jump into and experience the full thrill of extraction—not one that scares them off.”

    The threat that runs through the entire run, though, is radiation. It’s a mechanic players have to actively manage. As radiation builds up on you, the effects escalate stage by stage: from barely noticeable, to bleeding and pain with snow-like static creeping into your view, to fractures that hinder movement, and finally to the most severe stage—where high-energy particle flow heavily distorts your vision, negative effects pile up rapidly, and even painkillers can no longer hold them back. Players need to seek out decontamination rooms, or fight the Haavk guards stationed here and use their equipment to clear radiation. And that familiar Geiger-counter clicking you hear across the map is its own temptation: follow the sound to a special radioactive container, and you might walk away with rich rewards—at the cost of more radiation.

    But what truly sends a chill down players’ spines is the boss—H1000. “The moment that melody starts playing, players should be on high alert,” Ricky says. Unlike the boss of any previous map, H1000 brings a relentless, serial pursuit—like falling into a time loop. Reshaped by brain-machine technology, he’s a complete Haavk humanoid weapon, with superhuman physical capabilities that let him dodge bullets, fire a tranquilizer dart, and close in step by step for a melee execution. “Every time you’re locked in a struggle with him, we wanted to capture that razor’s-edge feeling of clawing your way back from the brink,” Ricky says.

    The Choice: Save It, or Run

    All of these systems ultimately converge on a single question: how do you want this run to end?

    Players can try to complete several landmark objectives inside the nuclear plant to successfully shut down the reactor and stabilize the situation; or they can fail—or simply choose not to deal with it—and watch the reactor head toward meltdown, throwing the entire match into a countdown to forced extraction. But here’s the truly interesting part—that ending isn’t in any one person’s hands. It’s decided by the combined actions of every player on the map that run. Some want to save it, some only want to loot and run, and some treat the chaos as their opportunity—so the direction of every match is full of uncertainty. You can never fully predict how a run will end, and it’s that uncertainty that lets this map deliver a fresh sense of adventure every single time.

    “That’s what we mean by reimagining extraction,” Shadow says. “It’s no longer just ‘get in, grab the loot, get out.’ Your choices genuinely change how the run ends.” And that’s what this map most wants to leave players with: you’re not a bystander—you’re the one who, in the face of crisis, decides the outcome with your own hands.

    Delta Force is now available for free on XBOX Series X|S. The AZ3 map arrives as the centerpiece of the new season, Meltdown, where players can also experience the new operator N-Two, alongside more updates this season.

    Delta Force

    TiMi Studio Group

    4301
    Delta Force is back! The iconic series returns as the definitive free-to-play modern team-based tactical shooter, and featuring three distinct gameplay modes: – Warfare: battle the enemy across land, sea and air in truly epic 32 v 32 PvP combat, featuring a wide range of vehicles and unique tactical gear. – Operations: Delta Force meets the next generation extraction shooter as you deploy behind enemy lines with your squad, search for valuables, take on rival players, and extract before it’s too late. Alternatively, our PvE Raid mode offers challenging objective-based missions designed to push your squad to the limit. – Black Hawk Down: step into the boots of legendary Delta Force operators for this remake of the classic series campaign based on the gripping 2001 movie. We are committed to NO PAY-TO-WIN and development is driven by community feedback. Fair play is a top priority, and our dedicated G.T.I. security anti-cheat team ensures a fair gameplay experience by proactively targeting and removing cheaters. And remember… “No-one gets left behind”

    The post Reinventing Extraction: Inside Delta Force’s Most Ambitious Map Yet appeared first on XBOX Wire.

  • Tuesday 30 June 2026 - 19:00
  • Wednesday 01 July 2026 - 16:00

    DOOM: The Dark Ages Goes Supersonic With New DLC Chain Spear

    DOOM: The Dark Ages | Revelations screenshot

    Summary

    • Revelations is the first major DLC for DOOM: The Dark Ages, adding 10-12 hours of demon slaying, including a story campaign, arenas, and new content for the Ripatorium.
    • The expansion’s centerpiece is the Chain Spear, a versatile new weapon that can swap in for the shield, adding a variety of new attack and movement tech.
    • DOOM: The Dark Ages | Revelations releases on July 7 for XBOX Series X|S and XBOX on PC, with support for XBOX Play Anywhere.

    Ever since the original DOOM blew minds in 1993, the series has always been about tempo. After the lightning-fast acrobatics of DOOM Eternal, DOOM: The Dark Ages carved out its own identity within the franchise by slowing down, giving the Slayer a shield and innovating a tankier, parrying, stand-and-fight style of combat. Its first major DLC, Revelations, expands upon that powerful-feeling foundation by adding more kinetic movement options back into the mix with the versatile new Chain Spear as the expansion’s centerpiece.

    “It kind of plays like the culmination of 35 years of DOOM,” said Game Director and id Software Studio Co-Director Hugo Martin during a recent virtual event with both a video presentation and live Q&A. “It adds movement tech to Dark Ages combat, complete with a dash and grapple hook. We’re going to make the tanky Dark Ages Slayer fly. You’ll feel like a monster truck with a jet engine strapped to your back.”

    Early in the Revelations story campaign, the Slayer’s shield is broken, and he acquires the Chain Spear to replace it in his left hand. Eventually the player will be able to swap freely between them (and some endgame skills even benefit from doing so in the heat of combat), but at first they are forced to use it, and Martin encourages players to stick with it, even if it doesn’t quite click at first, because its depth unfolds the more you play with it and unlock abilities: “There is a ton of skill expression in the DLC, and it’s all through the spear, so it’s worth your time and investment.”

    The Chain Spear has a wide variety of attack modes, each of which has its own skill tree. It can stab, be thrown like a sniper shot, slam down like Eternal’s DLC hammer, and slash widely (breaking armor, killing fodder for resources, or parrying incoming melee and projectile attacks). “There is a ton of freedom and weapon tech to discover here,” according to Martin.

    Perhaps most exciting are the movement options that the Chain Spear adds. The tip of the spear can be shot out on a chain like a grappling hook, pulling the Slayer in toward enemies or up through the air and around the environment. It builds on the Meat Hook attachment to the Super Shotgun in DOOM Eternal, but with more refined movement control and, most importantly, the freedom to pair it with any gun in your right hand.

    In addition to pulling the Slayer in, the Chain Spear can also be used to Orbit, rotating around enemies up in the air, tethered by the radius of the chain while unloading gunfire into them like a furious little moon. Martin compared it to Z-targeting, which gamers of a certain age will remember as the innovative camera lock-on system developed for The Legend of Zelda: Ocarina of Time and now common in games like Elden Ring, and is obviously very powerful in the context of a first-person shooter.

    All of these abilities develop in complexity over the course of the 10 to 12 hours it will take to complete Revelations, which Martin said is larger than Eternal’s two DLC combined. That content comprises roughly 60% story campaign and 40% endgame, including an extensive hub area to scour for secrets between levels with Metroidvania-like exploration (including levels from original DOOM games, rendering classic designs with modern materials and effects). The endgame will have you going back through the campaign’s levels again with added challenges and puzzles, eventually leading to an uber boss and then master arenas for the ultimate test of skill, which will ask you to truly demonstrate mastery over every part of the Slayer’s kit in concert—including both the shield and the spear. All of the game’s existing difficulty sliders are also intact, which means that all of the DLC’s content is accessible to players of any skill level.

    The Chain Spear sounds like an exciting additional to the arsenal for DOOM: The Dark Ages. Modern DOOM is all about how the different combat systems naturally flow into and support one another, and the versatility of the Chain Spear really embodies all their learnings from developing under that ethos for over a decade now. We’ll be zipping around and skewering demons with it soon when DOOM: The Dark Ages | Revelations releases on July 7 for XBOX Series X|S and XBOX on PC, with support for XBOX Play Anywhere.

    DOOM: The Dark Ages | Revelations

    Bethesda Softworks

    23
    Access to the campaign DLC* is included with the DOOM: The Dark Ages Premium Edition and Premium Upgrade. *DLC availability to be provided at a later date.
    Xbox Play Anywhere

    DOOM: The Dark Ages

    Bethesda Softworks

    4872
    $69.99 $55.99
    PC Game Pass
    Xbox Game Pass
    BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell. DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine. STAND AND FIGHT As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for. Take flight atop the new fierce Mecha Dragon, stand tall in a massive Atlan mech, and beat demons to a pulp with the newly enhanced glory kill system. Only the Slayer has the power to wield these devastating tools of mayhem. REIGN IN HELL Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war. DISCOVER UNKNOWN REALMS In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date. https://eulas.bethesda.net/doom-the-dark-ages

    The post DOOM: The Dark Ages Goes Supersonic With New DLC Chain Spear appeared first on XBOX Wire.

  • Wednesday 01 July 2026 - 18:00

    Indie Selects for July 2026: Gameplay That Will Make Summer Pop

    Indie Selects July

    Every Wednesday, dive into the Indie Select Hub — your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the XBOX Store and on XBOX.com/IndieSelects.

    Summer is here! That means vacations, pool days, backyard grilling, and, of course, mesmerizing indie games. And you’re in luck: the ID@Xbox team has handpicked five Indie Selects for July that are ready to light up your night like a sky full of summer fireworks. July’s Indie Selects showcase games with strong personality, rewarding progression, and distinct worlds that invite players to keep coming back. Grab your sunscreen, charge your controller, and dive into the full lineup of July’s Indie Selects. (in no particular order):

    Mina the Hollower

    Mina The Hollower is a retro-inspired 2D top-down action-adventure game with a punishing, yet charming world. Players take on the role of Mina, a Hollower mouse, as she fights through hordes of enemies, traps, and bosses to restore generators and save a cursed island. It feels like a mix of Castlevania in the form of classic Zelda, with a sprinkle of Ghost ‘n Goblins, and a dash of Dark Souls.

    “Everything is earned in Mina the Hollower.” I found myself repeating this after countless deaths to what looks like a forgiving world on the surface. It’s charming – but definitely not easy, and honestly, that tracks. It wasn’t until the final stretch, when mousetraps showed up as an obstacle, that it clicked: “oh yeah, I AM a mouse.” It’s easy to forget, because Mina can start to feel like a beast as you master traversal, unlock trinkets, sidearms, and weapon upgrades, but she’s still small in a world that’s thematically, overwhelmingly larger than her. You’re supposed to feel punished; you’re supposed to feel like Mina – barring pitfalls and hazard deaths, of course. While the methodical combat, larger-than-life bosses, and even the pacing of healing all reinforce a lot of the soulslike comparisons, it’s this idea of world scale and immersion that’s often forgotten when considering the ingredients of the genre and something that I find charming here.

    It feels like a lost ’80s–’90s gem – polished just enough by Yacht Club to keep its spirit intact. Old-school design (contact damage, heavy knockback, real punishment) meets modern QoL, so it never feels dated. The world is charmingly dark, packed with lore, varied biomes, and fresh mechanics that keep things from getting stale. It’s tough but fair with every failure still feeling like something you can overcome – which makes pushing through it that much more rewarding. If you’re itching for that old-school top-down adventure feeling, this feels like a best-in-class example worth checking out!

    – Deron Mann

    Realm of Ink

    Realm of Ink is a fast, expressive action‑roguelite that blends fluid martial‑arts combat with a gorgeous ink‑brush aesthetic. Its world feels like a living painting—one that reshapes itself every time you dive in – giving each run a sense of discovery and momentum.

    What pulled me in first was the atmosphere. The in‑game music has this warm, rhythmic energy that quietly nudges you forward, matching the flow of combat without ever overwhelming it. It makes even the tougher encounters feel like part of a larger, beautifully choreographed dance. I’ve spent countless hours experimenting with builds, mastering weapon styles, and chasing that perfect run. The learning curve is real, especially when you’re getting used to timing dodges and weaving abilities together, but it feels inviting rather than intimidating. There’s a joy in the moment everything clicks and you start moving through levels with confidence and style.

    What I love most is how personal each run becomes. Some feel smooth and cinematic, others a little chaotic, but all of them carry that spark that makes you want to jump back in. If you enjoy games that reward curiosity, adaptability, and a bit of flair, this one fits right in your wheelhouse. Fans of Hades or Dead Cells will recognize the familiar loop, but Realm of Ink’s art direction, pacing, and musical personality give it a warmth all its own.

    – Jessica Ronnell

    Bellwright

    At first glance, Bellwright looks like another medieval survival game filled with crafting, gathering resources, and building settlements. While those elements are certainly present, Bellwright sets itself apart by making you feel less like a survivor and more like the leader of a growing movement. Developed by Donkey Crew, an independent studio based in Wrocław, Poland, the game casts you as a noble falsely accused of regicide who returns home to build a resistance against the crown, recruiting villagers, establishing settlements, and ultimately raising armies to reclaim the kingdom.

    What kept pulling me back wasn’t the promise of bigger weapons or stronger armor – it was the growing sense of responsibility. Every villager had a job to do, every resource mattered, and every new settlement felt like another step toward something larger than myself. There’s a unique satisfaction in watching a patch of wilderness transform into a thriving community because of decisions you made hours earlier.

    What really makes Bellwright stand out is how your role evolves over time. Early on, you’re gathering resources and building structures yourself, but as your settlements grow, villagers begin taking on those responsibilities. Before long, you’re spending less time chopping trees and more time planning expansion, organizing defenses, and deciding where your growing rebellion should strike next. Watching that transition from survivor to settlement leader – and eventually the commander of a growing rebellion – was one of the most rewarding aspects of the experience.

    Players who enjoy the base-building and cooperation of Grounded, the exploration and progression systems of Valheim, or the community-building aspects of State of Decay 2 will feel right at home here. Bellwright blends those ideas into something that feels uniquely its own, rewarding careful planning just as much as exploration and combat. Watching the game evolve from a survival adventure into a full-fledged rebellion was incredibly satisfying. It’s the kind of game where you sit down intending to complete a single task and somehow end up leading an entire uprising before realizing it’s well past bedtime.

    Steven Allen

    Coffee Talk Tokyo

    Lo-fi vibes? Don’t mind if I do! Coffee Talk Tokyo brings the beloved coffee-brewing visual novel series to a late-night café in Tokyo. New here? No problem! No homework required (though returning fans might spot a few familiar faces from Seattle). You’ll serve up drinks while soaking in heartfelt conversations about life, all wrapped in cozy pixel art and ultra-chill lo-fi beats. Oh, and some customers happen to be mythical creatures, but that’s just part of the charm.

    The game unfolds entirely behind the counter of the café, where a small cast of regulars stop by each day to share their stories. The gameplay centers on making hot or iced drinks based on customer hints – simple to learn, but impactful, as your choices shape relationships and story outcomes. You can also make latte art, though much like real life, I’m not good at that part.  You can also check in-game social media for extra character insight. The main appeal of Coffee Talk Tokyo is the cast of characters.  Through these conversations, you’ll explore thoughtful, relatable themes while getting to know these characters who feel instantly real. The writing is incredible and you will cry.  While one playthrough, taking about 10 hours to complete, offered a satisfying ending, multiple paths and endings plus two extra endless modes will have me coming back for more.

    Coffee Talk Tokyo is a heartfelt visual novel that blends cozy, lo-fi vibes with deeply authenic stories about connection, love, loss, and identity. With its inviting presentation, memorable cast, and strong replay value through branching paths and unlockables, it’s an easy recommendation for both longtime fans and newcomers to the genre.  Bring tissues.

    Raymond Estrada

    NBA THE RUN

    NBA The Run is an online-only, arcade style basketball game where players compete with their favorite NBA superstars in quick, tournament style sessions. It’s straight “shirts vs. skins” hoops, like pulling up to an open gym for runs. While the NBA delivered the game’s highest stage, the AND1 Mixtape Tour and spots like Rucker Park brought street legends closer to home. Most hoopers still idolized MJ, Kobe, Iverson, or LeBron, but in the early 2000s, some aimed to be Hot Sauce, Skip to My Lou, or The Professor. As a gamer-first athlete, I feel blessed to have grown up during the rise of street-style sports games, from basketball to football to FIFA, each highlighting a different, equally real side of the sport. They weren’t better or worse than sport simulation titles, but they leaned into expression, personality, and culture as a focus rather than a feature—and it showed!

    NBA The Run builds on that street-era foundation through its presentation and approachable design while creating something that feels modern and accessible. Players choose from a roster of NBA stars and original Street Legends, each with their own ratings and “zone abilities” inspired by their real playstyles, to compete online in Knockout – a 3-on-3, four-round tournament where only one team comes out on top. Each round introduces randomized rulesets that shift scoring and pacing just enough to keep runs fresh without overcomplicating the core experience. I’ve played a decent number of sessions, and while it’s still taken me some time to find my footing – both figuratively and literally, since I KEEP falling for crossovers, to which Bobbito never failed to remind me – I found myself hooked on the loop. The sessions are short but satisfying, and scoring, trick moves, blocks, and steals all feel rewarding. It’s not perfect, nor is it one-to-one with its predecessors, but it’s easy to find the fun and if you like arcade style basketball with a street style spirit, then I’m sure you’ll agree.

    – Deron Mann

    The post Indie Selects for July 2026: Gameplay That Will Make Summer Pop appeared first on XBOX Wire.

  • Thursday 02 July 2026 - 17:00

    Free Play Days – Call of Duty Black Ops 7, Diablo IV, Ikonei Island: An Earthlock Adventure, and More

    Free Play Days 7/2/26 Hero Image

    Looking for an excuse to stay in this weekend? We’ve got plenty to play with Free Play Days! Ikonei Island: An Earthlock Adventure is available this weekend for XBOX Game Pass Ultimate, Premium and Essential members to play from Thursday, July 2 until Sunday, July 5.

    Call of Duty: Black Ops 7 is free for all XBOX players to try from Thursday, July 2 to Monday, July 6, and Diablo IV is also free for all XBOX players to try for an entire week, from Tuesday, June 30 until Tuesday, July 7.

    Additionally, Demonschool and The Stone of Madness are free for all XBOX members to try during Free Play Days with a two-hour timed trial, from Thursday, July 2 until Sunday, July 5.


    How To Start Playing


    Scroll down and find and install the games on each of the individual game details page on XBOX.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX Game Pass Ultimate, Premium and Essential membership.

    To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.


    Keep The Fun Going


    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


    Free Play Days For All


    Xbox Play Anywhere

    Call of Duty®: Black Ops 7 – Cross-Gen Bundle

    Activision Publishing Inc.

    5118
    $69.99 $55.99
    PC Game Pass
    Xbox Game Pass

    Call of Duty: Black Ops 7
    Optimized for XBOX Series X|S, Smart Delivery, XBOX Play Anywhere
    For a limited time from July 2, 10 AM PT to July 6, 10 AM PT, play Multiplayer and Zombies in Call of Duty: Black Ops 7 for FREE. Play through more than 45 Multiplayer Maps, including three new arrivals in Season 04 and two remastered. This Free Trial also includes popular Multiplayer Modes like Team Deathmatch and Domination, along with latest additions from Season 04, including Team Blueprint Sharpshooter and Knife Fight. Plus, jump into Zombies for an all-new roguelite Mode, a brand-new Round-Based Zombies map set atop a volcano, plus much more! 


    Diablo® IV – Standard Edition

    Blizzard Entertainment

    8652
    $49.99 $29.99

    Diablo IV
    ARPG fans, the gates to Sanctuary stand open for you. From June 30 to July 7, everyone can step into the hellish world of Diablo IV. Play through the iconic campaign with any class, including the Warlock from the new Lord of Hatred expansion, up to level 30. Your arrival comes just in time for the Season of Death Awakening, launching June 30, bringing additional activities, new content, and the option to earn iconic Overwatch cosmetics through a FREE Reliquary for your character. To celebrate the new season, Diablo IV will be 40% off from June 30 through July 7. When the trial concludes, your progress carries forward. Purchase Diablo IV to continue playing the original five classes, or upgrade to the Age of Hatred Collection to unlock continued access to the Warlock, Paladin, and Spiritborn classes via the Lord of Hatred expansion.


    Demonschool

    Ysbryd Games

    15
    $24.99
    Free Trial

    Demonschool
    Optimized for XBOX Series X|S, Smart Delivery
    Get back to Demonschool, the new-style tactics RPG where you navigate university life while slaying demons and canceling apocalypses on a mysterious island. Check out Demonschool’s recent free updates adding New Game+ mode, dialogue text logs and more quality-of-life improvements!


    Xbox Play Anywhere

    The Stone of Madness

    Tripwire Interactive LLC

    11
    $29.99 $9.89
    Free Trial

    The Stone of Madness
    Optimized for XBOX Series X|S, XBOX Play Anywhere
    Try out The Stone of Madness with a free two hour trial! A real-time tactical stealth game set in an 18th-century Spanish Monastery. Located in the Pyrenees, this time-worn Jesuit monastery is home to a madhouse and an inquisitorial prison. Five prisoners – plagued by cruel punishment, madness, and despair – pool their skills and resources to face their phobias, stave off insanity, uncover the mysteries of the Monastery, and find a way to escape. The Stone of Madness is available now for 67% off during the Free Play Days weekend!


    Free Play Days (Game Pass Membership Required)


    Ikonei Island: An Earthlock Adventure

    Jetpack Collective, The Iterative Collective

    16
    $23.99 $11.99

    Ikonei Island: An Earthlock Adventure
    An Earthlock Adventure invites players to explore a beautiful island full of mystery, magic and adventure. Play solo or team up with friends in online co-op as you gather resources, craft tools, farm the land, build your home, befriend magical creatures and battle monsters. Try it during Free Play Days, then continue your adventure with 50% off in the Multiplayer Madness Sale.


    Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news.

    The post Free Play Days – Call of Duty Black Ops 7, Diablo IV, Ikonei Island: An Earthlock Adventure, and More appeared first on XBOX Wire.

  • Thursday 02 July 2026 - 20:00

    Step Into the Modern Era in EA SPORTS College Football 27 with EA Play

    College Football 27 key art

    Members can experience everything Saturday demands with the iconic traditions and pageantry of game day in the EA Play early access trial.

    It’s time to take the gridiron in EA SPORTS College Football 27, where personal ambition meets program pride. Get game-day ready with an EA Play 10-hour early access trial. Plus, build a program you’re proud of with an EA Play Welcome Pack. If you decide to buy, your progress carries over to the full game, and you can get back to leading your program to glory. Play with XBOX Cloud Gaming, PC Game Pass, or Ultimate with EA Play.

    Members can also save 10% on EA digital purchases, including the full version of the game and College Football Points. Plus, envision your lineup, your way with a monthly College Football Ultimate Team Pack.

    Engineer your team with Dynasty Blueprint, take on new positions with deeper customization in Road to Glory, and play as your favorite mascots in Mascot Mashup—all bringing the spirit and spectacle of game day to life.

    What’s new in College Football 27?

    Mascot Mashup

    Play as your favorite mascot in Mascot Mashup. Collect over 120 larger-than-life icons and bring the chaos to wild 11-on-11 matchups packed with over-the-top celebrations and mascot antics fueled by pure school spirit.

    Design Your Dynasty

    All-new Dynasty Blueprint puts you in control of your program’s future. Navigate Athletic Director Expectations and use Dynasty Points for recruiting, NIL, staff, and facilities to build your college football powerhouse.

    Your Road to Glory Starts Here

    Define your path in Road to Glory and experience new customization options and positions as you build your player. Earn NIL deals, chase the Heisman, develop your Draft Stock, and raise your Legacy Score with each decision you make.

    Also this month, new EA Play rewards for College Football 27, Battlefield 6, Apex Legends and more!

    • Apex Legends
      • Add some shine to your summer arsenal with the Gold Vacation Punch Weapon Charm starting July 7 through August 3.
    • EA Sports College Football 27
      • Get ready for College Football 27 with an EA Play Welcome Pack starting July 2, and a College Football Ultimate Team Pack available until July 31.
    • EA Sports FC 26
      • Now on The Play List! Take down the competition in style with a Clubs Wildstyle Blue Headband with Mohawk, starting July 9 through August 13.
    • EA Sports Madden NFL 26
      • Claim your July MUT Pack through July 31 and bring new additions to your Ultimate Team.
    • EA Sports NHL 26
      • Stay hot on the ice with WOC Season Pass XP Multiplier Tokens and Chel Coins, available until August 27.
    • Battlefield 6
      • Grab your EA Play Deployment Pack (if you haven’t already), and get ready for the frontlines with the Season 3 EA Play Pack, available until July 20.
    • EA Sports UFC 6
      • Get ready to fight your fight with an EA Play Welcome Pack, filled with cosmetic items that will help you stand out amongst the competition.

    To learn more about EA Play, check out X and Instagram, or visit here. For more details on all the EA Play member benefits this month, visit the EA Play Member Benefits site. Conditions, limitations and exclusions apply. See EA Play Terms for details.

    Members can experience the world of EA with unlimited access to a collection of top titles, trials of select new games, in-game member rewards, 10% on EA digital purchases and more.

    The post Step Into the Modern Era in EA SPORTS College Football 27 with EA Play appeared first on XBOX Wire.

  • Friday 03 July 2026 - 01:00

    Enter The Pit: XBOX Insiders Can Play Pit of Goblin Today!

    PIT OF GOBLIN

    Ever dreamt of being the lowest of the low? Living a life so nasty and gnarly that even the rats look down on you? Risking life and limb for liege that wants nothing more than to stuff their abyss-shaped gullet with an infinite supply of food? Welcome to PIT OF GOBLIN.

    Slap on your smelliest boots and dive into crumbling crypts, ghastly caverns, and ghost-infested ruins. Every step is fraught with peril and surprise! Team up with up to three disheveled goblin buddies to explore deeper and deeper into The Pit. Scour for resources, get up to mischievous hijinks, and—most importantly—sate the hunger of your King Queen.

    Every crawl through The Pit is a brand-new gob-tale that’ll leave you gob-smacked and gob-scared. The deeper you delve; the tougher the climb. Can you find your way back out with spoils and plunder aplenty? Or will you succumb to its depths forevermore?

    Pit of Goblin is a co-op survival extraction game that is nearing its 1.0 release. As XBOX Insiders you can tackle it solo, but it’s recommended to play with friends (or random teammates through matchmaking)! The aim is to descend into the Pit and search for food and other valuables while trying to keep the King Queen’s hunger at bay.

    We’d love to hear everyone’s feedback on their experience playing the game, so please stop by our Discord Server or leave comments via XIP. We’ll also be swinging by the XBOX Insiders subreddit to chat with players and even host a play with the devs night in the near future!

    Be sure to follow us on BlueSky || Instagram || Threads || Twitter to stay in the know!

    How to Participate:

    1. Sign-in on your XBOX Series X|S console or Windows PC and launch the XBOX Insider Hub app (or install the XBOX Insider Hub from the Store first if necessary)
    2. Navigate to Previews > PIT OF GOBLIN
    3. Select Join
    4. Wait for the registration to complete and be directed to the Store and install PIT OF GOBLIN Demo!

    NOTE: This playtest is available only on XBOX Series X|S consoles and Windows PC.

    How to Provide Feedback:

    If you experience any issues while playing PIT OF GOBLIN, don’t forget to use “Report a problem” so we can investigate:

    • Hold down the home button on your XBOX controller.
    • Select Report a problem.
    • Select the Games category and PIT OF GOBLIN Demo! subcategory.
    • Fill out the form with the appropriate details to help our investigation.

    Other Resources:

    For more information: follow us on X/Twitter at @XBOXInsider and this blog for announcements and more. And feel free to interact with the community on the XBOX Insider SubReddit.

    The post Enter The Pit: XBOX Insiders Can Play Pit of Goblin Today! appeared first on XBOX Wire.

  • Friday 03 July 2026 - 16:00

    Next Week on XBOX: New Games for July 6 to 10

    Assassin's Creed Black Flag Resynced screenshot

    Welcome to Next Week on XBOX! In this weekly feature we cover all the games coming soon to XBOX Series X|S, XBOX One, XBOX on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Assassin's Creed Black Flag Resynced Deluxe Edition

    Ubisoft

    397
    $69.99

    Assassin's Creed Black Flag Resynced

    Ubisoft

    405
    $59.99

    Assassin’s Creed Black Flag Resynced – July 9
    Optimized for XBOX Series X|S

    Strike fear in your foes as you board and sink enemy vessels as Edward Kenway, captain of the Jackdaw. Whether blending into crowds or leading daring assaults, switch between silent takedowns and fierce brawls as you effortlessly wield swords, pistols, and the Hidden Blade. With a cast of historical pirate legends at your side, defy empires amidst the age-old conflict opposing Assassins and Templars.


    EA SPORTS™ College Football 27 Deluxe Edition

    Electronic Arts

    308
    $99.99 $89.99

    EA SPORTS™ College Football 27

    Electronic Arts

    314
    $69.99 $62.99

    EA SPORTS College Football 27 – July 9
    Optimized for XBOX Series X|S

    In EA SPORTS College Football 27, step into the modern era of college football where personal ambition meets program pride. Engineer your team with Dynasty Blueprint, take on new positions with deeper customization in Road to Glory, and play as your favorite mascots in Mascot Mashup while immersed in the iconic traditions and pageantry of game day.

    Players who purchase the Deluxe edition will get early access on July 6.


    Xbox Play Anywhere

    Winds of Arcana: Ruination

    1312 Interactive

    Winds of Arcana: Ruination – July 6
    Game Pass / Optimized for XBOX Series X|S / XBOX Play Anywhere

    Discover the secrets of a sundered world as you help Aryn save his comrades in this story-rich, fully-voiced, 2.5D action-platformer. Fight terrible dangers and explore ancient mysteries as Aryn uncovers the forces that forge his destiny.


    Xbox Play Anywhere

    Palworld (Game Preview)

    Pocketpair

    13493
    $29.99 $23.99
    PC Game Pass
    Xbox Game Pass
    Free Trial

    Palworld 1.0  – July 10
    Game Pass / Xbox Play Anywhere

    In this game, you can peacefully live alongside mysterious creatures known as Pals or risk your life to drive off a ruthless poaching syndicate. Pals can be used to fight and breed, or they can be made to work on farms or factories. You can even sell them or eat them.Collect all kinds of exciting Pals to fight, farm, build, and work for you in this completely new multiplayer, open world survival and crafting game!


    Xbox Play Anywhere

    Wuthering Waves

    KURO GAMES

    Wuthering Waves – July 10
    Game Pass / Optimized for XBOX Series X|S / XBOX Play Anywhere

    Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. You wake from your slumber as Rover, joined by a vibrant cast of Resonators on a journey to reclaim your lost memories and change the world. As Wuthering Waves echo endlessly, mankind set sail on a new journey. Rise and embark on your odyssey, Rover.


    Echoes of Aincrad Ultimate Edition Pre-Order

    Bandai Namco Entertainment America Inc.

    $109.99

    Echoes of Aincrad Deluxe Edition Pre-Order

    Bandai Namco Entertainment America Inc.

    $89.99

    Echoes of Aincrad

    Bandai Namco Entertainment America Inc.

    Echoes of Aincrad – July 9
    Optimized for XBOX Series X|S

    Step into the floating castle of Aincrad, a world of breathtaking beauty and danger where every battle could be your last. Enter a mysterious, vibrant world and shape your fate. Create your hero, choose your gear, and master combat through your special skills and reflexes. Build synergy with the partner of your choice, level up, and unlock powerful abilities as your horizon expands with every victory. Will you rise and claim your destiny or fall to foes stronger than you imagined?


    Xbox Play Anywhere

    Wall World 2

    Alawar

    Wall World 2 – July 6
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    The world of the Wall awaits. Wall World 2 builds on the mining rogue-lite experience with expanded mechanics, new challenges, and deeper gameplay. Explore procedurally generated mines full of new discoveries and dangers. Extract valuable resources, harness lost technologies, and upgrade your robospider and exosuit to survive against hordes of raging monsters. Venture through incredible biomes and uncover the secrets entombed in the depths of the Wall.


    One Button Games 5-in-1 vol. 7

    Xitilon

    One Button Games 5-in-1 vol. 7 – July 7
    Optimized for XBOX Series X|S

    UP SHOT: You constantly run to the right, and your goal is to avoid squares falling on you from above. Hold the button to shoot upward and destroy the squares, but you’ll remain stationary while shooting. SMILY ANGRY: You’re constantly running and can turn with the press of a button. Two faces shoot at you above you. V BOMB: You control a plane that constantly flies from side to side. Press the button to turn. PIN CLIMB: You score points by climbing pins. Hold the button to increase your reach. NUMBER LINE: There are two lines of moving numbers on the screen. Press the button to sum the numbers in both lines.


    Xbox Play Anywhere

    The Fissure

    Eastasiasoft Limited

    The Fissure – July 8
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    The Fissure is a mature and atmospheric visual novel adventure, a narrative mystery about memory and buried secrets. Guide Nahuel as he explores San Adraín, making key decisions for him along the way. Your choices will determine how the tale unfolds, leading to multiple possible endings and adding new scenes to your gallery. Consider the clues you gather to use in subsequent playthroughs in hopes of uncovering the truth of San Adraín and how Nahuel is connected to its many mysteries!


    Xbox Play Anywhere

    Frogging Up: Frog Climb Rage Game

    Witenovastudio OÜ

    Frogging Up: Frog Climb Rage Game – July 8
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Frogging Up is a punishing yet rewarding physics platformer about a small frog in a yellow raincoat who dreams of escaping his muddy village life. Guided only by determination (and a very questionable sense of balance), he begins an impossible climb through a surreal world of floating pipes, platforms, and mechanical ruins. Each jump is a step closer to the top and a better life.


    Xbox Play Anywhere

    Sokocat: Castaway

    Rising Moon Games

    Sokocat: Castaway – July 8
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Sokocat: Castaway is a cozy 3D puzzle adventure inspired by classic Sokoban, featuring an isometric camera and a strong focus on relaxing exploration, logical thinking, and discovery. After being shipwrecked on a vast and mysterious island, a brave little kitty begins a heartwarming journey across charming and varied environments. Explore each region, solve carefully crafted puzzles, and uncover hidden secrets at your own pace.


    Book It! (Xbox Series)

    Bad Minions, Little Giant

    Book It! – July 9
    Optimized for XBOX Series X|S

    Step into the role of a stylish librarian in a puzzle game inspired by classic box-pushing games. Your mission is simple: push and organize books into the correct places on the tables while solving carefully crafted challenges in every level. Explore 30 unique levels, spread across 2 distinct library environments, each bringing new layouts and challenges to test your logic and planning skills.


    Hell Clock

    Mad Mushroom

    Hell Clock – July 9

    In the 19th century, Canudos became a refuge for thousands. When its people defied the new Republic, they faced brutal retaliation, leaving 25,000 dead. Play as Pajeú, a warrior fighting to rescue the soul of The Counselor, his fallen mentor. With each descent, time warps, and your power grows as you confront the dark forces that claimed his head and trapped his soul. Every second counts as you battle the undead forces of your oppressors. Risk delving deeper for powerful loot and face the nightmarish incarnations of those who sought to bury the truth.


    KEMCO RPG Selection Vol. 10

    KEMCO

    193
    $39.99

    KEMCO RPG Selection Vol. 10 – July 9
    Optimized for XBOX Series X|S / Smart Delivery

    Now you can enjoy 4 RPGs; Infinite Links (A tale of wishes and conflict over ancient magic relics. Embed talismans into your skill board and unleash ultimate techniques!), Overrogue (Deck-building roguelite × JRPG. Infinite combinations and powerful combos will push your strategic thinking to the limit!), Fairy Elements (A fateful encounter across the flow of time. Amid a battle for the kingdom’s survival… you find yourself in a world 200 years in the future!?), Dragon Prana (The descendants of heroes… can’t work together!? Master a wide variety of classes and conquer nostalgic pixel-art dungeons!), in one bundle!


    Red Titans

    Pdpartid@games

    $6.99 $5.94

    Red Titans – July 9
    Optimized for XBOX Series X|S

    RED TITANS is a single-player vertical shoot ’em up. You must put an end to the threat by creating a strategy with the available resources. You will need great skill since there are no continues, although you will be able to recover lives at certain moments. You are the best pilot, a survivor. This is your last mission and everything will be decided. But in the middle of the mission, strange ships appear. A greater threat has arrived and the conflict begins to change course. You are no longer fighting for a nation; this is the beginning of something much bigger, and you are the first line of defense without even knowing it.


    Viking Frontiers

    PlayWay S.A.

    $19.99 $17.99

    Viking Frontiers – July 9
    Optimized for XBOX Series X|S

    Survival of your people – that’s the only thing that matters. Become the leader of a newly founded Viking settlement and lead it to safety and glory. Gather, build, craft, hunt, raid and follow your Gods to endure hardships of nature and save your clan from violent destruction.


    Black Spades

    Konsole Kingz, LLC.

    Black Spades – July 10
    Optimized for XBOX Series X|S

    Yep, that’s right! Spades the way your friends and family play at home, college, reunions, and holiday get-togethers! The only spades game with Jokers, Deuces, and Reneg calling! Black Spades was created for spades players on all levels. From the beginner playing at home to the expert playing on the go, our game was designed to get you straight to the action with no gimmicks.


    Cuboy Adventure

    Desert Water Games

    Cuboy Adventure – July 10
    Optimized for XBOX Series X|S

    Cuboy Adventure is an adventure that combines platforming, puzzles, and boss battles in vibrant and cute cartoon graphics. Are you ready to help Cuboy achieve his goal and become a new hero? Cuboy has been attacked! The evil and cunning Bosses sneaked up and threw us to the very bottom! Now you need to help Cuboy collect all the stars, find all the secrets, solve all the puzzles, and defeat the three evil Bosses to claim the golden cup!


    Damways (Series)

    Afil Games

    Damways – July 10
    Optimized for XBOX Series X|S

    Get ready for a clever, relaxing, and strategy-filled adventure across a lake where every move matters. In Damways, you control a resourceful beaver that slides endlessly across the water, reshaping the environment with dams and creating unlikely paths toward home.


    Escape from Umbra

    WildSphere

    $19.99 $17.99

    Echoes from Umbra – July 10
    Optimized for XBOX Series X|S / Smart Delivery

    Umbra is hunting you. She has eyes lurking everywhere within the shadows, and she will not stop until she finds you and locks your soul away forever. Trapped in a mysterious village ruled by darkness, your only tools to escape her curse are a small flashlight and a secret book of clues. Move unseen, follow the cats’ hints, and solve the enigmas to find your path to freedom.


    Quest Arrest

    Ratalaika Games S.L.

    Quest Arrest – July 10
    Optimized for XBOX Series X|S / Smart Delivery

    Detective Allison Bennett on a quest for clean up her city, Strange Meadows, after the recent crime spree that has thrown the community into chaos. Notorious gang leader Athena been terrorizing the residents and set her sights on taking over the city for herself. Will you play as a good cop or a bad cop, by arresting criminals or simply taking them out?


    Tower Dominion

    Forever Entertainment S.A.

    Tower Dominion – July 10
    Optimized for XBOX Series X|S / Smart Delivery

    Experiment with different combinations of buildings, weapons, perks, and doctrines to create powerful builds capable of surviving increasingly dangerous enemy waves. Unlock new possibilities over time, push your strategies further in Extended Mode, and take on higher difficulties designed to challenge even experienced players.


    Welcome to Kowloon

    Axyos Games

    Welcome to Kowloon – July 10
    Optimized for XBOX Series X|S

    Search for cheap housing in Kowloon and step into a first-person indie horror experience where ordinary people hide unsettling faces. What begins as a simple visit to a new home becomes a descent into narrow streets, cramped rooms, and secrets guarded from outsiders.


    The post Next Week on XBOX: New Games for July 6 to 10 appeared first on XBOX Wire.

  • Monday 06 July 2026 - 15:32
    XBOX Logo

    Resetting XBOX

    This message was just sent to Team XBOX employees globally.

    Team,

    We are beginning the most significant restructure in XBOX history. After careful consideration, I’ve made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.

    I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today’s decisions do not reflect their talent or dedication.

    Our business today is not healthy. We are operating at margins that are 3-10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. 

    First, we will reset our content portfolio.

    Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. 

    Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. 

    We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. 

    In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.

    Second, we will reset our platform.

    We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.

    We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.

    Third, we are resetting how we operate. 

    As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.

    For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.

    Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX’s history. We wish him all the best.

    These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we’ve seen before. This year, we’ll invest as much in XBOX as we ever have, but we’ll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.

    I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. 

    History is full of companies that mistake longevity for inevitability. We will not be one of them.

    Asha

    The post Resetting XBOX appeared first on XBOX Wire.

  • Tuesday 07 July 2026 - 03:30

    The Horror Awaits in the Feardemic Publisher Sale Now Live in XBOX Store

    Summary

    • 35 titles are now on sale.
    • Check out some of our picks or find your own with discounts up to 90%.
    • Psychological horror, survial adventure, surreal realms, deckbuilding and more.

    The Summerween season has officially arrived, so what better way to celebrate than by diving into a chilling lineup of horror games? It’s no trick – treat yourself to a selection of titles in the Feardemic Publisher Sale on the Xbox Store!

    If you’re a fan of psychological horror, the eerie monochrome Bad Cheese (50% off) may be right up your alley. Get ready to spend the weekend with your creepy dad – but try not to make him mad…

    Want to add a splash of color? I Hate This Place (45% off) combines isometric survival adventure with a bold comic-book art style that’s a feat for the eyes. Scavenge, build and help Elena survive this cursed land.

    Good news for fans of the Garten of Banban series (up to 30% off) looking to complete their collections, as well as those who haven’t visited the twisted facility yet – now’s the perfect time to explore its mysterious corridors and make as many friends (or foes) as you can

    I know that heatwaves + story-based games don’t always sound like the perfect combination, but I’ve got you covered. Menace from the Deep (20% off), a Lovecraftian deckbuilding roguelike, is ideal for shorter gaming sessions and has the replayability to keep you entertained all summer long.

    Without air conditioning, every space can feel a little liminal during the summer. But what if it were liminal, unfamiliar and filled with horrors you’d never want to meet in everyday life? The Backrooms 1998 (50% off) is the perfect experience for those longer days and shorter nights – because you’ll want to think twice before playing with the lights off.

    For indie horror fans, The Cabin Factory (30% off) is an experience you won’t want to miss. After all, what’s better than picking an extra shift and inspecting haunted cabins in a totally-not-suspicious factory?

    Don’t wait – head to the official Feardemic Publisher Sale on the Xbox Store and discover the horror goodies ready to make your Summerween truly spooktacular.

    The post The Horror Awaits in the Feardemic Publisher Sale Now Live in XBOX Store appeared first on XBOX Wire.

  • Tuesday 07 July 2026 - 15:00

    Coming to XBOX Game Pass: Tony Hawk’s Pro Skater 1+ 2, The Planet Crafter, Palworld 1.0, and More

    Game Pass July 2026 Wave 1 Hero Image

    We have more games, more benefits, and more updates (looking at you, Palworld going 1.0!) for you to dig into! Go grab your mouse or controller and let’s get to the games.

    Available Today

    Winds of Arcana: Ruination (Cloud, Console, Handheld, and PC) – July 6
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Discover the secrets of a sundered world as you help Aryn save his comrades in this story-rich, fully voiced, 2.5D action Metroidvania. Wield powerful magic, fight terrible dangers and explore ancient mysteries as Aryn uncovers the forces that forge his destiny.

    Coming Soon

    Gears of War: Reloaded (Cloud, XBOX Series X|S, Handheld, and PC) – July 9
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    Powered by Unreal Engine, Gears of War: Reloaded is a remaster of the blockbuster first Gears of War, now fully optimized for the latest generation of gaming platforms. Gears of War: Reloaded delivers all post-launch content for the original title, including a bonus campaign act, multiplayer maps, plus characters and cosmetics.

    Tamashika (Cloud, XBOX Series X|S, Handheld, and PC) – July 9
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Tamashika is a fast-paced arcade-style corridor shooter focused on flow, precision, and survival. Move through shifting environments, react quickly, and stay locked in. Each run is about control, timing, and keeping your mind in one place. Focus is what keeps you alive.

    Ascend to Zero (Cloud, XBOX Series X|S, Handheld, and PC) – July 13
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass!  Every second is a weapon — if you’re fast enough to wield it. Harness time-bending powers, outlast every threat, and fight your way to the top in Ascend to Zero, an action roguelike set in a devastated world.

    PBA Pro Bowling 2026 (Cloud, XBOX Series X|S, and PC) – July 14
    Game Pass Ultimate, Game Pass Premium, and PC Game Pass

    Rise from amateur to PBA legend in the most realistic bowling simulation ever made, featuring advanced physics, realistic oil pattern transition, licensed PBA pros, deep career progression, and multiple competitive game modes.

    Quarantine Zone: The Last Check (Cloud, XBOX Series X|S, and PC) – July 15
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    Now joining Cloud and Console platforms! Command the checkpoint in a collapsing city. Screen survivors, manage scarce resources, and hold back the undead. Every choice matters, and one mistake could unleash the plague beyond your walls.

    Mavrix by Matt Jones (Cloud, XBOX Series X|S, Handheld, and PC) – July 16
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Designed by Pro Red Bull Athlete Matt Jones, Mavrix is the ultimate multiplayer open world for riders. Ride everything, compete head-to-head, create your look, and build your career. Are you ready?

    FixForce (Cloud, XBOX Series X|S, and PC) – July 17
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Humans are long gone, but you’re still a robot with a job. Fire up the utility van and drop onto the worksite alone or with up to five friends and get fixing in this co-op extraction platformer. Find spare parts for strange beacons and use your drill-wrench arm to build huge structures out of junk to get around.

    Fogpiercer (PC) – July 17
    Game Pass Ultimate, PC Game Pass

    Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.

    The Planet Crafter (Cloud, XBOX Series X|S, and PC) – July 21
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Embark on a chill terraforming experience alone or in online co-op. You are sent to a hostile planet with one mission: Make it habitable for humans. You’ll have to survive, collect resources, build your base, produce machines to heat the planet, create an oxygen-rich atmosphere and eventually geo-engineer an entire planet.

    Tony Hawk’s Pro Skater 1 + 2 (Cloud, Console, and PC) – July 21
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Drop back in with the most iconic skateboarding games ever made. Play Tony Hawk’s Pro Skater & Tony Hawk’s Pro Skater 2 in one epic collection, rebuilt from the ground up in incredible HD. All the pro skaters, levels and tricks are back and fully remastered, plus more.

    Game Updates

    Palworld 1.0 (Full Game Release) (Cloud, Console and PC) – July 10
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Get ready for an epic adventure! Record-breaking indie hit, Palworld welcomes its long-awaited full release with new locations to explore and new characters to meet. Fight, build, and survive with your pals in this open world survival and crafting game. 

    In-Game Benefits

    League of Legends – New Champion: Locke, the Ashen Exorcist (PC) – Available Now
    Game Pass Ultimate, Game Pass Premium, Game Pass Essential, and PC Game Pass

    League of Legends’ newest champion is Locke, a mid-lane assassin who specializes in bursting down enemies and turning small leads into massive advantages. Evil beware: the Ashen Exorcist approaches. Now available to play with XBOX Game Pass Benefits.

    Wuthering Waves (XBOX Series X|S and PC) – July 10
    Game Pass Ultimate, Game Pass Premium, Game Pass Essential, PC Game Pass

    Wuthering Waves is a story-rich open-world action RPG with a high degree of freedom. XBOX Game Pass subscribers can log in after each version update to unlock special in-game rewards, including: x2 Morphable Echo, x10 Premium Tuner, and x30000 Shell Credit. Plus, subscribers will receive the XBOX Exclusive Sigil “Paths and Possibilities” as a one-time reward.

    Leaving July 15

    The following games are leaving the Game Pass library soon. Don’t want the fun to end? Save on these games now before they leave Game Pass!

    • Dungeons of Hinterberg (Cloud, Console, and PC)
    • EA Sports Football Club 24 (Cloud, Console, and PC)
    • Stellaris (Cloud, Console, and PC)
    • Golf With Your Friends (Cloud, Console, and PC)
    • Minami Lane (Cloud, Console, and PC)
    • Powerwash Simulator (Cloud, Console, and PC)
    • Shadow of the Tomb Raider Definitive Edition (Cloud, Console, and PC)
    • Splitgate: Arena Reloaded (Cloud, Console, and PC)
    • Super Fantasy Kingdom (Game Preview) (PC)
    • Techtonica (Game Preview) (Cloud, Console, and PC)

    We’ll be back here soon with more games, but in the meantime, you can always keep an eye on @XBOX and @XBOXGamePass for when these “Coming Soon” announcements turn into “Available today!” Cheers!

    Note: Games with a ‘Handheld’ designation represent those that are optimized for handheld play.

    The post Coming to XBOX Game Pass: Tony Hawk’s Pro Skater 1+ 2, The Planet Crafter, Palworld 1.0, and More appeared first on XBOX Wire.

  • Tuesday 07 July 2026 - 18:00

    The Blood of Dawnwalker: Dead and Loving It

    The Blood of Dawnwalker key art

    Summary

    • The Blood of Dawnwalker is a dark fantasy action RPG about being a vampire hunting other vampires in 14th Century Carpathia, arrives on September 3, 2026 for XBOX Series X|S, XBOX on PC, and cloud. Play it on both console and PC at no additional cost with XBOX Play Anywhere.
    • Published by Bandai Namco, it’s the debut from Rebel Wolves, a Poland-based studio founded by veteran developers from CD Projekt Red (The Witcher 3, Cyberpunk 2077).
    • In a hands-on preview, we found how it combines excellent writing and performance with interesting systems around the passage of time, combat, and more.

    Much of the vampire’s appeal is that it is equal parts terrible monster and alluring power fantasy. Sure, you have to sate a bottomless hunger for the blood of the living, but you get to be immortal, have cool powers, and look sexy while doing it. It’s thus surprising that in video games the balance is skewed so heavily towards killing vampires over being them — gamers are all about a violent power fantasy. For every Bloodlines or V-Rising, there are a dozen RPGs where vampires are just thoughtlessly thrown into the mix of chaff monsters that you grind for experience.

    Fortunately, The Blood of Dawnwalker is here to right that balance as an upcoming vampire-focused RPG, arriving September 3, 2026. It’s the debut project from Rebel Wolves, a Warsaw-based studio formed by a core of veterans from CD Projekt Red (Cyberpunk 2077, The Witcher 3), dedicated to making single-player RPGs that are rich in both story and mechanics. I got to play the opening prologue of Dawnwalker at a recent preview event, including four hours of gameplay and a group interview with several developers. Knowing very little coming in, I left very excited for both this game and studio.

    I, For One, Welcome Our New Vampire Overlords

    You play Coen, eldest son of a peasant family in the Vale Sangora, an isolated valley nestled in the Carpathian Mountains of southeastern Europe in the middle of the 14th Century. You had been ruled by a standard oppressive human noble (a “knyaz”), but at the start of the game he is overthrown by Brencis, a vampire (“vrakhir”) and his immortal cabal.

    The isolation of the valley allows the vrakhiri to rule openly, without drawing the attention of larger neighbors. In many ways, it seems like Brencis rules with a more just and even hand than the deposed knyaz. Of course, there’s the whole ‘feeding on your people like cattle’ thing, but we can’t let politics be bogged down by purity tests, right?

    Through the events of the prologue, Coen’s family is taken hostage by Brencis and in 30 days’ time they will die in a blood sacrament. Coen is transformed into a vrakhir, but only partway: his powers manifest at night, but during the day he reverts to being a human, unharmed by the sunlight (hence Dawnwalker). That means that Coen has one month to master his new powers, take on his ancient and powerful maker, and rescue his family.

    It’s a fun and classic premise for a righteous heroic revenge fantasy with a familiar shape, but the open-ended way by which you can get from A to Z is what has me really excited about The Blood of Dawnwalker.

    Tempus Fugit

    That 30-day clock isn’t just an abstract conceit to provide narrative stakes for you to promptly ignore while you go and complete every side quest. The passage of time is a central mechanic, with each day and night being divided into 8 units each. This clock doesn’t advance in real time as you’re running around and exploring, but rather taking quest actions will consume one or several units of time, as denoted beforehand in the UI by hourglass icons. “We want players to feel tension. We want them to think about time actively like a resource,” said Senior Quest Designer Patryk Fijalkowski.

    The prologue mostly covered one day leading up to an eventful midnight mass, at which the vrakhiri address the community. Coen’s father tasked him with going to the village herbalist, Anca, and getting something stronger to help his traumatized, anxious wreck of a mother endure the mass. Along the way he ran into his younger sister and brother, who asked him to escort them to the river for fishing, where wolves have been spotted. I couldn’t have Coen’s siblings eaten by wolves, so I accepted the prompt, which ticked the clock forward, then again later to help them set up the fishing lines. After visiting Anca, also staying longer than planned for an impromptu flirtatious Latin lesson while it rained – and then helping when a tree fell through her storehouse roof – I had time to help a neighbor find and then butcher one of their pigs.

    The cost of time meant I couldn’t follow my usual compulsion of scouring the map and accepting every quest I came across, and instead I had to be deliberate with how I spent Coen’s day. It also eradicates the usual distinction between main and side quests. Rather than having main quests that advance diegetic time and side quests to be checked off at your leisure, there is just the pressure of a looming deadline and whatever you choose to do and fill the intervening hours.

    That open-ended structure of the first day is microcosmic of the whole game, which they described as a “narrative sandbox.” There isn’t a golden path of main quests to follow, but a valley full of narrative threads to pull at while you pursue your larger objective of bringing down Brencis. He has three main vrakhiri lieutenants, each of whom has their own associated stories for you to uncover as you try and take them down, but whether or the order by which you do so is up to you.

    Many quests or areas are only accessible to Coen as either vrakhir or human, providing further limiting structure on how you can spend his days and nights. As someone who loves procedural narrative simulations like Dwarf Fortress or The Sims, I’m very excited to see this kind of systemic and frictional approach to single-player RPG storytelling, which should produce a much wider range of individual journeys within the same game than the genre often allows.

    “There’s years of my work that you won’t see if you kill certain people,” quipped Environment Artist Adam Payet about how much variation the narrative accommodates based on player action. The overall game will continue once the 30 days are up (though I can’t imagine it goes well for Coen’s family), but you can also, like in Breath of the Wild, end it at any time by just showing up at Brencis’ castle.

    “You can finish the game in the prologue — have you gotten to fighting Brencis?” Payet asked the group. “You can defeat him. Watching our QA people fight Brencis is something to see. They’re like machines: every blow parried, every attack dodged, every hit a critical.”

    Sword and Claw

    I had, in fact, fought that climactic duel with Brencis at the end of the prologue, and he absolutely whupped my ass. That was in no small part because The Blood of Dawnwalker has an interesting directional combat system that I was still wrapping my head around. When someone swings a weapon at you, an icon appears over their head indicating one of the four cardinal directions for the incoming attack. Just pressing and holding the block button alone will defend you, but at the cost of stamina. Moving the thumbstick in the corresponding direction at the right time as well, however, will parry the blow with no stamina cost. It applies to your attacks as well, and attacking in one direction too often will become easier to block.

    It’s an interesting little tactical twist on standard action-RPG combat that makes it feel more active and embodied. The system is optional, but players will be rewarded with greater combat efficacy for mastering it. Fighting reminded me of The Witcher 3 in so far as one standard guy was pretty manageable, but being surrounded felt much more dangerous. I was bad at it, but in a fun way where I can look forward to developing mastery. I like that it’s not just a cut and paste of a more familiar combat system and has its own distinct flavor.

    After turning, Coen could fight with his bare claws as well as with his sword. The other major expected difference is that he no longer healed from eating food, but from drinking blood. He can top off with rats and other small mammals, but obviously that’s not as fun as picking off unsuspecting soldiers before they have the chance to kill you.

    I learned the hard way, however, that Coen doesn’t get immunity during the feeding animation, or from freaking out their nearby allies – biting one guard too close to his squad just meant getting immediately hacked apart by swords. The world feels dangerous at the start of The Blood of Dawnwalker, which will make it all the more fun to turn the tides as Coen accumulates power.

    Those powers include walking up walls, opening up a lot of new traversal options at night, and turning into a wolf for moving quickly across the countryside. There are extensive skill trees for both vampire abilities and normal human swordplay. Assigning a skill point sometimes costs a unit of time, however, which is another interesting way to give your choices a bit more weight.

    In order to balance out the experience so you don’t just feel underpowered half the time, one of the last things that happened in the prologue was Anca the herbalist teaching Coen how to practice blood magic as a human, which has its own skill tree. In context, it was to interrogate a dead soldier of Brencis for clues about what had happened to Coen’s family, meaning it will help with investigations, but there are also more concrete applications like faster running for traversal or direct damage spells for combat.

    Friends and Family

    Anca and Coen’s ongoing relationship brings it back to the real special sauce that elevates all of these interesting system design ideas: the excellent character writing and performances. Coen and Anca had a fun, natural chemistry (and the devs confirmed that there will be other romance options present).

    I was surprisingly engaged by the saga of Coen finding a pig and then being a little dismayed when asked to help slaughter it (accepting a shot of liquor to help steady his nerves). When minding his siblings by the river, soldiers of Brencis approached – a human and an ogre-looking fellow called an uriash – and the uriash was actually the much nicer of the two, talking about how good it was to be living openly and participating in society now under the vrakhiri, instead of lurking in the shadows.

    At every turn, the writing was empathetic, specific, and interesting, and also pleasantly reactive. When checking back in with Coen’s father at the end of that first day, he smelled the liquor on Coen from the pig slaughtering and gave him a hard time. Coen also informed him that he’d learned from the uriash that Brencis suspects his father of fomenting unrest. Apparently, the midnight mass can go quite a few different ways, depending on how Coen spends the preceding day. Particularly when the game is so open-ended about what exactly you can choose to do, it feels extra rewarding for it to be so reactive to those choices.

    This high level of narrative execution for a new studio makes sense in the context of the founders’ previous work on The Witcher 3 and Cyberpunk 2077, both of which are noted for their writing and performances, like the widely praised Bloody Baron side quest. Way back when I reviewed The Witcher 3, I was struck by how the ending called back to a series of at-the-time smaller character decisions I had made in Geralt’s relationship to Ciri, which had basically amounted to him being a cool dad, informing her ultimate decision. The Blood of Dawnwalker builds on that legacy to expand that kind of narrative reactivity throughout the whole game.

    Rebel Wolves have put an incredibly strong foot forward with their debut, and I am eager to play in the sandbox they are building when The Blood of Dawnwalker comes to XBOX on September 3, 2026.

    Xbox Play Anywhere

    The Blood of Dawnwalker

    Bandai Namco Entertainment Europe S.A.S.

    17
    14th-century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. It's a moment of weakness – and that's all they needed. Vampires seize their opportunity to walk out of the shadows and claim what they've been denied for centuries: freedom, and the power that comes with it. Other creatures of the night follow their lead. Legends turn into reality, and history as we know it will never be the same. You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love? Make The Story Your Own – Experience and shape the plot the way you want. Embark on the quest to save your family, or swear revenge on your sire and destroy everyone standing in your way. Discover ancient secrets lurking in the valley. Rush in head first or risk taking time to prepare. Go alone or search for friends and forge unlikely alliances. Day And Night – Experience two different gameplay loops, offering distinct abilities to choose from, mysteries to uncover, and varying ways to achieve your goals. Experiment with different approaches and discover how the world reacts to your actions. Every Action Matters – Every action – and inaction – shapes the world around you. Your family’s days are numbered, and every time you take on a quest, time moves forward, compelling you closer to the end. Choose carefully whom to help and whom to leave behind. You will not have time for everyone. The world waits for no one. And neither does the villain. Sword, Claws, And Rage – Defy gravity, become a brutal force of nature, and use your supernatural skills as a vampire. Or raise your sword, and employ powerful magic to take on opponents as a human. Experiment and adapt as your form changes during the day and night; each has its strengths and weaknesses. Open World Brimming With Adventure – Venture through the hand-crafted open world and discover all it has to offer. Roam through the lush forests, the vast plains, the treacherous swamps, the steep mountaintops, and the medieval settlements. Explore forgotten ruins, find remnants of an ancient civilization, and uncover truths that should probably remain hidden. Become The Dawnwalker – Experience the beginning of a brand-new saga built with love for the role-playing genre. Immerse yourself in a visually stunning world powered by the next-gen Unreal Engine 5.

    The post The Blood of Dawnwalker: Dead and Loving It appeared first on XBOX Wire.

  • Tuesday 07 July 2026 - 19:00
    Hearth Stone Escape from Violet Hold Key Art

    Hearthstone: Escape From Violet Hold Out Today – Discover the Game’s Enduring Life Lessons

    Summary

    • Hearthstone deals out three Tavern-tested life lessons. 
    • Explore how this free-to-play digital card game highlights resilience, flexibility, and staying calm under pressure. 
    • Check out the newest Hearthstone expansion Escape from Violet Hold, available today. 

    Hearthstone is a free-to-play digital card game set in the Warcraft universe, where two players face off using custom-built decks of cards. Each turn, players gain mana crystals which they can spend to summon minions, cast spells, equip weapons, and unleash increasingly ridiculous combinations of effects. The goal is simple: reduce your opponent’s Hero health to zero before they do the same to you. It’s remarkably approachable for a game that regularly asks you to think three turns ahead and keep track of ever-rotating cards.   

    Play enough Hearthstone, though, and you’ll learn that the game has a habit of refusing to follow the script. One moment you’ll be executing a brilliant strategy; the next, your board is gone, your Hero health is in the single digits, and you’re hovering over the “Concede” button like you’re about to make a very reasonable life choice.  

    I do this a lot. I make peace with the looming loss, but then three turns later, my opponent makes a mistake, and I draw the exact card I needed. Now I’m not only still alive, I’m also somehow favored to win. Somewhere between the panic and the improbable comeback, I realize I’ve learned a valuable lesson. In fact, Hearthstone has been low-key teaching me important lessons for years – ones that follow me out of the Tavern and into real life. 

    With today’s release of the Escape from Violet Hold expansion, it feels like a good time to share three of these lessons. Because, as it turns out, the principles that guide you through a chaotic Hearthstone match aren’t all that different from the ones that help you navigate the rest of life.  

    1. Don’t rage-quit just because things look dire

    There’s a moment in some Hearthstone matches where everything starts coming at you at once. Minions spawn new threats; secrets sit there waiting to punish the wrong move… sort of like walking into a meeting where every problem has been marked “urgent”. It looks catastrophic. It feels catastrophic. And my instinct, every single time, is to assume it’s over. But it’s not. Not always, anyway.  

    One of the biggest things Hearthstone teaches you is that just because a board state looks impossible doesn’t mean it is. Sometimes the correct play is simply doing the best you can at the time: clear one minion, gain a little armor, drop the world’s most unassuming Taunt minion to absorb just one punch. Because in Hearthstone, one more turn is where possibilities live.  

    The tricky thing is that you almost never have a full picture. You don’t know what’s in your opponent’s hand, or what they’re planning three turns from now. They might mis-sequence their cards, or you might draw the perfect one. The point is that you rarely know enough to declare the outcome before the game does. Sometimes the smartest thing you can do is stay in the match long enough for the fog of war to lift and the path forward to reveal itself. 

    Life has a funny way of working like that too. Sometimes problems arrive all at once or stack up, and the instinct might be to give up, to step away, to assume there’s no coming back. But sometimes the better move is to stay. To stabilize and buy yourself a little time, and maybe something might shift. Don’t concede just because it feels bad. Give it one more turn…and maybe even one more after that. 

    2. Have a plan but stay flexible

    I love having a plan in Hearthstone. I love looking at my opening hand, identifying my win condition, and convincing myself that I have this entire match figured out. Maybe the plan is to protect the board and push damage. Maybe it’s to stall, save removal, and survive long enough to hit a late-game swing turn. Either way, having a plan feels good. For a few turns, everything unfolds exactly as expected.  

    And then my opponent plays a card I never saw coming.  

    Suddenly my carefully crafted strategy evaporates on contact. The board changes. The math changes. I’m left staring at my hand thinking “Well, this is a completely different game than the one I was playing 30 seconds ago.” Which is fair, because control in Hearthstone is never absolute. It just occasionally dresses up like control long enough to make you believe in it.  

    Some of my favorite wins have come from these moments. The original plan falls apart, but just when I’ve accepted that I’m going down, I draw the exact card I need, and now I’m back on a path to victory. And that’s the funny thing about life, too – planning matters. But so does adaptability. Those who succeed aren’t necessarily the ones whose plans work perfectly. They’re the ones who can recognize when the plan is dead and make the most of whatever the game of life hands them next.  

    3. Don’t panic. No, really. 

    There’s a very specific type of Hearthstone mistake I make that begins the moment my opponent plays something clearly dangerous – a minion with a large attack, or oversized health – on the board. The moment it appears, my brain stops operating at full capacity. Suddenly, I’m no longer thinking strategically, I’m just reacting. Sometimes I throw everything at it and hope the problem goes away. Other times I ignore it and decide Future Me can deal with it, which is great right up until Future Me becomes Present Me and now the situation is even worse.  

    Which reminds me of Violet Hold prison itself. It’s built to contain threats too dangerous to leave wandering around unchecked. But containing danger also means concentrating it. The problem remains there, growing more urgent until it breaks free at precisely the moment you prefer it didn’t.   

    As usual, what is true in Hearthstone is once again true in life.

    Some problems don’t disappear just because you ignore them. They wait. They grow. They accumulate consequences. But panic-solving them isn’t much better. That just means you’ve burned through your best tools too early and are now left hoping things stabilize on their own.  

    The lesson, for me at least, is to resist the urge to react before I understand what I’m reacting to. It’s taking an extra moment to assess the board and figure out whether the problem needs to be solved right away or managed until a better solution arrives. I try to remember this whenever I feel that familiar rush of panic demanding immediate action.  Or, as my internal monologue says, “Okay. Don’t ignore it. Don’t freak out. Just…handle it like a calm person this time.” 

    Maybe that’s why I keep coming back to Hearthstone. Because every match is a reminder that plans change, comebacks happen, and panic is rarely the optimal play. And if you’d like a fresh opportunity to practice these skills, Escape from Violet Hold has plenty of dangerous things waiting to break loose. 

    The post Hearthstone: Escape From Violet Hold Out Today – Discover the Game’s Enduring Life Lessons appeared first on XBOX Wire.

  • Tuesday 07 July 2026 - 21:00

    In Albion Online, the Keepers are Rising Up

    Albion Online key art

    Across the vast lands of Albion, rumors have been spreading of a growing rebellion. Piece-by-piece, information has reached the cities, and one thing now seems clear: on July 4, the Keeper Uprising will begin.

    The Keeper Uprising is a unique, season-long event in Albion Online. Running until August 31, it introduces missions for players to complete, brand-new vanity rewards, and hidden texts to piece together. These are all themed around the Keepers, Albion’s inhabitants before the Royal Expeditionary Forces – and you, the player – arrived. With this uprising, a splinter group of radical Keepers are initiating a ritual that could have fundamental consequences for the world of Albion.

    For Albion Online, this kind of seasonal event hasn’t been seen since the legendary Avalonian Invasion several years ago. For all players, old and new, it offers an experience that evolves over the coming weeks, with new enemies to fight and secrets to uncover, all leading into the game’s next major content update. Co-Creative Director Michael Schwahn had this to say about the event:

    With the Keeper Uprising, we wanted to create a one-off experience for players. It’s an event that evolves in phases, introducing new enemies and encounters over time, with a sense of discovery and surprise. The story is focused on the Ashborn, a group of Keepers who have banded together to perform a mysterious ritual. The meaning of this emerges gradually, as the event develops and you work your way through its missions.

    The Avalonian Invasion was definitely a touchstone here. People still talk about how much fun that season was, and the way it combined narrative, new enemies, and evolving gameplay created a really special, engaging experience that became a significant part of the game’s lore. Newer players who weren’t around then still ask veterans what it was like, and for a game like Albion Online where the players and community create their own stories, that’s exactly the kind of experience we want to create.

    We also wanted to use this event to play with the game’s lore more, and we’ve introduced Keeper Memories for players to find. These are fragments of text that, when pieced together, reveal the story of the Keepers and the uprising. Some of them are hidden in the deepest corners of the world, where you wouldn’t ordinarily go, so this becomes a game of exploration, while others are dropped from enemies. And in the Albion Journal, where these are recorded, hints emerge as you collect these Memories to help you find more. So, it’s a way for players to undertake a kind of detective mission, and unwrap the game’s lore through their exploration. This is a permanent addition to the game, and something we want to continue to develop in the future.”

    The Keeper Uprising offers players a journey of discovery, through completing missions, encountering new enemies, earning rewards, and uncovering lore. It runs from July 4 to August 31, and equally suits new players who are exploring the game for the first time and seasoned veterans. Take up your arms and get involved as the uprising unfolds!

    Xbox Play Anywhere

    Albion Online

    Sandbox Interactive GmbH

    447
    PC Game Pass
    Ultimate Game Pass
    Albion Online is a sandbox MMORPG set in an open medieval fantasy world. The game features a player-driven economy where nearly every item is player-crafted. Combine armor pieces and weapons suited to your playstyle in a unique, classless "you are what you wear" system. Explore the world, take on other adventurers in thrilling battles, conquer territories, and build a home. Craft. Trade. Conquer. Dive in now and become part of a living fantasy world where everybody matters. PLAYER-DRIVEN ECONOMY From basic tools and clothes to mighty armors and powerful weapons – nearly every item in the game is crafted by players, in player-constructed buildings, from resources gathered by players. Buy, sell, and trade with other players at local marketplaces all across the world of Albion. Craft rare and powerful items, then sell them to the highest bidder and grow your fortune. NO CLASSES, NO RESTRICTIONS In Albion Online's classless combat system, you are what you wear. The weapons and armor you use define your skills, and switching playstyles is as easy as switching gear. Test out new equipment anytime and change up your weapons, armor, and mounts to suit any situation. Hone your character’s skills by crafting new items, or by simply using your favorite equipment. PREPARE TO FIGHT From solo to small-group to large-scale battles, you'll need strategy, tactics, and skill to prevail. Test yourself against other adventurers in high-risk, high-reward full-loot fights. Level your combat specializations, create unique builds with complementary skills, and use every tool at your disposal to emerge victorious. CONQUER THE WORLD Join a guild and carve out your own piece of Albion in massive open-world battles. Claim territories for access to incredible resources, construct guild halls, and build a Hideout to give your guild a powerful home base deep in dangerous lands. Lead your guild to victory in the Crystal League, and track your progress against other guilds worldwide on a constantly-updated seasonal leaderboard. PUT DOWN ROOTS Claim a city plot or private island and make it your own. Grow crops to sell or craft into food, raise your own livestock and mounts, and place crafting stations for other players to use for a fee. Stock your house with custom furniture and trophies, build chests to store your growing collection of loot, and hire laborers to keep everything at your homestead running smoothly. FACE DEADLY FOES From small scouting bands to massive bosses, from dungeons to full-blown faction bases, the inhabitants of Albion’s open world await your challenge. Take on six different factions, each with different enemies that require unique strategies. Partake in solo or group Expeditions, or seek out the ultimate thrill by facing demons and other players alike in Hellgates and Corrupted Dungeons. EXPLORE A VAST WORLD Explore five vivid biomes, each with its own challenges. Gather raw materials for crafting, or cast a line into Albion's lakes and oceans to catch fish. Seek out randomly generated solo and group dungeons and slay powerful foes for valuable loot. Enter the mystical Roads of Avalon to discover ever-changing paths between distant zones, face off against long-dormant foes, and build your own Hideout in this vast and ancient land. CROSS-PLATFORM PLAY Albion Online is a true cross-platform MMO experience. One account lets you play seamlessly across all supported devices. Switch devices anytime and pick up right where you left off. Albion Online account required. User Generated Content permissions are required to view player-generated text.

    The post In Albion Online, the Keepers are Rising Up appeared first on XBOX Wire.

  • Wednesday 08 July 2026 - 17:00

    Buckshot Roulette: The Viral Horror Phenomenon Joins XBOX Game Pass Today

    Buckshot Roulette Hero Image

    Summary

    •  Buckshot Roulette is out today on XBOX Series X|S, XBOX One, cloud, XBOX on PC, and included with Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere.
    • The critically acclaimed indie hit transforms Russian Roulette into a brutal 12-gauge psychological showdown.
    • Players face off against The Dealer in a tense battle of probability, strategy, bluffing, and luck.
    • Multiplayer supports up to four players online, bringing mind games, betrayal, and high-stakes decisions to friends and online opponents.

    The brutal and twisted Buckshot Roulette is available today on XBOX Series X|S, XBOX One, XBOX on PC, and cloud! Even better, you can jump straight into the underground chaos from day one with XBOX Game Pass.

    Join the millions of players who have already taken their seat, challenged The Dealer, and discovered why Buckshot Roulette has become one of the most talked-about indie games around. And if you haven’t heard that talk yet, let us walk you through this viral horror phenomenon.

    How Roulette Evolved from Revolver to Shotgun

    Look, we all know the classic premise of Russian Roulette. But when we first came across  the concept of swapping out a traditional revolver for a heavy-duty, pump-action 12-gauge shotgun, it was clear we had stumbled across something special. Because if you’re going to make a bad decision, you might as well make it spectacularly dangerous.

    The rules are simple. The chamber is loaded with a mix of live and blank shells. You and The Dealer take turns drawing items, racking the shotgun, and deciding whether to aim at your opponent… or take your chances yourself.

    It’s a game of probability, mind games, and pure chaos. Will you play it safe? Push your luck? Bluff your way to victory? Or just die trying? The night’s still young. Grab your controller, take your seat, and pull the trigger. Double down, trust your instincts, and remember: there are no participation trophies at this table.

    Face the Underworld Alone, or Bring Your Buddies

    At its core, Buckshot Roulette is a tense, claustrophobic single-player experience, complete with a high-stakes Double or Nothing score attack mode, designed to test even the most fearless risk-takers. But even before our official launch, our community was asking for one specific thing. Very persistently.

    So we added multiplayer support as a post-launch update, and it arrives packed in with the XBOX version, including crossplay between XBOX platforms via XBOX Play Anywhere. We wanted Buckshot Roulette to support up to 4 players in a single game, and that meant redesigning everything: from the player characters to the table itself. Even the soundtrack is completely different.

    The gameplay dynamics also shift dramatically in multiplayer. Expect bluffing, mind games, and plenty of moments where friendships are tested. But at the core of it still lies the same thrill of pointing a loaded shotgun at someone and praying to live another round.

    A quick word of advice from us to you: When there is only one shell left in the chamber, trust nobody.

    An Experimental Horror Game Turned Viral Phenomenon

    Frankly speaking, it’s been crazy seeing all the support from our community over the last few years. Buckshot Roulette began as a small experiment on Itch.io, but since then it’s grown and evolved so much.

    We’ve seen thousands of pieces of fan art where players have added their characters into the Dealer’s place and even more featuring The Dealer himself. A real-life version of the Buckshot Roulette multiplayer table was featured on K4sen Con, and we’ve even seen a few incredibly well-produced fan movies. The community’s creativity knows no bounds.

    Today marks the first time Buckshot Roulette will be available on a console, and we’re so happy to share this moment with you.

    Play It Today on XBOX Game Pass

    Whether you want to take on The Dealer solo in a dimly lit underground club or turn your next game night into a chaotic battle of nerves and betrayal, the table is officially open.

    Grab it today on the XBOX Store, or download it immediately with XBOX Game Pass, you know the drill.

    The table is set. The shotgun is loaded. *Click* Your turn.

    The post Buckshot Roulette: The Viral Horror Phenomenon Joins XBOX Game Pass Today appeared first on XBOX Wire.

  • Wednesday 08 July 2026 - 18:00

    Assassin’s Creed Black Flag Resynced Returns Us to the Golden Age of Piracy

    Assassin's Creed Black Flag Resynced Hero Image

    Summary

    • The classic Assassin’s Creed title returns, rebuilt from the ground-up for a satisfying, swashbuckling adventure.
    • New stealth features and a reworked version of combat are just some of the improvements made to modernize the original Black Flag.
    • Assassin’s Creed Black Flag Resynced launches July 9, 2026, for XBOX Series X|S

    Playing Black Flag for the first time on XBOX Series X|S is like discovering a back catalog of your favorite artist. I’ve played nearly a dozen of these games over the years – I loved Origins, the Ezio Trilogy is tops, and Valhalla was truly epic – but somehow the original Black Flag never made it into my rotation (I also never played Odyssey but that’s a tale for another time). That’s to say, I have an appreciation and familiarly of this “classic” version of the franchise and Assassin’s Creed: Black Flag Resynced feels like a return to form.

    For the unfamiliar, this time you’re in the shoes of one Edward Kenway, an up-and-coming (and well-connected) pirate who has stumbled into the mysterious world of Assassins, Templars, and mythical artifacts. With his ship, the Jackdaw, and a loyal crew by his side, you’ll set sail across 1700’s Caribbean in search of fortune and adventure.

    I really like how quickly Black Flag Resynced gets you moving by having Kenway falling into this hidden world – impersonating a Templar gives us a peak into that side of the franchise’s epic sci-fi and mystical yarn, but at the same time allowing Kenway to be an opportunistic pirate, blending the mystery of the artifacts with the search for hidden treasure. It’s a nice and natural push to get you going.

    And it’s not just the narrative that moves quickly. Less than a few hours into the game you have essentially everything you need to start exploring the Caribbean, with multiple side quests and activities that let you upgrade your ship and crew. Sticking to the critical path in the early going is mandatory, as it unlocks additional weapons and features, but for the most part I welcomed how much freedom the game gives you so early on – but you really should spend some of that coin on ship and crew upgrades as soon as you get the chance.

    It also looks fantastic – this ground-up rebuild of the original is using advanced graphic tech like ray tracing, higher resolution textures, and Dolby Atmos to bring the world of Black Flag even more to life. Water and reflections look amazing, clothes look ragged and torn, and facial details are well-defined – is there anyone in this world who doesn’t have a scar?

    Gameplay systems have also reportedly been revamped; having never played the original, I can only speak to how this current version functions and it feels modern and refined. Combat has a crisp parry and dodge rhythm to it – enemy weapons flash blue for a parry; red for a dodge – which makes the flow of sword and hand-to-hand combat feel slick. And if it seems like you’re able to dispatch everyone a bit too easily, you can tweak a variety of difficulty sliders as you see fit.

    The combat is punctuated by having you execute some truly brutal finishing moves – by breaking down your enemy’s health and guard meter, you’ll be able to trigger these moves by pressing Y button that will have you running your sword through the chest of enemies or stabbing them in the face with your hidden blade. More than a few times I found myself with an audible, “woah!” complimented with an ear-to-ear grin at some of these flashy moves that Kenway was pulling off.

    Stealth has received some attention as well – instead of an instant failure state if you’re spotted, you must improvise your way out of trouble. I appreciate this approach, not just because I enjoy combat if it comes to brandishing my blades, but I’ve always found that a quick failure feature is counterintuitive to fun, when the slightest slip makes for a more frustrating experience. Now the hardcore players are given the challenge of sneaking by unseen, while giving more novice players the tools to get out of trouble.

    Parkour feels just as smooth as I remember from other Creeds, with Kenway effortlessly able to climb and shimmy up the side of buildings. It’s still just as fun as other AC entries where you solve the puzzle of jetted edges and loose bricks to reach the viewpoint.

    That touches on another one of the hallmarks of the franchise that shows up well in Black Flag are the incredibly detailed and intricate port cities full of historically accurate buildings and structures, like the Basilica Menor de San Franciso de Asis in Havana or the “nest of infamous bastards” pirate city of Nassau. Having hundreds of citizens going about their day mixed with drunken pirates found hanging about, it really brings the world of Black Flag to life. It’s this meticulousness that has made every entry in the franchise a joy to play, and Resynced is no exception.

    Naturally, in a game that has you playing as a pirate, one of the biggest hooks for Black Flag has always been the ship-to-ship combat – it’s a feature I’ve played in other AC titles, but this feels considerably more in-depth. Ship combat is more akin to an arcade-like experience as opposed to a slower, more strategic approach like something found in Sea of Thieves – and it’s incredibly fun. With a variety of shot types, ship upgrades, boarding parties, and a reputation system that can have you outrunning pirate hunters, this could practically be a game all to itself.

    The new dynamic weather can also make these combat encounters flashy and challenging, helping to keep them somewhat unpredictable. Trying to line up your shot while dodging a giant waterspout can make for an incredibly cinematic and thrilling experience. Add to that other enemy ships could jump into the fray as well, puts a bow on the entire package that I can see why this entry has always been so revered.

    Between these moments of action, Black Flag Resynced can provide some great Zen-like moments as you travel across the sea on your way to your next goal or story beat. Pressing the A button a couple of times will drop you out to an external cinematic camera that showcases your ship in full while listening to sea shanties as you set out for distant shores.

    Black Flag has long been on my list to play and now with this definitive version in my hands, I can finally appreciate what I’ve always expected it to be – one of the most fun and exhilarating entries in the franchise, and then some. There’s so much that’s still left for me to discover within the world of Black Flag Resynced, like the new storylines featuring Blackbeard, new cities to discover, and the various sea shanties left to find, I feel my adventure is only just getting started and I can’t wait to play more to see where the wind takes me.

    Assassin’s Creed Black Flag Resynced launches July 9, 2026, for XBOX Series X|S.


    Assassin's Creed Black Flag Resynced Deluxe Edition

    Ubisoft

    568
    $69.99
    Pre-order Assassin's Creed Black Flag Resynced Deluxe Edition and receive, alongside the Blackbeard's Crimson Pack bonus , a $5 Xbox gift card and an in-game Resource Pack. Use the Resource Pack to instantly upgrade the Jackdaw as you carve your legend on the high seas with useful Materials and valuable Trade Goods. Offer valid for purchases in Microsoft Store online through 11:59 PM PST on July 8, 2026 while supplies last in the United States (including Puerto Rico). View full terms and conditions at aka.ms/ACBF2026. The Deluxe Edition contains the base game and the following content: – The Master Assassin Character Pack: Edward costume, sword, pistol, and trinket with unique perks – The Master Assassin Naval Pack: sail set, ship's pet, crew attire, wheel, figurehead, and hull trim BECOME A FEARSOME PIRATE Strike fear in your foes as you board and sink enemy vessels as Edward Kenway, captain of the Jackdaw. Whether blending into crowds or leading daring assaults, switch between silent takedowns and fierce brawls as you effortlessly wield swords, pistols, and the Hidden Blade. A CLASSIC REBUILT FOR AN ENHANCED EXPERIENCE Combat has been rebuilt for more dynamic encounters, emphasizing parries and takedowns, while stealth and parkour have been improved for smoother escapes and assassinations. Continuously upgrade the Jackdaw to face powerful enemy ships with enhanced naval mechanics featuring new alternate fire modes. Quality-of-life additions also address previous pain points, ensuring your experience is improved. THE CARIBBEAN LIKE NEVER BEFORE Whether you’re sailing the open seas or journeying across untamed lands, discover a seamless open world built with the latest Anvil engine. Take in sweeping vistas as you brave stormy waters, dive into underwater shipwrecks, or push through dense tropical jungles. Enhanced by features such as Dolby Atmos and ray tracing, every scene feels more immersive, bringing the world’s beauty to life. EXPANDING EDWARD’S ADVENTURE Building on top of the original story, Assassin’s Creed Black Flag Resynced introduces exclusive new content. Familiar faces will return, with new storylines dedicated to fan-favorite characters such as Blackbeard and Stede Bonnet. Unexpected allies will also cross your path, as three officers join you on your journey as part of the main narrative. More surprises await such as new sea shanties, pets, photo mode, and more. Internet connection, Ubisoft account and Microsoft Account required to access online features.

    Assassin's Creed Black Flag Resynced

    Ubisoft

    568
    $59.99
    Pre-order now and get the exclusive Blackbeard's Crimson Pack bonus. Includes a costume for Edward, a sword, and a pistol. BECOME A FEARSOME PIRATE Strike fear in your foes as you board and sink enemy vessels as Edward Kenway, captain of the Jackdaw. Whether blending into crowds or leading daring assaults, switch between silent takedowns and fierce brawls as you effortlessly wield swords, pistols, and the Hidden Blade. With a cast of historical pirate legends at your side, defy empires amidst the age-old conflict opposing Assassins and Templars. A CLASSIC REBUILT FOR AN ENHANCED EXPERIENCE Combat has been rebuilt for more dynamic encounters, emphasizing parries and takedowns, while stealth and parkour have been improved for smoother escapes and assassinations. Continuously upgrade the Jackdaw to face powerful enemy ships with enhanced naval mechanics featuring new alternate fire modes. Quality-of-life additions also address previous pain points, ensuring your experience is improved. THE CARIBBEAN LIKE NEVER BEFORE Whether you’re sailing the open seas or journeying across untamed lands, discover a seamless open world built with the latest Anvil engine. Take in sweeping vistas as you brave stormy waters, dive into underwater shipwrecks, or push through dense tropical jungles. Enhanced by features such as Dolby Atmos and ray tracing, every scene feels more immersive, bringing the world’s beauty to life. EXPANDING EDWARD’S ADVENTURE Building on top of the original story, Assassin’s Creed Black Flag Resynced introduces exclusive new content. Familiar faces will return, with new storylines dedicated to fan-favorite characters such as Blackbeard and Stede Bonnet. Unexpected allies will also cross your path, as three officers join you on your journey as part of the main narrative. More surprises await such as new sea shanties, pets, a photo mode, and more. Internet connection, Ubisoft account and Microsoft Account required to access online features.

    The post Assassin’s Creed Black Flag Resynced Returns Us to the Golden Age of Piracy appeared first on XBOX Wire.

  • Thursday 09 July 2026 - 08:00

    Zaxoid Revives Golden Age Arcade Magic on XBOX

    Zaxoid key art

    Before high-definition flat screens and home consoles, video games lived in arcades filled with bright neon, pumping music, the clatter of quarters, and the pure joy of chasing a high score. Zaxoid is reviving that unforgettable piece of pop culture for a new generation on XBOX. Making this game wasn’t about following charts, trends, or data – it was about something much more personal. My mission was to capture that exact feeling of retro rock-star glory and build the game I’ve been dreaming about since I was a kid parked in front of those glowing screens. 

    Even if you didn’t grow up in the arcade era, you’ve seen it.  Movies and TV have continuously depicted the absolute magic of early gaming.  There is a deeply satisfying feeling when your skills click, rhythm aligns and every second counts. That pure, unfiltered thrill is what I set out to create.

    That Unfiltered Thrill is Zaxoid

    Think of games like Asteroids, where pure reflex and spatial awareness decided your fate amid relentless vector fields. Defender, with its frantic race to rescue civilians from alien abductors while chaos erupted around you. Star Castle, the hypnotic vector masterpiece where you chipped away at fortress walls just to reach the relentless boss at its core. And later, Geometry Wars on the original XBOX, the addictive twin-stick flow that always pulled you back for one more run.

    Zaxoid honors those classic arcade and shoot-em-up roots while giving players a fresh experience. The core idea was simple but powerful: take the precision twin-stick shooting and high-stakes navigation that made those older titles so rewarding and wrap them around a spherical battlefield. 

    Zaxoid pays homage to the iconic pod systems of classics like the Gradius and Thunder Force series. In Zaxoid, these evolve into a flexible drone system earned through power-ups. Ships start with limited drone capacity that expands by upgrading the vessel’s CPU core, allowing more loyal drones to trail the ship. They add both offensive punch and defensive utility, becoming a visual and mechanical extension of the player’s skill.

    The original soundtrack deepens the connection to the retro experience. Zaxoid captures the energetic spirit and memorable melodies of the classics, delivering them with crisp, modern production that elevates every level. Whether soaring through intense waves or facing down a towering boss, the music pulses with the same sense of excitement and triumph that made those retro classics unforgettable.

    At its heart, Zaxoid is about recapturing that pure, joyful feeling from the arcade. The thrill of getting better, the satisfaction of a perfectly timed maneuver, and the simple happiness of playing something that respects your time and your skill. I poured my love for those golden-age experiences into every detail, from the way your ship handles to the escalating tension of each wave, because I believe that feeling is still worth chasing, no matter when you first discovered it.

    Making Zaxoid reminded me of why games captivate players across generations. It’s been an absolute joy to bring these memories to life in a new form, and I hope that when you play Zaxoid, you feel a little of that same spark, that warm connection to the arcade spirit, and of course the pure joy of getting the high score.

    Zaxoid is out now on Xbox Series X|S, and Xbox One. 

    Zaxoid

    M80 Games Inc.

    3
    $14.99
    Face an alien onslaught in Zaxoid, an adrenaline inducing, twin-stick mayhem shooter! Defend the galaxy from relentless invaders by upgrading your ship or fortifying your city with strategic choices that make every run unique. Wield dual joysticks for precision chaos, transform into tank mode to repel surface invasions, and protect your population. Intense gameplay that takes you back to the golden years of gaming.

    The post Zaxoid Revives Golden Age Arcade Magic on XBOX appeared first on XBOX Wire.

  • Thursday 09 July 2026 - 16:00
  • Thursday 09 July 2026 - 17:00

    Free Play Days – MLB The Show 26, The Alters, and Stuffed

    Free Play Days - July 9 - Hero Image

    Swing big, survive the unknown, and face your fears with Free Play Days! MLB The Show 26, The Alters (console and PC), and Stuffed are available this weekend for XBOX Game Pass Ultimate, Premium, and Essential members to play from Thursday, July 9 until Sunday, July 12.


    How To Start Playing


    Scroll down and find and install the games on each of the individual game details page on XBOX.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX Game Pass Ultimate, Premium and Essential membership.

    To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.


    Keep The Fun Going


    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


    Free Play Days (Game Pass Membership Required)


    MLB® The Show™ 26 Standard Edition

    MLB

    1688
    $69.99 $34.99

    MLB The Show 26
    Optimized for XBOX Series X|S

    Step up and take control of how you leave your mark in the most immersive MLB The Show yet. Discover new Road To The Show mechanics, deeper Franchise experiences, enhanced customization options, and true-to-life on-field action.


    Xbox Play Anywhere

    The Alters

    11 bit studios

    1288
    $34.99 $17.49
    PC Game Pass
    Xbox Game Pass

    The Alters
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Stranded on a hostile planet, you create alternate versions of yourself to survive. But each Alter is shaped by a branching life path, and they don’t always agree on your choices – current and past ones. The Alters is a personal survival game that fuses mechanical depth with emotional storytelling, asking one haunting question: What if you had made different choices? Build your base, manage resources, care for your Alters mental wellbeing, and reckon with regret in this award-winning experience.


    STUFFED

    Amplified Games

    153
    $12.49
    Free Trial

    Stuffed
    Optimized for XBOX Series X|S

    A spooky teddy bear first-person shooter where you defend your owner from waves of her nightmares. Play solo or join your friends in up to four player online co-op.


    Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news.

    The post Free Play Days – MLB The Show 26, The Alters, and Stuffed appeared first on XBOX Wire.

  • Thursday 09 July 2026 - 19:00

    Wreck Runners – Join the XBOX Insider Playtest!

    Wreck Runners

    The Bermuda Triangle is calling, and we need more Runners. We’re excited to welcome XBOX Insiders to the first Wreck Runners XBOX Insider Playtest. Grab up to three friends, climb aboard the ORCA, and head into a world filled with strange anomalies, valuable salvage, and creatures that would rather see you at the bottom of the ocean.

    The full game launches on XBOX on July 16, so this is your chance to jump in early, help shape the experience, and get a taste of what’s waiting in the Triangle.

    Wreck Runners is an up to 4-player cooperative extraction game where every expedition is a balance between risk and reward. Search abandoned islands, underwater wrecks, and mysterious facilities for valuable salvage, then make it back to the Barge before the Triangle claims another crew. The deeper you push, the greater the rewards, but the danger escalates just as quickly.

    Watch the trailer below to see what’s waiting for you in the Triangle.

    Be sure to follow Disruptive Games on their channels below to get the latest updates!

    XBOX Insider Playtest Schedule

    The playtest will be available during the following window:

    • Start: Thursday, July 9 at 10:00 AM PT (17:00 UTC)
    • End: Monday, July 13 at 10:00 AM PT (17:00 UTC)

    How to Participate:

    1. Sign-in on your XBOX Series X|S console and launch the XBOX Insider Hub app (or install the XBOX Insider Hub from the Store first if necessary)
    2. Navigate to Previews > Wreck Runners
    3. Select Join
    4. Wait for the registration to complete and be directed to the Store and install Wreck Runners Playtest!

    NOTE: This playtest is available only on XBOX Series X|S consoles.

    How to Provide Feedback:

    If you experience any issues while playing Wreck Runners, don’t forget to use “Report a problem” so we can investigate:

    • Hold down the home button on your XBOX controller.
    • Select Report a problem.
    • Select the Games category and Wreck Runners Playtest subcategory.
    • Fill out the form with the appropriate details to help our investigation.

    Other Resources:

    For more information: follow us on X/Twitter at @XBOXInsider and this blog for announcements and more. And feel free to interact with the community on the XBOX Insider SubReddit.

    The post Wreck Runners – Join the XBOX Insider Playtest! appeared first on XBOX Wire.

  • Thursday 09 July 2026 - 22:00

    Meet the Star Operator Who Rewrites the Ranged Rulebook in Starward V3.1

    Summary

    • Tips for customizing Plizka’s playstyle.
    • Details on the return of a favorite crossover event.
    • Summer surprises including an underwater event.

    Starward Version 3.1 is now live on XBOX — featuring three original Star Operators (Pliszka, Remiel, Simona), the Frame Arms Girl collaboration rerun on July 9, and a summer event with a free Cherub swimsuit skin.

    Pliszka Joins the Fight — a Speedster with Heavy Firepower

    Since her first teaser, Pliszka has been the breakout star of Version 3.1 — and it’s easy to see why. With her striking design and a unique kit that blends aggressive mobility with devastating firepower, she’s already won over the community before even touching the battlefield.

    Hailing from the AODS-AFTU faction, Pliszka is a Star Operator equipped with a powerful set of gear known as the Wing Rider Assembly. This system grants her exceptional firepower and the ability to enter a Cruising State for high-speed engagements. But the power comes with trade-offs: the Wing Rider Assembly increases her hitbox size and accelerates her descent speed. Savvy commanders can detach the assembly mid-battle to shed the extra weight and unlock a more agile, nimble playstyle — turning Pliszka into a completely different threat depending on the situation.

    We sat down with Zongzi, the lead designer behind Pliszka, to learn more about her creation:

    “From the very beginning, we set out to find the perfect balance between heavy firepower and mobility. Pliszka is designed as an all-rounder who can excel in both roles. We hope everyone enjoys playing her as much as we enjoyed making her.”

    Pliszka’s limited-time banner is now live — jump in and recruit her while you can.

    Frame Arms Girl Collaboration Returns Today

    The collaboration that fans have been asking for is back. Starting today, the Frame Arms Girl crossover event gives you another chance to recruit Gourai-Kai, Stylet, and Baselard.

    Missed them the first time? Now’s your chance.

    Summer Fun Awaits — Dive into the Deep

    Starward has prepared a brand-new Summer event. Pick your favorite Star Operator and venture into the unknown depths of the ocean for an underwater treasure hunt.

    Complete daily missions to earn Exploration Coins, exchange them at the event shop for generous rewards, and — best of all — grab a brand-new swimsuit skin for Cherub completely free!

    And if that’s not enough to tempt you, Zongzi let slip a little surprise: rumor has it you might run into a completely unexpected mystery character during your exploration.

    Starward Version 3.1 “Summer Dive” is available now on XBOX. Download and play for free — and we hope this update brings you a summer experience like no other.

    星之翼(Starward)

    Shengtianyouxi

    157
    Starward Version 3.1 has arrived! The summer event is live, featuring swimsuit skins for Lancelot and Cherub! Unlock「Silver Sparkle」Pliszka, 「Emerald Star」Remiel, 「Viper」Simona, and the new Season Pass character「Legion Massproduction」LM! Plus, the Starward × FRAME ARMS GIRL collab rerun is back, inviting you to a midsummer celebration like no other! Starward is a 3D fighting game that integrates mecha girls and classic GVG combat gameplay, with 1V1 and 2V2 mode as the core gameplay. In Starward, players can control mecha girls with distinct personalities and different combat styles, and experience three-dimensional combat experiences beyond the ground. Classic GVG-like Gameplay Starward faithfully recreates the GVG gameplay that has been popular in Japanese arcade halls for over a decade. It includes actions such as Beam Rifle, Machine Gun, Charge Shoot, fighting, blocking, stepping, dashing, allowing you to quickly showcase your skill level. The Starward experience spans across three distinct game modes featuring 2V2, 1V1 and Arcade gameplay. PvP is the main, featuring fast-paced battles lasting about 3 minutes per match. Mecha Girls VERSUS All characters are mecha girls, skilled in close-range fighting or long-range shooting. You can choose characters like Aliz, SkySaber, XiaoLing to play as vanguards; or characters like Elfin, Cavalry, Hikari to play as rearguards. Each character has its unique design, such as Chinese style, elves, witches, fully armed mecha girls, and more. The COST System The character's combat power "COST" is divided into four categories: 3.0/2.5/2.0/1.5. You need to allocate the "COST" of the team to achieve the most reasonable configuration.

    The post Meet the Star Operator Who Rewrites the Ranged Rulebook in Starward V3.1 appeared first on XBOX Wire.

  • Friday 10 July 2026 - 16:00

    Next Week on XBOX: New Games for July 13 to 17

    The Mound: Omen of Cthulhu screenshot

    Welcome to Next Week on XBOX! In this weekly feature we cover all the games coming soon to XBOX Series X|S, XBOX One, XBOX on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Xbox Play Anywhere

    Ascend to ZERO

    Flyway Games

    Ascend to ZERO – July 13
    Game Pass / XBOX Play Anywhere

    Ascend to ZERO is a time-bending roguelike where you have the power to manipulate time and fight your way to the top. Play as unique avatars, wield powerful weapons and items, and experience fast-paced progression as your build evolves with every run.


    Fogpiercer

    Hooded Horse

    Fogpiercer – July 17
    Game Pass

    As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.


    MAVRIX by Matt Jones (Game Preview)

    Cascade Interactive

    34
    $39.99
    Free Trial

    MAVRIX by Matt Jones (Game Preview) – July 16
    Game Pass / Optimized for XBOX Series X|S

    Designed by Pro Red Bull Athlete Matt Jones, MAVRIX is THE ultimate multiplayer open world for riders, with authenticity at the core. Pure creativity. Spanning 100 square kilometres of Downhill racetracks, huge Slopestyle lines and multiple bike parks! Get ready to race or bring your style and creativity to define your own lines.

    This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game.


    Xbox Play Anywhere

    Beholder: Conductor

    Alawar

    Beholder: Conductor – July 13
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Welcome aboard the Determination Bringer! You have been appointed senior conductor of the legendary train, which all the citizens of our vast country are happy to see in their cities. Your responsibilities are maintaining order in the carriage assigned to you and providing assistance to passengers along the way. Your tools are reporting, intimidation, searches and ejection. Remember: the conductor is always right.


    Xbox Play Anywhere

    Cozy Grove: Camp Spirit

    The Quantum Astrophysicists Guild

    Cozy Grove: Camp Spirit – July 15
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    All those who are lost deserve kindness. Help cute, ghostly bears find peace in this relaxing sequel to the beloved life-sim game where kindness rules and new crafting, building, and camping island adventures await. Attention, Spirit Scouts! Something spooky is afoot: A bus crash has left you stranded alone on a mysterious (yet delightfully cute) island. Explore the unique island, meet and befriend cute, ghostly spirit bears who need your help to remember their pasts and find peace. Customize a bustling, beautiful campsite — crafting, decorating, and building furniture to bring life and color back to this cute island — and hopefully reunite with your lost scout troop as you gradually repair your bus.


    The Mound: Omen of Cthulhu – Deluxe Edition

    Nacon

    4
    $39.99 $35.99

    The Mound: Omen of Cthulhu

    Nacon

    4
    $29.99 $26.99

    The Mound: Omen of Cthulhu – July 15
    Optimized for XBOX Series X|S

    In the cursed and hostile jungle, danger lurks around every corner. Lovecraftian horrors warp reality as madness closes in, while you explore ever deeper in search of infinite riches buried within The Mound. Inspired by H.P. Lovecraft‘s oppressive atmospheres, the game features a deep madness system that makes the cursed jungle play with your perception. Unpredictable threats distort your senses, blur the line between reality and illusion, and sow paranoia within your group. Soon you can no longer trust what you see and what you hear.


    Xbox Play Anywhere

    Moss: The Forgotten Relic

    Polyarc

    Moss: The Forgotten Relic – July 16
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    A companion-driven adventure through the pages of a living fable. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection. Venture through a mythic land marked by the ruins of fallen kingdom slowly being reclaimed by an enduring and untamed nature. Moss: The Forgotten Relic brings Moss: Book I and Moss: Book II together as one complete, enhanced experience debuting and beautifully reimagined for Xbox Series X|S.


    Forensics: Crime Scene Detective

    Aerosoft GmbH

    Forensics: Crime Scene Detective – July 13
    Optimized for XBOX Series X|S

    In Forensics: Crime Scene Detective, you aren’t an action hero – based on the experience and insights of experts from the German State Office of Criminal Investigation Rhineland-Palatinate you are the scientific authority that provides investigators with the facts. Your work begins when the police sirens fade and silence settles over the crime scene.


    Forest of Deceit

    PolyCrunch Games

    $9.99 $8.99

    Forest of Deceit – July 13
    Optimized for XBOX Series X|S / Smart Delivery

    Forest of Deceit is a Jackbox-esque social deduction game for 4 to 8 players. You are part of a group lost in a dark, treacherous forest that seems to go on forever and ever. You can’t find any escape, and there’s a storm brewing on the horizon – a storm so massive that you all will surely perish if you can’t build a solid shelter before it arrives.


    Amazing Weekend Search and Relax Collector's Edition

    Ocean Media

    Amazing Weekend Search and Relax Collector’s Edition – July 14

    Take a break from the daily hustle and bustle, enjoying exciting adventures with improved graphics and more detailed locations! Spend unforgettable moments away from urban bustle, going hiking, horseback riding and boating. Use your skills and knowledge to find all the hidden objects and complete mini-games.


    Xbox Play Anywhere

    The Crimson Maid

    Wales Interactive

    $14.99

    The Crimson Maid – July 14
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    The Crimson Maid is a narrative adventure that blends first-person exploration, visual novel storytelling, and light puzzle solving. Immerse yourself in a period drama that intertwines romance with murder mystery. Step into the shoes of Marius, as he reconnects with his fractured family and becomes captivated by Irina, a beautiful young maid who has already unsettled the household. Unravel the secrets of the family’s troubled past and through your choices, determine Marius’ ultimate fate.


    Grandpa and Me vs the Numbers

    Spilt Pixel Games

    Grandpa and Me vs the Numbers – July 14
    Optimized for XBOX Series X|S

    The numbers have gone bad, and Grandpa needs you to help stop them. Jump into this small, side-scrolling shooter with platformer elements. Travel through different levels, destroy numbers as you go, and defeat enemy bosses. Use blocks to get to tricky places or for tactical advantage. Play single player or with up to three friends in local couch co-op mode. Destroy bad numbers, defeat enemy bosses, use blocks, and save the world.


    I Love Finding Pups Collector's Edition

    Ocean Media

    I Love Finding Pups Collector’s Edition – July 14

    Visit beautiful locations from across the globe while you find and collect adorable canine companions! I Love Finding Pups features classic hidden object gameplay across a wide variety of scenes with a great collection of mini-games sprinkled throughout!


    Dark Town Secrets: Lost Lulu Collector's Edition

    Ocean Media

    Dark Town Secrets: Lost Lulu Collector’s Edition – July 15

    Search for clues in lavish yet haunting locations — from candlelit halls and dusty libraries to forgotten gardens and crypts cloaked in mystery. Featuring beautiful artwork, atmospheric music, and a twisted storyline, Dark Town Secrets: Lost Lulu delivers the timeless charm of classic hidden object gameplay alongside a variety of challenging puzzles that will test both logic and attentiveness.


    Xbox Play Anywhere

    Denshattack!

    Fireshine Games

    Denshattack! – July 15
    Game Pass / Optimized for XBOX Series X|S / XBOX Play Anywhere

    Flip, trick and grind your train in a fast-paced, off-the-rails ride through a colourful Japanese dystopia. Outmatch rival gangs, wreck a shady megacorp, and take back the tracks with nothing but skill, speed, and style. Ollie, kickflip, and grind your way through Japan’s biggest cities, as well a world of meadows, volcanoes and oceans. Rack up points and chase that sweet high score as you flip, trick and stick the landing in your customisable ride.


    Incremental Epic Hero 2

    Desert Water Games

    Incremental Epic Hero 2 – July 15
    Optimized for XBOX Series X|S / Smart Delivery

    Incremental Epic Hero 2 (IEH2) is the sequel to the original Incremental Epic Hero. Don’t worry if you haven’t played the first game – you can fully enjoy this one without any prior experience! In IEH2, you control six unique heroes as they adventure through a vast fantasy world. With over 1,000 hours of gameplay content, the journey never truly ends. Dive in and explore the immersive world of IEH2 at your own pace – it’s a game designed to grow with you.


    Magnetail (Xbox Series)

    Afil Games

    Magnetail – July 15
    Optimized for XBOX Series X|S

    Get ready to enter a world of clever inventions, smart challenges, and brilliant solutions in Magnetail. In this charming puzzle adventure, you follow an ingenious inventor mouse who transforms workshops, laboratories, and storage rooms into playgrounds of experimentation and discovery.


    Mayor May Knott

    Ravenous Images

    Mayor May Knott – July 15

    A creepy-cozy 3D adventure game about fixing up a haunted ghost town, meeting weird creatures, and listening to ridiculous music! Initially, the shy May runs in fear from the monsters lurking about! But as you explore the town, solve puzzles, play minigames, and fix up houses and buildings, May becomes more confident and can meet the monsters that scared her before.


    Nom Nom: Cozy Forest Café

    Entalto Publishing

    Nom Nom: Cozy Forest Café – July 15
    Optimized for XBOX Series X|S / Smart Delivery

    Have you ever wanted to escape from the stress of urban life? Nom Nom: Cozy Forest Café is a cozy and relaxing decoration and rhythm game where you manage a café and befriend cute animals.


    ShapeHero Factory

    Asobism Co., Ltd

    $23.99

    ShapeHero Factory – July 15

    Welcome to the world’s weirdest factory. You don’t swing swords or cast spells, instead you build tiny heroes out of shapes, and hope for the best as they come up against endless swarms of increasingly brutal enemies. All in a day’s work!


    Sweet Home: Look and Find Collector's Edition

    Ocean Media

    Sweet Home: Look and Find Collector’s Edition – July 15

    Sweet Home: Look and Find features a variety of homes, yards and natural locations, each with its own unique atmosphere and style, and hidden objects to discover. Relax and enjoy finding objects, solving puzzles and mini-games in a game with improved quality and increased detail! Embark on an exciting journey to various places that are imbued with warmth and comfort. Use your skills and knowledge to find all the hidden objects and complete the mini-games.


    War Robots

    MY.GAMES

    War Robots – July 15

    War Robots is a tactical shooter focused on giant mechs combat. Join global worldwide PvP battles, spring ambushes, outmaneuver opponents, and turn the tide with smart positioning. Destroy. Capture. Upgrade. Become stronger and prove your skills in the War Robots online universe.


    Xbox Play Anywhere

    70s-style Robot Anime Geppy-X

    Bliss Brain

    70s-style Robot Anime Geppy X – July 16
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    It’s the year 197X… A mysterious force calling itself the Cosmic Demon Empire suddenly launched an assault on Earth, commanding an army of colossal beast-shaped war machines known as the Space Beasts. Meanwhile, at a certain top-secret Space Robot Laboratory somewhere in the Far East, preparations had been made “just in case something like this ever happened”. Thus, the newly developed transforming and combining combat robot GEPPY-X was deployed into action. Never before released outside of Japan, 70’s-Style Robot Anime GEPPY-X will now be available to play worldwide!


    Xbox Play Anywhere

    Biomechanical Toy (QUByte Classics)

    QUByte Interactive

    Biomechanical Toy (QUByte Classics) – July 16
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    In Biomechanical Toy, you take on the role of Inguz, a hero armed to the teeth on a desperate mission to recover the Magic Pendulum stolen by the villain Scrubby, who has brought to life an army of evil toys that now rule the kingdom! Explore detailed levels rendered in stunning pixel art and gameplay that demands quick reflexes. Jump over obstacles, uncover secrets hidden in balloons and chests, and utilize a destructive arsenal that includes explosive bullets and special bombs. With the addition of rewind and quick-save features, the journey to defeat Scrubby and his generals has never been more fun.


    Dual Bunnies (Xbox Series)

    Bad Minions, Little Giant

    Dual Bunnies – July 16
    Optimized for XBOX Series X|S

    Love is a puzzle… can you bring this couple together? Help two adorable rabbits in love finally reunite in a charming puzzle game where every move must be carefully planned. To guide the rabbits, you’ll use special cards that determine the direction and number of spaces they move. But be careful: before playing each card, you must decide who will receive the command — the pink rabbit, the blue rabbit… or both at the same time. The path to love is never simple.


    Xbox Play Anywhere

    Farlands

    JanduSoft

    $17.99 $14.39

    Farlands – July 16
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Seeking a change in your life, you saw an offer you couldn’t refuse; an entire planet at a bargain price! An old agrarian rock that’s been abandoned for years in an outlying solar system. So with little more than your worn out ship and your personal assistance droid, you decide to embark on a new phase of your life in a lost corner of the galaxy. Restore your planet! Cut weeds, clear paths, reclaim fields and fix what the passing of time has destroyed, turn an old agrarian rock into a thriving homestead.


    Feudal Baron: King's Land

    Ultimate Games S.A.

    Feudal Baron: King’s Land – July 16
    Optimized for XBOX Series X|S

    In Feudal Baron: King’s Land, you play as the ruler of a medieval barony. You start with just a few followers in their leaky tents. Are you a leader shrewd enough to turn your lands into a bustling city? In this strategic city builder, you’ll get to live in the middle ages, constructing buildings, producing and delivering resources, and fighting off raiders until you’re strong enough to challenge the king himself.


    Jack in Space

    EpiXR Games

    $4.99

    Jack in Space – July 16
    Optimized for XBOX Series X|S

    Jack in Space is a bright, kid-friendly space adventure packed with playful mini-games and simple learning challenges. Join Jack as he looks up at the night sky, explores a colorful space lab, and completes fun tasks that mix curiosity, logic, and early math skills.


    K-pop Idol Stories: Road to Debut

    PQube Limited

    K-pop Idol Stories: Road to Debut – July 16
    Optimized for XBOX Series X|S / Smart Delivery

    Rise to the top of the K-pop charts, become the next sensation, and earn the love of fans. Lead your group to stand out and conquer the hyper-competitive music scene. In this one-of-a-kind idol life simulator, step into the shoes of a powerful manager and shape your girl group’s destiny on their journey to the Hall of Fame.


    Looking for Fael

    ARTE France

    Looking for Fael – July 16
    Optimized for XBOX Series X|S

    It all starts with a strange voice message left by Fael, your roommate. Little by little, the apartment you thought you knew multiplies into a multifaceted maze filled with mysterious puzzles. In search of a sign of life from your roommate, you’ll have to learn to find your bearings in this enclosed space with its strange and lonely atmosphere. Advance room by room, decipher the clues left behind, and embark on the adventure that has transformed your apartment into a surreal maze.


    Project 7: Escape Room

    M9 Games

    Project 7: Escape Room – July 16

    An escape-room-inspired adventure. Unravel the mystery, or risk becoming another forgotten part of Project 7. Eighteen months have passed since the mysterious disappearance of renowned inventor and physicist Dr. Hillman. Whispers of his secret experiment, known only as Project 7, still echo through the halls of his abandoned mansion. Intrigued by the mystery, you decide to spend a night at the mansion, unaware of what awaits you.


    Secrets of Velendar Castle – Escape Room

    mc2games

    Secrets of Velendar Castle – Escape Room – July 16
    Optimized for XBOX Series X|S / Smart Delivery

    The king has taken you prisoner. Your home was reduced to ashes, and your mother, your only family, was executed under his command. You committed no crime… So why are you here? What does the king truly want from you? Trapped within the majestic yet ominous halls of Velendar Castle, you must explore its secrets, uncover hidden truths, and find a way to escape before it’s too late.


    Sir, You Are Being Hunted

    Ocean Media

    Sir, You Are Being Hunted – July 16

    Escape from these robot-infested islands with violence, trickery and stealth. Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons. Sir is a stealth and survival game unlike any other.


    Cat in the Box (Xbox One)

    Well Game Studio

    Cat in the Box – July 17

    Cat in the Box is a charming platformer and puzzle adventure where creativity, timing, and strategy are the keys to success. Play as an adorable cat and overcome challenging levels by pushing boxes, solving puzzles, avoiding hazards, and finding the key required to unlock the exit of each stage.


    Xbox Play Anywhere

    FixForce

    Surgent Studios

    FixForce – July 17
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Leap, climb, and launch your friends in this chaotic co-op extraction platformer for up to 6 players! Use your drill-wrench to build your way across a vibrant post-apocalyptic world, find replacement parts, and fix broken machines.


    Golfish

    Revulo Games LLC

    $4.99

    Golfish – July 17

    Spit water to move as a round fish in this cute minigolf puzzle adventure! Use clever movement, smart timing, and the help of adorable sea creatures to overcome obstacles and explore a charming world full of personality.


    Streetdog BMX

    Yeah Us! Limited

    Streetdog BMX – July 17
    Optimized for XBOX Series X|S / Smart Delivery

    Streetdog BMX is an action sports game where you ride through expansive maps sending extreme tricks, getting technical on the rails, and feeling the flow. Customize your bike and rider before hitting the streets to explore six maps packed with wallrides, gaps, bowls, ramps and rails. Uncover new spots, complete handcrafted challenges, and link up your combos!


    Xbox Play Anywhere

    Ultra Pixel Survive 2

    Ratalaika Games S.L.

    Ultra Pixel Survive 2 – July  17
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Play with 3 unique characters each hero has different abilities. harvest and collect materials, then build and develop your defenses by juggling your 3 heroes. Each night the enemy onslaught will attack, and it’s up to your team to hold down the fort. Explore dark underground dungeons, and battle against gigantic bosses. Evolve your team by mastering powerful new abilities, and survive for as long as possible


    Xbox Play Anywhere

    Wreck Runners

    Disruptive Games

    Wreck Runners – July 17
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Wreck Runners is a co-op salvage extraction game for up to 4 players, set within the mysterious Bermuda Triangle. Pilot the ORCA, your shared all-terrain mobile base, across land, sea, and air as your crew explores haunted wrecks, abandoned facilities, and supernatural anomalies in search of valuable salvage.


    Split Crystal (Xbox Series)

    Afil Games

    Split Crystal – July 17
    Optimized for XBOX Series X|S

    Step into a world filled with magic, mystery, and clever challenges in Split Crystal. Take on the role of a talented Portal Artificer and embark on a journey to restore ancient arcane structures that have lost their stability. Manipulate magical crystals, activate portals, and discover creative solutions to increasingly elaborate puzzles. Split, merge, and slide crystals through each environment as you explore possibilities and find the perfect combination to overcome every challenge.


    Sunny Summer Splash

    Jolly Lobster Interactive

    Sunny Summer Splash – July 17
    Optimized for XBOX Series X|S

    Sunny Summer Splash is a cheerful spot the difference game that turns sunny backyard BBQs, poolside fun, picnics, sprinklers, garden parties, and classic summer activities into a satisfying test of observation. At first glance, every scene looks bright, busy, and full of summer vibes, but subtle changes are hidden everywhere, challenging players to slow down, focus, and spot what others might miss. With colorful seasonal visuals, quick “just one more” gameplay, and both timed and stress-free modes, it’s the perfect blend of relaxation and challenge. Players will care because it delivers that rewarding “I found it!” feeling again and again, whether they want to unwind, enjoy a splash of summer fun, or sharpen their attention to detail.


    Super Dev Quest (Xbox Series)

    Magnific Studios

    Super Dev Quest – July 17
    Optimized for XBOX Series X|S

    When a young game developer is unexpectedly pulled into one of his own creations, he must survive in a dangerous game-inspired world filled with traps and deadly enemies. Use your agility and platforming skills to explore vibrant levels, defeat enemies by jumping on their heads, and collect enough coins to unlock the portal to the next stage. Master advanced movement abilities like Wall Jump and Wall Slide to overcome challenging obstacles. With fast-paced gameplay, colorful environments, and smooth controls, SUPER DEV QUEST delivers a fun and rewarding experience for platformer fans.


    Xbox Play Anywhere

    Wrap House Simulator

    PlayWay S.A.

    Wrap House Simulator – July 17
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Become the Master of the Wrap House! In Wrap House Simulator, step into the delicious world of sizzling skewers, and perfectly wrapped lavashes! Manage your own wrap shop with your friends, from slicing meats to perfecting sauces, all while keeping impatient customers happy.


    The post Next Week on XBOX: New Games for July 13 to 17 appeared first on XBOX Wire.

  • Friday 10 July 2026 - 20:00

    From the Cookout to the Console: Black Spades Comes to XBOX Today

    black spades key art

    For generations, spades has been played at family reunions and gatherings. Every family has its own house rules. Every city has its own style. Every game creates another story you’ll tell long after the cards are put away. Those moments inspired everything my team and I have built.

    Growing up, I didn’t learn spades from a rulebook. I  learned it sitting across the table from family. Like so many people, I watched before I ever played. I listened to conversations, picked up strategy from older relatives, learned the importance of trusting his partner, and quickly discovered that if I reneged, someone at the table would never let me forget it. That’s how millions of people have learned spades, not through a tutorial, but through tradition. 

    Players will immediately recognize familiar traditions including Jokers and Deuces, Reneg calling, partner strategy, competitive bidding, and the friendly trash talk that’s been part of Spades for generations. Over the years, one question kept coming up from players: “When are we getting a real spades game on XBOX?” The team at Konsole Kingz heard the call and answered with a powerhouse game designed to bring back the nostalgia. Black Spades marks the return of a dedicated Spades experience to XBOX in nearly two decades. 

    Earlier this year, I had the honor of being featured in XBOX’s Black History Month campaign celebrating Black creators making an impact in gaming. The recognition reinforced that video games don’t just entertain; they preserve traditions, celebrate communities, and create opportunities for people to see themselves reflected on screen. Launching Black Spadeson XBOX feels like continuing that conversation. As an independent Black-owned studio, Konsole Kingz believes representation goes beyond the people who make games. It includes the stories told, the traditions preserved, and the communities invited into gaming. 

    While authenticity has always been their highest priority, the team wanted Black Spades to feel at home on XBOX Series X|S. You can compete through online matchmaking, communicate using voice chat, climb competitive leaderboards, and enjoy online, cross-platform multiplayer with friends across supported devices. The technology helps connect players, but the experience has always been about the people sitting around the table.

    Black Spades is uniquely positioned to become the place where longtime spades players instantly feel at home while introducing an entirely new generation to one of America’s most enduring card game traditions. Black Spades drops on XBOX Series X|S today. Whether you’re playing with lifelong friends, challenging family members across the country, or learning the game for the very first time, we’re honored to welcome you to the table. 

    Black Spades

    Konsole Kingz, LLC.

    1
    $19.99
    Yep, that's right! Spades the way your friends and family play at home, college, reunions, and holiday get-togethers! The only spades game with Jokers, Deuces, and Reneg calling! Black Spades was created for spades players on all levels. From the beginner playing at home to the expert playing on the go, our game was designed to get you straight to the action with no gimmicks. Show off your spades skills to friends and family, then share them with the world! KEY HOUSE RULES (Here are a few…) – Trump Card Ranking (Hi Joker, Lo Joker, Deuce of Spades, Deuce of Diamonds, Ace of Spades) – Reneg (Play the wrong suit and kiss those 3 books goodbye.) – Spades Lead (Play a spade whenever you feel like it, but don't reneg.) – Blinds (Go Blind 6 or Blind 7 when you are down 100 points.) – 10 for Two/Wheels (Bid 10, Make 10, get 200pts) – 1st Hand Board (Must make 4 books in the first hand or automatic loss.) – Boston! (Make 13 books in the first hand and win.) – First Hand Open (No bidding in the first hand.) – Double Set (Make twice the books you bid and get a penalty.) – Bags (Each book made over the bid is 1 point. 10 bags = -100 points.) – Game Point: 250 points, 350 points, or 500 points (NOTE: These are key house rules, but new house rules and customizations are added periodically.) For the complete list of rules, features, events, and updates, visit www.BlackSpadesGame.com and follow us on social media: Twitter: @BlackSpadesGame Instagram: @BlackSpadesGame Facebook: Facebook.com/BlackSpadesGame YouTube: youtube.com/@blackspadesgame

    The post From the Cookout to the Console: Black Spades Comes to XBOX Today appeared first on XBOX Wire.

  • Monday 13 July 2026 - 15:00

    Ascend to ZERO: A Time-Bending Roguelike Sharpened to the Last Second

    Summary

    • Time-bending action roguelike Ascend to ZERO is available today on XBOX Series X|S, XBOX on PC, and XBOX Cloud. Also available as an XBOX Play Anywhere title with XBOX Game Pass.
    • Since our March reveal, we’ve sharpened the whole experience right up to the last moment, from character balance and difficulty systems, to an in-game play guide and the late-game stages.
    • Find out what how to plan and embark on your first run from developer Flyaway Games, learn how it’ll play out, though no two runs are the same.

    Following its appearance in the XBOX Partner Preview back in March, I shared that Ascend to ZERO began with one small question – what would it feel like to stop time in the heat of battle? Chasing that question has helped us build the game we’d been hoping to make.

    In that first piece, I focused on where the game came from. This time, I want to focus on what it actually feels like to play: how a single run unfolds, and how we sharpened those 30 seconds right up to the final moment.

    How A Run Unfolds

    At its heart, Ascend to ZERO is about doing as much as you can inside a sliver of time. Each run is short and fast, with all of the action packed in that time. Once the rhythm clicks, “just one more run” becomes very hard to resist. Here’s how a single run actually plays out.

    The time limit. The very first run starts with 30 seconds on the clock. That’s how long the time machine can hold you in the past, and it shapes every decision you make. You fight, level up, and grab upgrades against that countdown, and the moment it hits zero, you’re pulled back to the present. Taking a lethal hit shaves seconds off the clock, so staying alive and managing your time are really one and the same. It sounds punishing, but that pressure is exactly what makes every second matter.

    Time-Stop. This is the core of the game, and what sets it apart from the crowd. Press the button and everything freezes, including enemies, projectiles, and even the clock, while you alone keep moving. That frozen moment is entirely yours. Grab the experience points scattered across the field, slip past an attack you’d never have dodged in real time, and position yourself exactly where you want to be. Then let go – once time resumes, your Avatar Skill and gadgets all fire at once, turning a desperate scramble into a single decisive strike. Learning when to freeze time and what to set up before you release it is where the game truly opens up.

    Combat and Movement. Your weapons aim at nearby enemies and fire on their own. Instead of tapping an attack button, you’re free to focus on the decisions that matter more. Where to stand, when to stop time, and what to equip shape the action moment to moment. When enemies flood in from every side, you can reset the board with Time-Stop or cut a path open with a well-timed dash. Positioning is ultimately everything.

    Leveling and stat scaling. Growth here is explosive. Within a single run, you can climb from level 1 into the hundreds of thousands, watching your numbers swell in a way few roguelikes ever let you experience. The tougher the enemies you take down, the more powerful the items that pour out, and when luck is on your side, a great drop can vault your build forward in an instant. Every Avatar grows along a different curve, so the character you choose changes which stats spike and how the whole run plays out. Add the weapons, chips, and gadgets you collect along the way, and no two runs ever build quite the same.

    A Better First Run for Everyone

    In March, I talked about rebuilding the early game so players feel its appeal from their very first run. Ahead of launch, we went back over the whole experience once more, with a single goal in mind: making sure that first run lands as well as it can, for every kind of player.

    We started with character balance. Rather than steering everyone toward a single “right” pick, we made sure every Avatar feels distinct and genuinely worth playing. We added a difficulty system so you can choose the setting that fits you and ease into the timed-run structure at your own pace, and we built an in-game play guide that helps you grasp how things work as you go. We also overhauled the handbook, so every system, chip, and unlockable is easy to find right when you need it.

    A Late Game That Never Lets Up. We turned our attention to the late game as well. What we most wanted to grow there is the thrill of routing, deciding where to go and in what order. As a run wears on, the map grows more dangerous and rewards slip away if you don’t reach them in time, so you’re constantly weighing what to grab and what to leave behind. We fine-tuned the pacing and difficulty so that the tension feels like a thrill rather than a burden. The final stage shifts from exploration into a boss showdown, where everything you’ve built converges on a single fight, and we reworked it again and again so that last decisive moment truly lands.

    That small question from March grew into something far bigger than where it started. We kept refining the experience right up to launch, until that very last second landed the way it should. Every run is a sprint, every second is a weapon, and every attempt makes the next one stronger. I can’t wait to see how high you climb.

    Ascend to ZERO is available now on XBOX Series X|S, XBOX on PC, and XBOX Cloud. It’s an XBOX Play Anywhere title and available day one with XBOX Game Pass.

    Xbox Play Anywhere

    Ascend to ZERO

    Flyway Games

    [Game Overview] Ascend to ZERO is a time-bending roguelike where you have the power to manipulate time and fight your way to the top. Play as unique avatars, wield powerful weapons and items, and experience fast-paced progression as your build evolves with every run. [Story] In the year 22XX, humanity built a vast underground Time Lab to master time travel. However, when the portal to the future finally opened, it wasn't hope that greeted them—only despair. A legion of unidentified mechanical monsters poured through the portal, laying waste to civilization. To prevent the impending apocalypse, humanity created the “Chrono Child”—the only being capable of traveling back through time. The mechanical legion raided the lab on the day of her awakening—as if they had foreseen her birth. In a desperate attempt, the lab's director cast the “Chrono Child” into a rift in time to save her from the invading machines. Now stranded in a ruined future with her memories fragmented, she stands as the last survivor. With the help of a mysterious aide, she must embark on a journey back through time to defeat the monsters and restore a shattered world.

    The post Ascend to ZERO: A Time-Bending Roguelike Sharpened to the Last Second appeared first on XBOX Wire.

  • Monday 13 July 2026 - 19:00
    The Mound: Omen of Cthulhu screenshot

    The Mound: Omen of Cthulhu – Your Mind Is the Real Enemy

    When you step under the oppressive, cursed canopy of The Mound: Omen of Cthulhu, you will encounter physical horrors, shifting terrain, and deadly traps. But as you venture deeper, you’ll quickly realize that the most dangerous entity in this conquistador-era cosmic horror isn’t lurking in the bushes.

    It’s sitting right between your ears.

    In The Mound, your own mind is the ultimate antagonist, actively working to sabotage your survival.

    The silent sabotage of your senses

    In many horror games, “sanity” is just a stat (a flashing red bar or a blurred screen that tells you when your character is scared). We wanted to create something far more insidious. In our game, there is no HUD, no warning sirens, and no UI indicators to tell you that you are losing your grip.

    Instead, the game quietly gaslights you. It seamlessly alters the environment to match your decaying mental state, tricking your brain into processing illusions as absolute facts. Because there are no UI cues, you have no way of knowing your mind has turned against you until the damage is already done.

    For instance, as your sanity slips, the jungle might begin to bleed. You could find yourself drenched in a localized, terrifying rain of blood that your healthy-minded teammates can’t see. Even more dangerous are the auditory hallucinations. Your brain might fabricate a distant, comforting horn call: the classic signal of a safe extraction or a teammate in need. Believing it is real, you follow the sound into the dark, only to realize too late that your own mind lured you directly into a deadly ambush.

    Even worse, your mind can turn you into a danger to your own crew. Under intense psychological pressure, your teammates’ character models will seamlessly warp into shambling, undead monstrosities. In the middle of a chaotic battle, you might turn around, panic, and empty your flintlock into a terrifying beast, only to realize too late that you’ve just shot your best friend in the back.

    Co-op: Your only reality check

    This psychological warfare is precisely why The Mound was designed from the ground up to be experienced in co-op.

    When you can no longer trust your own eyes, your teammates stop being just extra firepower as they become your only anchor to reality. They are your sanity meter.

    To survive, you have to weaponize your communication. You will find yourself constantly asking your squad: “Are those bushes moving, or is it just me?” or “Did you hear that horn, or is it just me?” If a player’s mind completely fractures, they have to surrender control of their perception and rely entirely on their crew to guide them, ground them, and confirm what is real. You aren’t just fighting monsters together; you are helping each other fight your own brains.

    Arm your mind on XBOX soon

    Are you ready to find out if you can trust your eyes, and your friends? The Mound: Omen of Cthulhu launches on July 15, 2026.

    By pre-ordering now on XBOX, you will unlock the exclusive Lost Explorers’ Swords Pack, giving your squad a sleek, thematic edge before you even set foot in the jungle. Even better, XBOX Game Pass members can take advantage of a special pre-order discount right now.

    Gather your crew, check your gear, and prepare to face the ultimate enemy: your own mind.

    Xbox Play Anywhere

    The Mound: Omen of Cthulhu – Deluxe Edition

    Nacon

    4
    $39.99 $35.99
    Pre-order now and receive the Lost Explorers' Swords Pack for free, including two exclusive looks to equip on your swords before heading out on expedition. The Deluxe Edition of The Mound: Omen of Cthulhu unlocks the following content: – The Temple of Yig Exclusive Mission pack, an exclusive contract taking your expedition into a unique area of the cursed jungle. – The Fortune Hunters Characters Pack, including two exclusive playable characters. – The Abyssal Gear Pack, including exclusive looks for the knife, oil lamp, matchlock musket, and flintlock musket. EMBARK ON A CO-OP EXPEDITION FOR UP TO 4 PLAYERS In the cursed and hostile jungle, danger lurks around every corner. Lovecraftian horrors warp reality as madness closes in, while you explore ever deeper in search of infinite riches buried within The Mound. MADNESS SYSTEM AND ALTERED PERCEPTION Inspired by H.P. Lovecraft‘s oppressive atmospheres, the game features a deep madness system that makes the cursed jungle play with your perception. Unpredictable threats distort your senses, blur the line between reality and illusion, and sow paranoia within your group. Soon you can no longer trust what you see and what you hear. AN EXPEDITION INTO THE UNKNOWN Aboard the galleon, prepare for your next expedition. Sign a contract with the captain to receive gear in exchange for the treasures you bring back, split weapons and equipment among your party, and choose which area of the jungle to explore next. The further you venture, the greater the dangers you will face. The cursed jungle does not only breed the strangest of creatures. Something is also playing with your mind over there. IN SEARCH OF THE MOUND Once on the mainland, you are on your own, relying on spatialized voice chat to coordinate against unpredictable threats and gather what riches you can. Discover abandoned forts during your expedition and recover their logbooks to unlock them as new starting point for future expeditions. Venture ever deeper in the cursed jungle in search of The Mound, rumored to hold treasures beyond imagination.
    Xbox Play Anywhere

    The Mound: Omen of Cthulhu

    Nacon

    4
    $29.99 $26.99
    Pre-order now and receive the Lost Explorers' Swords Pack for free, including two exclusive looks to equip on your swords before heading out on expedition. EMBARK ON A CO-OP EXPEDITION FOR UP TO 4 PLAYERS In the cursed and hostile jungle, danger lurks around every corner. Lovecraftian horrors warp reality as madness closes in, while you explore ever deeper in search of infinite riches buried within The Mound. MADNESS SYSTEM AND ALTERED PERCEPTION Inspired by H.P. Lovecraft‘s oppressive atmospheres, the game features a deep madness system that makes the cursed jungle play with your perception. Unpredictable threats distort your senses, blur the line between reality and illusion, and sow paranoia within your group. Soon you can no longer trust what you see and what you hear. AN EXPEDITION INTO THE UNKNOWN Aboard the galleon, prepare for your next expedition. Sign a contract with the captain to receive gear in exchange for the treasures you bring back, split weapons and equipment among your party, and choose which area of the jungle to explore next. The further you venture, the greater the dangers you will face. The cursed jungle does not only breed the strangest of creatures. Something is also playing with your mind over there. IN SEARCH OF THE MOUND Once on the mainland, you are on your own, relying on spatialized voice chat to coordinate against unpredictable threats and gather what riches you can. Discover abandoned forts during your expedition and recover their logbooks to unlock them as new starting point for future expeditions. Venture ever deeper in the cursed jungle in search of The Mound, rumored to hold treasures beyond imagination.

    The post The Mound: Omen of Cthulhu – Your Mind Is the Real Enemy appeared first on XBOX Wire.

  • Monday 13 July 2026 - 21:00

    Space Dragons Builds Transformative Gameplay into Retro Style

    Space Dragons key art

    Summary

    • Classic side-scrolling shoot’em with unique design elements.
    • Journey from zero to bullet hell through immersive gameplay.
    • What to avoid and how to maximize success.

    Space Dragons, available today on XBOX, is a shoot ’em up that goes beyond fast-paced action, immersing you in a universe filled with references and hidden details. One of the most notable curiosities can be found in certain levels, where we incorporated clear references to “Neon Genesis Evangelion”, the iconic anime series that redefined giant mecha storytelling and psychological introspection. This connection is not just a visual homage, but an emotional layer that enriches the plot and the protagonist’s motivations.

    Secret Achievements

    The secret achievements present an even greater challenge; unlocking them requires becoming a highly skilled pilot, capable of maneuvering through relentless enemy waves with precision and agility. These achievements are far from obvious. You must refine your abilities, explore every corner of space, and fully understand the complexity of each level.

    Bosses and Character Complexity

    Every boss encounter demands experimentation, adaptation, and persistence. Each boss also evolves or transforms once its health reaches a certain threshold, drastically changing the flow of battle. Throughout the game, the final boss, the Space Dragon, transforms into multiple forms, some hidden and others symbolic, reflecting its constant evolution. This adds an atmosphere of mystery, encouraging you to reinterpret the true nature of the enemy. While there are no overly complex secrets in the game’s structure, there is a perfect balance that maintains the tension of the bullet-hell experience. For example, a concrete way we created a balanced structure to maintain tension in Space Dragons was through a carefully designed difficulty curve. It is accessible to all players, while still allowing more experienced ones to take on significant challenges by choosing the upgrades that best suit their build.

    Hardcore players tend to prioritize offensive upgrades, foregoing defenses, which heightens the thrill of the challenge. In Space Dragons, tension is built through waves of enemies and intense bullet barrages, especially during boss battles, which are medium to long, and any mistake can cost you significant progress. However, for those new to the genre, Space Dragons is an excellent choice, as it adapts to your playstyle, allowing you to build your ideal ship, abilities, and build to overcome waves of aliens and ultimately defeat the Space Dragon. The combination of waves and a menacing art style reinforces that drive to improve.

    Who Are the Pilots? Your Backstory

    The story behind the pilots is an essential part of the experience. As part of the New Hope Battalion, you are a young recruit from one of many different races and cultures, chosen for your extraordinary talent in piloting the most powerful ships in the space fleet. This diversity plays a crucial role, as every pilot brings a unique perspective to the war against the alien threat.

    Customize your Gameplay

    Another key aspect of the gameplay is the existence of optimal routes. Certain paths allow you to minimize damage and maintain tighter control over the action. Proper execution, especially when mastered and used consistently, makes it possible to clear stages faster and with less risk. Mastering these routes requires understanding enemy patterns, observing bullet speed and your own movement in order to identify when to dodge, attack from the center or edges of the screen, or even remain still and simply fire. Learning from each attempt by analyzing enemy waves and their health becomes essential for improving performance.

    Executions also play an important role, both against regular enemies and bosses. Besides granting bonus health and higher scores, they provide a few seconds of invulnerability during the execution animation, which can become a decisive tool when used effectively. Likewise, the upgrades obtained at the end of each level contribute to shaping your build, allowing for more offensive or defensive approaches depending on personal preference. Carefully evaluating these abilities in each playthrough and adapting strategies accordingly enables you to approach the story mode with a style that best suits you.

    Elements of the lore are also subtly revealed through the environments: the alien beasts, despite lacking a clearly defined purpose, constantly attempt to transform into human or animal-like forms, leaving room for interpretation.

    Avoid Common Mistakes

    The builds and playstyles vary enormously thanks to the five playable characters, each with their own unique abilities. Some common mistakes among players include:

    • Ignoring execution mechanics or starting from advanced levels without proper upgrades.
    • Exploring the combinations of abilities and weapons. This is a major strategic pillar of the game. Discovering the perfect synergy between a special weapon and a favorite character can radically transform the gameplay experience.

    Designed with Atmosphere in Mind

    Small environmental details, such as the visual effects of the spatial cataclysm and the looming presence of the alien hive mind, immerse you in a galactic odyssey. The game’s intuitive construction prioritizes player comfort in a title that begins as accessible but gradually evolves into a true bullet-hell challenge for veteran players.

    One of the most important narrative moments occurs when the mysterious pilot is ultimately revealed to be the Space Dragon itself. This twist creates a powerful narrative fracture, as a previously unknown figure suddenly takes center stage, communicating telepathically with other characters and revealing its unavoidable influence. As the story progresses, your decisions continue to reshape the experience: upgrading a different weapon or selecting another pilot ensures that every run feels fresh and challenging.

    In essence, Space Dragons is both a tribute to genre classics such as Galaga and Phoenix, while drawing strong inspiration from Aero Fighters. At the same time, it stands as a modern odyssey with implicit storytelling, an apocalyptic space setting, and a wide variety of builds and weapons that allow you to highly personalize your style. Every playthrough becomes a unique experience, guided by the interconnected map zones, character progression, and hidden references that encourage exploration beyond pure action. Ultimately, Space Dragons is a journey where both newcomers and veterans alike will discover a vast universe full of surprises. Pick it up on XBOX today.

    Space Dragons

    Pdpartid@games

    2
    $12.99
    Choose your spaceship and defeat the alien threat coming from the Moon. Fight your way through by crushing, smashing, and blowing up hostile aliens that are taking control of powerful Earth weapons and military technology. Find the entity controlling the threat and make it explode in blood. Space Dragons is a classic horizontal shoot ’em up game where you can choose different ships with unique characteristics and abilities to destroy tons of invading aliens. Throughout the adventure, you will face powerful bosses and explosive enemies. Get upgrades for your ship, weapons, and more to carve your way through the fleshy and bloody path that awaits you in Space Dragons. Features: Local multiplayer 11 fun and complete stages A large arsenal of weapons awaits you in vast scenarios Cumulative upgrades each time you finish a stage, allowing different combinations 11 epic and frantic boss encounters Beautiful hand-drawn and animated pixel art characters and environments Various enemies with different attacks and transformations Execute enemies and bosses to gain upgrades and score points Extremely frantic and explosive gameplay Each boss has a transformation

    The post Space Dragons Builds Transformative Gameplay into Retro Style appeared first on XBOX Wire.

  • Tuesday 14 July 2026 - 15:00

    How The Coalition and NVIDIA are Building Gears of War: E-Day for PC

    Gears of War: E-Day Hero Image

    At XBOX and The Coalition, our goal for Gears of War: E-Day is simple: deliver the most visceral and technically ambitious Gears of War to date — whether you prefer to play on a console or on PC. Built on Unreal Engine 5 and DirectX 12, E-Day is being optimized across a broad range of PC hardware. Today, we’re excited to announce our partnership with NVIDIA to make that vision a reality.

    As the exclusive PC partner of Gears of War: E-Day, NVIDIA is collaborating closely with XBOX and The Coalition to enhance the game’s PC experience through deep integration with GeForce RTX technologies, performance optimization, and launch support. From the earliest stages of development through release, this partnership is focused on delivering a first-class PC experience, while the game continues to be optimized across a wide range of hardware. 

    Pushing Visual Boundaries with DirectX and RTX Technology

    Gears of War: E-Day represents a return to the franchise’s origins — grounded in emotional storytelling, brutal combat, and cinematic scale. Bringing that world to life on PC requires pushing the boundaries of graphics technology.

    E-Day will support advanced rendering features through DirectX, including hardware raytracing alongside NVIDIA RTX features and optimizations that elevate lighting, environments, and overall detail. As you navigate the horrific chaos of Emergence Day, these technologies help deliver a level of visual fidelity that matches the game’s tone—gritty, immersive, and deeply atmospheric.

    Gears of War: E-Day is being built to deliver a cinematic, visceral, and technically ambitious return to the origins of the franchise,” said Mike Perzel, Rendering Lead at The Coalition. “Built on DirectX 12, we’re focused on delivering a great experience across console and PC. Partnering with NVIDIA gives us the opportunity to further enhance that world for PC players with the performance, responsiveness, and visual fidelity PC players expect.”

    Built for Performance

    For Gears of War: E-Day, delivering responsive, fluid gameplay is just as important as visual fidelity. Through our broader PC optimization work and with support from NVIDIA, PC players can expect a game that plays as good as it looks; whether you’re playing on a high-end, enthusiast desktop rig or a mainstream spec machine. 

    To help deliver on that promise, we’ve integrated NVIDIA DLSS 4.5 with Dynamic Multi Frame Generation, and Super Resolution, along with NVIDIA Reflex. Combined, these features deliver players increased frame rates, improved image quality, reduced latency and enhanced input responsiveness.  

    Broad Optimization

    Gears of War: E-Day is optimized for both performance and fidelity across a wide range of hardware. In addition to supporting cutting-edge rendering features from NVIDIA, E-Day will also support AMD FSR, Unreal Engine TSR, Intel XeSS and Advanced Shader Delivery (ASD) on compatible hardware.

    ASD enables precompiled shaders to be delivered alongside the game, significantly reducing load times and eliminating first‑run shader stutter on compatible systems. 

    ASD will be available across supported PC storefronts, including the Microsoft Store and XBOX PC app, with broader hardware and storefront support expanding over time.


    Stay tuned for more updates and details on additional PC features and enhancements coming to Gears of War: E-Day as we gear up for Early Access to the Open Beta beginning August 6, and the game’s launch on October 6. Follow Gears of War on X, Instagram, and Facebook, or join the official Gears of War Discord. 

    Gears of War: E-Day Premium Edition Pre-Order

    Xbox Game Studios

    $99.99
    Emergence Begins Pre-order Gears of War: E-Day to get early access to the Open Beta, get an XBOX gift card and unlock the Exfil Dom Character Skin and the Exfil Weapon Skin Set in-game at launch.* more details here https://aka.ms/Gears26 The Gears of War: E-Day Premium Edition Includes: – Base Game – Up to 5-Days Early Access – Bravo Squad Signature Weapon Pack – Five Seasonal Customization Packs, starting with the Emergence Pack at launch (the remaining packs will be available as released) – 1,000 Iron (premium in-game currency) Experience the horror and brutality of Emergence Day. Fourteen years before the original Gears of War, join Marcus Fenix and Dominic Santiago in a gripping origin-story campaign as the Locust Horde first erupt from below, igniting a desperate fight for survival. Rally your squad and fight on in multiplayer with a reimagination of Gears’ iconic PvE mode, Horde Siege, or go head-to-head with a refined Versus PvP.* Built from the ground up in Unreal Engine 5, Gears of War: E-Day delivers the most immersive Gears yet. The Story of E-Day Fight through the chaos of Emergence Day in a gripping origin story campaign. Battle alone, side by side in two-player split-screen, or rally up to four players online across Campaign, Horde Siege, and Versus.* Horde Siege PvE – Back and Bigger Than Ever Survive a city under siege in an evolved take on Gears’ iconic co-op wave survival mode built for larger maps, more players, and bigger battles. Choose your class – Assault, Marksman, Medic, or Breacher – then drop in as a 4-player squad to fight back the Locust. Team up with multiple squads to conquer shared objectives and take down world bosses. Survive to earn rewards, unlock customization and improve your loadout for the next match. Versus Returns – Refined and Focused PvP Battle across all-new maps and refined fan-favorite 4v4 modes. Choose your level of competition. Lock in and climb the ranks in Ranked or jump into Social playlists for a more relaxed match. Modernized controls and movement make combat feel more fluid while retaining Gears’ signature cover-based feel. Jump, vault, slide, and flank with intent. A Terrifying Threat from Below  A darker, grittier tone and reimagined enemies restore fear and dread to the series. Atmosphere and detail are pushed further than ever. The world feels more grounded, believable, and dangerous. Familiar enemies are more threatening, joined by all-new creatures and villains that reestablish a true sense of horror. Feels Like Gears. Plays Like New. Iconic cover‑based combat returns, enhanced with modernized movement and traversal that add freedom and verticality. Fan‑favorite weapons return and are reimagined, alongside all‑new weapons built for brutal, close‑quarters combat. Rebuilt in Unreal Engine 5 A new technical foundation for Gears. Built for modern performance with 4K resolution and up to 60FPS across Campaign and Multiplayer.* *Important Information Pre-Order Offer: valid with pre-orders made before October 6, 2026 (7:59 am PT) except early access to the Open Beta requires pre-order before the end of the Open Beta early access period (expected to be from August 6-10, 2026; dates may vary by platform and subscription). At participating retailers while supplies last. Pre-order benefits may require redemption of a single-use code. Consult your retailer for details. Limit: 1 offer per person/account. Online Multiplayer: Online campaign co-op, Horde Siege, Versus, Open Beta and other multiplayer features require a Game Pass subscription that includes online multiplayer, sold separately. Open Beta: Early access date may vary by platform and subscription. 2-Player Split-Screen: is available for console only. 4K and 60FPS: require a compatible display. Game requires initial download. May require future updates (additional storage may be required). All downloads and updates require significant storage and broadband internet connection (ISP fees apply). You must accept the Microsoft Services Agreement (microsoft.com/msa). May require additional hardware and subscriptions. Content, features, services, online play (if applicable), and support not available in all regions (xbox.com/regions) and may vary, change, or terminate. Microsoft Account required. WARNING: Some people may experience a seizure when exposed to flashing lights or patterns in video games. (xbox.com/healthandsafety).

    Gears of War: E-Day Pre-Order

    Xbox Game Studios

    $69.99
    Emergence Begins Pre-order Gears of War: E-Day to get early access to the Open Beta, get an XBOX gift card and unlock the Exfil Dom Character Skin and the Exfil Weapon Skin Set in-game at launch.* more details here https://aka.ms/Gears26 Experience the horror and brutality of Emergence Day. Fourteen years before the original Gears of War, join Marcus Fenix and Dominic Santiago in a gripping origin-story campaign as the Locust Horde first erupt from below, igniting a desperate fight for survival. Rally your squad and fight on in multiplayer with a reimagination of Gears’ iconic PvE mode, Horde Siege, or go head-to-head with a refined Versus PvP.* Built from the ground up in Unreal Engine 5, Gears of War: E-Day delivers the most immersive Gears yet. The Story of E-Day Fight through the chaos of Emergence Day in a gripping origin story campaign. Battle alone, side by side in two-player split-screen, or rally up to four players online across Campaign, Horde Siege, and Versus.* Horde Siege PvE – Back and Bigger Than Ever Survive a city under siege in an evolved take on Gears’ iconic co-op wave survival mode built for larger maps, more players, and bigger battles. Choose your class – Assault, Marksman, Medic, or Breacher – then drop in as a 4-player squad to fight back the Locust. Team up with multiple squads to conquer shared objectives and take down world bosses. Survive to earn rewards, unlock customization and improve your loadout for the next match. Versus Returns – Refined and Focused PvP Battle across all-new maps and refined fan-favorite 4v4 modes. Choose your level of competition. Lock in and climb the ranks in Ranked or jump into Social playlists for a more relaxed match. Modernized controls and movement make combat feel more fluid while retaining Gears’ signature cover-based feel. Jump, vault, slide, and flank with intent. A Terrifying Threat from Below  A darker, grittier tone and reimagined enemies restore fear and dread to the series. Atmosphere and detail are pushed further than ever. The world feels more grounded, believable, and dangerous. Familiar enemies are more threatening, joined by all-new creatures and villains that reestablish a true sense of horror. Feels Like Gears. Plays Like New. Iconic cover‑based combat returns, enhanced with modernized movement and traversal that add freedom and verticality. Fan‑favorite weapons return and are reimagined, alongside all‑new weapons built for brutal, close‑quarters combat. Rebuilt in Unreal Engine 5 A new technical foundation for Gears. Built for modern performance with 4K resolution and up to 60FPS across Campaign and Multiplayer.* *Important Information Pre-Order Offer: valid with pre-orders made before October 6, 2026 (7:59 am PT) except early access to the Open Beta requires pre-order before the end of the Open Beta early access period (expected to be from August 6-10, 2026; dates may vary by platform and subscription). At participating retailers while supplies last. Pre-order benefits may require redemption of a single-use code. Consult your retailer for details. Limit: 1 offer per person/account. Online Multiplayer: Online campaign co-op, Horde Siege, Versus, Open Beta and other multiplayer features require a Game Pass subscription that includes online multiplayer, sold separately. Open Beta: Early access date may vary by platform and subscription. 2-Player Split-Screen: is available for console only. 4K and 60FPS: require a compatible display. Game requires initial download. May require future updates (additional storage may be required). All downloads and updates require significant storage and broadband internet connection (ISP fees apply). You must accept the Microsoft Services Agreement (microsoft.com/msa). May require additional hardware and subscriptions. Content, features, services, online play (if applicable), and support not available in all regions (xbox.com/regions) and may vary, change, or terminate. Microsoft Account required. WARNING: Some people may experience a seizure when exposed to flashing lights or patterns in video games. (xbox.com/healthandsafety).

    The post How The Coalition and NVIDIA are Building Gears of War: E-Day for PC appeared first on XBOX Wire.

  • Tuesday 14 July 2026 - 21:00

    A Developer Chat on Turmoil’s New DLC and the Game’s Past, Present and Future

    Turmoil key art

    On July 14, fans of the unique simulation game Turmoil can finally dig down deeper than ever. Because that’s when the Deeper Underground DLC will arrive on XBOX Series X|S, XBOX One, and the Microsoft Store. To celebrate, I talked to Mr. Turmoil himself, Jos Bouman, the creative director who has been the driving force behind the game and all of its expansions, for a deep dive into what makes Turmoil tick… and what makes Deeper Underground go boom.

    Oil’s Well That Ends Well

    With millions of copies sold on all current hardware platforms, Turmoil is a genuine hit in the 2D real time strategy sim subgenre. Still, the fact that the little-tycoon-game-that- could resonated with audiences, didn’t entirely catch Bouman off guard. “After playtesting and calibrating the game for many months, we actually had high hopes that it could do well. Of course, the exact level of success – the longevity, the sheer number of platforms – still amazes us.” 

    And of course, said success has prompted him and Gamious to go back to the oil well once again. After the base game, The Heat Is On DLC (included in the XBOX version) and a substantial free multiplayer expansion, Deeper Underground is another meaty proposition in terms of added content. Bouman:  “Our team is relatively small, so we could only start to think about adding yet more mechanics after work had finished on the mobile and console ports and the addition of multiplayer. It was only after prototyping the new mechanics that we could say: hey, these are fun! They’re certainly solid enough to build a whole new campaign around.”

    Deeper and Deeper

    Chief among these new mechanics is the introduction of petrol: more refined than oil and potentially much more profitable. By finding and utilizing new resources – including water, dynamite and rubies – players can create this new, high value substance. And they’ll have to, if they want to become the most successful oil baron of the old west once more, as the new campaign is more challenging than ever. 

    Whereas the petrol of it all brings figurative depth, there’s another gameplay addition that takes the title of Deeper Underground more literally: the Deep Mode levels. These offer a new twist on the trusted Turmoil gameplay. Here, players must attempt to drill as deep as they can in challenges that require careful planning and smart use of limited resources. Bouman readily admits that the idea for this interesting break from the core gameplay came from the fan community: “We’d get e-mails or read forum posts with requests for the ability to dig deeper. But we didn’t really want to add more verticality to the standard oil fields. That would harm a key aspect of what makes the gameplay work so well: the ability to see everything on a single screen, allowing the player to balance digging deeper with managing everything above ground. The player needs to feel in control, no matter how hectic things get.”

    That’s why the Deep Down levels are separate from the traditional ones. They focus solely on digging as deep as one can, with no need to store or sell oil. “It’s quite a different style of playing. Some people find it to be little more than an interesting diversion, but others really love it. The most important thing, though, is that it is new and original while still fitting in with Turmoil’s base gameplay and its themes.”

    A Song of Oil and Future

    Of course, I had to ask Jos about the naming of these expansions. It’s impossible to read the name of the first DLC, The Heat Is On, and not have the Glenn Frey song of the same name pop instantly into one’s head. Similarly, Deeper Underground had us humming Jamiroquai’s big late 90s hit. 

    So, did any other potential titles come up in the team’s discussions? David Bowie and Queen’s ”Under Pressure” leapt to our minds immediately… as it did to the team: “That one was certainly discussed as it seemed like a promising candidate. But of course, the gameplay came first, then the definitive title. There are probably enough well-known songs in the world that we’ll always be able to find a fitting one for whatever new mechanics we come up with. Would have been funny though, if it was the other way around: imagine if a song title dictated our development goals! It would be quite a challenge to come up with fitting gameplay for Turmoil: Bohemian Rhapsody.” 

    That’s our cue to put Jos ”Under Pressure”: is there more coming for Turmoil? Unfortunately, he deflected: “I can’t announce anything right now. But as long as we’re able to come up with new and original content and features, we’ll be chugging along with Turmoil.” 

    Perhaps sensing our disappointment and realizing that he needed to throw us more of a bone, Jos added: “We’re actually developing two new strategy games at Gamious at the moment. I’m the game designer for one of them, and some of the people in the team also worked on Turmoil, over ten years ago. I can’t say much more than that, but I hope we’ll be able to unveil the new game soon.” 

    That certainly gives us something to look forward to. But in the meantime Deeper Underground should more than quench our strategy sim thirst!

    Xbox Play Anywhere

    Turmoil

    Gamious

    44
    $15.99
    Turmoil offers players a visually charming, tongue-in-cheek take on the simulation genre inspired by the 19th century oil rush in North America. Get a taste of the rush and rivalry of the time as you earn your way to become a successful oil entrepreneur. As you make money digging up and selling oil, the town will grow along with you. Lease land at the town auction and search for oil. Build a rig, create an efficient pipe network and bring up the oil to store it in silos. Sell the oil at the best times to maximize profits. Then buy essential upgrades in town to cope with rock, gas and ice. Acquire more town shares than your competitors in a bid to become the new mayor. * A campaign where you build your rags-to-riches oil baron career and beat your rivals. * Dozens of upgrades and new tools to improve your oil mining operations. * Meet the town’s characters in the saloon and make shady business deals. * Play single game mode to get one of literally millions of procedurally generated levels and earn as much as you can in one year. * Lease land at the town auction and search for oil using a dowser, mole or scanner. * Maximize your profits by using natural gas to boost the oil price. * Outbid your competitors at the stock auction. Turmoil – The Heat Is On is a brand new campaign with tons of oil to dig up and convert into cash! It is designed to make you feel right at home, but at the same time offer lots of new mechanics and fun features. Here's what you can expect! * A new town (and mayor!) and a new oil-rich map divided into three areas. * In each area, new drilling mechanics are introduced, powered by a new underground substance: magma. * You'll see familiar faces like Edward and Fred and William. They brought their goods with them in train wagons, so you can instantly stock up on all your favorite drilling gear. * There are also new people, like Philip, who runs a shady card game in the saloon. * Jack is a new character that runs a magma tools operation from his shed. He likes chicken. * Anthony is also back from last time. Instead of dealing in diamonds, he has his own store where you can sell and buy all sorts of underground treasures. * The new mayor is not quite like the old one. His tips are free, and he uses a different auction system. But shares still cost money! * There's a cat walking around the village! He doesn't do a whole lot, but what can you expect from these creatures? * And last but not least: a couple of brand new music tracks!

    The post A Developer Chat on Turmoil’s New DLC and the Game’s Past, Present and Future appeared first on XBOX Wire.

  • Wednesday 15 July 2026 - 17:00

    Denshattack: Designing A New Skateboarding Game Where the Skateboard is A Train

    Summary

    • Explore the creative process behind Denshattack! – an action-packed skateboarding game through a colorful Japanese-inspired dystopia.
    • Learn more about the influences and challenges behind the practicalities of using a train to do skateboarding tricks.
    • Denshattack! is out today on XBOX Series XIS, XBOX PC and via XBOX Game Pass.

    When we were first pitching Denshattack!, and even when people hear about it today, it’s the core concept that really surprises them. We like to describe it as ‘Tony Hawk but you’re a train’ and they immediately become intrigued by how we came up with the idea.

    The very first spark for Denshattack! started with a small Japanese toy train. One day I was absent-mindedly pushing it around, making it jump over imaginary obstacles and ended up putting it on a finger skate. I just had to see if it would work as a game. My colleague Angel thought I was crazy, but we put together a quick prototype and immediately saw that the idea had legs (or rather, rails!). So, we got to work creating something to pitch, and the rest is history.

    As the project progressed, we asked ourselves – can a train actually capture the same feeling as a board does in games like Tony Hawk’s Pro Skater and SSX? Because when I think about that great flowstate energy you get by chaining tricks and combos, the magic doesn’t necessarily come from the board itself (Jet Set Radio does this with rollerblading after all). It’s more about the movement and expression it brings, where everything becomes an opportunity to experiment and express your own style. That’s the feeling we wanted to chase.

    Games like these were huge inspirations because they all understand the joy of movement. They make you want to replay the same level again and again, because you know you can do it better next time.

    In some ways a train is a perfect match for trick gameplay because it already has something you are always looking for: momentum. A skateboarder builds speed, commits to a trick and uses the environment to keep that flow going. A train does the same thing, just with several tons of steel behind it. The railway tracks became our skatepark. Instead of asking players to freely steer everywhere, we wanted them to think about timing, rhythm and creativity.

    One of the biggest surprises during development was discovering that applying this system to railway tracks, which could have been a limitation, actually became one of the game’s greatest strengths.

    At first, we worried that players might feel restricted by following a set route (more or less). A lot of the freedom of movement and expression I mentioned might not have worked if you take away the skatepark element where you can choose exactly where you want to go and instead put the thing on rails. However, once we started making prototypes, we realised that removing some of that freedom doesn’t make it worse, it just makes it different. It reminded us of games like Sonic, which have this ultra fast-paced energy something like a speeding train would also have. So we in turn took a lot of inspiration from that too. Blending genres like this made the game even better because it became something unique.

    Of course, we had a very unusual design problem. How do you make a train do an ollie? Obviously a train should not be able to jump at all. So, every trick needed to balance two completely opposite ideas: the fantasy of doing something impossible, and the satisfying feeling of something incredibly heavy moving through the world. You needed to feel the effort behind it and believe in the idea that this huge machine was somehow forcing itself into the air. The same was true for grinding, which became more about controlling the weight and momentum of an entire locomotive made of tonnes of steel.

    Finding that balance took a lot of experimentation. We had to embrace the ridiculousness of the idea while creating rules that made the world feel consistent. That’s what takes the initial bizarre appeal of a train doing tricks to another level, offering deep and satisfying gameplay too.

    The story of Denshattack!, where the main character Emi travels across a dystopian Japan battling and befriending those who don’t want to conform and who have been pushed out of society, works similarly. The game became a story about people who found their own way of expressing themselves by taking on this extreme, outlawed sport. The abandoned railway lines in Denshattack! aren’t just places to perform tricks, they’re places that a whole subculture have reclaimed and transformed into their own. We were making a game about using self-expression and creativity to celebrate each others’ differences and come together to face oppression.

    That’s probably my favourite thing about Denshattack!. The idea that sounded the most ridiculous at the beginning ended up giving us the opportunity to tell a surprisingly sincere and relatable story. Yes, you can make a train ollie, grind on rails and pull off impossible combos. But underneath all of that is the simple idea that movement is a form of expression, and there’s always room to create something new, even if the vehicle for it is a multi-ton train.

    Denshattack! launches today for XBOX Series X|S, XBOX PC and day one via XBOX Game Pass. Also available via XBOX Cloud as an XBOX Play Anywhere title.

    Xbox Play Anywhere

    Denshattack!

    Fireshine Games

    Flip, trick and grind your train in a fast-paced, off-the-rails ride through a colourful Japanese dystopia. Outmatch rival gangs, wreck a shady megacorp, and take back the tracks with nothing but skill, speed, and style. Ollie, kickflip, and grind your way through Japan's biggest cities, as well a world of meadows, volcanoes and oceans. Rack up points and chase that sweet high score as you flip, trick and stick the landing in your customisable ride.

    The post Denshattack: Designing A New Skateboarding Game Where the Skateboard is A Train appeared first on XBOX Wire.

  • Wednesday 15 July 2026 - 19:00

    Dive into the Magical World, Mechanics and Creatures Coming to Smalland 2: Lost Realms

    Smalland 2 key art

    Summary

    • Explore all of the new changes coming to Smalland 2: Lost Realms, the follow-up to Smalland: Survive the Wilds.
    • Learn more about new mechanics, including an expanded crafting system, evolved interactions, and the ability to swim through bodies of water.
    • Smalland 2 is heading to XBOX Series X|S later this year.

    First of all, a big thank you to everyone who played the original Smalland: Survive the Wilds! Today, I’m excited to announce Smalland 2: Lost Realms, which will launch later this year on XBOX Series X|S.

    Taking place ages before the events of the first game, Smalland 2: The Lost Realms brings you back down to size and into an expanded world filled with mythical creatures that are attuned to the natural elements. A world before the Giants colonized it, where you’ll discover new lands and cultures to help the Smallfolk thrive. 

    We’ve grown and expanded upon Smalland  to create the ultimate Smallfolk experience in Smalland 2. Keep reading to learn about some of the changes between Smalland 1 and Smalland 2, as well as a glimpse into two new key mechanics.

    Smalland 2 is the next evolution of the Smalland series, and with it comes a variety of updates to the game, including using Unreal Engine 5 for beautifully rendered graphics. The three main changes in the game involve the expansion of the world, how players interact with companions and changes to the crafting system.

    A New World

    Smalland 1 was a unified world where players could go onto trees, dive deep into caverns and more. To make for a more diverse experience, we’ve shaped the world into a realm of varying landscapes. We’ve also added new features related to different bodies of water that drastically change the approach to exploration and engagement with the ecosystem. These realms will feature region-specific resources and creatures that can be used for helping you and your team thrive.

    Creatures as Companions, Not Tools

    In Smalland 1, creatures were managed as an extension of the player, another tool in their

     belt not so different from a hatchet or a weapon. Now in Smalland 2 we’ve revised the overall system to make the creatures you tamed to feel like true companions. You must bond and take care of these animals, and they will take care of you. By bonding with nature, you can form a party of creatures that will use their distinctive abilities to help you in your journey. Beware though, if you’re not able to tend to them, they will abandon you.

    Crafting 2.0

    Crafting is a major focus for any open world survival game, and we’ve elevated Smalland’s crafting system to allow for more player choice and expression. Previously, crafting was a linear gateway to progression. Now, we’ve expanded and improved the system to allow more freedom by combining different ingredients with different properties to craft exactly what you need.

    With these changes, also come a bevy of new mechanics. We’ve taken community feedback to expand gameplay for an even richer experience and will continue to leverage player input to shape Smalland 2.

    Bodies of Water

    Water plays a major role in Smalland 2, particularly when it comes to exploring the world. New lands uncovered from crossing water will yield new resources and the opportunities to discover new creatures.

    A highly requested feature from the community, players can now swim in ponds and rivulets of water and sail across the streams. Furthermore, seasonal changes will impact the environment and unlock new ways to explore the world. For instance, a water path that has frozen over in winter may lead to a new area.

    Meet the Feyfolk

    The realms of Smalland 2 are populated with whimsical creatures, each with their own communities, settlements and goals. Interact with the Feyfolk and build your reputation among them, uncover their secrets and learn their crafts.

    These new and improved changes to Smalland 2 are just the start. We have much more to share in the future, so Wishlist the game and follow our social channels to be kept up to date on development.

    You can play Smalland 2: Lost Realms on XBOX Series X|S later this year. If you haven’t already, you can play Smalland: Survive the Wilds today on XBOX Series X|S.

    Smalland 2: Lost Realms

    Max Ent Games Ltd

    Taking place ages before the events of the first game, Smalland 2: The Lost Realms brings you back down to size and into an expanded world filled with mythical creatures that are attuned to the natural elements. A world before the Giants colonized it, where you’ll discover new lands and cultures to help the Smallfolk thrive. The elders foresee a tragic omen that will devastate the lands – can you prevent catastrophe from happening? Key Features Explore Mysterious Lands Traverse a wonderous world filled with peril, mystery, and magic, where you will discover an array of lost realms, each with their own unique cultures and resources. Survive Together Play alongside friends with support for up to 10 in multiplayer. Explore together, fight together, build together and survive as a team. Form Companionships As marvelous and dangerous as the world is, you are not alone. Tame nature by forming a party of creatures that can use their distinctive abilities to help you in your journey. Bond and take care of these animals and they will take care of you. Connect with Others Discover and bond with the world’s inhabitants to gain access to new resources, technologies and arcane secrets. Build & Link the Lands Scavenge or refine resources to build outposts throughout the world and establish trade routes between the various lands. Craft Powerful Items Collect and craft armor and equipment to survive the perilous world. Glide through the skies, traverse the branches, navigate the waters and more.

    The post Dive into the Magical World, Mechanics and Creatures Coming to Smalland 2: Lost Realms appeared first on XBOX Wire.

  • Thursday 16 July 2026 - 15:00

    Riders Ready! MAVRIX 1.0 Launches Today, With New Head-to-Head Multiplayer Mode

    Summary

    • The full 1.0 release of MAVRIX arrives today, including a brand new head-to-head multiplayer mode.
    • Compete directly against multiple riders on racetracks and slopestyle trails, with race commentary from legendary Red Bull commentator Rob Warner.
    • MAVRIX is available on XBOX Series X|S, and arrives Day One with XBOX Game Pass.

    The huge, open world of MAVRIX spans 100 square kilometres, with over 30 official trails, technical challenges and freeride. Trails are split into racetracks where the fastest time wins, and slopestyle trails on which riders are scored for stomping big tricks. Both trail types have been designed around their real-world mountain bike disciplines.

    During early access, from July 2025 to July 2026, players competed individually, with times and scores ranked on global leaderboards. For the 1.0 launch of MAVRIX however, head-to-head competition comes to life.

    In head-to-head mode, up to 5 riders matchmake to any trail. Friends can join together at the start of a trail, or accept invites from other players ready to take on this ultimate format! For racing, first to the bottom wins, with bar-to-bar action guaranteed as players view the race in first person,  third person or even by taking advantage of the rear facing camera.

    Two bike types are available, downhill and enduro. Downhill bikes have more suspension, can deal with bigger impacts and have more stability at high speeds. Enduro bikes, due to their lighter weight, have superior acceleration and can hop over larger obstacles. Selected the correct bike for a particular trail is crucial, so choose carefully!
    Your position in the race is shown live, combined with full race commentary. Crashing out doesn’t end the race, but you’ll restart from the previous checkpoint. Winning runs are often the cleanest runs!

    In Slopestyle head-to-head, the trial is split up into sectors and the player that wins the most sectors is crowned champion. All players start each sector at the same time, providing a front row seat to see what tricks the other competitors are pulling off. Legendary Red Bull commentator Rob Warner provides live updates, as overtakes and crashes alter the standings throughout the races, and clean landings from huge combos mix up the slopestyle rankings.

    During Early Access, it was clear that our community loved doing huge tricks together and figuring out the best lines to maximise scores on slopestyle trails. We’re so excited to create head-to-head slopestyle as a dedicated feature for our players. It truly captures to essence of mountain biking and it’s bound to be a hit for new MAVRIX players too.

    As part of this 1.0 update, MAVRIX Cups will now run every weekend, providing players with the ultimate test. Where head-to-head provides intense battles, MAVRIX Cups are standalone events with their own exclusive leaderboard. These Cup events, for both racing and slopestyle, have rare cosmetic prizes only obtainable through MAVRIX Cup results!

    Are you ready to gear up and race through the ranks? MAVRIX 1.0 arrives today for XBOX Series X|S, and is available via XBOX Game Pass. Show the mountains what you’re made of!

    MAVRIX by Matt Jones

    Cascade Interactive

    35
    $39.99
    Designed by Pro Red Bull Athlete Matt Jones, MAVRIX is THE ultimate multiplayer open world for riders, with authenticity at the core. Pure creativity. Spanning 100 square kilometres of Downhill race tracks, huge Slopestyle lines and multiple bike parks! Get ready to race or bring your style and creativity to define your own lines. Ride Together with your buddies, discover hidden challenges and join the Pros to hit huge jumps. Global Rankings: Want to be the best? The rankings don't lie. Race hard to unlock rare items and compete for genuine prizes. Authentic Physics & Control: Using dual stick controls, independent brake levers and physics based handling/suspension. The MAVRIX physics engine connects you with the bike to balance grip, stomp tricks and ride in your own unique way. Sponsorship puts the life of a professional rider in your hands. Sign and collect contracts to manage your own MTB career. Customisation is key. Unlock bikes, clothes and components from real MTB brands to create your dream set-up. See you on the mountain! Full details on the latest status of the game, how you can give feedback and report issues can be found at https://discord.gg/ZmambDFz].

    The post Riders Ready! MAVRIX 1.0 Launches Today, With New Head-to-Head Multiplayer Mode appeared first on XBOX Wire.

  • Thursday 16 July 2026 - 17:00

    Free Play Days – GTA Online, Crisol: Theater of Idols, Planet Zoo, Looney Tunes: Wacky World of Sports, and Dragon Ball Xenoverse 2

    From chaotic city streets and anime battles to wild sports showdowns, charming zoos, and theatrical action, this week’s Free Play Days lineup has something for every kind of player!

    Crisol: Theater of Idols, Planet Zoo, and Looney Tunes: Wacky World of Sports are available this weekend for XBOX Game Pass Ultimate, Premium and Essential members to play from Thursday, July 16 until Sunday, July 19.

    Grand Theft Auto Online (XBOX Series X|S) is free for all XBOX members to try from Tuesday, July 14 until Tuesday, July 21 (XBOX Game Pass Game Pass Ultimate, Premium and Essential membership not required).

    Dragon Ball Xenoverse 2 is also free for all XBOX members to try during Free Play Days (XBOX Game Pass Game Pass Ultimate, Premium and Essential membership not required).


    How To Start Playing


    Scroll down and find and install the games on each of the individual game details page on XBOX.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX Game Pass Ultimate, Premium and Essential membership.

    To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.


    Keep The Fun Going


    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


    Free Play Days For All


    Grand Theft Auto Online (Xbox Series X|S)

    Rockstar Games

    9175
    $19.99 $9.99

    Grand Theft Auto Online
    Optimized for XBOX Series X|S
    Experience GTA Online, a dynamic and ever-evolving online universe for up to 30 players, where you can rise from street-level hustler to become a kingpin of your own criminal empire. Scope out Los Santos’ premier cultural space and pocket prized artworks in The Kortz Center Heist, now available in GTA Online. Link up with the mysterious Mr. Faber and his chief fixer Raf De Angelis to take on a blockbuster new Heist.  Play now in GTA Online for free through July 21 with no Game Pass membership required.


    Xbox Play Anywhere

    DRAGON BALL XENOVERSE 2

    BANDAI NAMCO Entertainment

    8436
    $19.99 $4.99
    PC Game Pass
    Xbox Game Pass
    Free Trial

    Dragon Ball Xenoverse 2
    Optimized for XBOX Series X|S, Smart Delivery, XBOX Play Anywhere
    Go Super Saiyan this weekend with Dragon Ball Xenoverse 2! Immerse yourself in the largest and most detailed Dragon Ball world ever developed: train with all iconic characters such as Goku, Vegeta, Piccolo, Gohan, Trunks, Cell, Frieza and more to create your perfect fighter and protect the history of the Dragon Ball universe. Join an online hub of up to 300 players from around the world to team up on raid missions and measure your strength!


    Free Play Days (Game Pass Membership Required)


    Crisol: Theater of Idols

    Blumhouse Games

    241
    $17.99

    Crisol: Theater of Idols
    Optimized for XBOX Series X|S
    Prepare to enter a twisted reimagining of Spain where the only way to survive is to sacrifice your own blood as ammunition. Crisol: Theater of Idols is a gripping survival horror adventure set in a beautiful yet cursed locale. When lone soldier Gabriel arrives on the cursed island of Tormentosa, he must battle staggering religious idols and nightmarish creatures in his quest to uncover the unholy truth. Grab your spiked pistol and see just how much you’re willing to bleed to survive.


    Planet Zoo: Console Edition

    Frontier Developments

    383
    $49.99 $4.99

    Planet Zoo: Console Edition
    Optimized for XBOX Series X|S
    From the developers of Planet Coaster and Zoo Tycoon, Planet Zoo: Console Edition features an incredible array of authentic animals who think, feel, and explore the world you design around them. Create unique habitats and vast landscapes and make meaningful choices to nurture animals as you construct and manage the world’s wildest zoos using intuitive console controls that puts powerful creative tools at your fingertips.


    Xbox Play Anywhere

    Looney Tunes: Wacky World of Sports

    GameMill Entertainment

    27
    $49.99 $14.99

    Loony Tunes: Wacky World of Sports
    Optimized for XBOX Series X|S, Smart Delivery, XBOX Play Anywhere
    Play against your friends featuring 4 classic sports: Basketball, Soccer, Golf and Tennis. Avoid the wacky obstacles and gain power-ups to incite chaos against your friends and family as you control your favorite Looney Tunes character. Play your way in this 4-player local co-op sports arcade game and choose the character that best suits your play style.


    Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news.

    The post Free Play Days – GTA Online, Crisol: Theater of Idols, Planet Zoo, Looney Tunes: Wacky World of Sports, and Dragon Ball Xenoverse 2 appeared first on XBOX Wire.

  • Thursday 16 July 2026 - 18:00

    Build Your Dream Fast-Food Business in Wrap House Simulator

    Summary

    • Wrap House Simulator is coming to XBOX Series X|S, XBOX One and XBOX PC on July 17.
    • Build and manage your own fast-food business by preparing wraps, upgrading your kitchen, and serving customers.
    • Team up with up to four players in online co-op and work together to create the ultimate wrap shop.  

    Have you ever wondered if you could handle the pressure of running your own fast-food restaurant? On July 17, you’ll get the chance to find out with the arrival of Wrap House Simulator!

    From your very first day behind the counter, every order matters. You’ll slice fresh vegetables, grill juicy meat, warm tortillas, and assemble wraps as quickly as possible while hungry customers line up at the register. It starts as a small neighborhood business, but with smart decisions and a bit of hustle, you can transform it into a thriving restaurant.

    As you earn money, you’ll unlock new recipes, purchase upgraded kitchen equipment, and redesign your workspace to suit your own management style. Every improvement helps you serve customers more efficiently, preparing you for increasingly busy shifts where speed and organization become just as important as cooking great food.

    Of course, every successful restaurant depends on more than just delicious meals. You’ll need to keep ingredients stocked, manage your workflow, and adapt as customer demand grows. Finding the perfect kitchen layout, investing in the right upgrades, and mastering your routine are all part of building a business that keeps people coming back.

    If you enjoy playing with friends, Wrap House Simulator also features online co-op for up to four players. Split responsibilities across the kitchen, coordinate during hectic lunch rushes, and discover just how rewarding – and hilarious – running a restaurant together can be. One player can prepare ingredients while another grills meat, assembles wraps, or serves customers, making teamwork the secret ingredient to success.

    Whether you love management games, cooperative experiences, or simply the satisfaction of watching a small business grow into something much bigger, there’s always another goal to chase. Expand your restaurant, unlock more equipment, streamline your workflow, and see how efficiently you can keep the orders flowing even during your busiest days.

    There’s nothing quite like the excitement of surviving a packed dinner rush, hearing satisfied customers leave happy, and using your hard-earned profits to make your restaurant even better. Jump behind the counter, build your dream wrap shop, and experience the fast-paced fun for yourself when Wrap House Simulator arrives on XBOX Series X|S, XBOX One and XBOX PC on July 17.

    Xbox Play Anywhere

    Wrap House Simulator

    PlayWay S.A.

    $14.99 $13.49
    Become the Master of the Wrap House! In Wrap House Simulator, step into the delicious world of sizzling skewers, and perfectly wrapped lavashes! Manage your own wrap shop with your friends, from slicing meats to perfecting sauces, all while keeping impatient customers happy. – Chop, grill, and wrap your way to success! Your journey starts with a small, humble shop. As you gain prestige, unlock new ingredients, decorations, and even challenge special customers like food critics and VIP guests. – Team Up or Compete in the Ultimate Wrap Challenge! Play solo or jump into multiplayer mode where you can co-op with friends to run a smooth kitchen or challenge them to see who’s the true wrap master! – Design Your Dream Wrap House, One Wrap at a Time! Customize your restaurant with authentic & modern decors, upgrades, and flashy interiors. Unlock new floors, fancy counters, and absurdly over-the-top decorations!

    The post Build Your Dream Fast-Food Business in Wrap House Simulator appeared first on XBOX Wire.

  • Thursday 16 July 2026 - 22:00

    Why Memory is Your Greatest Weapon in Retrace the Light

    Retrace the Light key art

    Summary

    • Pre-orders are live today with a 20% discount.
    • Uncover the truth behind a world ruled by a supreme AI through surreal “Mirrormazes”.
    • Unique mechanics turn movement into a tactical weapon.

    Hello, XBOX players! I’m Guo Lei, producer at Xiaming Game Studio.

    What if every single step you take could become your next escape route, your next counterattack, or even the key to solving a mind-bending puzzle? That very question became the foundation of Retrace the Light, and starting today, I am thrilled to announce that you can finally experience it on XBOX Series X|S.

    A World Shaped by Memory and Obsession

    Retrace the Light is a combat-led 2.5D top-down action-adventure RPG set in a futuristic world guided by Primus, a supreme AI. You take on the role of Enforcer Decem, whose duty is to dive into mysterious mental realms known as Mirrormazes.

    These are not your ordinary sci-fi dungeons. Each Mirrormaze is born from a person’s consciousness, fractured memories, and deepest obsessions—creating unique environments shaped entirely by human emotions, regrets, and unresolved desires.

    From the very beginning of development, I wanted these worlds to feel intensely personal rather than abstract. Every maze reflects the inner struggles of its creator. As Decem journeys through these broken minds, you aren’t just exploring a physical space; you are navigating a fragmented state of mind, slowly uncovering the hidden truths behind the individuals trapped within them and the larger world governed by Primus.

    At the heart of this experience is the core mechanic: Retrace. By leaving a glowing trail of light through the environment, you can instantly warp back to any point along that path, transforming simple movement into a tactical superpower.

    Hardcore Combat, Approachable Design

    While Retrace the Light draws heavy inspiration from the tension of Soulslike combat, I wanted to create an experience that remains approachable and rewarding—even if you are completely new to the genre. I don’t want players to hit a brick wall; I want you to feel the joy of mastery.

    • Forgiving Checkpoints: If you fall in battle, convenient checkpoints let you jump right back into the action instantly, keeping the focus on learning rather than frustration.
    • Dynamic Boss Encounters: Boss fights emphasize observation and adaptation. Every major enemy features unique behaviors, multiple phases, and distinct combat patterns that will test your reflexes and creativity.
    • Modular Progression: You can fully customize your combat style. By combining different abilities and upgrades, you can build a playstyle that fits you perfectly—whether you prefer aggressive rushes, precise counters, or a highly tactical approach.

    Rethinking Puzzles Through “Light Trails”

    The “Light Trail”system is the defining feature of Retrace the Light, and it’s what I am most excited for XBOX players to try.

    Early in development, I realized that movement itself could become the ultimate puzzle-solving tool. Rather than relying on traditional puzzle design with a single “correct” answer, I wanted to encourage pure player expression.

    [Movement] ➔ Leaves a Light Trail ➔ Instantly Retrace ➔ Outsmart the Enemy

    TheLight Trail allows you to experiment and create your own solutions. For instance, when facing an unreachable platform or a timed gate, you can leave a Light Trail at a specific location, run to activate a mechanism, and then instantly retrace back to cross before the gate closes.

    But I didn’t stop at exploration—I brought this mechanic directly into combat. During intense fights, you can use retracing to evade incoming attacks, reposition instantly behind a shielded enemy, escape dangerous area-of-effect zones, or launch perfectly timed counterattacks. Movement truly is your best weapon.

    A Cinematic Future from a Unique Perspective

    Visually, I chose Unreal Engine to bring this surreal, futuristic universe to life. From abandoned, cold high-tech facilities to dreamlike, floating landscapes, each Mirrormaze possesses its own distinct visual identity, atmosphere, and emotional tone, brought to life via dynamic lighting and rich particle effects.

    While most of your journey takes place from a tactical top-down perspective—giving you complete battlefield awareness—the game seamlessly shifts into side-scrolling platforming sequences in certain areas. This gives the gameplay a fresh, cinematic rhythm as you explore the deepest layers of these fragmented minds.

    Piecing Together the Truth

    Beyond the tight combat and puzzle systems, Retrace the Light is ultimately a story about memory, identity, and what it means to be human in a world ruled by artificial intelligence. Through fragmented conversations, environmental storytelling, and hidden clues scattered throughout the world, you will gradually piece together the truth behind Primus, Decem, and the world they inhabit.

    As part of a development team rooted in the China Academy of Art, I have always been deeply passionate about how gameplay, visual art, and interactive design can merge to tell meaningful stories. I wanted to build a game that rewards curiosity and rewards experimentation.

    I poured my heart into this world, and I absolutely cannot wait for you to experience it. You can pre-order Retrace the Light starting today on XBOX Series X|S for $14.39 (20% off the standard $17.99 price) to secure your entry into the Mirrormazes ahead of our July 30 release.

    See you in the Mirrormaze!

    Retrace The Light

    E-Home Entertainment Development Company Ltd.

    $17.99
    ◆ Story Synopsis ◆ Set in the year 3323, the revolutionary Meta Mirror Project emerged from the collaboration between humanity and the super AI "Primus." This ambitious venture seeks to stabilize society and ensure security by repairing the consciousness of individuals struggling with intense emotional turmoil. Your journey unfolds as Enforcer Decem, tasked with repairing bizarre Mirrormazes stemming from human minds. Navigate through these mazes, solve puzzles, and confront powerful Mirrormares. Following a mission that left Decem severely injured and devoid of memories, the path to rediscovery begins. As Decem relearns the abilities of an Enforcer, a gradual unveiling of the secrets surrounding the Meta Mirror Project ensues. ◆ Innovative Spatial Retrace Mechanism ◆ Wield the ability of "Retrace" to teleport back to previously visited locations. Use this power to outmaneuver foes, launch surprise attacks from blind spots, or devise clever solutions to complex puzzles. ◆ A Diverse Array of Formidable Bosses ◆ Encounter a diverse array of formidable bosses born from human obsessions in Mirrormazes. Confront colossal mechs wreaking havoc, cunning foes obstructing your view, and shape-shifting entities. Despite their seeming invincibility, each boss harbors weaknesses waiting to be exploited. Analyze their tactics, use retrace and other skills to counter their attacks, and triumph over these imposing foes. ◆ Explore the Unique Art Style ◆ Immerse yourself in a visually stunning world characterized by a soft, vibrant aesthetic. Traverse varied landscapes, from ancient ruins to bustling urban panoramas, ensuring a mesmerizing experience within the Mirrormazes. ◆ Customize play-style with Modules ◆ Collect Primary Modules by defeating bosses and discover hidden Secondary Modules scattered across Mirrormazes. Tailor your play-style by choosing from 7 Primary Modules and their variations, focusing on counterattacks, raw power, or charged attacks, complemented by over 20 Secondary Modules. Craft your own distinct combat approach. ◆ Shape the Fate of Your Companions ◆ Play as "Enforcer Decem," residing alongside your allies on the Motherboard, venturing into Mirrormazes, and engaging in thoughtful exchanges. Unravel multiple endings influenced by pivotal decisions made throughout the story.

    The post Why Memory is Your Greatest Weapon in Retrace the Light appeared first on XBOX Wire.

  • Thursday 16 July 2026 - 23:00

    Gameplay Tips and Details on the Summer Fun Hitting Outbreak: Shades of Horror

    Outbreak SOH key art

    Hello Survivors!  I’m Julia Wolbach, and I’m catching some rays while I tell you about this summer’s content update for our ongoing survival horror title Outbreak: Shades of HorrorThe free update is now available on XBOX Series X|S and XBOX Play Anywhere (XPA).

    Summer Fun in Cypress Ridge

    The heat is on in Cypress Ridge, and the undead are dressed to sweat! We’ve added brand new scenarios, cosmetics, and a juicy game-crossover with the upcoming neon nightmare Railbreak DX and the dino-infused rampage Tailbreak. Inflate your swimmies, strap on your goggles, and return to your favorite horror getaway!

    A Grizzly Dinosaur Safari for the Ages

    Tailbreak is an epic retelling of our retro horror title Dinobreak, and Outbreak: Shades of Horror sends you on a themed vacation with two new scenarios based on the upcoming on-rails shooter. Fight your way out of Cypress Ridge in an escalating, non-linear Raid Mode adventure with new enemies such as the poison raptor that has a high chance to put you into a weakened state where you will become stunned and drained of health and stamina over time. You’ll need to find a steady supply of Blue Sprouts and other healing items to last the journey and keep your infection level from spiraling out of control!

    But that’s not all! There are also new threats included from Railbreak DX such as the Glitched Hack n’ Slash, a neon glowing dual chainsaw wielding monstrosity that is incredibly aggressive and heavily resistant to being stunned or slowed down. To take on such an advanced threat, you’ll need to find and use the upgraded Gatling Gun, a two-handed belt-fed dispenser of pain that can suppress and eliminate the most dangerous threats. The non-linear gameplay in both scenarios allows you to approach the experience from several different methods, some that may even allow you to skip a few of the more brutal threats if you’re clever enough!

    Beat the Heat with Ice Cool Fits

    It’s the time of year where everyone breaks out their beach gear and bathing suits, and the world of Outbreak: Shades of Horror is no exception to this rule. Discover a new set of unlockable cosmetics including Japan-inspired summer masks and other new goodies to customize your Survivor with. The entire Cypress Reel movie theater hub has even been transformed for the summer! Right now is a fantastic time to pick a new character and experience their play-style, weapon load-out, and more!

    Cross-Platform Progress and Online Co-Op Through XBOX Play Anywhere

    Outbreak: Shades of Horror recently received a major update to enable XBOX Play Anywhere across console, PC, cloud, and handheld. All of your characters, cosmetics, high scores, and more are with you no matter where you play, so your quest doesn’t have to stop while you’re relaxing at your favorite resort. The game supports cross-platform online co-op multiplayer, so you can fight alongside your squad on PC and other consoles! Meet your friends wherever they are, and also make sure you take a dive through the cutting-edge visuals game has to offer on high-end PC and XBOX Series X hardware!

    The Nightmare Never Ends

    The immersive world of Outbreak: Shades of Horror continues to expand, so prepare yourself for more game-crossovers and seasonal events coming soon. Tailbreak launches August 7 and Railbreak DX launches September 4, both on XBOX Series X|S with XPA, and pre-orders available July 21, so don’t forget to wishlist both titles. Until next time, enjoy the sand between your toes, and keep on surviving!

    Xbox Play Anywhere

    Outbreak: Shades of Horror

    Dead Drop Studios LLC

    31
    $29.99 $14.99
    Outbreak: Shades of Horror supports cross-platform online 4-player cooperative play. BEWARE! Retro survival horror lives! Outbreak: Shades of Horror is inspired by retro survival horror from the '90s and '00s! The title blends bleeding edge tech and modern gameplay mechanics with archaic concepts from the roots of survival horror, like a restricted inventory, heavy resource management, and crushing difficulty. If you're an old hat, or a lover of the past, you'll find a lot to love in the janky but crushing experience. If that's not your jam, proceed with caution as this nightmare is unforgiving! Welcome to Cypress Ridge! Experience the harrowing beginning of a full-scale Zombie Apocalypse as it descends on the Midwestern city of Cypress Ridge. Start from the (relative) safety of the beloved local movie theater, Cypress Reel. Choose between a central cast of 9 characters, with loads more on the way, and then venture out into a city fundamentally changed with the goal to survive and outlast the mysterious horrors that have suddenly arisen? Do You Want To Play a Game? Or maybe some shopping? Between rounds of running and gunning, there is plenty to do at Cypress Reel. Shop ‘til you drop at Ferret’s Emporium, where you can earn new guns, weapon skins, and millions of different combos of clothing to customize your character just the way you like. If you are in the mood for a different kind of game, Cypress Reel Arcade has a vast array of small-scale mini modes to cleanse your palette before you go back to chasing zombie flesh. Can you survive the Boss Rush gauntlet? Will you be able to skip a creepy rural town in Looming Dread? Test your reflexes as you escape a flooding subway tunnel in Collapse! While short and sweet, these mini-games will put your skills through drills! Plus – with adjustable difficulties, there’s always new challenges to face. Past Meets Present Players will also have access to Outbreak: Shades of Horror Chromatic Split, the original prologue to Shades of Horror, and an all new side story, Trials of Hank. Shades of Horror: Chromatic Split Enhanced Edition: Enjoy the classic, three act prequel to the main game, now enhanced with new weapons, items, and mechanics. Can Lydia get essential information from her contact in the Cypress Ridge underground before it’s too late? Trials of Hank: While Lydia is traversing the underground in Chromatic Split, fan-favorite Hank hits the rooftops in this over-the-top side campaign where the answers to all of life’s problems are lead, explosions, and more lead! Will Hank complete his mission, or will the monsters that haunt the Cypress Ridge skyline be too much for him to handle? Challenges and Events: Seasonal and game-crossover events begin immediately with a Halloween celebration and DINOBREAK-themed content and cosmetics. Players can enjoy fun decorations in the theater, thrilling seasonal maps, special challenges to complete, and unique rewards to earn. In addition, test your mettle with Daily, Weekly, Monthly, Crossover and Seasonal challenges.

    The post Gameplay Tips and Details on the Summer Fun Hitting Outbreak: Shades of Horror appeared first on XBOX Wire.

  • Friday 17 July 2026 - 16:00

    Next Week on XBOX: New Games for July 20 to 24

    Avatar Legends: The Fighting Game screenshot

    Welcome to Next Week on XBOX! In this weekly feature we cover all the games coming soon to XBOX Series X|S, XBOX One, XBOX on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Avatar Legends: The Fighting Game Digital Deluxe Edition

    PM-Studios, Inc.

    $49.99

    Avatar Legends: The Fighting Game – Preorder Bundle

    PM-Studios, Inc.

    $29.99

    Avatar Legends: The Fighting Game – July 23
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Featuring hand-drawn 2D animation faithful to the series’ roots, Avatar Legends: The Fighting Game lets you experience the world of Avatar like never before. Choose from 12 playable characters and go head-to-head across a variety of modes, including Offline & Online Versus, Story, Arcade, Training, Spectator, and an Art Gallery.


    Xbox Play Anywhere

    The Planet Crafter

    Miju Games

    The Planet Crafter – July 21
    Game Pass / Optimized for XBOX Series X|S / XBOX Play Anywhere

    Embark on a chill experience alone or with up to 8 friends in online co-op. Your mission is to survive on a hostile planet and turn a barren land into a lush paradise. Terraforming is the only way! You are sent on a hostile planet with one mission: Make it habitable for Humans. You’ll have to survive, collect resources, build your base, produce machines to heat the planet, create an oxygen-rich atmosphere and eventually geo-engineer an entire planet!


    Xbox Play Anywhere

    Shift At Midnight

    Kwalee

    Shift At Midnight – July 22
    Game Pass / Optimized for XBOX Series X|S / XBOX Play Anywhere

    Managing a gas station is tough work, keep your stock shelves full and sell enough products to meet your quota each night, take deliveries and keep your store nice and clean. Oh, and make sure to interrogate each customer as you serve – as some are not human and are in fact doppelgangers – miss one and they will return later that shift to try and kill you and your friends… Execute on site if you think they are not human – just be sure to clean up after.


    Xbox Play Anywhere

    CULTIC

    Atari, Infogrames, 3D Realms

    $19.99 $17.99

    CULTIC – July 23
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Death is only the beginning in this haunting, retro-style FPS, where creativity and brutality go hand-in-hand. Crawl from your grave and fight your way through the ranks of a twisted cult with an arsenal of realistic weapons and an original soundtrack that puts you right in the heart of the horror. CULTIC mixes lethal combat with immersive, survival horror to create a violently satisfying experience. Includes the original campaign, Interlude, the Chapter Two expansion campaign, all Survival maps, and the Cultmas bonus map.


    Forever Skies Deluxe Edition

    Far From Home

    3
    $39.99

    Forever Skies Deluxe Edition – July 24
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Forever Skies is a first-person post-apocalyptic survival game. Play it solo or in coop and return to Earth, ravaged by an ecological disaster. Build, fly, upgrade and customize your high-tech airship. Craft tools, and scavenge resources to survive. Face dangers on the surface and hunt for viruses to cure a mysterious illness.

    Pre-order now and get exclusive early access to the game 72 hours early!


    Milo`s Escape (Xbox Series)

    GameDi Studio

    Milo’s Escape – July 21
    Optimized for XBOX Series X|S

    Embark on a magical journey in Milo’s Escape! In this thrilling 2D platformer, you play as Milo, a brave adventurer who must navigate mysterious ruins. Get ready for a nostalgic adventure filled with challenges!


    Pit Panic

    Flying Rat Studio

    Pit Panic – July 21
    Optimized for XBOX Series X|S

    Pit Panic is a challenging roguelike 2D platformer with fast pace, unique gameplay and environmental puzzles. Take on the role of a curious archeologist and race through handcrafted levels, take down ancient bosses and jump up like your pants are on fire.


    Xbox Play Anywhere

    Blast'N Bounty

    Eastasiasoft Limited

    Blast’N Bounty – July 22
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Engage in retro vertical scrolling shoot’em up mayhem as Quad the frog bounty hunter! Betrayed by his first mate, former gangster Quad returns years later as a space bounty hunter, setting his sights on the mafia’s 7 generals so he can finally exact his revenge against their now infamous leader! Blast’N Bounty is a vertical scrolling shoot’em up presented in a mix of retro pixel art and low poly 3D.


    Cyber Tank Pink

    Xitilon

    Cyber Tank Pink – July 22
    Optimized for XBOX Series X|S

    Cyber Tank Pink is a challenging puzzle game which adds various mechanics on top of the Sokoban genre: shot reflections, destroyable ice, crumbling floors, and so on!


    Xbox Play Anywhere

    Tiny Witch

    Silesia Games Sp. z o.o.

    Tiny Witch – July 22
    XBOX Play Anywhere

    The magic shop’s contract binds you to do your best to satisfy its customers! Pound, boil, and mix resources on your alchemy table to serve perfect magical minions! Upgrade your shop and unlock new recipes. Stay sharp and don’t mix things up – you don’t want to face the wrath of a cranky dungeon master!


    Xbox Play Anywhere

    Aether Keepers

    Emprom Game

    Aether Keepers – July 23
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    So, I became a Core Nanny…? Nobody knows what this glowing “Core” is, but those demons are already drooling! Your tiny, weak soldiers are the only defense you’ve got. Heal them and pray they can survive for one more second!


    Xbox Play Anywhere

    Club Soko

    Miracle Tea

    $13.99

    Club Soko – July 23
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Play as Maude, a graffiti artist compelled to tag up the walls of a nightclub at every possible opportunity. As you move your way past bouncers and drunk club goers you come to discover there’s more to Club Soko than meets the eye.


    Xbox Play Anywhere

    Dodo Duckie

    BornMonkie

    Dodo Duckie – July 23
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    You’re a DUCK! with one special cap that gives you the power to switch between 2D and 3D. Use it to explore, switch perspectives, solve puzzles and save your chicken friends.


    Xbox Play Anywhere

    High Times

    Yangyang Mobile

    $19.99

    High Times – July 23
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    In a world where you can literally eat your feelings, you work at The Hotbox, a special donut shop where every donut is infused with mood enhancers that can change your customers’ emotions. But people don’t always know what they need, so from flavors that give them courage to ones that lift their spirits, it’s up to you to choose the right mood and help each troubled customer. Listen to their stories, offer advice in the form of donuts, and help mend broken relationships.


    Neon Depth (Xbox Series)

    Afil Games

    Neon Depth – July 23
    Optimized for XBOX Series X|S

    Get ready for an exciting journey where failure is part of the solution. In Neon Depth, every mistake leaves a mark on the environment and may become exactly what you need to move forward. Explore a neon world filled with clever challenges, precise platforming, and creative puzzles that encourage experimentation. Every attempt brings new possibilities, allowing you to shape the environment to your advantage while discovering unexpected ways to overcome obstacles.


    Pure Pool Pro

    Ripstone Ltd

    Pure Pool Pro – July 23
    Optimized for XBOX Series X|S

    Feel the peak of cue sports in Pure Pool Pro, sequel to the acclaimed Pure Pool. Delivering hyper-realistic physics, pinpoint-precise controls, and stunning visuals, Pure Pool Pro raises the bar with refined AI opponents, competitive online play, local play, and new immersive playing environments designed for both newcomers and seasoned pros.


    Xbox Play Anywhere

    Roll Mad

    Entity3 Limited

    Roll Mad – July 23
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    A physics-driven 3D rolling platformer built around control, balance, and deliberate movement. Navigate hazard-filled stages where narrow paths, collapsing tiles, enemies, and instant-death traps demand careful planning and precise execution. More than fifty handcrafted stages offer multiple routes and constant risk–reward decisions, encouraging experimentation without forcing a single solution. Progress is measured through mastery, with star ratings awarded for collecting every coin in a stage.


    Vikings Pinball

    NOSTRA GAMES LTD

    Vikings Pinball – July 23

    Fun pinball style battles. Attack the military camps of the holy Roman Empire and crush the legionaries. Choose the right trajectories to inflict as much damage as possible. Shoot down enemies, blow up barrels and collect coins. Free the map from these lazybones!


    Xbox Play Anywhere

    American Mafia

    GamePoc LTD

    American Mafia – July 24
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    They say you can’t buy time. They’re wrong. You just have to pay for it in blood. Step into the rain-soaked wingtips of Leo Vancetti — a starving Sicilian street orphan who claws his way from a stolen loaf of bread in 1920 Corleone to the throne of New York’s Five Families, only to watch his empire burn from the inside out. American Mafia: Empire of Ashes is a brutal, cinematic crime saga spanning 35 years and two continents. A ruthless tale of brotherhood, betrayal, and the slow cost of wearing the crown.


    Xbox Play Anywhere

    Anomaly Hunter: Observation Duty

    Avgam

    $9.99 $8.99

    Anomaly Hunter: Observation Duty – July 24
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Welcome to your new job. As the night-shift operator for the Observation Unit, your task seems incredibly simple: watch the live feeds of the security cameras and make sure everything stays exactly where it should be. But you will soon realize this isn’t a normal facility. Something is in there with you, and it’s changing the environment.


    Bear Mage Honey Sage (Xbox Series)

    Sweet Bread Games

    Bear Mage Honey Sage – July 24
    Optimized for XBOX Series X|S

    In this fun mix between puzzle and action platformer, create magic honey blocks to build your own path through the levels! These blocks glue onto anything they touch, becoming reliable platforms for the wise Bear Mage to jump on. Help him traverse the dangerous, but beautiful magical forest on his quest to collect more honey for his spells!


    Xbox Play Anywhere

    Brave Escape

    Hit Start Studios

    Brave Escape – July 24
    XBOX Play Anywhere

    Brave Escape is a challenging 2 player co-op platformer where two players must work together to navigate through hundreds of hazard filled levels. Play as both Colin and Floyd in their bold quest that requires skilled synchronization with every step, jump and climb. Gather collectibles, uncover secrets, and experience the excitement of Brave Escape as you and your companion embark on an unforgettable journey.


    Cave Looters

    Cascadia Games LLC

    Cave Looters – July 24
    Optimized for XBOX Series X|S / Smart Delivery

    The cave ranger returns with his lady by his side in this treasure-hunting adventure! Journey underground in search of long-lost loot. Face down giant bugs, snakes, and rival looters. Crack your whip, fire your pistol, and toss some TNT in this lighthearted, laid-back western, full of platformer fun.


    Xbox Play Anywhere

    Meow Moments: Celebrating Frost & Flora

    Mens Sana Interactive

    Meow Moments: Celebrating Frost & Flora – July 24
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Experience the Beauty of the Seasons! In this cozy hidden-object adventure, cats and friends explore the contrast between a frosty winter wonderland and a serene blooming garden. Every detail invites you to discover that whether in the snow or under falling petals, friendship and fun are always in season.


    Space Is Crazy

    PedroFStudio

    Space Is Crazy – July 24

    Pilot your ship through chaotic battles, destroy enemies, and strengthen your ship with random upgrades. Unlock new pilots and ships to create unique combinations and face increasingly greater challenges.


    Terminal Shift

    Digital Star Games

    $5.99

    Terminal Shift – July 24
    Optimized for XBOX Series X|S

    Terminal Shift is a psychological horror game set in a deserted airport terminal, which has been twisted into a terrifying looping nightmare. Escape by gathering numbers for the access code and surviving encounters with a threatening entity.


    The post Next Week on XBOX: New Games for July 20 to 24 appeared first on XBOX Wire.

  • Friday 17 July 2026 - 19:20

    The post A Note from Bethesda Game Studios appeared first on XBOX Wire.

  • Friday 17 July 2026 - 23:00

    How Blueberry Shows Players the Purpose of Traumatic Memories

    Blueberry key art

    Inside all of us is a child that just wants love and protection.

    This is the premise of Blueberry, where you get to communicate with this child, walk in her shoes and help her to finally feel safe.

    A Deeply Personal Game

    I suppose you could say I had a very difficult childhood. I grew up in a big family, where every moment seemed chaotic and unpredictable. My parents were completely overwhelmed with the task of handling so many children. Who knows if there were preexisting mental health conditions for them or circumstantial difficulties or both that caused it, but it turned me into a person with a lot of mental health troubles – from depression and anxiety to suicidal thoughts and self-harm – I didn’t have a good time. After leaving my parent’s house and starting my own life, lots of self-searching and therapy, I think I managed to become reasonably “normal”, despite all of this. But there is still a lot of baggage to carry around, as you may imagine. It also made me think a lot about what caused all these problems, why my family’s dynamics were so difficult and why my parents were so helpless.

    The Story of Blueberry

    Blueberry is not about me, but it contains a lot of personal themes and anecdotes, as well as unpacking major questions about hope and dread.

    The game starts out with the titular main character as an elderly lady, who is facing estrangement from her son Emilio. She asks herself how she got here and starts wandering down memory lane. This is where the actual game story starts out with Blueberry as a child in a wonderland full of talking toys and fun platforming levels. But it is soon clear that her parents are both having trouble and that little Blueberry is right in the middle of it. She tries to manage her parents’ emotions and while doing so, can get quite overwhelmed with managing her own, depending on your dialog choices.

    Managing Emotions and the Everchanging Nature of Memory

    One of the main things you deal with in the game is something I call the “blues bar”. It is a bit like an inverted health bar and your goal is to keep it as low as possible. The higher the blues bar gets, the more the colorful world around Blueberry turns blue, draining it of all other colors. At some points in the game, other characters will also have blues bars, resulting in word battles, which put you in front of difficult decisions of whether to sacrifice your own mental wellbeing in order to keep that of your parents at a healthy level.

    Emotion management is only one of many evocative ways Blueberry shows this conundrum  of growing up inside a dysfunctional family. At the heart of the game are the memory scenes, which are minigames showing impactful moments in Blueberry’s life. Putting together the pieces of Blueberry’s memory puzzle, you will receive a new piece for each played memory. But the puzzle will have a lot of gaps at first, which you can only fill by revisiting old memories. These will play out differently as Blueberry ages. When she revisits these parts of her past, she will be reminded of the lost pieces that can then be retrieved.

    Using Real Psychology to Design a Deeply Psychological Game

    To make this experience as accurate and nuanced as possible, I worked with three psychologists who teamed up as Behind The Screens. Together they do consulting for game developers and give them advice on all things psychology in their games. We worked on the content note, which lets you keep full control over and decide how much you want to learn upfront about triggers in the game. We also refined and improved the mechanics and depiction of depression, trauma and addiction. This was important to me since I have my fair share of experiences with these topics as well. I was also very interested in how memory itself works in the human brain and how especially traumatic memories do not function like others in our minds. I found out that memory is not static, like a file on a computer. Instead, memories actually change every time we think about them. Our imagination is what shapes our memories and in the brain, this has the same mechanics as if you were inventing a story. Meaning it might as well be completely fictional and therefore kind of unreliable.

    For traumatic memories, this functionality could be seen as broken. When invoked, they can feel like they are happening right now and your body will respond to this with a strong fear reaction, such as elevated heartbeat, sweating and heavy breathing. This is what flashbacks are. I found this really interesting, which is why Blueberry usually turns into the version of herself from the respective life phase when she finds her missing memories. When she finds the memory of her parents having a big fight right before their divorce for example, Blueberry turns into a little child again, although we are already in the teenager chapter.

    All of this nuance and accuracy served two goals. On the one hand, I wanted players to feel less alone with their problems and feel seen and understood. But Blueberry is also meant to show people who have no experience with these kinds of troubles the effects of depression and trauma. The reception of Blueberry so far makes me think that I was able to reach these goals and this alone makes the whole development journey, which itself was marked with lots of ups and downs, completely worth it for me.

    If you manage to amend your relationships throughout the game, you will be able to help Blueberry reintegrate the shattered pieces of her mind and make peace with the past. But as it goes in life, she also may not be able to.

    Change is very, very hard, but thanks to the neuroplasticity of the brain, healing is possible, even at a later stage in life. Blueberry is available now on XBOX.

    Blueberry

    Hidden Trap

    4
    $12.49
    Blueberry is an evocative narrative platformer that invites you to climb the Tower of Life, experiencing the life of a woman as she navigates love, loss, and self-discovery. PIECE TOGETHER MEMORIES Play as Blueberry and live through key memories from childhood to old age, piecing together fragments of her past in a deeply emotional story about trauma, resilience, and forgiveness. MAKE MEANINGFUL DECISIONS Guide Blueberry’s journey by making choices that shape her emotional growth. Help her find peace by managing her “blues” and making decisions that support her healing. Each choice impacts her story, leading to different outcomes in her story. KEY FEATURES – Climb the Tower of Life: Journey through Blueberry’s life stages in an interactive platformer that combines exploration, mystery-solving, and memory reconstruction. – Choices Matter: Face moments of choice that impact Blueberry’s emotional journey, leading to multiple endings based on how you choose to guide her through her past. – Pivotal Life Moments: Steal cookies and cause kitchen chaos as a child, engage in spirited word battles with your mom as a teenager, and embrace the joys and challenges of motherhood as an adult. – Emotional and Philosophical Depth: Experience a moving story that explores themes of trauma, motherhood, forgiveness, and the impact of memory on identity. – Surreal Art and Atmosphere: A colorful yet introspective world that shifts with Blueberry’s emotions and memories, creating a visual journey that mirrors her mental landscape.

    The post How Blueberry Shows Players the Purpose of Traumatic Memories appeared first on XBOX Wire.

  • Monday 20 July 2026 - 16:00

    The Planet Crafter Launches on XBOX July 21: Co-op Survival With No Enemies, Timers, or Pressure

    The Planet Crafter key art

    We’re so excited for you to finally get to try The Planet Crafter, one of the best-selling survival games on PC, on XBOX when it launches on July 21.

    The Planet Crafter is unlike many of the survival games you’ve played in the past. When we were designing it, we sought to make a chill, non-violent survival experience. The Planet Crafter will still challenge you. The player has to carefully manage needs like oxygen, food, and water; especially early in the game, you can push your limits too far and discover that there’s a fatal result to that.

    But this isn’t a game with jump scares and monsters. There’s nothing to dread behind that boulder or in the depths of that cave. But there is wonder. We’ve made some big worlds for you to explore, and secrets to uncover. The planets and moons you will find are evolving as you start the long journey to terraform them. When you build heat pumps and drill into a planet’s core to raise the atmospheric pressure and temperature, you’ll find that the changes are more than just cosmetic. Maybe a glacier has melted, revealing a new valley you couldn’t access before. When life starts to take root on your world, perhaps you’ll notice trees growing that provide a bridge to a new location. The Planet Crafter is not a violent game, but we promise that it is full of adventure.

    One point of inspiration for us when creating The Planet Crafter surprises people when we tell them. We’ve always appreciated idle games, and you’ll find some of that DNA in our game. When you build terraforming machines, they keep operating as long as your grid has power. You’re always making progress towards that next terraforming milestone. We think that’s a great way of encouraging you to explore. Let the machines do their thing while you go hunt for relics from a lost previous expedition, prospect for rare minerals in the shards of a fallen meteorite, or get acquainted with the new life forms that you’ve introduced into the world. In The Planet Crafter, things are always getting a little better.

    The wait is almost over! The Planet Crafter arrives on XBOX on July 21, and will be available to play with Game Pass on XBOX Series X|S and Windows Store. Thanks to XBOX Play Anywhere support, your progress, achievements, and adventures will follow you wherever you choose to play.

    We can’t wait to see the bases that you and your friends create in single-player or co-op in The Planet Crafter on XBOX. The worlds we’ve created for you to terraform may be stark and desolate when you first arrive. But with a little effort, we hope you will find that they’re warm and inviting places for you to hang out. Good luck out there, and we hope to see you soon in game.

    Xbox Play Anywhere

    The Planet Crafter

    Miju Games

    Embark on a chill experience alone or with up to 8 friends in online co-op. Your mission is to survive on a hostile planet and turn a barren land into a lush paradise. Terraforming is the only way! You are sent on a hostile planet with one mission: Make it habitable for Humans. You'll have to survive, collect resources, build your base, produce machines to heat the planet, create an oxygen-rich atmosphere and eventually geo-engineer an entire planet! Gather minerals and resources to survive. Craft all the tools you need to fulfil your mission. Explore old shipwrecks and ruins and discover a planet full of mysteries! You'll need a base and all sorts of machines to make yourself at home, and be able to bring life to this planet! Progress through building tiers to upgrade and expand your base and explore the planet further. See life forms appear on the planet as you terraform it by increasing heat, oxygen and pressure. Witness the first signs of life with moss and insects and unleash the planet's full potential with thick forests and animals. From chill to hardcore, choose the difficulty level that suits you. Play with starting pre-sets to create new games and experience endless possibilities. Multiplayer: survive by yourself or with friends (1-8 online co-op) Survival: Thirst, Oxygen, Temperature and Health mechanics Base Building: shelter from a hostile environment and expand your exploration Crafting: equipment, tools and food to help you survive Terraformation: turn an entire hostile planet to a habitable paradise! Build machines to create atmospheric pressure and heat the planet Create a biosphere with breathable oxygen See your environment change as your terraformation progresses Creatures: create life by decrypting and mixing DNA extracts and make your own animals Procedurally generated shipwrecks: explore and find infinite rare loot Chill experience with no violence: the only enemy you'll have to fight is the hostile environment Adjustable difficulty to fit your level Adjustable pre-sets for renewed experiences through time Creative mode

    The post The Planet Crafter Launches on XBOX July 21: Co-op Survival With No Enemies, Timers, or Pressure appeared first on XBOX Wire.

  • Tuesday 21 July 2026 - 15:00

    Coming to XBOX Game Pass: Halo: Campaign Evolved, Beast of Reincarnation, and More

    Suit up Spartans, it’s time to jump into Halo: Campaign Evolved (plus a whole bunch of other games). We’ve got more coming into Premium, some Day One with XBOX Game Pass games, and more. Let’s get to it!  

    Available Today

    The Planet Crafter (Cloud, XBOX Series X|S, and PC) – July 21
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Embark on a chill terraforming experience alone or in online co-op. You are sent to a hostile planet with one mission: make it habitable for humans. You’ll have to survive, collect resources, build your base, produce machines to heat the planet, create an oxygen-rich atmosphere and eventually geo-engineer an entire planet.

    Coming Soon

    Shift at Midnight (Cloud, XBOX Series X|S, and PC) – July 22
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! In this online co-op detective horror game, you’ll work with two other players across randomly generated shifts to investigate your customers. Some of them are not what they seem, but make one mistake, and you’ll be forced to board up, set traps, and hide!

    Hell is Us (Cloud, XBOX Series X|S, and PC) – July 23
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Ready your blade and follow your instincts. Step into Hadea, a nation shattered by civil war and cursed by a supernatural calamity. Master brutal melee combat, unravel a dark mystery, and explore on your own terms. The game doesn’t hold your hand. It sets you free through true exploration and rich storytelling.

    Halo: Campaign Evolved (Cloud, Console, Handheld, and PC) – July 28
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up. Play the legendary story with HD visuals, refined controls, up to 4-player online co-op, 3 new missions, and an expanded arsenal of weapons, vehicles, and new enemies.

    Mistfall Hunter (Cloud, XBOX Series X|S, and PC) – July 30
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Mistfall Hunter is a dark fantasy extraction ARPG. Combine skills, talents, and gear for each class in thrilling combat! Whether you team up or go solo, one thing remains certain — only by fighting your way through can you return with a full haul. Good luck, Gyldhunter.

    Corsair Cove (PC) – July 31
    Game Pass Ultimate, PC Game Pass

    Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the crown to keep the age of piracy alive in this city-builder game. From ale to flintlock pistols, from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme.

    Heretic + Hexen (Cloud, Console, Handheld, and PC) – August 4
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass 

    Step into the definitive re-release of two dark spell-casting shooters that shaped the genre. This enhanced restoration makes Heretic + Hexen available to new audiences and long-time fans with expanded accessibility across more platforms and languages than ever before.

    Beast of Reincarnation (Cloud, XBOX Series X|S, Handheld, and PC) – August 4
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Game Freak’s brand-new title, Beast of Reincarnation, is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative “one-person, one-dog action RPG” in the beautiful yet harsh post-apocalyptic Japan. What awaits at the end of Emma and Koo’s journey?

    In Case You Missed It

    Buckshot Roulette (Cloud, XBOX Series X|S, Handheld, and PC) – July 8
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Buckshot Roulette is a tabletop horror take on the infamous game of Russian Roulette, with a proper 12-gauge pump-action shotgun. Live and blank shells are inserted into the chamber in a hidden sequence. Take aim and pull the trigger. Four enter. One leaves. Roll the dice with your life.

    Denshattack! (Cloud, XBOX Series X|S, and PC) – July 15
    Game Pass Ultimate, PC Game Pass

    Flip, trick and grind your train in a fast-paced, off-the-rails ride through a colorful Japanese dystopia. Outmatch rival gangs, wreck a shady megacorp, and take back the tracks with nothing but skill, speed, and style.

    In-Game Benefits

    Zenless Zone Zero (PC) – Available July 29
    Game Pass Ultimate, Game Pass Premium, Game Pass Essential, PC Game Pass

    The first-gen Void Hunter who slumbered for a century, Remielle, descends. Does she bring hostility or opportunity? Sigrid, Deputy Director of the Airspace Patrol, arrives alongside her. Blades and Ether intertwine as a new bond of trust takes shape. Select an S-Rank Agent for the 2nd Anniversary!

    Leaving July 31

    The following games are leaving the Game Pass library soon. Don’t want the fun to end? Save on these games now before they leave Game Pass!

    • Back to the Dawn (Cloud, Console, and PC)
    • Celeste (Cloud, Console, and PC)
    • Crusader Kings 3 (Cloud, Console, and PC)
    • Mount & Blade 2: Bannerlord (Cloud, Console, and PC)
    • My Friendly Neighborhood (Cloud, Console, and PC)
    • Rain World (Cloud, Console, and PC)
    • Sniper Elite Resistance (Cloud, Console, and PC)
    • Whiskerwood (PC)

    Now that you have the list of what is coming next, give us a shout on social and let us know what you’re adding to your download queue! We’ll be back here to talk soon. Cheers!

    Note: Games with a ‘Handheld’ designation represent those that are optimized for handheld play.

    The post Coming to XBOX Game Pass: Halo: Campaign Evolved, Beast of Reincarnation, and More appeared first on XBOX Wire.

  • Tuesday 21 July 2026 - 17:00

    XBOX and Meta: More Ways to Enjoy XBOX Game Pass 

    XBOX Meta Hero Image

    For years, XBOX and Meta have teamed up to make it easier to play the games you love across more devices. 

    Today, we’re building on that with a new benefit connected to the Meta Horizon+ subscription, giving you another way to discover and play with Game Pass, alongside the existing access to XBOX and Game Pass on Meta Quest devices.

    Meta Horizon+ Adds XBOX Game Pass  

    Starting today, eligible Meta Horizon+ subscribers now get a starter edition of XBOX Game Pass where available, offering access to 50+ games, 10 hours of cloud gaming each month, and Rewards for playing.  

    The starter edition Game Pass library is packed with titles ranging from AAA hits to indie favorites, including post-apocalyptic open-world RPGs Fallout 4 and Fallout 76 from Bethesda Softworks; Ghost Town Games’ chaotic co-operative cooking game Overcooked 2; Obsidian Entertainment’s survival game Grounded, where shrunken kids explore an oversized backyard; the brutal multiplayer zombie title DayZ from Bohemia Interactive; co-operative first-person shooter Deep Rock Galactic, where you form a band of dwarven space miners; and truck simulator SnowRunner, which challenges you to drive powerful machines across extreme environments. 

    Meta has all the details on how XBOX Game Pass is now included with a Meta Horizon+ subscription, which you can read here. A Meta Horizon+ subscription is available for $59.99 USD per year, or $7.99 USD per month. 

    If you’re an eligible Meta Horizon+ subscriber in a supported region, you can start exploring the starter edition of XBOX Game Pass today and find your next game to play. We look forward to hearing what you think. 

    The post XBOX and Meta: More Ways to Enjoy XBOX Game Pass  appeared first on XBOX Wire.

  • Tuesday 21 July 2026 - 20:00

    GigaBash’s Ultraman Zero DLC Brings Two New Characters, Crackling with Rivalry

    Gigabash key art

    Light and Dark

    Yes, it’s true! Two legendary Ultras, each the other’s antithesis, are making their entrance in the GigaBash arena all the way from the Land of Light. The GigaBash – Ultraman Zero DLC adds the eponymous Ultraman Zero and the dark reflection Ultraman Belial into the game, each bringing their iconic skills and moves to the forefront.

    Unwavering

    What’s better than one Ultra? Two? How about a total of six (read it again: six!) Ultras duking it out in the same arena?! With the addition of Ultraman Zero and Ultraman Belial, we at Passion Republic Games are excited to celebrate the franchise’s 60th anniversary with these two absolute fan favourites. Some fans have been utterly dedicated to the hope of these characters coming in with this Ultraman Zero DLC, and we hope they’re having the time of their lives.

    When it came down to deciding which Ultraman characters to slot into the roster for this momentous occasion, Ultraman Zero stood out. Here was an icon of heroism who has struggled with the temptation of power, who ultimately triumphed over that inner darkness and became a stalwart warrior of justice. So, naturally, Ultraman Belial followed suit, as a character who let that inner darkness out. The rivalry between these two forces of personality really gave us a lot to work with, and we’re excited to welcome them aboard.

    The Two Stars

    Without further ado, let’s take a closer look at the characters coming in this DLC!

    Ultraman Zero

    Behold, the hero of justice, Ultraman Zero! With the iconic Zero Sluggers and Emerium Slashes that complement the Space Martial Arts mastery this Ultra displays, no opponent will be able to seek quarter on the battlefield.

    At range, the Zero Sluggers envelop the foe from front to back!

    Up close, dismantle the enemy with blinding rushes, blitzing punches, and brutal kicks!

    Ultraman Zero knows: power without justice is dangerous. But justice empowered is a hero’s strongest weapon, and most solemn charge. Limits exist so that the self is not lost!

    Ultraman Belial

    But limits can be broken! Why settle for anything less, as Ultraman Belial unleashes the full might of an Ultra against any and all who would dare to resist. Thunder! Lightning! Overwhelm them all!

    Flames of rage, manifested as fireballs to scorch the very land and sky.

    And let none underestimate the power of the Giga Battlenizer, equally powerful in offense and defense.

    Revenge has never tasted so delightfully decadent. Ultraman Belial is fury without limits; cunning and brutal in equal, undivided measure. Limits exist only to cage you!

    Unleashed Potential

    And there we have it. Two rival Ultras face each other on the GigaBash stage, alongside other Ultraman franchise characters, legendary tokusatsu icons, and the original GigaBash cast. We’re up to an astonishing 30 characters in the biggest kaiju fighting arena you’ve ever seen! It’s our hope that the GigaBash – Ultraman Zero DLC will be just as beloved in players’ hands as it has been in ours throughout its development. We are ever appreciative of everyone’s continued support for all these long, fruitful years.

    So! Have you decided yet? In this clash of the heavens, will you embody the light of Ultraman Zero, and let justice ring with each strike and blow? Or perhaps you will not let yourself be bound anymore; let Ultraman Belial speak fire and fury, and take what is rightfully yours? The path is yours to walk!

    GigaBash

    Passion Republic Games

    396
    $24.49 $8.57
    GigaBash combines the chaos and creativity of titles like Power Stone, Super Smash Bros Ultimate and War of Monsters with the jaw-dropping scale of the classic kaiju movies. Play as either a rampaging Titan or a Titan-hunting mecha; summon lightning from the heavens, use a radio tower as a baton, or roll a whole district (and your enemies) into a single massive snowball. Wreak enough havoc and you'll evolve into your final form, the terrifyingly titanic S-Class.

    The post GigaBash’s Ultraman Zero DLC Brings Two New Characters, Crackling with Rivalry appeared first on XBOX Wire.

  • Tuesday 21 July 2026 - 23:00

    FixForce: The Fun Starts When Everything Goes Wrong

    Fixforce key art

    If we know one thing, it’s this: heads are gonna fly.

    In FixForce, the new co-op extraction platformer from Surgent Studios, you and up to five friends are robot repairmen trying to make quota in a post-post-apocalyptic world. Machines need fixing, the clock is always ticking, and no repair job goes exactly to plan.

    What a Round of FixForce is Like

    Over the course of development, we’ve learned that people enjoy the disasters more than the shifts where everything’s smooth sailing.

    Picture this: your team spends several minutes carefully building the perfect bridge, but then someone notices the support on one end isn’t quite right.

    One pallet later, the entire thing collapses, and suddenly everyone’s a head.

    When we first experimented with detachable heads in FixForce, they were intended more or less as spectator mode. Then we noticed that everyone was having a ridiculous amount of fun trash talking each other from their disembodied heads. From there, we added movement as heads (you can scoot, jump, and swim), and basically made it so that you can still play even after you’ve “died.” It all really clicked when we started allowing players to revive each other by snapping heads back onto bodies, effectively making death just another way of playing.

    Let’s say everyone on your team died when the bridge collapsed. Your options are to zip around on the surface of the water as disembodied heads, explore a few heads-only zones that you can’t access with a body, or push your bodies back to shore so the guilty party can put you back together. It’s your choice and, it must be said, revenge is also entirely up to you.

    Another element we knew we wanted to play with early on is, of course, proximity chat. We spent a while just allowing everyone to talk freely to one another, no matter how far away on the map they were. However, in testing, we quickly discovered the sheer joy of hearing a friend’s Doppler Effect shriek of horror as they fell from a height above you. You can hear other players shouting distantly via proximity chat, “I’ve found a toaster!” To cut down on frustration when you’re too far away to talk but still need to convey info, we gave each Fixer a laser pointer built into their fingers. Now, players who get separated from the group can still help pull off last-second rescues and escapes while keeping the fun and humour that distance creates.

    One of the biggest lessons we learned during development is that failure is only frustrating if it stops the fun. In FixForce, losing your body isn’t the end of your run, and a collapsed bridge isn’t the end of your shift. Every disaster is another opportunity for your team to solve a problem together, and the sheer creativity we’ve seen in those recoveries has resulted in some of our favourite moments ever in the game.

    How the FixForce of Yesterday Became the Fixfoce of Today

    During development, one of the more surprising discoveries was that making platforming easier actually created more chaos. When players trusted their movement, they started experimenting with riskier and more creative structures to get where they needed to go. When one person built a DNA-style double helix to access a particularly inaccessible machine, we knew we were onto something good.

    We also got serious about making sure that you know exactly what you’re doing and how to do it before you drop into your first shift. While some players like to take their time to learn on the fly, we found that most just wanted to get down to business immediately. And we respect that. Now, the lobby is better equipped for practice so you can get the basics under your fingers (and maybe shoot a few hoops once you’re really good) before you head out for the real thing.

    These and tons of other little tweaks and adjustments make FixForce the wacky yet creative experience it is today. We at Surgent are so excited to see the shenanigans you get up to, the monstrosities you build (we’ve seen more than one giant robot built out of headless robot bodies), and the explosions you dodge as you dive into the world of FixForce.

    At the end of the day, every team finds its own way of creating chaos. Some build ambitious bridges that last all of ten seconds. Others somehow turn piles of junk and discarded robot bodies into towering monuments to bad ideas. Still others blow each other up with impunity. However you play, we can’t wait to see the disasters you create (and how you fix them).

    FixForce is available now on XBOX Series X|S and XBOX on PC. It’s an XBOX Play Anywhere title and available day one with XBOX Game Pass. 

    Xbox Play Anywhere

    FixForce

    Surgent Studios

    127
    $7.99 $6.39
    PC Game Pass
    Xbox Game Pass
    Leap, climb, and launch your friends in this chaotic co-op extraction platformer for up to 6 players! Use your drill-wrench to build your way across a vibrant post-apocalyptic world, find replacement parts, and fix broken machines. BUILD WITH FRIENDS As FixForce bots, you and up to 5 friends will build towers and paths out of scrap parts, using the structures to climb all over the worksite. Rescue each other when things get hairy, and remember: how high or far you go is limited only by how much scrap you can find. FIND + FIX In each round, you and your team will be dropped near machines in desperate need of repair. Once you’ve found them, use your drill-wrench to scour the site for the perfect replacement parts to get them working again so you can clock out on time. You might even find a few extra odd jobs around to line your pockets… WORKPLACE HAZARDS No job is the same, but they’re all teeming with hazards and violent rogue robots. Keep your eyes peeled so you can protect yourself, your friends, and your precious towers and bridges from their destructive wrath while you finish the job. BUT DON’T LOSE YOUR HEAD FixForce means reliability, and high-risk assignments are your bread and butter. If you take a tumble, slip into the water, or find yourself on the wrong side of a rogue bot, your friends can simply recover your head and snap it onto another body. Good as new! PERKS OF THE JOB The work is relentless, but so is your resolve! Every successful fix lines your bank account, letting you snag new tools to maximise efficiency and tackle even the toughest of challenges in exchange for a few unorthodox updates to your uniform. Wield the drill-wrench: Use your built-in power tool to fix machines, build towers and bridges to get around, retrieve your friends’ fallen heads, and launch items around.

    The post FixForce: The Fun Starts When Everything Goes Wrong appeared first on XBOX Wire.

  • Wednesday 22 July 2026 - 16:55

    Play More of the Games You Love, Wherever You Play with XBOX Backward Compatibility on PC

    XBOX Backward Compatibility on PC Hero Image

    Today, we’re introducing XBOX Backward Compatibility on PC, making it easier to play classic XBOX games from the past across PC and handhelds, including the ROG XBOX Ally and XBOX Ally X.

    Your library is more than just a collection of games. It is your personal history of epic stories and treasured memories from the past. And as players, we don’t want to leave our gaming legacy behind even as technology continues to evolve and advance. We expect our library of games to move forward with us and to be able to play them in entirely new ways.

    Rolling out today, XBOX Backward Compatibility on PC launches in early release, starting with four classic original XBOX games, now playable on PC and handhelds for the first time ever. This marks the beginning of a broader effort to preserve XBOX games from the past and bring them to PC over time. And we are not just enabling you to play them on PC. We are also adding new features to make your gaming experience better than ever.

    Players can jump into the following games on PC and supported handheld devices beginning today in supported regions: 

    Each of these games is now available for purchase on PC and also included with all XBOX Game Pass plans. If you already own a digital license for these games on console, that license now carries over to your PC or handheld. Through the power of XBOX Play Anywhere and XBOX Cloud Gaming, you can now play these classic games from the past on your XBOX console, cloud, PC and handheld.

    In addition to making these games available on PC for the first time ever, we’ve added new features to enhance the experience on PC while preserving the original gameplay. Players can customize graphics settings, including up to 4x resolution upscaling, VSync support, Fullscreen and Windowed display modes, anisotropic filtering, enhanced anti-aliasing, and more. These games also include customizable language and audio settings.

    We plan to add even more features to XBOX Backward Compatibility games in the future. I’m excited to share that later this year we will be bringing one of the top fan-requested features to select original XBOX games on both console and PC: Achievements. The first four games releasing in preview today will be updated to include Achievements in the coming months.

    Getting started is simple. If your PC or handheld meets the minimum system requirements below, you’ll be able to access backward compatible titles through the XBOX on PC app. 

    Minimum system requirements: 

    • GPU: Nvidia GTX 950 or AMD Radeon RX 550 or Intel UHD 770 or Intel Arc A310  
    • CPU: Min 4 Cores Intel Core i3-8100 or AMD Ryzen 3 1200 or AMD Ryzen™ Z2 A Processor  
    • RAM: 8GB  
    • OS: Windows 11   
    • Drivers and Versions: Latest Version as of January 2026 

    Recommended specifications: 

    • GPU: Radeon RX 68005 or Nvidia GTX 1070 Ti or Intel Arc A770 
    • CPU: 6 cores and 12 threads Intel Core i5-10400 or AMD Ryzen 5 3600 or AMD Ryzen AI Z2 Extreme 
    • DirectX Version: DirectX12 API, Hardware Feature Level 11 
    • GPU VRAM: 8GB 
    • OS: Windows 11 
    • Drivers and Versions: Latest Version as of January 2026 

    XBOX Backward Compatibility on PC is another step toward preserving the games from the past and making it easier for you to enjoy and play more of the games you already own across the devices you use every day.

    The post Play More of the Games You Love, Wherever You Play with XBOX Backward Compatibility on PC appeared first on XBOX Wire.

  • Wednesday 22 July 2026 - 18:30

    We All Float On: The Goodyear Blimp is Now Available to Fly in Microsoft Flight Simulator 2024

    Microsoft Flight Simulator - The Goodyear Blimp Asset

    The Goodyear Blimp, one of the world’s most recognizable aircraft, is now available to fly in Microsoft Flight Simulator 2024! This exciting new release builds upon Goodyear’s century-long innovation legacy. In the 1900s, the rubberized materials Goodyear manufactured to produce its tires were used to engineer balloons, which eventually progressed into airships for military use and, later, into the iconic Goodyear Blimp we know today. Now with its first appearance in Microsoft Flight Simulator, it’s kicking off its latest chapter with players.

    This release comes on the heels of Microsoft Flight Simulator’s World Update 22: US National Parks which features over 30 National Parks and Monuments. And with the Goodyear Blimp, simmers can now float over these majestic locations like never before at cruising speeds that let them really take in the beauty of these beautiful natural wonders like Death Valley National Park, Olympic National Park, Acadia National Park, and Mount Hood National Forest.

    “The inclusion of the Goodyear Blimp in Microsoft Flight Simulator 2024 is perfectly timed – as we are celebrating the 250th birthday and the natural beauty of the United States with World Update 22,” says Head of Microsoft Flight Simulator Jorg Neumann. “The famous Goodyear Blimp is the perfect aircraft to take in the stunning and varied landscapes of America as well as 36 of its National Parks from the skies.”

    The modern Goodyear Blimp is based on Germany’s Zeppelin New Technology (NT), a helium-filled, semi-rigid airship that uses an internal framework for support, unlike a traditional nonrigid blimp. Goodyear transitioned its fleet to this state-of-the-art airship in 2014, ensuring the future of this powerful symbol of technology and innovation that defines the brand today.

    The aircraft combines a carbon-fiber-and-aluminum internal structure, computer-controlled flight surfaces, three vectored-thrust engines, fly-by-wire controls, and a configurable gondola carrying up to 14 people. It measures roughly 246 feet long, can remain airborne for more than 22 hours, has a 600-mile range, and reaches a maximum speed of 73 mph.

    To learn more about how thrilling it is to have the Goodyear Blimp arrive in Microsoft Flight Simulator, we spoke with the company’s Chief Pilot of Training & Safety Standards Adam Basaran, about his reactions to seeing the aircraft in-sim, favorite locations for sightseeing, and what makes flying over stadiums such a memorable airship experience.


    What was your first reaction when you saw the Goodyear Blimp represented in Microsoft Flight Simulator 2024?

    Chief Pilot of Training & Safety Standards Adam Basaran – “The visuals look amazing! Wingfoot Two was captured exactly how it looks in real life, even including the LED sign computer keyboard in the left side pilot storage cubby.”

    Were there any small visual or operational touches that really impressed you? Like, what aspects of the cockpit, controls, or overall airship presence stood out.

    Basaran – “The visuals captured the textures of the material design of the actual airship.”

    If you could point players toward one detail they might overlook, what should they pay attention to?

    Basaran – “Pay attention to the feeling of being suspended in space over an event (pick your favorite stadium) or location without spending a lot of mechanical energy like an airplane or helicopter.“

    For simmers used to airplanes and helicopters, what is the biggest mindset shift when flying a blimp, and what are some good habits to practice when at the controls?

    Basaran – “The airship has a lot of mass compared to the amount of HP to move it. It’s close to 20,000 lbs. and has 600 total HP. There is a lag between control and engine imputes and seeing the ship respond so be patient. Think of flying the blimp like you would captaining a large ship on the ocean.”

    How do wind, weather, and ground conditions influence a real flight, and how should players think about those factors in the sim?

    Basaran – “The wind makes a big difference when you’re operating an airship due to their relatively slow speed. Find the best altitude to maximize tail winds or minimize headwinds.”

    World Update 22 emphasizes U.S. National Parks and landmarks – which locations would you most want to see from the blimp’s slower, lower sightseeing perspective?

    Basaran – “Logans Pass in Glacier National Park.”

    Does flying over natural landmarks in the sim evoke anything like real-world aerial sightseeing from the blimp?

    Basaran – “The visuals look very similar to real life. Enough to use it to scout out unfamiliar event locations before flying them in the actual blimp.”

    If you could design the perfect in-sim route for a first-time blimp pilot, where would you start and what would you want them to notice?

    “I would recommend departing our home base at Wingfoot Lake (4OH6) in Mogadore, Ohio and taking a short flight to the historic Akron Air Dock at Akron Fulton Airport.”

    The Goodyear Blimp is closely associated with major sporting events. What makes a stadium flyover such a memorable airship experience?

    Basaran – “The Goodyear Blimp is so quiet over a college football event that we can hear the marching band playing at half time and the crowd roaring with each score.”

    What do you hope players understand about blimp flying after taking the Goodyear Blimp up in MSFS 2024?

    Basaran – “There is no better way to see the world than by blimp. It will make simmers take their time and enjoy the journey.”

    From scenic landmarks to packed stadiums, the Goodyear Blimp offers a distinctly unique way to explore the world of Microsoft Flight Simulator 2024 You can learn more about World Update 22 here on MicrosoftFlightSimulator.com and start flying today! The sky is calling!

    Microsoft Flight Simulator 2024 is available for Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, PlayStation 5, Steam, and with Xbox Game Pass with support for Xbox Play Anywhere.


    Xbox Play Anywhere

    Microsoft Flight Simulator 2024 – Aviator Edition

    Xbox Game Studios

    2056
    $199.99 $149.99
    Aviator Edition Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024. The Aviator Edition includes everything from the Premium Deluxe Edition plus the entire fleet of 30 Microsoft-published Marketplace aircraft developed for Microsoft Flight Simulator between 2021 and 2024. Fly with Purpose ·       Launch your aviation Career wherever you choose in the world. Gain experience, build your reputation, and complete certifications to gain access to authentic aviation activities ranging from Medevac, Remote Cargo Ops, Aerial Firefighting, Search & Rescue and more, all the way to becoming an Airline Passenger Transport Pilot. Set out on a truly global aviation adventure with virtually unlimited missions across the planet. ·       Compete against other pilots in the all-new Challenge League mode or hone your skills in dozens of Activities ranging from exciting Rally Races and Precision Landings to Low-Altitude challenges and more. Fly head-to-head in the iconic Red Bull Air Races and the legendary Reno Air Races, including the new Roswell courses. ·       Be a World Photographer and travel across our beautiful planet to capture awe-inspiring natural vistas, visit famous landmarks, and record these adventures with pictures in your travel book. Unique photo challenges test your creative eye along with your piloting skills while you strive to capture the perfect moment. Advanced Simulation ·       Enhanced physics system allows 10,000+ rigid-body surfaces that enable the simulation of any shape of aircraft. Soft body physics supports cloth, ropes, balloons, and more. Improved ground and water handling further enhance realism. ·       New, highly accurate aircraft systems including electrical, pneumatic, fuel and hydraulic systems, payload and passenger systems, and avionics like the Universal UNS-1 FMS and Honeywell Primus Epic 2. Preflight inspections and walkaround checks add to immersion. ·       Plan your flights with a groundbreaking flight planner which supports both IFR and VFR map layers, IFR charts, route planning, fuel and payload planning, vertical profile planning, and ETOPS planning. It also provides airport information including weather and NOTAMS and is available native in the sim, on mobile devices or web browsers for flight planning outside the simulator. Explore Our Visually Stunning Digital Twin ·       Explore our most detailed re-creation of planet Earth to date. Enhanced digital elevation maps, over 500 TIN (triangular irregular network) cities and more than 100,000 square kilometers of countryside photogrammetry allow for visually stunning digital twin experiences. More than 150 airports, 2,000 glider airports, 10,000 heliports, 2,000 points of interest, and 900 oil rigs have been carefully hand-crafted while a procedural system generates all 40,000 airports, 80,000 helipads, 1.5 billion buildings, and nearly 3 trillion trees our planet. ·       Land anywhere and, for the first time in Microsoft Flight Simulator, exit your aircraft to explore 27 highly detailed biomes with hundreds of species of vegetation, dynamically created details including grass, rocks, and flowers – all influenced by seasonal changes. The all-new photometric lighting system renders the world more accurately than ever before, and enhanced weather features such as new cloud types, auroras, and other weather phenomena produce fresh and compelling atmospheric experiences. ·       The world comes alive with a vast array of land-based wildlife in their natural habitats and free-ranging livestock across the entire globe. The oceans and waterways are teeming with live, worldwide maritime traffic ranging from large tankers and cargo ships to trawlers, tugs, and more. A richly diverse, regionally accurate representation of humanity brings life to the airports, aircraft, and passenger cabins of the world. Enhanced real-world air traffic populates the skies and airport tarmacs with hundreds of accurately depicted aircraft models and dozens of officially licensed liveries.

    Xbox Play Anywhere

    Microsoft Flight Simulator 2024 – Premium Deluxe Edition

    Xbox Game Studios

    2070
    $129.99 $97.49
    Premium Deluxe Edition Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024. The Premium Deluxe Edition includes everything from the Standard Edition plus 25 additional aircraft and 10 additional handcrafted international airports. Fly with Purpose ·       Launch your aviation Career wherever you choose in the world. Gain experience, build your reputation, and complete certifications to gain access to authentic aviation activities ranging from Medevac, Remote Cargo Ops, Aerial Firefighting, Search & Rescue and more, all the way to becoming an Airline Passenger Transport Pilot. Set out on a truly global aviation adventure with virtually unlimited missions across the planet. ·       Compete against other pilots in the all-new Challenge League mode or hone your skills in dozens of Activities ranging from exciting Rally Races and Precision Landings to Low-Altitude challenges and more. Fly head-to-head in the iconic Red Bull Air Races and the legendary Reno Air Races, including the new Roswell courses. ·       Be a World Photographer and travel across our beautiful planet to capture awe-inspiring natural vistas, visit famous landmarks, and record these adventures with pictures in your travel book. Unique photo challenges test your creative eye along with your piloting skills while you strive to capture the perfect moment. Advanced Simulation ·       Enhanced physics system allows 10,000+ rigid-body surfaces that enable the simulation of any shape of aircraft. Soft body physics supports cloth, ropes, balloons, and more. Improved ground and water handling further enhance realism. ·       New, highly accurate aircraft systems including electrical, pneumatic, fuel and hydraulic systems, payload and passenger systems, and avionics like the Universal UNS-1 FMS and Honeywell Primus Epic 2. Preflight inspections and walkaround checks add to immersion. ·       Plan your flights with a groundbreaking flight planner which supports both IFR and VFR map layers, IFR charts, route planning, fuel and payload planning, vertical profile planning, and ETOPS planning. It also provides airport information including weather and NOTAMS and is available native in the sim, on mobile devices or web browsers for flight planning outside the simulator. Explore Our Visually Stunning Digital Twin ·       Explore our most detailed re-creation of planet Earth to date. Enhanced digital elevation maps, over 500 TIN (triangular irregular network) cities and more than 100,000 square kilometers of countryside photogrammetry allow for visually stunning digital twin experiences. More than 150 airports, 2,000 glider airports, 10,000 heliports, 2,000 points of interest, and 900 oil rigs have been carefully hand-crafted while a procedural system generates all 40,000 airports, 80,000 helipads, 1.5 billion buildings, and nearly 3 trillion trees our planet. ·       Land anywhere and, for the first time in Microsoft Flight Simulator, exit your aircraft to explore 27 highly detailed biomes with hundreds of species of vegetation, dynamically created details including grass, rocks, and flowers – all influenced by seasonal changes. The all-new photometric lighting system renders the world more accurately than ever before, and enhanced weather features such as new cloud types, auroras, and other weather phenomena produce fresh and compelling atmospheric experiences. ·       The world comes alive with a vast array of land-based wildlife in their natural habitats and free-ranging livestock across the entire globe. The oceans and waterways are teeming with live, worldwide maritime traffic ranging from large tankers and cargo ships to trawlers, tugs, and more. A richly diverse, regionally accurate representation of humanity brings life to the airports, aircraft, and passenger cabins of the world. Enhanced real-world air traffic populates the skies and airport tarmacs with hundreds of accurately depicted aircraft models and dozens of officially licensed liveries.

    Xbox Play Anywhere

    Microsoft Flight Simulator 2024 – Deluxe Edition

    Xbox Game Studios

    2018
    $99.99 $74.99
    Deluxe Edition Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024. The Deluxe Edition includes everything from the Standard Edition plus 10 additional aircraft and 5 additional handcrafted international airports. Fly with Purpose ·       Launch your aviation Career wherever you choose in the world. Gain experience, build your reputation, and complete certifications to gain access to authentic aviation activities ranging from Medevac, Remote Cargo Ops, Aerial Firefighting, Search & Rescue and more, all the way to becoming an Airline Passenger Transport Pilot. Set out on a truly global aviation adventure with virtually unlimited missions across the planet. ·       Compete against other pilots in the all-new Challenge League mode or hone your skills in dozens of Activities ranging from exciting Rally Races and Precision Landings to Low-Altitude challenges and more. Fly head-to-head in the iconic Red Bull Air Races and the legendary Reno Air Races, including the new Roswell courses. ·       Be a World Photographer and travel across our beautiful planet to capture awe-inspiring natural vistas, visit famous landmarks, and record these adventures with pictures in your travel book. Unique photo challenges test your creative eye along with your piloting skills while you strive to capture the perfect moment. Advanced Simulation ·       Enhanced physics system allows 10,000+ rigid-body surfaces that enable the simulation of any shape of aircraft. Soft body physics supports cloth, ropes, balloons, and more. Improved ground and water handling further enhance realism. ·       New, highly accurate aircraft systems including electrical, pneumatic, fuel and hydraulic systems, payload and passenger systems, and avionics like the Universal UNS-1 FMS and Honeywell Primus Epic 2. Preflight inspections and walkaround checks add to immersion. ·       Plan your flights with a groundbreaking flight planner which supports both IFR and VFR map layers, IFR charts, route planning, fuel and payload planning, vertical profile planning, and ETOPS planning. It also provides airport information including weather and NOTAMS and is available native in the sim, on mobile devices or web browsers for flight planning outside the simulator. Explore Our Visually Stunning Digital Twin ·       Explore our most detailed re-creation of planet Earth to date. Enhanced digital elevation maps, over 500 TIN (triangular irregular network) cities and more than 100,000 square kilometers of countryside photogrammetry allow for visually stunning digital twin experiences. More than 150 airports, 2,000 glider airports, 10,000 heliports, 2,000 points of interest, and 900 oil rigs have been carefully hand-crafted while a procedural system generates all 40,000 airports, 80,000 helipads, 1.5 billion buildings, and nearly 3 trillion trees our planet. ·       Land anywhere and, for the first time in Microsoft Flight Simulator, exit your aircraft to explore 27 highly detailed biomes with hundreds of species of vegetation, dynamically created details including grass, rocks, and flowers – all influenced by seasonal changes. The all-new photometric lighting system renders the world more accurately than ever before, and enhanced weather features such as new cloud types, auroras, and other weather phenomena produce fresh and compelling atmospheric experiences. ·       The world comes alive with a vast array of land-based wildlife in their natural habitats and free-ranging livestock across the entire globe. The oceans and waterways are teeming with live, worldwide maritime traffic ranging from large tankers and cargo ships to trawlers, tugs, and more. A richly diverse, regionally accurate representation of humanity brings life to the airports, aircraft, and passenger cabins of the world. Enhanced real-world air traffic populates the skies and airport tarmacs with hundreds of accurately depicted aircraft models and dozens of officially licensed liveries.

    Xbox Play Anywhere

    Microsoft Flight Simulator 2024 – Standard Edition

    Xbox Game Studios

    3298
    $69.99 $52.49
    PC Game Pass
    Xbox Game Pass
    Standard Edition Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024. The Standard Edition includes over 65 aircraft and 150 handcrafted airports. Fly with Purpose ·       Launch your aviation Career wherever you choose in the world. Gain experience, build your reputation, and complete certifications to gain access to authentic aviation activities ranging from Medevac, Remote Cargo Ops, Aerial Firefighting, Search & Rescue and more, all the way to becoming an Airline Passenger Transport Pilot. Set out on a truly global aviation adventure with virtually unlimited missions across the planet. ·       Compete against other pilots in the all-new Challenge League mode or hone your skills in dozens of Activities ranging from exciting Rally Races and Precision Landings to Low-Altitude challenges and more. Fly head-to-head in the iconic Red Bull Air Races and the legendary Reno Air Races, including the new Roswell courses. ·       Be a World Photographer and travel across our beautiful planet to capture awe-inspiring natural vistas, visit famous landmarks, and record these adventures with pictures in your travel book. Unique photo challenges test your creative eye along with your piloting skills while you strive to capture the perfect moment. Advanced Simulation ·       Enhanced physics system allows 10,000+ rigid-body surfaces that enable the simulation of any shape of aircraft. Soft body physics supports cloth, ropes, balloons, and more. Improved ground and water handling further enhance realism. ·       New, highly accurate aircraft systems including electrical, pneumatic, fuel and hydraulic systems, payload and passenger systems, and avionics like the Universal UNS-1 FMS and Honeywell Primus Epic 2. Preflight inspections and walkaround checks add to immersion. ·       Plan your flights with a groundbreaking flight planner which supports both IFR and VFR map layers, IFR charts, route planning, fuel and payload planning, vertical profile planning, and ETOPS planning. It also provides airport information including weather and NOTAMS and is available native in the sim, on mobile devices or web browsers for flight planning outside the simulator. Explore Our Visually Stunning Digital Twin ·       Explore our most detailed re-creation of planet Earth to date. Enhanced digital elevation maps, over 500 TIN (triangular irregular network) cities and more than 100,000 square kilometers of countryside photogrammetry allow for visually stunning digital twin experiences. More than 150 airports, 2,000 glider airports, 10,000 heliports, 2,000 points of interest, and 900 oil rigs have been carefully hand-crafted while a procedural system generates all 40,000 airports, 80,000 helipads, 1.5 billion buildings, and nearly 3 trillion trees our planet. ·       Land anywhere and, for the first time in Microsoft Flight Simulator, exit your aircraft to explore 27 highly detailed biomes with hundreds of species of vegetation, dynamically created details including grass, rocks, and flowers – all influenced by seasonal changes. The all-new photometric lighting system renders the world more accurately than ever before, and enhanced weather features such as new cloud types, auroras, and other weather phenomena produce fresh and compelling atmospheric experiences. ·       The world comes alive with a vast array of land-based wildlife in their natural habitats and free-ranging livestock across the entire globe. The oceans and waterways are teeming with live, worldwide maritime traffic ranging from large tankers and cargo ships to trawlers, tugs, and more. A richly diverse, regionally accurate representation of humanity brings life to the airports, aircraft, and passenger cabins of the world. Enhanced real-world air traffic populates the skies and airport tarmacs with hundreds of accurately depicted aircraft models and dozens of officially licensed liveries.

    The post We All Float On: The Goodyear Blimp is Now Available to Fly in Microsoft Flight Simulator 2024 appeared first on XBOX Wire.

  • Thursday 23 July 2026 - 00:00

    Enter the Tower: Arkheron Closed Beta is Live for XBOX Insiders

    Arkheron

    We’re from Bonfire Studios – a small game dev team of industry veterans working on our first game, Arkheron! Today, we’re excited to open the doors of Arkheron’s Closed Beta to the XBOX Insiders Program, and welcome in players on Series X, S, and Windows PC. 

    Closed Beta is a technical test, so expect some bugs and active updates from the dev team! The test runs from NOW until midnight PT on July 27. For more information on the game and how to join, check out the details below!

    What is Arkheron?

    Arkheron is a fast-paced PvP game where teams of three build their abilities and playstyles by combining items during each match. There are no fixed classes: the items you carry shape how you play, support your team, and adapt to your opponents.

    Spires is our featured game mode during Closed Beta: a focused 3v3 arena for trying out new builds quickly, fine-tuning your teamwork, and getting comfortable with Arkheron’s core combat.

    Ascension is Arkheron’s peak competitive mode, where 15 teams of three explore a larger map, loot items for their builds, upgrade their kits, and fight their way up the Tower toward a final 3v3 battle. Ascension will be available during limited regional windows on weekends. View the full schedule here.

    Closed Beta Exclusives

    Closed Beta also includes our first test of cosmetic progression! By playing Spires and Ascension – opening chests, defeating monsters, completing Challenge Rifts, and ascending the Tower – you’ll earn Pages. These Pages can be used to unlock playtest-exclusive ‘Prestige’ items that will remain on your account even after the test ends!

    How to Participate

    1. On XBOX Series X|S or Windows PC, sign-in and launch the XBOX Insider Hub app (or install the XBOX Insider Hub app from the Store first if needed)
    2. Navigate to Previews Arkheron Insider
    3. Select Join
    4. Wait for the registration to complete to be directed to the store and install Arkheron Insider!

    NOTE: This preview is available on XBOX Series X|S and Windows PC.

    Share Feedback

    Your feedback here will help us improve combat, controls, performance, onboarding, matchmaking, and the overall experience. 

    You can share feedback through the Arkheron Forums. Developers will be talking directly with players there, answering questions, as well as reviewing suggestions and any reported issues.

    Join the Community!

    You can also follow updates, find teammates, and connect with the community:

    Discord: https://discord.com/invite/arkheron
    Website: https://arkheron.com/en_US/
    X / Twitter: https://x.com/PlayArkheron
    YouTube: https://www.youtube.com/@playarkheron 
    TikTok: https://www.tiktok.com/@playarkheron
    Instagram: https://www.instagram.com/playarkheron/ 

    The post Enter the Tower: Arkheron Closed Beta is Live for XBOX Insiders appeared first on XBOX Wire.

  • Thursday 23 July 2026 - 17:00

    Halo: Campaign Evolved – The Brand New Features in This Remake of A Classic

    From the winding, glowing corridors of complex Covenant structures to the wide, verdant plains of the Halo ring itself, the campaign levels of Halo: Combat Evolved are where many of us started our XBOX journey almost 25 years ago. While it never gets old jumping in as the Chief and blasting through these familiar spaces for yet another run, Halo: Campaign Evolved offers so much more than that.

    Set against a stunning backdrop fuelled by Unreal Engine 5, with brand-new story missions, new Skulls that introduce brilliant and bizarre gameplay modifiers, and the option to bring up to four players into the fully co-operative Campaign, this isn’t just Halo at its very best, it’s also bringing us fresh ideas. After spending some time playing the game ourselves, here are some things to look out for as Halo: Campaign Evolved heads into Early Access today for Premium Edition players.

    Operation: METEORITE – A Whole New Adventure

    One of the most substantial additions to Halo: Campaign Evolved, Operation: METEORITE brings three brand-new bonus missions to the story, with an arc that takes place roughly a year ahead of the main campaign itself.

    While we don’t want to spoil too much, we can say that following the Master Chief and Sergeant Johnson through this additional story beat adds delightful context to the events leading up to the first mission of Halo: Campaign Evolved, and it makes running into the Sergeant at the start of the story we know feel all the more impactful as you work to save his Marines. It’s truly a treat to explore an entirely new adventure with Chief and one of his most formidable allies – and of course, there are Skulls and Terminals to be found hidden in here too.

    Four Player Campaign That Scales with Your Squad

    For the first time ever, the story of Halo: Campaign Evolved can be experienced with up to four-players online, with cross-platform play supported. While these spaces were originally designed to accommodate up to two Chiefs playing together in co-op, this remake has been thoughtfully rebuilt with double the players in mind. Weapon spawns stack with the number of players, ensuring a balanced and plentiful arsenal for everyone in the game. Levels have received adjustments to ensure players can move seamlessly through spaces, and the new selection of usable vehicles means every Chief can traverse wide open spaces with ease. In the level ‘Assault on the Control Room,’ for example, players can operate Ghosts, Wraiths, and of course, the Scorpion tank. No one has to walk, unless you destroy your ride, intentionally or unintentionally.

    New Skulls, Old Skulls

    As soon as I’d hopped out of the Cryo chamber at the start of mission one, ‘The Pillar of Autumn,’ there’s but one thing to do – I pulled a 180 and sprinted (with the brand-new sprint button, no less) to the back of the room, only to find that the Skull that I’ve know how to find since 2001 just… wasn’t there. For Halo: Campaign Evolved, Halo Studios has completely repositioned the original locations of the Skulls – relics that can be collected and used to add modifiers to your game that alter the mechanics, environment, enemy spawns, and much more.

    Not only that, the team has also introduced brand-new Skulls to find alongside all your old favorites, offering fresh modifiers to discover. It’s a small change, but one that encourages you to explore this well-trodden ground and all its hidden spaces in a whole new way. Getting to relive the original fun of finding the Skulls all over again is a real treat for long-time fans. Oh, and one of the new Skulls introduces an optional third-person mode to Halo: Campaign Evolved, so be sure to keep an eye out for it.

    Campaign Remix Switches Up Your Play

    Collecting any three Skulls in Halo: Campaign Evolved grants access to Campaign Remix – a new mode that lets you replay completed missions with a significant twist.

    Remix automatically unlocks three additional Skulls that are enabled by default every time you boot up a mission in this mode – Adaptation, Reload, and Armistice. Adaptation randomizes the enemy types that appear across a level, Reload similarly randomizes weapon placement, and Armistice ensures that every type of enemy will fight together as allies against you, their true villain. The three modifiers acting in unison adds a delightful randomness to each playthrough, and the addition of nine weapons from other titles in the Halo franchise creates an extra layer of fun, while not feeling out of place.  And, of course, you can add any number of other Skulls you might have found, to push that chaos even further. Campaign Remix also introduces two new visual effects that can be added to a mission; Nightvision and Spore Visibility. The former adds a permanent green nightvision effect to Chief’s view, with enemies and points of interest outlined in a neon green light. It’s a cool addition for a more strategic approach, and feels good in those Covenant structures shrouded in darkness.

    The latter introduces an even more intense modifier, a thick, translucent layer cloud of fog and Flood spores across the environment, reducing visibility and distorting objects in your immediate vision. My first thought was to add this effect over ‘The Library’ – the level that sees Chief face off against waves of horrible Flood enemies, transforming a mission from a familiar haunt into an unrecognizable horror as tiny Flood creatures spewed indiscriminately from the dusky clouds. Playing like this completely captures the essence and the terror that the original space built, but it feels sharper, smarter and more realistic than ever before.

    Even in open spaces – like ‘Halo’, the game’s second level – sprawling fields and open sky are blanketed with a murky smog that adds a whole new energy to a playthrough and everything you do within it – manoeuvring vehicles (or dodging them), trying to take down Banshees through the fog, or even working out what’s coming towards you based on lights piercing the curtain makes every decision feel a little heavier, in the best possible way.

    Halo: Campaign Evolved launches globally on July 28, 2026, with early access beginning today for Premium Edition owners (you still have time to pre-order and start playing today). It will be available for XBOX Series X|S, XBOX on PC, cloud, and included with Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere. Also available on Steam and PlayStation 5.  The game supports cross-play and cross-progression across XBOX Series X|S, Windows PC, Steam, and PlayStation 5.

    Halo: Campaign Evolved – Premium Edition

    Xbox Game Studios

    928
    $69.99
    Pre-order the Premium Edition and get up to 5 days early access and the Foundry Armory Pack, featuring legendary looks for the Master Chief’s iconic Mark V Mjolnir armor. PRE-ORDER INCLUDES: • Up to 5 days early access, beginning July 23, 2026 • Classic 2001 Mark V Armor skin • Classic 2001 Assault Rifle skin • Gilded Onyx Armor style • Gilded Onyx Assault Rifle style PREMIUM EDITION INCLUDES: • Halo: Campaign Evolved game • Alpha Halo Armory Pack, featuring 5 Master Chief Armor skins & 6 weapon skins • Art of Halo: Campaign Evolved Digital Artbook • Halo: Hungry Buzzards Digital Short Story • Digital Game Manual EXPERIENCE WHERE THE LEGEND BEGINS Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability. Play it your way: solo, in 2-player split-screen co-op (console only), or up to 4-player online co-op with full crossplay and cross-progression support.* Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new. DISCOVER THE RINGWORLD: After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy. THE COMPLETE CAMPAIGN, REBUILT: Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design. CINEMATICS AND AUDIO OVERHAULED: All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion. COMBAT AND WEAPONS EXPANDED: Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal. THREE NEW MISSIONS: Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies. PLAY SOLO OR WITH FRIENDS: 2-player split-screen (console only) or 4-player online co-op, with crossplay and cross-progression across console and PC. DRIVE, HIJACK, WREAK HAVOC: Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank. ENDLESS REPLAYABILITY: Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.

    The post Halo: Campaign Evolved – The Brand New Features in This Remake of A Classic appeared first on XBOX Wire.

  • Thursday 23 July 2026 - 17:30

    Free Play Days – For Honor, Bleach Rebirth of Souls, Metal Gear Solid – Master Collection Version, and More

    Choose your path, draw your blade, load your pistols, ready your faction, and stay in the shadows with Free Play Days! Tides of Tomorrow and Metal Gear Solid – Master Collection Version are available this weekend for XBOX Game Pass Ultimate, Premium and Essential members to play from Thursday, July 23 until Sunday, July 26. Enjoy Metal Gear Solid – Master Collection for one bonus day until Monday, July 27.

    Bleach Rebirth of Souls and Killing Floor 3 are free for all XBOX members during this Free Play Days (XBOX Game Pass Game Pass Ultimate, Premium and Essential membership not required).

    For Honor is free for all XBOX members with extend time from Thursday, July 23 until Tuesday, August 4 (XBOX Game Pass Game Pass Ultimate, Premium and Essential membership not required).


    How To Start Playing


    Scroll down and find and install the games on each of the individual game details page on XBOX.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX Game Pass Ultimate, Premium and Essential membership.

    To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.


    Keep The Fun Going


    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


    Free Play Days (Game Pass Membership Required)


    Tides of Tomorrow

    THQ Nordic GmbH

    30
    $29.99 $22.49

    Tides of Tomorrow
    Optimized for XBOX Series X|S
    The makers of Road 96 redefined multiplayer narrative adventure with Tides of Tomorrow.  As a Tidewalker, you will explore a post-apocalpytic, floating world that will look, feel, and react differently depending on the player Story-Link you choose. As a deadly disease called Plastemia threatens to kill all living things, you must steel yourself to face the numerous challenges of a world on the brink of collapse. You will never be alone in your single-player mission, constantly feeling the presence of other Tidewalkers through the echoes of those that came before you.


    METAL GEAR SOLID – Master Collection Version

    KONAMI

    257
    $19.99 $9.99

    Metal Gear Solid – Master Collection Version
    Optimized for XBOX Series X|S
    Don’t miss this chance to experience the world of the METAL GEAR series! In 2005, the nuclear weapons disposal facility on Alaska’s Shadow Moses Island is captured by special forces unit FOXHOUND. They demand the remains of the legendary soldier known as Big Boss, threatening to launch a nuclear weapon if their demand is not met within 24 hours. In response, the government calls former FOXHOUND member Solid Snake back into action, tasking him with infiltrating the facility alone. As Snake heads to the site, he ponders the revelation that the leader of the terrorists, Liquid Snake, is his spitting image. With themes of genes and fate, a plot filled with conspiracy and betrayal unfolds.


    Free Play Days For all


    FOR HONOR

    Ubisoft

    PC Game Pass

    For Honor
    Carve a path of destruction through the battlefield fighting for guts, glory, and survival in For Honor. Enter the chaos of a raging war as a Hero from some of the greatest warrior legacies ever known. For Honor is a fast-paced and immersive experience, mixing skill with visceral, never-before-seen melee combat.


    BLEACH Rebirth of Souls

    Bandai Namco Entertainment America Inc.

    615
    $59.99 $23.99

    Bleach Rebirth of Souls
    Optimized for XBOX Series X|S
    Awaken the blade within you and reverse your fate in BLEACH Rebirth of Souls! Step into the action as Ichigo and experience thrilling sword battles inspired by the legendary anime, mastering unique abilities, and powerful awakenings that can turn the tide of battle. Don’t miss your chance to discover what it takes to become a Soul Reaper this weekend and grab the game while it’s on sale for a limited time to continue your journey beyond Free Play Days.


    Killing Floor 3

    Tripwire Interactive

    687
    $39.99 $19.99

    Killing Floor 3
    Optimized for XBOX Series X|S
    Venture to the Nordic North Sea to explore a mire-infested oil rig and the horrors it has unleashed in Killing Floor 3 Season 4 – Operation: Shadow Hunter. Explore a new map and play the highly anticipated Gunslinger perk, which includes an armory of dual-wielded pistols and high-tech gadgets for destroying Zeds. The update also introduces the elusive Dr. Moorcroft as a new boss and adds a ‘Suicidal’ difficulty level, giving players a challenge between ‘Hard’ and ‘Hell-on-Earth” currently in-game.


    Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news.

    The post Free Play Days – For Honor, Bleach Rebirth of Souls, Metal Gear Solid – Master Collection Version, and More appeared first on XBOX Wire.

  • Thursday 23 July 2026 - 17:58

    Beginning Ad-supported Game Streaming Test & Learn

    Today, we’re starting to test an ad-supported way to stream select games from your library for a limited time, available to XBOX Insiders. 

    During this test period, XBOX Insiders with an XBOX account will be able to stream games they own for free with ads. Players will have one hour session limits across supported devices and regions.  

    Here’s what you can expect:  

    1. Ads will play before sessions begin. 
    1. The core game experience is unchanged. 
    1. This is optional. Players can choose other ways to play at any time.  

    For many players, the device they already own now allows them to stream games with XBOX. Cloud can also help XBOX One owners play newer games built for XBOX Series X|S without needing to purchase new hardware right away. That can be especially meaningful in places where consoles are harder to find or less affordable, giving more players another way to access great games on devices they already have.  

    Advertising has existed in gaming for decades, from in-game placements to free-to-play models. But it hasn’t always been built with the player in mind. When done well, advertising can help lower the cost of access. It creates another way for players to get into games without an upfront streaming purchase and expands audiences through new ways to play.  

    For brands, this only works if showing up here adds to the experience, not takes away from it. 

    Given that, we want to be clear about how we will approach ad-supported services across XBOX: 

    1. We start with the player. Ads should create value. 
    1. We do not interrupt the flow of gameplay. 
    1. We hold ads to the same quality bar as our content. 
    1. We’re clear about what’s advertising. 
    1. We make sure ads fit what players expect on each platform. 

    We’ll learn from this test and continue to improve it based on how players use it and what they tell us. Our goal is simple. Give more people more affordable ways to play.  

    How to Get XBOX Insider Support and Share Your Feedback

    Thanks to XBOX Insiders for all of the feedback. You can also visit aka.ms/XBOXplayervoice to share what you think.  

    If you’re an XBOX Insider looking for support, please join our community on the XBOX Insider subreddit. Official XBOX staff, moderators, and fellow XBOX Insiders are there to help. We recommend adding to threads with the same topic before posting a brand new one. This helps us support you the best we can!

    If you aren’t part of the XBOX Insider Program yet and want to help create the future of XBOX and get early access to new features, join the Program today by downloading the XBOX Insider Hub for XBOX Series X|S & XBOX One or Windows PC. For more information on the XBOX Insider Program, follow us on Twitter at @XBOXInsider and keep an eye on this blog for all the latest news.

    Other resources:

    For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the XBOX Insider SubReddit.

    The post Beginning Ad-supported Game Streaming Test & Learn appeared first on XBOX Wire.

  • Thursday 23 July 2026 - 23:00

    Alpha Nomos Turns Instruments into Weapons, Coming to Xbox Series X|S

    Alpha Nomos key art

    Summary

    • Rhythm-action roguelite with combat synced to the beat.
    • Play as Cello and wield live-recorded instruments as weapons.
    • Musical upgrades reshape both your combat and your soundtrack.

    I want to introduce you to Cello, and to the strangest weapon she carries: the beat itself.

    Alpha Nomos is a rhythm-action roguelite, and it’s coming to Xbox Series X|S. If you’ve never heard of it, here’s the one thing to hold onto. Everything Cello does, every strike and every dodge, lands in time with the music. Play on the beat and she hits harder, moves cleaner, and the whole world seems to move with her. Fall out of rhythm and you feel it just as fast.

    Cello wakes into a ruined world. The cities are abandoned, the arenas are corrupted, and the puppets that fill them have turned hostile. What’s left to fight with is music, and Cello wields it literally. Her weapons are instruments, and not sampled ones. We recorded them live, so the sounds you hear as you fight are real players and real takes folded into the combat itself.

    That live audio isn’t set dressing. As you push deeper, you pull musical upgrades that change how Cello fights and rewrite the soundtrack at the same time. A new layer of sound is also a new way to play. By the end of a strong run, the track playing underneath you is one you built through your own choices, and it sounds different from anyone else’s.

    The structure underneath all this is a roguelite. Runs are built to be replayed, arenas shift and advance as you go, and you get a little stronger and a little sharper each time you come back. We took our cues from games that ask you to earn your mastery rather than hand it to you. The kind where getting good is the point, and the reward is that moment when your inputs, the enemies and the music all click into the same groove.

    We’re a small studio, and this is our first commercial release. Alpha Nomos started from a simple frustration: we love rhythm games, and we always felt the rhythm could go deeper. We felt it could be the foundation of the whole thing instead of a layer on top. If you’ve ever felt that flow of moving in perfect sync with a song, that feeling is what we built the entire game around.

    Alpha Nomos is coming to Xbox Series X|S. Meet Cello, pick up the instruments and find the beat.

    Alpha Nomos

    RibCage Games

    It's time to wield the beat in Alpha Nomos, a rhythm-action roguelite where every instrument is a weapon and every fight moves to the music. Play as Cello and slice through an army of rogue puppets in a vibrant, melody-twisted world where combat pulses to the soundtrack and timing is everything. Who knew saving the world could sound this good? Join Cello and her friends as they explore their ruined world, fight murderous puppets, and uncover the mysteries of the powerful force known as music. What caused the destruction of this world? What is music? What is Alpha Nomos? All these answers await Cello as she fights to bring balance back to a corrupted world. Time your moves to the beat to unleash show-stopping combos and perfectly choreographed chaos. Master the rhythm, gather living sound, and breathe life back into a world that moves to the music you make. Prepare for a run where every strike, every upgrade, and every note pulls you deeper into the song.

    The post Alpha Nomos Turns Instruments into Weapons, Coming to Xbox Series X|S appeared first on XBOX Wire.

  • Friday 24 July 2026 - 15:00
    Castlevania Hero Image

    Castlevania: Belmont’s Curse – How KONAMI and Evil Empire Reimagined Castlevania’s Return

    It seems bizarre to say it, but there hasn’t been a brand-new Castlevania game for more than a decade and – for the series’ long-awaited return – KONAMI made a choice that may surprise some fans. It’s entrusting one of its most iconic franchises to French studio Evil Empire, best known for its work on Dead Cells, including the acclaimed Return to Castlevania DLC.

    Set within the unique surroundings of the Chapelle Sainte-Jeanne-d’Arc in Paris’ 14th arrondissement, members of the press were invited for a first hands-on look at Castlevania: Belmont’s Curse. The venue proved particularly fitting, as the game itself opens in a dark, gothic interpretation of the French capital. Following our preview session, we sat down with Tsutomu Taniguchi (Producer at KONAMI) and Emmanuel Nouaille (Creative Director at Evil Empire) to discuss how this new chapter in the Castlevania saga came to life.

    A Collaboration That Started as a Tribute

    Before Belmont’s Curse, Evil Empire had already collaborated with KONAMI on Return to Castlevania, the celebrated Dead Cells DLC. At the time, nothing suggested that this partnership would eventually lead to the development of a brand-new entry in the Castlevania series.

    According to Tsutomu Taniguchi, KONAMI’s decision to continue working with the French studio came down to two key factors: “The first is Evil Empire’s passion for Castlevania. The second is their expertise in action games. Castlevania has always been an action series, so it was essential that the controls, gameplay, and overall feel lived up to players’ expectations.”

    Beyond their passion for the franchise, KONAMI was looking for a team capable of understanding what defines Castlevania while also mastering the demands of modern action game design.

    Emmanuel Nouaille, however, receives those compliments with humility. Smiling, he admits it almost feels presumptuous to answer after Taniguchi’s praise before summarizing what, in his view, ultimately made the difference: “Our best résumé was simply our work.”

    Originally, Evil Empire had only proposed creating a DLC as a tribute to Castlevania. It was through ongoing conversations with KONAMI that the collaboration gradually evolved into something far more ambitious.

    Beyond the studio’s technical expertise, the partnership also allowed both teams to build a strong relationship of trust. With Return to Castlevania developing under particularly positive circumstances, working together again on a larger project became the natural next step.

    Nouaille illustrates that trust with a memorable anecdote: “When we finished the DLC, Tsutomu Taniguchi visited the studio to play it. As he explored the castle, he discovered several details and Easter eggs he hadn’t noticed before. Then he simply turned around and gave us a thumbs up.” A simple gesture—but one that left a lasting impression on the team.

    For Nouaille, that was probably the moment he realized this collaboration could become much more than a one-off.

    Defining What Castlevania Is

    For Taniguchi and Nouaille alike, everything began with the same question: What truly makes a Castlevania game? It sounds like an obvious question. Yet bringing back one of KONAMI’s most iconic franchises proved far more complex than it first appeared.

    As Nouaille explains: “Castlevania means something different to everyone. We all grew up with different games, different characters, and different memories. Before we could build a new game, we first had to agree on the core pillars that define Castlevania.”

    Taniguchi shares that perspective, explaining that every fan has a different relationship with the series. KONAMI’s role was therefore to establish a common creative framework—one that would preserve Castlevania’s identity while giving Evil Empire the freedom to express its own vision.

    Before introducing a new protagonist, a new story, or new gameplay systems, both teams focused on establishing those foundations. The game had to remain a 2D action-exploration experience, fit within the official Castlevania canon, and keep the Vampire Killer whip at the heart of its gameplay. Once those principles had been agreed upon, KONAMI deliberately gave the French studio considerable creative freedom.

    That freedom, however, was never a blank check. As Nouaille explains, modernizing Castlevania never meant turning its back on the franchise’s legacy. Every new idea had to grow from one of the series’ defining pillars before being adapted to the expectations of today’s players.

    The whip is perhaps the clearest example. As one of Castlevania’s most iconic symbols, it was a non-negotiable element. Rather than reinventing it, Evil Empire chose to expand its role in both combat and traversal. The goal was to make players feel like agile, powerful vampire hunters capable of using the whip as naturally to move through the world as they do to defeat their enemies.

    The same philosophy shaped the game’s overall pacing. The team wanted a faster, more energetic adventure while making exploration more demanding through traps, environmental hazards, and increasingly creative uses of the whip. Modernizing Castlevania was never about simplifying its gameplay—it was about expanding the player’s possibilities while preserving the sense of progression that has always defined the series.

    That same approach extends to the narrative. While continuing the story after Dracula’s Curse and Curse of Darkness, Belmont’s Curse also introduces a brand-new heroine, Rose, who naturally finds her place within the established Castlevania universe. She’s an extension of the lore, not a random offshoot from it.

    Working within this framework, Evil Empire was able to bring its own sensibilities to the project by setting the adventure in Paris and enriching its world with numerous historical references. More than a licensed production, Belmont’s Curse became the result of an ongoing dialogue between KONAMI and the French studio. As Nouaille puts it, “This wasn’t a work-for-hire project. It was a genuine creative collaboration.”

    A Philosophy Felt from the First Minutes

    All of those creative decisions quickly become apparent once the controller is in your hands. Rather than simply updating the formula, Belmont’s Curse aims to evolve the series’ gameplay while preserving the foundations that have defined Castlevania for decades. Character animations, visual effects, sound design, and the impact of every attack all contribute to making combat feel more dynamic, readable, and satisfying without ever losing the unmistakable identity of the franchise.

    The whip’s versatility naturally encourages players to revisit previously explored areas in search of hidden paths while making movement feel considerably more fluid. Taniguchi confirms that expanding the whip’s role was one of the team’s primary goals: “The whip remains true to Castlevania’s identity, but we wanted to give it a new dimension.”

    The decision to set the adventure in Paris also reinforces the game’s distinctive identity. During our hands-on session, landmarks such as Notre-Dame Cathedral and the Catacombs appeared alongside references to several French locations, helping create a setting that feels authentic rather than merely decorative.

    Meanwhile, the balance between exploration and combat quickly feels intuitive, supported by a striking art direction, atmospheric soundtrack, and carefully crafted sound design that immediately evoke the unmistakable spirit of Castlevania.

    A New Chapter, Not Just a Tribute

    While much remains to be discovered, Nouaille is quick to point out that the version presented to us represents only a small glimpse of the full adventure: “What you’ve seen today is only the beginning of the adventure. Once you reach the castle, everything changes. We hope players will be surprised by the game’s new structure, but also by its characters, its story, and all the secrets waiting to be uncovered.”

    Throughout our conversation, one idea came up repeatedly: Belmont’s Curse was never conceived as a simple tribute to Castlevania. KONAMI first defined the series’ essential foundations before allowing Evil Empire to build upon them with its own creative sensibilities. Somewhere between those two visions, a genuine partnership emerged—one that appears to have shaped every major decision throughout development.

    For Emmanuel Nouaille, one particular memory perfectly captures that philosophy. It wasn’t a spectacular boss fight or a major story sequence, but something much simpler.

    As development progressed, the animations, visual effects, iconic creatures, music, and sound design gradually gave the project its own identity. Yet the real turning point came when he instinctively opened the map to mark areas he knew he would revisit later after unlocking new abilities: “That’s when I realized we were no longer just testing mechanics. We were actually playing a Castlevania game.”

    That same humility also defines Evil Empire’s ambitions for the franchise. The team’s goal was never to surpass landmarks such as Castlevania: Symphony of the Night, but simply to contribute a new chapter to a series that has continued to evolve for nearly four decades.

    Judging by this first hands-on experience and our conversation with the developers, Belmont’s Curse appears determined to do exactly that: honour Castlevania’s legacy while confidently forging its own identity.


    Castlevania: Belmont’s Curse arrives on October 15 for XBOX Series X|S and XBOX on PC.

    Xbox Play Anywhere

    Castlevania: Belmont’s Curse Midnight Edition

    KONAMI

    $39.99
    [Pre-order Bonus] This bonus item is available to players who pre-order Castlevania: Belmont’s Curse. ・Alucard Style Costume [Overview] This product contains the full game, Digital Sound & Art Gallery, as well as 3 bonus in-game items. ・Castlevania: Belmont’s Curse ・Digital Sound & Art Gallery ・Bonuses (In-game items) x3 └ Trevor Style Costume └ Sypha Style Costume └ Family's Grace(Relic) Medieval Paris, Where the Tolling Bells Herald the End 1499. Paris is engulfed in flames as monstrous creatures suddenly emerge from the shadows. Trevor Belmont, the hero who defeated Dracula, ventures into the burning streets with his daughter, Rose Belmont. Armed with the legendary holy whip, the Vampire Killer, they hunt down the beasts bleeding from the looming castle. Rose is soon swept up in the dark conspiracy that lurks beneath. Will she succeed in saving Paris from devastation? Satisfying Whip Action Castlevania's iconic whip action is more satisfying than ever! Crack your whip to move around freely like a trapeze artist! Master the whip mechanics and be creative to pounce on your prey like a wolf in fast-paced combat! Diverse Bosses and the Arcana System Face-off against legendary bosses including Death, Medusa and Carmilla in addition to enigmatic new bosses such as Joan of Arc. Once defeated, bosses are sealed into Rose's tarot cards, turning them into Arcana – use their skills to cast spells and obtain unique special actions Customize Your Battle Style with Weapons and Relics Customize Rose’s battle style by using a variety of equipment, including weapons spanning seven distinct categories and Relics that trigger powerful effects through both offense and defense. Combine equipment you discover through exploration to create your own playstyle! Iconic Castlevania Atmosphere, Reimagined in New Stages From iconic Gothic aesthetics to vivid, refined visuals, the game presents a fresh take on the world of Castlevania. Explore maps filled with both new features and familiar elements inspired by classic Castlevania titles. ※The image displayed are under development ※Contents/Specs are subject to change without notice
    Xbox Play Anywhere

    Castlevania: Belmont's Curse

    KONAMI

    $29.99
    [Pre-order Bonus] Alucard Style Costume This bonus item is available to players who pre-order Castlevania: Belmont’s Curse. Medieval Paris, Where the Tolling Bells Herald the End 1499. Paris is engulfed in flames as monstrous creatures suddenly emerge from the shadows. Trevor Belmont, the hero who defeated Dracula, ventures into the burning streets with his daughter, Rose Belmont. Armed with the legendary holy whip, the Vampire Killer, they hunt down the beasts bleeding from the looming castle. Rose is soon swept up in the dark conspiracy that lurks beneath. Will she succeed in saving Paris from devastation? Satisfying Whip Action Castlevania's iconic whip action is more satisfying than ever! Crack your whip to move around freely like a trapeze artist! Master the whip mechanics and be creative to pounce on your prey like a wolf in fast-paced combat! Diverse Bosses and the Arcana System Face-off against legendary bosses including Death, Medusa and Carmilla in addition to enigmatic new bosses such as Joan of Arc. Once defeated, bosses are sealed into Rose's tarot cards, turning them into Arcana – use their skills to cast spells and obtain unique special actions Customize Your Battle Style with Weapons and Relics Customize Rose’s battle style by using a variety of equipment, including weapons spanning seven distinct categories and Relics that trigger powerful effects through both offense and defense. Combine equipment you discover through exploration to create your own playstyle! Iconic Castlevania Atmosphere, Reimagined in New Stages From iconic Gothic aesthetics to vivid, refined visuals, the game presents a fresh take on the world of Castlevania. Explore maps filled with both new features and familiar elements inspired by classic Castlevania titles.

    The post Castlevania: Belmont’s Curse – How KONAMI and Evil Empire Reimagined Castlevania’s Return appeared first on XBOX Wire.

  • Friday 24 July 2026 - 16:00

    Next Week on XBOX: New Games for July 27 to 31

    Halo: Campaign Evolved screenshot

    Welcome to Next Week on XBOX! In this weekly feature we cover all the games coming soon to XBOX Series X|S, XBOX One, XBOX on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Halo: Campaign Evolved – Premium Edition

    Xbox Game Studios

    1229
    $69.99

    Halo: Campaign Evolved – Standard Edition

    Xbox Game Studios

    1147
    $49.99

    Halo: Campaign Evolved – July 28
    Game Pass / XBOX Play Anywhere

    Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, and refined controls, plus three brand-new prequel missions featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.

    Pre-purchase Halo: Campaign Evolved and get the Foundry Armory Pack, featuring legendary looks for the Master Chief’s iconic Mark V Mjolnir armor.


    Xbox Play Anywhere

    Dispatch

    AdHoc Studio

    16

    Dispatch – July 29
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    From the writers & directors of Tales from the Borderlands and The Wolf Among Us, Dispatch is a superhero workplace comedy set in modern day Los Angeles. You play as Robert Robertson, AKA Mecha Man, whose mech-suit is destroyed in a battle against his nemesis, forcing him to take a job at a superhero dispatch center: not as a hero, but a dispatcher. In charge of rehabilitating a group of ex-supervillains, you must manage your roster while navigating office relationships and rebuilding your suit for a shot at revenge.


    Xbox Play Anywhere

    Mistfall Hunter

    Skystone Games

    Mistfall Hunter – July 29
    Game Pass / Optimized for XBOX Series X|S / XBOX Play Anywhere

    The gods have fallen, and the Gyldenmist is consuming the world. Revived by a mysterious girl named Dew, you are thrust into a bleak world to harvest Gyldenblood and mend the shattered Web of Fate. Scavenge, fight, and extract in a brutal cycle of survival to bring a flicker of hope to this forbidden land.


    Corsair Cove

    Hooded Horse

    Corsair Cove – July 31
    Game Pass

    The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it. Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!


    Gothic Classic

    THQ Nordic

    Gothic Classic – July 28
    Optimized for XBOX Series X|S

    The classic that revolutionized roleplaying games Return to Myrtana as the Nameless Hero in Gothic Classic, the award-winning RPG that shaped and inspired countless roleplaying games. War has been waged across the kingdom of Myrtana. Orcish hordes invaded human territory and the king of the land needed a lot of ore to forge enough weapons, should his army stand against this threat. Whoever breaks the law in these darkest of times is sentenced to serve in the giant penal colony of Khorinis, mining the so much needed ore.


    Xbox Play Anywhere

    The King is Watching

    tinyBuild

    The King Is Watching – July 29
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Peasants toil, miners dig, and knights train… but only when I look at them! Wherever my eyes fall, progress follows. But the moment I glance elsewhere? Laziness! Chaos! I must choose wisely between the fields, the mines, or the barracks, expanding my gaze so no one slacks off! Water, wheat, stone, coal, silver, every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Every decision shapes my reign, and only a well-managed kingdom will survive the storm.


    Truck-kun is Supporting Me from Another World?!

    Frosty Pop

    Truck-kun is Supporting Me from Another World – July 29
    Optimized for XBOX Series X|S

    Your truck is magic and you now owe a soul debt to the buff isekai elf girl living in your head. Run over pedestrians as Truck-kun, make deliveries, and defeat the Skeleton King across two worlds in this chaotic run-based anime driving game! Carissa Ward was all set to start her new job as the VP of marketing–until YOU hit her with your truck and transported her consciousness to a world of fantasy and magic! Rather than accept her fate, gathering a party and going on a journey of growth and self-discovery, Carissa uses all her knowledge of anime tropes and Japanese RPGs to find a different path: Unrepentant vehicular manslaughter.


    PAW Patrol™: Dino World

    Outright Games Ltd.

    $39.99

    PAW Patrol: Dino World – July 30
    Optimized for XBOX Series X|S

    Leap into a colossal, open-world with Chase, Marshall, Rubble, Skye, Rocky, and Zuma. First stop, PAW Patrol Mobile HQ with Ryder to find out what rescue missions you’ll em-bark on as your favorite Pup. Run through the Dino Plains looking for eggs. Stop by the Paleo Center, where Heidi and Eugenia will teach you how to care for your new dino friends. Decorate their enclosures to make them feel like home. Sniff out collectibles across the sandy shores and discover rocky caves with secret pools. Switch to vehicle mode to drive through a jungle, filled with tall trees, long vines and tropical fruits.


    Broken Reality 2000

    Digital Tribe

    Broken Reality 2000 – July 27

    Broken Reality 2000 is a single player adventure game set in an ethereal metaverse called NATEM, that is full of quests, puzzles and light platforming. Explore diferent sites, make new friends and collect Likes to raise your popularity and earn access to new areas. Discover a wide set of tools, like a virus-slaying Katana, a net-surfing Hoverboard, a Camera to take beautiful pictures, and more, that will help you explore this colorful world!


    Xbox Play Anywhere

    Forever Skies

    Far From Home

    4

    Forever Skies – July 27
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Forever Skies is a first-person post-apocalyptic survival game. Play it solo or in coop and return to Earth, ravaged by an ecological disaster. Build, fly, upgrade and customize your high-tech airship. Craft tools, and scavenge resources to survive. Face dangers on the surface and hunt for viruses to cure a mysterious illness.


    Get Them Out! (Xbox Series)

    Afil Games

    Get Them Out! – July 28
    Optimized for XBOX Series X|S

    Get ready for an irresistibly cute puzzle where every move makes a difference. In Get Them Out!, a team of adorable hamsters is ready to drive every mole off the board, but only your strategy can place them in the perfect spots. Place hamster-shaped pieces of different forms, complete rows and columns, and watch hamsters and moles disappear in a satisfying chain reaction. As you progress, new challenges and special mole types make every stage even more engaging, requiring careful planning and creative thinking to completely clear the board.


    Gnardo back Home: PC Edition

    GatoBaro Studios

    Gnardo back Home: PC Edition – July 28

    Gnardo back Home is a precision platformer where every jump matters. Meet Gnardo, a grumpy old man who just wants to get back to his house. He didn’t ask for any of this: the spikes, the collapsing floors, the moving platforms, the doors that only open with a key somewhere on the other side of the stage. None of it. And yet, here we are.


    The Green Light

    Take IT Studio! sp. z o. o.

    The Green Light – July 28
    Optimized for XBOX Series X|S

    The Green Light is a first-person horror game that follows Fred, a man trapped in a dead-end job and haunted by disturbing hallucinations. One late night, a mysterious voice on the radio tells him that a distant green light promises the peace and freedom he has been searching for. With nothing left to lose, Fred sets out on a journey into the darkness, where he must confront the depths of his own mind. Discover a story of self-discovery and decide whether freedom is worth the ultimate sacrifice.


    4 The Elements

    Mito Games

    4 The Elements – July 29

    4 The Elements is a 2D Action Platformer inspired by the best games of this genre from the 90s. Switch in real time between the four elements of nature to overcome challenges, acquire new abilities and defeat powerful bosses in beautifully crafted thematic stages. You control each of the four elements of nature, Fire, Earth, Air, and Water, that for some mysterious reason find themselves trapped inside a magic crystal and forced to share the same body. By switching between the characters on the fly, you will be able to use their different attacks, movement and abilities to face enemies, solve puzzles and unveil the truth behind their mutual predicament as they fight to escape from their imprisonment.


    Case Solved: The London Files

    Minimol Games

    Case Solved: The London Files – July 29

    Case Solved: The London Files blends cozy noir storytelling with the elegant logic-driven deduction popularized by Einstein’s Riddle. Behind London’s fog and gaslight, every case becomes a closed puzzle: a handful of suspects, a tangle of conflicting testimonies, and a single answer that yields to logic alone. Each one is a carefully crafted challenge, solved through reasoning and observation, inviting players to uncover buried truths.


    Xbox Play Anywhere

    Dungeon Antiqua

    AMATA K.K.

    Dungeon Antiqua – July 29
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Dungeon Antiqua is a dungeon crawl-type RPG with beautiful dots and nostalgic sounding chiptunes that are reminiscent of the 1980s and 1990s. Dungeon Antiqua is a portal to new adventures for players who love retro games. Enjoy new challenges while reminiscing about the good old days of gaming!


    Xbox Play Anywhere

    Kusan: City of Wolves

    PQube Limited

    $14.99 $11.99

    Kusan: City of Wolves – July 29
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Welcome to Kusan: City of Wolves, a brutal top-down shooter set in a neon-drenched urban jungle consumed by violence and corruption. Kusan delivers hardcore action where one mistake means death. Master gunplay, perfect your movement, survive the streets and combat arenas ruled by furious kingpins that demand speed, precision and flawless execution. Every moment of action is intensified by Korean hip-hop heavyweight Loptimist’s adrenaline-fuelled soundtrack drenched with head-bopping loops and deep 808s pushing you forward without mercy.


    Xbox Play Anywhere

    Railway Routes

    Rising Moon Games

    Railway Routes – July 29
    XBOX Play Anywhere

    Railway Routes is a relaxing grid-based railway puzzle where you draw tracks, guide trains, and create the perfect route. Each level challenges your logic, planning, and creativity as you build efficient railway networks. With cozy visuals and satisfying track-building mechanics, Railway Routes delivers a calm puzzle experience that is easy to learn but full of clever challenges.


    Retrace The Light

    E-Home Entertainment Development Company Ltd.

    $17.99 $14.39

    Retrace The Light – July 29
    Optimized for XBOX Series X|S

    Set in the year 3323, the revolutionary Meta Mirror Project emerged from the collaboration between humanity and the super AI “Primus.” This ambitious venture seeks to stabilize society and ensure security by repairing the consciousness of individuals struggling with intense emotional turmoil. Your journey unfolds as Enforcer Decem, tasked with repairing bizarre Mirrormazes stemming from human minds. Navigate through these mazes, solve puzzles, and confront powerful Mirrormares.


    Xbox Play Anywhere

    Sizeable

    Alchemy Games

    Sizeable – July 29
    XBOX Play Anywhere

    Sizeable is a short, relaxing, and casual puzzle/exploration game centered around the unique mechanic of shrinking and growing. Originally developed as a student project, the game evolved into Business Goose Studio’s first commercial title. It’s a passion project, made with care and creativity, and we hope you enjoy playing it as much as we enjoyed making it.


    Xbox Play Anywhere

    Wake Up, Lia!

    Eastasiasoft Limited

    Wake Up, Lia! – July 29
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Wake Up, Lia! is a narrative-driven 2D precision platformer set within nightmares shaped by bullying. As Lia, you will have to overcome deadly traps across 20 handcrafted stages to recover lost memories and fragments of your identity. Embark on a heartfelt journey of trauma, resilience and rebirth, blending emotional storytelling with challenging gameplay and an atmospheric soundtrack! Play solo or team up with a friend in local co-op!


    Angel Engine

    Black Lantern Collective

    Angel Engine – July 30
    Optimized for XBOX Series X|S

    Cage an angel. Ransack Heaven. In a far-flung dystopian future, the Angel Engine Initiative carries on as the last hope for humanity. Seal yourself in your operating room, perform surgery on comatose test subjects, and pray you make it out alive. Angel Engine is a horror surgery simulator that explores a missing chapter of the Angel Engine series. Nuclear fire burned the skies long ago, leaving behind a world of ash — but the Second Tower of Babel still stands. Join a crew of scientists in their effort to save the human species from damnation. But remember: there are no heroes here.


    Xbox Play Anywhere

    HARDWIRED: Ghost In The Reset

    Villano Wild Studio

    $14.99 $12.74

    HARDWIRED: Ghost In The Reset – July 30
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Step into a brutal dystopian world in this intense single-player action-adventure shooter, developed entirely by a solo independent creator. You are Kay, a cynical combatant who survived the collapse by purging all sentimentality; for her, emotions are nothing more than a critical system failure.


    Xbox Play Anywhere

    Leafy Corner

    Fireline Games

    Leafy Corner – July 30
    XBOX Play Anywhere

    Run the plant shop of your dreams in Leafy Corner, a cozy shop management game where you grow, sell, and care for real-life houseplants! Step into the role of a plant shop owner. Grow plants, serve your customers, and create a warm, inviting space filled with greenery and charm.


    Xbox Play Anywhere

    Mechaconda

    QUByte Interactive

    Mechaconda – July 30
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Get ready for the arcade evolution! In Mechaconda, you take control of a mechanical serpent on a suicide mission to defeat Dr. EVIL’s army. Blending classic growth mechanics with bullet hell chaos, every match is a challenge of survival and strategy. Build your loadout in real-time, choose from dozens of upgrades, and transform your tail into a deadly line of defense.


    Nightmare Shift

    Ultimate Games S.A.

    $11.99

    Nightmare Shift – July 30
    Optimized for XBOX Series X|S

    Take on night shifts at a remote motel, handle unsettling guests, and navigate eerie events. Experience Emma’s unnerving apartment life, feel the unease of being watched, and question what’s real as the line between reality and nightmare blurs. They say the walls have ears… but what if the walls have eyes—watching, waiting, seeing everything you do.


    Xbox Play Anywhere

    Redtail Relic Rush

    Afil Games

    Redtail Relic Rush – July 30
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Adventure never slows down in Redtail Relic Rush! Join Redtail, a fearless red panda explorer armed with a grappling hook, on an action-packed journey through ancient ruins filled with danger, mystery, and legendary treasures. Run nonstop through thrilling platforming challenges packed with traps, enemies, and daring leaps. Swing through the air, build momentum at just the right moment, and master the perfect rhythm to overcome every obstacle as you race toward the legendary Golden Idol.


    Xbox Play Anywhere

    Shard Squad

    Nuntius Games

    Shard Squad – July 30
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Survive an insane army of enemies with a squad of elemental creatures! Recruit new members for your team by defeating the bosses that cross your path, and combine their traits to unlock powerful effects! Unity not only brings strength, it also creates new abilities!


    Truxton Extreme

    Clear River Games AB

    Free Trial

    Truxton Extreme – July 30
    Optimized for XBOX Series X|S

    Truxton Extreme delivers white-hot shooter thrills for masters and novices alike. Take down hordes of alien invaders with your Power Shot, Truxton Beam, Thunder Laser, Homing Shot, Star‑mine Shot, and more! Don’t forget to breathe as you face off against gigantic bosses in the ultimate battle for humanity’s survival!


    Xbox Play Anywhere

    Turnip Mountain

    JanduSoft

    $10.49 $8.39

    Turnip Mountain – July 30
    Optimized for XBOX Series X|S

    Turnip Mountain is a physics-based climbing adventure built around a unique control system: each hand is controlled independently. Enjoy a natural and satisfying climbing experience. Master your momentum as you grip walls, swing from ropes, launch yourself across gaps and discover your own route to the summit. Every move depends on your skill, making every successful climb its own reward.


    Verho – Curse of Faces

    CobraTekku Games

    Verho – Curse of Faces – July 30
    Optimized for XBOX Series X|S

    The Curse of Faces – where revealing one’s face means instant death – has befallen the world. Humanity was brought close to the brink. After 264 years of “the Era of Solitude”, a symbol of safety appeared – Masks. While the origins of the curse are still shrouded in mystery, many travelers still venture to the source of this curse in an attempt to reveal its secrets. Will you strive to lift the curse from the world, or will you harness its power for your own ends? The choice is yours.


    Xbox Play Anywhere

    Zombie Graveyard Simulator

    PlayWay S.A.

    $14.99 $13.49

    Zombie Graveyard Simulator – July 30
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    In a world where the dead turn into zombies, your job is to manage your very own Graveyard! Perform burials and cremations, fulfill visitor requests, manage facilities, and keep your staff and defenses in top shape. But when night falls, everything changes. The dead may rest, but the zombies don’t. They are coming for your precious work!


    Xbox Play Anywhere

    Bee With Gun

    Ratalaika Games S.L.

    Bee With Gun – July 31
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    In Bee with Gun, you´re not just fighting to survive, your goal is to destroy enemy bases while protecting your hive. Take control of an armed bee and fight through 40 carefully designed levels across four unique environments. Destroy enemy strongholds while defending your hive against constant waves using buildable towers.


    Xbox Play Anywhere

    hyperdrive inn

    Dolores Entertainment

    hyperdrive inn – July 31
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    The ever-growing accommodation behemoth known as Hyperdrive Inn is your father’s creation, and he is also responsible for triggering a set of cataclysmic events that threaten to destroy everything in existence. He also happens to be the only person in the universe who can fix everything. Too bad he has gone missing. What’s even worse: he went hiding somewhere in the infinite hotel of his. And to top it all off, you’re the one who must hunt him down and save the day.


    Waterpark Simulator

    Cayplay Studios LLC

    Waterpark Simulator – July 31
    Optimized for XBOX Series X|S

    Build and run your own waterpark. Design slides, send guests flying with ragdoll physics, manage staff, and fully customize your park. Turn total madness into a five-star empire in this first-person management simulator!


    The post Next Week on XBOX: New Games for July 27 to 31 appeared first on XBOX Wire.

  • Saturday 25 July 2026 - 02:00

    Find out How an Adorable Duck Drove us to Get Creative with Dodo Duckie

    Dodo Duckie key art

    Summary

    • Available on both console and PC with XPA.
    • Flip between 2D and 3D perspectives, discover hidden paths, solve puzzles and more.
    • The story behind the design, inspiration and challenges leading to launch.

    We’ve all experienced a time when we’re surrounded by people yet feel completely out of place. That’s the exact feeling Dodo Duckie starts from: a duckling raised among chickens, convinced something is wrong with him because he just can’t fit in.

    A few years ago, we were an unproven team pitching a massive, overly ambitious game to publishers. Getting backing for a project of that scale is incredibly difficult in India’s indie scene, and the passes we got back eventually forced a practical question: What can we actually build and see through to the end completely on our own?

    The answer turned out to be a duck.

    I’m Samhith, the creative director at BornMonkie, a small indie studio in India that I run alongside my sister and producer, Samveda. This is the story behind our debut puzzle platformer, Dodo Duckie – now available on Xbox Series X|S and PC.

    Even though Dodo’s search for belonging comes from a deeply personal place for us, we wanted his adventure to feel like a warm hug. It’s a bright, cozy world where his clumsy attempts to fit in are played for laughs, turning a heavy theme into a light-hearted journey about playful discovery.

    Quacking the Code

    Back in the day, many of the studios we look up to started their journeys with iconic mascot platformers. Looking back, we realized we had accidentally followed in their exact footsteps with Dodo Duckie.

    We built our first prototype back in 2019, but as a busy service studio, the game became a long-term labor of love. For years, we chipped away at it on and off between client jobs and a million other prototypes. Early on, we made a radical design decision: remove the jump mechanic entirely from a 3D space.

    We initially assumed this unique switching mechanic would be our main hook. But as players tested the game, they showed us something else: they were falling for Dodo  Duckie before they even understood the puzzles. That feedback changed how we looked at our own game. We realized Dodo’s personality was the front door, and our puzzle design was the reason to stay once you walked through. Juggling service work meant it took until 2025 to fully realize this vision, but we’ve finally built a home we can’t wait for players to enter.

    Getting Dodo Just Right

    Getting the game to actually look right was a massive hurdle, we spent two to three months iterating on prototypes we just weren’t happy with. The turning point came when our Art director, Vincent Boichut, joined the team and diagnosed the real problem. Because we were balancing tight resources, we only had the budget to build a single set of assets that had to work perfectly across two perspectives. Everything had to be read clearly, whether players saw it head-on in 3D or flattened into 2D.

    That restraint became our superpower. It’s the real reason the world leans toward clean shapes, rounded edges, and vibrant colors. What looks like a purely stylistic choice was actually born out of a need for perfect readability, though we’re thrilled it happens to be extremely cute, too.

    Finding Our Wings

    Underneath the puzzles is a story we care about deeply. Dodo grows up among chickens, trying desperately to fit in before learning that his differences are exactly what make him special. It’s a struggle our team knows intimately. Growing up in India’s highly competitive culture, pursuing a creative career in game development meant fighting against strict expectations and risking isolation just to do what we love. Dodo’s journey is ours.

    Because of that, we chose to tell his story without heavy dialogue, leaning instead on animation, physical comedy, and character expression. We wanted the emotional beats to feel like a Pixar short, landing purely through what you see, making Dodo’s story universal no matter what language you speak.

    Our journey has finally come to life. Dodo Duckie is now available on Xbox Series X|S and PC!

    If there’s one thing we hope players take away from our little bird’s story, it’s this: a leap doesn’t have to look graceful to count.

    Sometimes it just has to happen.

    Xbox Play Anywhere

    Dodo Duckie

    BornMonkie

    $11.99
    You’re a DUCK! with one special cap that gives you the power to switch between 2D and 3D. Use it to explore, switch perspectives, solve puzzles and save your chicken friends.

    The post Find out How an Adorable Duck Drove us to Get Creative with Dodo Duckie appeared first on XBOX Wire.

  • Monday 27 July 2026 - 15:00

    Fit For A Spartan: Win a 1:18 Replica of a Special Halo-Inspired Ride

    To celebrate the global launch of Halo: Campaign Evolved on July 28, Halo and Automobili Lamborghini have joined forces to create the Lamborghini Urus SE Master Chief 117 Edition, a Lamborghini Urus SE wrapped in a bespoke, Master Chief-inspired livery customized exclusively for the occasion.

    Created as a tribute to the Spartan who has inspired generations of players, the Lamborghini Urus SE Master Chief 117 Edition reflects the Master Chief’s unmistakable identity in every detail. From the gold-tinted windows and visor-inspired headlights to the signature armor-green exterior and the iconic “117” number featured on both sides of the Super SUV, the bespoke design pays homage to humanity’s greatest green-armored hero.

    Fans can also experience the Master Chief 117 Edition Livery on a Lamborghini Urus in Forza Horizon 6 beginning July 30, 2026. The livery can be downloaded through the in-game Message Center. Once redeemed, all players will receive the special edition livery, which will automatically be added to their in-game garage.

    Of course, we know our Halo community will want to bring a piece of this moment home. That’s why, alongside the full-size vehicle, we’re creating a limited number of exclusive 1:18-scale collectible replicas. Fans around the world will have the opportunity to enter an online sweepstakes for the chance to own one of these special-edition replicas—a collectible worthy of any Spartan’s display. To enter, follow Xbox on X and repost the official X sweepstakes post with the hashtag #MasterChief117Sweepstakes.

    (No purchase necessary. Open only to legal residents of Xbox supported regions (excl. Russia), 18+. Ends at 5:00 p.m. PT on September 13, 2026. See Official Rules for full details.)

    Whether you’ve stood alongside the Master Chief since the beginning or you’re preparing to deploy for the first time with Halo: Campaign Evolved, this collaboration is a celebration of the journey we’ve shared together. Halo has always been about stepping into the unknown, facing impossible odds, and finishing the mission. The Lamborghini Urus SE Master Chief 117 Edition captures that same spirit—where legendary performance meets legendary heroism.

    Halo: Campaign Evolved launches globally on July 28, 2026, with early access beginning July 23 for Premium Edition owners. It will be available for XBOX Series X|S, XBOX on PC, cloud, and included with Game Pass. Play it on both console and PC at no additional cost with XBOX Play Anywhere. Also available on Steam and PlayStation 5.  The game supports cross-play and cross-progression across XBOX Series X|S, Windows PC, Steam, and PlayStation 5.

    Halo: Campaign Evolved – Standard Edition

    Xbox Game Studios

    1144
    $49.99
    Pre-purchase Halo: Campaign Evolved and get the Foundry Armory Pack, featuring legendary looks for the Master Chief’s iconic Mark V Mjolnir armor. PRE-PURCHASE INCLUDES: • Classic 2001 Mark V Armor skin • Classic 2001 Assault Rifle skin • Gilded Onyx Armor style • Gilded Onyx Assault Rifle style EXPERIENCE WHERE THE LEGEND BEGINS Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability. Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new. DISCOVER THE RINGWORLD: After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy. THE COMPLETE CAMPAIGN, REBUILT: Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design. CINEMATICS AND AUDIO OVERHAULED: All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion. COMBAT AND WEAPONS EXPANDED: Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal. THREE NEW MISSIONS: Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies. PLAY SOLO OR WITH FRIENDS: Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC. DRIVE, HIJACK, WREAK HAVOC: Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank. ENDLESS REPLAYABILITY: Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.

    The post Fit For A Spartan: Win a 1:18 Replica of a Special Halo-Inspired Ride appeared first on XBOX Wire.

  • Monday 27 July 2026 - 17:00

    Play More Ubisoft Games on PC: New Content Now Available for XBOX on PC, Plus Free PC Redemption

    Ubisoft XBOX Hero Image

    Ubisoft and XBOX are expanding their partnership with two big updates coming today, July 21: the addition of premium editions and selected add-on content for a wide range of Ubisoft titles for XBOX on PC, and a free benefit for select games, where XBOX console players can snag the PC version at no additional cost.

    More Ubisoft Content on the XBOX PC App

    A broad selection of digital games with premium editions and/or add-on content have been added for XBOX on PC. Highlights include some of the biggest names in the Ubisoft catalogue – Assassin’s Creed Shadows, Star Wars Outlaws, Tom Clancy’s Rainbow Six Siege, Skull and Bones, and Prince of Persia: The Lost Crown – alongside fan favorites spanning the Assassin’s Creed, Far Cry, The Crew and Watch Dogs franchises, and more.

    XBOX Console-to-PC Offer

    Players who own the digital XBOX console version of select games can now access the PC version through Ubisoft Connect at no additional cost. Check them out below:

    • Assassin’s Creed Mirage
    • Assassin’s Creed Valhalla
    • Avatar: Frontiers of Pandora
    • Far Cry 6
    • Immortals Fenyx Rising
    • Prince of Persia: The Lost Crown
    • Riders Republic
    • Skull and Bones
    • The Crew 2
    • The Crew Motorfest
    • Tom Clancy’s Rainbow Six Extraction
    • Tom Clancy’s Rainbow Six Siege
    • Watch Dogs Legion

    Please update Ubisoft Connect to its newest version to ensure the titles are available in your library.

    From July 21 onwards, customers that purchase a digital version of the listed titles will immediately get the XBOX console and XBOX on PC digital versions. For existing owners of an XBOX digital version of the listed titles, you will receive the PC version during a progressive rollout period between July 21 and August 4. 

    Still got questions? We’ve got you covered with the FAQ below.

    Q: Does this work the other way around – if I own the PC version, do I get the console version free?

    A: No, you can only claim a free PC version, not the other way around.  

    Q: Does my Season Pass or add-on content also transfer?

    A:  For most games, the edition and DLC content you own on Xbox will transfer to the PC version at no extra cost. The only exceptions are consumable items (such as in-game currency or one-time-use content), which may not carry over.

    To see exactly what content you own on PC, open Ubisoft Connect PC, where your library will display the edition name tied to your account, and each game’s Properties page provides a full breakdown of your owned DLC and add-on content.

    Q: Are in-game currencies or consumables included in the add-on content available on the XBOX PC App?

    A: No, currencies and consumables are excluded from this offering. However, with select games that support cross progression, users will find all their content from the XBOX version on the PC version.

    The post Play More Ubisoft Games on PC: New Content Now Available for XBOX on PC, Plus Free PC Redemption appeared first on XBOX Wire.

  • Monday 27 July 2026 - 17:29

    On this episode of the Official XBOX Podcast, we’re sitting down with the Halo team to talk all things Halo: Campaign Evolved. We’re discussing the 25-year legacy of the iconic franchise, how the team upgraded and remade a classic for the modern era, what players can expect when they dive in, and we’re getting an exclusive first look at a special 25th Anniversary armor set.

    The post How Halo Studios Evolved a Classic – Halo: Campaign Evolved | Official XBOX Podcast appeared first on XBOX Wire.

  • Monday 27 July 2026 - 18:57

    On this episode of the Official XBOX Podcast, we’re at The Coalition in Vancouver with the team behind Gears of War: E-Day. Grab your Lancer and get ready, because they’re walking us through the gameplay demo they just released at XBOX Games Showcase. We’re getting a deep dive into all of the details you need to know and all the things you may have missed.

    Transcript

    SPEAKER 1: Games in this podcast range from E to M.

    JEFF RUBENSTEIN: Everybody, welcome to the official Xbox Podcast, the only podcast coming to you from inside Xbox, or today, inside The Coalition Studios in Vancouver, Canada, where we’re going to get our first deep dive look at Gears of War: E-Day. Let’s check it out. This week, we learned a ton about Gears of War: E-Day at the Xbox Game Showcase and the Gears Focus Direct, which followed right afterwards. But I will say one of the things we always hear from players in the comments, they love to see pure gameplay video to really get a feel for what is coming their way. And, well, that’s what we have for you right now. And even better, in order to help us break this down, we are joined from people who are making this game. Aryan, Nicole, Matt, how are you doing?

    ARYAN HANBECK: Great.

    NICOLE FAWCETTE: Great.

    MATT SEARCY: Yeah, really good.

    JEFF RUBENSTEIN: So it’s always been a little while since I’ve been here. It’s been — I think it was 2019. We were — for Gears 5, we brought a bunch of people up here, and it’s great to be back. But one of the things I will say is I’m seeing familiar faces, and I’m seeing new faces. How have things been up here at The Coalition? What’s evolved and changed over the past seven years?

    MATT SEARCY: I mean, it’s been a journey making E-Day, and it started really after we finished Gears 5 and Tactics. We shipped a bunch of things just afterwards. And around that time, we were looking at what the next game was going to be. But also right around that time, the world went into a big change. The pandemic hit. So, at our studio, we had a chance to reflect on Gears and the franchise. We talked to fans. We sort of explored what the game meant to us. At the same time, we had this crew that had been building games together for a decade or more, and specifically Gears. So we had deep affinity, obviously, with the franchise. People love it, but also a bunch of experience. And then, through the pandemic, we did this reflection on the franchise. We picked our direction on E-Day, and we had this cool influx of new energy and people that joined the studio, along with some of the people that have been working together for so long. So yeah, lots of change, lots of familiar faces, lots of awesome energy, and driving towards this vision we had for E-Day, and finally getting to near the finish line and getting to show it to people.

    JEFF RUBENSTEIN: That’s awesome. One of the things, as I was walking into this room, I noticed a mural which seemed new, and the one that says, “Never fight alone.” I’d love to know what that means to The Coalition.

    NICOLE FAWCETTE: Yeah, there’s a lot of new murals. It’s fantastic to see us kind of put that up into the studio because we’ve really elevated over the past few years as kind of a mantra inside the team. It’s kind of always been around for Gears. It’s been a tagline sometimes, but it actually was in a design doc way, way, way back, and it really was kind of meant to describe co-op play. But over time, it’s just taken on a lot more meaning for us in terms of why we build Gears, the stories that we tell in our games, the values that we have as a team, and how we work as a team and how we support each other. And then also kind of what’s going on with our fans and how they relate to the game and the stories. And ultimately, it’s just about having each other’s backs and getting through life. And it’s a really nice rallying call to everything that we do, and it kind of brings everything home in terms of what Gears means to us and to fans and, yeah, just what we’re making.

    JEFF RUBENSTEIN: How is the team feeling here in this final stretch before launch this fall?

    ARYAN HANBECK: I think the team’s feeling pretty good. This is kind of the time where we’ve put in a ton of effort, but the finish line starts to show itself. And I think that’s really invigorating because you start to realize that all that hard work we’ve done, it’s going to come out soon, and people will get to see it finally. So I personally, I’m feeling pretty invigorated. Like I said, we have been cranking for a long time. I’m sure fans are wondering what took so long. But we just — I think as you start to see the product coming together, you start to get the sense of whether you fulfilled all the promises you made four or five years ago in pre-production. I think we’ve done that. So I’m quite excited. It’s an exciting time right now.

    MATT SEARCY: And it’s exciting for us, and for me, because now we are going to apply Never Fight Alone to watching together as we see this new gameplay video. So what do you say? Should we jump in?

    NICOLE FAWCETTE: Let’s go. Yeah.

    SPEAKER 2: This is The Coalition Emergency Broadcast System.

    SPEAKER 3: They’re still coming. They’re everywhere!

    SPEAKER 2: There are reports of multiple tremors causing minor damage across Kalona.

    SPEAKER 4: Look out!

    SPEAKER 5: Stay strong. Don’t let them surround you.

    MATT SEARCY: Cool. So we’re in. And what’s really cool about this very first moment in the demo is this is quite early in our game. This is the moment these Gears Bravo Squad pick up a gun for the first time. So we give you a snub off this police car, and the shit has just hit the fan. So you’re seeing the chaos as a player the exact same way Marcus and Dom and everybody else is seeing it.

    NICOLE FAWCETTE: Yeah. And it was really important for us as a first gameplay reveal to drop you right into that first night of chaos, right into the invasion, and pay that off.

    ARYAN HANBECK: Yeah, for sure. And another thing to notice is just the challenge we had were we had to build a city that’s actually alive. In every other Gears game, all the shit’s already happened, and the cities are all destroyed, which is so much easier to build. But the amount of detail we’ve got to cram in so that players will actually credibly believe that this is a living, breathing city that we’re about to rip apart.

    JEFF RUBENSTEIN: We actually saw a survivor running away.

    MATT SEARCY: Oh, yeah.

    JEFF RUBENSTEIN: I’m not used to seeing other people.

    ARYAN HANBECK: Some get away. Some people get —

    MATT SEARCY: Some get away; some don’t. There’s so much stuff going on in this very first moment. There’s Wretches climbing up the train tracks. There’s one on the bottom of the subway. You get a sense of not everybody — the characters and even what we wanted here was that people can’t take in how much just craziness is going on in this city as the monsters attack.

    ARYAN HANBECK: Yeah, I think another cool thing is — well, maybe not cool, but no matter how hard you try, you can’t save everyone in this first street. You’re just walking through. You might be shooting a couple of Wretches off people, but there’s three or four other ones eating people beside you. So that’s a pretty important feeling because they’re pretty underpowered right now, and the invasion is pretty heavy-duty.

    NICOLE FAWCETTE: Marcus and Dom are at the bar having a drink.

    MATT SEARCY: Yeah, you’re seeing Marcus and Dom in there. They’re casual.

    JEFF RUBENSTEIN: I know, I’m not (inaudible). By the way, I will say the brown jacket, you know.

    ARYAN HANBECK: Right on point.

    JEFF RUBENSTEIN: I would not take a photo next to him. It wouldn’t look so great.

    MATT SEARCY: You would look skinny next to him.

    ARYAN HANBECK: That was a really fun exercise, try to figure out what these people would wear. We all know them in their armor, but we don’t know them as casuals.

    JEFF RUBENSTEIN: They’re still larger than life, but maybe it’s like a football player without their pads.

    MATT SEARCY: Totally. Yeah, Gears are always ripped. They’re always kind of bigger than everybody else. It’s just part of it. But it was a really fun exercise to go, “What would Marcus wear to a bar?” And there’s some really cool details. His COG tags are under his nice, tight V-neck. And also, he never takes off his bandana. Little details like that.

    ARYAN HANBECK: He’s got a chain wallet.

    NICOLE FAWCETTE: He’s got a wallet chain.

    ARYAN HANBECK: It felt like that would be appropriate for Marcus.

    JEFF RUBENSTEIN: Backing it up, you mentioned this is Bravo Squad. Who am I seeing here besides Marcus and Dom?

    MATT SEARCY: Right. So we have Marcus and Dom, obviously, and two new characters. So Megs Carter, who’s a veteran of the Pendulum Wars. She’s from Kalona. She’s working in the emulsion refineries now. She’s sort of returned to the brotherhood she had before. But she’s the person who’s seen the most in battle. And then we’ve got Lucas Reyes. He’s a rookie. He’s a comms officer who actually never made it to the front. Very confident, and he had sort of dreams of glory, but never made it there. And these four people in this first moment, they just happen to be in the same place, but these are four Gears who, when it breaks out, they run towards the threat while everyone else is running away.

    JEFF RUBENSTEIN: So I see Active Reload is back, which, thank you. It hasn’t always been in the middle of the screen like that, has it?

    MATT SEARCY: It’s never been in the middle of the screen. Yeah, obviously, this is a game built from scratch. It’s a new game built to feel like Gears, but it is new. So there will be some things that feel very familiar, some things that are new, and some things that are just a little bit different and evolved. And one of them was Active Reload. It’s such a staple of Gears games. It adds to the tension of reloading your weapon, how you manage your weapon, whether or not you’re going to jam it, get extra damage. And honestly, it’s so central to the experience that sometimes we find new players lose it in the top corner. And it’s part of your aim experience. And it makes the most sense to put it where you’re aiming, where you’re firing. And there’s some cool new stuff tucked in the active reload. I don’t know if everybody caught it.

    JEFF RUBENSTEIN: No, no, what is it?

    MATT SEARCY: So you can see in this demo, when we use a Gnasher in there, some of our weapons now have single shell loading. So you can see each shell load in the Active Reload bar. And actually, you can interrupt your reload to fire a shell immediately and basically trade off having a smaller clip to get your shot out at a time of urgency if you need it.

    JEFF RUBENSTEIN: That’s useful.

    NICOLE FAWCETTE: To Matt’s point, the other thing that when you see in a demo, we take some things away from the screen just so you get this kind of full-screen experience of the game.

    MATT SEARCY: For cinematic purposes.

    NICOLE FAWCETTE: Totally. So obviously the omen is back, in terms of like how damage —

    JEFF RUBENSTEIN: As you’re taking damage.

    NICOLE FAWCETTE: Yep. You see your weapon up at the top. We’ve kept that for the demo. But just, you know, we wanted to show the game full screen so you kind of get that cinematic immersive experience, but all those kind of signature things are obviously back.

    JEFF RUBENSTEIN: Okay. Let’s jump into this next scene, then.

    NICOLE FAWCETTE: Okay.

    SPEAKER 6: Let me see what I can do.

    SPEAKER 7: I’m at the pharmacy. I need backup!

    JEFF RUBENSTEIN: These cars remind me. I feel like there’s pictures of my parents leaning against cars that look like this.

    ARYAN HANBECK: Yeah. That’s kind of on purpose. One of the things we thought about a lot at the beginning of this journey was what the style of the city was going to be. And we’re kind of going back in a way to fill in a hole in the story of the lore of E-Day. So this sort of nostalgic vibe felt right. And to go with that, cars that felt like they were from the ’70s. The city has a — New York in the ’70s was sort of our inspiration. So it just felt right. Everything feels a little bit older and a little bit clunkier, which kind of aligns with the Gears vibe anyway.

    MATT SEARCY: I mean, it is a different time period. So pulling elements of Earth nostalgia and Sera nostalgia together was a really great way to make us feel like we’d gone back in time to a world that frankly nobody’s actually seen. We’ve never shown pre-E-Day Sera before.

    JEFF RUBENSTEIN: And now we know the price of gas was much lower. That’s right.

    NICOLE FAWCETTE: That’s right.

    JEFF RUBENSTEIN: And the other advantage is most of these cars from that era are really blocky. And that obviously helps with cover.

    MATT SEARCY: Yeah. I will say, actually, one of the cool things that you just get a glimpse of in here and maybe a bit more in our dev direct is building E-Day in a city, we chose to put it in one city, ultimate Gears playground. In a game that’s all about cover, you get just this huge range of options: cars, buildings,

    ARYAN HANBECK: Planters.

    MATT SEARCY: — destruction. Yeah, planters, trains, all sorts of things that make sense. And then we rip the ground up, and we make all these organic shapes. So you can actually see in that sequence there where the Corpser comes out of the ground — one of our new cover types, we have low ground cover. So you can see Marcus slam in all the way down to the ground and take this low stance and crawl along it. So we have some cover that’s a little more hectic, a little more dangerous. And, of course, you’ll see in other footage a lot more versatility in how we move, a lot more fluidness, mantles, vaults, all sorts of things. So we were able to open the range of cover types, create more organic spaces that you can move and flow through without losing that fundamental part of Gears, which is cover is life. That’s how you live.

    JEFF RUBENSTEIN: Yeah. It’s just not all waist-high cover.

    ARYAN HANBECK: Exactly.

    NICOLE FAWCETTE: That’s right.

    MATT SEARCY: Yeah. Exactly. Yeah.

    NICOLE FAWCETTE: I think the other thing that this shows — and I’ll throw it to Matt — is you get to see slide. You get to see Marcus slide.

    JEFF RUBENSTEIN: Oh, right there.

    MATT SEARCY: Yeah. So there’s — yeah. There’s a couple moments in here. So we’ve added slide to the game. The movement for E-Day is a — is built from scratch. There’s nothing that we ported from past Gears. First thing we did was try to make sure we hit what Gears feels like, how it feels to go into cover, keep the heaviness. But it was important to us that we added more fluidity. So there are some obvious changes. The sprint cameras has moved out so that you get a little more visibility. You can run a little bit more. And tying to run, we added slide to the game. And slide lets you sort of tie in that fluidity to a bunch of cool opportunities. You can slide into cover, obviously. You can slide under some things, under trucks, and through gaps and things. Or you can see sort of in this demo, we slid past a planter and then kind of popped ourselves into cover really fluidly. It’s an addition to the core of Gears. We’ve got that core center of movement around cover and choice. And then we try to layer these new movement mechanics sort of around it to just give you more options and really an experience that just feels like Gears, but more modern, I guess, more dynamic. Yeah.

    JEFF RUBENSTEIN: From the reaction, I’m assuming they had never seen a Corpser before because I think they’re like, “What the fuck is that?”

    ARYAN HANBECK: I think that’s the first one in the game.

    MATT SEARCY: Yeah. That’s the first full view.

    ARYAN HANBECK: Yeah.

    MATT SEARCY: Yeah.

    NICOLE FAWCETTE: I mean, you see the arms of it kind of come out when the sky train goes down. But yeah, there’s a lot of, “What the fuck is that? What the hell was that?”

    MATT SEARCY: Yeah. We get to experience the Locust the way the squad does. So there is a lot of — in this game, there is a lot of, “Holy, what the shit.”

    NICOLE FAWCETTE: What else would you say?

    MATT SEARCY: Yeah. There’s — I mean, this demo does jump time just a little bit through a mission. Obviously, we’re kind of cutting out, but there is a cool little sequence you see there where rookie — Lucas spots the legs first when the train collapses and tries to call them out, and nobody else saw it. And then it comes up later.

    SPEAKER 8: Do you see that? There’s something big. [inaudible 00:14:12]

    SPEAKER 9: Just keep moving. We need to keep moving (inaudible).

    MATT SEARCY: I think we have a beat in that mission earlier where he was like, “I told you. Giant fucking spider legs.”

    JEFF RUBENSTEIN: We also saw the retro Lancer, I guess, in this era, the current Lancer.

    MATT SEARCY: That’s right. Yeah. Not retro. Just Lancer.

    JEFF RUBENSTEIN: Just Lancer. Yeah. Yeah. And I saw you kept the — for me, one of the most satisfying, you do the charge and the —

    MATT SEARCY: The impaling. Yeah.

    JEFF RUBENSTEIN: Impaling. Yeah.

    ARYAN HANBECK: Yeah. One of the things you see there when you did that execution is that Marcus gets covered in blood when that moment happens. So we’ve put in a few extra things to allow you to see kind of the world touches you as a player and you touch the world. And you can see that on the player themselves. We do that throughout the campaign as well with blood and dirt. So in different moments, the blood level on the character will go up, and then it’ll go down. Same with dirt. So in previous Gears, we’ve always had super shiny armor, and it looks really good, and it looks great in HDR and everything. But I think this is just another level of sort of believability that just kind of removes that barrier, and people feel like they’re more immersed in what’s going on around them.

    NICOLE FAWCETTE: Feels super satisfying when you’re doing Gnasher shots and you’re just getting covered.

    MATT SEARCY: Covered head to toe in blood, yeah.

    JEFF RUBENSTEIN: It’s always been a game that people have used the term “visceral,” and now you’re got visceral. [inaudible 00:15:31]

    ARYAN HANBECK: Yeah. For sure.

    JEFF RUBENSTEIN: Is this one of those things, I know The Coalition is known as being perhaps the best Unreal Engine, the best chops in UE out there.

    ARYAN HANBECK: Perhaps.

    JEFF RUBENSTEIN: I’m trying to get to something — I don’t want anyone to feel bad. Okay. The best with the Unreal Engine. Are these things that are now possible because of your mastery of Unreal Engine 5, or is it just an art choice that you’ve chosen to do?

    ARYAN HANBECK: Yeah. I think some of this stuff is just an evolution of what we’ve done before. For example, the blood and dirt, I don’t think there’s anything inherently in the engine that’s allowed us to do that now. So there’s a whole bunch of stuff where we just — we’ve done this a few times now, and now we’re one-upping it. But there’s definitely tons of stuff we’ve done in this game that is tied to the tech that’s available in Unreal.

    MATT SEARCY: Yeah. I think the evolution of — there’s some stuff that for sure is just creative direction deciding to do E-Day. I think the biggest thing we benefited from is the city. We made Kalona so we could experience this global event in our lore at a very intimate scale and see the story of one place. And as a result, we basically built a whole city. The identity of the city, the detail, the people, right down to this micro destruction and everything that’s going on there, so you get that. But we literally built Kalona. You can pull the camera up in the engine and look and the city is there. And so every time you’re in a level and you’re looking somewhere else, it’s the actual location of that other place, which I don’t know that we could have done that before. And I think that’s probably — there’s a long list of technology that’s come with UE5 or we built here that has kind of allowed this whole package. But that’s the thing that’s benefited the most.

    NICOLE FAWCETTE: And not just build a city, but build a city to destroy it.

    MATT SEARCY: Yeah. And rip it apart. Build a city and rip it apart. Yeah.

    NICOLE FAWCETTE: Yeah. It’s not a static set. You’re going to — you’re going to experience this world.

    ARYAN HANBECK: You’re going to see it fall.

    NICOLE FAWCETTE: You’re going to see it fall. You are going to see the spectacle moments. You’re going to traverse back into areas that were intact, and there’ll be smoking ruins. And you’ll see kind of that loss. And that really helps kind of deepen the story and deepen the sadness and the gravity of what happened and what Emergence Day was.

    ARYAN HANBECK: Yeah. I think that was an important thing for us, was to make the city feel like another character in our game, so that when you see it get destroyed, you actually feel something. It’s not just a set. It’s actually a living, breathing character in our game that now is getting taken away despite your best efforts.

    NICOLE FAWCETTE: Yeah.

    JEFF RUBENSTEIN: In previous Gears games, everything’s already destroyed. It’s just constant rubble. It almost — you become immune to it after a while.

    ARYAN HANBECK: You never get to see it destroyed.

    MATT SEARCY: You’re walking through the history of a place that was — that fell a decade ago.

    JEFF RUBENSTEIN: There’s more to pick apart in this scene. So let’s play it back one more time.

    NICOLE FAWCETTE: Yeah.

    SPEAKER 6: Let me see what I can do.

    SPEAKER 7: I’m at the pharmacy. I need backup! These things are all over me.

    SPEAKER 10: More tremors.

    SPEAKER 7: Any Gears out there? Anyone that can hear me?

    MATT SEARCY: This is a cool moment, actually, because you see the police department there. It’s part of this idea the first night, they’re just looking for help wherever they can. But this moment, where the Corpser rips through the ground, I think, is a really awesome example of how we treat E-holes. We have the systemic ones that you close with frag grenades, but we also have these spectacle ones that just open up and sort of dump enemies out in the space and collapse parts of buildings and cover you with smoke, which is just such a cool way to flood the city with this chaos.

    ARYAN HANBECK: Yeah. The other thing that’s new for us with E-holes is sort of this color red. The red light that pours out of every E-hole. We sort of made this commitment early in pre-pro that red would be the E-hole color. We try to avoid using red anywhere else as much as we could. And we’d keep it as primary and strong as we can, which is kind of a bit of a challenge because it’s not an easy color to work with. But basically, whenever you see red like this in the game, it’s either an E-hole or it’s danger. And I think after a while, that just subconsciously taps into the players, and when they see it, they’re just going to know there’s danger ahead. Of course, red is already associated with something bad or stop, you can’t go, or danger. So it just kind of worked together. And it floods the space with red light, which is really cool. You get a real big change, and you can’t really do that kind of stuff if you don’t have the power in the engine to let you do it.

    MATT SEARCY: One of the cool things in that moment where they pour out to you, and you see across this demo, we’re seeing the beginning of this invasion that we unroll through E-Day. And so the very first enemies we see here are Wretches, but they’re not armored, the way you normally see Wretches in Gears games. And that’s because we’re seeing sort of that first wave of shock troops come through the city. Almost like attack dogs, the way the Locust use them. So one of the cool opportunities we had creatively was we get to go back to the Locust but reintroduce them to Gears fans. What would it be like to see a Wretch without armor come out and be used as this sort of massive monster invasion force? But we’re introducing these enemies to the characters in the game, so they’re reacting. And anybody who’s coming to a Gears game for the first time is getting to experience the Locust the way Marcus and Dom experienced it, like seeing a Wretch for the first time, seeing a Drone for the first time, seeing them pick up a gun for the first time. That stuff’s all in the first night of E-Day, which is really cool.

    NICOLE FAWCETTE: Yeah. They kind of go from, “Are these animals?” to, “Are these monsters?” to, “No, they’re tall. They’re — they say, “Die, ground walkers.” They shoot you.

    MATT SEARCY: They fucking talk, Marcus. There’s a line Dom has in the — yeah.

    NICOLE FAWCETTE: (Inaudible) So it’s really cool to do that progression.

    ARYAN HANBECK: Yeah. One cool little tidbit about those Wretches is they look like a skinnier, malnourished version of a real Wretch. And the thinking was we wanted the beginning to feel a little bit like a zombie movie. There’s just armies of them coming. And so we thought is what if they took all these Wretches, put them in cages, didn’t feed them, turned them into hungry, rabid attack dogs, and then released them all into the streets? So that’s sort of why they look like that. And then, as you go forward, you start to see the bulked-up Wretches. Then they have armor. So you get the full range.

    JEFF RUBENSTEIN: I never was scared of Wretches before. I was like, “This is where I — “

    MATT SEARCY: Oh, they’ll rip your head off.

    NICOLE FAWCETTE: Yeah.

    JEFF RUBENSTEIN: Oh, they do?

    MATT SEARCY: Oh, yeah.

    ARYAN HANBECK: Yeah.

    MATT SEARCY: If you DBNO and a Wretch jumps on you, it’ll rip your head off.

    JEFF RUBENSTEIN: Okay.

    ARYAN HANBECK: They got claws.

    MATT SEARCY: And teeth.

    NICOLE FAWCETTE: And teeth. Lots of teeth.

    JEFF RUBENSTEIN: I think there’s a line in here. You hear someone yell, “They’re fucking eating people.”

    NICOLE FAWCETTE: They’re eating people.

    MATT SEARCY: Which they also do.

    NICOLE FAWCETTE: Yes.

    ARYAN HANBECK: There’s one up close and personal right here.

    MATT SEARCY: Yeah. So we — as I mentioned, this demo kind of jumps through a level, but we get — we’re sort of tracking this storyline where they meet the other Gear that’s out in this part of town for the first time. So what’s cool when we get to the grocery store here is obviously, we find Maco, who’s one of our new characters. And he’s got a Vulcan, a classic Gears weapon, but he’s all alone out here. He’s been holding this place.

    ARYAN HANBECK: He runs out of ammo.

    MATT SEARCY: Runs out of ammo. It’s just a thing that happens with him several times. Yeah. And we get to see sort of this moment, the first moment in the story of Bravo finding the other Gears in the city, reconnecting, and sort of becoming a squad that’s part of a larger force.

    ARYAN HANBECK: Yeah. It’s really cool. Little by little, you start seeing there’s other soldiers out there. There’s a little bit of a command coming together to try to fight back as much as they can. And that’s really fun to see that evolution throughout the campaign.

    JEFF RUBENSTEIN: This is a really big arena here. I feel like they’re coming in from all different sides.

    MATT SEARCY: We have much bigger arenas than this.

    JEFF RUBENSTEIN: Oh, okay.

    MATT SEARCY: Yeah.

    JEFF RUBENSTEIN: Because it almost feels like a Horde map to me, where they’re coming in from all different directions, and you can’t just hunker down in one place and survive.

    MATT SEARCY: Yeah, I mean, E-holes are iconic for a reason. They’re cool. They’ve got a cool idea, but functionally, they’re just a great spawn closet. As a video game mechanic, it means your enemy can pop up anywhere. We can change the front lines. They’ve obviously got strategy in with them. You can see one of the squadmates chucks a grenade in and closes it in this one. So it’s just awesome to bring it back. And getting to imagine the (inaudible) this grocery store was so cool because, I mean, obviously, an awesome Gears map. Obviously, we got to flex our destruction, our lighting, our reflection systems. And it’s also pulled straight out of a Gears book, out of lore. So this moment that we build up to in here about this grocery store and a bayonet snapping and the reveal of Tai is us sort of — we had to tweak a few things to make E-Day work, but wherever we needed to tweak the lore a little bit, we tried to really respect what’s out there. And so even this dialogue is straight from the scene in the book where this actually happens.

    NICOLE FAWCETTE: We kind of call it a lift and shift a little bit. It was really important for us not to make any unnecessary retcons and keep true to kind of what was out there in the extended media. And we needed to introduce the Lancer into this game. We couldn’t have a Gears game without the chainsaw Lancer. This moment actually takes place like a year later in the books. But it’s such a fantastic — such a fantastic scene with a character we all love, Tai, and to be able to bring him into E-Day and bring him into this moment —

    JEFF RUBENSTEIN: And introduce him.

    NICOLE FAWCETTE: In this way, the most quintessential Gears way ever. I think it just all came together perfectly. And hopefully, those hardcore fans forgive us a little bit for taking that. But we really wanted to be able to show this on screen as well.

    ARYAN HANBECK: Also, I think people are going to be stoked to see a chainsaw because, as soon as they see this, they’re going to go, “Oh, hold on a second. Something’s happening.” This is leading up to something.

    NICOLE FAWCETTE: Yeah. And it is, the invention of the chainsaw Lancer did come from a hardware store. Chainsaw. And it’s so fantastic to kind of see that origin story play out so crisply and amazingly.

    MATT SEARCY: Viscerally.

    NICOLE FAWCETTE: Viscerally.

    MATT SEARCY: Yeah.

    ARYAN HANBECK: That’s another great example of Tai getting covered in blood after that execution.

    NICOLE FAWCETTE: Yeah. Yeah. And you get Marcus on his back foot, and there’s a bunch of great things in that scene.

    MATT SEARCY: Yeah. So one thing that’s kind of cool, that’s a really small detail in here is just, we’re coming out of the Pendulum Wars into peace for the first time. We don’t get to spend a ton of time in Kalona before that happens, but what you get to see all over Kalona is the echoes of that. So in our signage, you’re seeing victory celebrations. You’re seeing —

    NICOLE FAWCETTE: “Peace time discounts.”

    MATT SEARCY: “Peace time discounts” in the grocery store. You’re literally seeing — yeah, veteran centers, recruiting centers. So we weren’t able — we got to pick up a gun and shoot in this game. So we’re not spending hours walking around the city in peacetime, but you get to see the echoes of what could have been the hope and everything that’s lost even in —

    JEFF RUBENSTEIN: I love those TVs, by the way. I think we might have had one when I was little, wood paneling.

    MATT SEARCY: Big CRT with the wood paneling.

    ARYAN HANBECK: A lot of that retro vibe. All the technology in Gears has always been sort of Vietnam-era tech, we say, or retro tech. There’s no LCD panels. They’re all CRTs, and you see the cash registers are all old school. So I think all that — there’s vending machines. Everything just has that sort of retro vibe, and that kind of really comes together to create a style that has a through line throughout the whole game.

    MATT SEARCY: So one of the things that we get to show in here, too, is an unarmed Drone. So similar to the Wretches, we wanted to bring — introduce Drones even in a new way. And we have skipped ahead a little bit in here, but you see, actually, in the game, before they ever see a Drone pick up a gun, they just see a Drone try to rip you apart with its bare hands. We wanted to really emphasize that, “Yeah, they can use weapons, but they’re just terrifying monsters that want to rip the limbs off of people.”

    ARYAN HANBECK: And these unarmed Drones, they just — they show up, they do their little scream, and then they come right at you. So they’re not taking cover. They don’t have guns. They’re just charging right at you. Yeah, they’re rushing at you.

    JEFF RUBENSTEIN: So that was not like a canned moment. That’s an emergent thing. If the player was a little bit faster on the Gnasher, you could have ducked and tucked.

    NICOLE FAWCETTE: Somebody fumbled his reload on purpose.

    MATT SEARCY: Somebody might have — I might have fumbled the reload maybe on purpose for a demo reason. I know how to reload, everybody.

    JEFF RUBENSTEIN: That would never happen in the game.

    MATT SEARCY: Everybody on the internet who is saying “get good,” it’s a demo. There’s things we have to do. But yeah, honestly, that moment is the moment that those are designed for. If you’re not watching your flank, or your buddy’s not watching your flank — it’s a co-op game — if one of those guys spawns, they’ll take you straight to the ground. But every Drone has this kind of in them. If you’re DBNO, one will jump on top of you and try to rip you apart. We have some Drones who, if they DBNO, they will — or drop their weapon, they will go into that rage state and come for you. So it’s sort of an extension of DBNO as a mechanic, pulled in with the Drones. You saw Dom come up and save Marcus there. So they can come pull you off. You can shoot the Drone from afar. So everything we build is about trying to get that, obviously, the vibes of Gears, Locust, Brutality, but also always thinking about how our mechanics can make the gameplay in co-op. It’s all about the squad. I mean, it’s all about never fight alone. That statement goes all the way down to what the smallest mechanic in the game about how a Drone feels when it tackles you and takes you to the ground.

    ARYAN HANBECK: One thing to look at here with the close-up of Marcus, we always have close-ups in our game just to kind of flex where our character fidelity is. We would never have been able to do this kind of camera with where we were before. So, obviously, that has a lot to do with the engine. Technology’s moved a lot. Nanite, there’s a bunch of things that have come together to allow us to get this close. We really revamped completely the way we capture our character performances, the way we model their likeness, all the pore detail, all that stuff, the groom. You’re seeing groom in gameplay and cinematics for the first time. It’s all based on a little geometry cards, and that looks fine, but it can only take you a certain way. So we’re definitely — there’s a lot of firsts that you’re seeing with the characters, and that shot of Marcus getting choked out is a good example of that.

    JEFF RUBENSTEIN: This kind of reminded me. I got a little bit of a flashback of General RAAM lifting up Minh in the original.

    MATT SEARCY: We’ve got some good callbacks in this game. I think people are going to find a lot of really cool — we all have our favorite moments from Gears across all the games. And a lot of them are echoed in here. We’re not trying to one-to-one them, but the E-Day is like a — for us, was a journey on talking about the vibes and moments in past Gears games, and like I said, we’re going to build a new game from scratch, nothing ported, like all from scratch. But how much of that, the way it plays, the nostalgia, the way it feels, the story beats, the characters, the vibes, the music, the look, everything. So I think people will find, like you said, like, “Yeah. There’s a callback,” to that moment with RAAM. They’re all over the place in this game.

    NICOLE FAWCETTE: It’s like a homecoming. It’s like a getting back to the roots of what makes Gears so special. And you kind of find it across the entire game.

    MATT SEARCY: So, obviously, I’ve said a couple times, we kind of rebuilt everything from scratch. There’s just more fluidity, more mantling, all that stuff. But one of the biggest additions we made to the game is the idea — well, we added a jump button to Gears, which in the past has been really tough to figure out, but we worked hard on it and we found a way to just blend it into our movement, keep the heaviness. It’s not a platforming game. We’re not going to give you giant levels where you have to jump, climb, jump, climb. But you can see even just in this little moment in the grocery store, it opens up flanking routes. You can get — you can now jump up, get on top of trucks. I get on top of the freezer here, pop over to another place, drop behind somebody. Still risk reward. You might — you can’t see always where you’re going. You might drop into a place and get surrounded. Your buddy’s got to get over there and pick you up. I think in the dev direct, you see little clips of some of the larger arenas, and they have a couple stories of verticality. They have multiple routes. And across the game, we were just able to sort of expand and tweak how you see the battlefield.

    JEFF RUBENSTEIN: What button is the jump button?

    MATT SEARCY: Well, what’s your control center? Yeah. I mean, every Gears game has added and subtracted mechanics because there is a limited number of buttons on a controller. There are trade-offs for sure. There are things that were in the original games that are — you won’t find here because we did build it from scratch, and we decided where we wanted to put buttons and certain mechanics. There are things for sure in the future we might look at bringing back as we layer in mechanics and stuff like that. But we wanted to really focus on what it would be like to take the pillars of Gears movement and combat and build a game around those pillars, but in 2026. What would that look like? What would that — well, I was like, “When did we start and when did we end?” But what would it look like to build a game around those same pillars that the original Gears was built about, but do it today? Yeah.

    JEFF RUBENSTEIN: This is the exact moment that the Lancer becomes the retro Lancer, I feel like.

    NICOLE FAWCETTE: Yeah. There you go. Exactly.

    JEFF RUBENSTEIN: The moment of obsolescence.

    MATT SEARCY: Except, of course, you can still get them and still cut guys’ heads off.

    JEFF RUBENSTEIN: And it’s still really fun.

    NICOLE FAWCETTE: Yeah.

    MATT SEARCY: By the way, there’s another tiny little thing tucked in here, which is Marcus has a couple of iconic scars in the other games.

    NICOLE FAWCETTE: Yes. The lip scar.

    MATT SEARCY: One of them he gets in prison, so you’re not going to see him in this game. But one of them he gets on his lip right there. So all the Marcuses in the future, this was it. This is when he got it.

    NICOLE FAWCETTE: Drone’s like, “Just I’m going to give you a little nick.”

    ARYAN HANBECK: There’s one origin story left to tell, the origin of the durag.

    JEFF RUBENSTEIN: Yeah. We’ll leave that for — we’ll leave that for —

    TAI: Our roads converge again.

    NICOLE FAWCETTE: We should talk actually about who is playing Tai because —

    MATT SEARCY: Oh, yeah.

    NICOLE FAWCETTE: — we have a new actor playing Tai Kaliso, Maateiwarangi Heta Morris, from New Zealand. He’s the arm wrestling champion of New Zealand.

    MATT SEARCY: Arm wrestling champion of New Zealand.

    JEFF RUBENSTEIN: Is that how he got the role?

    MATT SEARCY: He is Tai. He is Tai.

    NICOLE FAWCETTE: This is his first game. He is a wonderful, wonderful human, and he really embodies Tai’s spirit and his —

    MATT SEARCY: And physicality. Yeah.

    NICOLE FAWCETTE: And physicality. And just a fantastic all-around person.

    ARYAN HANBECK: And tattoos.

    NICOLE FAWCETTE: Yeah, and tattoos. So just really excited to kind of bring Tai into 2026. He’s such a small part of Gears 2.

    MATT SEARCY: But yeah, it’s such a fan favorite.

    NICOLE FAWCETTE: Such a fan favorite. And we love him.

    MATT SEARCY: And we were like — it was an easy decision. It was like, “Who do we want to spend more time with?” Obviously Tai.

    NICOLE FAWCETTE: Yeah.

    MATT SEARCY: Yeah.

    NICOLE FAWCETTE: So yeah.

    MATT SEARCY: Yeah. So we left a little treat at the end, obviously, just some smash cuts of things from across the campaign, which is, of course, just part of the game. But there’s all sorts of stuff tucked in these shots.

    ARYAN HANBECK: So much there.

    MATT SEARCY: There’s so much there. There’s snippets of the — even though it’s all in one city, we get a huge range of environments, time of day. We go to the outskirts. You’re seeing new enemies like the bile frog in there.

    JEFF RUBENSTEIN: I was wondering. I was — yeah. I feel like — yeah, the spitting imulsion?

    MATT SEARCY: He’s spitting acid. So the cool — there’s lots of imulsion in the game. He’s spitting acid. The cool thing about Locust coming from the Hollows is they enslave essentially Hollows creatures. So there’s this untapped — you want to imagine a creature? Exists in the Hollow. Frog that spits acid? Hell, yeah. And Gears is awesome at that stuff. We’ve had that Rockworms and all sorts of things in the past. But just this idea that anything could come out from underground. And we got to play with that. It’s a nice mix of reimagining enemies we had and new enemies.

    ARYAN HANBECK: There’s definitely a few more that aren’t in there.

    NICOLE FAWCETTE: Oh, yeah.

    ARYAN HANBECK: Doesn’t give everything away (inaudible).

    NICOLE FAWCETTE: We didn’t give everything away.

    JEFF RUBENSTEIN: Just some brief teases.

    MATT SEARCY: There’s a couple other little just —

    JEFF RUBENSTEIN: Can we run — let’s run back through that again.

    MATT SEARCY: Yeah. There’s a couple awesome little moments in here. You’re going to see — I think you’ll see glimpses of new weapons. We have a Locust shotgun that fires raw imulsion and literally melts the skin off of people. Now, you see a Boomer execution in there. So if you get him to low health, you can actually take him down to the ground and cut his head off.

    JEFF RUBENSTEIN: Has the Boomer always been that big? He’s real beefy.

    MATT SEARCY: No. I mean, he was in our minds. So now he is that big in real life.

    ARYAN HANBECK: I think that’s part of taking what we and fans remember and love from the old games and then adding a bit more to it. So I think the Boomer’s 8 or 9 feet tall?

    NICOLE FAWCETTE: Nine feet.

    MATT SEARCY: He’s over 9 feet tall.

    ARYAN HANBECK: He can’t go through doorways. He has to bust his way in, and it just looks awesome. That’s why he’s got to come down to a knee if you’re going to take his head off.

    MATT SEARCY: Yeah, and all these guys we were able to — because we rebuilt it from scratch, we just — we didn’t want you to just fight an enemy the way you had in the past. So you get too close to a Boomer, he’ll knock you and throw you back across the playing field. Of course, he’s also going to yell “boom” and shoot. And actually, you’ll see he’s got a new — this is the proto Boomshot. He’s this big heavy Boomshot. It’s different from the ones we’ve had in other games. But we were able to add little gameplay mechanics that essentially took what was cool about that Locust unit and create a more enhanced version of it that impacts how you play the game.

    NICOLE FAWCETTE: Yeah. A — you see the Reavers, they’re not just flying by you.

    MATT SEARCY: Yeah. They’re not just turning in the middle of the ground. They’ll fly and stick to a wall and crawl along it and drop off guys.

    ARYAN HANBECK: They’re going to fly and drop off guys.

    MATT SEARCY: Yeah, they drop —

    NICOLE FAWCETTE: Always they drop off guys. Yeah. So I mean, again, it’s just it takes the imagining of Emergence Day and what you have in your imagination, and it brings it to life.

    MATT SEARCY: Yeah.

    NICOLE FAWCETTE: Yeah.

    JEFF RUBENSTEIN: Aryan, Nicole, Matt, thank you so much for that tour of Kalona while it still remains.

    MATT SEARCY: A little bit. A little bit of it.

    JEFF RUBENSTEIN: It’s just a little bit of that. I just want to talk a little bit before I let you go. It’s the 20th anniversary of Gears. I still remember in 2006, before I ever worked in the industry playing with my buddy John Adams. We’re playing E-Day together. I will find you. We will play this game together. But I’m just curious. What does that anniversary mean to you, and how has Gears remained so resonant for people after two decades?

    NICOLE FAWCETTE: Yeah. It’s a big deal to us. It means a lot to work on a franchise that’s been around for so long. And I think it’s exactly that. It’s the memories you make with people. It’s the experiences, whether you’re playing the game in co-op and the game presenting these really fun moments that stick in your mind, perhaps like the first time you saw the Berserker or playing co-op together, playing versus, or playing Horde. Ultimately, a lot of it comes down to the memories you’ve made, as well as I think just a lot of the elements of Gears that are just so enduring — the characters, their stories, Marcus and Dom, what they’ve gone through. The elements like the chainsaw Lancer, that over the top things. So I think there’s a lot in Gears that just creates this enduring longevity that will be around for a long time. And it’s really just, I think, an honor for us to be able to kind of steward that into the future.

    ARYAN HANBECK: Yeah. I think for sure. It is an honor. But I think there’s also kind of a personal, a little more personal side. A lot of the people that have been doing this for a long time that work in this building remember when Gears 1 came out. I remember when I was young in my career looking at the things they were doing at Epic, the art pipelines and the workflows. It was really industry-leading. It blew our minds. And we had to kind of like buy the books and look through the making ofs and stuff like that because information wasn’t quite as readily available. And so to be able to sort of work on a game and add to that legacy and add to that franchise personally is a real honor and kind of a full circle moment.

    MATT SEARCY: Yeah. I think I don’t necessarily think when we started with E-Day that we were targeting, “Oh, 20th anniversary.” But we did feel in the studio all of us being huge fans, a bunch of us having worked on Gears for quite a while now and feeling that ownership and sort of importance of continuing the legacy, it did feel when the — when it ended up lining up E-Day and this, it did feel like it made sense, that we had this vision of this game we wanted to make that was about — making a game we wanted to — a story we wanted to tell about those franchise icons, about kind of the emotional core of Gears. And obviously, every Gears game has taken some swings, and we wanted to take some too, and it just felt like an awesome time for us to line it up with that moment.

    JEFF RUBENSTEIN: Well, thanks for bringing us new gameplay to look at. I’m very hyped up. The release date was announced. October 6 is when we’re going to be playing this.

    NICOLE FAWCETTE: Yeah.

    MATT SEARCY: Yeah.

    JEFF RUBENSTEIN: But there’s ways to get your hands on the sticks to try out that active reload before that. Can you tell us about what’s going on?

    MATT SEARCY: Yeah. For sure, we’re going to have some betas this summer. Obviously, we want people to come and play, feel the game. Betas are a great way for us to test the game. That’s what they’re for. But it’s a great introduction to the way the game plays, seeing bits of Kalona, and just a way to jump in and get back into Gears with your friends.

    NICOLE FAWCETTE: Yeah. Make some more memories.

    MATT SEARCY: Yeah.

    JEFF RUBENSTEIN: What’s the best way to follow The Coalition and Gears between now and then to find out the latest when those things go live?

    NICOLE FAWCETTE: Gears of War on almost every platform.

    MATT SEARCY: Yeah. We’re going to have more stuff to talk about between now and launch, so we’re excited to show things, and this is just the beginning.

    JEFF RUBENSTEIN: We cannot wait. So we will be tuned in. We will try to get you back, but you should go back and make the game and finish the game. We’ll let you do that. And we will let you go as well. We have a ton more content coming out of the Summer Game Fest and from Xbox Games Showcase. So check that out wherever you’re watching this podcast. Thanks, and we’ll see you on the next one. [ Music ] [ XBOX sound ]

    The post Gears of War: E-Day Gameplay Reveal Deep Dive | Official XBOX Podcast appeared first on XBOX Wire.

  • Monday 27 July 2026 - 20:00

    What if Earth were no longer a place humanity could call home because of its own brazen actions?

    In Forever Skies, that’s the world you’ll step into. It’s a first-person sci-fi survival crafting game set hundreds of years after an ecological catastrophe transformed our planet beyond recognition. Toxic clouds blanket Earth’s surface, so to move around, you’ll need to build, customize, and pilot a high-tech airship that will become your everything – your mobile base, workshop, and ultimate survival lifeline.

    Forever Skies screenshot

    Built Together with Our Community

    We’re incredibly excited to finally bring Forever Skies to the XBOX community after years of development. Since the early days of our PC Early Access, the game has been shaped by player feedback. Throughout development, we’ve worked closely with our community, listening to suggestions, refining core systems, and expanding the game with features inspired directly by our players.

    Even after our 1.0 launch in April 2025, we knew we wanted to keep supporting the game. So, while preparing Forever Skies for XBOX, we continued listening to players and developing new content. That’s why our biggest update yet, The Final Echoes, launches exactly alongside the XBOX release. From day one, XBOX Series X|S players will experience the most complete and expanded version of the game.

    And The Final Echoes introduces some major new features, including a new power management system for your airship and a reworked damage system that changes how you maintain and protect your flying base. We’ve also added more than 30 new side quests that uncover more of the world’s story, along with new enemies and combat encounters, new sprawling landmark locations, and greater environmental variety across our three biomes to make exploration even more rewarding. On top of that, we’ve introduced deep custom difficulty settings, allowing players to tailor the experience to their preferred playstyle. All of these additions—and more—are the result of another year of collaboration with our community, helping us create the best version of Forever Skies yet.

    Now, since a lot of you will be taking flight with us for the first time, we wanted to take some time to six useful tips and tricks we’ve seen are worth highlighting as not everyone is aware of this when playing our game for the first time.

    1. Find and Follow Side Quests

    Side quests reward you with all kinds of useful things, from lore that reveals how life on Earth unfolded during humanity’s downfall to unique decorations for your airship and valuable resources. Most importantly, though, some side quests also reward you with powerful devices and technology that you might not find anywhere else. So, if you want to kit out your airship with the best tools and tech to help you thrive, keep an eye out for these side missions and do them. Don’t ignore them or just leave them till the end.

    2. Deactivate Explored Location Beacons

    Forever Skies screenshot

    Once you’re up in the skies exploring, you’ll notice that many locations are marked by flashing beacons at their highest point. After you’ve landed and scavenged a location, make it a habit to remove the battery powering the beacon on the location. This deactivates it, making it much easier to tell at a glance which locations you’ve already explored and stripped of resources.

    3. Make Duplicate Devices Early

    Can you get by with just one water filter, engine, or fabricator? Sure, but only just. If you really want to thrive, don’t be afraid to build duplicate devices early. Having multiple resource-producing machines running at once makes life much easier and helps your production ramp up much faster. This is especially true when playing in co-op, where there are more mouths to feed and more hands to keep busy. Your airship is meant to grow over time, so don’t be afraid to fill those empty rooms.

    4. Capture Lighting to Take Advantage of the Surplus Status

    One of the biggest overhauls added by our Final Echoes Update is our new electricity system. With it, you’ll now need to build up airships ability to generate power to meet your electricity consumption, and thus let you keep your devices on and functioning. If your power consumption exceeds your power generation by too much, your devices will start to take damage. But then there is also the flip side of this, known as Surplus Status. This isn’t just about building more and more generators. All that will do is keep you in Stable Status. Surplus Status requires you to upgrade your generators to be able to capture and harness lightning strikes encountered during violent storms. By overloading your grids with raw lighting energy, you’ll unlock significant efficiency perks for your airship. Crafting stations work faster, resource-producing systems become more productive, and even your airship gains additional flight speed with a built-in boost mode.

    5. Be Smart in Combat

    You’re a scientist sent to explore and study Earth, not an elite soldier. You’ll face plenty of threats from the planet’s evolved flora and fauna, but success comes from preparation rather than brute force. Look for openings, make good use of electrical mines, experiment with different ammo types, and don’t forget about stat boosters. Combat is all about finesse, so resist the urge to “Leeroy Jenkins” your way through every encounter.

    6. Embrace Custom Difficulty (It Won’t Turn off Achievements)

    Survival game haters will tell us they really don’t enjoy managing hunger and thirst, while survival game masochists will tell you there’s never enough starvation and dehydration for their liking. To try and finally satisfy everyone’s various demands for balance changes, we’ve implemented a new custom difficulty setting.

    Now you can tweak how quickly your hunger, thirst, oxygen, and energy deplete, or even turn any of them off entirely if you want. You can remove the need for resources in order to build and craft. Choose what you lose when you die, whether it’s during normal gameplay or after blindly falling off your airship. You can also adjust combat by deciding how much health enemies have, how much damage they deal, and how frequently they spawn. Extra hint: if you’ve got a phobia of bugs, we’ve also got you covered. You can turn those giant mantis baddies into floating torso dudes in the accessibility settings. You can change any of these settings at any point in the game. And yes, as the title says, using custom difficulty will not disable your achievements. So set the game up exactly how you want to play and adjust as you go, enjoy!

    Your Journey Begins Today

    Forever Skies screenshot

    Forever Skies is available now on XBOX Series X|S and you can play solo or in coop with up to four people online. The game also supports XBOX Play Anywhere so your progress carries across XBOX Series X/S, Windows PC, and XBOX-supported gaming handhelds.

    Thanks for reading, and we hope to see many of you in the skies alongside our amazing and dedicated community.

    Xbox Play Anywhere

    Forever Skies

    Far From Home

    12
    $34.99
    Forever Skies is a first-person post-apocalyptic survival game. Play it solo or in coop and return to Earth, ravaged by an ecological disaster. Build, fly, upgrade and customize your high-tech airship. Craft tools, and scavenge resources to survive. Face dangers on the surface and hunt for viruses to cure a mysterious illness. Build and Control Your Airship Build, maintain and extensively customize a high-tech airship. This will be your home, workshop, laboratory and more while flying above the surface of a ruined Earth. Manage your airship and gather resources to improve and make it uniquely yours. Scavenge Ruined Skies Gather food, materials and resources from the ruins of civilization to survive. Use science to upgrade your tools, airship and technology to thrive in this hostile environment as you try fulfil your mission of finding viral pathogens to cure a mysterious illness ailing the last remaining humans stranded in orbit. Descend Below the Dust Descend below the toxic dust blanketing Earth to discover a strange new world, as the planet's surface has changed in our absence. Face evolved fauna and flora and hunt for viral pathogens, rare resources and valuable research to further your mission Single Player and Online Co-op Explore and fulfil your mission on ruined Earth in single player or play with friends using online co-op for up to 4 players.

    The post Six Useful Tips to Survive and Thrive Above the Toxic Clouds in Forever Skies appeared first on XBOX Wire.

  • Tuesday 28 July 2026 - 19:00

    Join XBOX at gamescom 2026 as we celebrate 25 years of play. We’re returning to Cologne, Germany to connect with players from around the world and spotlight many of the incredible games coming soon to XBOX.

    The XBOX booth will be packed with new worlds to explore, developers to meet, and experiences that showcase what’s next for XBOX. Our booth will feature 25 upcoming games and 140 gaming stations, giving fans the opportunity to go hands-on before they launch. Be among the first to play Call of Duty: Modern Warfare 4, Minecraft Dungeons II, Gears of War: E-Day, METRO 2039, STRANGER THAN HEAVEN, Alien: Isolation 2, and more.

    As XBOX commemorates 25 years of play, gamescom 2026 is our way to celebrate the players and communities who made those many years possible. Attendees can revisit iconic moments, games, and innovations from every generation of XBOX through interactive experiences that honor the memories, friendships, and stories created along the way.

    That celebration continues with the return of XBOX FanFest, bringing together members of our global community for exclusive experiences and unforgettable moments.

    Can’t join in person? We’ll be streaming live on YouTube and Twitch, connecting fans around the world with developer interviews, special guests, gameplay reveals, new trailers, and more.

    It’s all about the games

    The biggest games of the year will be on XBOX, and many of them will be in our booth ready for you to dive into early.

    • Call of Duty: Modern Warfare 4 takes center stage. Step into the franchise’s signature Core 6v6 Multiplayer on XBOX Series X, where every match showcases the fluid movement and best-in-class ballistics that define Modern Warfare 4. Whether you’re returning after the Early Access Beta or getting your first taste of the action, this is your chance to experience the next chapter of Modern Warfare Multiplayer firsthand.
    • Gears of War: E-Day brings the first public playable hands-on experience with campaign to gamescom, giving players an early look at the brutal origins of the Locust War and the beginning of the brotherhood between Marcus Fenix and Dominic Santiago ahead of its October 6, 2026, release.
    • Play Minecraft Dungeons II for the first time. Drop your pickaxe and grab a sword (and a friend) because the foes are tougher than ever – but the loot is worth the battle. Can you fight the crisis?
    • For the first time ever, Fable will have a live demo theater presentation by Playground Games, showcasing live gameplay to the public, taking fans on a Hero’s journey that highlights its smooth and responsive combat.
    • Play STRANGER THAN HEAVEN for the first time. Face down fate in the 50-year, action-adventure saga’s demo showcasing the innovative combat system that has you independently control the left and right sides of protagonist Makoto Daito across 3 of the 5 immersive Japanese cities & eras found in the full game.
    • Get hands-on with METRO 2039 for the first time at gamescom ahead of its release in February 2027. Explore, scavenge, and survive the post-apocalyptic ruins of Moscow in the next landmark FPS from acclaimed storytellers 4A Games.
    • Halo: Campaign Evolved lets attendees go hands-on with the faithful yet modernized remake of Halo: Combat Evolved’s legendary campaign, featuring updated visuals, refined gameplay, expanded combat options, and the iconic ringworld adventure that started it all.
    • Between new Forza Horizon 6 features and partnership collaborations, there is always something new happening in Japan. Players can test their driving skills in the new Drift Attack feature and get a sneak peek at partnership collaborations dropping over the next few months.
    • Microsoft Flight Simulator 2024 brings riveting content and announcements from the world of digital aviation, including the first public playable hands-on experience with the National Championship Air Races, giving players a chance to experience the fastest motorsport on earth.

    There’s so much more to play including Alien Deathstorm, Alien: Isolation 2, Bad Magpie, The Blood of Dawnwalker, Castlevania: Belmont’s Curse, Crowsworn, Genigods: Nezha, Resonance: A Plague Tale Legacy, STAR WARS Zero Company, Terrible Lizards, Turok: Origins, and Valor Mortis.

    Tune in from home

    gamescom broadcast asset

    XBOX will bring the show to you with live broadcasts from the heart of the XBOX booth starting at 4pm CEST on Wednesday, August 26 and Thursday, August 27 featuring interviews, special guests, gameplay reveals, new trailers, and more.

    Tune in on YouTube and Twitch. The show will be available in American Sign Language (ASL) and English Language Audio Descriptions (AD). Select content from the show will be available in additional languages.

    XBOX Booth Details

    You’ll be able to find us in Hall 7, booth A-0.61.  

    • Thursday, August 27 – 10am to 8pm CEST
    • Friday, August 28 – 10am to 8pm CEST
    • Saturday, August 29 – 9am to 8 pm CEST
    • Sunday, August 30 – 9am to 8pm CEST 

    Our booth will be wheelchair accessible, with XBOX Adaptive Controllers available upon request and select demo stations equipped with adjustable-height desks and monitors. “Here to Help” staff will be on hand to help players with adaptive set ups and our Quiet room and sensory items will be available for players looking for a reduced sensory experience. Additionally, we will provide ASL, BSL and DGS interpreters and English- and German-language Audio Descriptions at our booth from 12-5pm Thursday through Sunday.

    XBOX FanFest Sweepstakes

    FanFest gamescom Asset

    XBOX FanFest’s next stop is Cologne, Germany on Wednesday, August 26 from 8pm – 11pm CEST at the XBOX booth. Check our official social channels and the official FanFest website for news about how to enter the sweepstakes for your chance to win tickets.

    The post XBOX @ gamescom 2026 appeared first on XBOX Wire.

  • Thursday 30 July 2026 - 15:00

    Right now, you’ll be seeing the very first hands-on previews of Multiplayer in Gears of War: E-Day going live across the internet – and if you’re itching to learn more, we have the video for you. We’re happy to reveal the (Metallica-soundtracked!) first trailer for Multiplayer, as well as a full deep-dive packed with new information. 

    The trailer kicks us off with a wild look at both Horde Siege, the new 12-player, 3-squad PVE experience and the return of Versus, before The Coalition’s developers dive much deeper. 

    Along the way, we get more information on Horde Siege, an evolution of the beloved original Horde mode. Set across the biggest multiplayer maps ever seen in the series, Horde Siege sets three squads of four out on their own individual missions across the same stage, resulting in wildly unpredictable battles. There’s a lot to learn here – from how classes work, to how optional objectives reward you and your squad – so make sure to watch for all the details. 

    And that’s only half of it – we also learn about the return of Versus. The classic PVP experience has also evolved with the addition of E-Day’s new movement mechanics, allowing for the squad-based chaos you’re familiar with, and brand-new ways to make clutch plays to win the round for your side. We also found out about the four modes included in Versus, and even got a tease to what’s coming to the game after launch. 

    After you’ve watched the trailer and deep dive, the best way to experience Multiplayer is to play it yourself. Drop into the Early Access Open Beta starting August 6 with pre-order on XBOX Series X|S or Steam, or with a Game Pass Ultimate or PC Game Pass subscription.  

    Gears of War: E-Day will be available on XBOX Series X|S, XBOX on PC, cloud, and is XBOX Play Anywhere. Play it day one with Game Pass Ultimate. Also available on Steam.

    The post Gears of War: E-Day – Get an In-Depth Look at Multiplayer with New Trailer and Deep Dive appeared first on XBOX Wire.

  • Thursday 30 July 2026 - 17:00

    Step into the ring, haunt the party, and blast into the unknown with this week’s Free Play Days! Polterguys Possession Party is available this weekend for XBOX Game Pass Ultimate, Premium and Essential members to play from Thursday, July 30 until Sunday, August 2.

    Additionally, WWE 2K26 and Wildgate are free for all XBOX members to try with Free Play Days (XBOX Game Pass Game Pass Ultimate, Premium and Essential membership not required).


    How to Start Playing

    Scroll down and find and install the games on each of the individual game details page on XBOX.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your XBOX Game Pass Ultimate, Premium and Essential membership. To download on console, click on the Subscriptions tab in the XBOX Store and navigate down to the Free Play Days collection on your XBOX One and XBOX Series X|S.

    Keep the Fun Going

    Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


    Free Play Days (Game Pass Membership Required)


    Polterguys: Possession Party
    Optimized for XBOX Series X|S / Smart Delivery
    Experience supernatural multiplayer madness where 8 players use sneaky sabotage to get opponents caught by a raging monster! Play as mischievous ghosts who possesses every-day objects to gain special powers! Battle in spooky maps full of traps and utilize whacky powerups to sacrifice your friends! Polterguys is a spooky brawlfest where mischievous ghosts are being stalked by a deadly monster who wants to destroy them all!

    Polterguys: Possession Party

    Amplified Games Ltd

    25
    $4.99 $2.49
    Free Trial

    Free Play Days For All


    WWE 2K26
    Optimized for XBOX Series X|S
    Run the world’s greatest show your way with WWE 2K26 this weekend during XBOX Free Play Days! Step into CM Punk’s 2K Showcase, dominate with 400+ Superstars and Legends, and unleash chaos with all-new match types. Featuring the most stacked line-up in franchise history with 400+ playable WWE Superstars and Legends including The Rock, Triple H, John Cena, Rhea Ripley, and fan-favorites like Rey Fénix, Rusev, and Blake Monroe.

    WWE 2K26 Standard Edition

    2K

    1479
    $69.99 $34.99

    Wildgate
    Optimized for XBOX Series X|S / XBOX Play Anywhere
    Wildgate is a PvPvE multiplayer shooter with 3 different modes. In Artifact Brawl, be the first to snatch the Artifact and blast through the Wildgate or destroy the ships of every rival crew to be crowned the winner. Fleet Battle pits two massive teams of up to 12 players each against one another in relentless, action-packed combat. For a more relaxed looting expedition, salvage treasure and escape with the spoils before getting blown up in Treasure Hunt.

    Xbox Play Anywhere

    Wildgate

    Dreamhaven, Inc.

    346
    $29.99 $7.49
    PC Game Pass
    Xbox Game Pass
    Free Trial

    Don’t miss out on these exciting Free Play Days for XBOX Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to XBOX Wire to find out about future Free Play Days and all the latest XBOX gaming news. 

    The post Free Play Days – WWE 2K26, Polterguys: Possession Party and Wildgate appeared first on XBOX Wire.

  • Thursday 30 July 2026 - 18:00

    Summary

    • Mistfall Hunter, the highly anticipated dark fantasy extraction ARPG, officially launched yesterday, July 29, at 6:00 PM PT across XBOX Series X|S and XBOX on PC, arriving as a Day One release with XBOX Game Pass.
    • Dive into a fluid action-extraction loop where every successful extraction actively mends the shattered Web of Fate and pushes the world’s story forward across an ever-shifting, season-based battlefield.
    • Jump in with a 10% launch discount on both the Standard and Deluxe Editions, available across all platforms until August 12.

    The fresh hunt awaits. Mistfall Hunter, the highly anticipated dark fantasy action extraction ARPG, officially launched yesterday on XBOX Series X|S, XBOX on PC, and XBOX Game Pass. Prepare to step into a ruthless loop of high-stakes looting, deadly combat, and desperate extractions to mend the shattered Web of Fate.

    Survive in a Fallen World Corrupted by the Gyldenmist

    In Mistfall Hunter, players immerse themselves in Weavereach, a shattered world corrupted by the Gyldenmist after the gods perished. Revived by a mysterious girl named Dew, you take on the role of a Gyldhunter, choosing from six distinctive classes to harvest precious Gyldenblood. The game blends fluid, third-person action extraction mechanics with a bleak dark fantasy aesthetic, elevating the traditional high-stakes looting cycle by weaving tension directly into the narrative, whether you brave the dangers solo or form a three-player squad.

    This tension is driven by a masterful cycle of pressure and release. The Gyldenmist transforms the environmental dangers into a constant, atmospheric threat where you must navigate ruins filled with treasure, battle Corroded monsters, and outsmart rival Gyldhunters who might hunt you for your spoils. However, the moment you ring the bell and step into the extraction portal, that crushing pressure instantly melts into relief as you return safely to Windrest camp with your hard-earned rewards secured.

    Yet, Weavereach is far more than just a mechanical battlefield. It is a breathing world of ruined civilizations. Spanning from the fortress of Brandrgarde to the bleached Hallowgrove, this shattered world has given birth to a variety of species including humans, Velgr, and Lizardfolk, each driven by conflicting religious beliefs. The characters you encounter in the mist are not simply lifeless NPCs or mindless monsters waiting to be farmed. They are tragic remnants of a fallen age, each carrying their own sorrowful past and desperate motivations into the fight.

    Stitch the Web of Fate to Forge an Evolving World

    The Web of Fate, which once connected the past, present, and future destinies of all living beings, shattered after the fall of the gods. Stripped of this cosmic order, Weavereach remains trapped in an endless apocalypse. Your only hope to break this doomed cycle comes from Dew, a mysterious fragment of the fallen Fate Goddess who guides you at the start of your journey.

    Under her guidance, your role as a Gyldhunter transcends mere survival. The precious Gyldenblood you extract from the ruins is not just used to build your personal wealth or upgrade your gear: it is the vital lifeblood required to stitch the world back together. As you and the entire community of players successfully extract these resources and offer them to Dew, your collective efforts actively mend the shattered world, pushing the overarching narrative forward.

    This continuous mending process ensures that players are never just repeating a stagnant extraction cycle. Mistfall Hunter is driven by an ever-shifting, season-based battlefield where community progress can have an impact on the world’s evolution. Each season introduces fresh narrative updates with brand-new main quests and unique limited-time events tied to the Web’s restoration. As players hit new progression milestones, the world mutates to unleash new classes and uncharted zones, guaranteeing that every successful hunt carries true narrative weight before the cycle resets and a new season begins.

    Get Prepared with Exclusive Launch Discounts

    Ready to brave the Gyldenmist? Players can choose between two versions of Mistfall Hunter. The Standard Edition is available for $24.99. The Deluxe Edition, priced at $39.99, offers exclusive customization for your Gyldhunter, including the Forsaken Skeleton outfit, the Shipwreck Coast background, and 2,500 in-game Fate Coins.

    To celebrate the official launch, both editions are now available at a special 10% discount across all platforms. This offer is valid until August 12 at 10:00 AM PT. Gyldhunters can now visit the XBOX Store to download Mistfall Hunter and prepare for the hunt. Stay updated with the latest news and updates by joining the community on Discord or following Mistfall Hunter on X (Twitter), YouTube, and the official website.

    Xbox Play Anywhere

    Mistfall Hunter

    Skystone Games

    169
    $24.99 $22.49
    PC Game Pass
    Xbox Game Pass
    Everything is Woven in the Mist. The gods have fallen, and the Gyldenmist is consuming the world. Revived by a mysterious girl named Dew, you are thrust into a bleak world to harvest Gyldenblood and mend the shattered Web of Fate. Scavenge, fight, and extract in a brutal cycle of survival to bring a flicker of hope to this forbidden land. A gripping dark fantasy extraction journey Mistfall Hunter is a third-person PvPvE extraction ARPG blending bleak dark fantasy aesthetics with intense, visceral action. Step into a forbidden realm consumed by the mist. Caught in a ruthless loop of high-stakes looting, deadly combat, and desperate extractions, you must fight for your life in the shadows to experience the ultimate dark fantasy survival test. Loot in the Mist. Make It Out Alive. This intricate dark fantasy world hides precious Gyldenblood and forgotten relics. It also serves as a brutal battleground for melee skirmishes against both horrific, corroded creatures and cunning rival Gyldhunters. Every battle is a deadly gamble where death strips you of all your spoils. To return to the safety of your camp, you must carve a bloody path to a Returner Woodling. Will you secure your hard-earned loot, or risk everything for greater glory? The Web of Fate does not judge. It remembers. Stunning Combat With Steel And Magic Engage in fluid, third-person action where every strike matters. As a Gyldhunter, string together devastating combos to seize the upper hand in high-stakes PvPvE encounters. A precision free-aim system adds profound depth to the battlefield—target your enemies' weak points and immerse yourself in the brutal clash of heavy steel and arcane arts. Deploy a diverse arsenal of tactical items to outsmart your prey, letting split-second reflexes and cunning strategy dictate who survives. Unbound Mastery of Skills Six distinct classes define your path through the mist, each mastering two unique weapon stances. Adapt to the chaos of the mist by seamlessly swapping fighting styles mid-battle to dominate any encounter. Dive into deep customization with expansive talent trees, tailoring your loadout using dozens of rare gem affixes and a vast array of active skills. Break free from rigid class restraints—whether you favor relentless assault, elusive maneuvering, heavy crowd control, or unyielding defense, you define the rules of your hunt. Go Solo or Hunt as a Squad Stalk the mist as a lone wolf, or band together in a three-player squad. In this hazardous realm, fighting back-to-back with your companions is the surest way to crush towering monstrosities, outmaneuver rival hunting parties, and guarantee a safe extraction. An Ever-Shifting Battlefield The rules of survival shift in every season. The battlefield beneath the Gyldenmist constantly mutates, unleashing new classes, forbidden arcana, uncharted zones, and ancient relics to keep the hunt fresh and fiercely competitive. With zero pay-to-win mechanics and no paid stat boosts, victory is earned in blood—decided solely by your mastery of the hunt.

    The post Extract From the Gyldenmist: Dark Fantasy Extraction ARPG Mistfall Hunter Arrives on XBOX appeared first on XBOX Wire.

  • Thursday 30 July 2026 - 19:00

    We’re continuing to bring XBOX to more devices players already own, giving you more ways to jump into their favorite games, especially those who may not be able to afford or justify buying dedicated gaming hardware.

    Over the past month, we’ve started rolling out the XBOX app to millions of VIDAA OS-powered Smart TVs from 2024-2026, including supported Hisense models. With a compatible TV and controller, this gives you another way to enjoy your favorite games with XBOX.

    XBOX Game Pass subscribers can stream hundreds of games directly to your TV (game library varies over time, by region, device, and Game Pass plan). Whether you’re exploring Forza Horizon 6, Halo: Campaign Evolved, or discovering a new favorite, your progress moves with you, so it’s easy to pick up and play across devices. XBOX Game Pass subscribers can also stream supported games they already own, even outside the Game Pass catalog.

    We’re rolling out the XBOX app to compatible VIDAA OS TVs over time, with availability expanding gradually as updates reach additional devices and regions.

    How to Get Started

    To start playing, you’ll need:

    How to Get the XBOX App on Your TV

    To get started, make sure your TV is updated to VIDAA OS 9.6 and the XBOX app will appear on your Home Page. Here’s how:

    1. Check your TV for a VIDAA OS 9.6 update (please note that the update may not be available on all supported TVs at launch). For more information, contact VIDAA support.
    2. Once updated, access the XBOX app from the Home Page or “Games” section of the menu bar of your TV.
    3. Sign into or create your XBOX account.
    4. Connect a compatible Bluetooth-enabled wireless controller. Controllers like the XBOX Wireless Controller, XBOX Adaptive Controller, XBOX Elite Wireless Controller Series 2, PlayStation DualSense, or PlayStation DualShock 4 controller are all compatible.
    5. Choose a game and start playing!

    To learn more about how you can play across TVs and browsers on supported devices like smartphones, Windows PCs, and tablets, check out xbox.com/cloudgaming.

    The post XBOX App Available on Hisense and VIDAA OS-powered TVs appeared first on XBOX Wire.

  • Thursday 30 July 2026 - 21:00

    Earlier this week, Synaptic Simulations, a small team of young developers only a few years out of high school, launched their first product on the Microsoft Flight Simulator Marketplace: the A220 Airliner. This is one of the newest and most modern jet airliners operating in the world today, and its release in Microsoft Flight Simulator has been hotly anticipated by aviation enthusiasts.

    Synaptic Simulations is a wonderful story of a group of young enthusiasts with a ton of talent and passion following their dreams. It’s a Cinderella story of a team emerging from the freeware scene and making an astonishingly complex airliner as their very first professional release. Warmest congratulations to Synaptic Simulations and iniBuilds on their launch, and we wish them great success with the A220.

    We recently caught up with the Synaptic team to learn more about the people behind this exciting new add-on product and the process of turning it from an idea to reality.


    Microsoft Flight Simulator 2024 Screenshot - A220 Airliner Team

    What are your names, and what are each of your roles on the A220 project?

    Harsh Duba: Synaptic’s team consists of eight developers working across systems and avionics programming, 3D art, and creative production. The project is led by me, as Synaptic’s CEO and art manager; Shaye, lead systems programmer; and Mike, lead avionics programmer. Together, we oversee the broader team and ensure every aspect of the A220 comes together as one cohesive aircraft.

    How long have you known each other? How did you meet?

    Michael Romashov: Most of us have known each other since around 2020 or 2021, when we independently joined what was then a community-led freeware A220 initiative. The project initially attracted contributors from across the flight-simulation community through Discord and Reddit. Over time, a smaller core group naturally formed as we identified the people with the commitment and complementary expertise needed to take the aircraft further. That core group ultimately became the Synaptic team working on the A220 today.

    Before you became add-on developers, what were your career plans?

    Shaye Garg: Before the A220, none of our career plans were completely set in stone. Most of the team were only 16 or 17 and fresh out of high school when the project began. Like many people in the flight simulation community, we grew up with Microsoft Flight Simulator, which sparked our interest in aviation, technology and creating things of our own. That passion ultimately inspired us to start building add-ons. Since then, we’ve pursued degrees in engineering and computer science and gone on to work across the software industry. In many ways, developing the A220 helped shape those paths, with the technical, creative and collaborative skills we gained through the project carrying directly into our education and professional careers.

    Microsoft Flight Simulator 2024 Screenshot - A220 Airliner

    Creating a modern airliner as a first development project seems like an incredibly daunting task. What inspired you to bring the A220 to Microsoft Flight Simulator rather than starting with a less complex aircraft?

    Harsh Duba: We saw a clear gap in the flight simulation world. Many of today’s most popular airliners were already well represented, but the A220 was still a very new and modern aircraft at the time and had no serious high-fidelity simulation in development.

    We also wanted to create something that felt genuinely unique and gave flight simmers a different experience from the familiar aircraft already available. Starting with such a sophisticated airliner was undeniably ambitious, but our passion for the A220 made us willing to learn as we went. What began as an attempt to fill that gap gradually became a long-term commitment to recreating the aircraft with the depth and accuracy it deserves.

    When and how did you partner with one of the largest creators in flight simulation—iniBuilds? What are iniBuilds contributing to the project?

    Harsh Duba: The partnership came about through a colleague, who had been working with iniBuilds in a freelance capacity. Having seen first-hand how iniBuilds operate, he felt it was the right home for the A220.

    We had long admired iniBuilds’ work and reputation for delivering high-quality aircraft, so it quickly became clear they were the ideal partner to help bring the A220 from a passionate community project to a formalized product.

    iniBuilds has provided the structure, production environment and resources needed to take the project to the next level. Beyond publishing support, the team has been responsible for the majority of the texturing artwork, full passenger cabin, liveries, animations and numerous refinements throughout the flight deck. They produced the custom sound package and developed a bespoke Electronic Flight Bag (EFB), helping deliver a more polished and accessible experience for simmers.

    Microsoft Flight Simulator 2024 Screenshot - A220 Airliner

    Are there any unique features of the A220 that you’re particularly excited about?

    Michael Romashov: There are many unique aspects of the A220 that we’re excited to share. From its distinctive exterior and cockpit design, accurately recreated by our 3D team, to the quirks throughout its systems and avionics, the aircraft is full of details that set it apart.

    One highlight is the 3D terrain map, supported by a custom compression algorithm and designed to faithfully represent the system found in the real A220. The Synaptic A220 also features a sophisticated graphical flight-planning system that allows pilots to modify their route directly through the navigation display – including creating holds, defining crossing constraints, rerouting, and much more.

    We’ve also modelled a good amount of interactive circuit breakers, both physically within the cockpit and digitally through the aircraft’s displays. These are integrated directly into the A220’s deep electrical-system simulation, meaning that interacting with them produces the appropriate effects across the aircraft.

    Even the soundscape is distinctive, particularly the A220 engine’s recognizable “whale howl,” which we’re excited to reproduce in the simulator. Combined with the accurately modelled autoflight behavior and other core systems, there will be plenty for users to discover both inside and outside the cockpit.

    Microsoft Flight Simulator 2024 Screenshot - A220 Airliner

    What were some of the most interesting challenges you had to overcome during development of the A220?

    Shaye Garg: Because the A220 was our first aircraft-development project, one of our greatest challenges was the steep learning curve involved in reproducing such a complex modern airliner. As our knowledge, experience, and standards grew, we often reached a point where improving the existing work was no longer enough – we needed to start again and rebuild it properly.

    This has affected nearly every part of the aircraft. We rebuilt the 3D model from the ground up to achieve the accuracy and level of detail we wanted while taking full advantage of Microsoft Flight Simulator’s capabilities. The aircraft’s systems and avionics have similarly undergone several substantial rewrites as our understanding of both the real A220 and software architecture evolved.

    Although those rebuilds significantly expanded the project’s scope, each one produced a more accurate, robust, and maintainable result. Learning when to refine existing work and when to rebuild it entirely has been one of the project’s most difficult and most valuable lessons.

    Microsoft Flight Simulator 2024 Screenshot - A220 Airliner Team

    What excites you most about the A220?

    Harsh Duba: What excites us most is how different the A220 feels to fly and operate compared with more conventional Boeing and Airbus aircraft. Its distinctive systems, avionics, and operating flows give pilots something genuinely new to learn, making it an interesting and rewarding aircraft to fly.

    Beyond the aircraft itself, we’re excited to see how the community receives it. After years of development, the prospect of finally placing such a unique and modern airliner into the hands of thousands of flight simmers is incredibly rewarding. We’re also looking forward to supporting and expanding the A220 well into the future, guided by feedback from the community and the continued evolution of the simulator.

    The Synaptic Simulations / iniBuilds A220 Airliner is available now from the Microsoft Flight Simulator in-sim Marketplace for USD 64.99.

    Microsoft Flight Simulator 2024 is available for XBOX Series X|S and XBOX on PC with Xbox Game Pass, PC Game Pass, Windows, and Steam, PlayStation 5, and on supported mobile phones, tablets, and lower-spec PCs via Xbox Cloud Gaming. For the latest information on Microsoft Flight Simulator, stay tuned to @MSFSOfficial on X (formerly known as Twitter) or visit our website at: www.flightsimulator.com.

    Xbox Play Anywhere

    Microsoft Flight Simulator 2024 – Aviator Edition

    Xbox Game Studios

    2066
    $199.99 $159.99
    Aviator Edition Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024. The Aviator Edition includes everything from the Premium Deluxe Edition plus the entire fleet of 30 Microsoft-published Marketplace aircraft developed for Microsoft Flight Simulator between 2021 and 2024. Fly with Purpose ·       Launch your aviation Career wherever you choose in the world. Gain experience, build your reputation, and complete certifications to gain access to authentic aviation activities ranging from Medevac, Remote Cargo Ops, Aerial Firefighting, Search & Rescue and more, all the way to becoming an Airline Passenger Transport Pilot. Set out on a truly global aviation adventure with virtually unlimited missions across the planet. ·       Compete against other pilots in the all-new Challenge League mode or hone your skills in dozens of Activities ranging from exciting Rally Races and Precision Landings to Low-Altitude challenges and more. Fly head-to-head in the iconic Red Bull Air Races and the legendary Reno Air Races, including the new Roswell courses. ·       Be a World Photographer and travel across our beautiful planet to capture awe-inspiring natural vistas, visit famous landmarks, and record these adventures with pictures in your travel book. Unique photo challenges test your creative eye along with your piloting skills while you strive to capture the perfect moment. Advanced Simulation ·       Enhanced physics system allows 10,000+ rigid-body surfaces that enable the simulation of any shape of aircraft. Soft body physics supports cloth, ropes, balloons, and more. Improved ground and water handling further enhance realism. ·       New, highly accurate aircraft systems including electrical, pneumatic, fuel and hydraulic systems, payload and passenger systems, and avionics like the Universal UNS-1 FMS and Honeywell Primus Epic 2. Preflight inspections and walkaround checks add to immersion. ·       Plan your flights with a groundbreaking flight planner which supports both IFR and VFR map layers, IFR charts, route planning, fuel and payload planning, vertical profile planning, and ETOPS planning. It also provides airport information including weather and NOTAMS and is available native in the sim, on mobile devices or web browsers for flight planning outside the simulator. Explore Our Visually Stunning Digital Twin ·       Explore our most detailed re-creation of planet Earth to date. Enhanced digital elevation maps, over 500 TIN (triangular irregular network) cities and more than 100,000 square kilometers of countryside photogrammetry allow for visually stunning digital twin experiences. More than 150 airports, 2,000 glider airports, 10,000 heliports, 2,000 points of interest, and 900 oil rigs have been carefully hand-crafted while a procedural system generates all 40,000 airports, 80,000 helipads, 1.5 billion buildings, and nearly 3 trillion trees our planet. ·       Land anywhere and, for the first time in Microsoft Flight Simulator, exit your aircraft to explore 27 highly detailed biomes with hundreds of species of vegetation, dynamically created details including grass, rocks, and flowers – all influenced by seasonal changes. The all-new photometric lighting system renders the world more accurately than ever before, and enhanced weather features such as new cloud types, auroras, and other weather phenomena produce fresh and compelling atmospheric experiences. ·       The world comes alive with a vast array of land-based wildlife in their natural habitats and free-ranging livestock across the entire globe. The oceans and waterways are teeming with live, worldwide maritime traffic ranging from large tankers and cargo ships to trawlers, tugs, and more. A richly diverse, regionally accurate representation of humanity brings life to the airports, aircraft, and passenger cabins of the world. Enhanced real-world air traffic populates the skies and airport tarmacs with hundreds of accurately depicted aircraft models and dozens of officially licensed liveries.
    Xbox Play Anywhere

    Microsoft Flight Simulator 2024 – Premium Deluxe Edition

    Xbox Game Studios

    2081
    $129.99 $103.99
    Premium Deluxe Edition Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024. The Premium Deluxe Edition includes everything from the Standard Edition plus 25 additional aircraft and 10 additional handcrafted international airports. Fly with Purpose ·       Launch your aviation Career wherever you choose in the world. Gain experience, build your reputation, and complete certifications to gain access to authentic aviation activities ranging from Medevac, Remote Cargo Ops, Aerial Firefighting, Search & Rescue and more, all the way to becoming an Airline Passenger Transport Pilot. Set out on a truly global aviation adventure with virtually unlimited missions across the planet. ·       Compete against other pilots in the all-new Challenge League mode or hone your skills in dozens of Activities ranging from exciting Rally Races and Precision Landings to Low-Altitude challenges and more. Fly head-to-head in the iconic Red Bull Air Races and the legendary Reno Air Races, including the new Roswell courses. ·       Be a World Photographer and travel across our beautiful planet to capture awe-inspiring natural vistas, visit famous landmarks, and record these adventures with pictures in your travel book. Unique photo challenges test your creative eye along with your piloting skills while you strive to capture the perfect moment. Advanced Simulation ·       Enhanced physics system allows 10,000+ rigid-body surfaces that enable the simulation of any shape of aircraft. Soft body physics supports cloth, ropes, balloons, and more. Improved ground and water handling further enhance realism. ·       New, highly accurate aircraft systems including electrical, pneumatic, fuel and hydraulic systems, payload and passenger systems, and avionics like the Universal UNS-1 FMS and Honeywell Primus Epic 2. Preflight inspections and walkaround checks add to immersion. ·       Plan your flights with a groundbreaking flight planner which supports both IFR and VFR map layers, IFR charts, route planning, fuel and payload planning, vertical profile planning, and ETOPS planning. It also provides airport information including weather and NOTAMS and is available native in the sim, on mobile devices or web browsers for flight planning outside the simulator. Explore Our Visually Stunning Digital Twin ·       Explore our most detailed re-creation of planet Earth to date. Enhanced digital elevation maps, over 500 TIN (triangular irregular network) cities and more than 100,000 square kilometers of countryside photogrammetry allow for visually stunning digital twin experiences. More than 150 airports, 2,000 glider airports, 10,000 heliports, 2,000 points of interest, and 900 oil rigs have been carefully hand-crafted while a procedural system generates all 40,000 airports, 80,000 helipads, 1.5 billion buildings, and nearly 3 trillion trees our planet. ·       Land anywhere and, for the first time in Microsoft Flight Simulator, exit your aircraft to explore 27 highly detailed biomes with hundreds of species of vegetation, dynamically created details including grass, rocks, and flowers – all influenced by seasonal changes. The all-new photometric lighting system renders the world more accurately than ever before, and enhanced weather features such as new cloud types, auroras, and other weather phenomena produce fresh and compelling atmospheric experiences. ·       The world comes alive with a vast array of land-based wildlife in their natural habitats and free-ranging livestock across the entire globe. The oceans and waterways are teeming with live, worldwide maritime traffic ranging from large tankers and cargo ships to trawlers, tugs, and more. A richly diverse, regionally accurate representation of humanity brings life to the airports, aircraft, and passenger cabins of the world. Enhanced real-world air traffic populates the skies and airport tarmacs with hundreds of accurately depicted aircraft models and dozens of officially licensed liveries.
    Xbox Play Anywhere

    Microsoft Flight Simulator 2024 – Deluxe Edition

    Xbox Game Studios

    2028
    $99.99 $79.99
    Deluxe Edition Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024. The Deluxe Edition includes everything from the Standard Edition plus 10 additional aircraft and 5 additional handcrafted international airports. Fly with Purpose ·       Launch your aviation Career wherever you choose in the world. Gain experience, build your reputation, and complete certifications to gain access to authentic aviation activities ranging from Medevac, Remote Cargo Ops, Aerial Firefighting, Search & Rescue and more, all the way to becoming an Airline Passenger Transport Pilot. Set out on a truly global aviation adventure with virtually unlimited missions across the planet. ·       Compete against other pilots in the all-new Challenge League mode or hone your skills in dozens of Activities ranging from exciting Rally Races and Precision Landings to Low-Altitude challenges and more. Fly head-to-head in the iconic Red Bull Air Races and the legendary Reno Air Races, including the new Roswell courses. ·       Be a World Photographer and travel across our beautiful planet to capture awe-inspiring natural vistas, visit famous landmarks, and record these adventures with pictures in your travel book. Unique photo challenges test your creative eye along with your piloting skills while you strive to capture the perfect moment. Advanced Simulation ·       Enhanced physics system allows 10,000+ rigid-body surfaces that enable the simulation of any shape of aircraft. Soft body physics supports cloth, ropes, balloons, and more. Improved ground and water handling further enhance realism. ·       New, highly accurate aircraft systems including electrical, pneumatic, fuel and hydraulic systems, payload and passenger systems, and avionics like the Universal UNS-1 FMS and Honeywell Primus Epic 2. Preflight inspections and walkaround checks add to immersion. ·       Plan your flights with a groundbreaking flight planner which supports both IFR and VFR map layers, IFR charts, route planning, fuel and payload planning, vertical profile planning, and ETOPS planning. It also provides airport information including weather and NOTAMS and is available native in the sim, on mobile devices or web browsers for flight planning outside the simulator. Explore Our Visually Stunning Digital Twin ·       Explore our most detailed re-creation of planet Earth to date. Enhanced digital elevation maps, over 500 TIN (triangular irregular network) cities and more than 100,000 square kilometers of countryside photogrammetry allow for visually stunning digital twin experiences. More than 150 airports, 2,000 glider airports, 10,000 heliports, 2,000 points of interest, and 900 oil rigs have been carefully hand-crafted while a procedural system generates all 40,000 airports, 80,000 helipads, 1.5 billion buildings, and nearly 3 trillion trees our planet. ·       Land anywhere and, for the first time in Microsoft Flight Simulator, exit your aircraft to explore 27 highly detailed biomes with hundreds of species of vegetation, dynamically created details including grass, rocks, and flowers – all influenced by seasonal changes. The all-new photometric lighting system renders the world more accurately than ever before, and enhanced weather features such as new cloud types, auroras, and other weather phenomena produce fresh and compelling atmospheric experiences. ·       The world comes alive with a vast array of land-based wildlife in their natural habitats and free-ranging livestock across the entire globe. The oceans and waterways are teeming with live, worldwide maritime traffic ranging from large tankers and cargo ships to trawlers, tugs, and more. A richly diverse, regionally accurate representation of humanity brings life to the airports, aircraft, and passenger cabins of the world. Enhanced real-world air traffic populates the skies and airport tarmacs with hundreds of accurately depicted aircraft models and dozens of officially licensed liveries.
    Xbox Play Anywhere

    Microsoft Flight Simulator 2024 – Standard Edition

    Xbox Game Studios

    3314
    $69.99 $55.99
    PC Game Pass
    Xbox Game Pass
    Standard Edition Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024. The Standard Edition includes over 65 aircraft and 150 handcrafted airports. Fly with Purpose ·       Launch your aviation Career wherever you choose in the world. Gain experience, build your reputation, and complete certifications to gain access to authentic aviation activities ranging from Medevac, Remote Cargo Ops, Aerial Firefighting, Search & Rescue and more, all the way to becoming an Airline Passenger Transport Pilot. Set out on a truly global aviation adventure with virtually unlimited missions across the planet. ·       Compete against other pilots in the all-new Challenge League mode or hone your skills in dozens of Activities ranging from exciting Rally Races and Precision Landings to Low-Altitude challenges and more. Fly head-to-head in the iconic Red Bull Air Races and the legendary Reno Air Races, including the new Roswell courses. ·       Be a World Photographer and travel across our beautiful planet to capture awe-inspiring natural vistas, visit famous landmarks, and record these adventures with pictures in your travel book. Unique photo challenges test your creative eye along with your piloting skills while you strive to capture the perfect moment. Advanced Simulation ·       Enhanced physics system allows 10,000+ rigid-body surfaces that enable the simulation of any shape of aircraft. Soft body physics supports cloth, ropes, balloons, and more. Improved ground and water handling further enhance realism. ·       New, highly accurate aircraft systems including electrical, pneumatic, fuel and hydraulic systems, payload and passenger systems, and avionics like the Universal UNS-1 FMS and Honeywell Primus Epic 2. Preflight inspections and walkaround checks add to immersion. ·       Plan your flights with a groundbreaking flight planner which supports both IFR and VFR map layers, IFR charts, route planning, fuel and payload planning, vertical profile planning, and ETOPS planning. It also provides airport information including weather and NOTAMS and is available native in the sim, on mobile devices or web browsers for flight planning outside the simulator. Explore Our Visually Stunning Digital Twin ·       Explore our most detailed re-creation of planet Earth to date. Enhanced digital elevation maps, over 500 TIN (triangular irregular network) cities and more than 100,000 square kilometers of countryside photogrammetry allow for visually stunning digital twin experiences. More than 150 airports, 2,000 glider airports, 10,000 heliports, 2,000 points of interest, and 900 oil rigs have been carefully hand-crafted while a procedural system generates all 40,000 airports, 80,000 helipads, 1.5 billion buildings, and nearly 3 trillion trees our planet. ·       Land anywhere and, for the first time in Microsoft Flight Simulator, exit your aircraft to explore 27 highly detailed biomes with hundreds of species of vegetation, dynamically created details including grass, rocks, and flowers – all influenced by seasonal changes. The all-new photometric lighting system renders the world more accurately than ever before, and enhanced weather features such as new cloud types, auroras, and other weather phenomena produce fresh and compelling atmospheric experiences. ·       The world comes alive with a vast array of land-based wildlife in their natural habitats and free-ranging livestock across the entire globe. The oceans and waterways are teeming with live, worldwide maritime traffic ranging from large tankers and cargo ships to trawlers, tugs, and more. A richly diverse, regionally accurate representation of humanity brings life to the airports, aircraft, and passenger cabins of the world. Enhanced real-world air traffic populates the skies and airport tarmacs with hundreds of accurately depicted aircraft models and dozens of officially licensed liveries.

    The post A Microsoft Flight Simulator Cinderella Story: Building the A220 Airliner appeared first on XBOX Wire.

  • Friday 31 July 2026 - 16:00

    Welcome to Next Week on XBOX! In this weekly feature we cover all the games coming soon to XBOX Series X|S, XBOX One, XBOX on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Beast of Reincarnation – August 3
    Game Pass / Optimized for XBOX Series X|S

    Set in a post-apocalyptic Japan, humanity’s only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG. Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom.

    Pre-order Beast of Reincarnation and receive a Brown Shiba Skin for Koo plus 30,000 Amber (in-game currency)!

    Xbox Play Anywhere

    Beast of Reincarnation

    Fictions

    Set in a post-apocalyptic Japan, humanity's only hope lies with Emma, an outcast shunned from society for her affliction, and Koo, the blighted dog. Together, they embark on this expansive adventure in this one-person, one-dog action RPG. Experience a journey where you feel moments of loneliness, and also the reliability and comfort of your companion. Savor a world of impermanence, where forests suddenly burst forth amidst the wasteland. As Emma and Koo travel through this beautiful yet harsh world, their bond and abilities blossom. Customize your playstyle with unique skill trees, gear, and spirit stones to survive this beautiful yet brutal world. Define your own playstyle through your preferred loadout, including ranged, stealthy, and aggressive combat. In this world ravaged by blight…what will you find at the end of your journey? Emma and Koo’s Synergy Emma and Koo create a revolutionary action RPG experience. Fight as a unit with the protagonist, Emma’s sword abilities while giving Koo commands to unleash various techniques, just like in a turn-based RPG. Japan: Year 4026 Travel through a beautiful yet harsh post-apocalyptic world. Experience the ever-changing scenery, in the blighted forest, and the Bosses that rule this world. Emma and Koo, who met in the far east, are tasked with battling Bosses from all over the world and capturing their powers in order to defeat the Beast of Reincarnation. A Story Filled With Secrets Dive into a brutal narrative where every character hides a dangerous truth. Uncover the intertwined fates of Emma and Koo in this profound story.

    Kynseed – August 4
    Optimized for XBOX Series X|S

    A beautiful life sim sandbox RPG from veterans of the Fable series. Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle monsters! Your actions and decisions matter in our adventurous story filled with purpose and promise. Lend a helping hand to villagers in need and discover the unique blend of creativity and choice that sets Kynseed apart. Come and join us – your legacy awaits!

    Kynseed

    PixelCount Studios Ltd

    A beautiful life sim sandbox RPG from veterans of the Fable series. Embark on a lifetime of adventure in a beautiful world of creativity and intrigue. Raise a family, customise your farm, run a business, craft items, and battle monsters! Your actions and decisions matter in our adventurous story filled with purpose and promise. Lend a helping hand to villagers in need and discover the unique blend of creativity and choice that sets Kynseed apart. Come and join us – your legacy awaits! • Story-driven RPG set in beautiful regions, where you’ll battle dark faery tale creatures. • Customise your farm and farmhouse using Kynseed's customisation mode with hundreds of items and limitless design possibilities. • Take on the role of shopkeeper and run your own blacksmith, potion shop, tavern, or bustling goods store. • Develop relationships with villagers who will remember your deeds, actions, and pranks! • Combat the evil Hob army as they construct powerful totems and cause the destruction of crops and buildings. • Rebuild broken houses and buildings for your neighbours and new NPCs. • Gather materials to create items, forge weapons or mix cures for bizarre maladies. • Buy strange artifacts from the mysterious Mr. Fairweather — items that ease your chores, boost your combat skills, or simply let you bend the rules of the world. But beware his life tax: each one costs years from your life. • A world where everyone ages – raise a family then step into your children's shoes and continue your legacy. In Kynseed, live your life the way you choose in a lovingly handcrafted 2D open world.

    Detective Holmes: Hidden Objects – August 3
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Get ready to dive into the thrilling new adventures of the legendary Sherlock Holmes! If you’re a fan of detective stories, mystery, unexpected plot twists, and clever puzzles, this game is made for you. Join Holmes and his trusted friend, Doctor Watson, as they take on a brand new investigation filled with secrets, suspense, and surprises lurking in every scene.

    Xbox Play Anywhere

    Detective Holmes: Hidden Objects

    Crisp App Studio

    $11.99 $9.59
    🔍 Hello, fans of hidden object detective games! Get ready to dive into the thrilling new adventures of the legendary Sherlock Holmes! If you're a fan of detective stories, mystery, unexpected plot twists, and clever puzzles, this game is made for you. Join Holmes and his trusted friend, Doctor Watson, as they take on a brand new investigation filled with secrets, suspense, and surprises lurking in every scene. 🎻 Inspired by the world of Arthur Conan Doyle, this hidden object game challenges you to test your powers of observation. Search for carefully hidden clues in beautifully detailed environments from dark streets to warm, old-fashioned rooms. Every object you find could bring you one step closer to cracking the case. Remember, even the smallest detail might be the key to unraveling the mystery. The game features realistic, richly detailed scenes brought to life with your favorite classic characters. You can enjoy a variety of gameplay modes, including hidden object searches, spot-the-difference challenges, matching pairs, and more. Many of the hidden objects are genuine antiques, making it a treat for vintage lovers. It’s a relaxing way to train your brain while immersing yourself in a timeless detective adventure. With intuitive, easy-to-use controls, the game is perfect for both casual players and puzzle enthusiasts alike. Step into the shoes of a true detective and help Sherlock Holmes and Doctor Watson solve their latest case. Adventure awaits!

    Space Tail: Definitive Edition – August 3
    Optimized for XBOX Series X|S

    Every journey shifts the perspective – it grows with the traveler. Our game tells a story about self-exploration, transformation and understanding of the world around us. The game’s story is inspired by real events from the early days of space exploration, when animals were the first to venture beyond Earth. Many of them never returned. This game is a tribute to those early pioneers, told through the story of Bea – a dog who, in our story, beats the odds and finds her own path among the stars.

    Space Tail: Definitive Edition

    Bohemia Interactive a.s.

    Every journey shifts the perspective – it grows with the traveler. Our game tells a story about self-exploration, transformation and understanding of the world around us. The game's story is inspired by real events from the early days of space exploration, when animals were the first to venture beyond Earth. Many of them never returned. This game is a tribute to those early pioneers, told through the story of Bea – a dog who, in our story, beats the odds and finds her own path among the stars. Bea is a cheerful and brave companion-but at heart, she’s still just a dog. She barks, wags her tail, and discovers the world through her senses. Her instincts are key to gameplay: sniffing, listening, and observing form the core of a detective mode that helps her explore and make sense of her surroundings.

    Fading Clouds – August 4
    Optimized for XBOX Series X|S

    Embark on a peaceful journey through the skies in Fading Clouds, a charming puzzle adventure where every step transforms the path ahead. Carefully plan your moves, cross clouds that vanish beneath your feet, and discover the perfect route to reach the star waiting at the end of every challenge.

    Fading Clouds (Xbox Series)

    Afil Games

    Embark on a peaceful journey through the skies in Fading Clouds, a charming puzzle adventure where every step transforms the path ahead. Carefully plan your moves, cross clouds that vanish beneath your feet, and discover the perfect route to reach the star waiting at the end of every challenge. Explore 30 carefully crafted levels where new cloud types and clever mechanics make every puzzle feel fresh and rewarding. Restore clouds at the right moment, adapt your strategy, and discover creative solutions as the difficulty gently grows with each stage. With beautiful pixel art, a relaxing atmosphere, and thoughtful puzzles that encourage careful planning without pressure, Fading Clouds is perfect for players who love to think, experiment, and celebrate every clever solution. Plan your route, rebuild the clouds, and prove that every great journey begins with a single step.

    Five Hearts Under One Roof – August 5
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    Five Hearts Under One Roof is a first-person interactive FMV romance game where every choice shapes your relationships and story outcome. You play as Yuman, a man who has spent most of his life alone. Everything changes when five very different women suddenly begin living under the same roof. Through conversations, choices, and unexpected moments, you will build relationships, uncover hidden stories, and decide who will ultimately win your heart.

    Xbox Play Anywhere

    Five Hearts Under One Roof

    StoryTaco.inc

    Five Hearts Under One Roof is a first-person interactive FMV romance game where every choice shapes your relationships and story outcome. You play as Yuman, a man who has spent most of his life alone. Everything changes when five very different women suddenly begin living under the same roof. Through conversations, choices, and unexpected moments, you will build relationships, uncover hidden stories, and decide who will ultimately win your heart. Will your longtime childhood friend become something more? Will your first love return to your life? Or will an unexpected romance change everything? Every decision leads to different story branches, romantic moments, and multiple endings. [Meet the Heroines] * Mal-sook Go Your childhood friend of 20 years. Warm, caring, and always by your side — but hiding feelings she can no longer ignore. * Min-jung Park Your first love and a former idol singer. A familiar face returns with emotions that never truly disappeared. * Gran Dong Your demanding boss with a playful and provocative personality. Confident, unpredictable, and impossible to ignore. * Eun-bi Go A bold and energetic younger girl who suddenly appears in your life. Straightforward, fearless, and determined to win your heart. * Seung-yi Jo A shy recluse who slowly opens up to you. Quiet, mysterious, and deeply emotional beneath the surface. [Key Features] Interactive First-Person FMV Experience Experience the entire story through the protagonist’s perspective in a fully immersive live-action romance adventure. Branching Storylines and Multiple Endings Your choices shape relationships, unlock hidden scenes, and lead to different endings and epilogues. Five Unique Romance Routes Each heroine features her own personality, emotional storyline, and memorable romantic journey. High-Quality Live-Action Performances Enjoy realistic acting performances and cinematic visuals that bring every relationship and emotional moment to life. Replayable Narrative Experience Discover new scenes, alternative routes, bonus videos, and hidden outcomes through multiple playthroughs.

    Mate’Morphosis – August 5
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Strategize and conquer in a brainteasing twist on a tabletop gaming classic! Mate’Morphosis is a chess-inspired puzzle game built around the concept of becoming the pieces that you capture. Outsmart each board, adapt to evolving mechanics and hunt down the rival king across every stage! Instead of commanding multiple pieces, you’ll need to navigate the board with a single player piece that transforms into the type of piece you’ve just defeated.

    Xbox Play Anywhere

    Mate'Morphosis

    Eastasiasoft Limited

    Solve puzzles by becoming the pieces you defeat in a strategic and brainteasing twist on classic chess! Strategize and conquer in a brainteasing twist on a tabletop gaming classic! Mate’Morphosis is a chess-inspired puzzle game built around the concept of becoming the pieces that you capture. Outsmart each board, adapt to evolving mechanics and hunt down the rival king across every stage! Instead of commanding multiple pieces, you’ll need to navigate the board with a single player piece that transforms into the type of piece you’ve just defeated. Step up from pawn to knight, bishop or rook in order to take out the queen and finally gain the freedom of movement necessary to checkmate the king. Your route evolves with every move. Learn as you go, even if you’re not a master at classic chess! Enjoy retro 2D pixel art presentation and tight hand-crafted challenges with quick restarts, fast strategic pacing and a gradual climb in difficulty across dozens of unique stages!

    Aery – Surreal World – August 6
    Optimized for XBOX Series X|S

    Aery – Surreal World is a relaxing, story-driven flight exploration game that carries you through a series of impossible, dreamlike worlds where reality has quietly lost its mind. You play as a tiny spirit drifting endlessly forward through landscapes that shouldn’t exist. Glide alongside an enormous dirty whale as it tumbles weightlessly through a sky laced with glittering rainbows — close enough to see the barnacles and grime clinging to its hide as streaks of violet and gold light wash over it. Descend into a sunken apartment block resting silently on the ocean floor, where coral has crept up the wallpaper, fish drift through the living room, and the television still flickers faintly in the deep blue dark. Soar through a vast kingdom where every tree, every cloud, and every cobblestone has been consumed by solid, gleaming gold — beautiful, eerie, and utterly silent.

    Aery – Surreal World

    EpiXR Games

    $9.99
    Aery – Surreal World is a relaxing, story-driven flight exploration game that carries you through a series of impossible, dreamlike worlds where reality has quietly lost its mind. You play as a tiny spirit drifting endlessly forward through landscapes that shouldn't exist. Glide alongside an enormous dirty whale as it tumbles weightlessly through a sky laced with glittering rainbows — close enough to see the barnacles and grime clinging to its hide as streaks of violet and gold light wash over it. Descend into a sunken apartment block resting silently on the ocean floor, where coral has crept up the wallpaper, fish drift through the living room, and the television still flickers faintly in the deep blue dark. Soar through a vast kingdom where every tree, every cloud, and every cobblestone has been consumed by solid, gleaming gold — beautiful, eerie, and utterly silent. Each world is its own self-contained dream: a unique color palette, atmosphere, and mood that tells a different piece of a larger, quietly unfolding story. Hidden across every level are glowing memory fragments — scattered clues to what this broken universe once was. Collect enough of them and the next impossible world opens up. Aery – Surreal World is designed above all else to feel good. The flying is smooth and freeing, the worlds are strange and beautiful, and the story unfolds gently without ever demanding anything of you. Whether you play to explore, to collect, or simply to get lost somewhere wonderfully weird, there is always something waiting just around the next impossible corner.

    Herd Dispatch – August 6
    Optimized for XBOX Series X|S

    Get ready for a cozy and adorable adventure in Herd Dispatch, a charming puzzle game where every little sheep is counting on you to find its way home. Watch carefully, think quickly, and switch the paths at just the right moment to guide each sheep safely to the pen that matches its color.

    Herd Dispatch (Xbox Series)

    Afil Games

    Get ready for a cozy and adorable adventure in Herd Dispatch, a charming puzzle game where every little sheep is counting on you to find its way home. Watch carefully, think quickly, and switch the paths at just the right moment to guide each sheep safely to the pen that matches its color. Explore 30 carefully handcrafted levels across 3 delightful rural biomes, where every new stage puts your logic, planning, and attention to the test. As the challenges grow, you'll need to anticipate each sheep's movement and create the perfect connections before they wander down the wrong path. With charming pixel art, a warm atmosphere, and mechanics that are easy to learn yet surprisingly clever, Herd Dispatch delivers a relaxing and rewarding experience for anyone who loves creative puzzles and casual challenges. Switch the paths, guide the flock, and prove that no little sheep will ever get lost under your watch!

    Montabi – August 6
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    A Creature-Collector Roguelike Deckbuilding Game. Assemble your team of Montabi to outsmart the bad guys and save the city! If you’re going to be the big hero and save the city, you’ve gotta get some Montabi! Each Montabi has a unique set of skills, giving you endless combinations for team synergies. Collect equipment and charms and utilize them to chart the path to victory!

    Xbox Play Anywhere

    Montabi

    Akupara Games

    $19.99
    A Creature-Collector Roguelike Deckbuilding Game. Assemble your team of Montabi to outsmart the bad guys and save the city! If you're going to be the big hero and save the city, you've gotta get some Montabi! Each Montabi has a unique set of skills, giving you endless combinations for team synergies. Collect equipment and charms and utilize them to chart the path to victory! Train your Montabi to grow stronger, unlocking new moves to enhance your team's strategy. As they level up, your Montabi evolve into more powerful forms, gaining new card abilities and expanding your tactical options. If you work together, there's nothing you and your Montabi can't achieve! Deploy your best strategies to beat up the bad guys in a unique 3×3 grid-based system. With every Montabi's unique abilities, you'll have endless options to outthink the competition and win the day. Just make sure you rest up at a cafe every now and then to recover those hit points! Select from diverse trainers, each with a unique playstyle. Do you wanna put your team in the perfect position, get right up in their faces and duke it out, or buff up your Montabi with a hearty meal? When the city's at stake, everyone pitches in! Just make sure to stay safe! Like the king in chess, if your trainer is defeated, the game ends.

    Sokogem – August 6
    Optimized for XBOX Series X|S

    Sokogem is a minimalist puzzle game that challenges your logic through precise, thoughtful movement. Slide your character across each level, pushing gems until they hit the treasure chests. Fill every chest with the exact number of gems to unlock the exit and progress to the next challenge.

    Sokogem

    Misc.261

    Sokogem is a minimalist puzzle game that challenges your logic through precise, thoughtful movement. Slide your character across each level, pushing gems until they hit the treasure chests. Fill every chest with the exact number of gems to unlock the exit and progress to the next challenge.

    Vengeance of Mr. Peppermint – August 6
    Optimized for XBOX Series X|S / Smart Delivery

    Vengeance of Mr. Peppermint is a hardcore, side-scrolling beat-’em-up inspired by classic Korean crime dramas. As Mr. Peppermint, a hard-boiled detective driven to the extreme, find out who gives orders at the top of the crime ladder, and enact brutal, bloody vengeance. Countless criminals infest a seedy underbelly, with a sinister cult poisoning the guts of this corpse of a city. Destroy anyone in Peppermint’s way with anything he can get his hands on. Wade through mountains of corpses, wipe blood off the edges of Peppermint’s suit, and beware that this detective might be his own worst enemy.

    Vengeance of Mr. Peppermint

    indie.io

    Vengeance of Mr. Peppermint is a hardcore, side-scrolling beat-'em-up inspired by classic Korean crime dramas. As Mr. Peppermint, a hard-boiled detective driven to the extreme, find out who gives orders at the top of the crime ladder, and enact brutal, bloody vengeance. Countless criminals infest a seedy underbelly, with a sinister cult poisoning the guts of this corpse of a city. Destroy anyone in Peppermint’s way with anything he can get his hands on. Wade through mountains of corpses, wipe blood off the edges of Peppermint's suit, and beware that this detective might be his own worst enemy. Long ago, a serial killer kidnapped two siblings, a brother and a sister. The boy miraculously managed to escape, but the girl was not so lucky… Twenty years later, the boy, now a man, has become a detective just like his father, believing that law and order are the foundation of society. Yet, his grief and pain have driven him to the brink of madness, peering into the abyss of rage. Now, with red-hot clarity, he must punish the murderer responsible for his sister's death, no matter how many people stand in his path.Peppermint's obsession with revenge transforms him into a killing machine. Use incredibly precise controls to choreograph combos and carry out brutal fatalities. Improvise weapons in the environment and pummel enemies into a fine red mist like hooks, meat processors, or ovens…anything can bring a goon's criminal career to a brutally spectacular end.A rampage of revenge can take its toll on Mr. Peppermint. The crueler his actions, the more twisted the story unfolds and his psyche crumbles. Paradoxes and inconsistencies appear. Unanswered questions manifest. As this once dedicated detective spirals out of control, question who is really the serial killer…

    Yellowcreek Stories – The Cabin Watcher – August 6
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    A stormy night. A remote mountain cabin. Someone is watching you. A masked killer stalks the area and reacts to sound, light, and movement. No combat. No second chances. Survival is about staying unseen, keeping calm, and making the right call under pressure. The killer actively searches based on your behavior, turning every encounter into a tense mind game.

    Xbox Play Anywhere

    Yellowcreek Stories – The Cabin Watcher

    JanduSoft

    $10.49 $8.39
    A stormy night. A remote mountain cabin. Someone is watching you. A masked killer stalks the area and reacts to sound, light, and movement. No combat. No second chances. Survival is about staying unseen, keeping calm, and making the right call under pressure. Survive by mastering – Noise: every action matters — loud mistakes draw attention – Light: your flashlight can save you… or expose you – Movement: sprinting is risky; careful steps keep you alive – Hiding: when you’re spotted, you’re already behind The killer actively searches based on your behavior, turning every encounter into a tense mind game. Features – First-person stealth slasher inspired by classic 80s horror – Stealth built around sound, light, and movement – Reactive enemy behavior and search patterns – Minimal HUD with real-time noise/visibility feedback – Interactive cinematic moments

    INK ENIGMA 2: Hidden Object Challenges – August 7
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    The classic joy of hidden object puzzles, perfected. INK ENIGMA 2: Hidden Object Challenges brings back the satisfying gameplay of the original, now completely upgraded with silky-smooth controls and beautifully detailed black-and-white illustrations.

    Xbox Play Anywhere

    INK ENIGMA 2: Hidden Object Challenges

    AVGAM

    $5.99 $5.39
    The classic joy of hidden object puzzles, perfected. INK ENIGMA 2: Hidden Object Challenges brings back the satisfying gameplay of the original, now completely upgraded with silky-smooth controls and beautifully detailed black-and-white illustrations. Take a deep breath, observe the intricate sketches, and start your hunt. Move around the canvas and zoom in on the finest details with our newly improved, incredibly fluid camera controls. When you spot a cleverly hidden item, experience the simple, tactile satisfaction of drawing a circle around it to mark your discovery. With 40 brand-new levels, this is the perfect cozy puzzle game to unwind with after a long day. Expect 1 to 2 hours of stress-free, pure observational gameplay.

    John Fox – August 7
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    John Fox is an elite warrior and super soldier who saved the leaders of various States. He was a professional mercenary who retired with honor. One day after getting out of the subway, John’s pet, Milo is killed by a toad. John Fox rushes in pursuit of the harmful toad and encounters an army of clone frogs, which flooded the entire city. If the big toad manages to defeat John Fox, the world will be doomed to misery and chaos.

    Xbox Play Anywhere

    John Fox

    Ratalaika Games S.L.

    John Fox is an elite warrior and super soldier who saved the leaders of various States. He was a professional mercenary who retired with honor. One day after getting out of the subway, John's pet, Milo is killed by a toad. John Fox rushes in pursuit of the harmful toad and encounters an army of clone frogs, which flooded the entire city. If the big toad manages to defeat John Fox, the world will be doomed to misery and chaos. Features: * Survival mode * Variety of terrains and scenarios * 2D pixel beat 'em up * Boss battles * Thrilling music

    Limbot – August 7
    Optimized for XBOX Series X|S / Smart Delivery / XBOX Play Anywhere

    Welcome to Limbot, the ultimate physics-based city stomping experience where up to 4 players must attempt to pilot a person dressed as a giant cardboard robot! Embrace the chaos in a paper-craft metropolis designed to be crushed, smashed, and destroyed! Stomp, kick, and punch your way to completing wacky objectives set in a fully destructible cardboard world, where every building, obstacle, and enemy can be bashed to pieces or flattened into pulp! Smash down skyscrapers, face-off against paper foes, and take down the biggest (and silliest) crafted bosses this world has ever seen…

    Xbox Play Anywhere

    Limbot

    Ionized Studios Limited

    Welcome to Limbot, the ultimate physics-based city stomping experience where up to 4 players must attempt to pilot a person dressed as a giant cardboard robot! Embrace the chaos in a paper-craft metropolis designed to be crushed, smashed, and destroyed! Stomp, kick, and punch your way to completing wacky objectives set in a fully destructible cardboard world, where every building, obstacle, and enemy can be bashed to pieces or flattened into pulp! Smash down skyscrapers, face-off against paper foes, and take down the biggest (and silliest) crafted bosses this world has ever seen… Go full DIY and unlock upgrades to customise your robot such as strapping a soda can to your leg for a handy speed boost, wooden spoons to give your Karate chops some added range, or slap on some stickers to add some extra style. Mix and match upgrades to make your perfect robot! Intuitive controls make moving limbs simple and accessible to players of all ages and abilities. All you need to do is figure out how to work together… good luck with that! Oh, one more thing, if the robot trips, it's definitely your teammate’s fault!

    The Relic: First Guardian – August 7
    Optimized for XBOX Series X|S

    Transformed into an apocalyptic landscape by the destruction of the great relic, the once-prosperous Arsilthus lies in ruins. But through the silence we began to hear breaths that have not yet faded, faint whispers carried on the wind: promises, waiting, fear, and love. These forgotten voices are Relics; fragments imbued with the emotions and wishes of those who lived before. It rests with you to find and use these powerful Relics, to honour their memories and lead the world back to prosperity. You are the last hope for Arsilthus.

    The Relic: First Guardian

    Perp Games

    Created by a small and passionate core team of a dozen people, Project Cloud Games has created a fresh new take on combat, with a heavy emphasis on balancing action and vulnerability, their unique, dark, and gritty spin on classic Korean stories has been in the making for six years. "It has a unique art style and combat that looks spectacular" – Dualshockers "The Witcher Meets Dark Souls in Gorgeous 2026 Action-RPG" – Gaming Bible “Stylish combat, tragic bosses, and a world inspired by Asian folklore combine to make The Relic: First Guardian one of the most exciting upcoming action RPGs” – PC GAMER Transformed into an apocalyptic wasteland by the destruction of the great relic, the once-prosperous realm of Arsilthus lies in ruins. Set in a dark and haunting atmosphere enriched by the rich tapestry of Korean folklore and ancient mythology, this shattered land echoes with faint whispers lingering on the wind – promises, fear, and love. These forgotten voices endure as Relics: powerful fragments imbued with the emotions and final wishes of those who came before. As the last hope for Arsilthus, it falls upon you to gather these ancient fragments, honour their memories, and lead the world back from the brink of extinction. Fast Paced Brutal Combat The Relic approaches combat differently – delivering freedom in attack, intensity in survival. Unleash an unstoppable onslaught with attacks that cost zero resources, allowing you to strike continuously with relentless creativity and consistency. Your stamina gauge is reserved strictly for high-stakes defence like dodging and blocking, while high-power magic operates on cooldowns and a dedicated meter. Attack without limits, defend with absolute precision. Explore a Shattered, Semi-Open World Traverse a vast, interconnected realm filled with forgotten ruins, hidden dungeons, and atmospheric landscapes. The world of Arsilthus rewards curious Guardians who venture off the beaten path with ancient artifacts, secret encounters, and pieces of lost lore buried deep within its ruined regions. Confront Up to 80 Tragic Bosses Step into battle against up to 80 mythic encounters – each a dark, standalone folktale brought to life, bound to a tragic lore that can only be laid to rest through ultimate victory. Adapt or perish: no two legends fight alike, and a strategy that slays one nightmare offers no guarantee of surviving the next. Weapons Woven with Narrative Command five distinct weapon masteries: Sword & Shield, Battle Staff, Daggers, Two-Handed Weapons, or the Longsword. Without a single duplicate weapon to be found – every single item is a bespoke, one-of-a-kind creation with its own tragic history. Discovering a new blade means uncovering a piece of the world's past, transforming your arsenal into a personal collection of living legends. Master Ancient Weapon Skill Trees Forge a deeper bond with your chosen armoury through specialised skill trees powered by relic energy. Channel forgotten power into game-changing passives alongside awe-striking, visually spectacular ultimate abilities. Unbound Build Freedom Forget traditional levelling – your power is forged entirely through the gear and Relics you discover. Collecting and equipping relics is as much about augmenting your character as it is about uncovering the world's past. With over 70 unique passive effects scattered that alter combat tempo and skill, the relic system encourages you to experiment endlessly. Freely swap game-changing passives, manipulate attack tempos, and tailor your build on the fly – giving you complete freedom to adapt instantly without ever being locked into a single playstyle.

    Tailbreak – August 7
    Optimized for XBOX Series X|S / XBOX Play Anywhere

    A new dinosaur-blasting adventure is in town! Serving as a follow-up to Railbreak and as a retelling of the hit DINOBREAK, Tailbreak evolves the arcade on-rails shooter experience from mere resurrection to pleasingly primal for up to two players! Weapons and mechanics have been intensified; starting with just a handgun, you’ll need to make tough choices about your sub-weapons and juggle pick-ups with the new item system.  Do you dedicate an item slot to a grenade or a healing item?  Do you stick with your trusty machine gun, or do you switch it up with a heavy rifle?  

    Xbox Play Anywhere

    Tailbreak

    Dead Drop Studios LLC

    $24.99 $22.49
    A new dinosaur-blasting adventure is in town! Serving as a follow-up to Railbreak and as a retelling of the hit DINOBREAK, Tailbreak evolves the arcade on-rails shooter experience from mere resurrection to pleasingly primal for up to two players! Weapons and mechanics have been intensified; starting with just a handgun, you’ll need to make tough choices about your sub-weapons and juggle pick-ups with the new item system.  Do you dedicate an item slot to a grenade or a healing item?  Do you stick with your trusty machine gun, or do you switch it up with a heavy rifle?   With new and realistic lighting utilizing Unreal Engine 5.7, Cypress Ridge looks more sinister and desolate than ever before.  A new, fully-voiced, six-act Story mode tells the plight of heroines Alex and Rin as they struggle to survive the events of DINOBREAK without becoming dino food.  The Arrange mode brings custom handguns and upgradable sub-weapons to the fray for something a little zanier, while the Mutation Matrix randomizes the game’s encounters and items for an unpredictable experience every play-through! More bonus modes and features await as you take on nature’s ancient beasts on the safari of a lifetime in Tailbreak! Features: NEW Item System:  Pick up healing items, ammo, and more, but be careful: you can only hold two at a time!  Will you prioritize the extra firepower of a grenade, or will you hold onto a precious, life-restoring sprout for a rainy day? Fierce Firepower:  Blast away with both returning and new weapons.  Carefully manage your sub-weapon ammo, or you may find yourself up dino creek without a paddle!  In Arrange mode, choose between handguns with different effects, and level up your sub-weapons to make them more powerful. Deliciously Cheesy:  Enjoy a new story where lead characters Alex and Rin check out the coolest new game in Cypress Ridge Arcade – Tailbreak! It’s all about their search for safety in a city ravaged by raptors.  All six acts feature full voice acting with hysterical banter and the crazy camp you’d expect in your favorite B-movie! Gameplay Galore:  Bonus modes like Score Attack, Arrange Mode, and Mutation Matrix add additional depth and extra replayability to the game.  Plus, all content can be experienced solo or in local co-op play with a friend! Scarily Beautiful:  The world of Cypress Ridge comes to life whether you’re blasting through a restaurant or sulking through dark caverns thanks to the power of cutting-edge Unreal Engine 5.7, which brings stunning ray traced lighting to the varied, highly-detailed environments you’ll flee through during your exploits.

    The post Next Week on XBOX: New Games for August 3 to 7 appeared first on XBOX Wire.

  • Friday 31 July 2026 - 20:00

    For the past six months, the Reforj art and engineering teams have been working on one of the most ambitious changes in the game’s development so far. Today, we’re excited to pull back the curtain on Title Update 8, introducing an entirely new visual direction for Reforj powered by Rixels.

    If you’ve played Reforj before, now is the perfect time to jump back in. And if you’ve been waiting for a reason to join the playtest, this update is the biggest transformation the game has seen yet.

    Meet the Rixel

    At first glance, a Rixel might look familiar. Much like pixels are the building blocks of traditional digital art, Rixels are the building blocks of Reforj’s new visual identity—but they’re capable of much more. Traditional pixel art relies entirely on square shapes. Rixels can currently take on up to 23 unique shapes, with each shape supporting its own material properties such as metallic levels, roughness, and more. The result is a world that feels sharper, cleaner, and far more expressive while retaining the charm and readability that players love.

    The idea emerged from a challenge many voxel-style games face: creating crisp, geometric artwork without sacrificing visual clarity. The previous faceted art style often struggled with diagonal lines and fine details, which could appear fuzzy or inconsistent. To solve that problem, the team experimented with multiple approaches. By combining vector-inspired techniques with custom geometric block shapes, the programmers developed a solution that immediately stood out—not just as a technical improvement, but as the foundation of an entirely new artistic direction.

    And so, the Rixel was born.

    A New Look for Reforj

    While Rixels began as a technical solution, they quickly became the foundation for a completely new artistic vision for Reforj. From environmental textures to mobs and characters, every corner of the game has been touched by this new technology. Whether you’re exploring familiar locations or seeing Reforj for the first time, the difference is immediately noticeable.

    Smaller Files, Bigger Possibilities

    The benefits of Rixels extend far beyond aesthetics. Under the previous system, a single texture could require a 512×512 image, consuming approximately 4MB of storage. Thanks to Rixels, that same texture can now be represented in roughly 72KB. That’s a 98.2% reduction in storage requirements.

    Why does that matter?

    By dramatically reducing texture storage costs, Rixels unlock new possibilities for the future of Reforj. The team now has greater flexibility to create more content, experiment with new materials, and explore ideas that simply weren’t practical before. For players, that means a stronger foundation for future updates and continued innovation as development progresses.

    Get the Latest Build

    Join the preview in the XBOX Insider Hub to play today and discover the world of Reforj.

    1. Sign-in on your XBOX Series X|S console and launch the XBOX Insider Hub app (or install the XBOX Insider Hub from the Store first if necessary)
    2. Navigate to Previews > Reforj
    3. Select Join
    4. Wait for registration to complete. You’ll then be redirected to the Store, where you can install Reforj Pre-Alpha.

    NOTE: Please reboot your console after completing the enrollment process to ensure you receive the latest preview build.

    NOTE: This playtest is only available on XBOX Series X|S consoles.

    Join the Reforj Community

    Want to connect with other players, share your creations, discuss the latest updates, and get the latest news from the development team? Join the Reforj community on the Reforj Discord and be part of the conversation as the game continues to evolve.

    We Want Your Feedback

    This update represents months of experimentation, iteration, and collaboration across the art and engineering teams. Now it’s time for players to experience it firsthand. Whether you’re a returning player eager to see what’s changed or a newcomer curious about the future of Reforj, we invite you to jump in and explore the game with fresh eyes.

    If you encounter bugs, performance issues, visual glitches, or have thoughts about your experience, please submit feedback directly from your XBOX console:

    1. Hold down the XBOX button on your controller.
    2. Select Report a problem.
    3. Select the Games category and Reforj Pre-Alpha subcategory.
    4. Fill out the report with as much detail as possible to help our team investigate.

    Every report helps us identify issues, prioritize improvements, and make Reforj a better experience for everyone.

    Other Resources:

    For more information: follow us on X/Twitter at @XBOXInsider and this blog for announcements and more. And feel free to interact with the community on the XBOX Insider SubReddit.

    The post A New Look for Reforj: Explore the World’s Stunning Rixel Transformation appeared first on XBOX Wire.

  • Friday 31 July 2026 - 22:00

    Summary

    • Out now on XBOX Series X|S, XBOX One, and XBOX on PC.
    • A story of how Leafy Corner was inspired by real-life houseplants.
    • Details of some of the features and how they relate to real-life horticulture.

    There’s something magical about watching a plant grow. The slow unfurling of a new leaf over days and weeks. My partner and I are a husband-and-wife development team behind Leafy Corner, and our apartment is overflowing with alocasias, monsteras, and many other houseplants. They’re not just decorations; they’re our daily inspiration.

    I’m thrilled to announce that Leafy Corner is out now on XBOX Series X|S, XBOX One, and XBOX on PC, and today, I want to share how real-life houseplants shaped every part of this cozy shop management game.

    From our Apartment to Your Screen

    I’ve spent hours watching how plants in my private collection grow, and there is nothing better than the sheer joy of spotting the first tiny sprout.

    This attention to real houseplant behavior became the foundation of Leafy Corner. Plants in the game grow over time, unfolding leaf by leaf as time passes. I wanted that same rewarding feeling you get when you see your real-life houseplant thrive.

    Moreover, growth speed is affected by whether a plant is overwatered or underwatered, or if it’s in a pot that is too small for its current size. It’s a simple but satisfying system that mirrors the real-world care plants need.

    Leafy Corner screenshot

    Every Plant is Different

    If you’ve ever owned houseplants, you know that each one has its own personality. A succulent thrives on neglect, while a fern wants constant attention. In real life, overwatering is one of the most common ways new plant parents accidentally harm their green friends. Succulents, in particular, store water in their leaves and are highly prone to root rot if they’re watered too frequently.

    We brought this variety into Leafy Corner, and in the result each plant type in the game has its own watering needs. Succulents and cacti need less water and are more sensitive to overwatering. Other plants, like ferns and calatheas, prefer more consistent moisture.

    Leafy Corner screenshot

    Helping Customers

    Ask any plant shop owner, and they’ll tell you that choosing a plant isn’t only about looks. That’s why customers in Leafy Corner come with specific, realistic requests.

    A customer might walk in and ask for a pet-safe plant because their cat is constantly nibbling on leaves. Someone else might want a plant that’s low-maintenance for their office desk. You’ll need to know your stock to match each customer with the right plant. Thankfully, you can always check the attributes of each plant in the Compendium to learn more about them.

    Leafy Corner screenshot

    Discovering Variegations

    If you’re a plant enthusiast, you know the rush of finding a rare variegated plant. Those splashes of white, cream, or pink on leaves are natural mutations, and collectors go crazy for them. I wanted to capture that excitement in Leafy Corner. As you fill your shop with plants, you can randomly discover plant variegations, and then propagate them in order to have more. It’s a small detail, but it’s one I know plant lovers will appreciate.

    Leafy Corner screenshot

    Build Your Cozy Shop

    Beyond the plants themselves, Leafy Corner is about creating a space that feels like your own. You can decorate your shop with unlockable furniture, shelves, and plant pots, mixing colors and styles to reflect your personal taste. It’s your cozy corner, and we want you to make it shine.

    We poured our love for plants into every aspect of Leafy Corner. From the leaf-by-leaf growth animations to the thrill of discovering a rare variegation. We can’t wait for you to create your own plant shops on XBOX starting today.

    Xbox Play Anywhere

    Leafy Corner

    Fireline Games

    6
    $9.99
    Run the plant shop of your dreams in Leafy Corner, a cozy shop management game where you grow, sell, and care for real-life houseplants! Step into the role of a plant shop owner. Grow plants, serve your customers, and create a warm, inviting space filled with greenery and charm. Watch your plants grow over time, unfolding leaf by leaf as you care for them. Not everyone knows what they’re looking for. Sometimes customers bring unusual or tricky requests. Finding just the right plant to fit their needs adds a fun challenge. Decorate your shop with a variety of unlockable items, from shelves to plant pots. Pick colors that fit your mood and create a space that reflects your unique style. KEY FEATURES – Grow, care for, and sell 100+ unique plants. – Discover plant variegations. – Build and decorate your shop with a variety of pots, furniture, and decoration options. – Fulfill orders and help customers. – Complete tasks to progress your shop. – Increase your shop’s reputation to unlock new content. – Customize your character. What Leafy Corner does NOT offer: – Hardcore management (deep economy, hiring staff) – Advanced plant care – Storyline

    The post How Real Houseplant Horticulture Inspired Leafy Corner appeared first on XBOX Wire.

  • Friday 31 July 2026 - 23:00

    Hi, I’m Jake Yeom, CEO and Game Designer at CIRCLEfromDOT, a Korean development team working on our first game – the high-octane hardcore top-down shooter, Kusan: City of Wolves.

    You play as Jin in Kusan: City of Wolves, an ex-solider turned gun-for-hire living in the heart of a city where the line between predator and prey has already been crossed. This isn’t just another job though, a mysterious girl fitted with a city-grade atomic weapon is linked to a violent conspiracy that threatens to shift the balance of power. As chaos erupts, Jin must cross every line to save the girl, confront his past and the betrayal of a commander he once trusted without question.

    One wrong move means death, so you’ll need precision, style, and the right skills to succeed. While I am excited to see how everyone tackles the game, I wanted to share some tips to help get you started as you venture into the neon–soaked streets of Kusan.

    Kusan CoW screenshot

    Death is Part of the Process

    The enemies you’ll face in Kusan: City of Wolves don’t hold back, so don’t be afraid to die! The game is designed around learning through failure, with each death teaching you something new. Stay aggressive, keep experimenting, and don’t be discouraged if you fail. If one approach isn’t working, learn from your last run and try something different!

    Kusan CoW screenshot

    Experiment with Your Loadout

    You’ll encounter many different enemy types, from grunts to bosses, throughout your time in Kusan: City of Wolves and there isn’t always a single ‘correct’ way to deal with them. Thankfully, Jin is equipped with a range of different weapons, including the Quantum Knife, the War Hand, Pistol, Revolver, Shotgun and Crossbow. With plenty of weapons, abilities and upgrades for you to choose from, you can experiment to find those you prefer, and then build a loadout that fits your playstyle. Switching up your arsenal may help you overcome challenges that have previously blocked you from progressing, or help you score the impressive SS rank.

    Finding an efficient strategy that matches your playstyle, and refining it through repeated attempts, is one of the most rewarding parts of the game.

    Kusan CoW screenshot

    Tackling the Techtrix

    Early in the game, you will learn about the Techtrix – the system where you are able to upgrade your weapons and abilities, and equip them for loadout. The first skill you pick can make a big difference to your gameplay, so I have a few recommendations depending on your preferred playstyle.

    • Quick Step. This upgrade is ideal for you if you like to play action gamesaggressively, staying mobile and constantly keeping the pressure on your enemies. You’ll be able to navigate combat scenarios faster than before!
    • Auto Recovery. If you prefer a safer approach to combat scenarios, this is the upgrade for you. After throwing your Quantum Knife it will now return to you seconds later, instead of you having to manually pick it back up, helping you keep distance from oncoming enemies.
    • Counterstrike. If you enjoy parrying, the counterstrike upgrade is perfect for you! Your precise timing is rewarded by turning defense into offense – counter at just the right moment and enemy projectiles will be sent back to their source.

    Try not to look for a single ‘best’ skill to use while playing!, Choose skills that best compliment the way you want to fight to help suit your style.

    Kusan CoW screenshot


    Quantum Knife Combos: and Your Own Rhythm

    You may not realise it at first, but the Quantum Knife isn’t just a standalone weapon. It can be used at the same time as your other attacks, letting you create combinations that suit your own playstyle.

    When watching new players, I usually notice two common approaches. Some naturally combine the War Hand with the Quantum Knife, creating an aggressive close-range fighting style. Others prefer to pair the Quantum Knife with firearms, controlling enemies from a safer distance while keeping constant pressure on them.

    Either approach is ‘correct’! I suggest you try both, discover what feels most natural to you, and build your own combat rhythm.

    Once you’re comfortable, challenge yourself to combine all three attack options—the Quantum Knife, your firearm, and the War Hand—into a single flow. Mastering these combinations, together with stylish play bonuses, is one of the keys to earning the coveted SS Rank.

    Kusan CoW screenshot

    I hope these tips will help you feel more confident on your first playthrough. While your first run might not see you achieve the highest score, you can replay levels at any time to keep aiming for the highly sought after SS rank.

    After eight years of development, this is the first game our team has brought into this world, and we are really excited to see how each and every one of you experience it. We have poured our passion, dedication, and countless hours into every part of this project.

    Kusan: City of Wolves launches today on Xbox Series X|S and we hope you enjoy your time in the streets of Kusan and experience the action, characters, and story we worked so hard to create.

    Xbox Play Anywhere

    Kusan: City of Wolves

    PQube Limited

    5
    $14.99
    Welcome to Kusan: City of Wolves, a brutal top-down shooter set in a neon-drenched urban jungle consumed by violence and corruption. Kusan delivers hardcore action where one mistake means death. Master gunplay, perfect your movement, survive the streets and combat arenas ruled by furious kingpins that demand speed, precision and flawless execution. Every moment of action is intensified by Korean hip-hop heavyweight Loptimist’s adrenaline-fuelled soundtrack drenched with head-bopping loops and deep 808s pushing you forward without mercy. You play as Jin, a skilled ex-soldier turned gun-for-hire, living in the heart of a city where the line between predator and prey has already been crossed. This isn’t just another job though, a mysterious girl with immense but uncontrollable power is linked to a violent conspiracy that threatens to shift the balance of power. As chaos erupts, Jin must save the girl, confront his past and the betrayal of a commander he once trusted without question. Everyone in Kusan wants something and nobody plays fair. For Jin, there is only one way forward: flawless planning, ruthless execution and saving the girl from criminals while relying only on his wit and unrelenting will to survive the battlefield. With the whole city at stake, Jin knows it is time to not only clean-house but restore balance. Dive into Kusan: City of Wolves and descend into a city on the edge. It's more than just a fight, you are the last line between order and oblivion.

    The post How to Smash, Slash, and Shoot Your Way to Victory in Kusan: City of Wolves appeared first on XBOX Wire.

  • Saturday 01 August 2026 - 00:00

    Summary

    • Now available for Xbox One, Xbox Series X|S, and Xbox on PC.
    • Control adorable monsters in a a bullet heaven roguelite.
    • The Brazilian developer’s own words about his first game and realizing a dream.

    Produced by Brazilian studio The Root Studios and published by Nuntius Games, Shard Squad is a bullet heaven roguelite featuring charming pixel art visuals, and it finally arrives on XBOX consoles today with Xbox Play Anywhere support after months of anticipation.

    Starring an adorable cast of little monsters known as Shards, the game blends action and strategy against increasingly intense enemy hordes without sacrificing on-screen clarity. Players recruit new creatures throughout each run and build powerful synergies, making every playthrough feel like a new discovery.

    Shard Squad screenshot

    A Cast that Will Warm your Heart

    What truly makes the game special is the care and personality poured into each of its adorable monsters. According to Shard Squad director Rennan Costa, the team wanted to create a world that felt alive and ensure that its more than 20 playable Shards would be seen as more than just gameplay mechanics. Some were even inspired by the developers’ own pets in an effort to share that same emotional bond with players.

    “In many games, character choice ends up being based only on which one is the strongest or which ability best matches your playstyle. That’s important, of course, but we wanted there to be a connection beyond the mechanics,” Rennan says.

    “That’s why we created a universe where the Shards have relationships with one another. They can be friends, family members, rivals, or simply share important moments in the story. That context gives each character a stronger identity and makes them feel like they truly belong in a living world. In the end, that creates a deeper connection with the player: they don’t choose a character only because they’re powerful, but because they like them, their personality, their design, and the story they carry.”

    An adventure Full of Possibilities — Now Even Moreso on XBOX

    Shard Squad is packed with content designed to provide many hours of gameplay and memorable moments. With the game’s arrival on XBOX, every monster comes equipped with the Prime Evolution system, allowing them to evolve during a run and unlock an exclusive appearance along with even more powerful techniques to overcome challenges.

    Shard Squad screenshot

    You can also choose from more than 90 relics with unique effects that help shape your own playstyle. Experimentation is the key.

    As you survive the hordes and evolve your Shards, special events may occur that grant even more rewards. Explore the possibilities and play your way!

    If you’re thinking about giving Shard Squad a try and want a tip to get started on the right foot, the studio already knows exactly what you should focus on.

    “The main tip is to pay close attention to the synergy system. Each Shard has three synergies based on its element, appearance, or even its relationships with other Shards. Combining Shards that share the same synergy grants unique bonuses that make your squad even stronger!”

    A Major Achievement for the Brazilian Developer

    Shard Squad’s launch on Xbox is a major milestone for The Root Studios. In Rennan’s words: “The fulfillment of a dream!”

    According to Rennan, when he was younger, the idea of having a game published on XBOX felt incredibly distant, and seeing that dream finally become reality is surreal—especially considering that this is the studio’s first released game.

    Shard Squad screenshot

    Reaching a new audience also comes with the hope that the emotions the team set out to create will resonate with new players. “I want people to get to know and fall in love with our Shards,” says Rennan. “The process of unlocking them and discovering their designs and stories has captivated many players, and I want XBOX players to experience that same feeling.”. Embark on your story today!

    Xbox Play Anywhere

    Shard Squad

    Nuntius Games

    6
    $6.99 $6.29
    Survive an insane army of enemies with a squad of elemental creatures! Recruit new members for your team by defeating the bosses that cross your path, and combine their traits to unlock powerful effects! Unity not only brings strength, it also creates new abilities! MEET THE SHARDS Over 20 Shards can join your squad! Experiment and discover which ones will become your favorites! FORM AN ELEMENTAL SQUAD Choose Shards of Fire, Electric, Water, Nature, and Crystal! Your squad, your rules! Build the team of your dreams to survive the crisis devastating the world of Mellunia! COMBINE TRAITS Each Shard has three distinct traits capable of unlocking powerful abilities and effects! Having more than one creature with the desired trait in your team will increase your squad’s power level! OVERCOME CHALLENGES Unique events and powerful bosses will appear to test your squad’s skills! Overcome these challenges to earn special rewards for your survival!

    The post Hard Work Pays off as Shard Squad Comes to XBOX appeared first on XBOX Wire.

  • Saturday 01 August 2026 - 01:00

    Summary

    • How an improvised design element snowballed into a strange puzzle.
    • The unexpected chain of reactions that weaved three titles together.
    • A look into my design process for The Immortal John Triptych.

    OK, It’s summer 2022. I’m making a house interior for my Renaissance-paintings-come-to-life style adventure game, Death of the Reprobate (one of three critically-acclaimed titles in The Immortal John Triptych) and I’ve ended up with more doors than I anticipated.

    Immortal JT screenshot
    Fig 1 – Death of the Reprobate, Carpenter’s House (with screaming babies)

    These games are made entirely from chopped up Renaissance paintings, so I can’t just remove a door – not without finding a matching piece of blank wall at least. But large areas of blank wall tend not to be the preferred subject matter of many artists.

    I don’t want too many ‘corridor’ scenes because they make for annoying backtracking. And I don’t want too many loops because they tend to make navigation confusing. Also, I’m trying to keep this game small (that didn’t work out), so I’m now in urgent need of a dead end.

    I have some on-brand garden/courtyard paintings in a folder called ‘village bits’, but I can’t find a way to stitch them together nicely, and they are full of bloody doors anyway, so I eventually give up and move onto something else. Maybe I go and painstakingly cut around every leaf in the silhouette of an attractive tree, or write a joke about frog’s butts, I don’t remember.

    Six months later I’m aimlessly browsing museum catalogues again when I stumble across this beauty!

    Immortal JT screenshot
    Fig 2 – Andreas Schelfhout, Binnenplaatsje (1820-1830)

    But, Joe! 1820-1830?! That’s not a Renaissance painting! Well, yes, I admit I have been using the term ‘Renaissance art’ increasingly loosely, and at this late stage of development I have been forced to cast my net rather wider than initially intended. But look at it! Clear boundaries either side, a nice open floor area, a potentially petable dog! It even has a stable style door similar to the one exiting the previous scene… The gods have truly smiled upon me.

    It will need some work though. The woman kind of has her back to us, and she is performing an action I can’t easily animate in a loop, and the boy looks like a dickhead, so let’s get rid of them. And let’s open up that door and pop a background musician in there while we’re at it (every scene in the game has diegetic music).

    Immortal JT screenshot
    Fig 3 – Death of the Reprobate courtyard scene in progress

    Getting there, but the scene looks a bit empty now. And I didn’t do a great job of patching that gap where the people were, so I need to find something to fill the void. I need something big enough to cover the bad patch job, but ideally something nice and easy to animate. I scroll through my “Use Me” folder and find a man in his wife’s dress, angrily wielding a large stick. It’s funny, but a nightmare to animate. I find a creepily over-sexy Adam and Eve by Hans Baldung. Again, very funny, but it’s too tall to cover the bad patch work. Finally, I move on to my “stuff” folder and stumble across this wonderfully rectangular, mercifully static bull.

    Immortal JT screenshot
    Fig 4 – Jacques Raymond Brascassat, Study of a Bull (1850)

    Now we have a scene. It’s time to see if we can add some interaction, The Immortal John Triptych is meant to be a game after all. The obvious first step is to see if we can get that pump working. I’ll turn the handle around so we can access it more easily, and try my best to chop some bits of river together into a passable running water animation.

    That’ll do! But… Wait a minute… look at the angle the bull is standing at… its butt is… what if I just flipped and tinted that water animation…

    Oh dear. I have made myself chuckle. Now I have no option but to write a puzzle involving a bucket full of pink cow excrement. The rest writes itself. Of course I’m going to let you feed the bull. Of course different food will produce different colours of poop. Of course I’m going to let you collect the poop in a bucket and refer to it as a bucket of milkshake and make you feed it to one of those screaming children in the previous room. There is literally nothing I could have done to prevent any this happening. I didn’t want a bucket full of pink BS in my video game. You certainly didn’t. But the artwork has spoken and I’m merely it’s humble conduit.

    The Immortal John Triptych, for better or for worse, with my most sincere apologies, will be available on XBOX August 27. Wishlist it now.

    The Immortal John Triptych

    Akupara Games

    The Immortal John Triptych is the ULTIMATE anthology of the Joe Richardson games. Four Last Things, The Procession to Calvary, and Death of the Reprobate are brought together under one glorious sun with never-before-seen deleted scenes, updated language parity across all three titles, an expanded soundtrack by Eduardo Antonello with new original recordings, manual saves for Four Last Things, backflips in The Procession to Calvary, and a button to trigger a superfluous trumpeted fanfare whenever you need to celebrate. Embrace the absurd, the profound, and the sweet soothing aesthetic of the Renaissance in The Immortal John Triptych. Immortal John is dying. A holy war has ended in chaos. Sin itself demands reckoning. Three interconnected tales unfold across a world built from Renaissance paintings and Classical music, where the ridiculous and the profound collide. Help locals with their daily tasks, only to find the Devil lurking in the shadows. Chase a tyrant across kingdoms while assisting inept magicians and negotiating with God Almighty. Navigate sin, death, judgement, heaven and hell, all topped with a cherry of gleeful flippancy. From quiet countryside kindness spiraling into madness, to holy vengeance wrapped in absurdity, to cosmic philosophy delivered with a wink and a nudge, The Immortal John Triptych proves that the most intelligent thing you can do is embrace the utterly ridiculous.

    The post How a Bucket Full of Pink Cow Dung Became an Item in The Immortal John Triptych appeared first on XBOX Wire.

  • Monday 03 August 2026 - 15:00

    25 years ago, XBOX set out to bring players together through the games and worlds they love, and today, that mission is still what drives everything we do.  

    Today, we’re sharing a few more ways we’re celebrating 25 years of play including, the latest XBOX updates, community-created designs for gamerpics, backgrounds, and themes, curated Game Pass collections, the full FanFest Tour schedule and sweepstakes details, and more. 

    Community-Created XBOX Designs 

    From left: Wallpaper by Klobrille and Gamer Profile by Ben Kenobi. 

    Over the years, many of you have shared your XBOX-inspired designs with us. We continue to be humbled by the response and impressed by your creativity and talent. To help mark 25 years of XBOX, we’re partnering with a pair of creators from the XBOX community, Klobrille and Ben Kenobi, to publish a collection of gamerpics, backgrounds, and a dynamic theme for XBOX consoles: by the community, for the community, and available today. 

    These designs reflect what XBOX has always been about, the connection between players, creators, and the games that bring us together. To learn more about what inspired the designs, follow Klobrille and Ben Kenobi.  

    Here’s how to make these designs your own: 

    • Console — Gamerpic & Theme: Settings › Profile › Customize profile, then choose your favorite. 
    • Console — Dynamic background: Settings › General › Personalization › My background › Dynamic background. 
    • XBOX app on PC — Gamerpic: Open View Profile and select the pencil icon over your current Gamerpic. 
    • XBOX app on PC — Theme: Open View Profile › Customize profile and choose your Theme. 

    If one of these designs sparks something for you, we’d love to see it. Share your own creations and tag @XBOX using #XBOX25.

    XBOX 25th Anniversary Badge 

    X25 Badge Image

    Beginning today, players who sign in to their XBOX account on console, PC, or the XBOX mobile app will receive the XBOX 25th Anniversary profile badge, ahead of XBOX’s 25th anniversary on November 15.

    The badge will be available through the end of 2026, and can be displayed on your profile.

    XBOX Game Pass Collections

    X25 Game Pass Collection Image

    To mark 25 years of unforgettable games, we’re bringing a specially curated celebration of XBOX history to XBOX Game Pass. These curated Game Pass collections will bring together memorable games from legendary franchises that defined each generation of XBOX, playable on console and/or PC.

    Relive, or experience for the first time, the classics from the original XBOX, and keep the fun going as you journey through other favorites across XBOX 360, XBOX One, and XBOX Series X|S. Enjoy beloved titles like Fable Anniversary, Halo: The Master Chief Collection, Fallout 4, Psychonauts 2, and much more in this special tribute to the games that shape XBOX’s 25 year legacy.

    XBOX FanFest Tour Dates

    XBOX FanFest lineup image

    The XBOX FanFest Tour is a global, multi-city run of fan-first events built around connection, local community, and the games we love. We kicked things off in Los Angeles at the XBOX Games Showcase, told you we were headed to gamescom next, and today we’re sharing the rest of the stops.

    Here’s where the tour is headed:

    • Cologne, Germany — August 26, at gamescom
    • Tokyo, Japan — September 17, during Tokyo Game Show
    • London, U.K. — September 26
    • Mexico City, Mexico — October 17
    • Sydney, Australia — October 17
    • Toronto, Canada — November 6
    • Seattle, U.S. — More info coming soon!

    Ready to join the XBOX FanFest Tour?

    Tickets for every stop will be awarded through city-specific sweepstakes, giving fans around the world a chance to be part of the experience.

    Visit the XBOX.com FanFest page to enter, explore upcoming stops, and stay up to date on all things FanFest. Wherever you join us, FanFest is about one thing: bringing players together to celebrate the joy of play.

    Explore the 25th Anniversary Hub

    Image of the X25 Anniversary Hub website

    We will continue to have more ways for fans to celebrate, connect, and play together. Visit the XBOX.com 25th Anniversary hub to stay up-to-date on the latest anniversary updates, exclusive experiences, products, news, and more as we celebrate 25 years of play.

    The post Celebrating 25 Years of Play: New Community Designs, XBOX Updates, FanFest Tour Dates, and More appeared first on XBOX Wire.

  • Tuesday 04 August 2026 - 02:00

    Beast of Reincarnation doesn’t hesitate to throw you into its wide, weird world. Game Freak’s unexpected action-RPG takes cues from greats from across the genres – you can feel the influence of everything from Dark Souls to Bayonetta – and adds its own fresh ideas to the mix. All of which means there’s a lot to get your head around as the game begins.

    After an action-packed intro sequence, you’re plonked back 5 months into heroine Emma’s past and sent straight into a huge open area – while there are of course tutorials to guide you on the basics, there are mechanics and nuances you’ll need to find for yourself… or from us. Here are some of the little things we’ve learned to ease you through the game’s early stages.

    Explorer’s Guide

    From the very beginning of the game, Emma is accompanied by Koo, a gigantic white dog with an array of abilities. One of his least showy features is also one of his most useful – as you travel around the wide open areas, Koo will sense nearby points of interest (camps where you can rest, hidden treasures, food to top up your hunger gauge, and more) and mark them on your map. It’s useful both as a way to head off the beaten path, or to bank for later.

    Beast of Reincarnation Screenshot

    Don’t Let Them Hear You Coming

    As you travel around these areas, you’ll find a lot of enemies, including corrupted, robotic Golems and Blight-infested wildlife (and, in a fun twist, these two enemy types will get in their own scraps, even if you’re not there). In classic Soulslike style, taking even a single hit can be brutal but there are ways to thin the ranks without getting in a direct confrontation. In those early, underpowered levels, stealth is your friend – we found that walking at full speed tends to attract attention, but you can also hold B to enter a crouched stealth position. Even tilting the stick more gently makes Emma walk slowly, allowing her to get in closer for a clean kill.

    Hair Style

    One of the most unusual mechanics in the game is Emma’s vine-like hair, which can be used to help you get around in some less-expected ways. It gives her a lot of vertical and horizontal range, and even the opening areas are already dense with secrets to find tucked away high and low. You can either hold A to use it as a “glide” or sorts, or hold RT to extend it as a temporary platform, letting you travel along its length and reach less accessible locations. Pay attention to the environment and get creative with your hair. If it looks like you might be able to get on top of something tall, you likely can… and there’s probably a reward.

    Beast of Reincarnation Screenshot

    Hair Cuts

    In addition to exploration, Emma’s hair has combat utility as well. Aside from parries and dodges, Emma’s hair offers her another way to avoid those blow. In a fight, using it to ascend above your foes is a quick get-out, with many basic enemies unable to reach you. You can even fire off a few shots from your ranged weapon as you do so, taking advantage of the built-in slow-motion you get while in the air.

    But what if you avoided a fight altogether? We found a lot of success by using a hair platform to create bridges over unsuspecting enemies, letting Emma take them out instantly with death from above attacks. Even tougher enemies that won’t go down instantly can lose a huge percentage of their health like this, saving you from extra danger.

    The Arts of War

    When you do get into a full-on fight, make sure you’re using Emma’s full toolset. Your basic attack combos are tied to the right bumper, but can be augmented with Blade Arts, a set of skills Emma unlocks. Blade Arts are activated by X, and can either act as their own separate moves, or like combo-finishers with some fairly wild effects (giant flowers exploding underfoot, anyone?). Make sure to check your menus to study these and assign the most useful extra attacks to make you lethally efficient.

    Beast of Reincarnation Screenshot

    Parry Practice

    Where many games include parrying as an optional, high-risk/high-reward combat mechanic, parrying is far more essential to the combat loop in Beast of Reincarnation. Koo has his own set of skills, Bloom Arts, which offer a whole new way to fight – bringing up the menu to use one of them slows the game down to a crawl, offering a more tactical approach. The twist? You have to parry to build up the Florescence Points (FP) needed to use these skills.

    In general, you want to press LB when you first see the attacking limb start to swing towards you. The opening area is full of forgiving robots and stags that will respawn whenever you rest at camp, so take some time and practice just observing and parrying. As an added bonus, parrying also makes your fights a lot quicker – once you can start to hit them consistently and build up enemy stagger bar for instant executions.

    Working Like a Dog

    If you’d rather Koo just did his own thing, that’s an option too. Holding LT and pressing RS while targeting an enemy from outside of combat will send Koo ahead to attack first, with full use of his unlocked Bloom Arts. Rather than actively managing Koo at all times, this can be a great way to reduce cognitive load and let your good boy do his thing on his own. Alternatively, you could focus on a separate enemy while Koo engages someone else, freeing you from the fear of an unexpected strike from offscreen.


    Beast of Reincarnation arrives on August 4 for XBOX Series X|S, XBOX on PC, cloud, and is XBOX Play Anywhere. Play it day one with Game Pass Ultimate.

    Beast of Reincarnation Digital Deluxe Edition

    Fictions

    $69.99
    Beast of Reincarnation Digital Deluxe Edition The Digital Deluxe Edition includes Black and Brown Shiba Skins for Koo, “Oni’s Hat” for Emma, Emma’s sword “Big Dipper”, 100,000 Amber (in-game currency), plus a number of vegetable seedlings!

    Beast of Reincarnation Pre-Order Bundle

    Fictions

    $59.99
    Beast of Reincarnation Pre-Order Bonus Pre-order Beast of Reincarnation and receive a Brown Shiba Skin for Koo plus 30,000 Amber (in-game currency)!

    The post Beast of Reincarnation: Early-Game Tips to Help You Manage the Miasma appeared first on XBOX Wire.

  • Tuesday 04 August 2026 - 15:00

    Grab your COG tags, we’re jumping into the Early Access Open Beta for Gears of War: E-Day! You can also grab your Dateviators to Date Everything!, and your bat to rule the field in Cricket 26. Lots of accessories in this next round of games coming soon to XBOX Game Pass!

    Gears of War: E-Day Open Beta – Early Access Starting August 6

    Gears of War: E-Day Hero Image

    Get ready to crush grubs in the Gears of War: E-Day Early Access Open Beta beginning August 6 as a benefit of your Game Pass Ultimate or PC Game Pass subscription. Experience the all-new Horde Siege PvE, an evolved take on Gears’ iconic co-op wave survival mode built for larger maps, more players, and bigger battles. Learn more about Gears of War: E-Day here.

    Available Today

    Heretic + Hexen (Cloud, Console, Handheld, and PC) – August 4
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass 

    Step into the definitive re-release of two dark spell-casting shooters that shaped the genre. This enhanced restoration makes Heretic + Hexen available to new audiences and long-time fans with expanded accessibility across more platforms and languages than ever before.

    Beast of Reincarnation (Cloud, XBOX Series X|S, Handheld, and PC) – August 4
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Game Freak’s brand-new title: Beast of Reincarnation is an action RPG with a fusion of real-time and turn-based combat. Experience the innovative “one-person, one-dog action RPG” in the beautiful yet harsh world of Beast of Reincarnation. What awaits at the end of Emma and Koo’s journey?

    Coming Soon

    Monsters are Coming! (Cloud, XBOX Series X|S, Handheld, and PC) – August 6
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    Now available on XBOX Series X|S and Cloud Gaming! In this tower-survivor rogue-lite, you protect an ever-moving city from unrelenting hordes. Gather resources, fortify defenses, and boost potential through enhanced player progression. Will you reach the Ark?

    PowerWash Simulator 2 (Cloud, XBOX Series X|S, and PC) – August 6
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    PowerWash Simulator is back, bubbling with fresh locations, soap-erior equipment and splashy features. Effortlessly transform soiled surroundings into clean, serene scenes, solo or with pals. Satisfaction is a spray away!

    Bounty Star (Cloud, XBOX Series X|S, and PC) – August 11
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass 

    Bounty Star is an over-the-shoulder 3D action game that marries mech combat and customization with farming and base building. The player takes on the role of a broken but powerful ex-soldier named Clem, a war veteran, talented fighter and expert mech pilot.

    Date Everything! (Cloud, XBOX Series X|S, Handheld, and PC) – August 11
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    Date Everything! is a sandbox dating simulator set in the comfort of your own home, featuring 100 fully voice acted datable characters! Let the romance flow between your bed, smoke alarm and… overwhelming sense of existential dread? Are you ready to Date Everything?

    Grounded 2 (Game Preview) (Cloud, XBOX Series X|S, Handheld, and PC) – August 11
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass 

    Shrunk again, but the world is much larger. In this open-world, single-player or co-op survival adventure, craft weapons and armor, build your base, and traverse the playground on your buggy. Now, take the plunge into Grounded 2‘s largest update yet: Into The Abyss.

    Ball x Pit (Cloud, XBOX Series X|S, Handheld, and PC) – August 12
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass 

    Ball x Pit is a brick-breaking, ball-fusing, base-building survival roguelite. Batter hordes of enemies with ricocheting balls and gather the riches of the pit to expand your homestead, generate resources and recruit unique heroes.

    Cricket 26 (Cloud, Console, and PC) – August 13
    Game Pass Ultimate, Game Pass Premium, PC Game Pass

    The ultimate showdown begins in Cricket 26. Make your way to the top in our all-new management career. Play the biggest Cricket Rivalry in an expanded Ashes mode. Build your perfect roster in Pro Team and unleash your creativity on the pitch with enhanced gameplay mechanics.

    Mio: Memories in Orbit (Cloud, XBOX Series X|S, Handheld, and PC) – August 13
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    A hand-crafted metroidvania set within a vast, decaying world reclaimed by nature and robots. Play as Mio, a nimble android exploring labyrinthine environments, battling rogue machines, and uncovering lost memories in a richly atmospheric adventure filled with secrets and danger.

    Sandustry  (Game Preview) (PC) – August 13
    Game Pass Ultimate, PC Game Pass

    Available on day one with XBOX Game Pass! Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.

    Egging On (Cloud XBOX Series X|S, Handheld, and PC) – August 18
    Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass

    This game is hard-boiled. Face the challenge of being a real, fragile egg. Escape the henhouse and jump, roll and climb your way through a farm shop, factory, and other perilous environments. With some determination, you might just reach your freedom.

    In Case You Missed It

    Tears of Metal (Game Preview) (PC) – July 22
    Game Pass Ultimate, PC Game Pass

    Fight solo or up to four-player co-op to reclaim your island alongside your Scottish battalion. On each campaign, gain new powerful upgrades, rally your forces, and stop the invader as they carve into the Mother Stone to harvest its power.

    Classic Original XBOX Games, Now Available on PC and Handheld – July 22
    Game Pass Ultimate, Game Pass Premium, Game Pass Essential, PC Game Pass

    Play more of the games you love wherever you play with XBOX Backward Compatibility on PC. Select original XBOX classics — including BLiNX: The Time Sweeper, Conker: Live and Reloaded, Crimson Skies: High Road to Revenge, and Fuzion Frenzy — are now available on PC and supported handheld devices with enhanced features and are included with all Game Pass plans. Learn more about XBOX Backward Compatibility on PC here.

    Game Updates

    EA Sports Madden NFL 27: EA Play Early Access Trial (Console and PC) – Coming August 6

    Run the league one decision at a time for up to 10 hours with EA Play. Members get an EA Play Welcome Pack and save 10% on Madden Points and more. Plus, score a monthly Ultimate Team Pack. Play the trial on Game Pass Ultimate or PC Game Pass with EA Play, available on console, PC, and cloud.

    In-Game Benefits

    Call of Duty: Warzone – Game Pass Pack 7 (Cloud, XBOX Series X|S, and PC) – Available now
    Game Pass Ultimate, Game Pass Premium, Game Pass Essential, PC Game Pass

    Game Pass subscribers get a free in-game bundle for Call of Duty: Black Ops 7 and Call of Duty: Warzone. This pack includes 2x Operator Skins, 4x Weapon Blueprints, Finishing Move, Weapon Charm, Emote, Equipment Skin, Calling Card, Emblem, 2x Weapon Stickers, 2WXP Token (1 hour).

    Leaving August 15

    The following games are leaving the Game Pass library soon. Don’t want the fun to end? Save on these games now before they leave Game Pass!

    • Menace (Game Preview) (PC)
    • Atlas Fallen (Cloud, Console, and PC)
    • Aliens: Firesteam Elite (Cloud, Console, and PC)
    • Firewatch (Cloud, Console, and PC)

    Now that we’ve given you all a pile of games to get started on, let us know what you’re going to play first. We’re listening over on social media for XBOX and XBOX Game Pass! Then we’ll meet back here soon for what you can expect next. Cheers!

    Note: Games with a ‘Handheld’ designation represent those that are optimized for handheld play.

    The post Coming to XBOX Game Pass: Gears of War: E-Day Open Beta, Cricket 26, Date Everything!, and More appeared first on XBOX Wire.